“A true community is not just about being geographically close to someone or part of the same social web network. It’s about feeling connected and responsible for what happens. Humanity is our ultimate community, and everyone plays a crucial role.” –Yehuda Berg
According to the archives, the last time I hosted Jon’s Creator Showcase was back in February 2021, where I had the honour of being the first to showcase the freshest posts from around the community. Eighteen months have elapsed since then, and significant changes in my life have been the reason behind why I’ve not hosted until now. However, having foreseen that things might slow down enough for me to participate again, it is my pleasure to host Jon’s Creator Showcase for the month of August 2022. Jon’s Creator Showcase is an initiative that has its origins in 2017, when Jon Spencer Reviews opened a programme to celebrate and share content from around the community. The rules are simple: the host invites content creators (ranging from bloggers and YouTube creators, to published authors, E-commerce store owners and everything in between) to share their content via Twitter, tag it with #TheJCS so hosts can find the content, and then invite more people to participate. Traditionally, Jon’s Creator Showcase posts have become gargantuan posts as I strive to really feature all of the submissions, so this time around, I’ve elected to go with something a little different. Before I turn the floor over to the real stars of the show, the forty-two content creators who’ve submitted something, I decided to indulge my curiosity and see if there were any interesting patterns and trends among the submissions received for this Jon’s Creator Showcase.
- If memory serves, the last time I hosted Jon’s Creator Showcase would’ve been back in February 2021, over a year and a half ago. While I had expressed interest in hosting again, the main reason why I ended up choosing the August slot was because by November last year, I’d known that a move had been on my schedule, and therefore, to ensure I had ample time to ensure all my ducks were lined up, I decided to pick a time later in the year. August proved to be a good choice: while this month has been busy, I was able to both maintain my blog and complete Jon’s Creator Showcase.
Remarks on Community Trends
Firstly, I would like to thank all forty-two of the content creators for participating. The first metric worth mentioning is that this is the single largest Jon’s Creator showcase I’ve had the honour to host. Over these forty-two submissions, there were forty blog posts and two videos. Among the forty blog posts, 57632 words were written, which corresponds to an average of about 1441 words per post. I ended up looking at two other metrics for these posts, as well (Figure I). The first of these is the Flesch-Kincaid score, which is a measure of readability. A score approaching 100 means a passage is very easy to read and is readily understood, while a score approaching 0 is extremely difficult to read. The average Flesch-Kincaid score among the submissions is 62.2, which corresponds to text that is easily understood by middle to high school students. Writing in easy-to-understand terms is a sign of effective communication, and it is evident that this cohort of Jon’s Creative Showcase submissions are very well-written. The other metric I have looked at is sentiment analysis, which measures how positive, neutral or negative a given bit of text is. While I found the natural-language processing algorithm utilised to be somewhat inconsistent (there were cases where the algorithm assigned a post to be negative when it should have been marked positive), interesting results arose from carrying out sentiment analysis on the submissions. Overall, the sentiment averages out to neutral (-6.67). With three metrics, it became possible to determine if there were any patterns in the submissions. It turns out that there is a very weak correlation between post length and readability: posts become slightly less readable the longer they are. Conversely, there is no significant correlation between post length and sentiment. This should be unsurprising: when people wish to express their criticisms or praises of something, they will do so in a manner of their preference, and seeing no correlation here suggests that the submissions are indeed as diverse as the means of expression. This is a sign that the community is very healthy and supportive of diverse, varied styles and approaches.
- Figure I: Summary of Jon’s Creator Showcase portraying the trends for submissions. This is the surprise I was referring to on Twitter, and was motivated by the fact that, for previous Jon’s Creator Showcases, my previous format was not sustainable if that month received a larger number of submissions. However, it also hit me that, with a larger number of submissions, it would be fun to see if there were any trends and patterns among the submissions. Although my original plan had been to do more metrics and write less, August had arrived so suddenly that I didn’t have time to plan out everything, and this Jon’s Creator Showcase thus ended up being a compromise, allowing me to write a little less than before, and at the same time, do something a little differently.
Just for kicks, I also decided to see what would happen if readability and sentiment scores were plotted against one another. Based purely on the submissions, it appears that the less readable a post is, the more it trends towards a slightly negative sentiment. Although more information would be needed to draw any concrete conclusions from this outcome, it is possible that people tend to be more direct when using neutral or negative language. Finally, I plotted out submission patterns to see if there were any noteworthy trends in when content creators replied to the Twitter thread and submitted their content. It is unsurprising that almost all of the submissions happen within the first week of the month, and initially, the topics submitted are most similar to the host’s content. Since I write largely about anime, most of the submissions in the beginning were anime related. What is interesting is the surge of gaming related posts from the sixth of August, which suggests that one of the participants nominated a blogger with a gaming focus, and this subset of the community became very enthusiastic about participating. A few posts did trickle in later in the month, rounding out the submissions, and over the course of August, I had a great deal of fun in assembling this post and seeing what sort of content is out there. Since submissions tend to cluster around the early parts of a month, a host can keep up with things by logging all submissions, and then slowly chip away at their post. I’ve found that doing this is the best way of keeping up and still have enough time left over if anything unforeseen should happen: I don’t mind admitting that because of how Twitter’s mention system worked, I actually missed all of the posts from August 6 until I went back and checked the #TheJCS tags. Luckily, I did have the presence of mind to check, so I hope I’ve not missed anyone. I have now hogged the spotlight for long enough, and without further delay, I present this post’s highlight: forty-two excellent submissions that showcase the insightfulness, diversity and energy within the community.
The August 2022 Showcase
Jon Spencer Reviews opens up this showcase with a breakdown of where a novice should start with the Fate franchise. This article is perfect for a greenhorn such as myself: for long, I’ve put off with Fate because of how much content there is, and while fans of the series greatly enjoy discussing the series in all of its glory, from character dynamics and themes, to philosophical implications, it leaves first-timers out in the cold. Jon Spencer’s post, on the other hand, rectifies this: not only is an order supplied for beginners, but there is also a substantial explanation backing the order he recommends. Simply put, watching things in a certain order helps to extend the storytelling, and clarify things that may otherwise appear more challenging. This becomes especially helpful because now, I’ve got the foundations for making a decision: if I were to go down the route of watching only the newer adaptations, I would start at Fate/Zero. This is actually what I’d been planning to do, since I’ve heard that Zero is the starting point. A large part of why the blogging community is so valuable is because of posts such as these; armed with Jon Spencer Review’s suggested viewing order, it really does appear that I can no longer say that concern about where to begin watching Fate is an impediment. With this being said, the community does know me as a bit of a procrastinator, so I hope that Jon isn’t terribly surprised when I come back in a year or two and then say, I’ve got my own thoughts on Fate/Zero finally written out!
It’s not often when one can find a game that fulfils all of the elements they’d sought out, but Tequila of Core Reviews has experienced such a title in College Craze, which is a dating simulator set in the post-secondary. The game allows one to simulate every aspect of their post-secondary, from academics to social life with an exceptional level of depth. In fact, according to the developers, a sophisticated decision engine allows for over a thousand possible outcomes based on one’s decisions, which Tequila praises for mimicking real life, and moreover, College Craze doesn’t shy away from dealing with more difficult topics like consent, abuse and the like. Overall, Tequila’s impressions of College Craze is positive, and brings to mind a similar set of criteria I have when hunting down new games. While I’m most unlike Tequila in that I play first-person shooters almost exclusively, I share the same appreciation for a game well done. Having said this, I’ve never quite found any one game that allows me to check off all of the things I’d like in a game (a semi-open world first person shooter set in Japan and China about biological warfare, with a deep weapons customisation system, and meaningful decisions that impact outcomes in a tangible fashion), but this too is a positive: it allows me to try out a variety of games. However, I will note that my preferences limits me to what action titles can yield, and so, it is always enjoyable to read what people play, as well as specific details behind what makes different games so engaging for different people.
