The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Is The Order a Giant Walkthrough Brain?: On the use of setting to immerse users in virtual spaces

“An author knows his landscape best; he can stand around, smell the wind, get a feel for his place.” ―Tony Hillerman

The construction of neurosurgeon Joseph Bogen’s “Modest Proposal” for a Giant Walkthrough Brain museum into a special performance that was one part musical and one part science lecture during 2014 represented a pivotal milestone for game engine environments: built for the Beakerhead 2014 performances, the Giant Walkthrough Brain utilised the Unity game engine to present a virtual space that augmented Jay Ingram and his band’s performance. By providing 3D visualisations of the locations within the brain, audiences immediately connected with the different areas of the brain and their attendant stories, following figures in brain history ranging from Phineas Gage to Auguste Deter. By all counts, the Giant Walkthrough Brain was an absolute success. From Jay Ingram’s first performance at the Banff Center in July, to the flagship showings at Beakerhead and several subsequent performances, The Giant Walkthrough Brain opened to a sold-out audience. The software infrastructure designed for The Giant Walkthrough Brain would be utilised extensively in one of my colleague’s Master’s project, and principles would later be adopted towards my own thesis work. There is no denying that The Giant Walkthrough Brain has had an impact on a great number of individuals: it is a powerful example of applying computer science in a community setting through presenting scientific talks in an approachable manner. What is perhaps surprising, then, is that some of the design elements of The Giant Walkthrough Brain parallel those found in 2014’s Gochuumon wa Usagi Desu Ka? (GochiUsa for brevity). While a seemingly far-fetched comparison, there remains the fact that I directed the design development of the application and navigation tools that would eventually become integral towards building a virtual world that helped to guide audiences on a journey of discovery.

The element from GochiUsa that made its way into the Giant Walkthrough Brain that these two unrelated works share is the attention paid to details. In GochiUsa, I noted that the first season’s charm was primarily in its exceptional setting: the town Cocoa finds lodging and friendship in is modelled after Colmar of France, and the animators had taken great pains to ensure that the cityscapes were authentic. From the design of timber-frame buildings to cobblestone streets and gas lamps, the town of GochiUsa presents an idyllic environment for Cocoa and the others to explore. It creates a sense of immersion and uniqueness that really draws in viewers; in fact, the first season proved quite distinct from any slice-of-life anime I’d previously watched, and in retrospect, it is not unreasonable to say that the town in GochiUsa‘s first season was a living, breathing entity as prominent as any of the characters. It is not until the second season that the characters begin coming into the spotlight to present a tangible narrative, and consequently, when I finished watching GochiUsa, I began looking at the architectural and design elements that made the first season such a pleasure to watch and applied the principals towards displaying 3D spaces of a virtual brain. GochiUsa succeeded because of its commitment to a consistently authentic environment, and so, I strove to ensure that the tools and logic implemented into the Giant Walkthrough Brain was similarly consistent in creating an authentic guided museum tour. The pre-set paths were carefully placed to give the sense of walking along a walkway or taking an elevator. Transitions between different scales were scripted, reducing the abruptness of moving from the brain into a synapse where neurotransmitters could be seen. A minimap provided audiences with constant context of where in the brain a story happened, and I used Unity Pro’s powerful functions to construct a system that allowed The Giant Walkthrough Brain to double as a slideshow for both images and video. Much like how GochiUsa creates a compelling European town’s historical district, the end result for The Giant Walkthrough Brain was a visualisation tool that really enabled audiences to feel as though they were moving through a vast brain museum that Joseph Bogen had envisioned fifty years previously: seven consecutive sell-out performances speaks volumes about as to whether or not the learnings from GochiUsa were successfully applied to The Giant Walkthrough Brain.

Screenshots and Commentary

  • It’s been quite some time since I’ve written about GochiUsa, and three years now separates the present from when I started work on The Giant Walkthrough Brain. In my original post on GochiUsa, I did not discuss any major themes in the first season because quite frankly, there were no central messages or ideas the anime conveyed. This is not a bad thing by any stretch: what I found was a fantastic slice-of-life anime whose use of setting set it far apart from any shows in the genre that I’d previously seen. While conceptually similar to other anime of its type, the exquisite setting is ultimately what set GochiUsa apart.

