July 31, 2012
Posted by on
MicroVolts is a Massive Multiplayer Online Third Person Shooter developed SK iMedia, a Korean developer and published by Toronto-based publisher, Rock Hippo Productions for the PC. The game in set in the real world where toys have come to life behind closed doors. A secret battle began between four original limited edition figures, code-named MicroVolts. Naomi, Knox, Pandora and C.H.I.P. were the names of the original prototypes, but they were soon joined by other modified versions. The toys now battle it out in an all out war for valuable battery resources and ultimate supremacy of their Micro World.
- MicroVolts can be described as Toy Story meets Team Fortress 2 with anime figurines. The worlds are beautifully designed, bringing the scale of things to life and reflecting on the elements of detail that made Toy Story so successful.
- MicroVolts brings back the hyperspace arsenal that was so popular in James Bond shooters; all the weapons are available to the player right from the start. Players can equip melee weapons, rifles, shotguns, sniper rifles, gatling guns, bazookas and grenade launchers, each weapon with a unique attribute and application. The assault rifle proves to be superbly useful, allowing enemies to be dispatched from across the map, while some shotguns can pretty much one-shot any enemy at close range. The sniper rifle requires a bit of skill to use, but allows players to decimate enemy positions. The weapons’ powers are balanced by their limited ammo capacity.
- As players accumulate wins, experience points and micro-points are accumulated, allowing for upgrades to be purchased. Contrasting Team Fortress 2, clothing articles provide statistical bonuses, including increased movement speed, health capacity and ammunition capacity.
- I’ll show off some new gear in the next post about MicroVolts, alongside some additional settings. Having played FPS where the shift key acts as a sprint mechanism, I periodically hit shift…only for Naomi to taunt. Naomi is inspired by Japanese models and is designed as a friendly and charming high school girl. She applies her sweet charms and gleaming smile to mislead her enemies. In practise, this means that she has mannerisms not too dissimilar to Suzumiya Haruhi. From a gamer’s point of view, coupled with a good eye for sniping, this combination presents itself as a prime form of amusement.
I first heard of MicroVolts when a friend showed me a YouTube video depicting the trailer for game, as well as some articles discussing the game’s similarity to Team Fortress 2 in terms of graphics and weapons. I was not too interested at that point, given that Team Fortress 2 and Halo 2 already satisfied the FPS gamer in me. However, MicroVolts is a third-person shooter, in the same vein as Gears of War and 007 Blood Stone. With my curiosity was piqued and egged on by the promise of a relatively small client (around 2 GB), I picked up a copy of the client from Steam and hopped right into the shooting following the tutorial. The Gears of War like experience was remarkably amusing, save for the fact that characters can’t use cover or run. Then again, MicroVolts is a free-to-play game; given that I’m pretty much free to shoot things with awesome guns, I’m not about to complain.