In a glowing review of Kaguya-sama: Love is War, Odaisensei offers readers a strong recommendation for the series’ comedy and romantic aspects. Despite there being only thirteen episodes to work with, Kaguya-sama: Love is war – Ultra Romantic makes full use of every moment to develop the characters to an extent where they believably bounce off one another and grow. Beyond this, the sound and visual aspects are also praised. That Odaisensei suggests that Kaguya-sama: Love is war is something that folks would enjoy, even if it’s outside of their typical preferences, is telling: I’ve said this myself in previous reviews when a series is especially impressive, to the point where one needn’t have an extensive background in a given genre and its traits. While at first glance, a priori knowledge of a genre and its style might be helpful, it turns out that these smaller details only serve to enhance a story. A solidly-executed work succeeds on virtue of its characters, storyline and themes to capture the excitement of general views, and then smaller details will wow more dedicated viewers. Yuru Camp△ is one such example on my end: for folks who don’t watch slice-of-life, showing universally relatable themes (such as solo versus group activities and the merits of both) makes the series one that almost anyone can enjoy, while outdoorsmen and cooks will enjoy the attention paid to detail in things like how to light a fire, or preparing a delicious outdoors meal. It is plain that Odaisensei greatly enjoyed Ultra Romantic and has done an excellent, but also concise, job of selling this series. I’ve now developed a curiosity to see things for myself: longtime readers are familiar with my love for slice-of-life and military moé, but I’ve stepped out of my comfort zone on more than one occasion on recommendations from viewers, and it looks to be the case that Ultra Romantic will probably not disappoint, either.
For Jon’s Creative Showcase, ManInBlack submits a completed video of RentaDinosaur – How To Train Your Dinosaur!. As a part of the creative work that ManInBlack does for the community, he edits videos for the RentaDinosaur team, a British company that brings excitement to events and parties. The resulting videos are used for marketting and promotional purposes, and in this post, the video ManInBlack shares is clear, funny and plainly sells what RentaDinosaur does. The video reminds me of the promotional videos that the founder for my previous company had made as a part of our social media marketting work, and having seen him at work, I appreciate the effort that goes into making these videos. ManInBlack has done a fantastic job of this video, and it is great to see the final product approved: I don’t have the video here, but readers should definitely swing by ManInBlack’s blog and check out the finished RentaDinosaur video for themselves!
Podcasts have their origins with Apple’s iPods, when content creators of their time created audio shows that could easily be played on media players or portable devices. Although they are associated with the iPod, podcasting has since been an umbrella term that refer to all audio discussions. The biggest advantage about a podcast is that, as a pure-audio format, it leaves one to listen in the background, just like a radio programme. FatherOfVash’s submission for Jon’s Creator Showcase is the only podcast, and the topic is Kids on the Slope, an anime dating back a decade that follows Kaoru Nishimi after he moves to Sasebo, Nagasaki. Widely praised for its portrayal of friendship and male relationships, Kids on the Slope began as a manga series and was adapted into an anime for the spring season, running for a total of twelve episodes. FatherOfVash is joined by Ellie, Tobi and Toyin, who go over a plethora of topics that the anime brings up, and in this conversation, it felt as though I were attending a panel at an anime convention. The podcast and Zoom-style format creates a more dynamic discussion that’s a world apart from the blog posts I’m most accustomed to, and watching FatherOfVash’s podcast all the way through reminds me of how even talking with one other person about an anime can lead to interesting tangents, new perspectives and laughter as one shares their thoughts. FatherOfVash’s podcast runs for an hour and nineteen minutes, which is a shade longer than the length of an average panel at my local convention, but it does provide a broad set of thoughts on an anime that looks quite worthwhile for fans looking for a slice-of-life series that deals with a range of social and interpersonal topics.
“Damn well written” and “one of the best anime I’ve seen” is how Dewbond characterises Kaguya-sama: Love is war – Ultra Romantic. My curiosity to check this anime out now doubles as a consequence of reading Dewbond’s typical fashion for presenting compelling, persuasive arguments for why something is worthwhile. It is telling that Dewbond also counts this series’ comedy and heartfelt character interactions as a plus, with Ultra Romantic especially excelling by pushing the characters’ relationship forward where most series would maintain the status quo for fear of portraying things incorrectly. There is a reason why comedy is featured so prominently in romance series: falling in love is touching, but when it’s new love, even seasoned veterans approach it as a touch-and-go problem, treading as carefully as though one were navigating a minefield. When things invariably blow up or backfire even from good intentions, the awkwardness can elicit a few understanding smiles. However, this contributes to the pay-off as things become more serious. To my great surprise, Dewbond also indicates that there’s going to be a film and new season on top of things. With this, I’ve now got two ironclad reasons to give Ultra Romantic a go, with the same caveat as I do for all the recommendations that come across my path: I’ll actually have to find time to do so. There is one consolation: anime films and new seasons do take some time to appear, so at the very least, it would appear that so long as I start within the next twelve months, I could probably catch up: Dewbond has previously succeeded in convincing me to go through Gundam SEED, and from this momentum, I would finish Gundam SEED: Destiny before the movie came out, too.
In titling this post “The Power To Save Yourself”, Scott provides an insightful glimpse into Captain Harlock, protagonist of Space Pirate Captain Harlock, an older anime that was adapted from the manga in 1978 and follows Harlock as he participates in various operations against the alien Mazone in a world where humanity has become a space-faring civilisation. With an incredibly rich cast and deep world for Harlock to explore, facets of Harlock’s personality beome explored over time, bringing this intricate and complex character to life. While the characters are lifelike, and the stories are compelling, Scott notes that owing to the fact that Space Pirate Captain Harlock is an older anime, the visuals feel dated, and some of the values presented no longer hold true. In spite of these niggles, Scott greatly enjoyed Space Pirate Captain Harlock: he counts it as being among his top thirty, and with a thousand shows under his belt, this means that Space Pirate Captain Harlock would be in the 97th percentile, an impressive placement indeed. Going through Scott’s post on Space Pirate Captain Harlock leads me to the classic question of whether or not old anime should be brought into the modern era through things like movies or reboots, the same way Cucuruz Doan’s Island explores one of Amuro’s adventures in greater detail using contemporary visuals, or how Modern Warfare 2019 takes aspects from its 2007 incarnation and tells a story with increased relevance in today’s political landscape. On one hand, remasters and reboots could dramatically improve the visuals to immerse viewers in a hitherto unparalleled fashion, as well as shine more light on topics and values that are more dated, or perhaps skipped over in the original. However, reboots may also prove unfaithful to the originals. Regardless of which outcome applies for the classics, Scott’s final verdict is concrete: Space Pirate Captain Harlock is a series worth checking out.
Because I grew up in Canada, multiculturalism and diversity is a part of life: I think nothing of the fact that there’s a store selling Chinese medicine right beside an Indian Restaurant, and across the street is a Greek-style tavern. In YumDeku’s submission, we’ve gotten our first list for this Showcase: twenty-five culturally diverse anime. I won’t spoil any of the inclusions and encourage readers to check out this list: it suddenly hits me that I’ve not seen any of the shows presented. However, a glance at the series finds that all of the anime here are equally diverse in genre as they are with their characters, and moreover, many of these anime are older series. Japan is culturally homogenous, and this is most evident in slice-of-life genre, which focuses on self-discovery and other things surrounding the ordinary lives of Japanese folks. Outside of slice-of-life, the sheer creativity and imagination that goes into other genres means anime are afforded with an unparalleled chance to explore the world well beyond Japan, whether they be fantasy worlds, alternate histories, or dramatisations of the real world. Anime has been culturally diverse and multicultural for a non-trivial amount of time, and as a result, have had plenty of opportunity to celebrate this; having people of all backgrounds and ethnicities makes a series more lifelike, believable, adding to each of the anime on this list. In summarising an impressive number of series (there’s actually ten more honourable mentions), YumDeku presents readers with a fantastic launch point for getting started, and I remark here that such lists have previously helped me to become introduced to anime that I now count among my masterpieces.
