The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Half-Life 2 Episode Two: A reflection

Half-Life 2 Episode One was good, but Episode Two was phenomenal. After the train derails, Gordon Freeman and Alyx Vance attempt to make their way to the White Forest base to deliver a code that will collapse the Citadel’s portal. En route, Alyx is mortally wounded by a Hunter, powerful and resilient enemies with a flechette cannon and wickedly sharp claws. The player fights through an antlion colony to retrieve the extract necessary to heal Alyx, before driving through the countryside to reach White Forest ahead of the Combine. Once the rocket is launched, Eli Vance is killed by a Combine Advisor, and the game ends after Dog drives off the Advisors. Of all the Half-Life 2 games, Episode Two is set in the countryside and therefore feels a lot more open compared to its predecessors, even though it is as linear as Episode One and Half-Life 2. My first experience with this game was back in March 2008; after finishing my chemistry, English and calculus coursework, I spent the remaining three days of Spring Break playing through this game, although looking back, I feel that the experience is far more enjoyable with a larger screen.

  • Episode Two is an amazing experience all around, but its most infamous achievement is the “Little Rocket Man”, which is notoriously difficult to complete. I might go back and try to get it later, but for the present, I’m occupied with Battlefield 3. So…the preview for posts are as follows: I’ll have a final impressions post for Infinite Stratos² and Non Non Biyori by Christmas Eve at the latest.

  • I’ve omitted the antlion colony level from the screenshots simply because those levels were a shooting gallery, and I was admittedly having too much fun squishing antlion larvae to obtain screenshots. Before picking up the vehicle, the player must take down both the antlion guard and the antlion guardian. There are many explosive barrels scattered throughout the region, so even if one is short on ammunition, it’s possible to make use of these barrels and the Gravity gun to take down these mini-bosses.

  • The remnants of the Citadel can be seen way out in the countryside. I’m about to reach the radio station and fight the Hunters for the first time. Guides recommend using the energy ball to take them down quickly, but the shotgun is also effective. Using bunny-hopping to perform hit and fade assaults, the Hunters are no match for my über-micro skills.

  • This abandoned farm is where the player first encounters a Combine Advisor: be prepared to be impressed by the Source engine when one of the Advisors uses telekinetic powers to crush a barrel. Even the super-powered Gravity gun can’t do that.

  • The mountains and atmosphere in these parts are somewhat similar to that of the Rocky View County region during autumn, when grey skies and the vast prairies end in distant mountains. It’s a very calming place to be, even when it’s overcast. Here, another assault chopper pursues the player, but upon reaching a Resistance base, there is a chance to square off against it using the Gravity gun and the chopper’s own mines.

  • This is the White Forest Inn. More Hunters and a Combine unit show up. I recall that Sunday in July when I had taken down the last Hunter; the basement television was on and the news was broadcasting Prince George of Cambridge’s birth. Though I am not too terribly interested in the British Monarchy, the event itself was particularly noteworthy from a historical perspective, and so, this part of the game will forever remind me of this event. It’s been some five years since I last played this, so I don’t have any memories attached to this part of the game from back then.

  • The Magnusson device is the ultimate weapon against Striders but requires precision aiming to operate. During the last mission in Episode Two, the player is tasked with defending the White Forest base long enough for the preparations for a rocket launch to be completed.

  • It looks like one could take out a Strider with a single shot from the USP Match here; in a sense, this is now possible. After sticking Magnusson device to the Strider’s underside, the pistol is the recommended weapon to use: the 9mm rounds are enough to trigger the device, and the pistol has a reasonable firing rate. It is very satisfying to bring down the Striders using this weapon.

  • As the battle wears on, the Striders begin targeting the buildings housing the teleporters. The vehicle can carry one Magnusson device at any given point, so it is imperative to make every shot count. Hunters escort the Striders: they represent additional firepower and should be dealt with quickly, although priority should go towards taking out the Striders.

  • After the last of the Striders are downed, the player has the honour of launching the rocket. The codes the satellite transmit are successful in shutting down the Combine super-portal, but there isn’t a happy ending: Eli Vance is killed by a Combine Advisor, leaving behind more questions than answers. With the release date for Episode Three is nowhere in sight, I have no idea what the Borealis’ role is, or even where the next game will take place. Over the past few years, April Fools’ jokes surrounding Episode Three have been made, leading some fans to believe the game was available for sale for 29.99 at one point.

At present, Half-Life 2 Episode Two reminds me of two moments during the summer. The first memory was on July 20, when I am driving down a railway track to a Resistance hideout to get the radar installed. I was set to go on a short outing to Canmore at this time: for most of Summer 2013, the floods completely threw my hopes of travelling in the mountains out the window. I had made donations to help flood victims and also to flip the bird at the weather for having caused the flood to begin with, but by late July, when I had reached this point in the game, much of the Trans-Canada highway had been repaired. This trip succeeded in giving me a brief  but much-needed respite from work. I spent a sunny afternoon in the mountains, partaking in a hike before having afternoon tea at the Communitea teahouse. A few days later, on July 22, while the media was buzzing with announcement about Prince George of Cambridge’s birth, I reached the White Forest Inn. Admittedly, I am not particularly interested in the Royal family, but the announcement meant that the mission “Under the Radar” would be associated with this historic event in my books. I beat Half-Life 2 Episode Two a few days later. It’s been some five years since I first played through the Half-Life 2 episodes, and although clues about Aperture Science’s Borealis are tantalising, Half-Life 2 Episode Three or Half-Life 3 show no signs of release anytime soon. So shrouded in mystery these games’ statuses are, that I’m willing to bet that I’ll probably be a few years into my full-time occupation before it comes out.

2 responses to “Half-Life 2 Episode Two: A reflection

  1. Wild Goose December 22, 2013 at 18:27

    Well, I’m glad to see that you’ve managed to lick this! I quite liked your run-through, though that reminds me that I’ve been meaning to finish Half-Life 2 since 2006… and still haven’t actually gotten any further than Ravenholm. (Or wherever Father Grigori was shacked up…)

    Ah well, guess I’ll make that my 2014 resolution!

    Like

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