The Infinite Zenith

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Category Archives: Japanese Animation

Mobile Suit Gundam: Cucuruz Doan’s Island, A Review and Reflection and Remarks on Human Faces Amidst Warfare

“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” –G.K. Chesterton

Following the battle at Jaburo, the Federation prepare to capture Odessa, a Zeon stronghold. After arriving in Belfast, Amuro and White Base resupply before receiving unexpected orders to eliminate Zeon forces stationed at Alegranza, a remote island, after Federation forces sent there were wiped out. When Amuro arrives with Kai Shinden and Hayato Kobayashi, they are shocked to learn that there are children on the island, and moreover, rather than Zeon forces, Amuro encounters a lone Zaku that overcomes him in combat. After coming to, Amuro meets the Zaku’s pilot, a man named Cucuruz Doan, and sets off in search of the Gundam, which he’d lost during the encounter. Although he is unable to find the Gundam, Amuro finds that the islanders, many of them children, live a life of moral simplicity, working with one another to maintain the island’s infrastructure and their very means of survival. Meanwhile, after an overwhelming performance at Casablanca, Zeon’s Southern Cross team is assigned to assist with an operation – Zeon General M’Quve begins negotiations with the Federation’s General Gopp as a ruse for his plan to decimate critical Federation cities using a hidden MIRV. As it turns out, Zeon had placed a nuclear-tipped ballistic missile there as an ace-in-the-hole, but find themselves unable to utilise it because of communications jamming. Thus, the Southern Cross are assigned to investigate Alegranza and determine if there’s a saboteur there. As Amuro’s gone missing, Bright Noa quietly orders a search team sent out to search for Amuro even as the Federation begin preparing for their attack on Gibraltar, delaying their launch to give his team a chance to find Amuro. Amuro himself comes to understand Cucuruz and impresses him when he is able to help fix a broken water main. While searching for his Gundam, Amuro learns that Marco, one of the oldest boys on the island, also wants to help Cucuruz fight. Surprised that Amuro made it to Cucuruz’s workspace, Marco and Amuro briefly engage in fisticuffs. Cucuruz sends both back, forbidding them from going further. It turns out that Cucuruz had once been a formidable pilot, but deserted Zeon after being ordered to fire upon children during a battle. When another storm hits Alegranza, Amuro repairs power to the generator, giving the children light for the first time in a while. He also reactivates the lighthouse, impressing Marco. The power confirms to White Base’s search party that the island is inhabited, but it also eliminates any doubt in the Southern Cross’ mind that Cucuruz is on the island. They begin their operation to launch the ballistic missile; Danan, Selma and Egba engage Cucuruz with their custom Zakus, while Wald and Sanho infiltrate Cucuruz’s silo and manually prepare the missile for launch. While they are successful, Amuro manages to retrieve his Gundam with help from Marco. He eliminates both Wald and Sanho before stepping in to fight Egba, who’d disarmed Cucuruz. Recalling how Cucuruz had defeated him, Amuro uses island’s geography to surprise Egba before finishing him off. In the aftermath, the missile launches, but its payload detonates harmlessly in the atmosphere – Cucuruz had been successful in sabotaging the missiles. M’Quve laughs off their failure to destroy key Federation cities, and Amuro reunites with Fraw Bow, as well as the others on White Base. He realises that so long as Cucuruz keeps the Zaku, trouble will continue to find him, and offers to discard the Zaku. Cucuruz consents, and the two group part ways on amicable terms, with the islanders hope that they can preserve peace in their home the same way Amuro and Cucuruz do.

Cucuruz Doan’s Island is the latest Gundam instalment, returning to the Universal Century’s One Year War and Amuro’s journey in fighting for what he believes is right. However, at this point in his career, Amuro is still very much a novice pilot unfamiliar with the horrors and demands of warfare; he only pilots the Gundam reluctantly, and Bright Noa expresses as much, stating that he’s only as strict as he is with Amuro in order to remind him of the importance of doing his duty to protect those around him. When Amuro is defeated and meets Cucuruz, Cucuruz’s words to Amuro are simple: he fights to protect those on his island as a means of atoning for the sins he committed on the battlefield. By having Amuro meet someone whose actions are motivated by nothing more than a desire to defend life, Amuro comes to realise that Cucuruz wasn’t so much fighting to kill those who were on the other side, as much as he was trying to keep the islanders safe from whatever conflicts the outside world might bring with them. The reason why Cucuruz spared Amuro was because he recognised the machine that, even at this point in the war, developed a fearsome reputation for mangling Zeon forces despite its pilot’s inexperience. Meeting Amuro and hearing him out allows Cucuruz to similarly realise that warfare only results in bloodshed. While Gundam series are best known for their mobile suit combat scenes, exploring the human stories for both Federation and Zeon characters alike is meaningful because it shows how wasteful warfare is, and how where given the choice, rational individuals would very much prefer to live their lives peacefully, free of armed conflict. In every Gundam series, conflicts are motivated by a combination of ideology, greed and a lust for destruction perpetrated by those who are in power and have every reason to cling onto this power. Through their perverse desire, corrupt politicians and military leaders manipulate soldiers into dying, often needlessly; when soldiers are freed from their obligations and given a chance to see their opponents’ faces, to talk things out, they often find that they are more alike than different. This is precisely what happens in Cucuruz Doan’s Island, and although it represents only one detour in Amuro’s journey, understanding Cururuz helps Amuro to become a more resolute pilot. While he still values human life and only reluctantly pulls the trigger, Amuro understands that there are circumstances that demand he act decisively. These learnings allow Amuro to help stop the Southern Cross from escaping and potentially giving his allies further trouble, and ultimately would impact how he fights his counterpart and arch-rival, Char Aznable, as the One Year War rages on.

Cucuruz Doan’s Island is a fantastic addition to the Universal Century for showing one step in Amuro’s growth. In addition to this, it also brings to light a side of Gundam that is rarely seen – even somewhere as grim as the Universal Century, there can be humour, as well. Bright Noa arranges for a series of phoney delays to give White Base the justification they need to stick around and look for Amuro while Mirai suppresses her laughter. When Sleggar Law attempts to convince Sayla to operate the Core Booster, he words things in such a way as to earn himself a slap to the face. Upon arriving on Alegranza, Kai and Hayato manage to escape their damaged Guncannons, and for their troubles, are rammed by a rampaging goat. The presence of children do much to to lighten the mood in Cucuruz Doan’s Island: a war might be raging, but the combatants and civilians alike are still human, able to experience both sorrow and joy. Seeing the characters smile and laugh gives additional weight to Amuro’s fight. Amuro is defending the children’s smiles the same way Cucuruz was defending Alegranza’s residents. Humour is a fantastic element to employ because it humanises the characters and gives weight to their goals. Jun Maeda is no stranger to this approach, and although people attribute his stories’ emotional impact to over-written scenarios, the reality is that Maeda gives characters a chance to see what individuals are like before tragedy strikes. Here in Cucuruz Doan’s Island, the approach taken is unlikely to satisfy individuals who believe that grim, dark tones equate to realism, and that tragedy corresponds to maturity. However, to suppose that only suffering can create meaningful context for growth would be to eliminate an entire aspect of one’s being. Here in Cucuruz Doan’s Island, Amuro’s growth is precisely driven by the fact that viewers have a chance to see what peace brings to people, and why it’s worth defending. By giving viewers a chance to laugh at Kai’s antics, or the daily lives of the children on Alegranza, a juxtaposition is created between the atrocities both the Earth Federation and Zeon governments are willing to commit in order to achieve their supremacy, and the everyday lives of both Earth Federation and Zeon citizens would rather live.

Screenshots and Commentary

  • I’ll open this post with the combat between Cucuruz and an unnamed Federation pilot running a GM. The RGM-79 GM is the earliest mass production Federation model, being a cut-down RX-78 II with superior acceleration and the ability to equip various weapons – its design and role would later inspire Gundam SEED‘s GAT-01 Strike Dagger, which was similarly a cut-down Strike Gundam designed for mass production. Although the GM is made cannon fodder in Gundam and slaughtered en mass by named pilots, the design paradigms follow closely how real-life prototypes enter mass production. In Cucuruz Doan’s Island, the film opens with a group of GMs attempting to fend off Cucuruz’s Zaku. Before delving further into this discussion, I note that Cucuruz Doan’s Island premièred on June 2 in Japanese theatres, but the BDs became available shortly after for overseas viewers to check out. Unlike other publishers, Sunrise understands that a short release delay is the best way to maintain interest in a series and drive sales. Other studios (especially CoMix Wave and Showgate) could take a leaf from Sunrise’s book – rather than waiting eleven months to release BDs, strive to release them within a few weeks of the theatrical opening date.

  • Although the original Zaku is technically inferior to a GM in terms of durability and firepower (a single shot from the beam spray gun would be enough to neutralise the Zaku), Cururuz is an uncommonly talented pilot, and despite lacking any ranged weapons, makes use of his heat hawk to completely destroy the GM team, as well as their landing craft. The loss of forces that stumble upon Alegranza is what prompts the events of Cucuruz Doan’s Island: Federation forces become convinced that Zeon remnant forces occupy the otherwise uninhabited island and therefore, may pose a threat to their operation.

  • At this point in his career, Bright Noa is a junior lieutenant, although after an attack on White Base kills much of the original crew, Bright becomes the de facto captain of the ship. Bright would subsequently go on to bring the White Base to Luna II while evading Zeon forces, before crash-landing on Earth and attempting to reach allied territory. The elements of the original Mobile Suit Gundam eventually make their way over to Gundam SEED, with the Archangel, Murrue Ramius and Kira Yamato replacing White Base, Bright Noa and Amuro Ray, respectively.

  • Bright presents himself as a strict leader who does his utmost to rally those around him, and believes in discipline. This is how he’s able to maintain order and a command hierarchy amongst the civilians that have boarded White Base; besides Amuro, Fraw Bow, Kai Shinden and Hayato Kobayashi also join White Base’s crew. In The Origin, Kai Shinden and his friends are portrayed as minor delinquents who get into hot water with authority figures owing to their curiosity and disregard for rules, but when the events at Side Seven force them into combat, Amuro and his friends, however reluctantly, do become an integral part of the Federation effort to repel the Zeon forces.

  • Mirai Yashima was previously seen as a helmsman of sorts in Gundam Origin and becomes White Base’s helmsman, as well – she offers advice to Bright where appropriate and is seen guiding him whenever he doubts his own leadership; being astute and driven to improve, Bright often reflects on the way he does things. Here, he wonders if he’s being too strict on Amuro and the others. From an external point of view, Bright is doing precisely the right thing. I recall a similar conversation in Tom Clancy’s Locked On, where John Clark reminds Jack Ryan Jr. that chains of command exist so soldiers act cohesively under stress, but he understands how can be difficult for civilians to get used to this fact.

  • Bright’s orders are simple enough: his higher-ups order him to send out a reconnaissance team to investigate Alegranza, and to this end, the Gundam, plus two Guncannons, are sent out. The island appears uninhabited, until children suddenly appear and begin throwing rocks at Kai’s Guncannon. The presence of children on Alegranza foreshadow what Cucuruz Doan’s Island deals with, and meanwhile, Amuro himself wonders at what awaits them on an island that’s a little too quiet. The designs of the cockpits in Cucuruz Doan’s Island and The Origin speak volumes to how quickly mobile suits advance. Here in UC 0079, cockpits use flat-panel monitors and analogue controls, but by the events of UC 0093, cockpits are immensely sophisticated and provide a full 360° panorama.

  • When The Origin concluded back in July 2018, I was a little disappointed that the series hadn’t given viewers a cameo appearance of the RX-78 II, which had been shown to be in development as being the answer for Zeon’s Zaku mobile suits. The Origin did give viewers a glimpse of Bright Noa and White Base as they set off on their first assignment to retrieve the RX-78 II, and overall, when I finished The Origin, I was immensely satisfied. The Origin began back when I was in graduate school, and originally, I’d figured that it would finish similarly by the time I was graduating; the third episode aired a month before my defense, and the fourth episode was scheduled close to my convocation.

  • However, the producers determined that more episodes were needed to adequately present the story. Two new episodes were added to the line-up, greatly expanding things and also giving The Origin a chance to showcase the large-scale battles between Zeon and the Federation. Here in Cucuruz Doan’s Island, viewers get their first look at the completed RX-78 II, a revolutionary mobile suit that uses mega-particles to drive its weapons system, giving it exceptional firepower. Amuro is prevented from using his beam rifle at close quarters, which is capable of destroying any mobile suit of its time with a single shot, and when facing off against Cururuz’s Zaku, he is forced to switch over to his beam sabres.

  • Pushed against the cliff, Amuro attempts to attack, only for the ground to give way. He tumbles into the ocean and is knocked unconscious, but later reawakens in a small hut and is surprised to learn that the door isn’t locked. The islanders look at him with hostility – it turns out that the children on the island were orphaned by the One Year War and dislike soldiers for failing to protect the people. Cururuz does nothing to stop Amuro from leaving, knowing the island’s harsh conditions will soon result in Amuro returning to them.

  • Since he’d had a rough idea of where the Gundam had fallen, Amuro attempts to trek across the five kilometre wide island on his own. He ends up at a massive crater in the island and is forced to turn back as both night and exhaustion sets in. Early on, it was clear that Amuro would not find the Gundam this quickly: had he simply located it, he likely would’ve left and rejoined White Base as they prepared for the operation at Odessa. This wouldn’t allow Amuro to see the One Year War from a different perspective, which is the crux of Cucuruz Doan’s Island‘s story.

  • Knowing that Amuro would be struggling in the island’s desolate landscape, Cururuz sends Cara out to look for him, and she is shocked to learn that Amuro had made it all the way to the crater. He gratefully accepts the water she’s brought, along with her invitation to dinner. In his position, Amuro quickly realises that he must make his way back to White Base, without the Gundam, things will become trickier. His heart never strays from locating his machine, but for now, Amuro also spots that he’s probably going to be here for a while.

  • The children on the island initially do not take kindly to Amuro’s presence. As an outsider and a soldier, Amuro is seen as being a threat and unaccustomed to the way Cururuz does things. However, Amuro appears to show no objection to Cururuz’s suggestion that he’ll need to earn his keep on the island, much as the others do. While the island life would deviate from what Amuro is used to, spending time in the armed forces, under Bright’s eye slowly begins imparting a shift in him, too; Amuro becomes acclimatised to doing what he’s told and living a spartan life.

  • I would imagine that landing on the island and doing what he can to survive reinforces what Bright had been trying to show Amuro; although Bright had been vehemently opposed to Amuro piloting the Gundam early on, he quickly spots that Amuro has a natural affinity for the machine and is the only one capable of using it to keep the Zeon forces off their back. Thus, when Amuro refuses to pilot the Gundam and evade his responsibility in Mobile Suit Gundam, Bright motivates him in one of Gundam‘s most iconic moments with the now-legendary Bright Slap.

  • That Cururuz Doan’s Island brings this moment back (in flashback) with modernised visuals would represent a welcoming call-back to the original series. The moment is referenced in numerous other series – Amuro’s “not even my own father hit me” is as well recognised as the Bright Slap itself, and as a curious bit of trivia, Amuro’s voice actor, Tōru Furuya, similarly was struck by author Yoshiyuki Tomino after Tomino became displeased with the recording sessions’ progress. Tomino then told Furuya that all of the shock and indignation he’d felt there was how Amuro would be feeling, which in turn became Furuya’s now-famous delivery of those lines in Mobile Suit Gundam.

  • Upon learning that Amuro might’ve been shot down, Bright struggles to do what he believes is right (delaying departure and rescuing Amuro), and following orders from the top. Bright is in an unenviable position; although there is a war to fight, the Gundam has become a significant asset in their arsenal and, together with White Base’s cutting edge equipment, has been the reason why a novice crew has been able to give Zeon forces so much trouble. As Bright contemplates following orders, Fraw Bow loses composure and breaks out in tears at the though of losing Amuro.

  • Meanwhile, M’Quve and Gopp enter negotiations about Gibraltar: M’Quve wishes for the Federation to hold off on their operation and indicates they have an ace-in-the-hole in event of the Federation’s refusal to comply. Gopp appears unconcerned with M’Quve’s threats, but M’Quve is confident in his ability to make good on his promises should the invasion proceed. At this point in time, the Antarctic Treaty prevents both Zeon and Federation forces from resorting to weapons of mass destruction, but M’Quve indicates that Zeon isn’t particularly respectful of their terms. Although prima facie giving Zeon a massive advantage, Zeon actually had limited resources to wage war long-term, and this would buy enough time for the Federation to rebuild their forces, including the development of their own mobile suits.

  • M’Quve’s plan is contingent on something stored on Alegranza, and whatever this is is important enough to warrant withdrawing the elite Southern Cross team. With their high mobility Zakus (which would inspire the high mobility Tieren in Gundam 00), the Southern Cross are able to turn the entire tide of a battle on their own. At Casablanca, they rescue a detachment of Zeon forces that were slowly being overrun by Federation forces: high mobility Zakus are equipped with thrusters on their legs that allow them to hover and move with a far greater speed than standard Zakus.

  • Each of the Southern Cross’ Zakus utilise a loadout suited to the pilot’s preferences, and here, one of the members fires an anti-materiel rifle against a Federation GM, blowing its head unit apart with a single well-placed shot. The team’s members only nominally get along with one another, but in the battlefield, their coordination and teamwork are sufficient to overwhelm the comparatively disorganised Federation GMs. GMs have the unfortunate distinction of being easily destroyed, and in the original Mobile Suit Gundam, their simplistic design belie the fact that they’re still sophisticated machines meant to act as the Federation’s answer for the Zaku.