BiblioNyan’s submissions for this Jon’s Creator Showcase is a literature review of Harold Schechter and Eric Powell’s Did You Hear What Eddie Gein Done?, which is a graphic novel that portrays Edward Gein, who became known by the moniker Butcher of Plainfield after he became known for exhuming corpses and making keepsakes from the remains, as well as committing two murders. In this graphic novel, Gein’s life is described from childhood, profiling a troubled past where his mother was a dominant figure in his life, and compelling readers to continue turning the pages as crimes and disappearances plague the town of Plainfield, Wisconsin. BiblioNyan finds this graphic novel a highly captivating read, brilliantly presenting a horrific story in a shocking manner. In their review of Did You Hear What Eddie Gein Done?, BiblioNyan presents a powerful recommendation, and I am reminded of a book sitting on my shelf: Feng Chi-Shun’s Hong Kong Noir, which writes of a dark side of Hong Kong few people considered. One of the most vivid and gruesome stories in Hong Kong Noir is the Hello Kitty murder, whose details are sickening (which I won’t recount here) and speak to the fact that human depravity has no limits. Like BiblioNyan, I find such stories fascinating, although they also remind me of the horrors that people can commit. However, unlike BiblioNyan, I don’t have a stomach for visuals, and while I am drawn to murder mysteries of this sort, I’m most comfortable reading about them through words. Seeing the pictures is a bit much for me, so I do appreciate that BiblioNyan, in their post, clearly indicates that this graphic novel contains imagery of mutilation and cannibalism.
Lycoris Recoil is said to be this season’s counterpart to Luminous Witches, being a military moé series following a task force of high school aged operators who carry out wet operations against terrorists and criminals. However, unlike the military moé anime I typically watch, Lycoris Recoil is a ways more grim. However, even then, this anime still has its light-hearted moments: Crow walks readers through some of the most engaging moments of the fourth episode, which focus on the characters’ choice of undergarments and the comedy surrounding what is sure to be an awkward conversation. While this creates comedy, Crow also suggests that this comedy sets up for darker moments later in the series. The trends that Crow spots in Lycoris Recoil is one that is employed in a large number of anime, and is a recurring trend because it helps to humanise the characters. In recalling such moments in Lycoris Recoil, Crow reminds viewers that while Chisato and Takina might be wet operatives (wet in the sense of being assassins), there’s still a person behind the trigger. This is something that helps viewers to empathise with the characters and create a reason to follow their experiences. In celebrating this aspect of Lycoris Recoil, Crow’s submission reminds me that I should probably get a move on in this series: it’s been on my watchlist since several readers have indicated that the anime is up my alley, and I’ve always been fond of series that can expertly juxtapose moments of combat and trouble with calm, slice-of-life experiences and conversations. It is refreshing to see that I’m not the only person who appreciates such a contrast, and Crow’s presentation of the fourth episode to Lycoris Recoil is another reminder that my ever-growing backlog is perhaps out pacing my ability to enjoy things!
neverarguewithafish delves into Princess Connect! Re: Dive‘s second season, and just a few sentences in, it is plain that I’m in for yet another wonderful recommendation; the second season to Princess Connect! takes the elements that were established in the first and expands them into full-fledged stories that leave viewers curious to learn more. Even though this continuation leaves some lingering questions, the character growth and animation is of a high standard, leaving to a conclusion that’s as plain as day: Princess Connect! Re: Dive‘s second season is worth checking out, and in neverarguewithafish’s words, I’m going to have to pick this one up, on top of all the other shows that have receieved recommendations: Princess Connect! is on my (procrastinating) radar. From neverarguewithafish’s review, two things immediately come to mind. The first is that Princess Connect! sounds a great deal like GochiUsa and Machikado Mazoku in that both anime, although they’re both slice-of-life, started out with a slower first season to establish the world and their characters before opening the throttle and diving into thematic elements that really help viewers to connect with everyone. The other point here that is worth raising is that neverarguewithafish has managed to sell me on Princess Connect! without spoiling any of the plot points at all. This is an impressive feat: I’ve never been able to do spoiler-free reviews because I’m entirely dependent on a story’s outcomes to draw out its messages and convey this to viewers, so it’s always fantastic to read writers with a skill for presenting an anime’s strengths and weaknesses without exposing mission-critical elements to folks who’ve not seen something for themselves.
Blog tagging activities pre-date social media, and in fact, can be seen as a precursor of sorts to Jon’s Creative Showcase in that they operate on similar rules. For this submission, Matthew of Matt-in-the-Hat presents four of his favourite fighters from anime and video games, providing a summary of what makes each fighter so commendable: Son Gohan of Dragon Ball, Bleach‘s Yoruichi Shihōn, Sub-Zero from Mortal Combat and Street Fighter‘s very own Chun-Li make this list. What each of these fighters have in common is a sense of honour and integrity in conjunction with their physical prowess. For me, I’m most familiar with Chun-Li, since I’ve got a Street Fighter fan in the family. I still remember how when I was younger, Chun-Li was the only character I could use with any reliability thanks to her Hyakuretsukyaku, which can be executed simply by mashing the kick button. Of course, I don’t mind admitting that Chun-Li’s thighs are also appealing to me: I’ll leave readers to make of this what they will, and return focus to the post itself; Matthew tags four more bloggers to continue this party, and this represents a fantastic way to engage members of the community. I’ve participated in only a few of these tagging posts previously, but it’s always fun to know that people do remember my blog well enough to tag me, and it similarly represents a chance to spread the love to other blogs. Social media has simplified this somewhat, although it is good to see that these activities are still practised in the community, speaking the blogging community’s healthy respect for both old and new alike.
An anime excels when its messages are so clear that viewers of all backgrounds end up drawing the same conclusion, and Lynn of Otaku Author’s breakdown of self-confidence in My Dress-Up Darling bring to mind the very things that captivated me about this anime. The first four episodes do a fantastic job of presenting several different themes. First and foremost, Marin’s popular and well-regarded not because of who she’s trying to be, but because of who she is, and this creates a powerful juxtaposition between herself and Wakana, who’s a bit more reserved about what he loves. Unlike Marin, who is unabashedly forward about what she likes, Wakana’s past experiences meant he’s worried about being judged for his hobbies. These elements play off Wakana, who slowly opens up and embraces the crafting of cosplay as a part of his journey. Along the way, Wakana also realises there’s a deeper reason behind putting in an effort to find success; he wants to see Marin smile. Lynn’s remarks about accepting oneself is especially moving: one is only as beautiful as how they see themselves, and this is where My Dress-Up Darling truly excels. Much as how Wakana is able to live life more fully and embrace his love for hina dolls, and how Marin is filled to the brim with excitement and life, I’ve found that the people in my life I most enjoy being with are those who are completely at peace with who they are, and pursue a life of maximising the things that make them happiest without worrying about being judged. These messages are especially relevant and important in an age where social media creates the impression that the grass is greener on the other side, and when presented with something like My Dress-Up Darling, which encourages people to accept their own inner beauty and wear this with confidence, one is reminded to count their blessings.
FlareKnight of Anime Evo submits a review and discussion of Lycoris Recoil‘s third episode, praising the episode for focusing on two characters with different objectives and desires, but whose interactions help the pair to cooperate better despite these differences. The dynamics between the other characters are further explored as Flare Knight explains the significance behind what happens in this episode and how what’s seen here may potentially be relevant later down the line. The fun about posts like these (which are similar in style to what I do) is seeing how close we are as a series progresses. While sometimes, we’re spot on owing to being familiar with a genre, other times, series can find ways of surprising us, and this is what gives the exercise worth. Standing in contrast with the fourth episode, which Crow has presented, it appears this third episode has a much larger emphasis on the human side of the Lycoris operators. Finally, it’s always uplifting to see writers describe episodes as being fun; something one can smile about is sometimes precisely what’s needed. It is apparent that with FlareKnight’s post, which opens with the header “Grade: A”, readers would be given another, excellent reason for giving this series a go. Here, I will remark that I’m quite familiar with Anime Evo: I was introduced to the site through AnimeSuki’s former moderator and a peer, Flower, who had wondered if I would be curious to guest-blog about Brave Witches some six years earlier. Although this opportunity never came to pass, I always enjoyed the different perspectives that Anime Evo brought to the table through its small but devoted group of authors. Today, FlareKnight’s doing a solid job of keeping the blog going, and I find myself wishing him to be a closer part of the Jon Spencer community.
