“Without continual growth and progress, such words as improvement, achievement, and success have no meaning.” —Benjamin Franklin
Tsubame is faced with challenges after presenting her mini-game, and is given additional features to implement, while Nene pushes on with her own assignment to build a physics game prototype. Impressed that Nene has satisfied the minimum requirements and went the extra mile, Umiko encourages Nene to continue exploring, assigning her to a debugging and testing role. Later, Rin and Kō share an evening together at the office. Later, Nene learns from Momiji that Tsubame’s determination to make it as a programmer stems from her background and a desire to step away from the family business. When Umiko and her team discover bugs in Tsubame’s work, Nene decides to help with the process and they manage to debug things fully before the deadline. The two reconcile and participate in a demonstration of the final product prior to shipping it. Rin becomes dismayed to learn that Kō has plans to leave Eagle Jump. After their promotional event, where Kō gives credit to Aoba for her role in making the artwork possible, she reveals to the company that she intends to leave for France to further her skills, inspired by Aoba’s drive to improve. On the day of departure, the entire art department, with Umiko, Nene and Tsubame, come to bid Kō farewell. When Eagle Jump’s latest title goes on sale, it is well-received, inspiring Aoba to continue working harder. This is the gist of what happens in New Game!!‘s final quarter; with a solid conclusion, the second season comes to a close. With its depiction of interpersonal and intrapersonal conflicts, New Game!! manages to differentiate itself from its first season, which had a heavier emphasis on comedy. This is in keeping with anime adaptations of Manga Time Kirara works: after establishment in the first season, the anime can take a new direction in allowing characters to explore a more diverse set of interactions to ensure that the continuation is novel.
In New Game!!, the overarching theme is improvement. Complacency leads to a lack of innovation, which is essential in an ever-shifting market, and as such, New Game!! aims to show the importance of striving to further one’s craft, whether it be through Aoba, whose determination to better her skills as an artist to have the same impact on customers that Kō had, or through Nene, who is constantly working to become a better programmer and pursue her dreams of working alongside Aoba someday. Through long hours, conversations with their seniors and taking a step back to keep the big picture in mind when things get tough, their spirits have a profound impact on those around them. Aoba, despite being the junior, inspires Kō to develop her skills and talents by travelling overseas to learn: watching Aoba’s persistence leads her to feel that she’s become complacent, and that Eagle Jump might no longer allow her to reach further. This constant drive of betterment is an admirable one, being a mindset that can create new opportunity, and through its combination of more serious moments with the light-hearted ones, New Game!! captures this particular message in a succinct and approachable manner. The second season certainly presents a more tangible idea than its predecessor, and on the whole, this was a fantastic series to watch for portraying the sort of journey people might take while pursuing their goals.
“I also dabble in empathy, and if you think you can even consider denying Tsubame with your sad, maladjusted caveman beliefs and a few seconds of conversation, you’re the reason this species is a failure, and it makes me angry!” —Rick Sanchez, Morty’s Mind-Blowers, Rick and Morty
A secondary theme in New Game!! is related to Tsubame and Nene: while Momoji and Aoba end up being friendly rivals early on, with Momiji becoming reluctantly admiring of Aoba’s work and work ethic, Tsubame is initially hostile to Nene. While Nene takes this as a sign to further her own skill in programming, the relationship between Nene and Tsubame take an immediate turn once Nene learns about Tsubame’s background, and when Tsubame fails in her assignment, Nene is more than understanding, reaching out to give her a hand. Tsubame, for her earlier perceptions of Nene, realises that Nene isn’t an enemy, and the two work together to complete a shared goal. By the end of New Game!!, the journey that these two share towards a common objective also allow them to better understand one another; they’re certainly on cordial terms, if not friends, by the finale. Through Nene and Tsubame, New Game!! shows one possible path in conflict resolution, as well as how situations make it necessary for people to work with one another for the team’s sake, and how in doing so, people can set aside personal differences to succeed together. The message here is consistent with the overall objectives and directions in New Game!!, reinforcing how working with an established group of characters and introducing a small number of new characters can give sequels an exciting new direction, allowing them to differentiate themselves from their predecessors. Consequently, when I hear assertions that Tsubame is somehow unfit to be an Eagle Jump employee or similar, I am inclined to dismiss these claims. One of the more blatant offenders has gone so far as to say that, in Nene’s place, they would “would have take adventage[sic] of the mistake and finish of [sic] destroy you”. The individual is plainly lacking in basic human decency and patience: this is most certainly not a team-oriented behaviour; to hire folks with this sort of attitude would be detrimental to the team and company, and it is unlikely people who act out these beliefs would find success. The quote above, sourced from Rick and Morty, mirrors my perspectives on such individuals. Conversely, what occurs in New Game!! is precisely in keeping with the themes the anime has sought to present: Nene puts aside her personal differences to help Tsubame out because it’s for the company’s benefit, and there’s the bonus of her reconciling with Tsubame in the process, reinforcing themes established within the second season.