  • The disparity in machines appears to be the fact that, while Zakus are technically inferior to GMs, Zeon possesses better pilots – The Origin shows that Zeon’s mobile suit program has existed for longer than the Federations, giving them additional time to train pilots. While the Federation’s Gundam and the GM derivatives are excellent machines, their pilots are significantly less familiar with them, nullifying any technical advantage the GMs possess. Mobile suit combat in Cucuruz Doan’s Island might not be as frequent as one might expect, but this is in keeping with the film’s themes, and moreover, what combat sequences that are shown are wonderfully animated, really showing the weight and scale of each engagement between individual pilots.

  • The lack of mobile suit combat in Cucuruz Doan’s Island was a point of contention for Anime News Network, who suggested that the Southern Cross are “shallow filler” and the film as a whole was “[lacking] of variety in the action”. As previously noted, the emphasis on the human side of things in Cucuruz Doan’s Island means that more time is spent on Amuro interacting with Cucuruz and the islanders. The Southern Cross are therefore less of a foe than Amuro’s own doubts; while he was knocked out, Amuro dreams uneasily of his own mother rejecting his decision to take up arms, and Amuro himself is torn between using force to defend those important to him.

  • As such, it is plain that Anime News Network’s expectations of Gundam clearly differ than my own, and I’ll remark that folks looking for intense mobile suit combat set in the Universal Century won’t be disappointed by works like Mobile Suit Gundam: Thunderbolt. Back in Cururuz Doan’s Island, Cururuz is seen working on the schematics to what appears to be an MIRV, but there is never any doubt in the viewers’ minds that he’s no sleeper operative; in a flashback, Cururuz refuses to fire on civilians, and this is what led him to desert. When Amuro sets off to try and find his Gundam, Cururuz lends him his hat and canteen – he knows that Amuro can’t stay on the island forever.

  • Back on White Base, the children have barricaded themselves in the bathroom and refuse to come out until the crew promise to rescue Amuro. Although there is little Bright can openly do about things, he clandestinely authorises a search and rescue mission. Sleggar Law, an ace pilot, decides to help out, and after managing to convince the children to come back out, organises the search team. Sleggar forms the basis for Gundam SEED‘s Mu La Flaga: both are amicable and exceptionally skilled pilots, but also have a tendency to flirt with the ladies. When Sleggar explains his plan to Sayla here, he earns himself admonishment to the face.

  • In the end, Sleggar is able to convince Sayla to operate the Core Booster, although Kai and Hayato are exasperated that Sleggar used such a means to accomplish his goal. Moments like these quickly indicated to me that Cucuruz Doan’s Island was going to incorporate humour together with the more serious moments, and while this seems out of place in Gundam, it is effective because it reminds viewers that behind every machine is a human being. Later Gundam series are all-business; there are some moments that may elicit a chuckle here and there, but on the whole, comedy is not something Gundam is known for. Thus, in an episode about the human aspects of warfare, it is appropriate to give the viewers a few more laughs.

  • Amuro reaches the end of the island, and upon finding the spot where there are mobile suit footprints, he realises that his Gundam must’ve fallen into the ocean. He turns back, defeated, and soon, finds that the islanders have encountered a new problem: despite a massive rainfall, they’re out of fresh water. Cucuruz and Marco are heading off to fix things, and without anything else to do, Amuro decides to accompany them. This decision turns out to be a good one; Cucuruz quickly identifies that while their water supply is fine, the line itself has broken.

  • Cucuruz is too broad to fit through the opening in the cave, and Marco hesitates upon seeing how tricky the walls are. Conversely, Amuro volunteers to go and does his task admirably; after reaching the break, he seals it and repairs the line, allowing water to return to the islanders. Marco ends up growing resentful of Amuro, feeling that his thunder was stolen, while Amuro’s stock among the islanders improve. Between his prior experiences on White Base, and his own skill with mechanical systems, Amuro is well-equipped to deal with some of the islanders’ problems.

  • It turns out that Cucuruz’s main work on the island is devoted towards altering a launch system belonging to Zeon. Through his work, Cucuruz is able to jam any external communications to the weapons, preventing Zeon forces from remotely firing the ballistic missile. This control room notably has what appears to be a .30 calibre machine gun port, allowing the launch controls to be defended in case of an attack, but the flipside is that such a system could also be used by unauthorised forces to fend off anyone trying to stop a launch; it shows Zeon’s faith in their own soldiers’ loyalty.

  • The Southern Cross’ Egba Atler is their current leader. A hot-blooded and brash pilot dead-set on proving that he’s a superior leader to Cucuruz, he becomes violent when Danan Rashica expresses interest in their latest assignment. Danan seems to be star-struck at the prospect of meeting Cucuruz, a consequence of hearing about the latter’s legendary exploits when he’d been a pilot, but all Egba sees is a traitor who discarded his duty. For Egba, nothing would give him greater satisfaction than squaring off against their former leader to settle who’s the more suitable pilot once and for all. To save their teammate from a physical beating, Danan’s teammates restrain Egba and buy him enough time to escape.

  • Pilot Selma Livens, on the other hand, had similarly respected Cucuruz, but is more reserved about things. In combat, she’s confident and capable, but she feels that Egba is not as effective as Cucuruz had been. Egba resembles both Dozle Zabi and the Black Tri-Stars in temperament. While Anime News Network’s reviewer found the Zeon pilots to be “filler”, I disagree with this sentiment on the grounds that the Southern Cross are simply a team of pilots who were sent in to advance M’Quve’s plans as a part of a larger political game. The choice to pick the Southern Cross rather than a generic outfit is deliberate; a special forces team would create additional tension in a way that unnamed soldiers would not.

  • Generally speaking, I don’t place much stock in Anime News Network and their movie reviews. Given what I’ve seen there for film reviews, it appears that criticisms are doled out for criticisms’ sake, rather than as a result of any legitimate shortcomings in a given movie. In a review, the negatives end up being only touched upon, as though all reviews are subject to a quota of criticism in order for Anime News Network to appear informed and relevant. This was most apparent with their reviews for Non Non Biyori Vacation and Violet Evergarden: The Movie: both film’s successes are callously brushed off in a few sentences, and no additional justification (or evidence) for the remarks were given.

  • I’ve long found that criticisms in a vacuum are meaningless; if one is to criticise, then one must also either offer suggestions for improvement, or acknowledge the reasons behind why a given work may have turned out the way it did. For me, I only will make remarks on improvements if a limitation particularly noticeable, and the Southern Cross don’t come across as such. Back in Cucuruz Doan’s Island, Sayla and Sleggar prepare to launch. The search and rescue mission is something Bright has approved of – he was originally shocked to learn that the operation at Alegranza was called off after Gibraltar became a larger priority and struggled to make the call. In the end, Bright places his faith in Amuro and the Gundam.

  • To this end, Bright stages a scenario where White Base is still attempting to prepare for take-off: with just about every part of the ship seemingly seeing delays or problems, Bright gives the impression to Federation command that they’ll need a little more time before they can go anywhere. This charade buys White Base enough time to recover Amuro from Alegranza: Salya, Sleggar, Hayato and Kai have all taken off for the island with the goal of bringing Amuro back, and this time, Fraw Bow and the children accompany them, as well.

  • Mirai’s suppressed laughter speaks volumes to the light-hearted nature of their ruse, and reinforces the fact that outside of Zeon and Federation atrocities, the soldiers are ultimately human. Bright’s decision here also speaks more loudly about what’s in his heart: while he voices doubt about pushing Amuro too hard or even treating him harshly, choosing to delay departure, against orders, shows that Bright places great stock in Amuro and the Gundam. This is something that will later impact how Bright operates; in Gundam Unicorn, Bright’s been around the block long enough to know that any worthy Gundam pilot can achieve whatever they set their mind to and as such, places his faith in their ability and resolve. This is what motivates his speech to Banagher shortly before the Garuda transfer, and there, Banagher would prove that Bright’s intuition is on the money, a result of years of working with Gundam pilots.

  • When a massive storm slams into Alegranza, Amuro decides to look around and see if he can get the power up and running: while life on Alegranza is relatively cozy, the residents don’t have access to power. Some of the children are deathly afraid of the dark, and when the storm appears, they become inconsolable. With a deft hand for repairs, Amuro ends up not only restoring power to the cottage, but also fixes the lighthouse. Marco and the others are overjoyed with this; the residents have long discussed fixing the lighthouse but lacked the knowhow to do so.

  • With the lights back on, the children are much happier, and Marco admits he’s happy to have Amuro around. The two reconcile here, but when Cururuz arrives, he states that Amuro’s actions were a mistake – he deliberately kept the lighthouse and electrical power offline to avoid drawing any attention to the island. The addition of power would broadcast to the world that the island was inhabited and worth looking at. Shortly after, both Amuro’s allies and the Southern Cross spot the lighthouse, removing any doubt in their mind that Cucuruz must be there.

  • Kai and the others’ original plan had been to land on the island and quickly retrieve Amuro, along with his Gundam. However, the mission suddenly becomes considerably more dangerous when they spot the Zeon forces approaching the island. In previous Gundam, mass production units have been presented as a bit of a joke: unnamed pilots are typically slaughtered whole-sale, and often presented as standing still when under fire. I appreciate that this is done to illustrate a disparity in power, similarly to how in Hollywood films, exotic machines and monsters can make short work of F-22s and M1A2s, which are, in reality, impressive machines.

  • However, seeing Zakus in The Origin was a reminder that even the mass production machines can be formidable. I would’ve liked to have seen more battles between basic Zakus and GMs, but here in Cururuz Doan’s Island, the final battle feels tense even with only a squad of machines; having spent the whole film seeing the children in Cara and Cucuruz’s care, it always felt that Cururuz would have his hands full in trying to keep the battle away from the other islanders. I imagine that for the Southern Cross, they’ve got no information about the islanders and are here purely to neutralise Cururuz and get the launch mechanism working again.

  • When Sayla and Sleggar arrive, an iconic Mobile Suit Gundam theme begins playing. It’s titled “Fear of Battle”, and here in Cucuruz Doan’s Island, the song has been modernised while at the same time, retaining the aesthetic of the original, which had been composed with a disco-opera tone, blending the grandeur of space opera music similar to John William’s Star Wars with 1970s disco elements. The modernised version has a slightly heavier tenour and a richer sound, but beyond this, is immediately recognisable. Overall, the music in Cucuruz Doan’s Island is of an excellent quality – Takayuki Hattori repraises his role from The Origin as composer.

  • Unfortunately for Kai and Hayato, Sayla and Sleggar’s arrival do little for them: the Core Booster’s taken damage and Sayla is forced to make a crash landing, dislodging Sleggar’s GM and causing its head to pop off. Sleggar is thus unable to contribute in a meaningful way to the combat after shooting down the aircraft carrying the Zakus, and while this puts the Guncannons in a difficult position, this moment also creates comedy reminiscent of what is seen in a 1970s anime. Both Hayato and Kai manage to escape their machines’ destruction, and before the Southern Cross finish them off, Cururuz finally arrives.

  • One of the joys about writing Gundam posts is that there’s almost never a shortage of screenshots to draw from, and correspondingly, no shortage of things to talk about. For this post, I started with a screenshot collection totalling 258 images, and had to cut it down to a more manageable sixty. While I could, in theory, find enough content to discuss regarding the mobile suits themselves, this would result in exceedingly long posts that I’m certain readers would have no interest in reading (and writing extremely long posts takes an inordinate amount of time, as well).

  • Wald disembarks his Zaku and enters the control room, where he finds Cucuruz’s handiwork. He quickly overrides the changes Curucuz had made and re-arms the ballistic missile, which begins counting down for a launch. Confident he’s done his duty, he prepares to his Zaku. Meanwhile, Marco and Amuro have managed to sneak into the hangar; Amuro is unaccustomed to swimming the underwater passage and ends up swallowing water. Marco revives him, and the pair manage to reach the Gundam. They are noticed by Yun, who sets off to investigate.

  • Yun ends up following Amuro and Marco into the hangar, where he finds a curtain covering a mobile suit cage. Upon pulling the curtain back, Yun is horrified to find himself face-to-face with the White Devil. Amuro swiftly activates the Gundam’s beam sabre and burns a hole in Yun’s Zaku, killing him instantly. At this point in time, the Gundam’s already developed a fearsome reputation amongst Zeon’s pilots. It is here that Marco realises that Amuro is similar to Cucuruz – he’d developed a respect for Amuro after the latter had repaired the island’s power supply, but to see Amuro willfully use a mobile suit and deal lethal damage shows Marco the sort of resolve Amuro must have.

  • For Amuro, operating a mobile suit is a morally tricky duty because it entails taking lives during the line of duty. During a flashback, Amuro recalls his mother’s shock that he would pick up a weapon and pull the trigger. However, the flipside of this is, if Amuro lets an opponent live, they might return and kill others important to oneself. Thus, when Amuro spots Wald trying to reach his Zaku, he decides to trample him with the Gundam. This kill mirrors how in war, difficult decisions must be made, and also shows how Amuro is prepared to take a life if it means saving other lives, although he retains enough of his humanity to feel remorse for what he must do.

  • Back on the surface, Cucuruz decimates the Southern Cross. Danan is positively honoured to die at the legendary Cucuruz Doan’s hands, while Selma wonders why things had to turn out this way when Cucuruz smashes her Zaku. While Federation GMs use beam sabres as their melee weapon, early Zakus are armed with heat hawks: these hand-axes have a super-heated blade that utilises thermal energy transferred from the Zaku’s main reactor, and generate enough energy to both cut through armour and resist a beam sabre, although its small size means it’s a weapon that takes skill to wield effectively.

  • Soon, only Egba remains: he’s a cut above even the other Southern Cross pilots, and is intent on taking Cucuruz down himself. His Zaku is equipped with a heat sabre, a blade composed of a shape memory polymer that allows the sabre’s blade to be stored while not in use. Heat sabres work on the same principle as a heat hawk, with the polymer conducting heat from the Zaku’s reactor to augment its cutting ability. For their efficacy, superheating the polymer would cause it to degrade rapidly, meaning that heat sabres ultimately have a limited lifespan and are thus discarded after use.

  • While Egba is focused on fighting Cucuruz, Kai and his team encounter Cara and the children, who are chasing after the island’s one goat. Cucuruz Doan’s Island had hints of humour interspersed throughout its run, but it is here that Kai and Hayato’s misfortunes are made light of – the goat lifts them into the air and the moment is frozen in stills for posterity. Gundam employing humour to this extent is uncommon (Gundam SEED and Gundam 00 were, for the most part, deadly serious), but the presence of children creates the opportunity for creating lighthearted moments that act as a break in tensions.

  • However, even with the bit of comedy offered by a goat and White Base’s more hapless crew, Egba’s determination to finish off Cucuruz is real; he hammers into Cucuruz’s Zaku, and while Cucuruz is able to hold his own, Egba ends up disarming Cucuruz. Cucuruz refuses to give up, but a hail of 60 mm rounds suddenly distract Egba. With Cucuruz disarmed and nearly beaten, Egba turns his attention towards the Gundam, confident that he can beat it.

  • The moment had felt grim when Cucuruz had fallen, but with the Gundam’s arrival, the mood tangibly shifts. Fraw Bow is overjoyed to see the Gundam arrive, and the heroic incidental music speaks to the fact that this is Amuro’s time to shine. Use of music is a classic storytelling element, and longtime viewers can often guess at what will happen next based purely on what themes play. Of course, in shows where the hero’s theme plays, the outcome of a battle will almost feel preordained; in Gundam Unicorn, for instance, whenever the Unicorn motif is heard, Banagher is certain to do some damage.

  • For this fight, Amuro has access to only the Gundam’s beam sabres, having discarded his beam rifle earlier whilst fighting Cucuruz. The Gundam’s beam rifle was a first for mobile suits. Up until this point, mobile suits had carried kinetic weapons. Zeon’s Zakus carried machine guns that were powerful enough to puncture the hulls of Federation ships and shred their fighters, but against the Gundam’s armour, these weapons proved ineffectual. Conversely, the Gundam’s beam rifle fired rounds as powerful as those of a battleship’s main gun, allowing it to destroy mobile suits trivially.

  • Without the beam rifle, Amuro is pressed into close quarters combat, and while Egba is a powerful foe, Amuro holds his own, counting on the Gundam’s superior technology. However, after landing on a ledge, Amuro quickly spots that he’s in the same scenario he was in when he first fought Cucuruz – the perilous cliff edge overlooking the ocean had been his downfall earlier, and now, Amuro realises he can use the terrain to his advantage. This is significant because it would show Amuro learning to think tactically and utilise every element available in a fight, rather than purely depending on the Gundam’s power.

  • To this end, Amuro utilises the Gundam’s vulcans to force Egba off-balance, creating an opening in which to strike him down with. Vulcans in Gundam are typically 60 mm, and fire at very high rates. However, in Gundam, rounds appear to deal much less damage than their calibres suggest: 60 mm rounds are considered to be only really useful for soft targets and point defense against missiles. Similarly, Zakus fire 100 mm rounds that do negligible damage to the Gundam’s armour. However, in reality, even 30 mm rounds have anti-armour capabilites, and 100 mm rounds are approaching the size of the shells used in tank guns. This likely speaks to the necessity of using beam rifles and beam sabres, given the defensive capabilities that mobile suits possess with respect to their armour.

