Battlefield 4 17-minute gameplay video released
March 31, 2013
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Battlefield 4 is an upcoming first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game, the 13th instalment in the franchise, is a sequel to 2011’s Battlefield 3. The single-player campaign will have the player controlling “Wrecker”, a member of Tombstone squad. His teammates include: squad leader SSgt. Dunn, second-in-command “Irish”, and combat medic “Pac”. The Gameplay Reveal trailer shows excerpts from the mission “Fishing in Baku”, which follows Tombstone’s efforts to escape from an urban location with vital intelligence. Please note that all screenshots were obtained from the 17-minute gameplay video.
- Readers are probably thinking that “finally, those Girls und Panzer posts have come to an end!” I hate to disappoint, but I will be covering the rest of the OVAs as they are released. For now, posts will doubtlessly be a little more haphazard. As for Battlefield 4, the first thing I note is that the HUD is grey rather than blue. It is thus more low-key than the previous one, but what would really be great would be the capacity to switch between HUDs.
- The graphics in Battlefield 4 initially appear to be a slightly improved version of what was seen in Battlefield 3. However, soon, subtle things like dust particles in the air and beautiful smoke animations convince observers that this is the power of the Frostbite 3 engine at work.
- Remember the Battlefield 3 mission Rock and a hard place? Foliage rendering seems to have improved since then: if those rays shining through the canopy are rendered in real time, I’m going to start wondering if there is anything Frostbite 3 can’t do.
- Take a look outside and ask yourself whether or not things look this nice. Once you pass under the elevated rail, a sky full of birds greets the viewer, and it is glorious.
- The Frostbite 3 Engine will remain heavy on the lens flare. I might’ve spoken too soon about Frostbite 3: one minor complaint I have is the fact that water, while beautiful, does not ripple when stepped through. I am hoping that this is an alpha version of the game, and that the lack of water ripples will be rectified in the final product.
- Assuming this 17-minute video is to be believed, BF4 will bring back the destructible environments that we love from Battlefield: Bad Company 2. In BF3, shooting at the environment, like walls and buildings, only caused cosmetic damages. If rumour is to be believed, small buildings can be destroyed by heavy arms fire or explosives, collapsing and killing anyone unfortunate enough to be inside when said collapse occurs.
- According to most sources, BF4 is expected to take place predominantly in China, such as parts of Shanghai. I have not expressed this online, but I did state to close friends that if the Battlefield series were ever to be set in China, I would buy that game without any questions.
- What happens next is an impressive, massive plume of black smoke. One of the things that makes BF4 noteworthy is the inclusion of female members of the armed forces. In BF3, the entire cast of the game was male: we live in the 21st century and have advanced far enough such that there are females in the armed forces: it is about time that DICE games reflect this.
- Baku is presented to be a fairly cutting-edge city that, for all intents and purposes, is reminiscent of Dubai. The trailer depicts Tombstone fighting through a construction area, where older buildings appear to be in the process of being removed for new developments.
- I shan’t say any more about the trailer, except that it can be watched here. I am inclined to pre-order this one: my past experience with Battlefield 3 was on a friend’s PC, and as my current machine runs a previous-generation video card, it was unable to play Battlefield 3 when it came out, but this may change very soon, as I aim to design a system that will be able to handle BF4 with a 1080p resolution at 60 FPS. This will also be a topic for another day; at the present, no specifics are known yet about either BF4 or this new system…
A 17-minute trailer was released on March 26 at the Game Developers Conference. EA’s Patrick Soderlund stated that Battlefield 4 would be ‘something special’, with the single player campaign expected to bring back the degrees of freedom that were absent from the third instalment. Choice is emphasised over linear pathways; the idea is that a player should be able to complete an objective in any number of ways, rather than one, fixed solution. Battlefield 4 will make use of Frostbite 3, a new engine that makes everything from the sand to explosions feel tangible. The game has only been stated to be released at some point in Fall 2013.