“Hear me, loyal son of The Empire! Shore up your defenses and ready for their attack!” –Selvaria Bles
In Enter the Edy Detachment, Edy Nelson and her squad are separated from Welkin’s group. While moving their way back, they come across a village held by Imperial force. Lacking armour and more firepower, Edy decides to have her group hold the Imperials off long enough for the villagers to evacuate, and after learning that Rosie needs assistance, Edy moves towards helping her out. Edy’s mission is short, simple and provides a bit of fun for players. Selvaria’s Behind Her Blue Flame campaign, on the other hand, follows her operations with Imperial engineer Johann Oswald Eisen, a timid soldier whose experiences lead him to become more capable. Here, Imperial forces make to capture the Ghirlandaio Citadel from Gallia. Because Selvaria is adverse to Ragnite weapons, Johann works with her to advance, allowing them to take Ghirlandaio. General Damon is shocked and orders the use of chemical weapons, which disable Selvaria. Johann comes to her aid, and fully recovered, Selvaria again lends her considerable skills in combat towards an Imperial victory, driving off the Gallian forces and General Damon to secure Ghirlandaio Citadel. In the aftermath, Selvaria shares a meal with Johann as thanks, and Johann decides to become a scout, inspired by his time fighting under Selvaria’s command. The full-fledged campaign in Behind Her Blue Flame will award players with the Ruhm, Selvaria’s personal weapon, and the tenacious can also unlock an additional level, in which they can play as the Imperial Alliance’s most lethal soldier with her Valkyrur powers unlocked.
Enter the Edy Detachment offers very little by way of story, save a bit of humour, but Behind Her Blue Flame is quite the opposite, providing players with a profound experience from the Imperial Alliance’s perspective. Having long played for Gallia, it was very refreshing to play Valkyria Chronicles as the Imperials. The nameless soldiers that Squad Seven had slaughtered wholesale during Valkyria Chronicles‘ campaign are given human attributes and backgrounds – they are no longer nameless and inhumane. Valkyria Chronicles presented Maximillian as a despot bent on conquering Europa without a concern for his subordinates, but Behind Her Blue Flame illustrates that Selvaria, despite her Valkyrur origins and utmost devotion to Maximillian, is as human as anyone else, caring about those under her command and constantly striving to accomplish whatever goals are assigned to her. In her downtime, she cooks and maintains her appearance, and is not immune to moments of embarrassment, either. Similarly, while players have long seen Gallian forces as the protagonist, watching General Damon’s incompetence and reliance on WMD show that Gallia’s military also has immoral elements. Consequently, it was superbly entertaining to destroy his tank and watch as he loses composure while Selvaria and Johann best him. The Behind Her Blue Flame missions excel at presenting Imperial soldiers as people and that wars are ultimately fought by human beings: in providing players a chance to see things from the antagonist’s perspective, things in Valkyria Chronicles no longer seem so black and white.
Screenshots and Commentary
- There’s a fun aspect about Edy’s character, and I personally found her to resemble Kantai Collection‘s Zuikaku in appearance and manner; both share the tsundere personality. Edy’s mission is a simple one: hold off Imperial Forces and then reach the marked point before one exceeds a certain number of turns. This mission, however, proved much more difficult than the campaign missions in that orders are not available.
- Before we continue further, I remark that I played through the Edy Detachment campaign back during January of 2017 – I am very bad when it comes to recreation, so it takes me forever to finish something. With this being said, once I start something, I will finish quite quickly. The Edy campaign (not to be confused with her challenge missions) is a short one that offers no unlocks, but offers players a chance to see how the show is run when Welkin and Alicia are not around.
- I ended up beating this mission with a B rank: not particularly impressive, but I note that at that time, I had not played Valkyria Chronicles for upwards of six months. The reason why I did not have a separate post for Edy’s mission was because it was comparatively short, and so, there was not enough content for me to do a separate talk on things. As such, I decided to merge the post together with Selvaria’s missions.
- Selvaria’s missions, unlike Edy’s, features exceptionally strong writing and solid character development despite its short runtime. Players will have access to Selvaria, a veritable one-woman army, and several Imperial units to command. The gameplay is identical, although as one of my readers mentioned in a comment I can’t quite find, the Imperial soldiers are not particularly durable and should be used with caution. By comparison, Selvaria is a beast: Ruhm is Valkyria Chronicles‘ equivalent to Halo‘s pistol, a weapon so infamous that it has been more or less immortalised in gaming history as one of the greatest overpowered weapons of all time.