  • The advent of beam weapons lead to a paradigm shift in mobile suit design: less emphasis is placed on armour, and newer designs will favour speed. Although cutting-edge mobile suits like the RX-93 ν Gundam and RX-0 Unicorn possess an I-field, capable of deflecting beams, even these have limitations. As such, for newer mobile suits, firepower is life, and speed is life insurance. Of course, in 0079, mobile suits are still a nascent technology, and so, Amuro has the advantage where weapons are concerned. While successful in defeating Egba, Amuro is unable to prevent the ballistic missile from launching. In the heat of battle to protect the islanders, the ballistic missile and its MIRV payload is forgotten.

  • For M’Quve, the Southern Cross appear to have succeeded in their efforts to reactivate the ballistic missile on Alegranza. In this moment of triumph, he watches the missile launch, while the horrified Federation Navy hastily launch cruise missiles in a bid to intercept the ballistic missile. Ballistic missile interception during the boost phase is desperately tricky – while the missile is vulnerable during this time owing to its fuel stores, it is rapidly accelerating, limiting the intercept window. Unsurprisingly, the missiles the Federation send out cannot reach their mark, and the ICBM manages to disperse its nuclear warheads.

  • To everyone’s surprise, the warheads suddenly detonate shortly after they enter the mid-course phase. Gopp is relieved; although M’Quve called his bluff, Cucuruz’s intervention single-handedly saves tens of millions of lives, and with Zeon’s bargaining chip gone, the Federation is able to push forwards with their assault on Gibraltar ahead of their plans to capture Odessa. In the original Mobile Suit Gundam, Amuro’s visiting of Alegranza was plagued with production issues, and while it aired in Japan, never was shown in English releases. The story, while seemingly a detour, contributes greatly to Amuro’s growth and also shows some of the behind-the-scenes of how the Federation’s counteroffensive against Zeon begins.

  • For Cucuruz, although he was beaten in mobile suit combat, he was successful in preventing unimaginable casualties. The fact that Zeon was willing to resort to such means speaks both to their disregard for life and perception of the Federation’s people as being little more than obstacles; The Origin had shown the Zabi family as being quite divided on how they wanted to handle the war. Degwin had been hoping for a quick war and negotiations until the “Zeon is Exhausted” speech spurs him to keep fighting, while both Gihren and Kycilia had more militaristic ambitions. On the other hand, Dozle is a loyal soldier who genuinely fights for his people’s survival. Cucuruz is relieved to have survived, and that his actions have prevented the war from escalating.

  • The dynamic between Fraw Bow and Amuro is probably one of the more subtle but relatable aspects of Mobile Suit Gundam: early in their journey, she sticks with him, but as Amuro begins developing feelings for the other women that come into his life, and Fraw Bow begins seeing Amuro’s best friend, Hayato, instead. This is a natural progression in life, and both friendships and crushes do not endure forever. For now, however, the two are still relatively close – Fraw Bow tearfully embraces Amuro after he defeats Egba, relieved he’s alright. In the aftermath, the White Base crew part ways with Cucuruz and the islanders after Amuro chucks Cucuruz’s Zaku into the ocean, feeling that the only way to really be free of the fight is to live a peaceful life on the island without any weapons.

  • With this excursion over, the children on board White Base bid farewell to the islanders on Alegranza, and White Base itself prepares to head on over to Gibraltar for the next step of its operation. Cucuruz Doan’s Island ends up being a meaningful, self-contained story that helps viewers to see one set of events that would come to shape how he fights as a pilot, and for this reason, Curucuz Doan’s Island can be seen as a necessary stop rather than a detour. Seeing the growth and evolution of Gundam pilots is something that always captivated me: from watching Setsuna F. Seiei become more mindful and attuned to those around him, Kira Yamato become increasingly willing to fight once he realises he can do so without unnecessarily taking life, or Banagher realising that he has a responsibility to see something through, Gundam series have typically done a fine job of showing how people can rise to the occassion.

  • As such, when it comes to the autumn’s Witch of Mercury, my expectations remain consistent with what they’ve been for every other Gundam work I’ve seen previously. To be an enjoyable series, Witch of Mercury must deliver on three fronts. Firstly, the protagonists must mature in a meaningful way to mirror the interplay between responsibility and capability (as a pilot experiences things, they become more suited for using their power to defend what is dear to them). Second, I do not wish for unnecessary drama at the interpersonal level, since Gundam has always been about individual response (and eventually, rising up) to challenges at scale. Finally, combat choreography must be of a high calibre, at least as smooth and visually fluid as Gundam 00Gundam 00 is now more than a decade old, but it set the bar for what’s possible with Gundam, and therefore, is the yardstick I gauge other Gundam fights against. In the Universal Century, mobile suits are heavier, but the fights are still well-choreographed.

  • Cucuruz looks on as White Base departs from Alegranza; his encounter with Amuro leaves him a changed man, as well, and without the burden of a Zaku to maintain, as well as a Zeon silo to sabotage, a great weight is lifted from his chest, allowing him to fully devote himself to a peaceful life on Alegranza without worrying that Zeon or the Federation will show up again. It is here that I will note that Cucuruz’s name sounds quite similar to that of Kukuru Misakino from The Aquatope on White Sand – the two are prima facie about as different as night and day, but on closer inspection, both Cucuruz and Kukuru care very much about the things around them.

  • A look at the blog’s archive finds that mid-June does seem to be the month when I write about Gundam films: in 2019, it was Gundam Narrative, and then last year, I had the chance to watch Hathaway’s Flash. This year, the streak continues with Cucuruz Doan’s Island, and I finish this discussion just in time to celebrate Father’s Day with the family; my parents were treated to a Korean fried chicken dinner from a nearby joint. We ended up going for chicken three ways (crispy, garlic-soy and Gang-Jeong style) with a side of fries; Korean fried chicken is a bit pricier than our go-to Southern fried chicken, but the cost is reflected in the fact that the chicken is fried to crispy perfection while remaining tender and juicy.

  • Cucuruz Doan’s Island concludes with Cucuruz fulfilling a promise of properly celebrating a young boy’s birthday, complete with a cake. It’s a fitting close to the film and shows that Cucuruz is determined to preserving the peace on his island. Even without a Zaku, Cucuruz can still do this by looking after the island’s children with Cara. Altogether, Cucuruz Doan’s Island is a superb and insightful addition to the Universal Century timeline, and I would count this film an A (4.0 of 4.0, or for folks more familiar with the ten point scale, 9.0 of ten): this movie is a chance to see the RX-78 II remastered, something I’d wanted to see since The Origin ended, and on top of this, tells a meaningful story. While yes, it would’ve been nice to see more mobile suit combat, I appreciate that this isn’t the story’s primary objective, and what combat we did get was still of a superb quality.

Altogether, Alegranza Cucuruz Doan’s Island represents a remarkable show of how the original Mobile Suit Gundam was set in a universe that could tell a compelling story, and how with a fresh coat of paint, the classic story of the One Year War and the first Gundam could reach new audiences: Mobile Suit Gundam introduced elements that are now iconic in the Gundam franchise, but it has not aged particularly well. Inconsistencies in animation resulted in some segments of the story being removed, and Cucuruz Doan’s Island is one of them. However, seeing Cucuruz Doan’s Island brought into the present, while at the same time, remaining respectful of Mobile Suit Gundam‘s original aesthetic, sets one exciting precedence for what could be possible. A fully remastered portrayal of White Base and Amuro’s exploits during the One Year War would not only introduce new fans to where the story began, but for existing fans, it would be a phenomenal experience that breathes new life into memorable scenes. Such a project would be fraught with challenges: for one, some die-hard fans would be unwilling to accept any remaster that isn’t completely faithful to the original. Similarly to how Halo: Anniversary was criticised for altering the aesthetic in some missions, reducing the suspense the level designs conveyed, there is always a possibility that a remaster may make changes that could disappoint some. On the other hand, when a remaster is respectful of the original while modernising the visuals, it can be successful. Halo 2 Anniversary is one such experience, being a direct upgrade to its predecessor without dramatically changing the aesthetic that was present in the original. A Mobile Suit Gundam remaster that is done similarly to how Halo 2 Anniversary was done would be a welcome experience, and I’d certianly watch it in a heartbeat. In the meantime, Cucuruz Doan’s Island has been a superb experience, one that places a greater emphasis on the human sides of warfare and at the same time, portraying mobile suit battles as being a very intense and personal experience in ways that are possible now thanks to significant advances in animation methods and technology. Cucuruz Doan’s Island becomes an essential experience for Universal Century fans, updating all of the visuals in the Universal Century to modern standards and presenting excellent insight into Amuro’s character through a detour that would ultimately contribute to how he fights his battles, giving him the resolve and strength needed to stand toe-to-toe with Zeon’s legendary Red Comet.

This Art Club Has a Problem!: Whole-series Review and Reflection

“Every artist dips his brush in his own soul, and paints his own nature into his pictures.” –Henry Ward Beecher

Mizuki Usami is a member of her middle school’s art club, and although she’s devoted to her craft, she struggles to handle her fellow club member, Subaru Uchimaki: although a talented artist in his own right, Subaru is more interested in producing anime drawings rather than conventional art. In spite of this, Mizuki holds feelings for Subaru and struggles to express herself; she manages to convince Subaru to stay in the art club. Later, Colette joins the art club after Subaru helps her in searching for a locket, and instructor Yumeko Tachibana takes up the role as the art club’s advisor. The art club’s everyday life is characterised by chaos and heartwarming moments: from Colette creating a bit of a ruckus after doodling on one of the model heads, to a fellow classmate botching a kokuhaku with Subaru and Mizuki encouraging Subaru in entering a contest after a classmate disparages his work, life in the art club settles into a familiar and comfortable pattern. Maria Imari transfers into their school shortly after, and quickly bonds with Subaru over their common interests, to Mizuki’s displeasure. Despite her chūnibyō tendencies, Maria gets along with everyone, including Colette, who sees her as a master of sorts, and even Mizuki finds that Maria is probably no threat to the status quo, since Subaru appears interested only in fictional characters. The three share more adventures together and even go on a treasure hunt the previous art club left behind, only to find it was an adult magazine. This magazine would later cause the art club some trouble. Later, the art club’s president encounters Moeka, a little girl who’s arrived to find her grandfather: Yukio Koyama, the art club’s former advisor. Outside of their club activities, the art club’s members still must deal with exams: Mizuki and the president are decent students, but it turns out that Subaru and Colette have failed, pushing Mizuki to suggest a home study session. With her help, both pass and are ready to take on the school’s culture festival. With help from Yumeko, the art club prepare a tin can exhibit; despite suffering from setbacks, the art club manages to produce a work in time for the festival. On a rainy day, one of Mizuki’s friends, Kaori, arranges for Subaru to accompany Mizuki home. Later, Mizuki overhears Subaru asking Maria about how to make his feelings for someone whose traits resembles Mizuki’s. Certain it must be her, Mizuki attempts to do a kokuhaku, only to discover Subaru’s referring to an anime character who shares her surname. Although relieved that the status quo at the art club seems to be maintained, she promises to do her best in the future, too. With this, I’ve crossed the finish line for This Art Club Has a Problem! (Kono Bijutsubu ni wa Mondai ga Aru), an anime I was given a recommendation to watch.

Standing in contrast with the usual gamut of slice-of-life anime I typically watch and write about, This Art Club Has a Problem! represents a departure in that this anime is purely comedy-driven. There isn’t an overarching theme, a goal that unifies the episodes or a lesson to be learnt; instead, each episode consists of several, loosely-related vignettes that showcase Mizuki’s everyday life as a member of the art club, and some of the misadventures she goes on as a result of her involvement with some zany, but authentic individuals. Some of these misadventures are particularly well-written: when Colette doodles on a model head and hides it in a box to evade trouble, Yumeko stumbles upon it and faints, leading Subaru to try and revive her while Mizuki fetches help. However, the club president misinterprets the situation, reports it to Mizuki, who goes wild at the thought of Subaru doing mouth-to-mouth with Yumeko, resulting in catharsis. In another moment, after a treasure hunt finds an adult magazine on school grounds, this seemingly-irrelevant object creates trouble for the art club as Subaru and Mizuki try to smuggle it off campus for disposal. Ironically, Maria and Colette were on the search for a grimoire, and Yumeko coincidentally mispronounces the grimoire’s name as being the same title as the adult magazine. When two differing objectives converge, Subaru ends up taking the hit for things, releasing the tension from the moment. In both cases, a comedy of errors is used to create a build-up in tension, culminating in a dawning of comprehension that drives much of the humour. This is where This Art Club Has a Problem! excels, although smaller moments from character dynamics, especially Mizuki’s tsundere traits and the resulting misunderstandings, also allow This Art Club Has a Problem! to elicit laughs during quieter moments. This Art Club Has a Problem! demonstrates how universal elements of comedy (namely, dramatic irony, timing and subversion of expectations) can be successfully utilised in anime without becoming stale. In previous years, it was asserted that works driven by meta-humour were better received critically because self-referential humour was intelligent and demanded that viewers think to get the joke. This is untrue: if one needed possess a modicum of background to understand obscure cultural references or self-awareness, a work has failed in delivering comedy. This sort of thing is something that Steven Chow understood: his movies are universally regarded as excellent examples of comedy because they employ methods that are universally appreciated, making use of timing and subversion of expectations to create absurdity. To enjoy a Steven Chow film, one needn’t have a profound knowledge of Chinese culture. Similarly, here in This Art Club Has a Problem!, the anime is able to convey humour effectively because it utilises means that are universally understood.

Screenshots and Commentary

  • Known as Konobi! in short, This Art Club Has a Problem! is a series that was recommended to me not too long ago. Unfortunately for me, I’ve long forgotten who made this recommendation, but on the flipside, I did get around to watching and writing about this show. The main reason why I took up this recommendation was because I’d already had one anime about an art club in the books, Sketchbook, and I was curious to see how This Art Club Has a Problem! proceeds. Right out of the gates, viewers are introduced to Mizuki Usami, who shares a family name with Locodol‘s Nanako Usami and resembles Uma Musume Pretty Derby‘s Special Week.

  • With a love for the arts and a fiery personality, Mizuki is voiced by Ari Ozawa, whom I know best as Kurumi Ebisuzawa of Gakkō Gurashi, Himena Tokikawa of Yakunara Mug Cup MoYU-NO‘s Yuno and Nozomi Moritomo of The Rolling Girls. Her first act in This Art Club Has a Problem! is punching out one of Subaru Uchimaki’s works in frustration, and the first episode is appropriately-named: “these people have problems”. However, these problems are not derogatory, and it is the case that this particular art club has its share of issues.

  • Half of Mizuki’s problems come from Subaru’s enjoyment for drawing manga characters, and whenever she’s asked to model for him, Subaru invariably renders her as something else: in fact, the only detail he bothers to keep true-to-life are Mizuki’s pantsu, to her great embarrassment. However, whenever accidents befall the art club, Mizuki puts her own embarassment aside for the club’s sake. Early on, after destroying Mizuki’s competition piece by mistake, Subaru and the club president do what they can to distract her. When Mizuki learns the truth, she forces Subaru to submit one of his works as a replacement, and this ends up winning second place, to everyone’s surprise.

  • Colette is introduced into This Art Club Has a Problem! shortly after. She has a similar role to Sketchbook‘s Kate, a foreign student, but unlike Kate, who’s Canadian and relatively new to Japan, Colette’s lived in Japan for several years and has no misunderstandings about Japanese culture. In manner and personality, Colette is a cross between Kiniro Mosaic‘s Karen and Hitori Bocchi‘s Sonoka. Character archetypes are often counted as dull or boring, but they serve an important purpose, giving viewers familiar characters so they can focus on how everyone bounces off one another in different contexts.

  • Mizuki’s friends swing by the art club one day to visit: her feelings for Subaru are a badly-kept secret, and they often intervene to bring the two closer together. From left to right, we’ve got Sayaka (a member of the news club), Kaori (who resembles Rifle is Beautiful‘s Hikari and The Quintessential Quintuplets’s Yotsuba) and Ryōko (a tall girl with glasses and similar vibes as K-On!‘s Nodoka). Here, Kaori challenges everyone to a drawing contest to see who can do the best job, with the loser having to buy everyone else drinks. Kaori ends up getting defeated, creating a scenario where Mizuki shares an indirect kiss with Subaru by means of a drink can.

  • Yumeko is introduced as the art club’s new advisor: she’s a cross between Locodol‘s Saori, GochiUsa‘s Mocha, Saori of Girls und Panzer and Dropout Idol Fruit Tart‘s Hoho, being clumsy and inexperienced, but also kind-hearted and willing to go the extra mile for her students. On her first day, she ends up observing the students, and typically leaves everyone to their own devices: Mizuki is responsible and can be counted upon to work on her art for competitions, while Subaru also produces a good amount of competition-worthy pieces despite being present only to draw manga characters.

  • Although This Art Club Has a Problem! begins in a slower manner, what kicked things up a notch was a comedy of errors that resulted from Colette defacing one of the model heads. When she conceals this in a box to avoid Mizuki’s wrath, she inadvertently knocks out Yumeko, who thought it was a real head. Spotting this prompts Mizuki and Subaru to seek out another instructor for help: while Mizuki finds another faculty member, Subaru grapples with the idea of resuscitating Yumeko via mouth-to-mouth. The club president misunderstands this and hastens to tell Mizuki. The build-up and timing of everything is worthy of Bill Watterson, and from here on out, I became more appreciative of the jokes in This Art Club Has a Problem!.

