“It is fatal to enter any war without the will to win it.” –Douglas MacArthur
Ooarai manages to break free of BC Freedom’s assault – the latter’s coordination leaves Yukari and the others shocked. However, because their team was so hastily assembled, it stood to reason that BC Freedom’s two different groups may still be prone to in-fighting, having only put on a ruse for this battle. When Saori notices that Mallard Team’s B1 Bis’ turret outwardly resembles the Souma S35’s turret, they devise a plan to set off in-fighting. While BC Freedom’s commanders initially do not take the bait, thing devolve rapidly: BC Freedom’s Soumas and ARL-44 fire upon one another, whittling their numbers down. Marie intervenes to stop the fighting, and BC Freedom’s remaining forces engage Ooarai, until a play by Ooarai’s Mark IV blocks off Marie’s FT-17, leaving Miho and Leopon team to mop things up. In the match’s aftermath, Ruka Oshida and Rena Andō speak with Azumi, their senior, while Miho and Marie share confectioneries together. After returning to Ooarai, Miho visits the Boco Theme Park with Alice, while the others prepare for the upcoming match. Fukuda from Chi-ha Tan Academy visits the Volleyball Club, who inspire her to be more fluid in her strategies. Saori visits Momo’s family while helping out in her duties as a member of the student council, and later, Ooarai learn that they are to face off against Chi-Ha Tan in their second match, which is set in the jungles. On the day of the match, Miho and Kinuyo wish one another the best. Chi-Ha Tan’s fit-and-fade strategies perplex Ooarai, and Shark team is eliminated when they attempt to counterattack during an ambush. The battle presses into the night, and Miho attempts to create a diversion by rallying around a lake. When Chi-Ha Tan’s Type 2 Ka-Mi amphibious tank appear in the lake, Kinuyo presses the advantage to strike, disabling Leopon’s Porsche Tiger. Miho pushes their forces into the jungle and forces them into a ravine. Uncharacteristically, Kinuyo orders a retreat to fight another day, before Miho can encircle them.
A full two years after Das Finale‘s first part released, the second instalment finally arrives, carrying on in the intensity and emotional tenour of the first. The large gaps between the first and second part does not speak well to the release patterns: assuming an average of two years between BD releases, and four parts remaining, it will take eight more years for parts three through six to get a home release, and viewers will see part six in 2028, a mere two years from yet another new decade. This release pattern is untenable on paper, and exceeds the time between the present and when Girls und Panzer first aired. However, this is the worst-case, and if fortunes hold, the remaining instalments will be released more closely together. Even assuming the worst case, if the second act of Das Finale is anything to go by, the quality of Das Finale will be incredible, commanding excitement and immersion throughout the entire course of its run. Between the thrilling conclusion of the fight between Ooarai and the spell-binding duel between a school who’s learned a few things from their time with Ooarai, there is no shortage of excitement in Das Finale‘s second act. Aside from the combat sequences, everyday moments, such as Miho sharing an evening with Alice at the Boco amusement park, Fukuda’s dinner with the volleyball club, or Saori visiting Momo’s family for the first time, Das Finale continues in the tradition of its predecessors, striking a fine balance between Panzerfahren and the idea that its participants are ordinary (albeit interesting) people. Girls und Panzer traditionally excels in this area, and Das Finale is no exception. Besides offering this masterful presentation, Das Finale also has a clever call-back to the original TV series: when Shark Team get annihilated from having a flag and decide to not carry one in the future, the Hippo team recall back when they’d decked out their StuG III and the associated consequences of making themselves too conspicuous. All of this together with visuals rivaling Studio Ghibli and Makoto Shinkai’s works and sound engineering that stands out creates a film whose quality is such that it (almost) justifies the unreal wait time between instalments.
Screenshots and Commentary
- While I won’t be able to lay claim to having the first discussion of Das Finale‘s second part on the internet at this stage (I believe fellow blogger and Girls und Panzer fan, Jusuchin, holds that coveted spot), I can still bring to the table a unique and hopefully, interesting set of thoughts on things. This post, like my previous talk on Das Finale‘s first act, will feature forty screenshots that I hope will adequately cover the events within this long-awaited second instalment.
- Last we left off, Ooarai and BC Freedom found themselves regrouping after the latter attempted an ambush at the bridge. Miho manages to extricate all of her forces without sustaining any casualties, and decides to resort to another play to take on BC Freedom, whose arsenal is impressive and whose level of cooperation was unexpected. While her other forces keep watch at the bocage (a woodland and pasture mixture characteristic of parts of Europe like France, England and Ireland), Marie herself stops to enjoy more sweets in a manner reminiscent of Snoopy from the Charlie Brown episode, “You’re a Great Sport, Charlie Brown”.