  • One of the aspects about GochiUsa‘s first season is that unnecessary exposure is a lot more commonplace than the second season, and Cocoa’s first encounter with Rize is with the latter in her undergarments. She claims to be hiding from an unfamiliar individual, and the gun she’s wielding is a model Glock 17. Whether or not it was a real weapon was one of the biggest topics of discussion in the first season: if we go by French gun laws, Rize is wielding a model gun. While it is legal to own a weapon chambered for the 9 x 19mm Parabellum cartridge provided that the weapon’s magazine does not exceed 20 rounds, the wielder must be at least eighteen.

  • It may come as a surprise for folks that GochiUsa does have a few Hinako Note-like moments, such as when Rize images herself in a revealing outfit complete with mammary oscillation and subsequently is embarrassed by the thought. Revisiting GochiUsa means being able to look back on the different moments that characterised the first season, and finding more entertaining frames, such as this one. For the purposes of this post, I have thirty screenshots, each chosen to be different than those of my first discussion from three years ago.

  • Rize and Cocoa run into one another with increasing frequency when Cocoa tries to make her way to school, leading Rize to wonder if she’s entered the multiverse of Rick and Morty. During their respective commutes, the streets of the town are shown in loving detail, and it became quite obvious that the town itself was as much of a character as each of Cocoa, Rize and Chino.

  • The moment that Chiya and Cocoa meet for the first time is adorable, as Chiya is trying to entice some wild rabbits with chestnut Yōkan, and Cocoa is cuddling with the rabbits hanging about. A couple of lop-eared rabbits can be seen in the upper center part of the image, and after learning that classes don’t start for another day, Cocoa and Chiya strike up a fast friendship. of everyone, Cocoa grows closest with Chiya the quickest, since they share similar outlooks on life.

  • Cocoa describes herself as having very little talents to speak of, but is reasonably skillful as a baker and has an eye for mental mathematics. With her newfound friend, Chiya, Cocoa, Chino and Rize spend a day baking bread and enjoying the results. Bread is said to be the only thing Cocoa can prepare properly, and while we’ve not seen her prepare other food items, one can surmise that she’s not exactly incapable to the point of creating lethal dishes.

  • Although refined and seemingly of regal background, Sharo is actually quite poor, living in a small wooden shack beside Chiya. Her being honest to the others about her background forms her internal conflict for a portion of GochiUsa, and when she finally comes forwards with the truth, it turns out that Rize and the others don’t mind at all, showing that everyone is friends with one another because they choose to be.

  • Here, Cocoa watches as the herbal tea leaves are steeped at the Fleur Lupin, French for “Flower Rabbit”, on invitation from Sharo. All of the cafés the girls work at have some relation with rabbits: “Rabbit House” is rather plain to spot, while Chiya’s Ama Usa An (甘兎庵) approximates to “Sweet Rabbit Cabin”. Throughout the town, rabbits can be seen this way and that: in my town, there aren’t any rabbits, but plenty of snowshoe hares (L. Americanus) roaming the streets, and it takes great care to ensure I don’t hit any while driving about.

  • While the town’s idyllic setting and older architecture in GochiUsa seemingly suggests a world set in an earlier time before the rise of modern technology, but the characters’ use of phones plants their time period as being similar to ours. Cocoa uses the Fujitsu F-01C, a feature phone that dates back to 2010, while Chino uses the Sony Xperia SP, a mid-range smartphone. Chiya rolls with the  Sharp Aquos Phone SL, a phone in the same class as Cocoa’s, while Sharo rocks a Honey Bee 201K, a rudimentary Android Smartphone. Rize has an iPhone 5, the most expensive of the lot and a device that can still hold its own even five year after its release.

  • Here, Chino and Sharo are shopping at a local supermarket. While I did an episodic review for GochiUsa‘s second season, this exercise came out of the blue when I realised that there was quite a bit to discuss and talk about during the second season. The result was my first-ever attempt at episodic reviews, and while immensely fun, it was only possible because my thesis project was progressing at an acceptable pace. Looking back, I’m actually not too sure if I would have been able to do a talk on GochiUsa‘s first season back during 2014, if only for the fact that most of my time was spent working on The Giant Walkthrough Brain.