Although I’d said to A K that I’d give Made in Abyss a go as soon as time freed up in my bewilderingly busy schedule, the moment A K indicates there’s a horror piece to Made in Abyss, one which stands in stark contrast with the art style, his post had my full, undivided attention: the world the characters inhabit is a dangerous one, and there’s hazards at every turn, but ultimately, teamwork and cooperation is what helps the characters to get through what would otherwise be incredibly difficult ordeals, the most horrific of which is what happens to some of the characters experience when they meet a villain who experiments on children and creates Eldritch horrors. The scope of the story in Made in Abyss ends up being quite compelling despite some of the shortcomings, and A K concludes on the note that Made in Abyss is worthwhile for its world-building, characters and the driving story, which conveys both beauty and horror. Having read this post in full now, I’ve more information to make a call on whether or not this one joins my watchlist. On one hand, I’ve a weakness for body horror; while I have no qualms with watching a 50-cal go to town on people, body horror is something that unsettles me to an uncommon extent. However, seeing the juxtaposition between the grotesque and pleasing in a well-written world is also quite enticing. Coupled with the fact that A K mentions that there’s nothing like The Animatrix’s Second Renaissance, and since the violence was, admittedly, a factor in my original decision to pass over Made in Abyss five years earlier, it is reassuring to know that we won’t be seeing anything quite as graphic. This is the joy of having reviews of all sorts; on some occasions, they greatly clarify what one is getting into, and beyond answering the question of whether or not a work proved enjoyable for an individual, the discussion can also offer insight into other questions that readers may have.
For this Jon’s Creator Showcase, Jack Scheibelein submits a recommendation for Odd Taxi, a 2021 anime that received critical acclaim for its gripping mystery story surrounding a taxi driver who becomes entangled in things, but to keep viewers captivated, Odd Taxi rolls the curtain back smartly, revealing just enough to keep one captivated while at the same time, deliberately introducing complex dialogue to keep viewers guessing. In spite of this, Odd Taxi is never too complex, allowing viewers to work things out for themselves and enjoy the story for what it accomplishes. Moreover, by using highly stylised characters, Odd Taxi is able to convey a great deal about each individual and their dialogue. A quick look at the series would suggest that the deliberate choice of using animals for the characters allows for the series to eliminate biases that might accompany people, and this enables viewers to fully focus on the dialogue and mysteries that protagonist Hiroshi Odokawa encounters during his drives: in this way, the series is able to succeed with simpler visuals. Although Jack Scheibelein writes that hype can often dampen enthusiasm for a series, Odd Taxi appears to be one of those rare exceptions in that it lives up to expectations. Hype is indeed a challenge when it comes to picking and choosing anime; there are cases where people may not fully express their reasons for enjoying something, and this can create expectations that cannot be fulfilled. However, hype also becomes an interesting indicator of a work’s ability to capture the viewer’s interests, and if a work is almost universally acclaimed, it achieves this because it plainly struck the right chords with many viewers. I myself have not looked at Odd Taxi, but reading Jack Scheibelein’s review of it strips away some of the mystery behind the hype: with this post, I’ve seen one well-presented set of perspectives on the show, and this leaves me one step closer to deciding whether or not I should give this ago.
Haru of Otaku Space drops readers into the heart of Edens Zero‘s two-hundredth manga chapter, and expresses enthusiasm that despite having run for a nontrivial amount of time, this manga still continues to surprise in a positive way; even though Eden’s Zero has had this much development, there’s always more to show, and the manga shows no sign of easing back on the throttle. Long-running manga often fall into a trap of becoming repetitive or stale, but Haru finds that this isn’t even a concern for Edens Zero, giving the latest chapters a perfect score and expressing complete enjoyment of things every step of the way. The feeling of total satisfaction in a work comes from a longtime investment into said work yielding an outcome that is well-deserved, an appropriate payout. While I’m not familiar with Edens Zero by any stretch, this is a feeling that I completely relate to; seeing the winding, bumpy path characters take to achieve their goals and overcome their problems makes successes more rewarding, and watching the process unfold is gripping. Haru’s review of Eden Zero’s two hundredth chapter also provides for readers an example of how to format a manga review: back in April, I concluded my read-through of Harukana Receive when the ninth and ten volumes became available at the local bookstore, but I had no way of actually reviewing it in my usual style because manga pages convey multiple events, and this leaves me in a bind, since I would subsequently need to talk about the whole panel. Haru’s post, on the other hand, takes panels from the manga to convey some of the strongest moments while at the same time, allowing the writing to convey what’d worked so well. If I am to write about manga in the future, I see Haru’s formatting one approach I could take: I might’ve been in the blogging game for over a decade now, but I’m always impressed by what other bloggers do, and have no objections to learning from what different folks in the community do to convey their enjoyment of a given work.
Classical music is a big deal in anime, and when blogging veterans like Moya of the Moyatorium presents a discussion of how classical music can create vivid memories of a certain scene when used in anime, readers are in for an excellent show. In this post, Moya covers use of Antonín Dvořák’s New World Symphony, which has been heard in no fewer than twelve anime. After presenting a brief history of the New World Symphony, Moya jumps right to rating how well each of the twelve anime utilise the piece in order of efficacy. Legend of the Galactic Heroes takes the top spot, utilsing the symphony at several iconic moments to convey the scope and scale of battle. Although Moya claims to be not knowledgeable in classical music, the opposite holds true: this post is a fantastic demonstration of how important music is to a work, and when anime utilise classical music in place of custom-made incidental music, there is a reason for doing so; it allows for directors to immediately create an emotional tenour viewers are immediately familiar with. This is an effective technique, and while I’ve seen use of New World Symphony’s second movement in Hibike! Euphonium, I’ve not seen any of the anime on this list (which speaks poorly about me as an anime fan). Having Moya’s list provides a broader perspective on how music can be used in different contexts to convey very different ideas. However, even to a music novice like myself, I definitely appreciate the use of classical music in different anime contexts. For instance, Schubert’s Ellens dritter Gesang (Ave Maria) was originally composed for The Lady of The Lake, a romance surrounding the legend of King Authur, and in anime with a predominantly female cast (Madoka Magica and Yuri Kuma Arashi), the song comes to signify the presence of romantic feelings, akin to what was seen in The Lady of the Lake. I’m not the first to comment on the creativity of posts like these, and I certainly won’t be the last, but creativity of this sort is precisely what makes reading the blogging community so enjoyable.
TangAce finds 2018’s Violet Evergarden and all of its follow-ups to be a surprisingly refreshing anime whose sincerity and simplicity made it a masterpiece to watch, and even praises it as being the best anime produced in the past decade. With a captivating protagonist in Violet, whose journey is entracing, Kyoto Animation’s usual penchant for creating vivid worlds, and Evan Call’s musical genius, TangAce finds Violet Evergarden a series whose successes comes precisely from capturing how much emotional maturity Violet undergoes when she pushes herself to make coherent the plethora of emotions people have and convey it fully to every letter’s recipient. I share TangAce’s praises for Violet Evergarden: this series represents an incredibly meaningful and heartfelt journey about the seemingly-simple phrase “I love you”, a far cry from the original light novel, which had a larger action component. In stripping out these elements and focusing purely on the human piece, Kyoto Animation’s Violet Evergarden far exceeds expectations and creates a work that, as TangAce has indicated, is worth watching even for folks who may not readily watch coming-of-age series: I’ve successfully convinced folks in my own life to give Violet Evergarden a go and was universally met with praise. Beyond a review that succinctly captures what makes Violet Evergarden worthwhile, one aspect about TangAce’s blog is the ability to jump to a specific section using a contents bar. It is not lost on me that for longer posts, such a feature could make navigation considerably easier, and while bloggers may not often consider UX, it is a vital part of one’s longevity. For instance, folks have previously provided me with the feedback that my font was too small, and fixing that has made it easier for readers. TangAce has no such challenge; the blog layout is clean and easy to read, allowing me to focus on the post’s contents Violet Evergarden.
