“My name is Megumin, an arch wizard who commands explosion magic!” –Megumin, Konosuba
After defeating Aaron Keener in single combat, I found myself thrust into the Warlords of New York’s Second Season of Keener’s Legacy. In the days following, I spent most of my time in the streets of Lower Manhattan, with the goal of hunting down the remaining SHD caches before heading back over to Washington D.C. to begin the quest for the remaining specialisations and exotics. By sheer coincidence, the Kenly College expedition had opened up shortly after I returned. Expeditions in The Division 2 are a timed event that provides a different gameplay experience and offers unique rewards upon completion. Kenly College sent players to a segment of the Kenly College campus, which had been abandoned after the Green Poison outbreak, only for the Outcasts to take over. When the Outcasts ambushed a JFT convoy and made off with their provisions, they returned vital supplies to the college, where they were manufacturing improvised explosive devices and also had plans to turn the high grade communications technology towards causing devastation in Washington D.C. at a hitherto unprecedented scale. Fortunately, with the agent on station, the Outcasts plot is foiled, and over the course of a Saturday afternoon, I soloed my way through the three wings of Kenly College, single-handedly shutting down the IED manufacturing operation, capturing several servers and securing the subway station. Owing to the disruptive equipment employed at Kenly College, ISAC was unable to provide spatial data, and so, I found the biggest challenge to be locating all of the objectives. I have heard that the unique set-up of Kenly College meant that it would be immensely difficult to complete the expedition as a solo player, but fortunately, this was not the case; with a bit of tenacity and spatial coordination, as well as a bit of forward thinking to complete the puzzles the expedition presents players with, For my troubles, I was rewarded with the Diamondback, an exotic lever-action rifle with a very distinct look.
With Kenly College in the books, I next turned my attention to Keener’s Legacy and its manhunt objective, which seeks to bring Carter “Hornet” Leroux to justice. Defeated in a confrontation with a Division agent in the events of The Division, Hornet was brought back from the brink of death by Lori “Termite” Baker; through the events of both games, Hornet was on solid terms with Keener: listening to audio logs suggest that Keener genuinely trusted and respected Hornet, and this was mutual. As I tore through Washington D.C. and New York alike to complete the manhunt objectives, which entailed capturing control points, completing old missions and special bounty assignments, I slowly began neutralising Hornet’s lieutenants: besides Termite, there was also Luna, Huntsman and Titan. Because I’d procrastinated, it was a race against the clock to finish this manhunt before the season ended. The task of more or less going through the old missions again was daunting one: I had been just adequately equipped to deal with missions before, requiring time to remain in cover and pick off enemies in favour of the highly aggressive close-quarters techniques I employed towards the end of my time in The Division. However, a few things happened that would allow me to begin what seemed a very time-consuming task: after a chance encounter in New York resulted in my acquiring the Lady Death submachine gun, a highly customised CMMG Banshee that favours CQC, I possessed a tool that would make the manhunt far more straightforward. Besides an immensely lucky drop that gave me a Lady Death, I also switched over to the demolitionist specialisation, which gives agents a M32A multiple grenade launcher capable of dealing an absurd amount of damage. Assured of being able to swiftly down my foes in pursuit of the manhunt objectives, I was able to deal with each of Termite, Titan, Luna and Huntsman, unlocking Hornet’s location at the Tidal Basin. Hot in pursuit, I ended up defeating Hornet to secure the prize: a repair trap that scatters armour-restoring kits in a small area surrounding the deployed trap.
Screenshots and Commentary
- Expeditions were a bit of a mixed bag for players, and for good reason: with ISAC’s spatial mapping capabilities unavailable, navigating the halls and facilities of an unknown post-secondary institute was tricky. The Kenly College expedition involves three different wings of the college, each with three sets of tasks that send players through areas on certain objectives to complete. Completing all three tasks completes the wing, and finishing all three wings yields the Diamondback as the prize.
- The library at Kenly College resembles the main library of the local polytechnic institute, which I’ve only visited before and during a winter Otafest event; in those days, I was collecting Otafest pins and decided to take advantage of the event to see if I could get one or two ultra-rare gold pins. To this end, I ended up exploring the polytechnic so I had a better idea of where everything was, and in the process, I found that the polytechnic institute has a better layout and architectural design compared to the university, featuring slick interiors and a modern construction.
- By comparison, the university is much more drab, and even modern buildings feel quite uninspired. The university’s old library tower had been such an austere location that I avoided studying there, and I’d only ever used it once to check out Wayson Choy’s All That Matters during the summer, after reading The Jade Peony for my first year English course. This building was, as university lore goes, somehow not designed to handle the weight of books, and began sinking into its foundation once the bookshelves and books were loaded in.