  • GochiUsa‘s first season features numerous locations in town that showcase the area’s unique architecture: this is the local library that Chino and the others visit to study, as well as to find a book Chino’s been seeking. The diversity of locations in GochiUsa is nothing short of impressive, as are the details taken to render all of the structures: close inspection of this image will find that reflections of the sky are seen.

  • Rize and Chino share a short conversation about the latter’s doubts about performing well during a badminton mini-tournament at her school. It would appear that Chino is not particularly athletic and skillful with arts, as seen in her reservations about performing and drawing, but given her character, it stands to reason she’s pretty studious.

  • This is another instance of the beautiful architecture seen in GochiUsa: Cocoa and Chino overlook a ramp, and Cocoa contemplates the joys of having a bike here, while Chino’s imagination is rather more gloomy in outlook. As far as content goes, GochiUsa‘s first season has enough to talk about so that I could probably have done an episodic review if asked to revisit it, but my schedule in the three years since the first season has only become busier.

  • There’s a right way to pick up rabbits: they are quite fragile and start easily, so most suggestions involve gently using both hands to reduce the risk of frightening and injuring the rabbit. The preferred method is to place a hand underneath their chest and then gently lift their hindquarters, while here, Cocoa’s method is used for moving a rabbit short distances – their heads should always be above their hindquarters. That the rabbits of GochiUsa do not mind being picked up suggest they are very much acclimatised to a human presence; in general, rabbits do not like being picked up.

  • When I was working on The Giant Walkthrough Brain, I would watch GochiUsa during lunch hour, and this scene of Rize making a heart stands out to me – I still vividly remember watching this in a windowless player in iTunes while Unity and Monodevelop were open underneath. By this point in the summer, I had become quite comfortable with the Unity Engine and C#, having created the prototypes of almost all of the systems that we would utilise for The Giant Walkthrough Brain. The project was progressing very smoothly until a request came in to incorporate a slideshow with movies: back then, Unity could only handle static images in its free incarnation.

  • I ultimately received permission to upgrade to Unity Pro, and promptly implemented the movie playback functionality. Returning back to GochiUsa, Sharo has leporiphobia, a fear of rabbits, and befriended Rize after she’d saved Sharo from feral rabbits. Here, the rabbit who would later become known as Chuck Norris Wild Geese is resting on Sharo’s café’s fliers, causing her to beg for mercy. Rize arrives to help shoo the rabbit away.

  • Cocoa presents Sharo with a baby bunny to see if Sharo can lessen her fears slightly. Rize’s dome is just visible in this image: she’s still recoiling after a bug lands on her. Strictly speaking, the rabbit in this image is probably three to four weeks old: they’re small enough to rest comfortably on one’s palm, attesting to how small young rabbits are. My friend had two rabbits once, and when I’d met the first, she was roughly this size, but grew to full size in no time at all.

  • While imagining herself under the effects of coffee, Rize fires a Barrett M82A3 anti-materiel rifle. A recoil-operated, semi-automatic rifle firing 50-calibre rounds, the weapon is immediately recognisable by its distinct muzzle brake. There are bullpup versions of the M82, but the magazine of the rifle here has a conventional placement. Rize’s firing rate and stance suggests a semi-automatic firing mode: the M95 looks quite similar but is a bolt-action rifle.

  • If memory serves, I do not think it ever rained in GochiUsa during the second season. Weather remains generally pleasant in all of the episodes. By comparison, season one has a bit more diversity in weather, ranging from snowfall to rain. One detail that is subtly present in GochiUsa is the fact that the ground becomes increasingly reflective as the showers continue – this was done previously in Tari Tari, and is a subtle but clever touch, indicating that more water has fallen during the course of the showers.

  • Besides a library and swimming pool, GochiUsa‘s first season also brings Cocoa et al. to a movie theatre, where they watch “The Barista who Turned into a Rabbit”, a film adaptation of Aoyama’s novel. The older architectural choices of the theatre fit in with the timber-framed buildings in town, and also brings to mind some of the LEGO models of modular town buildings.

  • Regardless of where one goes in GochiUsa, timber-framed buildings dominate the architectural scene. The styles seen in GochiUsa are derived off those seen in the Alsace region, which have a strong German influence. Such buildings can be constructed relatively quickly, and the framing itself accommodates flexibility of interior walls and doors. However, preserving timber-framed building can be tricky, as the buildings may undergo deformations that make them difficult to maintain, and the wood itself can become infested with fungi, moulds or other pests.