- While initially dismissing the friendly fire as being nothing more than being a bit of friendly jousting, Marie soon realises that Ruka and Rena are duking it out for real. In the melee, BC Freedom loses a substantial number of their forces to friendly fire. Mallard Team is expressly forbidden from dealing any damage in their ruse, but initially creates enough chaos for BC Freedom to begin engaging one another: the Soumas have superior manoeuvrability and can close the gap quickly to disable the ARL-44s, while the ARL-44 and their 90 mm SA mle. 1945 make short work of any Souma.
- Rena and Ruka quickly realise they’ve been had when they spot Mallard Team’s Char B1 Bis taking pot shots at them. They promptly and profusely apologise to one another and, under Marie’s command, begin engaging Ooarai’s forces anew with their remaining tanks. While the blue-on-blue has not decimated all of BC Freedom’s armour, it puts the initiative back in Ooarai’s camp: Miho’s forces give chase while BC Freedom move to protect Marie’s FT-17.
- In Battlefield 1, the FT-17 was ridiculously overpowered during the open beta, where I got a 21-streak with the close support variant, and then it was subsequently toned down, with a coaxial machine gun replacing the canister shells, and the self-repair was reduced in efficacy. Overall, I did not prefer using the close support package for most situations – the Howitzer variant, on the other hand, was much more entertaining to run: the 75 mm cannon made it lethal against other tanks and took skill to use, while the HMG made it capable of engaging infantry at all ranges. The Howitzer was only limited by its limited turret rotation, which meant one needed to be mindful of players trying to attack from behind.
- In the ensuing tank battle, both Ooarai and BC Freedom lose several of their units as they push through the bocage. Admittled, the terrain of the area favours BC Freedom and is the sort of landscape that is featured in Battlefield V‘s Arras, one of the original maps that came with the game’s launch. Arras is a fun map for armoured combat, and features vivid fields of yellow flowers, although in its current state, Battlefield V does not have any French armour: a share more than a year after its launch, Battlefield V only has the German, British, American and Japanese factions.
- In the end, Shark Team’s Mark IV cuts off Marie’s FT-17, who is in hot pursuit of Turtle Team’s Hetzer. With its 37 mm main gun, the FT-17 would not have had any chance to deal any damage to the Hetzer save for exceptional circumstances. Surrounded, Marie resigns herself to defeat and takes a tender bite of cake before Anko and Leopon team fire on her to bring the match to a close.
- It turns out that Azumi had been an alumni of BC Freedom, and both Rena and Ruka admired her. Azumi assures them that training together will help them improve further and put on a more impressive showing in future years; the match against Ooarai shows that Rena and Ruka, representing the Examination and Escalator factions of their school, could set aside their differences and cooperate, so it would not be inconceivable that seeing their Panzerfahren team work together would slowly cause the rivalries at BC Freedom to lessen over time.
- Post-game, Marie treats Ooarai to French-style pâtisserie: while the girls might be tankers on the battlefield, off the battlefield, everyone has their own unique points, interests and eccentricities. Marie, being an embodiment of France’s Marie Antoinette, loves cakes and is rarely seen without one in hand. Despite her mannerisms, Marie is just as good of a sport as Darjeeling, Kay, Katyusha and Maho: sportsmanship is a major part of Girls und Panzer, and for me, irrespective of how heated matches can get, everyone understands the importance of winning and losing gracefully, taking a loss as a lesson on what to improve on next time.
- In Das Finale, Ooarai is presented with a noticeably greater level of detail than in earlier instalments: the visual quality of Das Finale surpasses even that of Der Film, which is itself superior to the original series from an art and animation standpoint. Every aspect of Das Finale‘s visual component is impressive, and this is why I’ve opted to expend a screenshot to illustrate this: by comparison, Girls und Panzer‘s first season looks a little flat and drab by comparison, but this isn’t saying a whole lot, since the original TV series has aged gracefully and still looks solid.
- When Girls und Panzer first began aired, I was never too big on Momo’s character simply because besides being the strict, no-nonsense member of the student council, and her penchant to miss shots even from extreme close ranges, she did not have a more human side to her. Her tough exterior, however, was shown to be hiding a very sensitive and caring personality: Momo is very prone to tears, very worried about those around her. This is why she had become so fixated on winning in the original series, and a glimpse of her true character was seen in Girls und Panzer‘s finale, before being brought out to bear during Der Film.
