“What the can you hope to protect when your feelings are the only weapons you’ve got?” –Kira Yamato
The creation of genetically enhanced humans, Coordinators, results in a rift that eventually erupts into open hostilities, prompting the Coordinators to settle in space in colonies called PLANTS. When an attack on the PLANT, Junius-7, is destroyed by nuclear weapons, the Earth Alliance and PLANTs go to war. With their superior technology, the PLANTS develop mobile suits, weapons that give them a massive advantage. To counteract this, the Earth Alliance strike an agreement with the neutral Orb Union to develop G-weapons at Heliopolis – when ZAFT catches wind of this programme, they mount an operation to steal these new mobile suits. Coordinator Kira Yamato ends up piloting the remaining G-weapon, the GAT-X105 Strike to fend off the mobile suits, and with his friends, boards the new model carrier, the Archangel, for a trip to the Earth Alliance’ base in Alaska. However, this journey is fraught with challenges – ZAFT’s Commander Rau Le Creuset is intent on destroying the Archangel, and Kira Yamato’s longtime friend, Athrun Zala, has become a ZAFT pilot. The Archangel manages to elude Creuset’s team on several occasions, and after an ill-fated stop at the Artemis station, stops to retrieve frozen water from the remains of Janius-7. Here, the Archangel captures Lacus Clyne, daughter of PLANT chairman Siegel Clyne. Resupplied, the Archangel manages to reach Earth’s defensive fleet. During the battle, Flay Allster’s father is killed by enemy fire, and Lacus manages to encourage him. In turn Kira chooses to return her to the ZAFT forces against orders. Kira’s friends end up enlisting to protect those around them, but after approaching Earth, Athrun and his team manage to destroy the entire fleet that had shown up. Kira and the Strike manage to re-enter the Earth’s atmosphere with the Archangel, landing in Northern Africa. They meet a resistance force after fending off Earth-based ZAFT forces and their commander, Andrew Waltfeld. Kira also encounters Cagalli, who is with the resistance. Both are captured by Waltfeld, but Waltfeld chooses to spare them. Later, when members of the Creuset team join them, Waltfeld launches an attack on the Archangel, but is seemingly killed after Kira defeats his custom mobile armour. The Archangel subsequently heads for Orb Union, but in an engagement, Cagalli is shot down and encounters Athrun for the first time, but is later rescued. Upon arriving in Orb Union, Kira is asked to share his expertise on mobile suit operating systems to aid in their own programmes. With the Archangel’s arrival in Orb Union, I’ve reached the halfway point of Gundam SEED, a Gundam series dating back to 2002. With an intimidating fifty episodes, Gundam SEED had been a series I had difficulty approaching, but with encouragement from my friends, I’ve now opened my journey into one of the most recognisable and iconic Gundam series of the 2000s.
Out of the gates, Gundam SEED wastes no time in establishing its themes: with Kira and Athrun on opposite sides of the war, their simultaneous reluctance to fight one another and desire to do right by those around them creates an internal conflict that must be reconciled. For Kira, he fights to keep his friends safe, and constantly wonders what the point of war is. At the same time, as Kira becomes accustomed to the Strike’s capabilities, he also reluctantly accepts that there are things that only he can do, although in doing so, Kira also feels an increasing disconnect from his parents. At the opposite end is Athrun, a ZAFT pilot who seeks to end the war between the Coordinators and Naturals through force: after losing his mother in the Janius-7 incident, he resolves to beat down the Earth Alliance and help to bring about peace. Gundam SEED goes to great lengths to show the human side of warfare in its first half: behind every gun sight is a human being, and one’s enemies on the battlefield might get along fine as friends outside of war. Nowhere is this more apparent than Andrew Waltfeld, a devoted soldier but honourable man: while he and Kira might be on opposite sides of the conflict, Waltfeld is genuinely interested in Kira’s potential and greatly respects him. Similarly, having now spoken with Waltfeld, Kira hesitates to strike a killing blow in combat. As it stands, Gundam SEED suggests that in a given war, politicians and calculating officiers are the true enemy, seeking conflict as a means of achieving their own ends. Both the PLANT’s councillors and Earth Force brass seem quite unconcerned with the cost of war, and similarly, the calm, calculating but unstable Rau Le Creuset suggest that beyond Kira and Athrun’s genuine desire to protect those around them and end the war, more sinister forces are at work for both ZAFT and the Earth Alliance. These forces account for why the Orb Union has been developing their own mobile suits, as a means of defense against an increasingly unstable world.
No discussion about Gundam SEED would be complete without mention of the G-weapons, and in particular, the GAT-X015 Strike. Despite being a powerful prototype mobile suit equipped with a sophisticated OS and Phase Shift armour, which negates all physical attacks, the Strike (and its brethren, the Aegis, Duel, Blitz and Buster) is limited by its use of a battery. Owing to the constraints that Neutron Jammers introduce (it’s suggested they block neutron movement, suppressing fission reactions), mobile suits are forced to rely on batteries as their power supply, and as a result, despite offering firepower equivalent to that of a battle ship, mobile suits remain constrained by their operational time. This forces pilots to act in an efficient manner to achieve their goals, and initially, Kira pushes the Strike to its limits during combat, to the point where the Phase Shift armour powers down as a result. Limitations in the Strike’s capabilities forces Kira to grow as a pilot: from not being baited by enemy forces to placing his shots more carefully, Kira improves with each operation, assisted by his innate abilities as a Coordinator. While Kira’s prowess as a pilot has been the subject of no small discussion for the past two decades, Gundam SEED demonstrates that even Kira Yamato began as a novice, and it is over time that he ends up becoming the pilot that he is. Gundam SEED thus opens in a very strong manner, and being a re-telling of the Universal Century’s story, ends up with many parallels. In fact, having now seen Gundam Unicorn, it is fair to say that Gundam SEED‘s first half inspired Unicorn‘s progression: both Banagher and Kira are reluctant pilots who only get into the cockpit to protect those important to them, suffer a catastrophic loss while fighting an enemy combatant during re-entry, land in the desert and rediscover their will to fight in the process. However, unlike Gundam Unicorn, Gundam SEED takes its time in presenting its story, and in this area, Gundam SEED fully utilises its run time to flesh things out; in conjunction with a phenomenal soundtrack, Gundam SEED excels in conveying the emotions each of the characters feel as they navigate the horrors and desolation of warfare.
Screenshots and Commentary

