The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Far Cry 4: A Lesson on Patience and Applicability in Contemporary Movements

“If history repeats itself, and the unexpected always happens, how incapable must Man be of learning from experience.” –George Bernard Shaw

After pushing through into North Kyrat, Ajay liberates the remainder of the provinces and ultimately is made to choose to make Amita or Sabal the leader of the Golden Path. In my playthough, I ended up choosing Amita and shot Sabal. In a titanic assault on Pegan Min’s stronghold, the Golden Path are successful in toppling his regime. Finding Pagan Min, Ajay learns of his family history, and Min allows him to place his mother’s ashes inside a shrine. Min leaves on a helicopter, leaving Kyrat to Ajay. With Amita in control, Kyrat becomes a drug state. Had I opted to go with Sabal’s ending, he would have turned the nation into a theocracy. Regardless of which ending one chooses, the ramifications are less than optimal – this is the core lesson in Far Cry 4, that regime changes very nearly always have unforeseen consequences owing to the complexity of even the more disagreeable political systems. Far Cry 4 thus becomes a thought experiment to illustrate what might happen when one is given the means to destablise a regime and introduce change through force of arms, bypassing activism and protest in favour of violence. While Ajay is given enough background to make decisions and carry out his actions, the constraints result in Kyrat being oppressed by a new regime. In my case, having chosen Amita to lead the Golden Path, Kyrat’s citizens are now entangled in the production of narcotics, which will create problems for other nations, as well as internally. A leadership under Sabal would see oppression of at least a similar calibre to Pegan Min’s rule: given that we know what the outcomes are now, it might have been preferable to leave Pegan Min in control because at the very least, what to expect from his regime is known. At the end of Far Cry 4, the game succeeds in conveying the message that supporting a cause to bring about change, without full awareness of what that cause is trying to accomplish, may result in system equally or more undesirable than what was already present.

The events of Far Cry 4 provide players an opportunity to experience a war from the perspective of someone who has the capability to make a tangible impact, and the endings warn players that it is possible that, when folks supporting a cause achieve what they’d set out to accomplish, the end result may not be what they were expecting. The setting and thematic elements of Far Cry 4 give the impression that the game is another perspective of the Tibet 2008 uprisings, deliberately coinciding with the Beijing 2008 Summer Games. Ubisoft gives power to the player, acting as an external third party who is free to explore Kyrat as they will and do as they choose. By shifting power into the players’ hands, Far Cry 4 imagines a scenario where that the folks supportive of the complete and total removal of the Chinese presence in Tibet are given the means to do so. As players move through Kyrat and whittle away Pegan Min’s power, the authoritarian regime weakens and crumbles. However, the end result was rather undesirable: Kyrat’s residents end up trading one hell for another. Far Cry 4 thus suggests that, had the Tibet Uprising accomplished its goals of removing the Chinese presence, they might have encountered additional difficulties afterwards – there is no guarantee that the new leadership would bring about the change that people sought, and that a third party intervening may simply create more problems. The parallels bring to mind organisations that conducted a widespread campaign to promote an independent Tibet during the 2008, and through its narrative, Far Cry 4 implies that organisations or groups could be doing more harm than good, if they are not fully aware of the consequences of rapid change and nonetheless continue to push their agendas forward.

Screenshots and Commentary

  • The Buzzsaw is a signature MG42 that has double the ammunition capacity of a standard MG42 with the extended magazine, and coupled with its pointpoint accuracy and high damage resulting from the 7.92×57mm Mauser rounds, the mere fact that I have the weapon means that for all intents and purposes, I’ve beaten Far Cry 4. The weapon will kill all enemies in less than three rounds, can rip ground vehicles and helicopters apart in seconds and even force the largest of wildlife to yield.

  • Unlocked after liberating all of the Belltowers, the Buzzsaw is so powerful that there is no game to play: Ajay can clear out entire outposts without ever reloading, and reinforcements sent to support Royal Guard soldiers become victims of the weapon. To balance the Buzzsaw out, it would have been more appropriate to give the weapon increased recoil so it cannot be fired for sustained periods of time on full automatic. This way, other LMGs could be given superior automatic fire accuracy and make them more useful.

  • Of course, things are what they are, and having the Buzzsaw made many missions trivially easy. Most of these screenshots for my second Far Cry 4 post date between late August and November of last year – I was pushing to finish Far Cry 4 towards the end of 2017 so I could begin Wolfenstein II: The New Colossus and The Division.

  • I previously mentioned that vegetation can be set ablaze with any incendiary weapon or even the repair tool. I recall an evening where I spent running around Kyrat, lighting up Royal Guard soldiers with the repair tool and setting them on fire for comedy. Repair tool kills have been something I’ve not made a point of getting since the days of Battlefield 3, where it was bloody hilarious to force a reaction from other players who were killed by the repair torch. In Battlefield 1, the Kolibri is the equivalent weapon for humiliating other players.

