The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Valkyria Chronicles 4: An unexpected meeting and destroying a Valkyrur at the ¾ mark

“Claude. I am prepared to do whatever it takes.” —Minerva Victor

Squad E and the Centurion’s crew wonder what to do about their stowaway, who only recalls that her name is Angie. Despite lacking any recollections of where she’s from, she busies herself with helping Squad E and the Centurion’s crew in their comings-and-goings, quickly earning everyone’s affection. While Angie’s presence brightens everyone’s day considerably, the Centurion also faces the sobering fac that its provisions are dwindling. Claude plans an offensive to storm an Imperial warehouse, smashing a coastal fortress to ensure the Centurion does not come under fire. During the operation to recover supplies with help from resistance forces, Angie sneaks on shore and meets Crymaria. Meanwhile, Claude is shocked to learn that the original Kai is now Forseti, having defected to the Empire and having coerced Leena into relaying the Centurion’s position to him. Leena renounces Forseti and rejoins the others to help save a resistance member, before turning their attention towards rescuing another ship that has come under fire. While Squad E repels the Imperial forces, the Federation vessel prepares to self destruct. Angie re-enters the Centurion’s reactor core in order to give the ship enough power to evacuate the blast radius, tearfully bidding everyone farewell. Claude is assigned to command the operation, reluctantly agreeing to lead the operation to annihilate the Imperial capital, Schwartzgrad, with the Centurion’s core. While Walz and Crymaria confront him, Squad E bests them, leaving the two to be open with how they feel about one another: Walz and Crymaria leave the battlefield and promise to find happiness together. The three-quarters mark of Valkyria Chronicles 4 is now in the books, and with it, Squad E is a stone’s throw away from turning Schwartzgrad into a pile of glowing rubble. While it is easy to desire this outcome, considering how the Imperial forces treat one another and civilians, this prospect is tempered by the fact that Angie will need to be sacrificed to end the war.

Valkyria Chronicles 4 introduced an unexpectedly emotional element in its game through Angie: her optimism and innocence stands in stark contrast with the atrocities committed during the course of the Second Europa war, and also acts as a foil for Crymaria. While both are Valkyrurs, Crymaria lashes out because this is the only treatment she knows. Similarly, having been treated with kindness and knowing family, Angie is gentle and kind, being willing to give up her happiness for her family’s sake. While I’d been pushing through Valkyria Chronicles 4‘s campaign at breakneck speed with the intent of making it to Schwartzgrad, suddenly seeing that the special weapon the Federation plans to detonate there involves Angie making the ultimate sacrifice makes this prospect a lot more difficult to accept; the sense of conflict in players grips Squad E, as well: they begin wondering what the war’s cost will be even if they do win. Valkyria Chronicles 4 thus comes to find its own way to engage players with Claude and his squad the same way Valkyria Chronicles had done so with Welkin and Squad 7. While both stories take their own approaches towards humanising the characters to the extent that players care for them, the end result is an immensely captivating story. One of the lingering doubts I had going into Valkyria Chronicles 4 was whether or not it could tell a story as engaging as Valkyria Chronicles: Welkin, Alicia, Isara and the others had been exceptionally well-written, after all. However, Valkyria Chronicles 4 would find its own approach, creating bonds between Claude, Riley, Raz and Kai. In particular, the declaration of love from Raz to Kai was particularly moving, as he reassures her that Forsetti or not, nothing will change the fact that they’re family now, and that he’s in love with her. With Squad E feeling every bit as fleshed out as Squad 7, I now enter the final quarter of Valkyria Chronicles 4.

Screenshots and Commentary

  • As Valkyria Chronicles 4 continues, environment hazards continue to impact gameplay as much as enemies. During the mission to destroy a coastal fortress’ batteries, a heavy fog covers the fortress’ lower sections. Players start on the western battery, which can be destroyed in a single turn. The trick in this mission is moving along the lower walkways to reach the second battery. It ended up taking me three turns to destroy all of the artillery.

  • While I’d come this far without touching the direct commands, they turn out to be immensely valuable for bringing assets along and putting them into position. For weaker armoured enemies, lancers are the most effective choice: they can destroy the batteries in two shots. While shock troopers can neutralise almost any armour in one go, deploying demolitions boost on them means an expenditure of three command points, whereas using a lancer allows players to do the same in two command points.

  • Once the batteries are destroyed, Claude must escape and reach the extraction zone. I decided to bring Raz along with him, since that would make it possible to easily eliminate any enemies along the way without forcing Claude to expend his grenades. Like Valkyria Chronicles, the shock troopers have access to an under-barrel flamethrower that can neutralise enemies behind cover in a single shot. Because this flamethrower has unlimited ammunition, a single shock trooper could clear out an entire base on their own.