- While character dynamics are just as integral to Gundam, the mobile suits are the centrepiece of any given Gundam series, so I’ll open the post with Kira destroying a GINN using the Strike’s anti-ship sword. Gundam SEED is no different: the first three episodes deal with ZAFT’s operation at Heliopolis and Kira boarding the Strike. I believe this marks the first time I’ve ever written about a 50-episode anime, which means that there’s enough going on such that I won’t be able to cover every conceivable detail, and even the collection of screenshots I’ve amassed only cover a very small faction of the series.

- The Strike was very much an interesting lead machine for me: until now, every Gundam I’ve seen features a lead machine that was nigh-unstoppable, without limitations. The Exia had no equal in melee combat in Gundam 00, and its successors improved on the basic concepts further. while the Unicorn was leagues above its predecessors in performance. Amuro Ray’s RX-93 was similarly a highly powerful machine utilising unexplored technology. While these machines have their drawbacks, their base operations are solid compared to other mobile suits. Conversely, while the Strike is powerful, it is primarily limited by its battery’s operational time, forcing Kira and the Archangel to fight strategically with it.

- Gundam SEED‘s Sai, Tolle, Miriallia and Flay are ordinary youth at the series’ beginning, thrust into extraordinary circumstances as a result of warfare. For a novice like myself, they’re equivalent to Gundam Unicorn‘s Micott and Takuya, Banagher’s friends from Industrial Seven who are brought on board the Nahel Argama. Unlike Sai, Tolle and Miraiallia, who become bridge crew, Takuya and Micott end up helping the engineers instead, and it is said that Takuya’s mechanical skill led to the conception of the Full Armour Unicorn. Similarly, Sai, Tolle and Miriallia end up contributing to the Archangel’s combat operations.

- At the opposite end of the conflict are Zodiac Alliance of Freedom Treaty pilots, Dearka, Yzak and Nicol fight alongside Athrun and the enigmatic Rau Le Creuset. Their operations at Heliopolis begins this conflict, and while Yzak is utterly devoted to ZAFT, the other pilots in Athrun’s group are more sympathetic individuals. In particular, I’m rather fond of Nicol: his moderate characterisation and preference for music over warfare serves to remind viewers that while Athrun and Kira might be on opposite sides, both Athrun and Kira have things they want to protect.