TheAlmightyBacklog submits a reflection on Ghost Trick, which was played as a part of a community initiative. In Ghost Trick, the central mechanic of creatively taking control of and manipulating objects in the environment, as well as viewing the last few moments to a given object (or being) for additional insights. Information from these interactions is used to work on solving a mystery, and although the core mechanisms are cleverly woven with the story, TheAlmightyBacklog finds that a part of the tension in the game is removed by the fact one can easily reset to a given checkpoint, which diminishes the significant of certain decisions (e.g. if an outcome proves unfavourable, one can always return to an earlier state without penalty). This becomes especially challenging when the game deprives players of this feature, which means less-than-optimal choices are amplified and force a poor outcome. Similarly, the game’s outcomes left TheAlmightyBacklog feeling unfulfilled, which was unfortunate considering how enjoyable the other aspects were. TheAlmightyBacklog’s honesty in writing about Ghost Trick is valuable; games are multi-faceted experiences, and depending on one’s preferences, a title might or might not be worth investing time and money into. Folks who prefer games with a decisive ending and tie in smaller elements throughout the game into its finale might not find Ghost Trick as satisfying in the end, but TheAlmightyBacklog also acknowledges that this is one perspective, and that other players may enjoy the game anyways, especially if one can pick up the title during a sale. Here, I remark that it is through sales that I am willing to accept a game’s limitations. For instance, I recently picked up Ghost Recon: Wildlands at nearly eighty percent off. When I tried the open beta in 2017, the game was janky in its movement system and driving controls, dissuading me from playing it. At ten dollars, I was convinced to give the game another go, and in my willingness to do so, I found a richly developed world. Similarly, TheAlmightyBacklog’s suggestion for folks to give Ghost Trick a go during a discount could potentially introduce new players to a novel experience.
BABYLON’S FALL was released recently: a third-person hack-and-slash title coming from a storied pedigree, the game’s reception proved underwhelming after its launch, and MagiWasTaken explores some of the reasons behind why the player count dropped to zero on at least one occasion (which puts the game as being even deader than Battlefield 2042, which is currently entangled in its own troubles at the moment). In this post, MagiWasTaken pinpoints an uninspired and overly simplistic gameplay system, which limits players in their options. When limited options converge with limited variety, players lose incentive to play when the entire game loop becomes playing in the hopes of getting better gear. On top of this, a poor microtransaction and live service system stymies solo play, which becomes frustrating for players who wish to experience things on their own. The game demands multi-player co-op, which contradicts the developer’s claims the game could be soloed, and moreover, the content updates have been remarkably poor. MagiWasTaken concludes by suggesting that increasing exploration through open-world biomes and procedurally generated quests, as well as rebalancing the game to be more solo-friendly. In MagiWasTaken’s writing about BABYLON’S FALL, I am reminded of Battlefield 2042, which suffered from a similar set of issues. The live service has only delivered one new map and three new weapons despite nearly nine months elapsing after launch. Specialists and an emphasis on cosmetics completely defeat the purpose of having classes. Maps are poorly designed and favour vehicles over infantry. However, like MagiWasTaken, I still remain hopeful that DICE can turn things around, even though history suggests that Battlefield 2042 might be left to suffer. MagiWasTaken’s final section, then, is something more gamers should take a leaf from: while games can disappoint in a big way, offering constructive criticisms and suggestions for improvement shows an individual as understanding what their own preferred experiences are.
Jamedi’s submission marks the first literature review for this Jon’s Creator Showcase, following the story of Haelewise, who lived under her mother’s protection until she died. Haelewise subsequently heads out into the world to search for a tower called Gothel and unravel its mysteries. The intriguing premise of portraying the tale of the witch that imprisons Rapunzel in her iconic tower immediately captured my attention in this post, and Jamedi praises The Book of Gothel for both its story, as well as its faithful reproduction of details to really immerse readers into its stories. While perhaps a bit of a stretch, Jamedi’s enjoyment of the attention paid to details in The Book of Gothel is reminiscent of the reason to why I enjoy Tom Clancy novels. Seeing all of the nuts and bolts, and the characters’ actions described in precise detail, adds weight to every scene. It was interesting to learn that Jamedi had actually attempted this draft three times prior to the post that wound up being published; it can be tricky to pin down what about a work makes it worthwhile, and this is something that all bloggers face. It does lead me to wonder how different bloggers handle this particular challenge.
Open world games are among some of the most richly-developed and immersive experiences out there. My first open world game was 2011’s Skyrim, and while overwhelming at first, I chose to build a hybrid caster-archer on my way to defeating Alduin. Along the way, I became the Thane of Whiterun, got myself a house and explored the world on horseback. There wasn’t a specific need to defeat Alduin, but being the goal-oriented person I am, I elected to finish the campaign. Here in Hundstrasse’s post on open world game, the idea of what makes open world worth playing is explored. Knights of the Old Republic and Red Dead Redemption 2 are compared: Hundstrasse found the former significantly more enjoyable because of the fact that the activity density was greater, and the impact of one’s actions were more clearly felt. This forms Hundstrasse’s metric for what makes open world fun: the game can’t be set in a space that is large for the sake of being large, and accomplishments should be more tangible. For Hundstrasse, games like No Man’s Sky and Fallout 4 proved tedious because there wasn’t any nuance or variety to what one can do in these spaces; travelling from point A to point B to achieve a repetitive task is hardly the definition of fun, and older open world games, despite their technical limitations, still manage to create a superior experience by focusing on player choice and cutting down on travel times. Trends in the industry mean that open world games tend to create cautious optimism for me; Bethesda’s Starfield is one such example, and while it promises to be massive, contemporary open world games occasionally do fall into the trap of creating excessively large worlds without a suitable content density and variety to occupy players. On the other hand, some open world titles, like The Division, spaces strike a balance between large scale spaces and high engagement. Because open world games demand a high time investment, picking the right experience becomes essential: having well-defined metrics like Hundstrasse’s helps one to ensure their time is spent on the things that one enjoys most.
Jon’s Creator Showcase always represents an opportunity for receiving surprisingly enjoyable and unexpected topics. In Michelle’s review of Aquamarine, a print-and-play game is presented. This game simply requires one to print out a map, acquire some dice, and then explore the ocean within the constraints the game provides. While seemingly simple on paper, there is considerable depth and nuance, requiring players to act with an eye on strategy. Moreover, the game supports both solo and multiplayer modes, extending its versatility. Altogether, Michelle recommends this game and indicates the game is available on Kickstarter. In Michelle’s review, besides successfully selling readers on the game’s merits, a very clever solution for increasing the printouts’ longevity is shown: the game can be played by inserting the page into a page protector, and then markings are made using dry-erase pen. Print-and-play games are making a resurgence in part owing to the fact they can be played without an electronic device, internet connection or power supply; in a world where tablets and smartphones are only going to become more ubiquitous, physical games have an appeal to them, and print-and-play games represent highly accessible (and affordable) alternatives to board games for getting people together for wings, a couple of beers and a good night all around.
