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Was just looking up the system requirements for this last night and they are not too bad. My PC is capable of handling it, but might just go with the console version once the prices drops. Don’t have the time for it now sadly. Game is receiving a flood of praise, so I hope it is at least as good as people are making it out to be.
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On “minimum”, almost all PCs with a dual-core and DirectX 9, Shader Model 3 compliant GPU can take this game on. However, the specs remain reasonable even at the “recommended” settings: it is only for “optimal” (i.e. everything maxed out at 2560 by 1440) that the specs become crazy (i.e. one would need the GTX Titan, which costs as much as an entire PC). As for the game itself, of what little I’ve played of it thus far, I am really enjoying it. With that said, I have several other games that have been backlogged since late March, so I’ll aim to finish those first before finishing Metro.
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I have the minimum requirements covered no problem. I wouldn’t be using a desktop with anything else than 3GB, Dual Core, and a dedicated graphics card. However, comparing it up against the recommended configuration, for any game that I play, I try to meet in the middle. Hence, the reason why I am looking into my build. Regardless, I am not an ardent PC gamer who makes/needs a build of Intel Core i7, 16GB Ram, etc. So I have no problem going to console version for the time being until I have the money. Waiting for the Haswell processors to hit the market anyway.
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