“All I’ve ever asked from this world is that when it’s my time, let it be for something, and not of something.” –Ghost
Released in May 2003, Enter The Matrix was developed by Shiny Entertainment and intended to line up with the release of The Matrix Reloaded, providing further exposition for the events of the film. After Ghost and Niobe retrieve a package containing a message from Zion that provides information about an impending Machine attack. They coordinate a meeting, but first, stop the Agents from moving Axel at the airport. The captains of each Zion ship meet to discuss the best course of action in the Matrix’s sewers, but when Agents interrupt the meeting, the rebels escape into the sewers. Niobe and Ghost move through the sewers and manage to escape, assisting other rebels along the way. They encounter the Keymaker, who saves them from an Agent and reveals that Neo must be given a special key. However, Cain and Abel make off with the key; Ghost and Niobe pursue the two into the Merovingian’s Chateau and recover the key. They later join in on the Freeway chase to assist Morpheus, and agree to destroy the power plant after the Keymaker reveals Neo’s path. Niobe and Ghost later receive a request from the Oracle, and after their conversation, must fight off the hordes of Agent Smiths, making their way down a half-constructed office tower and through Chinatown. Escaping back into the real world, Niobe pilots the Logos through the tunnels of the real while Ghost holds off the sentinels long enough for the Logos to use its EMP against them. Long considered to be an incomplete game and an attempt to cash in on the Matrix brand, Enter The Matrix nonetheless remains a fantastic game in my books for being able to augment on The Matrix Reloaded‘s events.
The biggest strength in Enter The Matrix is the game’s ability to capture the atmosphere of The Matrix, allowing players to fight inside The Matrix to very nearly the same extent that was seen in the movies. In doing so, players would become immersed in a fully-fledged experience that gave the same sense of exhilaration that Neo first experienced upon understanding what the Matrix is – the gameplay in Enter The Matrix is surprisingly sophisticated, giving players plenty of martial arts options against their opponents. Using a context-based system, Enter The Matrix captures the intricacies of fighting in the movies to give the sense that players have entered the Matrix. Supplementing the complex and fully-fledged fighting system is a diverse arsenal of weapons, ranging from sidearms to anti-materiel rifles that, in conjunction with bullet time, enables players to survive even the most unfavourable situations. Featuring complete cutscenes directed by the Wachowski brothers, Enter The Matrix adds over an hour of new live-action footage that augments the experience conferred by The Matrix Reloaded. The sum of these elements together make Enter The Matrix a superb game that is the perfect companion to The Matrix Reloaded; while the mechanics and visuals have not withstood the test of time, the game still handles quite well and is a thrill to play. Enter The Matrix is about the closest one can get to emulating the badass feats seen within the Matrix films, and this is a game that does a remarkably good job of bringing this experience to life.
Screenshots and Commentary
- The first thing to note is that screenshots from Enter The Matrix will appear much darker than those from other games. Most of the events in Enter The Matrix are set at night or in large interiors, with the exception of a few missions. The first mission involves visiting a central post office to recover a package from the Osiris. Enemies in this mission are lightly armed, with only the .380 Colt Mustang, the weakest sidearm in the game. By default, Ghost is equipped with a pair of P229 Sig Sauer pistols.
- Most of the enemies in the post office are weak enough so that they can be dealt with using martial arts alone; this is the perfect time to become familiarised with the fighting system in Enter the Matrix: standard attacks consist of kicks and punches, as well as throws. However, additional commands and contexts allow Ghost and Niobe to execute more complex moves, while the use of Focus allow them to hit harder and move faster than normal.
- Focus is a limited and powerful asset: the consequence of being aware of the truth, its effects in Enter The Matrix are to slow time down, allowing players to dodge bullets, run on walls, and jump greater distances. Here, I’ve managed to find the package and are engaging in Enter The Matrix‘s equivalent of The Matrix‘s lobby shootout. I may not have the M-16 or 870 MCS, but the MP5 and Colt RO635 9mm SMG, in conjunction with focus, are more than enough to deal with the cops that come into the lobby. A subtle but clever touch is that shooting at the columns will cause their marble cladding to become damage and come off, as seen in The Matrix.
- The music in Enter the Matrix is solid, conveying a sense of urgency as players make their way across the city rooftops to the hard line, the way out of the Matrix. Despite the game’s low texture resolution and primitive lighting, there’s a charm about the graphics that make Enter the Matrix a distinct instalment in The Matrix.