Although Zen games have recently seen a rise in popularity, Frostilyte finds that they can be quite stress-inducing if they require a substantial learning curve and entail keeping on top of tasks. Dorfromantik is none of these things, being a cathartic puzzle game built in the same lineage as Carcassonne; the goal is simply to build a town by connecting similar hexagonal tiles together and maximise one’s score. However, if players so choose, they can pursue side goals instead, and players looking for a purely relaxing experience can play a creative mode, allowing one to see where things go. Frostilyte’s recommendation represents a departure from the titles I write about: longtime readers will be familiar with the fact I prefer games with guns in them. However, I wholly relate to Frostilyte’s experiences, and sometimes, it’s good to play a game that isn’t about sneaking into a base, blowing stuff up and leaving, or fending off entire armies on my own. Earlier last month, I had the pleasure of playing through Among Trees, an outdoor survival simulator with the zen aesthetic, and although getting started was quite tricky, once the game settled down, I found that the game allowed my mind to wander as I began exploring further. There definitely are merits to this genre, and from Frostilyte’s review of Dorfromantik, it does feel like a version of Sim City 4 that isn’t a game of hardcore optimisation and planning. Such a game would represent a pleasant change of pace from something like Battlefield 2042, Ghost Recon: Wildlands or Call of Duty: Modern Warfare, and as such, I could see myself picking up Dorfromantik when it goes on sale.
In Robert Ian Shepard’s submission, a reflection on Fire Emblem: Three Hopes. However, rather than delve into recollections of the best playthroughs, Robert Ian Shepard delves into the thought process behind his worst playthrough, shares the learnings from this and then explores how these were applied to subsequent playthroughs so that he could have a more complete experience. Three points stand out: on should play the game with an eye for the decisions that appear, make an effort to complete the side missions and utilising every mechanic available to give one the best fighting chance. Robert Ian Shepard’s points apply to Fire Emblem: Three Hopes, but they can universally be applied to almost every game available, and by extension, even has applicability in reality. While I’ve never played Fire Emblem previously, I immediately relate to how making mistakes is one of the most effective teachers; once Robert Ian Shepard finished his first playthrough and landed the bad ending, he applied all of these experiences and returned to the game with every intention of seeing what could be done better. I have had similar experiences before: in 2013’s Metro: Last Light, I occasionally used lethal force to swiftly achieve my objectives, and earned a bad ending as a result. By the time of Metro: Exodus in 2019, I played the game with significantly more patience, made a more significant effort to explore and support the characters, and the end result was similar to Robert Ian Shepard’s: I earned the good ending. Most games tend to operate in this fashion, rewarding players for taking the time to think out solutions and achieve their goals in ways they might approach their own lives. In this way, games act as a superb teacher; people who slow down and methodically work out solutions tend to fare better than those who rush headlong into a problem.
The idea of speedrunning represents a realm of extreme gaming that demands commitment, precision and utmost skill. For NekoJonez’s submission to Jon’s Creative Showcase, a detailed blow-by-blow breakdown of burning through Indiana Jones and the Infernal Machine‘s first level is presented. Unlike the typical any% (basically, a speedrun that prioritises ending a level over completeness), NekoJonez presents a run that entails collecting all of the treasures, and moreover, NekoJonez holds the current record of four minutes and forty-one seconds. In a post that reminds me of strategy guides that I used to read to up my game, NekoJonez recounts every detail, every decision and every aspect of the thought process that went into making this record possible, before mentioning that along the way, some things could have been done better. It is fantastic to read bloggers who reflect on their choices and indicate the room for improvement; in the context of a blog post, it may apply to a game, but the same drive for self-betterment in a game extends to reality, and bloggers who partake in reflection often produce some excellent discussions. I certainly did enjoy reading through this exceptionally vivid post. I’m no speed runner, and while I have optimised a few runs in my time to farm points for games like Halo 2 and The Division, it takes a special kind of dedication to speed run games. Such runs are always enjoyable to watch and read about, and this marks the first time I’ve featured a speed run discussion here for Jon’s Creative Showcase.
I share GhastlyMirror’s wish for having a pet, but unlike myself, GhastlyMirror is a talented photographer who’s able to capture wonderful pictures of the cats in his neighbourhood. This submission is unique is that it’s a photo post, so there’s a lot less reading, but the age-old maxim, that a picture is worth a thousand words, certainly holds true here. GhastlyMirror’s five photographs portray five different cats, each with their own story. While reading through this submission, I couldn’t help but notice that GhastlyMirror is a newer blogger, and this is one of this times where Jon’s Creative Showcase excels: it allows us readers to find and enjoy content from creators of all experience levels. With a solid start to blogging, I hope that GhastlyMirror will come to find fulfilment and enjoyment in this hobby, both through sharing excellent content and through interacting with an open, inviting and accepting community.
The joy of video games is that they allow players to experience worlds from all sorts of perspectives, from the day-to-day life of a train operator, to exploring a remote forest with nothing more than a radio and compass. For this Jon’s Creative Showcase, Kate presents Stray, a game that takes things to the next level by allowing players to wander an immensely mesmerising world from the viewpoint of a cat. In this dystopian world, players only encounter robots and terrifying life forms, and as a cat, Stray presents gameplay opportunities that are otherwise implausible when playing as a person. This encourages players to consider options and think creatively, and in conjunction with the game’s slowly unveiling things to player through exploration, rather than forcibly introducing story and gameplay mechanics, creates for a game that captivates. While Kate notes that some elements, like the user interface and lack of customisation were strikes against the game, Stray is, overall, a fantastic title: Kate finds it to be something to be suitable for both animal lovers and folks seeking a game with exceptional world-building, and more impressively, indicates the game is worth every dollar. Through Jon’s Creator Showcase, I always enjoy reading about the plethora of games out there beyond the usual genres that I myself enjoy and write about. Besides offering insight into the minds of the bloggers who play them, written posts about games provide a much more comprehensive and detailed explanation of what makes a game worth checking out: while I have nothing but respect for YouTubers like TheRadBrad, who’ve played Stray, it can be tricky to consider things like narrative and game design when title has completely engaged the player, and video game reviewers can be a little tricky to follow if they’re showcasing gameplay footage while discussing the game. For deep-dives into games, I find that blogging remains the best option for sharing nuance and analysis, and Kate’s review of Stray is an excellent instance of why blogging about games is still effective in a world where videos are now commonplace.
Games that give players powers equivalent to the Time Stone are intriguing, and while at first glance, such powers would be overwhelmingly powerful, game designers often find ways of cleverly utilising this ability without breaking immersion. In Oona Tempest’s review of Even If Tempest, it is made plainly clear that this game is one that invites multiple play-throughs for one to appreciate the depth of this story. After picking the game up for the Nintendo Switch, Oona Tempest indicates that this is the sort of game that one should block out a decent amount of time for and get comfortable with, as the game’s developments really drive one to continue on. While the game is dark, the themes speak to hope and courage, encouraging players to persist and continue moving forwards. Events will occur that feel overwhelmingly depressing, but these serve to remind players that life is adversity, and that picking oneself up is the best way to continue onwards. Since Even If tempest is a visual novel style game with branching storylines, Oona Tempest’s post also provides a recommended play order and a succinct overview of game mechanics for folks looking to get into things for themselves, as well as a profile of the key actors. This detailed and comprehensive review wraps up with the note that while Oona Tempest greatly enjoyed Even If Tempest, there are some elements that make it less suitable for some players, before wrapping up by reiterate some of the game’s strongest points and indicating which sort of demographic would find Even If Tempest to be up their alley. While I’m probably not in the target demographic (as my extensive library of first person and third person shooters can attest), I always appreciate a lengthy review that covers all of an author’s bases, and in the case of games, it’s always valuable to get as complete of a picture as possible before one makes a decision of whether or not something enters their libraries. Reviews like Oona Tempest’s are especially valuable in this regard, and I have a feeling that somewhere out there, a fan of otome games who’s read this review will have gained enough information from Oona Tempest’s post to determine whether or not Even If Tempest will be entering their library.