  • With demolitions boost, shock troopers turn into tank killers, similarly to how the scouts of Valkyria Chronicles could single-handedly run across the entire map. In conjunction with defense boost and awaken potential, a single scout was able to finish entire missions in a handful of turns. By Valkyria Chronicles 4, this is no longer possible, since missions have more varied objectives. However, this is not to say that Valkyria Chronicles 4 is harder than a predecessor: those with a keen eye for novel solutions means that players should have no trouble making use of their other classes to complete objectives.

  • While I’ve opted to only show screenshots of gameplay, the story aspect of Valkyria Chronicles 4 is also compelling enough. When Angie is introduced, her origins are unknown, and like the crew, players are immediately drawn to her innocence and friendly desire to help out everyone. In particular, Riley becomes particularly close to Angie, and when the crew steal Angie away for extensive periods, Riley even throws a minor tantrum. At this point in time, it is clear that Riley is Valkyria Chronicles 4‘s Alicia, even saying “あたしの出番ね!” (atashi no deban ne!, literally “My turn now!”) the same way Alicia does when she’s placed on the map.

  • However, unlike Alicia, Riley’s utility in the actual gameplay is much more limited: I typically equip her as an anti-armour unit, justifying this because equipping her for anti-personnel seems a waste of ammunition. As a result, I typically deploy Riley at the player’s main base for the extra command point, and then leave her there to hold the base with Kai while the other characters do much of the heavy lifting.

  • The twelfth chapter involves landing at the Imperial facility to appropriate the necessary supplies to keep the Centurion going: with the main reactor knocked out, the ship has switched over to a secondary engine that uses Ragnite as a fuel source. Besides a lack of fuel, dwindling provisions is also causing morale on board to plummet. While such an operation would typically not be considered, the stakes to the Centurion are very real, and they count on an Imperial resistance member to help them pull the operation off.

  • The precise location of the warehouse holding the supplies may make this mission tricky: it’s located on the eastern side of the map, and is heavily defended. Running defense boost and making use of the direct command will allow players to move their scouts to the warehouse on short order, but caution should be observed, as enemy mortars will rain down on the player from afar. Mortar fire from grenadiers is actually quite an irritant in Valkyria Chronicles 4; they randomly push the player back several steps, wasting action points, and may also slow them down.

  • The next morning, Squad E returns to help rescue a resistance member in the besieged town. While the game suggests taking the Hafen down the main avenue, there’s actually a much easier way to quickly finish this mission: I placed Minerva and Raz in the Cactus, drove them to the first base on the west side of the map, disgorged Minerva and then had her run to the enemy base on the next turn. There’s a massive tank here, but a conveniently placed explosive Ragnite barrel allows her to effortlessly toast the tank.

  • Once the lone scout is dealt with, Minerva claims the base and it’s another effortless victory. I’ve heard complaints that once the game introduces elites, interception fire becomes much more lethal to the point where Valkyria Chronicles 4 becomes unplayable, but I never found this to be the case. Some gaming journalists have griped at the difficulty, citing some missions as taking up to an hour to complete. Valkyria Chronicles was my first time at the rodeo and therefore was more challenging, so coming back, I had no trouble at all with any of the missions, all of which could be finished in under half an hour.

  • After clearing the town out and saving the officier, the next mission involves Squad E fighting their way to another ship of the Centurion class to save its crew. Set among derelict ruins of some sort, the object of this mission is to capture all enemy camps. I divided my forces into two and conquered the camps quite easily. Once the camps are captured, X-0 appears. This marks the first time that Crymaria appears as a mobile enemy; she previously sat behind the frontlines and provided supporting fire, but she can and will eliminate all carelessly positioned allied units.

  • Once X-0 show up to the party, the mission objective becomes taking out Walz and his Vulcan. On some occasions, engaging him was optional, and I would choose to leave the Vulcan alone in favour of completing the mission, but since besting the Vulcan is mandatory, I called in several lancers. Using the direct commands, I positioned them in the elevated ruins, activated demolitions boost for all of my soldiers and proceeded to pound the Vulcan into oblivion.

  • To make this process simpler, having an engineer constantly resupplying the lancers allowed me to continue hammering the Vulcan; its unique radiator has an unusual hitbox, and hitting just behind it will cause critical damage. It is preferred that one focus on finishing this mission quickly, since Crymaria will annihilate most anything and is immune to all forms of conventional attack.

