“He’s one of us! Ethan! What’s the Navy’s official policy for a gunfight?”
“Send in the Marines!”
–Staff Sergeant Usef Omar and ETH.3n
Reyes is recovered by the Tigris and returns to the Retribution, mopping up SDF operations over the dwarf planet Pluto and restores control of a salvage site to SATO, returns to Titan to decimate SDF vessels while they are refueling and proceeds to intercept a chemical weapons vessel in orbit over Venus. Subsequently, Reyes receives word that there is a disturbance at a SATO facility in an asteroid mining station near Mercury. Fighting both hostile robots and extremities of temperatures, Reyes and his team narrowly miss incineration and only just escape the facility, although Staff Sergeant Omar dies when Salter takes off early before their window to evacuate closes. Upon returning to the Retribution, Reyes and the others learn that this operation had been a diversion: the SDF destroy the Tigris, leaving no survivors. Reyes later devises a plan involving the beacon that Riah is carrying; this is a signal that will prompt a full SDF invasion, and in theory, cutting off the beacon will lead the SDF to assume the time is appropriate for a full-scale assault. Before returning to Earth, Reyes engages a remaining SDF operation in orbit around the sun, where the blistering temperatures only confers his Jackals limited time before they malfunction. Completing this task, the Retribution’s crew gear up for a final shot at the SDF fleet and recovering control of the solar system. This is where I am in Call of Duty: Infinite Warfare after some eleven hours of play – with all of the side missions complete, I turn my attention towards the final two missions left in this game.
While very much a corridor shooter in the vein of its predecessors, Infinite Warfare provides a very uncommon approach towards its gameplay – the side missions have proven to be quite enjoyable despite their similarities with one another. This is not too surprising, as the side missions come in two varieties: Jackal strike missions are purely space combat driven, involving dogfights and attacks on SDF vessels, while infiltration missions involve boarding SDF vessels to recover high value articles or carrying out acts of sabotage. While these missions play identically, they offer additional insights into the SDF, which is by this point, very nearly comical in its portrayal. A militaristic, totalitarian regime, one must wonder if Infinite Warfare is willfully presenting a satire of such governments, indirectly mocking both Gundam‘s Principality of Zeon and Aldnoah.Zero‘s VERS Empire for their methods and principles. Developing secret weapons stolen from SATO and resorting to WMD, the SDF are unquestionably appalling, an entity that is very difficult to garner sympathy for: this makes it easy to provide a backdrop and justification for the diverse locations seen in Infinite Warfare. While the narrative might be quite thin on closer inspection, it is successful in giving players a chance to experience combat operations set in different locations around the Solar System, and while there is a degree of repetitiveness in the side missions, they are intended to supplement the relatively small number of main missions, which are rather more diverse in terms of design and atmosphere.
Screenshots and Commentary
- In 2006, the IAU formalised its definition of a planet after the discovery of several objects in the Kepler Belt with similar masses to Pluto: it has since been re-designated a dwarf planet, although scientists are still in debate as to whether or not the new IAU definition is satisfactory. The definition is seen as pure matter of semantics, and under the IAU terms, Earth would not qualify as a planet for having failed to “cleared the neighbourhood around its orbit”, which is given as becoming a gravitationally dominant entity in its area, although this is loosely defined and consequently, is considered inadequate a criteria.
- In Rick and Morty, Jerry Smith argues that “If [Pluto] can be a planet, it can be a planet again”. It’s not quite as eloquent as a formal argument, and from a personal perspective, I argue that the third criteria is indeed open to semantics: in a hypothetical young star system with several gas giants several times the mass and radius of Earth, these would not be considered planets if they are surrounded by a debris field under the “cleared the neighbourhood around its orbit” constraint. This makes very little sense, and the suggested, simpler definition encompasses two criteria, which makes rather more sense: a planet should be a sufficiently large body orbiting the sun that is of a sufficient size to maintain a spherical structure, and where the size exceeds a certain threshold (e.g. a diameter of 2000 kilometers or greater). Any smaller object with a spherical shape is then counted as a dwarf planet.
- The object of one of the boarding missions around Pluto is to infiltrate an SDF vessel and execute high value targets belonging to the SDF command: crippling their leadership will weaken their ability to strike the SATO forces. Donning a SDF uniform and equipment, Reyes manages to sneak through the vessel undetected and deactivates the life support system, leading to near total casualties.
- I’ve now said two controversial things in this Infinite Warfare post, and while I do wonder what readers think of these topics (both of my perspective on Zeon and Pluto’s state as dwarf planet), I note that this is a gaming post intended to detail my run through a futuristic first person shooter. Hence, comments that deviate too greatly from the scope of discussion will likely not be answered in full because a proper response will be quite wordy. Returning back to Infinite Warfare, here, I participate in a mission to engage and destroy SDF fighters, as well as vessels, in a salvage yard over Pluto.