- In the Universal Century, I have an inclination to side with the EFSF, and in Anno Domini, the Earth Federation and their A-LAWS made them the antagonists. The Cosmic Era suggests that things are more complicated: the higher ups in ZAFT are split between annihilating the Naturals and stopping their war, and similarly, while the Earth Alliance clearly despise Coordinators, there are some among them with a more moderate and tolerant outlook. Upon arrival at the Artemis space station, the Earth Alliance’ treatment of the Archangel’s crew gave the impression that the Earth Alliance military are conceited, more interested in themselves than the bigger picture.

- Yzak’s Duel is a general purpose mobile suit for a variety of combat situations, while the Dearka’s Buster is an artillery-oriented suit intended for bombardment. Nicol pilots the Blitz, which uses the Mirage Colloid active camouflage system for stealth operations. Meanwhile, Athrun’s Aegis is the most advanced of the group, being capable of transforming into a mobile armour during combat. The stolen mobile suits offer the ZAFT forces an overwhelming advantage in combat, and it is only owing to Kira’s growing skill with the Strike, as well as the sophistication of the Archangel, that allows Kira and the others to escape the Le Creuset team’s clutches.

- Gundam SEED‘s politics are on par with the Universal Century and Anno Domini’s in terms of sophistication, but as with the other universes, Gundam SEED also takes the time to properly flesh things out and make it clear on where each character and faction stands. This becomes important: my introduction to the Cosmic Era had actually been through Gundam SEED Destiny, whose execution left me confused for the episodes that I did end up watching. Gundam SEED Destiny became a lesson in why one should always start at the beginning, and while I had some apprehension entering Gundam SEED, it turns out that Gundam SEED is very focused and clear, making it very easy to keep up with.

- Lacus Clyne is a Gundam icon: she’s voiced by the legendary Rie Tanaka, a voice actress of great talent and fame (her roles include Azumanga Daioh‘s Koyomi Miuhara, Chobits‘ Chii, Minna Dietlinde-Wilcke from Strike Witches and Girls und Panzer‘s Maho Nishizumi). Initially, Lacus is Athrun’s fiancé, and is presented as being a very happy-go-lucky, air-headed princess with an unparalleled talent for singing. While on a memorial visit, she happens upon the Archangel and is brought on board. The idea of a lead ship capturing a princess is similarly a Gundam staple: Minerva Lao Zabi similarly boarded the Nahel Argama and was used as a bargaining chip by the Federation Forces.

- One aspect of Gundam SEED that was noticeably strong was the soundtrack: Sahashi Toshihiko’s music for the series is excellent, both for combat sequences and for melancholy surrounding warfare. Because Gundam SEED proceeds more slowly than Gundam 00, the selection of incidental music is much wider, and the series also has a chance to really allow the characters time in between combat to reflect on what’s happening. The longer runtime of Gundam SEED speaks to a time when anime series had the timeframes and budget for longer stories, really allowing things to be fleshed out.

- After leaving Heliopolis, Marrue Ramius, Mu La Flaga and Natarle Badgiruel are the highest-ranking officers on board the Archangel, and in each battle, do their best to ensure everyone’s survival. Marrue was the one responsible for pressing Kira and the others into service, and decides to look after everyone until they can reach Earth Alliance authorities in order to determine how to best handle everything. Having now seen Gundam SEED up to the halfway point, the similarities between Sumeragi and Marrue are apparent, as they are between Natarle and Kati Mannequin. Here, the Archangel’s highest ranked officers speak with Lacus about her origins and objectives, determining her to be of potential strategic value similarly to how the ECOAS team attempted to use Mineva as a bargaining chip against Full Frontal in Gundam Unicorn.

- The topic of racism is implicitly covered with the gap between Coordinators and Naturals: the former look down on the latter for their lesser abilities, while the former resent the latter for possessing what they do not. In particular, Flay’s dislike of the Coordinators is apparent, and while Kira is the exception, she displays open hostility towards Lacus when they first meet. Flay’s friends wonders if she is sympathetic to the Blue Cosmos, an extremist group that is politically involved with the Earth Alliance. The Blue Cosmos do not figure heavily in Gundam SEED‘s first half, but I imagine they’ll have a much larger role to play at some point, if they’re being mentioned now.