  • Chino runs into Aoyama here after the latter misplaced her fountain pen and loses the motivation to continue writing. She subsequently takes up a post at Rabbit House as an interim job and provides advice for customers. In the background here, the leaves are taking on yellow-gold hues as autumn sets in, giving the town a new feeling. While most of the season is set in spring and summer, the arrival of autumn and winter adds additional depth to the anime: the second season is set during spring and summer, with only the first episode really being winter.

  • While this image without any context would not make much sense, Cocoa is helping Chino look for Aoyama’s fountain pen by evening. The warm orange glow is indicative of an autumn’s evening, when the air is cool and the days slowly grow short. Cocoa grows distracted chasing rabbits, but Tippy locates the pen. Numerous sources state that Cocoa is implied to be the reason why Chino’s grandfather’s spirit inhabit Tippy’s body, suggesting a supernatural cause not unlike that of Your Name, but beyond this, everything else in GochiUsa is quite ordinary.

  • The customers at the Ama Usa An seem bewildered as Chiya and Coca dance about in delight, underlining their friendship. I certainly would have no objection to seeing this happen at a sweets shop, myself, but owing to the culture here, such a display, however adorable it may be, would be very unlikely to witness. While Rabbit House employees, Cocoa, Rize and Chino have worked at Ama Usa An and Fleur Lupin to some capacity: Rize did so to earn some extra money to purchase a Father’s Day gift, while Chino does so as a part of her school’s curriculum.

  • In a stroke of luck, the artbook for GochiUsa‘s first season was restocked, and I hastened to order it online before stocks depleted once more. As with the second season’s instalment, the artbook is beautiful, filled with artwork of the different locations and even photographs of Colmar itself. Both artbooks are perfect companions for the anime, essential for all fans of the anime. They cost 2500 Yen apiece before shipping, but provide insights into the anime that genuinely demonstrates how much effort went into creating the world that Cocoa and the others live in.

  • I’ve chosen to skip over the Christmas episode of GochiUsa, having done a whole post on it two Christmases ago, but in this talk, I’ve also included some winter screenshots of the town covered in a light dusting of snow. Rolling through episodes one per day, every lunch hour, I finished GochiUsa on very short order and found an anime whose world was simply magical. It was influences from GochiUsa and its immersion that led me to translate Jay Ingram’s script into a more fluid adventure through the virtual brain: I wished for The Giant Walkthrough Brain amaze and immerse audiences the same way GochiUsa had done for me. Thus, the incarnation that went into the Banff Center Show was a modification that I made after deciding to take audiences through a more interesting route, and during a demonstration to Jay, he and my supervisor approved of it, making a minor request to time the route with the script.

  • In the end, The Giant Walkthrough Brain ended up being a great success: during our first showing, the power had gone out. There was a thunderstorm in Banff that evening, which was surprising considering that it was clear skies when we had sat down to dinner in the Banff Center’s canteen, a modern area with large glass windows that provide a beautiful view of the Bow River valley. Fortunately, the fact that The Giant Walkthrough Brain had been optimised to run on a 2013 MacBook Pro laptop, paired with Jay Ingram’s exceptional improvisational skills, meant the show progressed very smoothly.

  • Back in GochiUsa, Cocoa, Maya and Megu walk into the sunset after Cocoa helps them learn more about local cafés (even as her wallet takes a few hits) during the finale episode. After the Banff Center performance, I spent the August of three years ago further refining The Giant Walkthrough Brain. One of the biggest concerns I had was the fact that our next venue, the Telus Spark Science Center and its dome theatre, could present problems for our projection, but after learning the requirements were to accommodate a flat projection, the month was dedicated towards tuning the model, as well as adding new features and visuals. The Beakerhead shows were a massive success, selling out fully both nights.