- Very much cut and dried, the Jackal strike missions turned out to be quite enjoyable despite being repetitive owing to the different locales they are set above. By this point in the game, I’ve become very comfortable with the handling of a Jackal, which is unlike the jets of Battlefield 3 and Battlefield 4 and Ace Combat. In fact, the controls are more similar to the Banshee of Halo and Halo 2. As well, I’ve unlocked all of the weapons and specialisations for the Jackal. I usually sortie with the default loadout, which offers a nice balance between firepower and firing rate.
- The skies of Titan are moodier as I return to wreck havoc on the SDF A-Jak Cutters, smaller warships with vulnerable panels near their engines that can be destroyed quickly, dealing massive damage to the Cutter. The larger destroyers take a much longer period to engage: my preferred strategy is to hit it from the sides and rear, eliminating the cannons and missiles as required. After sustaining enough damage, the destroyers will explode spectacularly, although I do find it interesting that a single Jackal can do that much damage to an entire destroyer.
- Flying above Venus’s noxious atmosphere of sulfuric acid and carbon dioxide in this mission, Reyes and the Retribution prepare to board the Hellas, which is suspected to be housing chemical weapons. That there is no “boots-on-the-ground” mission on Venus makes sense: despite being considered Earth’s sister planet, the surface is shrouded in a heavy atmosphere that exerts ninety-four times the pressure relative to Earth’s. Simply, explorers on the surface would be exposed to an unpleasant combination of extreme heat caused by the runaway greenhouse effect and corrosive elements that, in conjunction with the pressure, would make combat and movement near-impossible. Conversely, telemetry has found that the upper atmosphere, some sixty kilometers above the surface, has a similar composition to Earth’s atmosphere.
- It is up here that the events of Operation D-CON are set. I start with the recommended loadout of a Mauler LMG and Reaver shotgun, both projectile weapons. Having an LMG is useful for situations where there is a large number of enemies, while the shotgun is well-suited for the tighter corridors of the SDF destroyer. It’s business as usual, then: make one’s way to a part of the warship, do something and then get out. While the side missions are unremarkable from a gameplay perspective, they provide additional information on the war between the UNSA and SDF, as well as unlocking attachments and upgrades for players.
- The side missions also reuse a great many assets: it’s actually quite convenient, since the SDF warships likely have a standardised interior, it should be no surprise that all of the warships look the same from the inside. Here, I have swapped over to the Reaver for close-quarters combat, and note that the weapons of Infinite Warfare‘s campaign can be customised to an incredible extent: while there is a default recommended loadout, players can set up their initial loadout to be anything they wish (even spawning into a mission with the F-SpAr torch if they so wished). By default, the Reaver of Operation D-CON is equipped with smart shot that guides the pellets along their trajectories to an extent.
- After reaching the weapons room, it’s a matter of clearing out the SDF, waiting for a proximity hack to complete and holding off attacking SDF while the hack is progressing. The LMG becomes useful here, and after the weapon is acquired, it’s time to get out. That the SDF are willing to resort to chemical weapons is indicative of their extremism, bringing to mind Zeon, who similarly used chemical weapons to completely depopulate a colony cylinder before attempting to drop it on Jaburo base during Mobile Suit Gundam‘s Operation British.
- With the side missions largely finished save for one, I resume the main campaign and set out for an asteroid base Vesta 3 orbiting Mercury; by the time Reyes arrives to investigate the site for any survivors, its orbit has destablised, and the asteroid itself is rotating erratically as a result of the SDF Olympus Mons having fired on the asteriod: day and night cycles are minutes in length, with blistering heat by day that makes movement particularly hazardous. It’s a fantastic set-piece mission, and players can only move in shadows or during the dark.
- The interior of the Vesta 3 base is eerily quiet, bringing to mind the sort of environments I saw in Alien Isolation. I began Alien Isolation nearly a year ago, a few days into June after delivering my department seminar presentation in preparation for the thesis defense. By this point, my paper was largely finished, and I had picked up Alien Isolation on a fantastic sale that saw the game go for 75 percent off. It was quite unlike anything I’d experienced before and also a highly enjoyable one, save the mission in the reactor core.
- It took me a week to summon up the courage to attempt the reactor basement mission in Alien Isolation, and by the time I finsihed the game, it was late August. Returning to Infinite Warfare, I continue making my way through the base here, which as thus far been devoid of any human opponents. In the quiet, I shop to look around the level’s designs and notice that, like Titanfall 2, one can find hanzi (Chinese characters) in some parts of the settings that players go through. I’ve not read or written much Chinese as of late, so my recognition of more complex characters has decayed over the past several years.