- Having Kira’s friends around as assistant staff on board the Archangel really helped to create the sense that Kira was never really alone in his struggles. Gundam pilots have always been conflicted about doing what they feel is right, and initially, Kira is forced to accept that it might be necessary to take lives in order to defend those around him. However, even if Sai, Tolle and Miriallia don’t fully understand Kira’s situation, their presence helps him to regroup.

- While appearing to be purely for show, the different beam colours in Gundam SEED were chosen to make it easier to identify what was being fired: standard particle beams are green, while physical projectiles are orange. Rail gun rounds have a yellow discharge, and plasma rounds leave a distinct blue-red trail. The plasma rounds are unsurprisingly the most powerful, and weapons that fire them have the highest energy consumption. The differences bring to mind the Universal Century, where mega-beam launchers are used in a similar capacity.

- After the first half of Gundam SEED, Rau Le Creuset remains an enigmatic individual: possessing Char Aznable’s penchent for wearing a mask at all times, an air of confidence and calm assuredness, Rau is also seen to be consuming pills and appears to be in great pain at times when off duty. This does lead to questions of what Rau Le Creuset is about, but owing to the pacing in Gundam SEED, it does mean that viewers will have to be patient. With this in mind, Gundam SEED never once gives the impression that things are dragging on.

- Kira finds himself face-to-face with the Le Creuset team on several occasions, and while he initially only just escapes thanks to the Strike’s capabilities, with time, Kira’s improvement as a pilot allows him to fight on even footing with Yzak and the others. This eventually culminates in Athrun and Kira resolving to take the other down if necessary, a sign of their resolve. Here, Kira’s equipped the Strike’s Aile equipment, which enhances the Strike’s mobility. During combat, Kira’s latent potential awakens: dubbed SEED (Superior Evolutionary Element Destined-factor), it greatly enhances a Coordinator’s focus and reflexes, giving them superior control and awareness in combat.

- SEED mode is what gives Gundam SEED its name, and upon entering it for the first time, Kira disables Yzak’s Duel. SEED mode is something that, in-universe, is not fully understood, but what is known is that particularly advanced Coordinators can enter it at will. Initially, however, SEED mode can only be entered when one develops a resolve to fulfill their objectives during a situation of high stress. There is an analogue in reality: flow, the state of being so immersed in something that one’s perceptions are altered. Like SEED mode, circumstances can push people into a state of flow, but especially disciplined people can enter this state at will. For me, it always takes me a bit of warm-up to get into this state, but I can consistently do so.

- This is why when it comes to different tasks, I always start out weaker and only hit my stride after warming up. For instance, whenever I play online multiplayer, I fare poorly for the first five minutes or so, but subsequently, I perform significantly better. Despite a rocky start, Marrue comes to respect Kira for both his skill, commitment to his duties and his drive to do what’s right; she acts as a big sister figure for Kira, looking out for him and offers him advice where needed.

- While rendezvousing with Earth Alliance forces, Flay’s father accompanies the escort team, but they’re shot down. In the aftermath, Flay falls into a depression and becomes consumed with thoughts of revenge. However, lacking the technical skills of the others, and the ability to pilot a mobile suit on her own, Flay can only push Kira to fight and leave none standing, counting on Kira’s own emotional weakness and sense of loneliness to further her own aims.

- Voiced by Sōichirō Hoshi (Higurashi‘s very own Keiichi Maebara), Kira Yamato is intended to represent a Japanese perspective of warfare. Because Kira is peaceful and frequently doubts the use of force, director Mitsuo Fukuda suggests that conflict is something that finds resolution when people reluctantly take up a weapon to defend what’s around them, but never otherwise participate in warfare for the sake of aggression. Time and time again, Kira steps up to protect his friends, and comes to see the bigger picture around him, much as how Amuro Ray had done in Gundam, and how Banagher Links would in Gundam Unicorn.

- Realising that Kira’s power is key to getting revenge against the other Coordinators, Flay begins a relationship with Kira and encourages him to fight with greater aggression. Flay is probably one of the most reviled characters in the whole of Gundam, although with the benefit of hindsight, I can clarify that anime fans of the early 00s were likely lacking in the big picture: Flay enters Gundam SEED as the daughter of an Earth Alliance politician who is accustomed to being the centre of attention, but was otherwise unfamiliar with warfare.