- In my first year, construction on a new library building had been under way, and finished in third year. I found the new building to be very vapid save for a brilliant space, the visualisation studio, on the fourth floor. This area, I would use for helping my lab demonstrate some of our absolute best, during open houses and the university’s fiftieth anniversary event. Here, I make my way through an eerily quiet study space that resembles the open study area in the library block of my university.
- The expedition missions all have a similar setup: there are no enemies until one activates a terminal or begins dismantling explosives, after which the Outcasts will show up in force to stop the player. The numbers aren’t ever a problem: I had equipped the Lady Death, a superb submachine gun with enhanced critical hit chance and bonus armour damage that made it wonderful against all enemies, as well as the Stoner LAMG, whose 200-round belt allows for the longest uninterrupted firing of any gun in The Division 2.
- The main challenge of the expeditions is the fact that it takes a little while to figure out where everything is, and there are a few places where process is deliberately obstructed by means of a puzzle where the agent will need to engage switches and fuse boxes in a certain order. Clues in the environment will help one to figure out this order (e.g. colour coded wires), but initially, it was a bit of a trial and error to figure everything out. The only consolation is that no enemies show up while one is figuring out the puzzles.
- Once I’d finished the library block, I moved over into the student centre. Featuring restaurants, a coffee shop and lecture hall, the student centre brought back memories of my time as a university student: during my undergraduate years, I spent a great deal of spare time at the student centre, whether it be eating lunch in the hallways of the ground floor’s open areas, or else studying in a space on the top floor. As the years went by, I got my own space in the ICT building, and began spending more time here.
- As I move through one of the restaurants at Kenly College’s student centre, it suddenly strikes me that my university’s student centre didn’t have too much in the way of dining options. There were only two restaurants, alongside a food court. With this being said, both restaurants were decent in terms of food quality. The food court’s Korean BBQ outlet stood as my favourite place on campus, offering generous portions of grilled chicken rice with honeyed potatoes for reasonable prices. We also had a poutine place, but this one only lasted a year before being replaced, to my disappointment.
- For one reason or another, I had always imagined that the restaurant on the far side of the student centre, on the second floor, was reserved for graduate students only. However, as it turns out, this misunderstanding stems from the fact that I occasionally interpret things in a literal fashion and miss some nuance as a consequence. This restaurant had a special program for celebrating academic achievements: graduate students who’d successfully defended a thesis would be eligible for one complementary bottle of champagne. I ended up cashing mine in and celebrating with my old lab at this restaurant.
- As I hunkered down beside a server terminal while ISAC worked its magic on it, I passed by a coffee shop. In my day, I never spent a penny on coffee, counting on a good night’s sleep and disciplined schedule to keep me awake. Conversely, my classmates and colleagues swore by coffee, counting on the stimulating effects of caffeine to give them a good boost in the morning, and each morning, the campus coffee shops would see long lineups as students awaited their cup of joe to kick-start their day. Overall, while I enjoy the taste of a properly-brewed coffee, I generally prefer tea.
- Through snippets of audio logs and exchanges from Manny Ortega, it becomes clear that the Outcasts intend to use the Washington D.C. subway lines to deliver IEDs underneath the city. Even with Emeline Shaw’s death, the Outcasts continue to operate, having found new leadership under Carter Leroux (Hornet). They are my least favourite faction to fight, since their ideology of spreading anarchy, death and destruction as far and wide as possible means that despite lacking the discipline of the better trained factions, they possess a surprisingly diverse array of weapons and tools. Their disregard for life means they have no qualms sending in suicide bombers.
- After Hornet assumes leadership of the Outcasts, they continue to follow a policy of laam chau, 攬炒 (jyutping laam2 caau2, literally “hug-fry”, similar to the Joker’s remark that “everything burns (together)”), the Cantonese slang for mutually assured destruction. Having seen this in practise, it’s something I’ve come to despise greatly, suggesting a complete lack of willingness to take responsibility for one’s actions and owning one’s decisions, as well as committing the effort to drive genuine, positive change. As infuriating as the Outcasts and their methods are, it gives me great satisfaction to fight them (especially the suicide bombers, who can often injure or kill their own if shot while rushing the player).
- The fight with Spitfire and Kin proved to be even more challenging than the fight with Aaron Keener: both named elites have a special heat-based armour that melts physical bullets, rendering them impervious to conventional damage. Their ability is similar to the Scorch Titan’s thermal shield from Titanfall 2, and without knowing this ahead of time, one cannot just equip the incendiary turret or firewall specialisation to make an easy fight of the pair: only incendiary damage can cause any harm to them. Complicating things, both elites use incendiary rounds that ignite the player. Fortunately, for those caught unawares, there are boxes of incendiary rounds scattered throughout the student centre, as well as flammable containers: with these bullets and a little bit of patience, the two can be defeated.