- Miho is noticeably absent from the proceedings after returning to Ooarai: Saori, Hana, Yukari and Mako enjoy crepes in the brisk air, and Mako is visibly freezing, stating that she’d stuck around only to enjoy the ocean breeze. When Yukari suggests enjoying some red bean soup, Mako jumps at the opportunity. In Japan, お汁粉 (Hepburn oshiruko) is typically served with mochi, and its Cantonese variant 紅豆沙 (jyutping hung4 dau2 saa1, “red bean soup”), has the red beans mixed with tapioca, coconut milk, and purple rice. For me, this is the true form of red bean soup: it is a wonderful desert, and I typically see it as the conclusion to a Cantonese dinners.
- Miho and Alice have gone on ahead to the Boco Amusement Park, which has been restored to its former glory. After watching a 4D-max movie told from Boco’s perspective, where Boco almost wins a fight from luck but loses to his last opponent, Alice and Miho take a ride on a roller-coaster of sorts. During their ride, Boco is fried by a stray bolt of lightning (likely a part of the ride), surprising both Miho and Alice. Miho’s expression here is a mixture of pity and shock: it’s not everyday viewers get to see Miho with a wider range of facial expressions, and it looks like when she’s relaxed, Miho is a bit more expressive.
- Towards the end of their day, Miho and Alice share Boco-themed burgers. Alice is searching for a new school to attend, and intends to face Miho again in Panzerfahren one day. It suddenly strikes me that the last time I wrote about Das Finale, there had been a 10-minute preview, and during that weekend, I made a homemade double grass-fed beef patty burger with cheddar cheese, bacon, sautéed onions and mushrooms, topped with a fried egg. This was probably the most delicious thing I’ve made, and it tasted like heaven on earth. The receipe sautéed onions and mushrooms I used ended up being a good standby for the later burgers I would make. That week, I had a rare bit of time off and so, I took the time to walk the Big Hill Springs Provincial Park: it was a relaxing walk on account of the fact that it was a Thursday afternoon, and I practically had the entire trail to myself, from the hillside overlooking the area, to the waterfall part-way up the trail.
- Fukuda of Chi-Ha Tan is a character who’s grown on me: this shy and reserved first year student who gradually develops more confidence as she spends time with Ooarai. While anxious to prove herself on the battlefield, Fukuda is also weary of her classmates’ love for 突撃 (Hepburn totsugeki, literally “charging attack”). This strategy has previously caused Chi-Ha Tan no small amount of trouble, since their loadout, consisting of Japanese tanks, are ill-suited for frontal assaults on schools with more heavily armed and armoured tanks.
- Of everyone on Ooarai’s team, Fukuda is the most fond of the volleyball team: they share たらし焼き (Hepburn tarashi-yaki), a kind of grilled dough that is enjoyed as a snack for farmers, as Fukuda asks Duck Team for advice in their upcoming battles. The volleyball club comments on the tarashi-yaki and note that there’s no one way of eating it: Fukuda realises that this flexible, adaptive way of thinking could also apply to Panzerfahren, and inspired from this visit, Fukuda leaves with an idea of what new strategies she’d like Chi-Ha Tan to employ.
- As Saori transitions into more duties as a member of the student council, she begins running more errands with Momo, who explains that the student council’s diligence is what keeps Ooarai functional as a school. Saori has more novel, contemporary ideas about how the student council can send communiqués out, but Momo rejects these suggestions. When they arrive at the printers’, it turns out that this is also Momo’s home, and that her parents run a printing shop.
- Momo has at five younger siblings, and does her best to look after them, even though she states it’s difficult to focus on her studies with how rowdy things can get. Shortly after the movie released last June, Momo’s siblings were the only point of discussion at an anime forum I read. With the second part out, I imagine that discussions will be a ways more exciting than the size of Momo’s family very soon. Momo’s lack of admission offers to a post-secondary is what prompted Miho to make her commander for Das Finale: the stakes are lower, but this works to Das Finale‘s advantage in that without artificially inflating Ooarai’s urgency to win, it gives everyone a chance to fight for reasons beyond saving their school.