- As such, I count the hate against Flay the consequence of incomplete knowledge: while what she does with Kira is morally dubious, her actions were the result of her coping with what was happening given her background. Fellow blogger and peer Dewbond has written extensively on the subject, and I imagine there will come a point in the near future where we will be doing a collaborative series on Gundam SEED. Dewbond’s insights into the characters stands in stark contrast with that of my best friend’s intrigue in the hardware and politics: when I speak with my best friend, our conversations are largely on how the machines and leadership (or lack thereof) impact the way wars are fought in Gundam.

- By comparison, Dewbond’s focus on the characters and their response to extraordinary circumstances serve to paint a more compelling picture of why characters act the way they do. As such, I foresee that when it comes to discussion, my goal will be to reconcile the hardware with the characters, and individual motivations with the conflict at scale. Gundam has always excelled at covering things at both ends of the spectrum, and Gundam SEED is no exception, so a collaboration would offer a chance to see how all of the elements come together to create a Gundam series that’s definitely deserves the acclaim it has received over the years.

- This single scene probably created more controversy for Gundam SEED than any other: the implications were that Flay slept with Kira, and the idea of underage activity can be a bit of a minefield to write about. In Japan, viewers wrote to television studios to complain, noting that Gundam SEED had been broadcast at a time when youth would be watching. For me, the viewers’ concerns were legitimate, but I also imagine that this was originally written to show how warfare impacts people’s judgments, especially when all norms are thrown out the window, and also serves to illustrate the lengths Flay would go to have her revenge on the Coordinators.

- While Gundam SEED is technically lighter on fanservice than Gundam 00, the latter of which took the pains of showing how hot Sumeragi was on several occasions during the first season, Marrue oscillates more than strictly necessary whenever the Archangel takes any impact from enemy fire. Gundam 00, on the other hand, only had one such moment during the second season, when the Ptolemiaos II is impacted by torpedoes. I’ve typically never found such moments to add any notable value to Gundam, but they are infrequent enough as to not be distracting from what I showed up for.

- After Kira fails to protect a shuttle carrying civilians during re-entry, he becomes despondent, and Flay further saw this as a chance to fuel his desire for striking down his enemies. Gundam Unicorn would later present a similar scene, where during re-entry, the protagonists bear witness to horrors unmatched as they are captured by the Earth’s gravity well. Re-entry is considered one of the trickiest parts of space travel, and its presentation in Gundam is to suggest a sense of helplessness. Much as how Banagher accidentally kills Gilboa with a shot meant for Full Frontal, Kira is powerless to stop Yzak from destroying a shuttle carrying civilians.

- Upon landing on Earth, the Archangel finds themselves in the Sahara desert, far removed from their original landing point. Amidst the desert sands, the Archangel crew learn that the resistance group, Desert Dawn, are fighting a war against ZAFT’s Andrew Waltfeld with the goal of trying to take back their homeland. Kira also runs into Cagalli, who is a member of the resistance. While the Archangel’s crew find the Desert Dawn’s aims to feel somewhat futile, seeing the extent the desert’s inhabitants are willing to go to defend their home leads Marrue to help out.

- On Earth, ZAFT’s mainstay mobile suits are the TMF/A-802 BuCUEs. These panther-like quadrupedal mobile suits are designed for ground combat: their lower centre of gravity makes them more stable and capable of navigating rough terrain. For armaments, BuCUEs come with a pair of rail guns and missile pods. Against the Desert Dawn, who are only armed with RPGs, the BuCUE is a formidable machine.

- When Kira fights BuCUEs for the first time, he quickly finds that the Strike’s inertial compensators have not been set to deal with the soft desert sands. After readjusting the configurations, Kira fares much better and decimates the BuCUEs attacking the Archangel. Gundam SEED‘s dialogue and materials indicate that Kira is actively re-writing the Strike’s OS to accommodate to different situations, and being a developer, I appreciate that writing an OS is probably the single most challenging and tedious task available. Without any core libraries or SDKs, one must build their own kernel, and write two programs: a loader, written in assembly, and then the OS itself. The way Gundam SEED presents things, there are two alternatives: either Coordinators are so far above ordinary humans that modifying OSes on the fly is trivial for them, or the writers mixed up their terminology, and Kira is simply writing subroutines and configurations to make piloting the Strike easier.