- I loved Johann’s story – a timid soldier, his time with Selvaria transforms him into a determined soldier devoted to his duty, and he also changes roles from the support-oriented engineer to a scout. Most of my strategy in Selvaria’s missions were to move Selvaria forward, and then move Johann up to provide support for her. I was therefore able to finish the first mission on short order, and decided to not go for Damon’s tank on the far corner of the map.
- Even without demolitions boost, the Ruhm is powerful enough to ruin the Gallian tanks in one action. Gallian light armour is actually quite powerful against the light tank players are given, being able to take out most of my health in one shot, and as a result, I’ve had a few attempts that saw me lose my tank. Selvaria might not have demolitions boost, but her orders to increase defense are immensely powerful and allow the otherwise fragile Imperials to survive interception fire more easily.
- Besides providing a solid bit of background for Selvaria, the fact that she’s not fond of Ragnite-based weapons means that she’s also unable to wield grenades and break down the barricades blocking her path. This forces players to use Johann to support her: as an engineer, he has access to three grenades per turn, which are utilised to clear barriers. The result is a very unique dynamic between Selvaria and Johann: as powerful as Selvaria is, she simply can’t clear the barriers on her own and is entirely dependent on Johann to help her. Other soldiers, though capable of carrying grenades, do not carry nearly as many.
- The DLC missions show that the Gallian army is not above using WMDs to accomplish their aim: while Valkyria Chronicles presents the Imperials as soulless invaders, the DLC illustrate that the host of soldiers Squad Seven wade through are also people, with families and dreams of their own. It was therefore a bit unexpected to see Damon deploy Ragnite Gas, a nerve agent, against Imperial Forces. This leaves Selvaria immobilised, and so, on the second mission, the goal is to get Johann to her: he’s carrying an antivenin to Ragnite gas.
- Because I did not destroy Damon’s tank on my first run, I ended up with “Rout of the Gallian Forces”, where the central gate is closed. The left flank on the map is weakly defended, and after I captured one of the bases to prevent Gallian forces from storming in, I managed to reach Selvaria in two turns. Fortunately, by eliminating nearby hostiles, Gallian forces were not able to capture her, and once I had Selvaria back in commission, it was a simple matter of boosting her defense with an order and sprinting to the end of the map to capture the base.
- While the other Imperial units besides Selvaria are very weak defensively, their offense is acceptable, and they should not be ignored: they can be used to capture bases, eliminate hostiles and provide additional command points to make the missions easier. Beating any two of Selvaria’s missions will unlock the Ruhm for use in the full game, and this weapon, like the Federov Avtomat, is a game-changer, turning any shocktrooper into an assault rifle-wielding beast. Specialising in close quarters engagements, shocktroopers usually wield submachine guns, fast-firing automatic weapons that fire 9 mm pistol cartridges. Because the Ruhm is chambered for the 7.62 mm round and is characterised as a versatile, infantry-portable weapon, it handles more similarly to an assault rifle.
- Against all but the most distant of foes, and foes behind cover, the Ruhm is able to dispose of enemies with ease. After completing Behind Her Blue Flame once with any score, on either of the two possible second missions, will unlock the Ruhm for use in the campaign, but there’s a reason why I went through things again. On my first run, I was not particularly focused on destroying Damon’s tank, since I simply needed to get the second mission done.
- While guides maintain it’s a bit tricky to get Damon’s tank in three turns, Selvaria and Johann can be moved quite far. The trick to eliminating Damon’s tank is to know where it is located, and once found, it’s a matter of clearing all Gallian forces out and pulling one’s lancers back to keep them alive for the next turn, redeploying them at a capture point closer to Damon’s tank. Eliminating Gallian units also reduces their number of command points, so once their turn ends, and the player’s lancers spawn in, it’s a simple matter of running around the corner and smashing Damon’s tank with a single shot to the
thermal exhaust port radiator.
- Once Damon’s tank is destroyed, he will pull back, and it’s a quick finish as Selvaria and Johann push forwards to capture the required objective. Taking out Damon’s tank causes him to retreat and order a strike on Ghirlandaio: this has a tangible effect on how the second mission turns out, and in my opinion, this actually results in an easier second mission: the main gate is opened, and while Damon will use artillery to try set off ammunition stored at the facility, this won’t occur early on in the mission.
- The first action is to move the Imperial tank up, and subsequently eliminate the Gatling guns. Keeping the tank up here at close range also allows for Musaad the Mole to be eliminated by Gallian interception fire alone. I’m not sure if this is a bug or feature, but it does allow players to take out a Gallian elite unit without much difficulty. Some patience will be required, since the interception fire won’t deal a high amount of damage, but it’s worth the wait.