Screenshots and Commentary
- The reality of things is that requirements continue to shift as a project advances, and it’s up to project managers and team leaders to determine how to best accommodate the changes without compromising the programmers. In New Game!!, such moments are intentionally played for humour, and one of the aspects about the second season that I particularly enjoyed was the frequent switches between more serious and relaxed moments. Overall, New Game!! retains the lighter tones of its predecessor, but expands upon character interactions and conflicts to keep things entertaining.
- One of the things about New Game!! is that, while the anime itself is of a high standard and enjoyable on all counts, there are some parts of the community discussing the anime that hold themselves in too high of regards. In my previous New Game!! post, where I presented my thoughts on why Tsubame’s actions are appropriate from a narrative perspective, an individual countered that Tsubame should continue to be regarded as “worst girl” on virtue that their conflict was inconsistent with the themes in New Game!!. The individual further asserts that it’s possible for a few seconds to ruin an entire anime.
- I’ve not heard from them since, but the events of New Game!! have shown that my assertions, not theirs, ended up being true. This demonstrates that New Game!!‘s writers understand how to go about presenting themes that span across a series; conversely, people who contend that “a few minutes (or even seconds) can potentially ruin a show” are narrow-minded to be making a judgement before the entire series of events is presented. Back in New Game!!, in exchange for a nabe at Yun’s place, Hajime gives her a toy sword for one of Yun’s siblings.
- After hours, Aoba and Nene go out for dinner. The finale for New Game!! came out a little less than a week ago, but on my end, things have been quite busy. Between work, a growing cold, the Battlefield 1 BattleFest event and the Call of Duty: WWII Open Beta, there’s been precious little time to put a discussion together. However, I figured that I should probably roll mine out the gates so that I do not get inundated with incomplete drafts once October comes full-swing – while the Call of Duty: WWII Open Beta is running until October 2, I’ve found the Call of Duty-style mechanics and map design not to my liking compared to the approaches seen in Battlefield 1.
- I’ll discuss my full thoughts on Call of Duty: WWII in a separate post. After everyone’s left, Rin and Kō share a moment together, with Kō giving Rin a gift under soft candlelight. Kō prepares to spend the night and begins stripping down, leading to much embarrassment from Rin when she sees Kō in her pantsu, but owing to my limited desire to make another 40-image post, I’ve omitted that moment from this discussion: this final impressions talk on New Game!! will have the standard of thirty images.
- After palatable tensions lead Nene to work in the canteen, she runs into Momiji and Kō. It is here that she learns of Tsubame’s background; she’d taken up programming and is intent on excelling so she can find employment such that she is not relegated to taking up a post at the family inn. Nene understands the situation Tsubame is in, and all irritation with her evaporates. With this evaporation comes evaporation of all remarks from the individual in my comments earlier – I’m genuinely curious to hear their thoughts on developments.