- I personally am inclined to think it’s the latter, given that once the operating system is defined, it’s the routines and software above that communicate with the hardware. As such, it is not inconceivable that Earth Alliance developers have already defined a decent set of services for allowing software to interact with the mobile suit itself, but the intermediate software (such as balance algorithms, routines for movement, etc.) simply aren’t of the same standard. Thus, when Kira’s typing away, he’s working on improving functions and reorganising the high-level software that maps controller inputs to movement. Back in Gundam SEED, the Archangel’s crew finds that their provisions are running out, and must secure some from local inhabitants, who are all too happy to inflate their costs. However, without any options, the higher costs must be paid out.

- While visiting the town market with Cagalli, Kira meets Andrew Waltfeld for the first time. Despite being a dedicated and serious soldier, Waltfeld has a likeable personality and outside of combat, enjoys a good cup of coffee. He argues with Cagalli about whether donair kebab goes better with hot sauce or yogurt. A scuffle breaks out, and in the aftermath, Kira finds the combination to be delicious. This isn’t terribly surprising, since the heat is diminished by the yogurt, which adds a creamy taste that also lets the hot sauce’s flavours be felt. Midway through their meal, Blue Cosmos extremists appear, and Kira manages to fend them off, saving Waltfeld’s life in the process.

- Waltfeld is not ungrateful about this turn of events, deciding to bring Kira and Cagalli back to speak with them. Had they met under any other circumstance, Waltfeld would’ve probably let them off the hook, but because it’s warfare, Waltfelt notes that he’s within his bounds to kill enemy combatants – the moment a soldier sees his opponents as human and hesitates is the moment they could themselves be killed, and this is one of the grim aspects of war that Gundam SEED aims to convey to viewers. In spite of this, Waltfeld’s friendly and amicable personality, coupled with a sense of honour that Rau Le Creuset lacks, gives him a different vibe than other ZAFT commanders and suggests to the viewer that irrespective of sides in a war, there are fair and foul folks alike.

- An entire episode is devoted to Athrun and ZAFT – as the ZAFT higher-ups discuss the execution of Operation Spitbreak, Athrun and Nicol are given shore leave. Nicol returns home to visit his parents, while Athrun catches up with Lacus and discuss Kira. It’s a change in pace that gives viewers a chance to watch the characters regroup; ever since the Archangel landed on Earth, it’s been nonstop pursuit and combat as the Archangel attempts to aid the Desert Dawn in resisting Waltfeld’s forces.

- Indeed, true to his word, Waltfeld and his co-pilot, Aisha, take to the battlefield in a custom BuCue known as the LaGOWE, an upgraded mobile suit equipped with beam cannons and a double-bladed beam sabre that was derived from the G-project’s data. Although Waltfeld puts up an impressive fight, in desperation, Kira impales the LaGOWE with his daggers, defeating Waltfeld and Aisha. True to Waltfeld’s words, humanising an opponent made it much difficult to fight them, and I am reminded of a similar scene in Gundam Unicorn when Marida berates Banagher for thinking of her as a fellow human being when she’s fighting the Unicorn.

- Amphibious mobile suits figure more prominently in the Cosmic Era and Universal Century than they did in Anno Domini. Gundam 00 only had a handful of mobile armours, like the Trilobyte, for underwater combat, although the Gundams themselves could operate underwater without trouble. Here, Kira fights a UMF-4A GOOhN, which looks like it was modelled after the Universal Century’s MSM-07 Z’Gok. Despite fighting a foe optimised for underwater combat during their flight over the Red Sea, Kira does manage to defeat a number of ZAFT mobile suits, attesting to his increased combat performance.

- When a support mission goes awry, Cagalli and Athrun encounter one another on a desert island. Cagalli attempts to fight Athrun and is bested, but the two do share a conversation about their thoughts on war. While Cagalli had seen conflict as a matter of sides, her conversation with Athrun, a ZAFT soldier, does open her eyes to the idea that the enemy might not be wholly evil, and that warfare isn’t as simple as a matter of black and white. The two subsequently are rescued and returned to their respective allies, although given the episode title, this meeting should be is a fateful one that affects both Cagalli and Athrun greatly.