- The airport mission is one of my favourites in the game for the level design and set pieces. Police SWAT units become introduced here, and they’re more powerful adversaries than the cops seen in the previous missions, being armed with superior equipment and armour. The best tactic for dealing with them is to close the distance using Focus and disarming them, then beating the tar out of them using martial arts. Notice the Pentium IV advertisement on the wall to the left: computer processors have advanced to the point where the i5 inside my MacBook Pro is upwards of 300 percent more powerful than the fastest Pentium IV processors of the day.
- The fight against the SWAT helicopter represents the first boss fight of the game, occasionally dropping SWAT units to fight players. The best trick for beating it is to use Focus and aim slightly above the SWAT helicopter using the MP5. MP5 ammunition can be replenished from attacking SWAT units. Once the helicopter is downed, players enter the monorail tunnels and will encounter the armoured military SWAT, the second-most lethal enemies in the games only to the Agents. Attacking them with weapons is usually a waste of ammunition, but martial arts will work well against them.
- The revolving restaurant section of the airport requires a bit of patience, and once all enemies are cleared, the goal is to climb on top a piano and wait for the ladder to swing around. I’ve been to several revolving restaurants in my time, including the one in the Calgary Tower and CN Tower (brunch at the former, and a spaghetti dinner at the latter); they’re usually placed in towers so patrons have a nice view of their surroundings as they enjoy their meals, but the location at an airport is less likely to provide good scenery.
- The Barrett M82A1 .50-calibre anti-materiel rifle is the single most powerful weapon in Enter the Matrix, being able to neutralise any enemy with one headshot. It is used for an incredibly long-range shot against the private jet that’s carrying Axel to take the tire out and prevent it from taking off. Unlike its real-world equivalent, the M82A1 in Enter the Matrix is mislabeled as the M95 and has an eighteen-round magazine, which doesn’t make much sense considering the size of each bullet; the real M95 is a bullpup rifle.
- One of the SWAt will drop an SG-552 rifle, which is probably the best all-around gun in Enter the Matrix. Blessed with a high firing rate, pinpoint accuracy, high damage and a large magazine, the weapon is completely inaccurate against its real-world counterpart – the SG-552 is the carbine form of the SG-550 assault rifle and is chambered for the 5.56 mm NATO round. However, in Enter the Matrix, it is so powerful it can blow the Agent helicopter apart on very short order. The PC controls are a bit stiff, so it took me a bit longer to move into position and open fire.
- Aside from the airport, the sewers were also a fun set of missions, giving a sense of just how labyrinthine the sewers of the Matrix are. The close quarters environments in the sewer tunnels make the Mossberg 590 (known as the Entry Shotgun in-game) a viable option: the high damage makes it well-suited for encounters with Sewer SWAT, which are second only to the armoured military SWAT in lethality.
- The sewers are relatively linear, but there are a few places where some ancient machinery must be destroyed to allow progress, or else similarities in the scenery make it easy to get lost. There are some sections in the sewer that have impressive design: the sub-section of the level “Breathing Room” takes players through a room filled with large fans on a platform over a deep passageway. The fans can be shot at and destroyed.
- Enter the Matrix was the first game I played that involved a large sewer system possibly surpassing Tokyo’s G-Cans system (known formally as the “Metropolitan Area Outer Underground Discharge Channel”). Since then, games like Metro and Wolfenstein II have come close to replicating the experience, but there’s no substitute for the original.
- This is one of the few places in Enter the Matrix where it’s possible to use the M16A2 rifle, a good all-around weapon that hits harder than the MP5. There is the option to dual-wield weapons, as well: doubling the firepower of weaker weapons, it’s called “two fisting” in Enter the Matrix, and while I referred to the simultaneous use of two weapons as such after playing Enter the Matrix, Halo would lead me to call the process “dual wielding” – “two fisting” apparently refers to the practise of holding an alcoholic beverage in each hand, and in gaming, quickly fell out of usage in favour of “dual wielding”.
- During the trek through the sewers, players must defend fellow Rebels against hostile forces, and allowing any of them to die will result in an instant game over. The mission itself doesn’t depict the foggy caverns of the sewers seen in the preview image for Malachi and Bane, a sniper mission where players are provided with the HK33, an assault rifle fitted with a heavy barrel, bipod and sniper optics to act as a marksman rifle. Using Focus makes it much easier to hit difficult targets before they can damage the rebels.