- Pushing through the remainder of the mission is very straightforwards once the tank is moved ahead: after Johann reaches Selvaria, it’s game over for the Gallian forces. As such, I will now go on a tangent and consider Girls und Panzer: Dream Tank Match, which prima facie has a very similar set of mechanics to Valkyria Chronicles. Unfortunately, despite having a full English version, it’s only for the Playstation 4, and as such, is something that I won’t be able to experience unless I drop some coin for a console.
- This is a bloody shame, and as far as I’m concerned, a terrible business decision: locking out a PC version isn’t going to convince PC gamers to cough up for a Playstation 4 and reduces sales overall. I have long been waiting for a chance to apply my own brand of strats to schooling the Nishizumi Style, and to be denied this is somewhat disappointing. Of course, if a PC version ever does become available (likely, after Half-Life 3 is released), I would not hesitate to buy Dream Tank Match at full price, if only so I could take proponents of the Nishizumi Style to school.
- There are other games to be enjoyed in the meantime, so I won’t worry too much about the fact that I probably will not be playing Dream Tank Match without a Playstation 4 for the present, and return to Valkyria Chronicles, where I’ve been given access to Selvaria’s Valkyrur powers, having beaten all of the other missions with A-ranks. As a Valkyrur, Selvaria has access to the incredible powers afforded by a Valkyrur lance. In addition to a Gatling beam mode, which she made use of during the Barious mission, Selvaria’s lance also has a single-shot beam that can eliminate anything.
- The beam weapon is capable of of melting multiple tanks in a single shot, putting it on par with Halo 3‘s Spartan Laser: with this much firepower, and the object of the final mission being simply to eliminate all Gallian forces, Selvaria’s final mission is remarkably straightforwards and perhaps the very best definition of what proper fanservice is, being something that appeals to the viewer in some way. While Selvaria’s assets might just be why she’s so favourably viewed, I personally enjoyed her story and in-game performance to a much greater extent. I’m glad that Selvaria was not implemented with deformable object physics. Beyond being a visual distraction, ill-implemented approaches can also be resource intensive.
- It’s been a shade less than three years since I write about Valkyria Chronicles for the first time : back then, I had just finished setting up an upgraded computer ahead of my work with the Unreal Engine and spent the afternoon eating a fried chicken poutine while talking about a seminar I’d attended with my supervisor. Presently, I’ve enjoying a quiet evening following a dinner with an extra-crispy, spicy fried chicken, and it’s the middle of tax season. Some things have changed in the three years that’ve passed, such as my volunteering as a judge for a local city-wide science fair, and others have remained the same.
- So, about a year and a third after I began the DLC, I’ve finished the campaign segments of Valkyria Chronicles, and I might return to the main game to beat it a second time as time allows. Of course, seasoned readers will know by now that whether or not this will happen is entirely up in the air, to be determined as time allows. With this being said, however, there are some things that are not so uncertain; I will be writing about Comic Girls and Amanchu! Advance after their respective third episodes have aired, and I have tenative plans to review Fireworks, Should We See It from the Side or the Bottom? (Uchiage Hanabi, Shita Kara Miru ka? Yoko Kara Miru ka?) once its home release is available.
Having completed the campaign-driven DLC missions of Valkyria Chronicles and unlocked the Ruhm, I’m now back into Valkyria Chronicles‘ new game mode, which allows me to replay old missions and make use of all of my unlocks. It’s been nearly a decade since Valkyria Chronicles first released in Japan for the Playstation 3, and despite its age, Valkyria Chronicles has aged very gracefully. The pencil sketch-like visuals, made possible by the CANVAS Engine, gives the game a timeless feel, as does the setting, and as such, even against modern giants like Battlefield 1 and Far Cry 5, Valkyria Chronicles continues to look and feel amazing. While the gameplay has become a bit dated (movement and aiming is a little unwieldy), the mechanics largely feel smooth and responsive. My story with Valkyria Chronicles began with watching the anime some years ago: after Girls und Panzer ended, I was looking for an anime that provided similar armoured combat, and Valkyria Chronicles was one series that seemed to fit the bill. I left the anime largely impressed and picked the game up for PC once it became available, and since then, Valkyria Chronicles has become one of my favourite games of all time for its superb narrative, world-building and gameplay, representing the a game that has found the perfect balance between Only In Battlefield™ moments and story. The DLCs further bolster the game’s enjoyment factor, breathing additional life into a well-written world, and my procrastination abilities notwithstanding, I’m glad to have taken the time to take a look at Valkyria Chronicles‘ campaign DLC missions.