Minty’s submission to Jon’s Creator Showcase comes with a surprising title: this is going to be a list of spicy (am I using this euphemism correctly?) works that are also wholesome. At first glance, this is a juxtaposition of two, seemingly contradictory terms. However, as I continue to read through Minty’s list, it turns out that all of the works themselves involve romances that are more physical, but each of the works are defined by a very meaningful emotional piece to it. Of the works recommended, Isanghan Ahopsu and Dekiai Zentei, Keiyakukon. ~Iwashiro Bengoshi wa Ai ga Deka Sugiru!?~ appear to be especially strong: while it’s not fair to say that correlation implies causation, I have found that when people have more to say about a work they recommend, chances are, they had an especially good time with it. While Minty generally isn’t too big of a fan of steamier works of literature, works that possess a modicum of emotional maturity are worth reading. What Minty describes with this recommended reading list, an insightful and thoughtfully-articulated one, has parallels to reality; while relationships and romance will inevitably involve a degree of physicality, it is ultimately the emotional components of a relationship that makes it worthwhile. Books that capture both aspects are therefore those that are being the most faithful to portraying a wider variety of the aspects in a relationship, and when tastefully done, bringing the physical piece in can accentuate the strength of the feelings in a relationship. All of the titles on Minty’s list do this, and while I’m generally not a romance reader, I can probably say with confidence that these authors portray the physical side of a relationship much more effectively than Tom Clancy’s novels can. Sometimes, it’s better to leave some things to the imagination, rather than reading about everything with the same precision that Clancy describes military hardware in!
Fred is a Jon’s Creator Showcase veteran, and for this submission, we’ve got a review of The Perfect Insider, a proper mystery where the protagonist is pitted against a foe of even greater cunning. In this anime, Fred mentions the perfect storm of darkness in conjunction with philosophy, and this is impressive because it can be difficult to write about brilliantly gifted people when one doesn’t have first-hand experience of how they think. However, despite gaps in The Perfect Insider‘s writing and conclusion, Fred still finds the mystery to be the series biggest draw. It’s clear that Fred’s having a good time of watching older anime, and at the end of the day, this is exemplary of what it means to be an anime fan. All too often, people forget about the having fun and simply watching shows for kicks: while Fred may not have found every aspect of The Perfect Insider to be perfect, the anime succeeds in its intended role. I was especially intrigued by Fred’s remark about how difficult it is to write about characters with abilities exceeding the norm: having read about intelligence and the like, one thing that uncommonly gifted people share is that they intuitively reach solutions in ways that are illogical to ordinary people. However, intelligence at this end of the spectrum is unfortunate because it can be wasted, and so, one element that I’ve always been taught to value is to find a way of conveying complex ideas in a way that is easily understood. I would be curious to see if The Perfect Insider does this: a part of enjoying the actions that super-intelligent characters take is having them walk us through the process and feel the pieces fall into play, and I personally hold that, it’s perfectly okay if authors can’t get into the heads of such characters, so long as the process feels consistent with the sort of personality a character possesses. Fred’s sold me on The Perfect Insider‘s intrigue, but like all of the wonderful recommendations for this Jon’s Creator Showcase, I find myself wondering if I’ll have time to add this to my constantly expanding watchlist.
This Jon’s Creator Showcase has three separate submissions on Lycoris Recoil from three separate writers, two of which deal with Lycoris Recoil‘s third episode. Jusuchin’s review of the third episode reinforces something that Crow and Flare Knight have already conveyed: that Lycoris Recoil is an excellent series. Jusuchin is a blogger I respect for having an eye for military detail that even I miss. In this review, he speaks to an organisation called the DA, which has exceptional gear and training, but whose operatives lack creativity and adaptivity in their tactics. In addition, Jusuchin also shares his thoughts on the complexity of organisations like these, and how dynamics create scapegoats that can be hard on those who are made to take the fall. In spite of this, Lycoris Recoil actively takes the effort to humanise its characters, both through the cafe the operators hang out at, and through moments the characters share together. With three submissions on Lycoris Recoil now, it seems that I hardly have any excuse for skipping this anime, and it appears that, as soon as things settle down and the finale airs, I’ll join the party for myself and see what this series does well. While this means that I won’t be hearing people talk about things as episodes air, nor will I be able to join in on the speculation parties surrounding seasonal anime, in the past, I have found that watching acclaimed anime at my own pace helps me to relax: series such as Lycoris Recoil have, in the past, seen particularly fierce discussions, and by my admission, I’m getting a little old to be arguing with people on whether or not a secondary school-aged character’s actions are professional or realistic. Jusuchin’s posts offer a superior discussion to what’s on social media and forums, possessing a detail that helps me to gain a better measure of this show, and so, in conjunction with the positive impressions that Crow and Flare Knight have presented, it looks like I’ll pick this one up as early as the gap between the summer and autumn anime seasons.
In this step-by-step guide, Tipa walks readers through how to get the venerable Nintendo 64 set up for streaming, and more impressively, how it can all be done for under 50 USD: armed with the TENSUN HDMI video converter and a video capture card, it’s possible to grab the video from the Nintento 64 and get it into a format the OBS Studio can interpret. After some experimentation, Tipa has managed to get a working setup that can stream old classics from the Ninento 64. This post demonstrates how a little creativity can get people a long way: there is a dedicated solution for streaming from the Nintendo 64 at unparalleled resolution, but the tradeoff is that this costs six times as much. As a software developer, I’ve always been intrigued by inexpensive solutions that can get the job done for a lower cost than alternatives, and when things work out, there’s always a sense of relief. While Tipa expresses interest in buying a RetroTINK-5X Pro, the more expensive solution, I hope that at the very least, the solution discussed here provides a workable solution in the meantime.
The prevalence of indie games speaks to how powerful and versatile developer tools are, and whereas triple-A titles from big-name developers are often beholden to formulaic approaches, indie titles allow smaller shops to be creative. In this submission, Jordan writes about 9 Monkeys of Shaolin, a short but enjoyable title that sees players hone their arts in Shaolin as they fight through intense and well-designed levels, all the while ranking up their skill tree and unlocking powerful new abilities to employ in combat. One downside about 9 Monkeys of Shaolin is that the achievements appear to be buggy, and Jordan speaks of the frustration in putting in the effort to earn something, only for faulty code to stop this in its tracks. For this post, Jordan also provides a YouTube commentary-free playthrough of the game to provide readers with an idea of what the game looks like. I am especially fond of this element: having blogged about games for as long as I have anime, I utilise screenshots heavily, and while they give a fair idea of a given title’s aesthetics and UI/UX, screenshots offer no insight into the gameplay itself. By supplying a video, readers now have a good idea of how 9 Monkeys of Shaolin handles, and it does look like a fun game that is both nuanced and simple.
Roger Edwards’ submission to Jon’s Creator Showcase is a more sobering one: this post is about longtime members of the blogging community who decide to call it quits because of circumstances in their lives. While blogging doubtlessly becomes a large part of these individuals’ lives, one cannot blog forever, and Roger Edwards speaks of Geek to Geek, two podcasters who delivered excellent, insightful and sincere content but ended up retiring. Their absence leaves behind a void, but Roger Edwards presents an optimistic outlook of things: people will continue to create cool stuff irrespective of the medium, and while Roger Edwards expresses sadness at the closing of these podcasters, over time, people will come to fill the vacuum. Roger Edwards’ post got me thinking: I’ve long wondered what the inevitable closure of my blog would look like, and while I’m confident that there will be no shortage of excellent writers (as this Jon’s Creator Showcase already shows) to take my place, I find it difficult to decide when to close things off, and how to most elegantly do so.
After being delisted from Bing for potentially not meeting their standards, Tagn began exploring the other search engines out there, and writes of several notable search engines that might represent alternatives to Google. Tagn expresses surprise at how many there are beyond the juggernaut that is Google, and how using different search engines might be able to yield different results for what one is looking for. These other search engines have proven quite useful, as Tagn states; I do use Baidu to search for Chinese music. Similarly, Yandex has an interesting reverse image search tool that I’ve utilised when Google’s reverse image search came up short. With this being said, like Tagn, my blog isn’t indexed on Bing, and in fact, a search for me doesn’t yield any results at all. My guess is that my screenshot heavy format violates their copyright terms. However, I don’t miss Bing at all: almost all of my traffic comes from Google, and I have previously stated that I’m in the blogging game for myself. If I get readers from a search engine, that’s icing on the cake.