  • Aside from more intricate jokes that depend on timing and context, This Art Club Has a Problem! also falls upon more conventional jokes: after a bad draw leaves the art club to clean up the school pool, Mizuki and the others take on the task. However, true to the art club’s approach, they end up bringing some paints and make art of Subaru’s choosing. While everyone else has already changed, Yumeko struggles to fit into her swimsuit. Yumeko provides all of the t n’ a in This Art Club Has a Problem!: the opening sequence even has her posing suggestively, and throughout the show, Yumeko’s figure gives her no shortage of trouble.

  • Beyond this, This Art Club Has a Problem! is very disciplined, capitalising on its time to create jokes based around the art club’s misadventures, which result from carelessness for the most part. Here, it turns out the president’s picked up the kind of paint that’s water insoluble: there’s now no way to remove the mermaid everyone’s drawn in the pool. The president is on the hook for this, and chooses to evade responsibility by putting on the same mask Colette had worn earlier. Non sequitur humour is common in This Art Club Has a Problem!, similarly to how Sketchbook and Non Non Biyori operated.

  • Compared to Sketchbook, which had a very large cast and a busy art club, This Art Club Has a Problem! rolls things back: Colette is only a nominal member of the art club, and the president prefers to sleep rather than participate, leaving only Mizuki and Subaru to do related activities. When Maria Imari transfers into their school, a part of me had hoped that she would join the art club, too; she takes an interest in Subaru after learning they both share the same hobbies, and immediately get along, causing Mizuki no shortage of trouble.

  • Her chūnibyō tendencies notwithstanding, Maria is actually quite social and quite astute when it comes to people: she quickly spots that Mizuki’s got a crush on Subaru, and is able to elicit a response when she takes his arm. Originally, this outing had been just for Mizuki: she’d been wanting to get a new bag charm since her old one fell apart, and had been hoping to spend some time alone with Subaru. Mizuki is constantly torn between getting closer to Subaru and trying to conceal her feelings for him to others. At the bookstore, Maria’s antics cause the clerk to inwardly wish this rowdy bunch of students would hit the bricks.

  • On their way back home, Subaru, Mizuki and Maria encounter a tearful child: it turns out his balloon’s caught in a tree, and, unable to reach it, Subaru suggests piggy-backing to increase their reach. Mizuki initially hesitates, but when Maria offers to do so, Mizuki comes around. Mizuki’s been dreaming of such a moment and wishes Subaru would compliment on how light she is, but when he states the opposite, she presses her thighs together against his face in displeasure. In the end, this is unsyccessful: Mizuki is a few inches short, and it takes a jump from Maria to retrieve the balloon from the tree. She returns it to the boy, but loses herself in another soliquay that causes the boy to very nearly lose the balloon again.

  • Although This Art Club Has a Problem! has the characters refer to one another by their family names, I refer to everyone by their given names for simplicity’s sake, and here, I will jokingly remark that Subaru’s name, when rendered in colloquial Cantonese, is “掃把佬” (jyutping sou3 baa2 lou2, literally “broom guy”). In This Art Club Has a Problem!, Subaru’s name is rendered purely in hiragana, and as such, there is no hanzi equivalent to draw a pronunciation from. Here, Subaru and Mizuki are faced with a competitor who apparently knows art theory but lacks the practical skills to back it up.

  • Subaru isn’t particularly bothered, but Mizuki is left indigniant and declares that Subaru will kick his ass. To this end, Mizuki ends up helping Subaru in the competition and even models for him. The competitor remains unnamed, speaking to his insignificance in the context of This Art Club Has a Problem!, and I further see this character as a satire of folks who act high and mighty even though their knowledge of a topic is theoretical. This happens quite often in anime discussions, where some folks take it upon themselves to endlessly (and incorrectly) analyse minutiae in anime without understanding the topic, or the context behind why a particular detail was presented.

  • Fans who care excessively about the theory and whether or not an anime’s portrayal of real-world details is plausible tend to both miss out on the main messages a work strives to convey, and alienate themselves from other parts of the community. This is mirrored in This Art Club Has a Problem!, where the competitor gets wiped and Subaru wins first place. To add insult to injury, it turns out the competitor’s submission didn’t even make it to the stage where it could be featured, and he is promptly forgotten.

  • While in search of another model head, Subaru and Mizuki venture into the unused room next door, but because said room has a faulty sliding door, the pair become trapped in the room. Mizuki’s imagination goes into overdrive, and despite Subaru’s efforts to try and get them out, they are initially unsuccessful. When he attempts using a pocket light to catch the attention of a patrolling instructor, Subaru only succeeds in scaring the living daylights out of Yumeko, who promptly faints. However, when Subaru and Mizuki find some old photographs of the art club’s previous members, they spot another door that leads back to their clubroom. With this, they are able to escape the room.

  • When exams draw close, Mizuki begins studying in earnest, but quickly becomes distracted after hearing Maria and Subaru laughing in the now-open storeroom: they’re leafing through manga volumes the previous art club’s members have left behind. She orders the pair to be more respectful, but the resulting silence similarly bothers her. Despite being a straight-laced student, Mizuki is still prone to childishness from time to time, and worried that Maria will take Subaru from her, Mizuki decides to call a break. This coincides with their finding of a treasure map that was clandestinely left in the manga.

  • Maria’s knowledge of manga is extensive, but she’s unfamiliar with art. Since the treasure map was meant to be for art students, it takes Mizuki’s help to actually locate the prize, which is located on school grounds. Upon reaching the final spot on the map, expectations are high as Maria, Mizuki and Subaru dig for the treasure. To their great disappointment, they find an adult magazine inside the treasure box. Too embarrassed for words, Mizuki closes the box and promise to never speak of this moment again. However, in keeping with This Art Club Has a Problem!‘s approach for humour, the adult magazine promptly returns in the next episode.

  • This time, said adult magazine lies at the heart of a multi-directional misunderstanding between Subaru, the club president, Yumeko, Maria, Colette and Mizuki: the comedy of errors leading up to the final release was masterful, with every little event adding to the moment where Yumeko would ultimately take Subaru to the woodshed for possessing the magazine. Originally, the president had planned to dispose of it, but was reluctant to allow Subaru to do so when he’d offered to take it off-campus. I suppose now is a good time as any to remark that Nao Tōyama voices Maria: Tōyama has a leading role in a large number of the shows I watch (Yuru Camp△‘s Rin and Karen of Kiniro Mosaic immediately come to mind).

  • Later, the competitor attempts to start a rematch with Subaru, and this time, the challenge will be to see who can do a better rendering of Mizuki. Incensed by Subaru’s propensity to modify her, Mizuki roots for the competitor, causing his heart to flutter, and the pressure eventually leads him to fail, leaving Subaru to win by default. Mizuki is, aside from her tsundere traits, an ordinary character in every respect, and her frustrations would likely parallel those of how an ordinary individual might deal with the antics within a fictional world.

  • While the president is cutting class, he encounters Moeka, a four-year-old girl who had previously run into Mizuki and Subaru. It turns out Moeka has a fondness for visual arts and often wanders off on her own to visit her grandfather, who happens to be the art club’s former advisor. It is lucky that Moeka’s misadventures don’t result in much trouble, although her mother does eventually become frustrated enough at Moeka’s treks as to purchase a walking rope to keep Moeka in arm’s reach at all times. After her grandfather scolds her for running off again, he admires the work she’s created and hopes that one day, she can also join an art club.

  • Whereas Mizuki had totally pwned her exams (even going on a treasure hunt isn’t enough to throw her off her game), Subaru and Colette end up getting sucked into an anime and neglect their studies, causing them to fail their exams. Yumeko can actually be quite strict when the moment calls for it, and she prohibits the pair from club activities until they pass their make-up exams. To help them out, Mizuki suggests that they hit the books at her place. The study session does end up being fruitful: Subaru pushes himself to the limits to ensure he passes, and even Colette is putting her nose to the grindstone.

  • An ordinary study session such as this is par the course for what would happen in reality, but since This Art Club Has a Problem! is a comedy, something was bound to happen. Subaru becomes exhausted and asks to crash on Mizuki’s bed, and she consents. However, when Colette disappears, Mizuki is outraged to find her sleeping beside Subaru. In the end, both Subaru and Colette pass their exams: in this case, simply getting distracted was what caused both to initially fail, suggesting that both are reasonably competent students otherwise. In anime with a school setting, I’ve found that series with a particular focus will have characters that tend to perform well enough so that the story can focus on their activities.

  • When Kaori grows suspicious that Maria is trying to take Subaru away from Mizuki, she performs some fieldcraft that is so atrocious that John Clark and Domingo Chavez would roll their eyes. She tries to tail Maria, ends up being burnt and makes no attempt to hold a conversation with Maria. However, she does learn that Maria is genuine, and after listening to Maria speak, concludes that Mizuki’s going to be fine. Kaori is voiced by Sora Tokui, a voice actress I know best as GochiUsa‘s Maya. Hints of Maya are heard in Kaori’s voice: of Mizuki’s friends, she’s the most energetic

  • This Art Club Has a Problem!‘s episodes portray a self-contained story, and while aspects from previous episodes make their way into later episodes, events are given enough separation so that each episode can comfortably fit each story without running over. When their school’s culture festival arrives, Yumeko is filled with a desire to do something for the art club and suggests they do tin-can art to improve their visibility. Everyone’s initially reluctant, since the art club’s focus is more about competition, and since everyone’s also involved with their class’ projects, but seeing how spirited Yumeko is encourages everyone to participate.

  • The process towards building their sculpture, one of Mizuki’s design since it ends up representing the art club, is a difficult one: all of the cans collected must be washed and processed, which tires out the president. Although they begin amassing a decent number of cans, miscommunication results in most of their prepared cans being discarded. The instructor responsible profusely apologises, and with time running out, it seems that the art club won’t make the deadline. However, Subaru reasons that since the theme is using cans from their school, things should be okay as long as the drinks were enjoyed by students. To this end, the art club arranges for a drink rally, and with Maria in their corner, the event is a success.

  • The music in This Art Club Has a Problem! was actually something I found immensely enjoyable. Much as how Sketchbook made extensive use of piano to create a warm, nostalgic tone, This Art Club Has a Problem! also utilises piano to create a sense of melancholy, speaking to Mizuki’s yearning for Subaru to realise she has feelings for him. The incidental music in This Art Club Has a Problem! is varied, with light-hearted pieces complementing the more wistful songs, and this comes together to bring This Art Club Has a Problem! to life.

  • I ended up finishing This Art Club Has a Problem! last Saturday: having now settled into my new routine, I watch anime during lunch break, and on days where I work from home (but don’t lift weights), I can actually get an episode in before my day starts. This has allowed me to move through series at a much higher rate than before, and in this way, I wrapped up This Art Club Has a Problem! very quickly. I am glad to have finished this series: the reason This Art Club Has a Problem! slipped past my radar was because it aired during the summer of 2016, which had been when New Game! was airing.

  • At this point, I’d just finished my thesis defense and had returned home from my Cancún conference to begin my first job at a start-up. I had precious little time for anime, but going through This Art Club Has a Problem!, the art and animation have aged gracefully. Together with its emphasis on humour, and a cast that ends up being very lovable, endearing, I’ve no issues in giving this series a B grade (3.0 of 4.0, or 7.5 on a 10-point scale). Watching the characters bounce off one another and still succeed in their aims shows how despite shortcomings people might have, when their positive traits are allowed to shine, they can accomplish great things nonetheless. For Mizuki and the art club, it means finishing their sculpture on time to display it at their school’s cultural festival.

  • The finale feels more like a dénouement: on a rainy day, Mizuki becomes annoyed when Kaori takes her umbrella, but it turns out this had been a play to get Mizuki closer to him. Although this brings the pair close to a kokuhaku, a misunderstanding defuses things. In a bit of irony, a massive rainfall begun yesterday afternoon and lasted through most of today, bringing 75 mm of rain to the area. While a local state of emergency was declared, meteorologists are suggesting we should be spared of the flooding that ravaged the area nine years earlier. The rain came right as my parents dropped by with a surprise yesterday; they had managed to pick up roast goose from the restaurant downstairs, along with salted egg prawns, a delicious cabbage dish and sweet and sour pork. Goose is normally sold in limited quantities, and it’s a far leaner meat than duck. Today, the rain was joined by 90 km/h wind gusts, although the storm’s supposed lighten up by tomorrow. With This Art Club Has a Problem! in the books, I’ll be looking at Mobile Suit Gundam: Cucuruz Doan’s Island this coming weekend.

In a manner of speaking, This Art Club Has a Problem! is a modernised presentation of 2007’s Sketchbook: like Sketchbook, This Art Club Has a Problem! sees limited character development. Sora spends her day finding new things to draw and deals with the antics surrounding her art club, much as how Mizuki struggles to make her way in a club that only appears tangentially interested in art. However, while there’s no overarching story, no singular objective that the respective art clubs in Sketchbook and This Art Club Has a Problem! strive to achieve, humour underlies both series to showcase how colourful the world of young artists can be: in trying to capture the world on physical media, artists are attuned to things that others might miss, and as a result, are able to experience moments that are spectacular as they pursue their creations. This was particularly prominent in Sketchbook, which had been a relaxing and soothing series. This Art Club Has a Problem!, on the other hand, emphasises the humour resulting from Mizuki’s constant struggle in trying to deal with her feelings for Subaru. While this makes This Art Club Has a Problem! more rambunctious, the experience resulting from working towards an artistic piece is no less significant: Mizuki and Subaru work together to submit a piece for a competition to prove a classmate wrong about Subaru’s work, and the art club ends up building a tin can sculpture together for the culture festival, which allows them to elevate the art club’s prominance and do more around their school, as well. Both Sketchbook and This Art Club Has a Problem! emphasise different aspects of being in an art club: Sketchbook is more introspective and thoughtful, while This Art Club Has a Problem! is more boisterous and in a seemingly contradictory fashion, more melancholy, as well. Romance was not a significant part of Sketchbook, but in This Art Club Has a Problem!, Mizuki’s pursuit of Subaru’s heart is subtly hinted at through things like lighting and incidental music. The emphasis on the rowdiness is a world apart from the laid-back tone of Sketchbook, speaking to a shift in aesthetics in the nine-year gap between Sketchbook and This Art Club Has a Problem!, showing both how even something as quiet as an art club can have excitement, as well as providing an answer for what Sketchbook would’ve looked like had it been produced more recently.

You Never Let Us Down: Watashi ni Tenshi ga Maiorita! OVA Review and Reflection

“If your actions were to boomerang back on you instantly, would you still act the same?” –Alexandra Katehakis

When summer vacation arrives, Miyako reluctantly accompanies Hinata, Hana, Noa and her mother, Chizuru, out to the countryside for a camping trip by the lake. Despite Miyako’s objections, she eventually dons a swimsuit and enters the water to join the others. As the day draws to a close, Miyako ends up helping her mother to set up the tent and begins preparing dinner, before sitting down to make s’mores with the others. When night falls, a strange noise in the bush shocks the group: they find that it’s none other than Kōko, who was originally set to join them but got lost along the way. Kōko recalls her rather one-sided friendship with Miyako, and during Halloween, while Miyako becomes excited to see what costume Hana will wear, Kōko and Yū both appear: it turns out that Kōko’s been itching to have Miyako model her latest creation, and has even managed to convince Yū to help her in persuading Miyako to give things ago. When Hinata, Noa, Kanon and Koyori show up in costume, Miyako is thrilled with how adorable everyone looks. However, Hana is late, and she’s defined expectations by showing up in a rather grotesque costume. Miyako later recalls meeting Hinata after the latter had been born, and how quickly they bonded. With this, I’ve crossed the finish line for Wataten!‘s OVA, which was released with the BDs a few months after the series had concluded back in 2019. Although Wataten!‘s initial premise had raised more than a few eyebrows, the series would come to present an endearing story about how the right influences and experiences can push individuals out of their comfort zone and also temper some aspects of one’s personality so that they may better present themselves and their feelings towards others. In Wataten!, Miyako’s effort to pursue Hana ultimately leads her to lend her own skills and hobbies towards others beyond Hinata, whom she dotes on, and in doing so, Miyako becomes better-adjusted as a result. Wataten! originally left with Hana expressing that, while she’s still occasionally put off by Miyako’s actions, getting to know her better had shown Hana that Miyako’s intentions are genuine, and not something to trivially cast aside.

Wataten!‘s OVA is contingent on viewers having already seen the original televised run: there’s four distinct vignettes weaved together to give viewers a collection of stories that show how Miyako’s changed since Wataten!‘s beginning. It is plain that for Hinata, Miyako is willing to do most anything, and so, when Hinata expresses a desire for Miyako to get out more and experience life more fully, Miyako accompanies Hinata, only to find herself enjoying things more than she’d expected. However, there is another aspect that drives Miyako’s growth: she eventually meets Kōko properly and finds herself shocked at how Kōko views their friendship. From an external observer’s point of view, Kōko regards Miyako the same way Miyako originally sees Hana, going to great (even unhealthy) lengths to win their object of affection over. From the story’s standpoint, Kōko fulfils a very important role. By making Miyako uncomfortable, Kōko is able to show Miyako how difficult she’s making things for Hana. Realising this is what leads Miyako to dial back her emotion: although she still loves Hana very much, Miyako slowly begins to master her impulses so that she’s not frightening Hana away at every turn. Of course, what would really be valuable is if Miyako could express this towards Kōko, as well: like Miyako, Kōko is well-meaning and skillful in her own right, but common sense seems to be defeated by infatuation wherever Miyako is concerned. However, Kōko’s behaviours are not fixed in stone: Wataten! has shown how over time, characters will change for the better as a result of their shared experiences, and consequently, it is not inconceivable that even Kōko could learn to reign things back some to build a more meaningful friendship with Miyako, of the sort that she dreams of in her mind’s eye. Wataten!‘s flawed but loveable characters forms a majority of the series’ charm, making this journey of development particularly enjoyable, and because everyone is distinctly human, this corresponds to the possibility for further stories to be told. This fact is not lost on the writers: a film, Wataten!: Precious Friends will premiere in Japanese cinema later this year to advance things further.

