“The Internet is for haters. Everyone wants to knock somebody down, but it’s cool.” —Andy Cohen
After repelling the SDF fleet and forcing them into a temporary retreat, Commander Reyes sets out on his assignment, starting by re-capturing the lunar port to ensure Earth is not cut off from supplies. Subsequently, side missions become available, where Reyes and the Retribution can carry out strikes against the SDF forces to steal or recover weapons, eliminate targets of value or else damage SDF assets. All of this leads up to Infinite Warfare‘s halfway point, a mission set in Titan, the largest of Saturn’s moons, in order to destroy a refuelling facility and cripple the SDF’s fuel supply. Combining both infantry combat and aerial dog fights with the Jackals, Infinite Warfare continues to be an entertaining game that presents an opportunity to travel around the different locations of the Solar System in order to defeat a militant faction: whether it be the grey, rolling hills on the moon, the yellow, muggy and hostile surface of Titan, the desolation of Uranus and Neptune or the familiar Earth, Infinite Warfare vividly portrays these settings to give the sense that the player is exploring and fighting in environments that have hitherto remain unexplored, creating a series of worlds that keeps each mission in the campaign novel and free of repetition.
One of the elements I’m enjoying most about Infinite Warfare are the weapons’ versatility and customisations available within the campaign: prior to each mission, players can fine tune their loadout very specifically, outfitting their weapons with the optics and attachments to best fit their play-style. There is also a recommended loadout for folks who simply want to get into the missions without worrying too much about whether or not a particular set of weapons will work. For instance, in Operation Burn Water, the mission to Titan, the recommended loadout is the EBR-800 with suppressor and foregrip, with the suppressed Kendall 44 as a secondary weapon. Given that much of this mission begins as a stealth mission, it makes sense to have suppressed weapons. However, as things progress, the mission invariably goes loud. Thus, I swapped out the Kendall 44 for the Erad, a submachine gun that can alternatively be used as a shotgun. The future setting of Infinite Warfare means that weapons designers have more creative freedom, resulting in remarkably versatile weapons that allow me to play through the campaign without worrying about whether or not I’m carrying the right weapons for the task at hand: in fact, weapons that can transition between two firing modes, like the Erad and EBR-800, are sufficiently adaptable so that I can stick with one weapon and carry a powerful secondary weapon, such as the P-LAW laser weapon or the Spartan shoulder-fired rocket launcher to deal with heavier opposition. Not affecting the game’s difficulty in any way, this ability merely changes how one feels about dealing with the different levels.
Screenshots and Commentary
- The mission on the lunar port is known as Operation Port Armour, featuring some nifty combat sequences afforded by the fact that the large windows throughout the concourse can be shot out, sending SDF soldiers to their doom. Immediately, the SDF’s actions are made known when some of Reyes’ squad mates mention that the SDF do not take prisoners – they are later seen shooting civilians openly.
- Reminiscent of both the Principality of Zeon (Mobile Suit Gundam and all Universal Century stories) and Vers Empire (Aldnoah.Zero), the SDF is determinedly presented as an evil antagonist whose entire existence is to wipe out SATO and the UNSA. Snippets of text found throughout Infinite Warfare, and from the death screens note that the SDF is a militaristic entity wholly dedicated to victory, possessing a Social Darwinist ideology and believing that they are the rightful controllers of humanity. With their ideology ruled by ruthlessness and strength, Girls und Panzer‘s Shiho Nishizumi looks like an absolute moderate by comparison, and one “Daigensui” would be likely count the SDF’s beliefs as appropriate.
- Naturally, anyone with a sense of empathy and compassion would immediately see the SDF as the antagonists, a threat to be dealt with and as such, find them an easy opponent to rally against in Infinite Warfare. A simple, black-and-white approach to determining the factions allows Infinite Warfare to focus on its gameplay and core thematic element of sacrifice. Back on the lunar terminal, I continue pushing through, lighting up SDF forces along the way. I pick up a shield and F-SpAr torch along the way, but being blown out into the vacuum forces me to relinquish these assets.
- With most of the port cleared out, it’s time to go find a Coast Guard Jackal and engage enemy forces outside. By this point in Infinite Warfare, I’ve learned that energy weapons are slightly more effective against robots than organic targets, as well as that the TTK (time to kill) is a bit higher here than it is in earlier Call of Duty titles: it takes at least a fifth of a magazine to down opponents with body shots.