- I’ve elected not to show the montage of St. Gloriana, Saunders, Pravda and Black Forest mopping floor with their opponents: with the matches in full swing, it turns out that Ooarai is set to face Chi-Ha Tan in the next match, and while the girls are initially excited because their opponent is known for charging into situations without much thought, Miho cautions everyone to be mindful: overconfidence had led them into a trap against BC Freedom, and Miho believes that it is possible that Chi-Ha Tan has something else up their sleeves.
- Traditionally, I’ve never really featured any screenshots of the spectators watching the matches, but I’ve opted to make an exception this time around just to illustrate how much attention is paid to even scenes like this. Among those visible in the crowd, besides Ooarai, BC Freedom and Chi-Ha Tan’s students, are Hana’s mother and Shinzaburo, plus Yukari’s parents. No two faces are alike, and it’s impressive to see this level of detail in scenes that don’t linger for more than a few seconds.
- Ooarai and Chi-Ha Tan marks the first time in Girls und Panzer where Miho squares off against an opponent who’s fought alongside her as an ally and is aware of her style. Their pre-match is marked by some of the most selfless and honourable displays of sportsmanship: both Miho and Kinuyo wish one another the best and promise to fight for their victories honourably. It was very encouraging to see this conversation, and immediately, it would be clear that a thrilling, captivating match would await viewers. The promise Miho and Kinuyo make prior to the match is what motivates the page quote: both Ooarai and Chi-Ha Tan have their own reasons for winning.
- Chi-Ha Tan fields the Type 95 Ha-Go Light Tank and Type 97 Chi-Ha: the Type 95 is equivalent to the M3 Stuart in role, being intended as an anti-infantry tank, while the Type 97 was also built for infantry support. The Type 95 had a maximum speed of 45 km/h, and was an excellent tank at the time of its initial production in 1935, while the Type 97 became the most widely-produced Japanese medium tank of World War II. Neither tank could quite perform against their counterparts in the American Army, lacking the armour and firepower to be effective, but in the jungles of Southeast Asia, they proved effective, surprising the British forces, who were not expecting tanks.
- What I colloquially call “funny faces” make an appearance in Das Finale‘s second act: besides Ruka’s expression after Marie chastises her, Ogin’s expression of shock is hilarious to behold. This stems from the desecration of her pirate flag from tracer rounds the Chi-Ha Tan tanks fire to mark Ooarai’s position. In anger, Ogin orders her crew to retaliate, but the Mark IV proves inadequate and is disabled. The History buffs recall a similar incident during their first match against St. Gloriana, and Ogin decides in the future, they’ll have to carry their flags within their hearts into battle.
- In the match’s opening moments, Chi-Ha Tan hits Ooarai with a form of combat the school had previously not utilised: rather than blindly charging into their enemies, Chi-Ha Tan, on Fukuda’s suggestion, uses hit-and-fade tactics, turning their guns on Ooarai’s armour to get their attention, but then disappearing back into the thick of the jungle before Ooarai can return fire, resulting in a much more dynamic match. That Kinuyo has accepted Fukuda’s suggestions indicates that Kinuyo is open-minded, and early in the match, uses the new strategy to great effect.
- Besides having lost the first tank of the match, the unique combination of Chi-Ha Tan’s hit-and-fade tactics, coupled with the heat and humidity of the jungle begins getting to Ooarai’s tankers, who grow frustrated with their inability to mount an effective counteroffensive. Miho manages to reign back in her tanks, who were on the verge of launching a blind rush in an attempt to find their opponent: without a plan, charging into the jungle would be an unwise decision, and actions taken in anger usually do not end well.
- The unexpected behaviour from Chi-Ha Tan surprises Ooarai, and Miho realises that their original plans are unlikely to be viable now. She decides to take the fight to a nearby lake instead by luring Chi-Ha Tan there, rather than attempting to take an elevated position and snipe Chi-Ha Tan as they employed their charging tactics as intended. The weather has shifted, and par the course for a jungle map, rain begins falling. While moving to their next position, Mallard team becomes stuck in the mud, and it speaks to Miho’s growth that she delegates the task of rescue to Leopon Team without leaving the Panzer IV herself. However, the mud proves too much even for the Motor Club’s modified Porsche Tiger, and ultimately, Mako uses the Panzer IV to push Mallard Team out of the mud.