  • Here, I run with the Kriss Vector, one of my favourite weapons in The Division: I’ve outfitted the Vector with a similar configuration here that I felt I would most likely run with in The Division (at the time, I did not have The Division), mounting the medium range optics in conjunction with a suppressor. While a fun weapon to use against groups of lightly-armoured opponents, the Vector is stymied by a lower range, and is not as versatile as an assault rifle in Far Cry 4, so I did not run with the Vector with any great frequency during the main missions.

  • By this point in Far Cry 4, I accumulated enough cash to buy all of the weapons and their signature counterparts. Having good weapons makes the mid and late game a far cry from what things were at the beginning: while the basic AKM was a weak weapon with poor accuracy, having access to the full spectrum of guns in Far Cry 4 made the game much easier to play. Stealth operations became straightforwards to perform, and in a stand-up firefight, all enemies fell before the might of the Buzzsaw.

  • I realise that this post comes a ways later than expected: I beat Far Cry 4 back in early November prior to starting my journey in Wolfenstein II: The New Colossus, and remark that I actually began my journey in Far Cry 4 on Christmas Day in 2016. During Christmas Day of 2017, I pushed further into Wolfire’s Overgrowth, and finished the game; the campaign is a bit short but quite fun. The fighting mechanics are solid and satisfying, and having beat the Overgrowth campaign, I will aim to get a post out for the game at some point in the future.

  • After finishing all of the Longinus missions, players unlock the LK-1018, which can fire laser-guided rockets similar to the rocket launcher of Half-Life 2. More powerful and effective against air vehicles than the RPG, I ended up using this weapon only when free-roaming the world: on missions where my goal was simply to finish them, the Buzzsaw and AMR are superior anti-vehicle options.

  • I chose to write about Far Cry 4 now, rather than earlier because of the fact that we’re very nearly about to see Far Cry 5‘s release on March 27. Having taken a look at the system requirements, I’m a bit surprised that Far Cry 5 can in fact run on my current computer on acceptable settings – I’m a 1080p60 gamer, and this requires an Intel i5 clocked at 3.4 GHz, a GTX 970 and 8 GB of RAM. The requirements aren’t too steep at all, and I might just pick the title up as a summer shooter: history suggests that Far Cry 5 might just see a 20 percent discount during the summer sale.

  • For 56 CAD three months after the launch date, Far Cry 5 could be well worth the price of admissions if Far Cry 4 was anything to go by: overall, I put in 48 hours into Far Cry 4, and ended up with a 80 percent completion rate, so if I were to spend a few more hours, I could probably wholly do everything in the game. My metrics for determining whether or not a pricey Triple-A title is worth it is whether or not the game costs six dollars per hour or less, which is roughly what it costs to watch a movie.

  • The AMR (Anti-Materiel Rifle) is the ultimate single-action rifle in Far Cry 4: being the signature form of the Z93, the AMR inherits the exceptional damage and slow rate of fire of the Z93, while introducing a HEIAP (High-Explosive Incendiary/Armour Piercing) round that can make short work of anything. Vehicles explode when shot, while large game are so grievously damaged that skins cannot be recovered from them. The main downside to the AMR is that as a signature weapon, it cannot be outfitted with a suppressor, limiting its effectiveness in a long-range role.

  • I’m not particularly fond of shotguns in Far Cry 4, since they do not always guarantee a one-hit kill on enemies. However, there are some missions that require one to kill HVTs or wildlife with specific weapons, which encourages players to try new weapons and make use of novel strategies to make these weapons work. I normally pick off all of the guards in an area from afar, before attempting to finish off the HVTs using the required weapon.

  • There are a few points in Far Cry 4 where Ajay either falls under the influence or where the narrative slips into an alternative plane known as Shangri-La, a mythical land where the gameplay mechanics are completely different. They’re quite distinct and memorable for their unique designs, but overall, I did not end up playing through all of the Shangri-La missions, only doing enough of them to unlock all of the weapons.

  • In the end, the best long-range weapon is the semi-automatic SA-50, which, while having a lower damage per shot compared to the AMR, offers a much higher firing rate and can be customised. This means a suppressor can be added to the weapon, making it the perfect choice for clearing out fortresses and outposts without alerting anyone to my presence. Clearing outposts without being detected and without any alarms being set off provide experience bonuses, and while players initially must choose between defensive and offensive upgrades, completing the game will allow Ajay to unlock more or less everything.