- While ostensibly lighter-armoured and more lightly armed compared to the SATO Jackals, I manage just fine with a Coast Guard Jackal here, engaging the SDF Skelters and other vessels alike without much difficulty. Defeating the SDF here returns control of the port over to the UNSA, and Reyes’ team takes off to continue pushing back remaining SDF forces in the area.
- The first Infinite Warfare trailer depicted the space combat of Operation Port Armour, coupled with the part of the mission involving the infiltration of an SDF destroyer. One YouTube, this video holds the infamy of being one of the most disliked videos of all time, having over 3.5 million dislikes. A part of me wanted to try Infinite Warfare and find good things to say about it just so I could stick it to the folks who hate Call of Duty. Despite being the third consecutive instalment in the main franchise to be set in the future, Infinite Warfare has the most solid storyline and interesting maps.
- While Infinite Warfare is superior to Ghosts and Advanced Warfare for the most part, Advanced Warfare has a more innovative HUD: weapon and utility counts are projected as AR elements directly onto the weapon in world space, rather than in screen space as with more traditional elements. Infinite Warfare returns to a screen space based HUD that is relatively minimalistic and useful, although like the other Call of Duty titles I’ve gone through, I find myself running out of ammunition and reloading during inopportune moments more frequently than in other shooters owing to the way the game plays.
- The first of the side missions that I took on was Operation Phoenix, set in an asteriod field near Uranus. The goal is to sneak onboard an SDF cruiser and recover a prototype Jackal fighter armed with laser weapons. With a slower firing rate and higher damage, the laser was developed by SDF teams; the SDF’s emphasis on military means that they are more advanced than SATO forces with respect to equipment, rather like how Zeon was the first to employ mobile suits and Vers had Kataphrakts powered by the Aldnoah system.
- The second side mission I attempted was Operation Taken Dagger: over Neptune, I participated in the rescue of UNSA engineers and recover a prototype heavy weapon. One of the more entertaining aspects about space combat in Infinite Warfare is the ability to use a grappling hook as a weapon to execute SDF soldiers. This marks the first time since 007: Agent Under Fire where I’ve had access to a grappling hook – the Q-Claw of Agent Under Fire was remarkably amusing to use in the multiplayer, being able to adhere to any surface and pull a user along quickly to otherwise unreachable places on the map.
- Stealth is usually the smartest option where available: I snuck around the shadows and used melee takedowns to silently dispatch SDF soldiers, making use of a proximity scan to constantly track where enemy soldiers were. With all of the engineers rescued, the next part of the mission is to recover the prototype P-LAW and make use of it: like all of the heavy weapons, it is an immensely powerful weapon that shreds and is balanced out with its inability to be resupplied from ammunition creates.
- Operation Safe Harbour involves defending space stations from SDF forces in orbit above the Earth. Beyond the usual engagement of SDF Skelters, there is also a pair of SDF destroyers that need to be eliminated, as well. They possess heavy armour and are bristling with weapons: my strategy was to stay afar and eliminate the weapons first with the 30 mm cannon, before pounding the ships with the 50 mm cannon. It’s a bit of an arduous process, but sustained fire results in a very rewarding sight as the SDF destroyer explodes in a blinding flash of light.
- On my HUD, it says that I’ve defeated an enemy ace in combat. The aces and other high-value targets are figures instrumental to the SDF, but fighting them in the chaos means that there’s no stage-piece boss battle – they would fully blend amongst the regular forces were it not for an indicator over their person, and while they might be slightly tougher than an ordinary soldier, they can still be downed pretty quickly, bringing to mind how quickly bosses in Tom Clancy’s Ghost Recon: Wildlands are taken out.
- The last of the side missions I took on before moving on to Operation Burn Water was Operation Pure Threat, set in an asteroid thicket above Europa. What initially looks to be a waste of time, when Reyes finds a derelict SDF vessel, turns out to be an ambush, and in the chaos, I bag yet another elite SDF pilot. In something like Gundam and Aldnoah, figures of importance usually pilot more powerful machines, but the reality is that ace pilots are known for their skill rather than the quality of their weapons. As such, in Infinite Warfare, while ace pilots may manoeuvre more skilfully, they aren’t any harder to shoot down than other enemies.
- The missions to infiltrate SDF vessels and recover high value items brings to mind the sort of challenges surrounding learning about when Makoto Shinkai’s Your Name is coming out as a home release in Japan. I’ve been keeping an eye on developments, but it seems that news of box office figures, merchandise for sale and general gushing about the film is the only information that exists. There is little doubt in my mind that trying to figure out when this movie will be out on BD is about as difficult as infiltrating an SDF destroyer and stealing a weapons prototype: one wonders what the rationale for being this tight-lipped about the release date is.