Screenshots and Commentary

  • Because there is a Wataten! movie, I determined that while I’ve got the opportunity now, I should wrap up my journey here before the film releases; I typically leave some time between finishing a series and the OVAs so I can return to them with a fresh set of eyes and determine whether or not the OVA is successful in capturing the same feeling the anime conveyed. The main drawback about my approach is that I have a tendency to procrastinate, and one risk about this is that I’d only realise I’d have an OVA to watch once the movie actually screens.

  • For Wataten!, the only thing I know of the release date is that it’s somewhere in the autumn, and given how anime films release, overseas viewers usually have an eight to eleven month long wait. As such, I’ll probably get to writing about the movie next September or so. Although I initially passed over Wataten! as a result of my schedule and struggled to regain my motivation in watching this series, I ended up doing so earlier this year. For my troubles, I was met with a series that proved surprisingly heartwarming and amusing despite its initial impressions.

  • Having said this, Wataten! getting a movie came as a bit of a surprise for me: the TV series had ended on an excellent note, and this OVA acts as an encore of sorts. From a thematic perspective, Wataten! had done a thorough job of portraying Miyako’s growth: she starts as someone who exudes questionable tones but, as a consequence of being open to new experiences, slowly acclimatises to interacting with others. The anime closed with Hana remarking that, while she still finds Miyako a little dubious at times, seeing her try so hard to be her best self has convinced Hana that they can be friends nonetheless.

  • Although she’d not brought a swimsuit and was intending on doing some photography, Noa and Chizuru both planned ahead: it turns out that Kōko has Miyako’s measurements on hand (and now that I think about it, Kōko feels like she’s into Miyako to a much greater extent than any of the stunts Miyako herself had pulled when trying to persuade Hana to cosplay), and both Noa and Chizuru had anticipated some resistance from Miyako, so they’d bought a swimsuit for her using this knowledge and even prepared a waterproof case for her camera.

  • The camping trip in the Wataten! OVA would suggest that while Miyako is more receptive towards hanging out than she had been previously, it still takes a nontrivial amount of effort to get her to do so. Hinata is particularly versed at coercing Miyako into doing things, and in retrospect, this is no similar than Miyako attempting to win Hana over with sweets. The joke here, then, is that despite being quite a ways older than Hinata and the others, Miyako is still child-like in some ways.

  • Back in Wataten!‘s OVA, Miyako ends up being dragged into the water, where she finally relents and joins the others. This outcome speaks to how everything can seem more imposing than it is, but once gets over that initial hurdle, it becomes easier to continue. For Miyako, now that she’s actually in the water, she’s able to relax a little and live in the moment, joining Hinata, Hana, and Noa in enjoying the lake water. The same holds true in reality; once the inertia of starting something is overcome, one will typically find it easier to get into things, whether it’s a new project or anime.

  • This particular camping site is located in a generic location: Wataten! is a series where the focus is on the characters, rather than the characters and their surroundings. In series that allow it, location hunts are an immensely enjoyable activity, allowing me to explore a setting and feel as though the events of a given work could’ve really happened. Conversely, in series that are set “somewhere in Japan”, the message I draw is that the characters are the sole stars in the show, and that the events of that story could happen anywhere and still succeed in conveying its themes.

  • As a safety measure, everyone’s donned life jackets to ensure they don’t sink in the lake: unlike beaches seen in other series, there are no lifeguards around, but fortunately, Hinata, Noa and Hana are well-behaved and keep close to shore. In this way, what started out as something she was disinterested in becomes a morning of bliss for Miyako, and in the OVA, it does feel as though the effort needed to persuade Miyako to participate was much less than what it’d been when Wataten! first started.

  • I first had their poutine when I was doing my open studies term. I vividly recall watching Tamayura ~More Aggressive~’s finale during a lunch break during mid-Autumn, and in fact,  The Fried Chicken Poutine is one of the simpler poutines on the list of poutines I’ve tried, but Waffles n’ Chix delivers such a good poutine that, when food trucks began regularly appearing on campus, I made it a point to have lunch there at least once a year. After entering graduate school, I remember enjoying this poutine again after a getting Unreal Engine set up for my thesis work, and again when I finished watching Gakkō Gurashi. According to the blog archives, they used to add a dash of maple syrup to their poutines, and while this practise stopped in 2015, their poutine remains top-tier, the perfect fuel for a busy, and productive day.

  • Back in Wataten!‘s OVA, while Hinata, Hana and Noa get dinner set up, Miyako and Chizuru pitch the tent before joining the others for dinner. Barbeque is a popular activity in Japan during summers, although anime portray skewers and thinner cuts of meat as being popular, whereas over here in Canada, barbeque means burgers, hot dogs, wings and whole steaks. I’m moderately competent with cooking, but grilling is an area I’d love to get into: there’s something immensely satisfying about the sizzle of meat on a fire, likely a consequence of our evolutionary origins.

  • It takes Chizuru a bit to light the coals, bringing to mind a similar moment from Yuru Camp△ when Rin struggled to get her binchotan fire going. While the others become worried after the third attempt, it turns out there’d been some fire starter floating around that greatly accelerates the process, and finally, the fire’s hot enough to cook on. Having watched Survivorman for as long as I have, in the absence of any additional fire-starting material like paper, my first inclination would be to gather dried leaves, punky wood, small twigs or pinecones to start the fire, and then add larger twigs or small branches to keep the fire going.

  • One returning joke from Wataten! is Hana’s propensity to butcher even the most basic of meal-prep: the slice of meat she lays on the grill crumples and falls through the grating into the fire, being burnt to a crisp in the process. Worried Hana will burn up their stockpile, Noa offers to lay the meat on the grill. Being bad with food has long been employed as a comedic device, there is a biological basis behind clumsiness: opposing dominance between one’s hands and eyes create a delay in spatial-visual perception, resulting in errors in coordination that manifest as clumsiness.

  • The TV series had presented Chizuru as being a little intimidating (she once tied Miyako to the ceiling for having spoiled the girls’ appetites), but as the anime continued, it becomes clear that she loves her children very much. Now that I think about it, Chizuru somewhat resembles OreGairu‘s Shizuka in appearance, and here, she introduces Hana, Hinata and Noa to the idea of toasting marshmallows over an open fire. This is a longstanding camping tradition that’s seen in virtually every portrayal of camping on television and in film; recalling this piqued my curiosity, and I found myself wondering how marshmallows came to be an indispensable part of camping.

  • As it turns out, marshmallows were originally intended as a medical supplement, with sap from the Marsh Mallow (Althaea officinalis) plant being mixed with white meringue and rose water to form a candy that could help soothe the throat and boost immune response. Because Marsh Mallow sap is difficult to gather, in the 1900s, confectioners eventually replaced the sap with corn syrup and gelatin, forming today’s marshmallows, and although the origins of marshmallow roasting is lost to time, it is thought to have coincided with when s’mores became popular. After Hana’s luck runs out when she overcooks her marshmallow on one side, causing it to fall off the stick, Chizuru gives Hana an alternative recipe that is less likely to fall.

  • The addition of a roasted marshmallow to crackers produces a ‘smore, and Hana digs in. Watching Hana eat has always been adorable: I liken it to watching rabbits eat, something that I also find immensely cathartic. From what I’ve read, adorable things resemble children and activate the brain’s amygdala, triggering a release of oxytocin, which helps defeat stress. The reason why this is hardwired into people is to promote looking after offspring, and moé anime have made a science of this: such series elicit the same sense of warmth as one might experience when watching videos of small animals.

  • When night falls, Chizuru falls asleep immediately, and the bushes suddenly begin rustling. Since this is Wataten! and not a horror flick, it turns out the source of this commotion is none other than Kōko, who was apparently invited along with everyone but got lost in the process. The OVA subsequently transitions to a flashback of what Kōko makes of her friendship with Miyako: even back in high school, Miyako had been introverted and stoic, but Kōko saw this as Miyako having an aloofness about her that made her particularly appealing. However, Kōko struggled to break the ice, and settled for following Miyako around.

  • The transition over to Halloween is smooth: one of the things I particularly liked about the Wataten! OVA is how the transitions between the vignettes were handled. After realising it’s Kōko who’d been given them a scare, the OVA portrays Kōko’s perception of her relationship with Miyako, and this ends with a scene of Kōko walking past Miyako’s house with Yū. In the present, the story returns to Miyako, who’s positively aglow with excitement at the thought of seeing Hana in a Halloween costume.

  • When the doorbell rings, however, it’s Yū and Kōko who show up. Yū was a very welcome part of Wataten! despite having made only a few appearances: she’s even younger than Hinata, Noa and Hana, and befitting of a child, brings with her an adorable aura that adds to Wataten!‘s already cuddly and warm atmosphere. It turns out Kōko’s brought Yū along as a secret weapon of sorts: there’s a cosplay she’d been wanting Miyako to model, and figured this would be the best way to convince Miyako without going to further measures.

  • Kōko herself is dressed as Wendy from Where’s Waldo: created in 1986 by Martin Handford at the behest of David Bennett, Where’s Waldo features intricate drawings that require players to locate the iconic character. Earlier iterations just featured Wally (Waldo in North America), but later books would feature lookalikes and additional characters to find. Over the years, Where’s Waldo challenges have become progressively difficult, and here in Wataten!, I imagine that this would be the easiest game of Where’s Waldo anyone would have the opportunity to play.

  • Thanks to Yū, Miyako reluctantly agrees to wear the costume that Kōko’s made for her. It’s a perfect fit, and also indicates to viewers that while Miyako wears a tracksuit which conceals her figure, she’s technically no slouch in appearances: it’s commented that if Miyako were to spend a little more time tending to her own appearances as she does on her cosplay and cooking, and go out more often, she’d probably turn a few heads, although her reaction suggests that she’s unlikely to be fond of this outcome.

  • Miyako’s look of mortification says it all; for me, more so than Hana’s initial cold attitudes towards Miyako, it’s Kōko that evokes the strongest change in Miyako. While Kōko is very overbearing and even resembles a yandere at times (albeit without the violent tendencies), when the chips are down, she genuinely looks up to Miyako and has stepped up to help Miyako out previously. Assuming one could accept that Kōko’s tendencies are probably here to stay, Kōko is a good person to have in one’s corner. With her desire to see Miyako wearing her outfit satisfied, Kōko and Yū take off, giving Miyako time to change back into her usual outfit.

  • Later, Hinata arrives along with Noa, Kanon and Koyori. In a turn of events, everyone’s dressed up precisely as Miyako had envisioned in her mind’s eye (with the key difference that Miyako had imagined Hana wearing all of the outfits). Halloween has always been a fun time to dress up and get candy: this tradition is one that I grew up with, and as a child, I went as a wizard. Once I hit secondary school, I kitted myself out in an old karate gi and went as a white belt for the in-school costume event. In university, I picked up a basic Stormtrooper costume, although I’ve never bought a blaster to go with said costume.

  • Trick-or-treating used to be quite popular in my old neighbourhood, but as the demographic aged, we’d received fewer and fewer visitors, until the global health crisis hit and we sat the event out. Having now moved, I’m not too sure how trick-or-treating works now that I’m not in a detached house. However, old traditions, namely watching both It’s The Great Pumpkin, Charlie Brown and Garfield’s Halloween Adventure, have endured. Regardless of whether the HOA’s rules allow for trick-or-treat or not, I do plan on picking up some KitKats (my go-to Halloween candy) and watching my favourite Halloween specials.

  • The joke’s on Miyako, who’s noticed that Hana’s late: the observant viewer will have noticed that including Miyako herself, all of the costumes that she’d imagined have now been shown, so whatever Hana’s brought to the table will be something else. The humour in this scene comes from the fact that viewers will be well aware of the fact that Miyako is expecting something adorable, but Hana will almost certainly defy expectations in some way. This comes to pass as soon as Hana shows up: while Hana herself may have captured Miyako’s heart, her definition of cute stands in stark contrast with the norm.

  • Viewers are thus left to take in the situation, and Wakaten!‘s OVA switches over to its final vignette, a flashback to how Miyako became close to Hinata. Even before Hinata was born, Miyako had been most excited to finally meet her younger sister: she’s holding a stuffed penguin in anticipation, and it’s clear that Miyako has probably asked Chizuru on how to properly hold a baby: the cradle hold is one of the easiest positions for infants, with one hand supporting the baby’s head and neck, and then the other hand supports the baby’s bottom to create a cradle of sorts.

  • From the very moment Miyako meets Hinata, she begins to realise that she’s important to Hinata: although Hinata had suddenly begun to cry, seeing Miyako soothes her, and she suddenly begins smiling. This is a sign that the sisters are closer than Miyako realises here; in this moment, Hinata’s smile is more of a reflexive smile, a response to a comforting situation, but a baby’s smile is still precious, and Miyako is immediately filled with joy to be holding Hinata. From this moment on, the sisters are as close as can be, bringing to mind the likes of K-On!‘s Yui and Ui, and GochiUsa‘s Mocha and Cocoa.

  • With this last vignette, the Wataten! OVA draws to a close, and I’m left in a position where I’m as caught up as can be for Wataten!. I don’t mind admitting that while Wataten! had been on my radar since I read the season previews back in 2019, my own doubts about the series after one episode and the fact that my schedule at the time had been quite overwhelming, so Wataten! ended up falling off my watchlist. I am glad to have picked the series up again; time and time again, I’ve found that whether they’re series on my own list, or from recommendations, I tend to enjoy most of the anime that I watch to completion.

  • Of late, I’ve finally begun my journey into Konobi (Kono Bijutsubu ni wa Mondai ga Aru! or This Art Club Has A Problem!, not to be confused with the currently-airing Kenobi): I started Konobi on recommendations from one of my readers, and although I can’t quite place when I received the recommendation, at the very least, I’m watching the show now. I’ll reserve my final thoughts on Konobi once I finish, but I can say that I’m thoroughly enjoying this series and will be writing about it in full once I cross the finish line. In other news, Battlefield 2042‘s finally got an update: titled “Zero Hour”, it will see the addition of a new map that I’m excited to try out.

  • Overall, I enjoyed Wataten!‘s OVA: this addition to the series doesn’t extend the thematic elements explored in the TV series, but instead, represents a chance to simply see the characters again before the film releases. Seeing how close Miyako and Hinata were ends up being a fitting way to enter the movie, and while I’ve no idea what the film will entail, experience suggests that Precious Friends will likely scale things up in Wataten! for the silver screen similarly to how Kiniro Mosaic: Thank You!! had. Time will tell where Wataten! goes with its movie, and while the release date is a ways off for us overseas viewers, I will aim to write about Precious Friends once it’s available.

While Wataten!‘s first episode may have started things on a rough footing for viewers, folks with the patience and maturity to continue the series would ultimately find it to be a heartwarming tale of how love pushes people to be their best selves. That a film is in production speaks to Wataten!‘s staying power: not every anime series will receive a theatrical adaptation, so the fact that Wataten! is getting a movie means that reception to the series in Japan has been positive. There’s hardly any controversy surrounding Wataten! in Japan, standing in sharp contrast with some reception of the series at some North American anime news outlets. Cultural differences are not responsible for this gap; Wataten! deals with how people handle and respond to falling in love, and while different cultures may approach things differently, the process is one that people can universally relate to. As such, if Wataten! had indeed been a sub-par portrayal of these topics, its reception in Japan would have been sufficiently poor so that no movie project would have been approved. The existence of a movie similarly speaks to the fact that this series was well-received in Japan, and moreover, viewers overseas have also spotted Wataten!‘s merits and joys. Because there is a movie, the conclusion is simple enough; reception to Wataten! is positive, and the initial flaws (largely a consequence of Miyako being completely unfamiliar with social convention) are swiftly overshadowed by what the series does well in its portrayal of how meeting Hana acts as a catalyst for Miyako to better herself and become more socially apt. Since Wataten! had been a story of showing how Miyako’s experiences become the agent for her growth, one wonders what would await viewers in Precious Friends. Without much more known about what the film will cover, one can reasonably surmise it’ll be a heartwarming and humourous story; I’m certainly excited to see what’s on the horizon. Given the film is estimated to hit Japanese cinema in the fall of this year, I estimate that overseas viewers, like myself, will have the chance to watch Precious Friends once the spring or summer of next year arrives.