- Later, Nene is recalled to the office after Umiko learns that Tsubame’s work is riddled with bugs. Tsubame reveals that in the name of speed, she only tested more obvious cases, leaving boundary conditions untested. One of the more arrogant viewers have said “that was too newbie of a mistake for [them] to take when [they were] at Tsubame’s age”, and I find myself disappointed with some parts of the community again – the individual in question has no experience in programming or software development (akin to if I start talking about statically indeterminate structures despite having no engineering knowledge). Conversely, I feel that the reason why this occurs is because of Tsubame’s ego coming ahead of her judgement, done to advance the narrative rather than because Tsubame “deserved it”. In this moment, she realises the scope of what’s happened and fears the worst, that her career ends here.
- Nene steps up to the plate and resolves to help Tsubame fix things; when Tsubame asks why Nene is doing this, Nene responds that while she did hate Tsubame, learning of her story and helping the team out is what prompts her decision. Ultimately, it is this moment that handily disproves assertions that “Tsubame is worst girl” or similar: she turns around and accepts Nene’s kindness, understanding that her own actions and decisions must be for the team’s, rather than her own, benefit. This growth from Tsubame contributes to the messages that New Game!! aims to convey.
- With no time to lose, Umiko gives Nene and Tsubame their assignment. With their newfound resolve to work on the necessary fixes and plenty of Red Bull, they work late into the evening. It is here that I note that every developer and programmer has their own preferred stress-management measures for working under pressure. While my coworkers enjoy their Kurigs, I personally dislike coffee for its effects on my renal system and for the fact it makes me jittery long after the boost has allowed me to finish a task. Instead, I prefer a good tea and a ultra-sonic humidifier in my face to keep me refreshed. Red Bull is not an option for me, being a concoction of concentrated caffeine and sugar that would be akin to drinking coffee with worse side effects, and because I do not agree with their marketing methodology.
- After much sweat and tears (this isn’t a war, so there’s no blood), Nene and Tsubame submit clean code with no bugs. The term is often thrown around by people whose expertise lie outside of the term, but strictly speaking, “bug free code” is code that does not exist and is not written. Instead, a good developer knows that any piece of non-trivial software, while never truly be bug-free, can and should be tested, updated and improved so that the end-user has a good experience. Nene and Tsubame will continue down this path of improvement as they continue to work together, and while Nene longs to become a developer, her role in software QA is no less important.
- With ten days left to deployment, the entire art and programming team gather to test the deployment version of PECO out. In this moment, a lava lamp is visible; back when I was with the university, I brought in a lava lamp to act as decoration for my work area. I would stare at it while contemplating features or required bug fixes for the Giant Walkthrough Brain. The lamp inspired one of my colleagues to get a little USB-powered plasma globe.
- Nene and Aoba watch during a demonstration of their final deployment version of PECO. I’ve not mentioned the game by name until now primarily because the nature of PECO has not been relevant to discussions; for completeness’ sake, PECO is an RPG where the goal is to infiltrate a world of plushies and liberate it from an evil sorceress, brutally ripping apart plushies with the same violence as the Doom Slayer does to Hell’s Dæmons, to gain their powers and blend in with the environment.
- At a press conference, Kō is asked to take centre stage and recount her experiences with the art in the game. At Eagle Jump, it would appear that there is no dedicated department for handling the story and world-building of the game; we’ve seen each of Aoba, Hajime and the others contribute in their own way to the story within PECO. Is PECO the sort of game that I would buy and play? Aoba and the Eagle Jump team’s efforts notwithstanding, the answer is “maybe, during a sale”: PECO is not of the genre I typically enjoying playing, and to buy it at full price without understanding what the game entails is not how I typically roll.
- During presentations such as E3, gameplay is typically demonstrated, but in New Game!!, none is shown. The E3 of this year was quite exciting: I’m most looking forwards to Wolfenstein II: The New Colossus, Far Cry 5, Ace Combat 7: Skies Unknown and Metro: Exodus, and with the release date on Wolfenstein II coming this month, I’m looking forwards to seeing if the game is worth the price of admissions close to launch. I’ve seen some new footage as of late, and the game itself looks stunning.