- Having seen the Strike in combat now, it’s become a mobile suit that I greatly respect, balancing new technologies and combat advantages with operational limits to create a platform that is powerful, but not overpowered. If and when I’m asked, the Master Grade Aile Strike Ver. RM would be something I would’ve considered buying had I watched Gundam SEED earlier run: the Gundam itself looks powerful and has design elements resembling the classic RX-78 II. Of course, the Perfect Strike would allow me to run with any Strike setup, but as a P-Bandai exclusive, it’s not available in my area.

- Upon approaching the Orb Nation’s territorial waters, the ZAFT forces are forced to retreat. Cagalli reveals that she’s the daughter of Orb’s leader, and Colonel Ledonir Kisaka vouches for her identity. The Orb fleet consent to not shoot them down on the spot and take them in. Although Orb is a neutral nation, their technological sophistication is impressive: the use of geothermal energy and a lack of discrimination against Coordinators has allowed Orb to develop weapons that gives their small military comparable power to a larger force, and it appears that Orb was founded by Japanese immigrants.

- With their quarry lost, Athrun supposes that an infiltration mission might be needed to ascertain as to whether or not the Archangel are still present at Orb. As the first half draws to a close, Athrun’s team can be seen inserting into Orb’s islands and pick up phony identifications intended to get them past some security checkpoints. I had been curious to see what kind of operation this entails

- Once the situation is cleared up, Orb Union’s command decide that they’ll repair and resupply the Archangel, as well as the Strike, on the condition that Kira assists their engineers with configuring their mobile suits. Cagalli is shocked to learn that Orb is developing mobile suits of their own, the MBF-M1 M1 Astray, a mass production model intended for use in defending Orb from foreign powers. However, while impressive from a hardware standpoint, their configurations are incomplete, and the Astrays can barely move.

- The Astray series would end up getting their own spin-offs in Gundam SEED Astray, which follows the development of these mobile suits. With this halfway point post now finished, I’ll be pushing onwards with Gundam SEED, and given the average pacing, I’d estimate that it’ll be August by the time I wrap this series up. I am excited to keep going: with the characters, factions and objectives established, it’s clear that things will continue to intensify as the Archangel continues with its original mission. I will do my best to make this objective: at the time of writing, I’m actively following Yakunara Mug Cup Mo, Super Cub, 86 EIGHTY-SIX, and Hige wo Soru. Soshite Joshikousei wo Hirou. The first two, I intend to write about periodically, and the latter two is a bit of a wait-and-see type deal. Since I only need to catch up with Kamisama ni natta hi, I imagine that keeping up with Gundam SEED shouldn’t be too challenging.
Indeed, the long runtime of Gundam SEED was the main reason why I’d not gotten into the series until now. Having begun my journey, however, it turns out that Gundam SEED‘s pacing works to its ability: while perhaps slow by contemporary standards, Gundam SEED is able to fully portray emotions Kira and the others experience because of the extended time frame. From the transformation of doubt to conviction through Kira’s friends, or Flay Allster’s manipulative behaviours towards Kira, Gundam SEED is able to really show how different people are impacted by warfare. Some folks rise to the occasion to defend what matters to them, while for others, warfare exposes the worst traits in an individual. Here at Gundam SEED‘s halfway point, I am thoroughly impressed: the animation might not stand up to what was seen in Gundam 00 or later, but a captivating narrative, compelling cast of characters and solid music all come together to tell a strong story thus far. Moreover, Gundam SEED never overwhelms viewers: one long-standing concern I had with the Cosmic Era had been the idea that there were too many mobile suits and factions to keep track of, but because Gundam SEED is the Cosmic Era’s beginning, viewers are introduced to things at a proper pace. Kira only fights GINNs (ZAFT’s mainstay mobile suit, Cosmic Era’s equivalent of the Zaku II) in the beginning, and encounters BuCUEs in the desert. With its pacing, Gundam SEED never feels rushed, introducing new things to viewers at the appropriate time and allowing them to piece together what’s happening in a detailed world where resentment and past grievances between Coordinators and Naturals are every bit as strong as they are between the EFSF and Zeon. I’m definitely excited to continue on in my Gundam SEED journey, and given that I started watching back in January, I imagine that it’ll be closer to August by the time I wrap this one up. This suits me just fine: the slower pacing in Gundam SEED works to my advantage, and I look forwards to seeing what awaits Kira and the Archangel next.
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