  • Once the Vulcan is destroyed, the mission comes to an end. While Valkyria Chronicles 4 has superior mechanics overall, I found that Valkyria Chronicles‘ boss units were much more terrifying to fight – the Batomys was so challenging that I took a year-long hiatus in Valkyria Chronicles, whereas in Valkyria Chronicles 4, even if I got wiped during a mission, I simply re-evaluated my strategy and reattempted a mission.

  • During the fifteenth chapter, the object is to engage two boss characters, one after another. First up is Walz and his Vulcan Procus, an upgraded Vulcan that can utilise Valkyrur power to eliminate almost anything that moves in one go. However, Walz only has access to this on his second turn, and requires an order to make this happen, so the name of the game here is really to destroy the Vulcan Procus as quickly as possible before that can happen.

  • The key here is to use the Cactus to move a host of grenadiers and engineers to a camp on the southern edge of the map, along with an additional lancer to deal with any enemy armour that may destroy the Cactus prematurely. In the event that the Cactus is destroyed, Dan will retreat, along with anyone who was on board, and while one loses no members of their roster, it does leave one under-manned as a game progresses. Spending points on improving the Cactus’ durability and carrying capacity is the most effective way to capitalise on its usage.

  • Once the camp is captured, it’s a matter of using the grenadiers and all units demolish to hammer the Vulcan Procus until it is destroyed. I ended up switching between Riley and Aoife on my second turn, alternating between the two to deal damage to the Vulcan. With demolitions boost enabled, and the Elias series of mortars, I whittled down the Procus’ health without too much difficulty: on my play-through, Aoife was perfectly positioned so that her shots dealt critical damage.

  • In the end, it was Riley who got the kill on the Procus, bringing an end to the first half of chapter fifteen. I admit that I’ve been running Valkyria Chronicles 4 with the aim of finishing the game, rather than for a completionist run, and so, have not given too much effort towards hunting down the enemy aces, which drop special gear when defeated. For the most part, Imperial equipment sacrifices accuracy for damage – the end result is that Imperial gear is more unreliable, but when it connects, it can bring down enemies more readily.

  • Crymaria subsequently goes berserk, and her powers begin running out of control when she realises that Walz might be dead. The second half of chapter fifteen is more challenging in this regard: the blood-red blizzard Crymaria conjures will slowly whittle away at players’ health if they are in the radius, and Crymaria herself has access to incredibly powerful attacks that will destroy anyone in one shot. The key here is to use the LF-ASR series of rifles to disable Crymaria’s staff and the take advantage of this time to push a shock trooper closer to her.

  • With attack boost enabled, Raz can effortlessly do the rest of the work, bringing this mission to a close. I certainly did not run into any issues as some games journalists did: their response to the “difficulty spike” was to write politically-charged articles about Kai rather than rethink their strategy in finishing this mission. Once Crymaria is downed, Squad E retreats and Walz climbs out of the Vulcan’s ruins, promising to be by her side forever. It’s a rather unlikely romance, but Walz always did come across as being more friendly and reasonable among the Imperial forces.

With three quarters of Valkyria Chronicles 4 under my belt, I’ve maintained a perfect streak of A ranks, effortlessly destroying Walz’s ultimate Vulcan Procus and even Crymaria herself. This means being able to unlock the various mission bonus rewards and earning sufficient experience points to always keep my classes up to date, and my equipment at the best conditions possible. However, the approach I’ve taken has also been quite unlike anything I had access to in the original Valkyria Chronicles: thanks to the direct commands, I’ve been able to bring other classes with me into areas far exceeding their maximum movement distance. This mechanic becomes an essential feature in helping maintain that perfect A streak, and clever use of direct orders have been instrumental in moving critical assets into the right spot. With this being said, I’ve not once made use of the ship orders, which are similarly powerful if used in the correct conditions. While these new mechanics do help players, old tricks remain as effectual as they did in Valkyria Chronicles; defense boost in conjunction with attack boost and demolitions boost has allowed soldiers to shrug off interception fire and wreck havoc with enemy assets, both armour and infantry alike. One touch I’ve found to be enjoyable in Valkyria Chronicles 4 are how character potentials can change in response to story events; aside from adding to the sense that they’re growing as characters, changing potentials also alters their worth during a mission. Given that Valkyria Chronicles 4 does not appear to have the equivalent of Valkyria Chronicles‘ Barious Desert mission, I enter the last quarter of the game with the (not unfounded) expectation that I will be wrapping things up very soon.

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