The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Deer Hunter 2014: Caspian Basin, Mekong Wetlands and Thar Desert

“Hunting is not a sport. In a sport, both sides should know they’re in the game.” —Paul Rodriguez

My intuition tells me that there are still individuals who are looking for Deer Hunter 2014-related information. It’s now 2015, and given that Glu Games has not released a successor to Deer Hunter 2014, it’s safe to suppose that Deer Hunter 2014 will be around for quite some time. This is not particularly surprising, since Deer Hunter 2014’s game model of providing downloadable regions and content has allowed the game to be easily updated and run. It’s a rather clever way of extending the game’s lifespan: when I picked up the game back in November 2013, there were only five regions. Some seventeen months later, there’s a grand total of eighteen regions now on Deer Hunter 2014 for iOS, and unlocking them is a relatively straightforwards procedure: completing all of the Trophy Hunts for a region will allow the next region to be unlocked. While there are eighteen regions in total now, plus five hidden regions that require the use of a compound bow or crossbow, the techniques for staying on top of the game has not changed since my first post: it’s best to always begin saving for a weapon two regions above (so, if you’re in region fourteen, play contract hunts to accumulate enough in-game money to purchase and max out the region sixteen rifle, then, once region sixteen is reached, repeat the process for the region eighteen rifle).

  • This post deals largely with regions 16, 17 and 18: ever since November, I’ve been rocking the Grantham Foxhound as my primary bolt-action rifle, with the Rohman Shepherd semi-automatic rifle taking the place of my assault rifle, and the Plisskin Rattler as my primary shotgun. These weapons still perform adequately up to region 15, the Himalayas, and for region 14, the Matanga Hills, they’re still quite capable.

  • Completing the hunts in the hidden regions can be a challenge, since the platinum eagles awarded for each successful hunt are relatively few in number, and the costs of upgrade are comparatively expensive. Patience is key here, as the grind can be quite long, but strictly speaking, it’s not a good idea to spend gold on recovering one’s energy.

  • The latest hidden region I’ve unlocked is the Legendary City, which features some fantastical maps, such as an underground city with lava flows. Since I last played this back in December 2014, three new hidden regions have been added: the Kingdom of Gold, Ruins of Carpathia and Antarctic Crater. I haven’t gotten around to unlocking those yet, but the procedure shouldn’t be too difficult.

  • I’ve jumped ahead to the Caspian Basin: having spent between November and March on hiatus, three new regions and three new hidden regions were added to Deer Hunter 2014. Each hunt in the Himalayas only yields 64000 dollars at most, so accumulating enough money for the the Westin Bronco (7 371 610 dollars) can take quite some time. With a base damage of 57340 (upgradable to 83945), unlocking this weapon allowed me to breeze through all of the regions.

  • I’ll once again take a few moments to admire the scenery in the Mekong Wetlands region; the regions in Deer Hunter 2014 vary from being unremarkable (such as the Yellow Driver and Gobi Desert), but others have fantastic landscape and lighting that breathe life into the environments.

  • Beyond the mountains of the Mekong delta, this region also features swamps, and crocodiles to hunt. I’ve heard that there are special bounties that require shooting the crocodiles in a very specific spot, and that some players are having trouble running into crocodiles in the contract hunts. There is no real solution, besides playing more contract hunts until they are encountered. The sports drinks might be useful here, allowing players to slow time down and place their shots more accurately.

  • The Thar Desert is the latest region, and like the Mekong Wetlands, features spectacular-looking scenery. To acquire the resources for purchasing the weapon and upgrades needed to finish this region, I farmed the Easter egg hunts, which yielded on average around 280 000 dollars.

  • Similar to the Grantham Foxhound and the Plisskin Bite, the Westin Bronco is styled off classic rifles rather than the highly militarised designs of other weapons in the game. The weapon designs are cosmetic only: some of the more intimidating weapons that were seen in the game earlier on have been vastly eclipsed by weapons of the later regions.

  • By region 18, it becomes apparent that the Plisskin Rattler is no longer adequate for the job: while a fine weapon, its low damage output means it takes an entire magazine to down one animal. Thus, it makes sense to upgrade to the Grantham KG-Rook, which hits roughly ten times harder than the Plisskin Rattler. When trying the weapon out, it feels quite nice to be able to complete hunts very quickly.

  • For the time being, Deer Hunter 2014 shows no sign of slowing down in terms of content: the model of incremental upgrades and seasonal events means that Glu Games is able to continue adding new features to the game. I still play this sporadically, and over time, I’ll get around to unlocking the remainder of the hidden regions in due course, as well as saving enough for the Plisskin Bane M50: I’ve been using the Rohman Shepherd to stand in as an assault rifle, but its damage model is no longer sufficient, so I’ll need to upgrade, as well.

By this point in time, Deer Hunter 2014’s player base should be reasonably familiar with the unlock mechanics within the game. Thus, most questions in the game will concern whether or not certain missions exist on different platforms. In response to rare hunts for regions sixteen and seventeen, as well as region nineteen, has not been added yet. However, there is the presence of the , a multi-region rifle that includes region nineteen. As such, once the Easter event is over, Glu Games will likely introduce new content. Thus, it’s perhaps not too surprising to see that there is still interest in Deer Hunter 2014: while the game is a little unstable for some, it’s been running fine on my end. The lack of a cloud save feature remains Deer Hunter 2014’s biggest Achilles’ Heel, preventing me from moving the game (and the hours of progress I’ve slowly accumulated over the past seventeen months) from my older iPad to the iPad Air 2. Naturally, if the readers have any questions, I’ll do my best to answer them.

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