  • With every available skill unlocked in Far Cry 4, Ajay can survive three times as much punishment, move faster, reload more efficiently, perform more powerful takedowns, carry more gear and so on. While Ajay was quite weak as Far Cry 4 begins, at the game’s conclusion, the skills, weapons and player familiarity with the perks allow Ajay to be a veritable one-man army. Even the superior Royal Guard of North Kyrat stand little chance against Ajay.

  • I’ve not been too fond of the bows for their projectile drop and low firing rates, so I never made extensive use of these weapons for stealth or hunting. By comparison, the automatic crossbow is easy to use, featuring a high projectile speed and firing rate: it is perfect for close-quarters stealth engagements with multiple targets and the ideal hunting weapon, swiftly dealing with wildlife without damaging their skins. Where stealth is necessary, the automatic crossbow is the top sidearm for the job, and I found myself switching to this from the M79.

  • While most of Kyrat has a verdant, vibrant landscape, some parts of North Kyrat have a more distinct feel to it, with browning vegetation that evokes a sense of autumn. It is here that Kyrat’s toughest enemies are faced, and I take a few moments to look back ten years ago today, which was when an anti-China rally was set to go forwards. Some of my classmates were ardently trying to encourage fellow students to participate in rallys downtown in front of the Chinese Consulate to protest the Chinese government’s response to events in Tibet during the 2008 Summer Games. I antagonised them by declining to participate, feeling that it was unreasonable to expect that immediate change was realistic, and that all actions required consideration to avoid the sort of thing that might arise in Far Cry 4.

  • The argument devolved very rapidly; while I attempted to present the arguments outlined in this post as the basis for why I would not commit to their protest, one of the individuals backing the other party immediately resorted to ad hominem attacks. Claiming that “some of the things [that I] have written are incorrect”, and that I “should only respond if [I] want to discuss issues respectfully towards [my] opponent”, they concluded with the demand that I “owe [them] an apology for being inconsiderate to [them]”. The unique situation in Tibet means that what they sought (an immediate and complete removal of the Chinese presence) may have potentially created new social problems that would have not benefited the people in the area: my mere suggestion that change should be slow if it is to persist was somehow offensive to them.

  • I stress that I am not opposed to the idea of human rights, nor do I hold that China is blameless, but rather, I oppose actions and organisations who are so focused on one goal that they neglect the bigger picture, and the fact that change must be gradual. In the decade that has passed, I remark that the Dalai Lama has stated that his goal to be what is called the Middle Way: rather than full independence, he calls for cooperation and coexistence, understanding that an extreme course of action will similarly have extreme recourse on the people. Slow, methodical change is evidently preferred. Consequently, I owe this individual no apology – it is not my responsibility to be concerned that their feelings are hurt because of the realisation they cannot contribute to a change within the span of their lifetime.

  • The individual above asserted that opposing them constituted as harassment, and so, can be seen as being the precursor to the modern-day virtue signallers, folks who play the victim or take offense on the behalf of other groups for the sake of improving their own image. This is an issue that has become more prevalent, and as of late, such groups have protested everything from video game journalism to democracy in Hong Kong as conducted by one Joshua Wong and his cronies. The former sparked a massive internet war that ended being of little consequence to those seeking to change the industry, and the latter, while ostensibly promoting democracy, created major disturbances in Hong Kong, blocking traffic and damaging property that undermined the movement’s credibility.

  • As a consequence, I believe that Marco Rubio’s nomination of Joshua Wong and the Umbrella Revolution’s participants for a Nobel Peace Prize to be, for the lack of a better word, a complete and utter mockery of what the Nobel Peace Prize to be about. The folks who participated in the Umbrella Revolution amount to little more than entitled youth who do not understand what hard work entitles. In the knowledge of the unreasonable real estate market in Hong Kong, which makes it difficult for Millennials to buy a house, it is understandable that there is dissent. However, throwing the equivalent of a tantrum, as people Yau Wai-ching did, is unacceptable. Her story is that she refused to take an oath that would have allowed her to join the Hong Kong legislature.Wai-ching showed willful disrespect towards the system and discarded a chance to potentially help her fellow Millennials out. These actions are contrary to what individuals deserving of a Nobel Peace Prize might do.

  • Positive change in society is built on the shoulders of the hard-working, not the vocal – activism and protesting has its limits compared to sustained hard work and a clear game plan, so I’ll leave the topic aside and return to Far Cry 4. Here is another segment of Far Cry 4 set in Shangri-La: as an ancient warrior, players only have access to an enchanted bow, but also gain a powerful tiger companion. Enemies take the form of mysterious spirits, and these missions allow players to learn more about the mythical aspects of Kyrat. I prefer these missions to the psychedelic, drug-fuelled chaos of the Yogi & Reggie missions, which gave me a headache in trying to complete them. Humourous characters they were, their impact on gameplay was much less enjoyable, and I only did enough of their missions to advance the story.