Emily expresses a problem that affects every Steam user, myself included: whenever the Steam Summer Sale rolls around, one always feels compelled to pick up something. For this sale, Emily’s bought Stray (a fantastic game that was part of this submissions for this Jon’s Creator Showcase!), A Plague Tale: Innocence, a survival game set that is set during the Black Death period of time, and sees two siblings survive to try and make their way in a brutal, unyielding world. The last title Emily picked up is PC Building Simulator, which provides a bit of a sandbox for getting used to a new build. Emily’s haul, while comparatively modest this year, still represents a fun set of acquisitions, and with a Steam Deck on the way, it appears that Emily’s future is going to be an enjoyable one. Steam Sales are probably one of the best opportunities during the year to pick up games, and while it represents a fine chance to broaden one’s horizons, they also create backlogs of gargantuan proportions. Over the years, I’ve found that having a backlog isn’t a bad thing: at lease one will never have a dull moment, and I myself have whiled away otherwise dull afternoons exploring new worlds in the books and games I’ve picked up during the summer on winter days where it’s too cold and snowy to be out and about.
Hannah reflects on how she came to begin being a GM for Sword Coast on top of her existing, already-busy schedule, citing a Dungeons and Dragons movie trailer, plus all of the incredible lore and possibility as starting this journey, and on top of this, still has a collection of books (such as the Drizzt Do’Urden trilogy) and older PC games, Hannah’s certainly booked solid. It’s always fun to see how the community fills its time, and while Hannah cites a busy schedule as reasoning for putting the breaks on Sword Coast, in the end, the draw of trying things out outweighed this. Curiosity is a powerful agent, and at its best, can lead individuals to have fantastic experiences; as long as one manages their time well, there is absolutely no problems with adding new things to one’s schedule, and Hannah demonstrates that at the end of the day, the biggest metric is having fun: so long as one is having fun, one’s time is well spent.
Krikket’s submission is a review on Escape Academy, a short game that, despite a steeper price point and deterministic gameplay elements, remains a modestly enjoyable title. While mostly fun, Krikket recommends waiting for a complete edition to be released before picking this game up. While I’ve no familiarity with puzzle games, I am familiar with the modern-day practises of publishers and their preference to release season passes and DLC. This stands in stark contrast with the early days of gaming, where players got the complete package upon a game’s launch after spending years in development; for their patience, players are rewarded with a whole and satisfying experience, one that could keep them occupied endlessly. Games have certainly changed since then, and having been around video games for the better part of my time, my strategy is similar to Krikket: I tend to wait a year or so before deciding on picking up a title, because by then, more content will become available, and the game is likely to have seen some discounts. Gaming is a hobby that requires a modicum of patience, and those who are willing to wait may find themselves with a better deal, one which may justify an experience that may otherwise feel a little pricey.
Rounding out Jon’s Creator Showcase is Aywren’s exploration of Final Fantasy 14‘s updated A Realm Reborn content, which began from a desire to pick up an item called Amon’s Hat. To unlock said hat, Aywren needed to reach level fifty and complete all of the A Realm Reborn‘s story missions to unlock the Syrcus Tower. Along the way, some of the updated changes became apparent to Aywren, who enjoyed the updated visuals and mechanics that have been tuned to improve a player’s experience. After going through all of the content in two weeks (an impressive feat), Aywren finally unlocked the raids, promptly got destroyed, and found the spirit to continue. Upon reaching Syrcus Tower, Aywren was fortunate enough to find the hat almost immediately, bringing this quest to an end. I absolutely love hearing gaming stories like these, as it makes me feel as though I were right there watching the experience for myself. Although Aywren’s post makes use of many acronyms that I am unfamiliar with (MSQ is Main Story Quest, referring to campaign missions that advances the game’s core narrative), Aywren provides an explanation of what these mean, and I am reminded of a practise I am occasionally guilty of: players unfamiliar with first person shooters would not immediately know what TTK or ADS mean, for instance. Beyond this, reading through Aywren’s post was a joy: it is clear a lot of effort went into the two-week run which yielded Amon’s Hat, and I remember having similar experiences in The Division and The Division 2, where I would go hunting for exotic gear (extremely rare items with special properties that are a cut above even the high-end stuff available to players at the endgame). It is immensely satisfying to finally have something drop, allowing me to complete my gear-set or try out a new exotic weapon: while I’ve never played any of the Final Fantasy games myself, I completely relate to Aywren’s story.
Sailor Otome’s submission for Jon’s Creator Showcase is a weekly update on the state of things, and in this post, the stars of the show are Error143 and Na Daoine Maithe. Error143 is a visual novel with a curious premise: the player takes on the role of a hacker whose OPSEC is a little less-than-stellar, and ends up being busted. Rather than any legal recourse, however, the person on the other end begins to create the beginnings of a curious relationship. Next up is Na Daoine Maithe (The Good People), which deals with færies, and a title that Sailor Otome is especially enthusiastic about for portraying magical creatures in a way that most stories do not bother depicting. Both titles show promise and has Sailor Otome excited to see what new developments arise. Gaming update posts are similarly a rarity in the blogging community I’m most closely connected to: most of the folks I follow write extensively about anime, and as a result, seeing posts like Sailor Otome’s is a bit of a rarity, which made this submission especially fun to peruse. Tuesday Tea reminds me of LevelCap’s This Week In Gaming, which has a similar premise but takes on the video format. LevelCap is a well-known YouTuber whose content is always helpful, so when I say that Sailor Otome’s Tuesday Tea posts have the same quality and engagement factor as LevelCap’s, it’s plain that I found Sailor Otome’s submission enjoyable to read, too: I’m not knowledgeable about otome games by any stretch, but it is reassuring to know that there are always wonderful folks within the community who have experience in this arena and moreover, are willing to share their thoughts to help readers out.
- It was a pleasure to go through each and every one of the forty-two submissions to showcase the best of blogging for the month of August. Such showcases are quite time-consuming: it took about eight hours to read through each submission and summarise it, two hours to gather all of the metrics and prepare a visual, an hour to write the opening and closing text, and one more hour to format and proof this post, for a total of twelve hours. However, this is spaced out over the course of three weeks, and the prize for hosting is having the chance to read blogs I otherwise don’t normally get to read.
I’ve been a participant in hosting Jon’s Creator Showcase for three years now, having started the party back during July 2019, and since then, have hosted four times in total. Each and every time, I’m always impressed with the quality of the submissions, and the enthusiasm that is shown in the community. For me, this means that as Jon’s Creator Showcase grows, my old format was less likely to be sustainable, and this time around, I decided to mix things up a little by running a little data analysis on the submissions to see if anything interesting might show up. All of the quantitative aspects notwithstanding, what is very clear is that we have a wonderful group of writers out there. While some folks have suggested that blogging as a whole is on the decline because of shifting formats, like YouTube videos, TikTok shorts and Reddit threads, which allow content to be shown and conversations to move at a much greater pace than blogging, such is evidently not the case. Bloggers are still thriving, capitalising on the medium’s slower pacing to share their thoughts on things in a manner that invites readers to really understand the blogger’s thoughts. This in turn cultivates a sense of community, and it is for this reason blogs have continued to endure. Going through the superb blogs in Jon’s Creator Showcase continues to remind me of this fact, and it’s been remarkably fun to host this iteration of the showcase, as well as experiment with a slightly different avenue of presenting all of the submissions in a fresh way. With this Jon’s Creator Showcase in the books, I hope that all of the participants have as much fun reading through all of the submissions as I did. As we enter September, we presently have no host for the upcoming Jon’s Creator Showcase. Folks who are interested can get in touch with Jon Spencer to host (or drop me a comment expressing interest: I’d be happy to pass things along and get everyone connected), and in the meantime, I will note that whoever chooses to host won’t have to suffer through my talk on Blue Thermal; it wouldn’t be sportsmanlike conduct for me to submit a post with eleven thousand words, especially considering the average post length submitted to Jon’s Creator Showcase hovers around a much more manageable 1440 words!