Kiniro Mosaic: Thank You!!- An Anime Film Review, Reflection and Full Recommendation

“There will be times when your best isn’t good enough. There can be many reasons for this, but as long as you give your best, you’ll be okay.” –Robert De Niro

Third year is now in full swing: Karen’s ended up in Sakura’s class, while Alice, Shinobu, Yōko and Aya are now in Akari’s class. For their class trip to Kyoto, the girls start in Nara, where they check out Nara Deer Park and the Nara Daibutsu, a as well as Kofuku-Ji. Alice impresses Shinobu and the others with her knowledge of the destinations. The next day, after arriving in Kyoto, Honoka struggles to get a photo of her with Karen, and although Kana tries to help, various misunderstandings prevent Honoka from succeeding. After visiting both the Kinkakuji and Ginkakuji, Honoka manages to work up the courage and asks Karen for a photo, being overjoyed she’s succeeded. That evening, after sharing a bath together, the girls attempt to start a pillow fight, only for Aya to display an unexpected ferocity: she’s longed to swap love stories with everyone else. On their final day in Kyoto, Shinobu and Alice share a conversation about their future plans while at Kyoto Tower, although Aya reminds everyone that entrance exams await them once they return home. Back home, Yōko decides to practise for entrance interviews, and Aya decides to join, feeling it to be a chance to learn whether or not Yōko returns her feelings. While Alice is writing a letter back home, she begins to worry about Shinobu’s future. A squeal from downstairs rouses her from her thoughts, and it turns out Shinobu’s mother is going through old photos: Shinobu’s mother had studied in England during her time as a post-secondary student and met Alice’s mother here, which is why when Shinobu later wanted to do a homestay in a foreign country, she would meet Alice. For old time’s sake, Shinobu’s mother decides to hop on a FaceTime call with Alice’s mother after they return home from shopping. Back at school, Alice is struggling to explain to Shinobu that she wants to return home for her post-secondary studies, and upon hearing this, Aya becomes caught in the moment, thinking the time has come for Shinobu to do a kokuhaku with Alice. Once this misunderstanding is cleared up, Shinobu explains that she’s got the gist of what’s happening, having looked up Alice’s English earlier. Upon hearing this, Shinobu decides her future is settled: she’d very much like to go to England with Alice. However, the afternoon’s felt quiet: Karen’s missing, and it turns out she’s also struggling to choose her way forward. With their plans now established, everyone begins to study in earnest. While Aya, Yōko and Karen prepare to stare down entrance exams, Shinobu spends her nights preparing for the overseas exams. Izumi reflects on how once Shinobu is committed to something, she’ll give it her all, and decides to make her some fish and chips as encouragement. When the new year arrives, Akari and Sakura swing by the local shrine to pray for their student’s success. After running into Karen and learning that Yōko’s drawn bad luck, Akari decides to do a good luck dance, to the embarrassment of those around them. Entrance exams soon arrive, and the pressure from the exams is immense: Yōko, Aya and Karen are stressed beyond words. However, exams go well for all three: despite a terrifying few moments, the three have made it into their institute of choice. Graduation arrives shortly after, and while Shinobu, Karen and Yōko sit through the ceremony with a smile, Aya and Alice end up bawling their eyes out. Even Akari has trouble saying goodbye to her first group of students. After the ceremony ends, the friends prepare to part ways. Some time later, after Alice and Shinobu have settled into life in England, Karen, Aya and Yōko arrive to visit.

With Kiniro Mosaic now at a definitive end, Kiniro Mosaic: Thank You!! (Thank You!! from here on out for brevity) portrays each of Shinobu, Alice, Aya, Yōko and Karen gearing up to pursue their own futures while at the same time, remaining true to their promise of being together with one another. With their time as high school students winding down, everyone worries about whether or not they’ll be able to continue spending time together as friends, and this in turn prompts the characters to push themselves further for one another’s sake. Shinobu has her heart set on studying English abroad despite her still-weak command of the language, and ends up gaining admittance overseas to an English institute. Aya, Yōko and Karen end up at the same post-secondary, as well: Yōko and Karen move heaven and earth to succeed on their entrance exams for the sake of being together. While a few moments leave them feeling completely defeated, and even their instructors worry for them, all of this effort is met with a reward after the three gain admittance to their school of choice. In this way, Aya, Yōko and Karen get to remain together, mcuh as how Alice and Shinobu can continue to spend their futures together, as well. In this way, Thank You!! speaks to how people are willing to put in their best effort and go the extra mile for those around them, and moreover, when such raw determination and resolve manifests, miracles result. This is a heart-warming, and positive theme that is befitting of the gentle and cheerful world within Kiniro Mosaic. The film’s ending is particularly telling: although Alice and Shinobu move to England to pursue their futures, while Aya, Yōko and Karen study at a Japanese post-secondary institute, they’ll always be able to meet up again even if they are separated for the present. This leaves everyone free to cherish their old friendships while at the same time, remain open to new experiences. This aspect of high school is one that countless anime have covered, albeit in different fashions: Azumanga Daioh had left the post-secondary period ambiguous, while K-On! portrays Yui, Ritsu, Mio and Tsumugi as being able to stay together when they are admitted to the same institute. Thank You!! marks the middle of the road between these two extremes, showing how secondary is definitely not the end, and people will always have the opportunity of getting back together even if their paths diverge for the present. Consequently, Thank You!! represents an immensely satisfying conclusion to Kiniro Mosaic; after three years’ worth of discoveries, the characters are left in a better position to pursue their futures while at the same time, continue to enjoy time they’d spent together as friends.

Thank You!! enters the field populated by giants: 2011’s K-On! The Movie remains the definitive yardstick for what makes for a successful silver screen experience, and in an interview, director Naoko Yamada expressed that the biggest challenge was scaling the aesthetic and messages from the TV series into a much larger, moving experience. To this end, Yamada ended up zeroing in on how Tenshi no Fureta Yo! came about, transforming the film into an expression of gratitude through an all-new story. By comparison, Thank You!! directly adapts segments of the Kiniro Mosaic manga and ties them into a cohesive narrative, showing how everyone prepares for the future ahead of graduation. However, despite not utilising an original story as K-On! The Movie had, Thank You!! still succeeds in stepping into the realm of the silver screen. This is accomplished by opening the film with Shinobu and Alice’s class trip to Kyoto – although Kiniro Mosaic briefly portrays Alice and Karen’s homes in England, the series is predominantly set in Tokyo. Changing the pacing up by sending the cast over to Kyoto creates a feeling of adventure, and in this way, even though Thank You!! returns home for the girls’ entrance exams and graduation, the energy from the class trip carries on over to the girls’ everyday experiences, creating excitement and anticipation in viewers as Yōko, Karen and Aya strive to get into their post-secondary institute of choice. By re-tooling the manga’s story to fit the movie format, Thank You!! is able to strike a balance between the scale of a movie, and the cozier, more intimate feeling of a TV series: familiar moments, like Yōko’s straight-man quips in response to outrageous moments, or Isami’s blunt, no-nonsense attitude about Shinobu’s idea of a souvenir, are presented right alongside events with a much larger novelty or weight. Things like the class trip to Kyoto, and the graduation ceremony itself are pivotal moments for the characters, and to emphasise this, inset music is used to accentuate the emotional tenour of such scenes. Altogether, Thank You!! shows that, even if an anime film feels more like an extended episode thanks to frequent inclusion of elements that had been common to the TV series, use of devices can nonetheless create the sort of scale that gives the story a larger, more encompassing feeling as befitting of a film: Thank You!!‘s runtime and choice of moments to adapt from the manga creates a logical flow of events, showing how the girls prepare for their futures and say goodbye to the plethora of memories they created as students in such a way as to decisively, and definitively, conclude Kiniro Mosaic.

Besides acting as an enjoyable close to Kiniro Mosaic, Thank You!! also sets the precedence for what lies ahead for its sister series, GochiUsa. Similarly to Kiniro Mosaic, GochiUsa had portrayed life in an idyllic world, showing how friendships facilitate self-discovery. Both series show characters grow and mature, treasuring the time they share together as they hurtle towards the inevitable milestone that is graduation. Both series also use travel as a metaphor for stepping into the future. After graduation, Alice and Shinobu move to England, where Karen, Aya and Yōko visit. When Rize’s admittance into university is given, Chino expresses a desire to travel and gain a broader perspective of the world after realising she’d spent her life living in the wood-framed town. A glance into GochiUsa‘s manga shows that such a journey does end up happening, as Chino accompanies Maya, Megu, Cocoa, Chiya, Sharo and Rize in exploring a larger city. Visiting the city would represent a considerable departure from the everyday comings and goings at Rabbit House, or the classroom; it follows that Chino’s graduation trip would represent a major milestone in her life, sufficiently significant as to warrant a movie. Such a film would easily be able to scale up the GochiUsa experience for the silver screen, and perhaps even mark a stopping point for GochiUsa‘s animated form. While the manga is still ongoing, showing Chino’s experiences in high school, long-running series often experience the challenge of continually finding something meaningful to say. Running for extended periods may result in a work becoming stale – this is something that Bill Watterson had expressed as being his primary reason for ending Calvin and Hobbes where it did. Considering how touching GochiUsa has been in its run, this outcome would not be a had idea: allowing Chino’s journey to end at graduation, leaving her a clean slate to go exploring with, is equivalent to the blank slate that Shinobu and Alice have at the end of Thank You!!. Having taken that first step forward, viewers do have the reassurance that everyone will be able to succeed so long as they put their minds to it. This is where Thank You!! succeeds, and in doing so, also sets the bar for how GochiUsa might be able to end its story gracefully.

Screenshots and Commentary

  • According to the blog archives, it would’ve been roughly five years since I last wrote about Kiniro Mosaic‘s last instalment, Pretty Days. This would’ve been a few months before I left for Japan, and even back in 2017, it would’ve been a full two years since Hello! Kiniro Mosaic finished airing. I came upon this series after finishing GochiUsa: I’d been looking for a similar series, and Kiniro Mosaic appeared to fit the bill quite nicely. I still remember watching the first episode at the lab on campus a few days before I was set to fly out over to Taiwan, and I ended up finishing the first season just in time for the second season’s arrival in the winter of 2015.

  • While I originally felt that Kiniro Mosaic was eclipsed by GochiUsa owing to the latter’s distinct setting, in time, I would come to appreciate how Kiniro Mosaic was distinct from GochiUsa. This is one of the main joys about Manga Time Kirara series: although they may prima facie appear to be identical to one another, a closer look will find distinct flavours in each work. Thank You!! opens with a class trip to Nara and Kyoto, and perhaps speaking to Shinobu’s weaker knowledge, she imagines that Nara Park and its famous deer are in Kyoto. After Alice explains the significance of the deer as being the gods’ messenger, Karen hands her a biscuit, causing the deer to overtake her.

  • Later, Karen decides to give her own spin on the Nara Daibutsu’s story and, in a manner reminiscent to Yuru Camp△‘s Aoi Inuyama, openly lies about things, causing her classmates, Akari and Alice to step in. On paper, it sounds like it should be relatively easy to spot tall tales in such stories, but the joke here is that while foreigners might not be fully versed in specific, small details in the history of some of the sights, there are details that even locals may not be aware of. On the flipside, Alice’s knowledge of Japan is encyclopaedic, rivalling the level of detail that Go! Go! Nippon!‘s Makoto and Akira Misaki present things to players.

  • Here, Alice explains the stories behind Nigatsudo (a water drawing ceremony site) and Kasuga Shrone (shown here, home of Nara’s guardian deities). Although Thank You!! has Shinobu and Aya visiting them sequentially, there is actually quite a bit of distance between them: Nigatsudo and Kasuga Shrine are 1.2 kilometres apart as the mole digs. At a casual pace, it’d take about 10 minutes to walk on over. Shinobu and Aya express interest in these sites, but when Alice reaches Meoto Daikokusha, a shrine for couples, Aya becomes especially enamoured with it. Unlike Nigatsudo, Meoto Daikokusha is only about two hundred metres from Kasuga Shrine, making it a much easier walk.

  • I will remark that I’ve opted to romanise Kiniro Mosaic without the extra dash: some sites choose to romanise things as Kin-iro rather than Kiniro, and I imagine this is because きんいろ is rendered as kin’iro in Hepburn. The apostrophe is meant to eliminate ambiguity; it is used to separate homophones that might be easily confused. In the case of Kiniro, if the apostrophe isn’t present, then one might accidentally transcribe きんいろ as きにろ. The dash is technically incorrect (the Third Edition of Kenkyusha’s New Japanese-English Dictionary specifies it’s a dash), having its origins from Victor-Tango-Victor and limitations in how their old custom PMWiki implementation could not handle some Unicode characters, but it’s persisted to this day, even being counted as the “correct” transcription of the title at Wikipedia. Conversely, the official English manga simply renders the title as Kiniro Mosaic, with neither dash nor apostrophe, so for ease of typing, this is what I’ve gone with.

  • The dinner that Alice and the others sit down to at their ryokan is a kaiseki-style dinner with wagyu beef as its centerpiece, reminiscent of the dinner I had at the Heritage Resort in Saitama. At its finest, Japanese cuisine is sublime to behold, resembling works of art rather than dinner; the sushi I enjoyed last week is an example of how is intricately and artfully prepared even seemingly-simple Japanese dishes are. This isn’t to say that other foods around the world can’t look as good as it tastes. Recent trends meant that even something like a breakfast poutine can look wonderful from a visual standpoint. Use of different colours and textures brings out the aesthetic in food, and one of my favourite examples is a local breakfast joint called OEB’s.

  • Earlier today, I’d been out and about on a walk around the city centre to capitalise on the fact that the weather in the morning was beautiful. I’ve not been downtown for quite some time, since my office is located in a quiet corporate campus in a quiet neighbourhood, and since I primarily work from home now. On my morning walk, I passed by the Telus Convention Centre (where the local anime convention is hosted) and Steven Avenue mall, which are within walking distance of my old building. I ended up heading up towards the river, where a park is located. They’re currently undergoing some upgrades, so I couldn’t quite walk the whole thing, but here, one is afforded a pleasant view of the downtown’s buildings. Since it’s now late May, the cherry blossoms were also in bloomHanami happens in March in Japan, but owing to climate differences, these trees bloom in mid to late May. The morning concluded with a breakfast poutine at OEB’s, located underneath this cluster of office towers.

  • The next day, the girls head on over to Kyoto. Lovingly referred to as “Anagram Lover’s Tokyo” in Futurama, Kyoto in reality is the former capital of Japan, and is one of the few Japanese cities to be spared Allied bombing during the Second World War. As a result, many of Kyoto’s buildings are older and therefore, gives the city a more historical feel about it compared to other Japanese cities, which were levelled and extensively rebuilt. The historical elements are far from everyone’s mind, as everyone is more inclined to take things easy.

  • In particular, Honoka’s taken a keen interest in having her photo taken with Karen: since the events of Hello! Kiniro Mosaic, Honoka’s developed a crush of sorts on Karen, and towards the end of the season, the two began to spend more time together. This aspect of Kiniro Mosaic was done to show how Karen was slowly beginning to fit in with her classmates: previously, Alice and Karen had known one another since childhood, and as a result, she ended up following Alice to Japan. In time, Karen would slowly come to find her own place in the sun, setting down the groundwork for her own way forward.

  • In Kyoto, Yōko, Aya, Alice, Shinobu and Karen swing by Kiyomiz-dera, a Buddhist temple known for its legendary 13-metre balcony: founded in 778, the structures seen today were constructed in 1663. Legend has it that anyone who survives the drop would have their wishes granted, although for safety reasons, jumping became prohibited in 1872. Today, it’s a popular destination, and the site could be of interest to Aya, as it’s also home to a pair of stones which, if one could walk in a straight line between them blindfolded, their romantic ambitions may come true. However, the sights up here end up being more inspirational to Shinobu, who spontaneously composes a haikyu up here.

  • For Honoka, nerves prevent her from asking Karen openly for a photo, and she ends up spending her wish at a shrine to get said photo with Karen. Karen, on the other hand, has no qualms about such a photo and is quite open to such a request. However, the moment never seems quite right for Honoka, and she even contemplates using a selfie-stick to insert herself into a photo. I’ve not seen selfie-sticks for quite some time now: they were all the rage in the mid 2010s, and while I had been in Taiwan and Hong Kong, one could hardly take a step without spotting a tourists rocking these sticks. The more advanced ones even have a BlueTooth transmitter that allows one to take the photo remotely.

  • En route to their next destination, Shinobu reveals that all of her photos are of Karen and Alice – she feels that their blonde hair makes them particularly standout at Japanese destinations. This comes at the expense of the photos they were supposed to take as a part of their day’s assignment, prompting Yōko and Aya to try and take over as photographers. The last destination of the day is Kinkakuji, and at this point in time, I can say that I’ve seen this iconic landmark with my own eyes. It’d been a grey, rainy sort of day, but even under overcast skies, the Kinkakuji’s distinct gold siding shone with a regal brilliance.

  • In the end, Honoka manages to get her photo at the Kinkakuji, and this leads everyone to want photos with both Alice and Karen. It typifies Kiniro Mosaic‘s ability to find heartwarming resolutions to the problems that characters face, and here, Aya is able to get in on things, as well. For this post, I’ve opted to go with eighty screenshots. The rationale was that Thank You!! has a runtime of 80 minutes, which corresponds to about four episodes’ worth of content. I imagine that at the time of writing, I’ve got what is the internet’s only full discussion of Thank You!!, complete with screenshots.

  • With the second day drawing to a close, Alice, Shinobu, Yōko and Aya retire to their lodgings, where a beautiful dinner has already been prepared for them, allowing for a quieter meal that stands in contrast with the more energetic, communal meal from the previous evening. Alice is impressed with the distinctly Japanese aesthetic of the room and states it stands in stark contrast with Shinobu’s bedroom; the latter is furnished in a Western style and is something I’d be more familiar with. Japanese-style rooms have minimalist design about them that emphasises simplicity, whereas in the West, rooms are designed to be cozy.

  • I imagine that the girls’ accommodations are at a ryokan: these Japanese-style inns are a ways more pricey than conventional hotels, but offer a distinctly Japanese experience. Many ryokan provide intricate kaiseki meals and have their own onsen on-site, which the girls here enjoy after dinner. I admit that my interest in relaxing at a ryokan does stem from seeing their portrayal in anime such as Kiniro Mosaic, and a few summers ago, I ended up picking up a coffee table book showcasing some of Japan’s most famous ryokan, ranging from ultra-modern establishments that blend tradition with cotemporary comforts, to classical establishments that give guests an entire wing of a building to themselves.