- If one were to click on these screenshots and look at the dates, they would find that most of them actually date back to 2015: at this point in time, I was entering my second year of graduate school and during the autumn term, had no classes, allowing me to focus entirely on my thesis paper (I’d already finished off most of the implementation to my project during the summer). As such, I had a bit more free time than previously, and spent some of that time gaming. Of course, procrastination is why I did not write about Enter the Matrix earlier.
- The Chateau mission entails a new gameplay style: inhabited by the Merovingian’s vampires and dobermen, enemies here can only be killed by driving a wooden stake through them after melee combat. Players will also find a crossbow for launching wooden bolts, but these are quite rare, making it imperative to save them for boss fights. Firearms in this mission are ineffectual for permanently stopping vampires and dobermen, but they can be used to buy some space.
- The stairwell where Enter the Matrix‘s infamous Chateau fight happens has been replicated in full and in fantastic detail, but unlike the film, there’s no fighting here. Instead, players will enter the Chateau’s basement for a fight with Cujo, head of the dobermen. Once beaten, players move towards finding the Keymaker and also encounter Cain and Abel, two exiles who will continue to malign players unless kicked against the prison cells, where prisoners will hold on to them and buy players enough time to make their way out of the level. A vehicle chase involving the Twins soon follows: I’ve chosen not to depict any of the vehicular levels in this post: while immensely fun (Ghost has an MP5 that can turn any vehicle into a pile of flaming wreckage in seconds), the PC version has a few graphical bugs.
- If Enter the Matrix was to be redone in a modern game engine like Frostbite 3 or even The Division‘s Snowdrop engine, it would definitely bring the Matrix to life. Such a game would keep the narrative and two campaigns as in the original, but levels could be redesigned to be even more immersive, making full use of modern rendering and visuals to really capture environments within the Matrix. If such a game did come out, I would buy it in a heartbeat. Of course, they’d have to fix the weapons so they’re more faithful to their real-world counterparts and add better bonus arena modes, but other than that, it’d be a title worth playing through again.
- Apparently, the transformer field was the toughest level in Enter the Matrix; the close quarters maze and swarms of SWAT units made it easy to make a wrong turn and die. However, players also are provided with a halo-alkane launcher, which fires canisters of oxygen-depriving gases that are ostensibly used for firefighting but also asphyxiates anyone who breathes the gas in. It’s highly effective, and in conjunction with the Striker shotgun (called the Street Sweeper in-game), allows careful players to pick their way through this labyrinth. Following the goal tracker is essential, as is backing up if lost.
- The nuclear waste sector was one of my favourite parts of Enter the Matrix, being filled with bottomless chasms and massive fuel tanks that go off with a large explosion when shot. Here, I’m wielding the G36 with a beta-C drum magazine. The weapon is rare, but quite effective: it’s second only to the SG-552 in terms of effectiveness and the strategy guide suggests that its lower rate of fire allows it to be more efficient with ammunition. The cover system in Enter the Matrix was a bit tricky to use, so I ended up making extensive use of Focus to get through most parts; if Enter the Matrix were ever to be remastered, the cover system should also be improved slightly.
- Ghost will need to provide covering fire for Niobe once he reaches the control room, fighting off waves of SWAT units. This mission is quite demanding, forcing players to switch from the role of being a precise sniper to a close-quarters brawler, and the UMP-45, which was near-useless in the Chateau mission, is actually quite good for dealing with SWAT units here. Eventually, Niobe will reach the top of the reactor and prepare the bomb that will blow the nuclear power plant to pieces to facilitate Neo’s meeting with the Architect.
- I’ve seen a lot of complaints from contemporary reviewers and conformists from Tango-Victor-Tango that the game is really an unfinished beta. Interviews with the staff reveal that the game was indeed rushed into deployment in order to coincide with The Matrix Reloaded‘s theatrical première, and while I concede that textures in some part of the game are plainly placeholders, such as the muzzle on the HK33. However, I’ve never gotten stuck on walls or run into any collision detection issues on my end despite having completed the game on at least five different occasions.
- Even if the game was rushed, it’s evident that a great deal of effort was directed towards making the game as authentic to the Matrix as possible: interviews with the developers and Anthony Wong, who plays Ghost, shows this effort, which I definitely appreciate. Here, I fight an Agent and are tasked with killing him in order to buy enough time to escape – Agents can only be killed in special circumstances, and here, the Agent is defeated by kicking him into a server cluster, electrocuting him. Agents normally cannot be defeated and will make short work of Ghost and Niobe, but in the City Rooftops level, I’ve managed to kill an agent by kicking him off the side of a ledge.