- The magic moment of Kō’s speech comes when she asks Aoba to join her on stage. Appreciative and understanding of the efforts that Aoba put in to make PECO happen, even though Aoba was never credited with the original ideas or allowed to submit promotional artwork for the game, Kō decides to express her thanks and acknowledge Aoba’s contributions in front of an audience. It’s the recognition that Kō feels Aoba deserves, and illustrates the extent that Kō cares for Aoba and her development as a professional character artist.
- It is clever and appropriate that Aoba’s efforts come back in the finale to their fullest; many viewers felt vindicated after seeing this, as they’d felt shafted when publishers adamantly refused to have Aoba’s work or name mentioned anywhere, fearing that sales might take a hit if a new designer were to be named as in charge of the project. Of course, with the media aware of Aoba now, the market’s confidence in a game bearing Aoba’s name in the credits is slightly stronger, marking the beginning of growth in her career.
- While New Game!! could have ended here and now, there is one more thing on the table: Kō had revealed to Rin her intents to leave Eagle Jump prior to their press conference. Looking back, Kō’s decision to have Hifumi act as team lead and giving Aoba a chance to drive character designs, were made to determine if her team could function on their own without her, indicating that Kō has been interested in pursuing a career elsewhere for some time. It’s the final conflict in New Game!!, disrupting the status quo and forces the entire art team to grow into Kō’s shoes, now that their leading talent has decided to seek new opportunities.
- It turns out that Kō is leaving for a company in France. The name is not explicitly mentioned, but the one company where Kō can develop her skills further is Ubisoft, a veritable giant behind Tom Clancy branded games, as well as the Far Cry and Assassin’s Creed franchises. The sheer diversity of games they publish, plus the fact that they have their own in-house development team means that Kō is likely working with Ubisoft in Rennes, rather than for one of their subsidiaries. While visibly saddened by this announcement, Shizuku decides to drive things ahead and plans a combined launch-and-farewell party. In the final half of New Game!!‘s finale, the mood changes between the maudlin and irreverent at the drop of a hat: the sudden transitions can be a bit jarring and brings to mind Futurama‘s iHawk, who had an actual switch that allowed him to go from being saddened by warfare in one moment to cracking jokes the next.
- In spite of Kō’s impending departure, she’s rather ill-prepared, leaving it to Rin to pick up after her. They’re celebrating at a nabe place here, bringing to mind the nabe place I visited in Kyoto back in May after touring the Kinkakuji. One of the challenges was sitting down on the floor to eat, and since my joints don’t move that way, seiza is out of the question for me, leaving me with the agura position instead. I imagine that here, Aoba and the others are sitting normally, since the restaurant has a sunken floor below the low table. I am much more familiar with conventional tables, if only for the fact that I can eat more while sitting upright: despite an insane cold, I was able to fully enjoy dinner last night at a restaurant I’d not visited for quite some time. Their dishes are seasoned and cooked well, incredibly flavourful and in large portions: we had 金沙蝦, duck in a savoury sauce, pea-shoots with abalone, fresh fish, one of the absolute best 小炒王 dishes I’ve ever had, 咕噜肉 and 乾燒伊麵.
- After dinner concludes, half of the characters are hammered: Hajime is supporting Yun, and Christina has devolved into a drunken rant of sorts. Television as a whole depicts ours as a drinking society; I’ve noticed that beers come out pretty frequently in New Game!!, as well as in the likes of Sakura Quest, Futurama, Simpsons, Rick and Morty and the like. I’ve never really had any problems with avoiding drinks at social gatherings: the unique combination of being the designated driver and a biologically-valid explanation is sufficient to get people to understand why I don’t drink. Of course, there are exceptions: I won’t mind cracking a champaign, cuba libre or lemon daiquiri on special occasions.
- Rin’s feelings and longing finally come out in full force; she tearfully asks Kō not to leave. From a certain perspective, it is possible to simply say that Rin’s very fond of Kō as a friend and is not mentally prepared to deal with a world where she’s not there to look after Kō. However, my perspective seems to be the minority; most folks find that Rin sees Kō in a romantic light. New Game!! certainly does seem to convey this through Rin’s reactions of jealousy and bashfulness where Kō is involved, but on my end, I’ve never been too concerned with this sort of thing because of its limited impact on the narrative as a whole.