- While Your Name will have to wait for the present, there are fortunately things that can be taken care of in the present, and enjoying Infinite Warfare is one of them. Finally starting Operation Burn Water, I am inserted onto the surface of Titan. It’s a very vivid depiction of what the only moon in the solar system to possess a dense atmosphere looks like: while most of the surface is flat, there are mountains exceeding 1000 meters in height in some places. The game also captures the presence of hydrocarbon lakes and precipitation on Titan’s surface very nicely. Being on Titan also brings to mind a line from Bill Watterson’s Calvin and Hobbes, in which “methane clouds rain sodium hydroxide, a caustic alkali!”. Sodium hydroxide is not a known form of precipitation on Titan; methane clouds would simply rain methane in liquid form.
- With this in mind, the chemical reaction between sodium hydroxide and sodium acetate can undergo a reaction to form methane and sodium carbonate (NaOH + CH3COONa → CH4 + Na2CO3). As we have the reaction, I could probably calculate the reaction enthalpies and determine what the energy for the reaction is, then decide whether or not it is feasible for exotic conditions to produce sodium hydroxide in aqueous form from methane clouds in an environment that humans can survive in without any sort of protection. However, I do not imagine readers are here to learn about chemistry: it’s time to return the discussion to Infinite Warfare. After playing the stealth game and sneaking through SDF-occupied grounds, I clear a landing zone for friendly forces, which bring an allied C12 tank along with some heavy armour. These monstrosities are “a cooler version of E3N”, bringing vast amounts of firepower with them and can absorb an incredible amount of damage. Small arms will not harm them at all, requiring a rocket launcher or F-SpAr torch to take out. Having one in my corner allows hordes of SDF soldiers to be dispatched with ease.
- After the Olympus Mons appears, the C12 and heavy weapons are decimated. An air strike is the only option, and Reyes takes to the skies once more, shooting down multiple SDF air elements before landing at a terminal to remove the safeties, allowing pressures to reach dangerous levels. Once the facility is cleared, it’s a simple matter of lighting the fuse and watching a rather impressive explosion from the fuelling tower.
- The EBR-800 has quickly turned into one of my favourite weapons: it doubles as an assault rifle and can be counted upon in a pinch. Looking through my site’s archive, March has been a busy month, featuring 56 percent more posts than February even though I’ve been about as busy at work this month as I was last month. It’s not often that I have time to sit down and relax, but weekends are the time to do so: the weather’s finally beginning to feel like spring, and after stepping out today for some errands, I also enjoyed fried chicken for dinner. A year ago, I was on the flight home from Laval, and although I fell ill shortly after returning, I recovered just in time for exam season to kick in. These days, I’ve got no exams, although my subconscious plainly thinks I’m still a student; one dream I had recently was that I failed to submit assignments for several consecutive weeks, only to begin wondering why I was concerned before waking up.
- Despite making it back out, Reyes is shot down and left adrift in orbit around Titan with E3N. It’s hauntingly beautiful up here, and E3N’s presence is a reassuring one, keeping Reyes company until the Tigress picks him up. One aspect I’ve not mentioned too much yet is Sergeant Omar’s gradual warming to E3N – despite considering him a disposable tool early on, Omar comes to trust E3N and cracks jokes with Reyes, being a character I’ve come to respect. The characters in Infinite Warfare share a strong sense of camaraderie, allowing me relate and yearn to see what happens next to them next.
After learning that the side missions reset with the completion of a main mission, I’m likely to go back and finish all of the side missions I’ve unlocked so far, having completed Operation Burn Water, before moving onto the next mission. Unlike previous instalments of Call of Duty except maybe Black Ops III, Infinite Warfare has created a new means of approaching missions and encouraging replay of its campaign. Consequently, while the space shooter setting might be viewed as being derivative or unremarkable, Infinite Warfare‘s campaign has proven to be the strongest of the Call of Duty campaigns since the days of Modern Warfare, offering numerous options for players even if the game ultimately is very linear in nature. These directions also mean that, with the new choices available for players, the game will take a bit longer to complete. Consequently, I’m going to switch over to Titanfall 2 and also go through the Call of Duty Modern Warfare: Remastered campaigns in the near future; owing to upcoming events, I would like to complete these games before said event arrives. With this being said, I am not leaving Infinite Warfare behind: most likely, I will resume once mid-May arrives.