  • The Shangri-La missions are quite linear in nature, and end with players reaching large bell that they must cut free and allow to toll. The real-world location is a city of 130 000 people in Yunnan Province of China, but when the name is mentioned, James Hilton’s description of a paradise in his novel, Lost Horizon is what comes to mind. In his novel, Shangri-La is a Himalayan paradise far secluded from the world, where the residents were immortal and eternally happy.

  • A glance at some of the beautiful scenery up in the Tibetan Plateau, Sichuan and Yunnan will speak volumes as to why Hilton set his fictional paradise up here. From colourful pools of Huang Long, to the vast salt lakes in the most remote corners of Tibet, the landscape up here is beautiful beyond measure, and one of my dreams is to visit this part of the world for myself. Kyrat features none of these landscapes: its design is more similar to the terrain found in Bhutan, a small nation that reports a very high social development index and happiness despite its status as a least developed country.

  • I ended up choosing Amita’s path for fun: at the end of the day, one’s choice is not particularly relevant, and one of the things I’m wondering about Far Cry 5 is whether or not it will create a more impactful ending based on the decisions that players make. With this being said, the strengths in Far Cry seem to be the exploration component, so even if Far Cry 5 does not have a true user-chosen ending, I’m sure the game itself will be solid from a technical perspective.

  • We come to it at last: the final assault on Pegan Min’s fortress. There’s hardly a need for stealth here: equipping the loudest and most powerful weapons in the game, I accompanied the Golden Path on a full-scale siege of his fortress. With the Buzzsaw, AMR and LK-1018 in my inventory, I struck the facility with guns ablaze and very quickly cleared out all resistance without any difficulty. Golden Path forces will assist Ajay in his siege, but my superior firepower meant that this was quite unnecessary.

  • Far Cry 4‘s co-operative component and guns for hire: the latter can be called in to assist with operations to take on liberation of outposts and fortresses, but during my run of the game, I relied on neither to help out. While they could add a bit of amusement to the game, I prefer running missions without computer-controlled NPCs so I can fully control my approach towards completing an objective – there’s always a chance that they might break stealth and set off an alarm prematurely.

  • Officially, my journey in Far Cry 4 ended eleven months after I began the first steps to the campaign back on Christmas Day of 2016. Throughout the summer of 2017, I continued to play through the game with a non-trivial frequency and wondered why I did not play it sooner. For the most part, Far Cry 4 is superbly enjoyable – there are only a few repetitive elements. Besides the animal hunting missions, I was not a particular fan of the arena mode; I needed to reach rank ten to unlock the Bushman, the best assault rifle in the game, and after I finished this, I continued on my way with the campaign.

  • Destroying Pegan Min’s solid gold statue will bring the main campaign to an end. I chose to spare Pegan Min and sat down to dinner with him, listening to his final speech before he leaves Kyrat to Ajay. I’m well aware of the secret ending and will give it a go in the near future. With this post in the books, I’m going to look at doing posts for Wolfire’s Overgrowth and Sansha Sanyou for my Terrible Anime Challenge series before we reach the end of this month, which will see the Yuru Camp△ and Slow Start finales. My schedule over the next few weeks will be a bit chaotic, so posts will be written and published on a best efforts basis: I anticipate that things will settle out in April

From a gameplay perspective, Far Cry 4 proved to be remarkably entertaining, and a sobering theme aside, the game itself is actually quite light-hearted and humourous in nature. There is no shortage of activities to participate in within Far Cry 4, and the world of Kyrat is fun to explore, even if most of the map is repetitive in design. One of the most notable elements in Far Cry 4 is the fact that Pegan Min’s Royal Guard speak Cantonese; it was hilarious to hear enemies insult my family and demanding that I drop dead. The weapons in Far Cry 4 are also immensely satisfying to use – there is an impressive array of weapons Ajay can equip and use. While the gameplay is reasonably straightforwards, Far Cry 4 offers an incredible array of modifiers: from weapon customisation and skills, to syringes that impart benefits, Far Cry 4 allows players to approach any situation in any manner of their choosing. The world-building in Kyrat is also top-tier: from Shangri-La missions to random journal entries and design elements in the environment, Kyrat is highly immersive. All of these gameplay aspects, in conjunction with a narrative relevant to current events, makes Far Cry 4 both entertaining and thought-provoking. The game is very much worth the price of admissions, and also sets the stage for the upcoming Far Cry 5, which is set in Montana – although the core mechanics of Far Cry 5 look similar to those of Far Cry 4, I’m curious to see what a virtual Montana looks like, and the prospect of fighting off a fundamentalist doomsday cult is also enticing. Releasing later this month, I will be keeping an eye on Far Cry 5; if I can run the title, there is a chance that I may pick up Far Cry 5 as a title to experience during those days where the weather is not conducive towards being outside.

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