- There’s probably a detailed, technical explanation from an evolutionary biology perspective as to why male members of a mammalian species find female interactions to be more interesting; if it exists, I’ve not learned about it yet. Apparently, this pattern extends beyond H. sapiens, if the book “Fish That Fake Orgasms and Other Zoological Curiosities” is to be believed. However, to explore that would be going well outside of what is within the realm of what New Game!! is about, so I’ll return things to the point where Rin and Kō reach an understanding with the arrangements in the days coming.
- To clasp hands as Rin and Kō are doing is probably a sign of trust: in Gōjū-ryū, there’s an arm lock technique that involves interlocking someone’s fingers in a similar position, with the result that any application of force can prove very persuasive. Our seniors joke that there’s hardly any application for the move, except when one might have an incapacitated opponent and no hand-cuffs on hand. Right when things between Kō and Rin begin to get a little more interesting, Shizuku and Christina march off into the night, shattering any mood that has accumulated during Rin and Kō’s conversation. Careful inspection of this screenshot will find that Rin is blushing through her hair somehow;
- Aoba is rather similar to K-On!‘s Azusa Nakano in appearance and manner, as well as for being viewed as kitten-like in their presence. Unlike Azusa, Aoba is a bit more truthful about how she feels with respect to those around her. When running into Momiji the next day at work, Momiji coaxes out of Aoba that the latter has many unsaid things on her mind, once the waterworks start coming out when Aoba begins stroking Mozuku, and on the spur of the moment, decides to go to the airport to see Kō off.
- One of the things about Japan and Hong Kong that I am particularly envious about is the extent and efficiency of their mass transit infrastructure. In Hong Kong, the Airport Express MTR line (機場快綫) makes it possible to go from Central out to the airport in no time at all, and I imagine that there are efficient train lines in Tokyo, as well. By comparison, the LRT line does not even reach the airport; folks travelling between the Core and the airport are dependent on a dedicated bus line, and the existing bus services only cover the city’s northern end. On the plus side, Calgary is not so obscenely large yet that travelling from one side of the city to the other requires more than an hour.
- The last time I made mention of this was back during the Someone’s Gaze talk: four years may have elapsed since I wrote that post, and while I might be a bit more well-travelled now compared to my self of four years ago, my old assertion still holds true – airports really are places where tears may be shed for sadness surrounding a departure and happiness from a reunion. In New Game!!, it is the former, and despite her initial hesitancy, Aoba finally lets out how she feels about Kō. Conversely, all Momiji can think about is how Kō will order food once she’s in France.
- Despite all of Kō’s shortcomings as a person, from her sloppy manner and casual attitude, Aoba has learned more from Kō over the past year than she’d ever anticipated and has come to see Kō as a role model. Aoba even takes a leaf from Tom Clancy’s playbook, calling Kō a “ばかやろう” out of frustration that she’s departing to fulfil her own dreams at the expense of leaving everyone behind. Moved by Aoba, Kō explains to Aoba that it is actually seeing Aoba’s ceaseless determination to improve that led her to decide to seek new pastures; while Kō’s enjoyed working at Eagle Jump greatly, seeing the same scenery means she’s reached a sort of plateau with respect to what she can improve upon as a character artist, and a completely different environment is likely what it will take for Kō to further her skills.
- Some folks wonder why Kō has chosen France and western games, believing that working on Rainbow Six Siege or Far Cry character models might “ruin” her skill, but I argue that this is a suitable change of scenery, since some western elements can feed back into the anime art style and bolster Kō’s ability to work with different character designs. Western art is certainly not “dropped drastically in these recent 5-10 years” to the point where there’s “nothing to learn from them anymore”: the number of counterexamples are limitless, including the work that DICE and Machine Games produce. If anything, Western games are far more sophisticated from a mechanical and technical perspective than Japanese games, which tend to have more involved narratives and memorable art styles. I argue that both Japanese and Western games can learn from one another, taking advances and innovations to produce games that are increasingly enjoyable to experience.
