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programmers and anime.
i think i failed my C subject in college. simply because i am too lazy to come to school. lol. but hey, i am a programmer now. 😀
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Grades in post-secondary are a necessary but not sufficient determinant of success 😉 That said, I do like to mess around with anime concepts using practical, applied knowledge.
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The empty functions could be prototypes, where the main body of the function is given later in the file (in C, the compiler looks to see if the name is in the symbol table, if not it throws an error. Prototypes just add the name to the symbol table).
As for your breakdown of the code, I agree with you. It’s unlikely that the show’s writers would have bothered to implement everything such that it’s correct (a lot of work for a minute in an anime). The fans who say they’ve done a frame-by-frame analysis are probably being untruthful.
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Thanks for taking the time to comment! I’m not a C programmer (mostly Java and Objective-C), so it’s good to learn more about different language’s subtleties.
The story behind this post was an effort to bust a myth that TVTropes has been propagating for the past four years or so. I’ve done a thorough search, and it’s clear that no Japanese or English speaking fans have actually implemented or tested Yuki’s code. I bust the myth by going one step further: not only is the code just written with just prototypes, but the resolution of the code is too low, even in 1080p, to allow for the text to be legible. Unless Japanese fans have access to 4k version of The Melancholy of Suzumiya Haruhi (and they do not), there’s simply no way to analyse the code line-by-line, frame-per-frame. Since the fans can’t even see the code, it follows that they cannot reimplement it as they see it to test it. So, I’m going to call this one busted.
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