  • Unlike Hinako’s friends, who totally prank her while she’s sick, Cocoa’s friends genuinely care for her when she catches a cold. We’re nearing the end of this post, and I’ll take a moment to say that, for folks who are curious, I am following Rick and Morty, and the third season’s second episode is bloody phenomenal, being hilarious and dark, as per Rick’s promise in his opening rant about their adventures. The biggest joy about Rick and Morty is its unique combination of over-the-top black comedy with quasi-scientific concepts that invite discussion; it’s similar to Futurama in a sense, but with a bit looser feel to it, and much more gratuitous violence. Unlike GochiUsaRick and Morty is certainly not for everyone.

  • While some folks consider the ending a little unusual, having Chino step into a snowy night to find medicine for Cocoa shows that despite her cold attitude towards Cocoa, she does care for her. It’s a subtle character growth that is further explored in the second season, and with this, my revisitation of GochiUsa comes to a close. Some posts upcoming in August, which is looking to be a much quieter month after the excitement that was Your Name, will be a talk on the Amanchu! OVA, and the Brave Witches OVA. Because of the unexpected depth and enjoyment Sakura Quest has provided after eighteen episodes, I will also be visiting this very shortly. Finally, Battlefield 1‘s Łupków Pass map will be released later this month in advance of In The Name of The Tsar, and having tried the map in CTE, I’m looking forwards to seeing how it will play out.

I originally concluded GochiUsa‘s first season was enjoyable for its portrayal of a calm, cheerful life in a European-style town but otherwise had very little to say about the characters and their experiences. In GochiUsa‘s first season, the setting ended up being the star of the show – it was not until the second season where the characters really began to shine. However, as the star of the first season, GochiUsa‘s intricate, consistently high-quality and authentic setting contributes substantially to the immersion that the first season was able to confer. As a slice-of-life anime, this set GochiUsa far apart from other shows of this genre that I’d seen previously, and it continued to hold my interest long after I finished the final episode a month before The Giant Walkthrough Brain’s opening night at the Banff Centre. The reason why GochiUsa is so successful is because its first season was able to capture the feeling of an old town consistently to create a place that is inviting and friendly. The Giant Walkthrough Brain likewise makes use of visuals in order to create a very specific image of the brain to maintain the audience’s attention. By fully capitalising on the visual elements to evoke a particular feeling or impression, both The Giant Walkthrough Brain and GochiUsa make the most of their respective formats to immerse audiences into another world – it is this immersion that my old supervisor aims to capture in biological visualisations, although I would imagine that Jay Ingram, his band, my colleagues and supervisor would be a bit surprised to learn that some of the design choices I imparted into The Giant Walkthrough Brain come from an anime with bunnies. I say surprised, but not displeased; these are very open-minded people, and I was able to cite Rick and Morty in my thesis, after all.

Miporin no Etymology, and a preview of Girls und Panzer: Das Finale

“My chi is mad focused, yo.” —Tanker, Battlefield 3

This post is a double-feature — with the release of a new Girls und Panzer trailer for Girls und Panzer: Final Chapter, now appearing to be re-designated as Girls und Panzer: Das Finale, there is an opportunity to look at what Das Finale is looking to illustrate, as well as answer a long-standing question about Miho’s nickname, whose derivation and meaning has proven to be quite elusive. It is reasonably well-known that appending -rin to the end of someone’s name has an endearing quality to it, typically used by younger females to make something sound cuter. By this reasoning, Yukari becomes Yukarin, Kaori becomes Kaorin, et cetera. However, in Girls und Panzer, Saori refers to Miho as “Miporin”, and this seems to break the convention somewhat — porins are, after all, beta barrel proteins that cross membranes to act as a channel that molecules can diffuse across. Their large size allows molecules to freely move through them, including water, sugars and amino acids, and as an interesting aside, UC Berkley’s Hiroshi Nikaido is accredited with the discovery of and extensive research into porins, earning him the moniker “Porinologist”. While it might appear possible that Miho’s nickname stems from this unrelated field, the lack of intersection between Girls und Panzer and porin research means that there must be another explanation of how Miho’s nickname came about. As it turns out, the -ho (ほ) in Miho’s name has a rougher sound from a phonetic perspective, and applying the usual conversion, which would yield “Mihorin”, does not convey a sense of endearment. So, a modification using the handakuten (半濁点, lit. “half voicing mark”) is applied: ほ thus becomes ぽ, which in turns yields “Miporin” (みぽりん). As per its name, the handakuten creates a shorter sound that comes across as less harsh and results in a name that sounds more endearing. This is not unique to Miho: Shioho is similarly nicknamed “Shiporin” by Chiyo Shimada, her longtime friend and head of the Shimada School, and there’s a Japanese movie titled Miporin no ekubo (lit. “Miporin’s Dimple”). With this particular question about the origin and meaning behind Miho’s nickname addressed, we turn attention towards Girls und Panzer: Das Finale.