- The entire party shows up after Kō shares a final conversation with Aoba to see her off, and this departure is one of optimism, as everyone wishes Kō the best of luck in her new endeavours. It’s a fitting end to New Game!!, and with it, comes the ending of this post. It means I can go back to sleeping it off: the signs of a cold started on Thursday, but I figured it was minor right up until yesterday, when I began aching all around. I’m hoping that fluids and sleep will be sufficient to fight it off, but this cold’s been pretty strong, even closing off my airways. While being sick is unpleasant, I’m glad that I got sick now, as opposed to next week, which is Thanksgiving and when the Star Wars Battlefront II open beta is available.
- I can’t believe it’s October already: my review of New Game! last year was posted in September. When New Game!‘s first season ended, I remarked that it was a fun series that was unexpectedly entertaining. The first season would probably earn a B+ on my grading system. The second season earns an A for taking a familiar concept and successfully treading new ground with it, strengthening the sort of themes that are conveyed throughout the anime. With both seasons in the books, my new verdict is that the first season is now worth watching because it sets the stage for the second.
With New Game!! over, I am going to miss watching Aoba, Nene and the others work towards their goals. However, one thing I definitely won’t miss will be the parts of the community that take the fun out of New Game!. On the whole, New Game!! proved to be very entertaining for crafting new character dynamics and exploring aspects of Eagle Jump that audiences did not see in the first season. It’s easy to recommend this anime for folks who enjoyed the first season; the second season does not disappoint in its execution. For those who’ve been on the fence about New Game! as a whole, the build-up in season one yields a payoff in the second season, and it is worthwhile to get acquainted with New Game!’s characters before dropping into the more thematically solid second season. I’ve read that New Game!! covers events right up until the sixth volume, which released a mere three months ago. With this in mind, a continuation of New Game!!, in the form of a third season, is unlikely to materialise until there’s more material to adapt. Having said this, there is a spin-off of volume five, which leads to the possibility of there being an OVA at some point in the future. For the time being, New Game!! ends on a high note, and it’s certainly been an enjoyable ride to see Aoba and the others work on games and continue growing as they move further in their careers.
I have to admit that S2 is a even better sequel with some conflicts which are solved easily. I’m quite touched when Rin crying, although just like Akari said in Avvenire ep3, farewell is a normal thing.
No wonder Tsubame is great in hospitality department (although not in the same level as Georgette because we only see her cooking), and I can understand why she was hostile to Nene due the misunderstanding.
BTW, she could promotes her inn to Eagle Jump employees if EJ have a trip to Hokkaido.
And my favorite characters are Hifumi, Yun, Rin, Umiko, Tsubame, & Christina (I love Kaori Nazuka’s mature voice).
So that’s where the Aria comparison comes from; it’s a clever one, so thanks for drawing that connection. For Tsubame, it’s hardly surprising she’s versed in housekeeping and cooking. I’m more inclined to feel Tsubame’s skillset is Georgette and Shimohara together, which is probably why the two get along so well in Brave Witches.
A visit to the Narumi Inn could also further help Tsubame convey to her parents to allow her to go her own way; from a logistics perspective, it’s certainly not implausible, with the relatively inexpensive flights and close proximity accommodating such a visit. We’ve hit the end of the published materials, so anything is possible, really.
Finally, if we’re going to talk about favourite characters, I’m big on Kō and Aoba. We intersect with Hifumi and Umiko, as well 🙂
Well, that’s quite unintentional actually. When Rin said that she doesn’t wants Kou to leave, Avvenire ep3 came to mind. And if you noticed, Aoba being in tears when Momiji came & Kou hugging Aoba are quite similar with Origination last episode..
I’ve not watched Aria The Avvenire for quite some time, and it’s been a year since I wrapped up Origination, hence my forgetting 😛
Speaking about YuYuYu S2, will you reviewing all of it (including WaSuYu TV version)..?