- The last of the assignments in the student centre involves freeing and keeping a remaining JTF engineer safe as she reroutes systems. Comparatively speaking, this is one of the easier missions, since the engineer will have a pre-programmed set of destinations to visit, and following her will allow one to wrap this one up fairly quickly. It took about three quarters of an hour to finish these two wings, and after ninety minutes, I had two of the three wings in the bag.
- One of the aspects of Kenly College that I rather enjoyed were the various audio logs scattered around campus: it follows one of the students as she describes the return to classes, life on campus and some of the various day-to-day things she deals with, such as club activities, papers and the like. However, as the Green Poison spreads, her worries begin surrounding what the pandemic has done, and how she’s become concerned that a tickle in her throat might be the beginning of the end.
- The last wing of Kenly College is set in their subway complex, which is a vast subterranean network of tunnels, pump rooms and HVAC machinery to rival the sewers of Enter The Matrix in size and scale. Here, the Outcasts have begun preparing their plans of exacting revenge against the world, and it’s up to the agent to stop them. Even more so than the Kenly College campus, the underground tunnels are a labyrinthine maze that is a nightmare to navigate.
- From what I had heard online, I had been under the impression that Kenly College was impossible to do solo owing to the size of the map, and the fact that it was timed made it extremely difficult to complete. In reality, Kenly College is something that can be done solo: the challenge lies not in the strength of enemy forces, but rather, the lack of navigation ISAC typically provides, which makes it much harder to find objectives.
- One particularly nice touch about the underground passages were the presence of various fungi that have begun growing on the floors and pillars. I’m no mycologist, and therefore, I cannot readily identify the species, but the presence of mushrooms indicates a damp environment and some sort of food source for the fungi. The presence of fungi indicates that there is excessive moisture, and left unchecked, fungi causes respiratory problems owing to the spores they produce.
- Having an assault turret proved immensely valuable, and at this point in The Division 2, I’ve concluded that the assault turret’s ability to lock down choke points or serve as a distraction makes it my favourite skill to equip: during a difficult fight, it can be used to provide additional firepower against a tough individual, or in situations where I am out-numbered, the turret can be used to draw aggro while I flank my enemies.
- In the end, I completed all of the wings in a single afternoon – the experience was somewhat draining, although not quite to the same extent as Blackrock Depths and the Molten Core had been. The Diamondback is the prize for finishing all three wings, and in practise, while a fun lever-action rifle to use with a very distinct appearance, the Diamondback is not something I will be using for serious combat. With this, I’ve finished the expedition solo, and while I’m considering trying the raids solo, I have a feeling that, like Molten Core, I won’t be able to do this alone: the two raids in The Division 2 offer enticing rewards for completion, but I may have to swallow my pride and join a group to get to them.
- Once I finished the Kenly College, I turned my attention over to the Hornet manhunt, which saw me return to familiar locations as I collected all of the requirements needed to locate each of Titan, Termite, Luna and Huntsman. Of Hornet’s lieutenants, Luna proved the most infuriating to fight owing to where she spawned: Pier 26’s final area was an open space where boats are docked, although this did nothing to diminish her range. Her investigation brings players back to Coney Island, and in this post, I opted to show off Coney Island in more detail because I was able to visit by day.
- The Division 2 absolutely looks its best during the day, and Coney Island is no exception. By day, the area feels like a desert, giving the amusement park and its attractions a very desolate, Metro Exodus-like feeling. Observant readers will have noticed that here, I’ve changed my appearance somewhat to rock a more old-west style.
- For most of The Division 2, I was rocking an armour piece with the “Unbreakable” talent, which instantly repairs one with around 85 percent of their armour should it break from damage. This proved to be such a powerful asset in firefights, since it would buy me time to escape a perilous situation. Properly played, having this talent meant that I technically no longer required armour kits: there’s a cooldown, but keeping out of trouble long enough means that one has more or less self-refilling armour kits. As I began collecting pieces of the Striker’s Battlegear set, I ended up accidentally selling this chest piece, so one of my short term goals will be to acquire a new chest piece with good base attributes, such that I can reapply the Unbroken talent to it.
- We’re now nearly a week into September, and it’s the Labour Day long weekend. In years past, this was a chance to go visit the mountains ahead of winter, but present circumstances meant it was a wiser idea to stay in town. During this weekend, I finished mowing the lawn and backyard one final time: the weather yesterday was a pleasant 29°C but quite smoky, so I spent the remainder of the day pushing through The Division 2 to complete the manhunt. Today, a cold front and low pressure zone pushed grey, cool and rainy weather into the region. As has been the custom of long weekends, I enjoyed dinner from a nearby Chinese restaurant: honey-pepper beef short ribs on broccoli, clay-pot fired tofu, seafood and chicken, deep-fried prawns with Maggi sauce and stir-fried Chinese broccoli with seafood.