  • Whereas Aya had wanted to talk about romance the previous evening, everyone had been exhausted by the day’s events. When presented with a second chance, Aya immediately seizes it: this second night, everyone’s wide awake and is prepared for a pillow fight of epic proportions (in a Ōsama dare da style game). Determine to have her love talk, Aya swiftly steals all of the pillows and pummels her opponents into the ground to win. Although the pillow fight is not shown, the end results bring to mind the likes of what happened after Ip Man fought ten black belts. Aya is typically presented as being physically weak, but when romance is concerned, she acquires supernatural strength that matches the likes of Rize, her counterpart in GochiUsa.

  • While Shinobu’s already dozed off, Aya decides to ask Karen what her story is, and Karen’s reply is that her first love was Alice. As far as relevance towards Kiniro Mosaic‘s themes go, yuri manifests as desire to remain with those one loves. This is the driver behind some of the characters’ actions, spurring everyone to be their best selves, and in the process, creates a large part of the comedy here, as well. Conversely, because the relationships in Kiniro Mosaic are very clear-cut, there are no love tesseracts, and as such, what is colloquially referred to as “shipping wars” is practically nil.

  • As it turns out, when people say they’re doing “analysis” on yuri, they’re largely referring to “shipping wars”, in which they assessing whether or not the characters are a good fit for one another. My own approach towards yuri, then, would be considered sacrilegious: I care very little for these so-called “shipping wars”, since I am of the mind that the author’s intentions, through the characters they pair together, speak volumes about the larger message. Disregarding this and going off on exercises in the hypothetical leaves me no closer to appreciating what a work is about. At Kyoto Tower, Alice wonders if something’s bothering Shinobu: it turns out Shinobu’s a little antsy about missing a travel programme she’s recorded, but beyond this, would be happy to go anywhere in the world, so long as Alice and her friends are with her. It is here that plans for a trip to England are laid down, but before any of these plans can be considered, exams now loom on the horizon.

  • Upon returning home, Isami greets them, only to be disappointed by the lack of souvenirs: it turns out she’d given Shinobu a large list of things to pick up. I’ve always had a fondness for Isami: as it turns out, unlike Shinobu, who’d been head-over-heels with foreign cultures, Isami saw herself as being content to make Shinobu happy. Since then, she’s gone on to pursue post-secondary studies and models on the side. Like Mocha, Isami is portrayed as the reliable older sibling who dotes on her younger sibling, although unlike Mocha, Isami can be a bit blunt about what she wants.

  • Shinobu appears to have crossed a line of sorts after she pulls a stunt similar to Pretty Days, where she brings back “love” as a gift of sorts for Alice and Karen after a cake run: she remarks that this time around, she’s returned an armful of memories to cherish. However, what follows is even more hilarious: Shinobu apparently also captured some sacred air from Kiyomizu-dera in a bag. This moment reminds me of a souvenir one of my relatives had: a bottle with a cork stopped labelled “Fresh Air from Ottawa”. As the story goes, after I began learning how to walk, I somehow found the bottle and uncorked it, resulting in much laughter from said relatives.

  • Moments like these are why I’m so fond of Kiniro Mosaic: in disgust, Isami punches out the bag to show Shinobu her dissatisfaction. With air from any location, I imagine that short of vacuum-sealing something, the molecules will eventually diffuse over time, so even if a container were to remain sealed, it would mix in with local air whether I’d opened the cork or not. Consequently, such souvenirs are usually meant as a joke, and one’s only really paying for the price of the container and any branding it has, rather than for the air itself. Conversely, I do have a few bottles of fresh sand from my Cancún trip for an academic conference some six years earlier.

  • With the Kyoto and Nara trip now over, Shinobu, Alice and Aya return to class. For their third year, Akari’s their homeroom instructor, while Sakura, who’d previously been their homeroom instructor, is now Karen’s homeroom instructor. Thank You!! drops viewers into the middle of their third year, and in adapting content from volumes seven through eleven of the manga, skips over many of the secondary moments (such as another class play, and a Christmas party). In spite of this, Thank You!! fully captures the most emotional of the moments to create a worthy finale to Kiniro Mosaic.

  • After classes end, when the topic of entrance exams and admittance interviews come up, Aya pulls Yōko aside to practise, even though their schools of choice won’t have an interview: Aya is hoping to gauge whether or not Yōko returns her feelings, and although the conversations proceed in typical Kiniro Mosaic fashion, Aya soon finds her answer. Yōko sees Aya as irreplaceable, a comforting constant in her life. It is not lost upon Yōko that Aya’s been putting in additional effort to maintain their friendship, and this is what motivates her to do her best, as well. A look at the calendar finds that Thank You!! premièred in Japanese cinema last year, on August 19. According to the blog archives, I was playing through DOOM Eternal and watching Magia Record‘s second season at this point in time.

  • I’ve long been interested in watching Thank You!! once I found out about the existence of a film – the project was announced back in March 2020, and by January 2021, the theatrical première date was known. However, discussions on the series has been limited every step of the way, and aside from folks excited to see Nao Tōyama back as Karen, there hadn’t been much buzz about Thank You!!. Ordinarily, such films would lead folks to speculate on whether or not the film would adapt manga chapters or feature all-new content, among other topics, but owing to the gaps between releases, I imagine that excitement for Thank You!! was limited to the most die-hard of Kiniro Mosaic fans (which is natural, considering the second season of Kiniro Mosaic finished airing seven years earlier).

  • Shinobu’s room is a very clean space, free of clutter. The only hint of any personalisation from this angle comes from Alice: a glass case containing a pair of Japanese dolls, and a Kakemono can be seen, but beyond this, the room feels more like something out of a realty listing. It’s always interesting to see how anime portray interior spaces; most series have minimalist environments so that focus is kept on the characters, and as such, personal spaces are kept in excellent order. By comparison, Makoto Shinkai and Studio Ghibli fill their spaces with clutter to create a more lived-in environment.

  • While Shinobu’s mother is looking through an old album, Shinobu’s practically beside herself with excitement and is reduced to a squeaky mess; it turns out that Shinobu’s mother had met Alice’s mother back when she’d been studying abroad, but after the former had finished her programme and returned back to Japan, they began drifting apart. Noticing Shinobu’s interest in foreign nations, Shinobu’s mother would later send her overseas after getting in touch with Alice’s mother. This bit of a story shows how some things can seem like they happened by fate, and it adds additional depth to the friendship that Shinobu and Alice share.

  • After Shinobu’s mother shares this bit of history, she and Shinobu head off to pick up some groceries. While Shinobu feels like she’s got a full heart, her mother begins sulking a little and considers skipping dinner for one evening. After the jokes pass, Shinobu finds herself with a newfound determination to see her dream of studying English overseas fulfilled; her mother’s confident that Shinobu can achieve whatever goals she sets her mind to. When Alice witnesses this, she becomes filled with a desire to have a conversation with her mother, too, and thank to the powers of FaceTime, are afforded such a conversation.

  • Back in class, Shinobu notices that Alice seems a little down: and it turns out that Alice has plans to return back home to pursue her post-secondary. However, she’s worried about how Shinobu will take the news, and in attempting to explain her future to Shinobu, Alice ends up reverting back to English. I’ve heard that multi-lingual people tend to revert to their native tongue whenever they’re stressed: Tom Clancy slides in such a detail in the novel Locked On, and I read a paper titled “Why do bilingual code-switch when emotional?” that explains this phenomenon in more detail.

  • It turns out emotional intensity decreases cognitive control and spontaneously causes code-switching. In my case, I tend to think and curse in English, primarily because it’s the language I’m most comfortable with, and because I don’t know any Cantonese expletives. Conversely, when things get exciting, I do occasionally transition into Cantonese. Alice’s voice actress, Manami Tanaka, speaks English in an accented, but perfectly understandable fashion, and I have no trouble understanding what Alice is saying. After hearing this, Shinobu voices her concerns with Aya, Yōko and Karen.

  • Aya immediately jumps to the conclusion that Alice must be lovesick: in Thank You!!, Aya’s fixation on romance becomes increasingly visible. However, far from taking away from her character, this makes her more endearing. Kiniro Mosaic had shown Aya as being studious and perceptive, possessing a serious streak that occasionally gives way to embarrassment whenever Yōko was concerned. By the events of Thank You!!, Aya’s become a little more open and assertive, even if she does still struggle with her feelings from time to time.

  • Worried about Alice, Shinobu decides to hit the library and makes an attempt to look up what Alice has said so she can find a way of reassuring Alice and respond properly. I imagine that despite her weaker command of English, Shinobu would still be able to match enough patterns to get the gist of what’s being said, although a large part of competency in a language is vocabulary. This is something I’ve noticed, even when I watch Cantonese films – I’ve got a solid idea of what’s going on, but I’m missing a few words here and there, and when I get those clarified, my understanding of a given scene improves considerably.

  • While Shinobu attempts to do things the old-fashioned way, appropriate given her aspirations, Aya and Yōko decide to do things in a manner more befitting of Kiniro Mosaic: they imagine that what Alice needs is the reassurance that Shinobu still loves her, and to this end, have kitted Shinobu out with a kimono, as well as a kokuhaku script. Such moments are typical fare for Kiniro Mosaic: the series is driven by the classic manzai routine, in which humour is created between a joker and stooge. Their interactions create misunderstandings that lead to comedy. For the most part, Yōko provides the tsukkomi lines.

  • Excitement leads Aya, Karen and Yōko to watch from the bushes: initially, everything appears to proceed to plan as Shinobu reads from the script. However, the tranquility in the moment soon leads Alice to be more truthful about how she feels, and she’s finally able to voice her concerns to Shinobu. Once the truth is out, Shinobu replies that she’d actually been thinking the same thing: after giving her future some thought, she feels it best to travel and study abroad for her post-secondary. When things start going off-script, Karen, Aya and Yōko break cover.

  • Although Aya and Yōko are relieved that Alice is her usual self again, Karen becomes disheartened; whilst heading home from school, she suddenly disappears. The manga has this happen a few pages later, occurring under a completely different context. Thank You!! manages to weave these moments together seamlessly and create a smooth transition, allowing for the manga’s most poignant moments to come together for the film. Within the manga, things are split up, and this breaks up the flow of things in a different way. Whereas the film places an emphasis on how diverging paths can be difficult to accept when one initially hears about them, the manga utilises the same moments to create gentle humour.

  • The group splits up to search for Karen, who’s hiding in a cardboard box that Alice readily spots. It turns out that Karen’s feeling a little left out after learning of Alice’s plans. The two had been together for as long as Karen can remember, and while ordinarily, Karen would simply have done as Alice has done, she’s now come to greatly treasure her time here in Japan, as well. She’s torn between staying in Japan with her friends, and returning home with Alice. Alice feels as though she’s directly in competition with an entire nation, but once she hears Karen out, she’s able to offer her own suggestions.

  • Alice believes that separation isn’t going to be a problem because they’ll always be together in their hearts, and moreover, the fact is that everyone is closer than they think because of the internet. In this moment, Thank You!! makes clever use of lighting to show how Karen and Alice are feeling. Since Karen is down, she’s shrouded by shadow, whereas Alice is in the light. When Karen is able to see the point Alice is making, the shadows suddenly clear, and Karen’s old spirits return to her. Visual effects in Kiniro Mosaic are nowhere nearly as vivid as those of a Kyoto Animation work, and even GochiUsa is more detailed. However, the subtler use of visual effects here in Kiniro Mosaic are to the series’ advantage, allowing one’s eye to remain on the characters while the background gives a hint of they’re feeling in the moment without overwhelming the viewer.

  • With Karen back to her cheerful self, she announces that she intends to stay in Japan, plans on visiting England as often as she can, and moreover, has been eying the same university that Yōko and Aya had been planning to apply for. Given that Karen’s able to outline her future so clearly, it is likely the case that she’d already given her future some thought, but had simply been doubting whether or not she wanted to follow her heart and stay in Japan, or do as she’d previously done. Thank You!! overcomes this particular barrier in a manner befitting of Kiniro Mosaic: talking it out with people close to oneself.

  • During Hello! Kiniro Mosaic, in response to the antics Alice and her group were engaged in, Akari had remarked that this particular group of students were just like primary school students, and the conversation subsequently went towards how pets show a truer side of one’s personality. Manga Time Kirara series have long placed emphasis on adorable characters that exude the same aura as that of a small animal, creating a sense of catharsis amongst some viewers, including myself. This approach does not work for everyone, and some folks steer clear of Manga Time Kirara series because the characters can come across as unrealistic.

  • In a few heart-to-heart conversations, each of Aya, Alice, Karen, Yōko and Shinobu’s respective futures suddenly take on a newfound clarity. This gives everyone a clear target to focus all of their energies towards: Shinobu is especially motivated, and even Karen is psyched about working towards a future where she can be with everyone. However, Yōko’s long been weaker in her studies, and while she’s determined all the same, she ends up becoming exhausted much more quickly than the others even as they study together.

  • In particular, seeing Shinobu study with such concentration is a sign of the times: Kiniro Mosaic had presented Shinobu as scatter-brained, with an eye for making extremely intricate and well-crafted outfits, and not much of a mind for studying. However, with a promise to Alice to fulfill, Shinobu has all of the motivation she needs to prepare ahead of admissions to a post-secondary in England. Seeing this, Isami recalls how she’d been quite worried about Shinob Hu when the latter decided to do a homestay in England. After Shinobu returned home, Isami was impressed with how she’d always given her passions her all, no matter what they were. To support Shinobu, Isami’s whipped up some homemade fish-and-chips for her with help from their mother to show her support. Fish-and-chips would be a bit heavy to eat at night, but the gesture shows Isami’s kindness all the same.

  • Although Shinobu is surprised, she finds the fish and chips delicious and is thankful Isami is looking out for her. This dish is an iconic English food: originally, fried fish was inspired by immigrants who prepared fish by coating it in flour before frying it in oil. By the mid-1800s, fish and chip shops became widespread in England, and gained widespread popularity because it was an inexpensive by hearty meal the working class loved. I’ve not had fish and chips for some years now, but luckily, a good plate can be had at virtually any pub in the city.

  • The seasons begin passing in the blink of an eye, and soon, the new year is upon everyone. With exams on the horizon, even Akari and Sakura are a little nervous about their charges: for their New Year’s Shrine visit, Sakura and Akari show up to pray for everyone’s successes. Akari is especially stressed and is prepared to offer ten thousand Yen per student in her class. This corresponds to a hundred Canadian dollars per student at the current exchange rates. Of late, high interest rates in American banks has resulted in a weaker Yen, whereas the previous exchange rates had been closer to 120 Yen per Canadian dollar.

  • The weaker Yen makes it especially attractive to pick up merchandise from Japan now, and recently, I placed an order for both Violet Evergarden: The Movie and Hello! Kiniro Mosaic‘s TV animation guidebooks to capitalise on the weaker Yen, as well as to see how shipping works after I’d moved. Both books were sold out and could only be resolved via proxy shipping at CD Japan, but the weaker Yen is softening up the costs (otherwise, I’d be paying about 20 percent more). Back in Thank You!!, after making their offerings, Sakura shares with Akari the trick she used for passing exams: a dance of sorts.

  • While such a dance might seem hokey, there is actually merit in dancing: it increases circulation, and physical activity also generates endorphins, which in turn helps with concentration and focus. Slice-of-life anime often employ unusual behaviours to drive comedy, but some actions do have a scientific basis. However, dancing out in public could seem unusual: Yōko’s siblings, and Kana’s younger sister, immediately spot Akari and Sakura and feel it’s best not to look. They then begin discussing their own new year wishes. Both Kōta and Mitsuki pray for Yōko’s success.

  • Shortly after writing down their wishes (Akari wishes for her students to be constantly smiling, or, as I know it, 笑口常開), Akari and Sakura run into Yōko and Karen having a snowball fight. Here, Shinobu can be seen with an adorable hood with flaps that make her resemble a lop-eared bunny. The dance had been showcased on Kiniro Mosaic‘s official Twitter channel last year, and while this can be counted as a spoiler, it turns out this moment happens mid-movie. One of the biggest challenges associated with watching trailers is that folks who are movie-savvy can inevitably put two and two together from moments in a trailer.

  • I feel that a good trailer, and good promotional materials shouldn’t show content from the final third of a given film. Fearing that Karen could catch a cold, Akari immediately shuts down the snowball fight and gives Karen additional layers when the latter sneezes. It goes without saying that Thank You!! is basically 80 minutes of non-stop warmth, and moment such as these serve to accentuate that no matter what happens in these anime, everything is going to turn out okay.

  • This is why, even when Yōko picks up a fortune marked “terrible”, viewers don’t really need to worry too much about her exam performance: such stories are always written in a way as to ensure a happy outcome for all characters. Some folks contend that this is “predictable”, but I counter that slice-of-life series tend to worry more about the journey than the destination, and as such, “predictable” is an invalid criticism because such anime are, by definition, written around showing how a good outcome is reached. As an aside, drawing misfortune is a common enough joke for New Year’s shrine visits in anime, but as Akari states, fortunes are secondary to one’s own determination and skill.

  • Since Alice and Shinobu are studying abroad, they’re not taking the same exams that Yōko, Aya and Karen are. However, Alice is plenty worried about them and prays that they’ll be successful. The moment brings to mind the feeling my classmates and I had after we’d finished exams: amongst the health science students, we had the post-exam ritual of “press F5 in the student centre every five minutes” as we waited for the results to come out. This speaks to how strong the bonds are amongst this group of friends.