I’m planning episodic reviews for the Hero Chapter, but I’m not too sure about the Washio Sumi chapter: if it’s identical to the film versions, I’ll end up sitting it out.
Hello, one of the “individuals” here. From the amount of space dedicated to our demographic, it seems that you hold a bigger grudge, when we more or less wrote in de-merits and moved on. Besides, the real world has unfortunately provided me with something much more interesting to rant against.
That guy who said he would have exploited the opportunity in that scenario … it clearly wasn’t the “high-road” which we all like to imagine ourselves taking, but he admits he wouldn’t have been able to take said road in the scenario. That’s candor and should be appreciated, especially since the general flow of said thread was in the direction for forgiveness. At the same time, it represents a failing mark from him regarding Tsubame’s arc, including its recovery. To some people, Tsubame was just that bad in that scene.
When I said Tsubame can’t recover from this, I was assuming at some point they’ll try a recovery. If there turned out to be no recovery, it’ll surprise (some stories with entirely different atmospheres may even be better off without one, but New Game!! is not one of them) and alienate me further because it implies the author doesn’t even think he wrote a scene with a problem. However, given a good but not exceptional (thus unpredictable) recovery, I did not expect her to recover, and call me small-minded but she indeed remains a small thorn in the heart.
As for the actual recovery attempt, to its credit the karma is immersive and proportionate. You opine it is a natural part of the narrative and Tsubame’s character, and I think that one can credibly claim this is a hallmark of a properly done “karma scene”. Karma scenes written solely to check the box are the equivalent to their fanservice brothers. I thought they’ll close the loop rapidly in Ep 10, but they waited to make the scene more immersive and give a bit of foreshadowing in Ep10 instead – OK, good.
However, the Contextualization must be rated as Mediocre. First, the standard Sob Story Reveal was done with minimum effort and maximum economy. It was just Momo infodumping. No cut scene of poor little Tsubame or anything like that which may excite the viewer’s sympathy (generally one can’t go wrong being heavy-handed on these scenes).
Second, the whole “I knew it and I was just embarassed” scene was also cheesy (I cringed at Tsubame’s “Why”), hasty and also felt more like an infodump than a heartfelt scene.
Leaving aside whether she was salvageable, the anime didn’t try very hard to do so. Thus, the effort to contextualize her actions failed to persuade those who took a more negative view of her initial mistake (and who predicted even as it happened that’s what the show would try to pass it off as).
Perhaps this whole combo would have worked in the 4-koma manga, because one is free to assign tones to the characters and fill in the blanks between the koma as he feels best. In the anime, however, we have to live with what’s explicitly provided.
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You will forgive me if I find your argument unconvincing, and if I count pedantic writing a sign of ill-preparedness to present a position – it will take more than purple prose to convince me and similarly versed readers of anything. Similarly, not everything needs to be presented at length or realistically in order to be effective from a narrative perspective, and there is value in conciseness. Swiftly dealing with something as New Game! has done appears to have worked – audiences report the second season as likeable and engaging.
The fellow in question threw the equivalent of a tantrum, hence the limited responses in dealing with him, and hence my decision to stay out of it: it’s hardly candour, it’s immaturity. If he was indeed standing up for what he believes in, then he would provide a more coherent, respectful argument. That they’ve not returned to remark on things further reinforces their lack of maturity: they’re present only to sow discord and have no interest in civil discussion. At any rate, I would look to your position and arguments if I were looking for something discussion-worthy, although I’m not particularly inclined to go down that rabbit hole for the present. It’s not a good use of your time, and certainly not the best use of mine, after all.
Ultimately, things boil down to my lingering question: why are people taking this 4-koma adaptation so seriously at all, considering that there are plenty of things to deal with in real life? Quite frankly, there’s much to be getting on with, without worrying about disagreements in an anime adaptation of a manga whose contents are intended to amuse. Given the length of the rebuttal you presented, perhaps it is you who has the bigger grudge.
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