- The weather today was not quite conducive for a walk, but last weekend, the skies were absolutely gorgeous: this will probably be the last walk of the year where the largest park in my region has a summer vibe to it (deep blue skies, green grass and warm air). With the last vestiges of summer on the doorstep, I imagine that the leaves will begin yellowing soon as autumn sweeps in. Here, I’ll remark that originally, I had been planning to watch and write about Fragtime for the long weekend, but since I ultimately spent far more time than I should have in THe Division 2, this weekend’s post will be a gaming one.
- Owing to the various missions I finished en route to Hornet, I accumulated enough demolitionist points to fully spec out my specialisation tree: at full power, the demolitionist loadout is a blast (pun intended). I elected to increase the damage for light machine guns, submachine guns and assault rifles, knowing that I would primarily be fighting at close quarters to medium range. The signature weapon, the M32A MGL, is a highly effective weapon for crowd control and handling Warhounds: a single shot is enough to take one out, and having now gone through the entire demolitionist tree, I conclude that, while bonus headshot damage is nice, the M32A’s versatility makes it more useful than the TAC-50.
- For the curious, the demolitionist’s upgrades also include a boost to explosion damage, which, combined with the M32A’s raw destructive power, means that this is the closest one can run to the Megumin loadout: unlike Megumin, I have six shots and grenades on top of my usual weapons, meaning that even though I’ve chosen to specialise in explosives, I have more than enough firepower to last in a firefight. With this being said, Megumin’s signature ex~PLOSION~! does come to mind every time I equip the M32A, and while I’ve only really been running this setup for the past two weeks, I’ve become very comfortable with the demolitionist now.
- The Hornet manhunt concludes back at Tidal Basin, where the Outcasts’ carelessness means that entire areas are doused with the Eclipse virus, which Tchernenko had successfully developed using the Green Poison as a template. It is capable of cutting through one’s mask and kills in seconds, but the repair trap will confer temporary immunity from its effects. The end of the manhunt means destroying Hornet’s supply of Eclipse, and then squaring down against Hornet himself. Equipped with Blinder Fireflies, Stinger Hives and automatic weapons, Hornet himself isn’t a particularly tricky fight, but he has hordes of Outcasts that fill the air with hot lead, making it tougher to fight him.
- I ended up focusing on the Outcasts first, since every Outcast killed represents one fewer gun firing on the agent. With most of the Outcasts on the hovercraft dead, I focused on Hornet. Having the Lady Death and its bonus armour damage allowed me to make short work of Hornet. Once Hornet is down for the count, the manhunt draws to a close, and I breathed a sigh of relief at having finished the manhunt with just days to spare. Next time around, I’ll do things in my usual style (i.e. incrementally and well ahead of the deadline) so things can be a little more relaxed.
- At the end of my first manhunt event, I found myself in possession of a complete Striker’s Battlegear set. I ended up using kneepads with additional armour and the exotic BTSU Data Gloves for its skill bonuses to round things out. For weapons, the Lady Death and Stoner LAMG proved more than enough to handle anything thrown at me. This is by no means a fully-optimised loadout, but it does strike enough of a balance for me so that I can deal and absorb some damage in most fights. The Lady Death is a particularly fun weapon to run with, and as I am now, I am able to swiftly down even the elites with only one magazine, bringing back memories of my TTK from The Division.
The Division 2‘s endgame has proven itself to be leaps and bounds ahead of its predecessor: besides the array of specialisations and exotics to work towards, Keener’s Legacy was a phenomenal addition to the game that provides incentive to return and complete assignments for noteworthy rewards means that there is no shortage of activity in this game well beyond the normal endgame activities of re-running old missions at high difficulties to earn improved gear. Participating in the second season of Keener’s Legacy also had one unexpected outcome: I was able to acquire a set of Striker’s Battlegear, which returns from The Division. In The Division, the Striker’s Battlegear was a damage-oriented set that conferred damage bonus per shot landed. The classified variant of the Striker’s Battlegear rendered a player a veritable one-man army, capable of dishing out and tanking an absurd amount of damage. In The Division 2, the bonuses from the Striker’s Battlegear, while toned down, remain quite potent: the complete gear set requires four pieces and allows for a 25 percent damage boost after 50 consecutive hits. With the chest piece, the stack increases to 100, doubling the damage output. Having now found a full Striker’s Battlegear set and several exotic items, The Division 2 is beginning to handle a lot like it did with The Division. One wonders if classified gear sets might make a return, although for the present, I am rather pleased to have finally put together a loadout that resembles what I’d previously found to be remarkably effectual. With a good Striker’s Battlegear set, the Lady Death submachine gun and a fully-levelled demolitionist specialisation, I am in a much better position to push forwards with both my existing goals, as well as to face off against the Summit, a 100-level event that allows players to advance up a tower in a manner reminiscent to that of Sword Art Online‘s Alucard.