- Like Neo, who must fight Seraph to gain an audience with the Oracle, players must also prove their worth by defeating Seraph. This fight represents a turning point in the game: if players succeed, they will meet the Oracle and learn more about what’s to come, while failing that will send them back to the Logos. Of course, I wasn’t content to miss out on a few missions, so I sparred Seraph with a high intensity and managed to beat him.
- The last two missions of Enter the Matrix have players escaping from Agent Smith after speaking with the Oracle. Ghost narrowly manages to escape the Industrial Hallway and into a half-built skyscraper: Agent Smith presented a challenge even to Neo in The Matrix Reloaded, so there’s not a ghost of a chance that Ghost can fight Agent Smith on even footing. The only focus is to keep running, following the goal tracker until the end of the level is reached.
- The last mission is set in Chinatown, and there’s a siu aap (roast duck) shop visible on the left. Chinatowns, or districts with a high population of Han Chinese are located around the world; the oldest Chinatown is located in Manila in the Philippines, and the Chinatown back home is largest in the province, featuring the continent’s largest Cultural Centre. I visit every weekend, since my dojo is here, and there are some specialty shops in the area. While folks I know go to Chinatown for the dim sum, the best places are actually located outside of Chinatown.
- Besides police officiers, the other enemy in this level as Agent Smith. Players will pick up the Milkor MGL, a 40mm grenade launcher that deals massive damage. It only appears here, can kill players if they’re careless and appears a bit too late to be useful against the armoured military SWAT seen earlier. However, against the hordes of Agent Smiths relentlessly pursuing players, it can be used to buy some breathing room.
- My first desktop computer had a 600 MHz AMD Model 3 Spitfire processor with 64 MB of RAM and 15 GB of hard drive space. Enter the Matrix required a minimum 800 MHz processor, 128 MB of RAM and 4.3 GB of storage, recommending at least a 1.2 GHz processor and 256 MB of RAM in conjunction with 64 MB of dedicated graphics memory. As such, I stuck with the GameCube version of Enter the Matrix initially, but since then, I’ve upgraded computers several times, allowing me to go through the PC version.
- Of course, uninstalling the game would allow me to save 4.3 GB of space, but on today’s hard drive, 4.3 GB isn’t too much to worry about, and as time permits, I should go back and beat the Niobe campaign, as well. The end goal of the Chinatown mission is to reach the church in the distance, where the hard line is located. This allows red-pills to exit the Matrix, and while rebels will disappear once out, the game doesn’t depict this process.
- The last mission for Ghost involves shooting at Sentinels while Niobe pilots the Logos deep into the tunnels of the real. It’s actually quite dull, and before long, the Sentinels will spawn a tow bomb. Keeping it at bay with the Logos’ guns will end the mission and the campaign. While I would love to recommend Enter the Matrix, chances are that the game’s going to be quite difficult to find now. I’ve heard rumours of a Matrix film is in the works, and while there’s been very little information on the project since rumours began circulating in March this year, if it results in a new game being made, players may finally have a Matrix game made with modern-era technology. For now, though, this brings my reflections of Enter the Matrix to a close.
The biggest draw about Enter The Matrix was its ability to really immerse players in the Matrix universe. Whether it be the gun-fu, bullet-time combat or setpieces, the game has definitely recreated the atmosphere and tenour seen within the Matrix. The game has no shortage of content, featuring two full campaign missions, in conjunction with a hacking game that lets players learn more about the Matrix universe and even modify the way the game itself plays. I first played through Enter The Matrix on a GameCube during summer break years back; I initially had the PC version, but lacked a PC with the requirements to run the game. The title impressed me, and I developed a stronger interest in the Matrix, as well as its philosophical underpinnings about reality, existence, and yin and yang. Few works have since succeeded in leading me to contemplate these things, and subsequently, when I built a more powerful PC, the time had come to give the game another go. It’s definitely aged from a mechanical and technical perspective, but besides itself, there are only two other games: The Matrix Online, and The Path Of Neo. Of these games, The Matrix Online is no longer playable since the servers shut down, and The Path of Neo lacks the same finesse and polish from what I’ve seen. That leaves Enter The Matrix, and from a personal perspective, it’s the definitive Matrix game to experience.