- It turns out that the deaths at the facility were caused by the SDF hacking into the security robots and having them kill off the station’s inhabitants. These robots are now hostile to all humans and will kill them on sight, hence the wisdom of having good energy weapons: they are particularly effective, in conjunction with shock grenades, against robots.
- Once the sunlight has passed and gives way to darkness, it’s time to move on to the next area. During one transition, the sun re-appears and begins burning Reyes – flames can be seen burning on the surface his suit, only to extinguish themselves as Reyes returns to cover. I’m not actually sure how this would work, since fires are the result of a fuel source undergoing combustion, but in the moment, this was the last thing on my mind: the only goal was to get to some cover. When the door is reached, a horde of robots appear, and Reyes must fight them off while the proximity hack is executing.
- I manage to find an F-SpAr torch at the base, and decided to save it, feeling that it would come in handy later on. While the casualties are extensive, Reyes and his team manage to save some of the miners. In news quite unrelated to Infinite Warfare, first person shooters and games in general, the owner of the file sharing site, nyaa.se, scuttled the site out of concern that the EU’s new anti-piracy laws could land them in legal trouble. It’s been one of the bigger events in the anime community, and while my opinions on internet privacy and information sharing are my own, these events is an ominous indicator of the decline of freedom in electronic communications in the near future.
- The deletion of nyaa.se and its associated domains leaves viewers of anime unable to acquire older shows, OVAs or movies effectively. One may then wonder if this would affect this blog in any way, and the answer to this is that I largely remain unaffected by this news – my discussions for anime series, OVAs and movies should still come out as scheduled. The next anime post will be Hai-Furi‘s second OVA, continuing with Kōko Nosa’s experiences as she struggles to deal with news that the Harekaze will be scrapped, and this is coming out near May 24. Back in Infinite Warfare, I make my way through the asteriod’s molten interior in a perilous catwalk, and here, I wield a Volk that I found.
- A veritable army of robots awaits Reyes and the others at the extraction point. The wisdom of having held onto the F-SpAr comes into play here, and it is an indispensable asset that, when used in conjunction with the shock grenades, allows players to clear out the area quickly. The Volk is a modestly effective fall-back weapon, but its slower firing rate made its use a bit of a challenge. After eliminating the robots, Salter lands, but the heat forces her to take off, leading Staff Sergeant Omar to die in the process. I was sad to see him go, especially after seeing him warm up to Ethan. After a heated discussion on the Retribution’s bridge, the officers decide that they must now prepare to deal a death blow to the SDF by luring them into a trap. Before this can happen, there is one final side mission to complete.
- The final side mission unlocked is a timed mission close to the sun – prolonged exposure to the extreme temperatures (exceeding 700ºC) will damage the Jackal’s components, so Reyes only has six minutes (on standard difficulty) to clear out the SDF forces guarding vital resources belonging to the UNSA. It’s a spectacular mission, although eliminating all of the SDF Skelters and Ace pilots can be a little tricky.
- In the end, I finished the mission with around twenty seconds to spare, having spent most of my time trying to find the Ace pilots. This brings my Infinite Warfare post to a conclusion, and I note that the reason why I am suspending my writing for the next two weeks is because I am set to go on vacation quite soon. This is why the next major post dealing with anime will be the Hai-Furi OVA, and in the meantime, I will need to get to packing and carrying out preparations for this trip. I will return after my trip, before the month ends, to wrap up my thoughts on Infinite Warfare, and depending on how scheduling works, I might also do a post on the upcoming movie Koe no Katachi before May draws to a close.
The topic of Zeon brings to mind a conversation I’ve shared with a friend about Mobile Suit Gundam: despite being intended to fulfill a similar role in Gundam as the SDF do in Infinite Warfare, there are some individuals who believe that Zeon’s cause is just in spite of all of their atrocities. Their argument is that Zeon was born of noble origins, even if their methods are disagreeable. My friend thus argues that this support is to suggest a deep-seated belief within these individuals that power should be concentrated in the hands of the few, that might is right. Inspection of Gundam finds that Zeon is generally dealt the short stick: its leadership consists of fanatical bigots who view the citizenry as disposable, a means to an end, and while the citizens might be people with their own stories, the leaders of Zeon certainly are intended to be viewed as no different than history’s most infamous despots. This is meant to challenge black and white viewpoints of warfare, and consequently, the extremities in Infinite Warfare might be intended to satirise these figures, fictional and real, as well as make it clear that the SDF are antagonists, not to be sympathised with, but a force threatening freedom and liberty. It certainly simplifies the amount of discussion that can be had about the nature of warfare from Infinite Warfare, but also drives home a different theme that will become apparent as Infinite Warfare enters its final chapter.