- The Chi-Ha Tan tanks feel right at home in the depths of the jungle, which bears a striking resemblance in terms of atmospherics to Battlefield V‘s Solomon Islands map. At this point in Battlefield V, the Pacific Content has single-handedly brought the game to a new level of enjoyment, and it was immensely fun to be able to roll with Chi-Ha Tan’s Type 97 tanks. In its base form, the configuration that Kinuyo runs with, the Type 97 is faster but less effective in combat compared to the M4 Sherman, but with the right upgrades, the Type 97 can be reconfigured into the Type 3 Chi-Nu, which features the Type 3 75 mm gun. With this, the Type 97 can go toe-to-toe with the M4s.
- As evening sets in, Ooarai’s forces prepare to have dinner. The battle has, so far, fallen into one of attrition, and so, Ooarai decides to take it easy for the time being. During times of difficulty, having a good meal to look forwards to can be a massive morale booster, and this is one of my preferred ways of getting through trying times. This past little while’s been tough, and so, a Saturday evening dinner of Caesar salad, fried chicken and fries, washed down with soda, proved to be most relaxing: a snowfall is now making its way through the area, and it’s nice to have a little bit of downtime.
- Hana dozing off and then swiftly reawakening proved to be one of the more endearing moments of Das Finale‘s second act; despite being the most refined of Anko Team’s members, Hana is occasionally prone to moments that remind viewers she’s an ordinary girl, just like everyone else. Originally, Hana was Anko’s driver, but she was turned on after feeling the Kwk 40’s powerful report, and switched over to being Anko’s gunner after taking an immediate liking to the sense of force associated with being the gunner. She proves to be a skillful gunner, nailing shots with unerring accuracy when the moment calls for it.
- While Hana had drifted off, Mako finds herself wide awake and fully alert during the night, claiming the night to be like an old friend. Miho and the others originally found Mako sleeping in a field while they’d had their first-ever practise, and Saori had known Mako since childhood. To keep her safe during the exercise, they brought her on board, and when Hana was knocked out, Mako took over as driver and proved to be proficient. Altogether, Anko team has the highest survival rate out of anyone at Ooarai: their capabilities as a team are immediately apparent, unlike Battlefield, where one person controls all aspects of a tank, it takes a minimum of four people to properly run the Panzer IV.
- An unusual object appears in the lake, and this turns out to be the Type 2 Ka-Mi, an amphibious tank that Chi-Ha Tan had as their “surprise”. Based off the Type 95, the Ka-Mi was designed for beach landings and possessed one Type 1 37 mm main cannon, as well as a Type 97 coaxial machine gun. The Ka-Mi gives Ooarai no shortage of headaches, being able to traverse waters and stay out of range of Ooarai’s guns, while simultaneously providing enough of a distraction for Chi-Ha Tan’s main force to get into place.
- It is no surprise that this is exactly what I use the Ka-Mi for in Battlefield V: being able to traverse open water means being able to get a good flank on the enemy. Against infantry, the Ka-Mi is immensely effective, to the point where I’ve gone on a 34-streak with it, and even if the Ka-Mi is vulnerable to medium tanks and anti-tank weaponry, being able to flank effectively and draw the other team’s attention means being able to buy my own team some space while defending an objective. Battlefield V‘s American counterpart to the Ka-Mi is the LVT, which is equally effective in its function.
- While Kinuyo has the support of her other Type 97s and 95s, individually, the base Type 97 is quite weak in Battlefield V, and it is very clear that attempting a totsugeki on enemies with it is to waste a tank needlessly. However, when used correctly, even the base Type 97 can be effective: early on in the Pacific Chapter, when I started out with the entry-level Type 97, I enjoyed successes with it by sticking to an anti-infantry and anti-transport role. Once upgraded, however, it became much easier to square off against the M4 Shermans.
- During this segment of the match, Chi-Ha Tan has consistently held the initiative, engaging Ooarai at their convenience and disappearing as needed to conserve on their numbers. This tactic allows them to wear down Ooarai, and following the distraction the Ka-Mi have created, Kinuyo continues to push the initiative and attack. In the ensuing exchange, Ooarai loses a handful of their tanks: Mallard team and Leopon team are disabled following sustained fire while attempting to keep Duck Team’s Hetzer safe from enemy fire.
- Chi-Ha Tan’s plan is bold, but in the crossfire, one of their tanks is also disabled. One aspect that I’ve noticed in Das Finale is the sound engineering, which creates a different experience than did the sound from the original Girls und Panzer. Because of the acoustics, it feels as though a shell was passing in front of one’s faces, voices sound as though come from a distinct direction, and distant sounds are muffled. All of this comes together to create a much richer, multi-dimensional sound that adds to Das Finale‘s immersion.