  • To lighten the moment up, Shibobu appears with a video camera belonging to Isami – she’s filming Alice for kicks and had imagined that Alice was trying not to hit the bathroom. For the class trip to Nara and Kyoto, Shinobu had borrowed Isami’s camera, and it suddenly hits me that Isami has a lot of recording devices. This brings back memories of YuruYuri‘s Akane Akaza, whose love for Akari is next-level. While Isami dotes on Shinobu, she’s also a bit strict and will not hesitate to nudge Shinobu back on course, but inwardly, she loves Shinobu very much.

  • The girls’ first exam leaves everyone defeated: the first test is always the toughest, and I recall my first-ever MCAT experience. During mid-June, I had my first-ever simulated full-length exam, a four hour experience that took an entire morning. I scored a 14 on it and, while I was rendered exhausted after the fact, I was immensely grateful that a part of MCAT preparations includes the test itself. Taking simulated exams allowed me to prepare myself mentally for the exam format and structure: as the MCAT preparation course wore on, I took several more simulated exams, scoring 22, 27 and 33 on the subsequent exams.

  • After their first exam, Yōko appears as though her very spirit is being drawn from her, much as how I’d felt after my first full-length practise exam (I would’ve been in the seventh percentile). Karen finds this hilarious, to Yōko’s displeasure: outwardly, Karen seems quite unfazed by the exams. However, on closer inspection, her bun’s on the right side (where it’s normally to her left), and her socks are mismatched. This can actually be seen as the three walk out of the exam venue; for me, one of the joys in watching anime come from catching these small details, which serve to tie different scenes together.

  • To help Karen settle her nerves, Alice lends her a pencil and promises that when it’s time to return said pencil, Karen will have passed already. Karen immediately considers using it as a die of sorts. Yōko gets in on the good luck charms: she’s still got the hairpins Aya had lent her from middle school. When Aya begins feeling a little left out, Shinobu gives her a homemade kokeshi hairpin. Although the hairpin was made in goodwill, Aya gets bad vibes out of it, as though it were a Sith artefact. Kokeshi dolls are given to children as a good luck charm, and in Kiniro Mosaic, Shinobu’s resemblance to a kokeshi doll is mentioned on several occasions. Because they’re iconic, I decided to buy a keychain-sized kokeshi while in Japan five years earlier.

  • After hearing Kana’s been accepted into her school of choice, Sakura is overjoyed. Akari is worried for her students, feeling that some of their aspirations might not have a happy ending. In fact, Akari has been so concerned that she’d forgotten that this is the same day Karen’s set to take her exam, and to take her mind off things, she’s made a bunch of plushies of her students, including Karen, Aya, Yōko and Honoka. While Akari initially appears to be a strict, no-nonsense instructor, it turns out that she is just as caring and considerate as Sakura was, but simply had a tough time showing her students her true self.

  • If memory serves, Akari had actually been Sakura’s junior when they’d been students, and while she had intended to be a proper teacher for her students, Sakura’s example leads Akari to try and strike a balance between strictness and kindness. Out of stress, Akari even begins talking to the Karen doll. In reality, something like this would be indicative that one would need to unwind and decompress. In anime, however, such actions convey an adorable sense of helplessness, akin to watching ducklings attempt to clear a flight of steps.

  • On the morning of their next exam, the tension is palatable in the air: everyone’s done everything they can to achieve their aspirations, and after a group hug, it’s off to the examination centre. Since I’m a Canadian student, I’ve never had to take entrance exams – instead, when secondary school wraps up, my province administers standardised exams for us to take, which impact whether or not we’re admitted into the institute and faculty of our choosing. I’d actually been quite nervous about my English exam: the Faculty of Health Sciences requires a minimum grade of 80 percent to gain admittance, and I was barely holding onto an 80 average in that class.

  • In the end, effort would carry the day, and the next truly terrifying exam I stared down would be the MCAT. This exam was a foe of a proportion I’d not seen previously, and while preparations for said exam would be gruelling, it left me better equipped to deal with all exams in the future. I’ve never had a head for memorisation, so I approached the exam from a first principles standpoint: know enough of the basics to quickly re-derive whatever I needed to solve a problem. Memorisation is not a sign of intelligence, and while I imagine a few classmates from my secondary school’s IB program would disagree, I can say this with authority because nothing I do in my day-to-day involves memorisation.

  • Yōko, Aya, Karen and Honoka thus sit down to take on the exam that determines whether or not their aspirations for the future will be realised. Thank You!! shows glimpses of the exam questions themselves, including geometry, Japanese literature, English and chemistry. The me of twelve years earlier would have been able to trivially solve everything without trouble, although since then, my knowledge has become highly specialised towards software development. Although I retain a fundamental level of knowledge in biology and chemistry, I am no longer able to delve into stoichiometry and predicting organic reactions as I could during the MCAT: it is fair to say that, while I am a moderately competent software developer, I’m no longer smarter than a fifth grader.

  • Upon returning home that evening, Yōko, Karen, Honoka and even Aya look completely defeated; Aya had been looking forwards to post-secondary life with her friends, and she states that if anyone should fail, she’ll fail alongside them so they can be together. This remark is made in jest, but interpreted from a certain point of view, one might see Thank You!! as suggesting friends are more important than one’s future. I’d strongly disagree with this sentiment: to draw a parallel, I’ve known folks who’ve gone to university so they could continue hanging out with their friends, but this four years would not be productive: rather than pursue the education that aligns with their career interests, these individuals were motivated simply by old friendships, and the cost can be high, as one ends up with a skill-set that may not be consistent with their passions.

  • However, I am aware that this is not what Thank You!! is going for, and just because there comes a point where Aya might be considering such a route does not mean Kiniro Mosaic is intending this to be a part of its themes. This is a critical part of being a fair viewer: unfairly dismissing a work because one was jumping to conclusions is to be insincere. Back in Thank You!!, exam results become available: Aya, Yōko and even Karen are anxious about the results. To this end, they’ve brought Alice along as moral support, and Shionbu’s kitted her out with an adorable færie costume.

  • The large crowds mean Alice initially has trouble getting to the board where successful applicants were posted, but she ends up reaching them in the end. Here, she spots Karen’s number and hastens to report back to her friends, who immediately dissolve in tears of joy. However, Alice has only found Karen’s number, and it takes Yōko and Aya some courage to look for themselves. To their immense relief, they’ve also passed, and in her exuberance, Aya decks Yōko.

  • Once the tension gives way to relief, Aya, Karen and Yōko can relax a little, with Karen joking that Aya has staved off being turned to the Dark Side of the Force. More so than passing and getting into the school of their choice, the joy in this moment comes from the fact that, for the next four years, everyone will get to be together with one another. This is quite touching, and a well-deserved outcome for each of Karen, Yōko and Aya. While everyone’s majors are never stated, it is sufficient to go to the same university because in between classes, one can still hang out with their friends during breaks and in various events.

  • Of all the people in my graduating class, I was the only one to have entered the Health Sciences programme: none of my classmates joined me, and I ended up making all-new friends as a result. However, enough of my old friends had also gained admittance to the university, so we always had a chance to hang out during lunch breaks, and on some occasions, we even ended up on the same classes. To Yōko, Aya and Karen’s surprise, Honoka and Kana are also around; Honoka had arrived earlier to check for her number, and she’d made it in, as well.

  • As the moment sinks in, large cherry blossoms suddenly begin flying through the air. This seems fitting for the moment, being a bit of pleasant symbolism to show that something new is beginning, at least until one realises that everyone’s still wearing their winter coats, and that it’s a bit early for hanami: Aya is the first to notice these “blossoms”, and it turns out they’re coming from Alice’s dress. It turns out that, perhaps when Shinobu had been sewing the outfit together, she might’ve not made it up to her usual standards because she’s distracted both by her friends’ successes, and her own studies.

  • However, one other possibility is because Alice had made her way through such a tight crowd, the movements may have loosened the threading. In the ensuing chaos, Aya implores the others to quickly retrieve the bits of Alice’s skirt that’s fallen off. While this is happening, Karen and Honoka are too busy enjoying the moment to help, and the scene switches over to Akari and Sakura, who’ve shown up to see how their students are doing, as well. Both are reduced to tears of happiness at the sight before their eyes.

  • The page quote was chosen because effort is ultimately what underlies everything in Kiniro Mosaic: whether it be Aya and Yōko putting in their best effort for a school play, Karen and Shinobu hitting the books to stay afloat, and Alice learning to express herself more openly, everything that’s happened in Kiniro Mosaic happens because everyone makes the effort to realise their goals. While efforts may sometimes fall short, there is no penalty for trying, and seeing what happens when one applies oneself is always rewarding. As a result, even if one’s best “isn’t good enough”, one at least knows where their limits lie and can look back on things without regret.

  • A few weeks have passed, and spring approaches, bringing with it cherry blossoms, and graduation. On the day of their ceremony, Alice and Shinobu are very nearly late because the latter is having trouble waking up, but with some help from Alice, the pair get out the door just in time. Thank You!! supposes that this is Shinobu being her usual self, but in the manga, everyone had taken a graduation trip over to England to visit Alice’s family and check out London’s sights. Thank You!! skips over this entirely because the film had been focused on Shinobu, Alice, Karen, Aya and Yōko finding their way: going to London, as fun as it would be, wouldn’t directly contribute to this particular story.

  • I would imagine that bringing the graduation trip segment of the manga to life would’ve entailed doing some location scouting to ensure that the animated adaptation of London was true-to-life, and recalling that Thank You!! was produced during the global health crisis, travel might’ve been trickier, hence the decision to keep the story in Japan. There is a sufficient amount of material that could result in another OVA later down the line if Studio Gokumi and AXsiZ do end up picking up Kiniro Mosaic again, but for the present, the girls’ graduation marks the end of the series.

  • En route to their graduation ceremony, Alice, Shinobu, Alice, Karen, Aya and Yōko run into Honoka and Kana: in a bit of a clever callback to the second season, Honoka’s doing her balancing act to relieve her nerves, causing the others to comment that this scene is probably going to be burnt into their minds forever. Curiously enough, I only have the vaguest memories of the days I attended my graduation ceremony, and assuming this to hold true for the characters of Kiniro Mosaic, I imagine that Honoka’s balancing act will not endure.

  • Anime typically present graduation as an emotional event: it marks the end of one era and time spent with people one would’ve become very close with. However, my own experiences with graduation were dramatically different: there were no tears to the best of my recollection, only excitement. Having said this, the portrayal of graduation in anime feels a lot more tearful than their counterparts over here in Canada – classmates appeared more interested in partying it up after the ceremony, and so, there never felt like there was much weight behind walking across the stage and shaking faculty hands.

  • The gap in reactions is symbolic, as Shinobu is quick to point out: those who smile at graduation are happy with the memories they picked up, whereas those who cry enjoyed themselves and wish they could live in the moment for longer. One touch I particularly liked was how Karen hands Aya a full roll of toilet paper, almost as though she’d foreseen that Aya would cry during the principal’s speech. Sure enough, when even a handkerchief fails to cut it, Aya falls back on the toilet paper.

  • For me, graduation never represented the end of something, but rather, a new beginning. Separation from friends never was much of a bother because even during my time as a secondary student, electronic communications like instant messaging had already been quite mature, and social media was slowly taking shape, allowing me to keep in touch with people more readily. Kiniro Mosaic‘s manga began running in 2010, a time when these technologies were present, so I imagine that the reactions harken to a more romantic era when communications were slower.

  • For Alice, her yearning to spend more time with everyone outweighs her desire to push forwards into the future, and when Shinobu replies how she’s smiling for all the good times they had, Alice is torn between smiling and crying at the same time. The last time I saw an anime graduation this emotional was Azumanga Daioh, which saw Chiyo dissolve into tears during the singing of Aogeba Tōtoshi. Conversely, in K-On!, Yui and her friends crossed the stage, all the while worrying about whether or not Sawako would find out about the farewell surprise they had planned for her; it wasn’t until Yui, Ritsu, Mio and Tsumugi perform for Azusa where the waterworks begin.

  • The sharp-eyed viewer will probably find everyone wearing their uniforms in the default setup to be unusual: two seasons and an OVA, over nine years, has seen to it that viewers have acclimatised to Yōko’s messy style, Karen’s Union Jack coat and Alice’s pink cardigan. For viewers who’d been around when Kiniro Mosaic‘s first season aired, all the way back in 2013, their journey would have been even longer. When an anime runs over such a long period of time, it can feel as though the series has accompanied them through their own experiences, too.

  • For me, the anime that accompanied me through university was Gundam Unicorn: I didn’t come upon Kiniro Mosaic until late 2014, and in retrospect, it would’ve been nice to have watched this series while it had been airing during the summer of 2013. Back then, a historic flood had ravaged my province, and I was left in a depression after my summer plans dissolved. Watching the gentle comedy of Kiniro Mosaic might’ve proven to be the panacea I needed to get back on my feet a little more quickly: I had finished my Health Sciences degree that year and was still deciding on what my own future would be at the time.

  • After the graduation ceremony, the students return to their classroom to receive their diplomas, and Akari is so overcome with emotion that she’s struggling to remain coherent. Karen’s sudden appearance surprises her, and it turns out Karen’s here to receive her diploma from her a second time, feeling it appropriate considering how much she’d been bothersome to Akari. Thank You!! does a wonderful job of showing what it must feel like from the instructor’s perspective, to watch students start in their class and then go through all of the trials and tribulations that lead to graduation.

  • It speaks volumes to how effective Kiniro Mosaic is, that even a full five years after Pretty Days, it feels like only yesterday that I finished writing about Aya and Yōko preparing for their culture festival. Despite a half-decade passing, all of the characters still feel as familiar as they did when I first watched the series, and in a manner of speaking, Akari and Sakura’s tears mirror the viewers’ own feelings at the fact that Kiniro Mosaic has drawn to a close. The manga itself ended back in 2020, and while the title had been given to Yui Hara by an editor, over time, Hara came to try and shape her stories to fit with this title.

  • In the manga’s afterword, Hara hopes that she’s managed to convey what a “Golden Mosaic” is. I would contend the manga and anime have both succeeded in this. The colour gold is associated with prosperity and success, but also could refer to the blonde-haired girls in the story (Alice and Karen). In coming to Japan and brightening up everyone’s lives, Kiniro Mosaic can be seen as a mosaic, or collection, of these moments. As the graduation ceremony rolled, moments from both seasons, and the Pretty Days OVA, are shown, each of them being positively radiant and providing a golden mosaic for viewers.

  • Thank You!! ends with Karen, Aya and Yōko meeting up with Alice and Shinobu in a gentle field somewhere in England. This spot feels like the verdant fields and rolling hills in J.R.R. Tolkien’s Shire, and in this moment, it is clear that even though everyone’s graduated and is pursuing their own futures, they still have the means and opportunity to hang out together again. We’re getting close to the end of this post now, and here, I will note that this is probably the largest post I’ve written this year: at 11151 words, this reflection took over ten hours to write, and once I’m done, I plan on taking a short break before continuing on with regularly scheduled programming come June.

  • Because Thank You!! offers such a satisfying and conclusive ending to Kiniro Mosaic, issuing this series a final grade of A+ (4.0 of 4.0, or 9.5 of 10) was a straightforward decision: this film acts as a final send-off to the series, bringing back everything that originally made Kiniro Mosaic so enjoyable while at the same time, indicating to viewers that everyone’s on a good course for the future. I hope that all fans of Kiniro Mosaic will have a chance to watch this movie when they get the chance: it is the capstone entry in a series that has been around for twelve years, and represents a swan song that brings things to a definitive close.

Overall, Thank You!! acts as the fitting swan-song for Kiniro Mosaic, bringing back all of the things that had made Kiniro Mosaic so enjoyable. While Thank You!! does not up its visuals (background artwork remains simplistic, much as it had in the TV series), where the film excels is the character animation, voice acting and use of inset music to really accentuate the emotional tenour of a given moment. Rather than attempting to go big with its visuals, Thank You!! places its emphasis on the characters, counting on their motions and dialogue to deliver how everyone is feeling as they push towards graduation. From stress and joy, to sorrow and defeat, every aspect of Thank You!! goes towards showing viewers how the characters are feeling, to the extent that by the time Shinobu and her friends pick up their diplomas, viewers are likely to be crying alongside Alice, Aya and Akari. The use of inset music to serves to further augment the emotional punch of these moments; the songs’ lyrics speak This particular aspect has always been a strength in Kiniro Mosaic: in the TV series, the hilarious moments everyone shares together, and Shinobu’s often non-sequitur train of thought, all come together to create humour and punctuate quieter scenes with laughter, bringing Shinobu and Alice’s world to life. In bringing these aspects into Thank You!!, the film becomes a love letter to fans of the series – it is aptly named, thanking viewers for having accompanied them after all this time and giving them one final set of memories to smile about before Kiniro Mosaic concludes. For folks who’ve not seen Kiniro Mosaic, on the other hand, Thank You!! would become a little more difficult to follow, and its emotional payout is diminished: Thank You!! is dependent on a priori knowledge of the series and its nuances, being meant for existing viewers who’ve been following Kiniro Mosaic since its initial airing nearly nine years earlier. With Thank You!! in the books, Kiniro Mosaic reaches its ending, wrapping a heart-warming and emotional journey up in a conclusive manner, leaving no doubt in the viewers’ minds that Shinobu, Alice, Aya, Yōko and Karen are ready to embrace what lies ahead in their respective futures.