- All told, watching Ooarai exchange with Chi-Ha Tan in the jungles was practically experiencing Battlefield V‘s Pacific Theatre in Girls und Panzer, especially the Solomon Islands map, which came out around a month ago. I very much enjoyed the experience on Solomon Islands, and in general, aside from the 5.2 patch that saw TTK be detrimentally modified, the Pacific Theatre update for Battlefield V proved to be a much-needed addition to the game. The 6.2 update is supposed to bring the game back to a near-5.0 state while at once ensuring that weapons have a specific role (but ensuring that skilled players can use their weapons more effectively outside of their optimal range).
- While it looks like Ooarai is pursuing Chi-Ha Tan into the jungle, it turns out Miho’s deliberately pushing them towards a narrow ditch, and the entirety of Chi-Ha Tan’s forces wind up in here. Despite having what appears to be the perfect opportunity to finish things here and now, Ooarai’s accuracy in close quarters is not so hot, and they miss most of their shots. Realising that they’re fish in a barrel, Kinuyo does the unexpected, and for the first time, orders a tactical retreat before Ooarai can prepare a powerful strike.
- While her teammates are initially shocked at the order, Kinuyo reasons that it’s better to live to fight another day than lose needlessly in a poor position. Fukuda is impressed that Kinuyo is adapting, and Chi-Ha Tan’s tankers quickly rally, preparing for a retreat. Up until now, they’ve been using various forms of charges (really just named in curious ways) to motivate everyone, but this marks the first time they’ve used a retreat.
- I’m very nearly done with this post, and the one thing I’ve not mentioned yet is the number of appropriate songs each school sings during their battles or as a part of their theme. On top of everything else that Girls und Panzer does well, the inclusion of well-known songs transforms the show into a minor musical of sorts, giving the series further depth. With Chi-Ha Tan in full retreat, Miho seizes initiative and orders her tanks to give pursuit, even in the knowledge that Chi-Ha Tan has faster armour.
- Kinuyo heads into the moonlight as the second part draws to a close, and with this, my own reflections of Das Finale‘s second act comes to a close, as well. Knowing that the third act could potentially be a 2022 release is infuriating, but this is the reality of things: overseas folks like myself will simply have to wait before the outcome of the match between Ooarai and Chi-Ha Tan is decided, although like every fight involving Donnie Yen’s Ip Man, I imagine that Ooarai will come out of this match victorious, otherwise, Das Finale might as well draw to a close. As such, it is evident that Miho will win, but the thrill will be in watching how Ooarai manages to earn their victory. I am, in short, greatly anticipating the third act, although it should be clear that I have no intention of burning money to fly to Japan for the sole purpose of seeing it ahead of everyone else: half the fun in Girls und Panzer is being able to talk about it with others, after all.
The outcome between BC Freedom and Ooarai had been preordained – the series would’ve ended here and now had Marie won, and it was only a question of who would score the winning kill. Contrary to my initial prediction that Momo would get the kill, Shark team proves instrumental in this victory, preventing Marie’s FT-17 from escaping and allowing Ooarai’s Panzer IV and Porsche Tiger to end the match. As expected of Girls und Panzer, the post-match is a show of sportsmanship and friendship, which was quite touching: while Marie might be a bit haughty and not one to stand on ceremony, she never displays open contempt for her opponent and is a graceful loser, promising Miho a thrilling rematch someday. The biggest surprise in the second act, however, is the opening phase of the match against Chi-Ha Tan. Encouraged by the Volleyball Club, Fukuda brings back to Kinuyo a host of new strategies for their match against Ooarai. They successfully capitalise on their Type 97s and 95s high mobility to frustrate Ooarai, employing hit-and-fade to create a constant sense of unease for Ooarai’s tankers. While their tanks may not be the most powerful, clever use of their armour’s strengths, and the terrain, allow Fukuda to contribute towards keeping most of their tanks active when traditionally, charging blindly at their enemy has cost them. Das Finale continues to find ways of making each Panzerfahren match exciting, and two acts in, it is apparent that strategy has returned to the series’ forefront over the pure spectacle of the film, bringing the series back in line with its origins. It speaks to Das Finale‘s strengths that even after a two-year gap between the home release, the series has lost none of its momentum, and with the second act in the books, I don’t doubt that the third act will continue to impress. The only question remains – will viewers be subjected to another two year wait for the next part, and if so, will long wait times dampen the momentum and excitement that Das Finale has cultivated insofar?