  • The title of this post is a play on words, albeit a very pathetic attempt at creating a clever title requiring some Japanese to pick up: if read from a purely English perspective, it would look very strange. For readers familiar with Japanese, the proper title for this post would be ”みぽりんの語源” (“Miporin no Gogen”, or “The etymology of Miporin”), but I figured that “etymology” is similar enough to “ekubo”, and since Google-Fu consistently turns up Miporin no Ekubo, I figured that I’d go for something in between.

  • Here’s a secret bit of trivia: Miho and Hana are my two most favourite characters from Girls und Panzer. Hana’s inherited the president’s position by the events of Das Finale, and here, a keyboard resembling Apple’s Magic Keyboard 2 can be seen on her desk. I’ve recently upgraded to a 2017 iMac at work to compile and build projects faster, finally allowing me to retire my early-2015 MacBook Pro from active service. The new machine’s been great, but I’m still getting used to the small size of the Magic Keyboard 2.

  • While the tank battles will certainly be a part of the attraction in Das Finale, the movie raised the bar considerably with the inclusion of late WWII-era armour to give Miho’s crew a credible challenge to best. I’ve long noted that strategy is probably a viable alternative to overwhelming technological and numerical superiority – a battle fought on strategy can be even more exciting to watch, and the Anzio OVA demonstrated this point effectively, providing a thrilling match for audiences despite the firepower advantage that Ooarai possesses.

  • The song in the trailer, “Long and Shining Road”, is performed by Miho, Saori, Hana, Mako and Yukari’s voice actors. The opening song is titled “Grand Symphony”; it will be used for the first three episodes will be performed by Sayaka Sasaki, who did the Anglerfish Dance, and Choucho will return in the final three episodes to perform the opening. Music has always been of a high quality in Girls und Panzer, so I look forwards to seeing how things will play out in Das Finale.

  • Besides some footage for Das Finale‘s first act, the latest footage also showcases gameplay from Girls und Panzer: Dream Tank Match, which is an upcoming game for the PS4. I’m hoping there will be a PC version, since I’ve longed to match wits against the Nishizumi and Shimada styles with my own take on things in a proper Girls und Panzer game and show that Sun Tzu’s approach, combined with my own über-micro, could school both fairly easily. Of course, I’m not sure how likely a PC version is, but if one does not materialise, at least I have additional Battlefield 1 DLC and Wolfenstein II: The New Colossus to look forwards to.

As the folks driving Girls und Panzer‘s trailers are quite seasoned, the latest trailers betray nothing about what Das Finale will entail. What is known, however, is that Hana, Saori and Yukari have inherited the mantle of being the student council’s President, Secretary and Vice-President, respectively, and that there will be French tanks in the first part. The preview also showcases the new song “Long and Shining” road. With the plate set for December, I imagine that more previews will come out between now and the release date. Moreover, the trailer footage is only for the first part of the six planned movies. The shift from “Final Chapter” to “Das Finale”, however, is quite telling: the Girls und Panzer franchise will conclude Miho’s story, bringing things to a conclusion, and if there will be additional instalments to Girls und Panzer, these will likely take the form of spin-off series. Whether or not these speculations hold any water remains to be seen, and for the present, the largest question on my mind will be the release patterns; these affect how efficiently I can write about them. It is evident that a release pattern similar to Yūki Yūna is a Hero: Washio Sumi Chapter will be very conducive towards timely reviews, whereas a Strike Witches: Operation Victory Arrow release pattern will be a bit more problemmatic on my end. Regardless of the manner that Girls und Panzer: Das Finale releases in, the conclusion of Das Finale might also mark a pivotal milestone for this blog, as I may gradually step away from writing in order to do other things with my time.

New Game!!- Review and Reflections After Three

“When I left you I was but the learner; now I am the master.” –Darth Vader, Star Wars Episode IV: A New Hope

With the competition to design a character capable of absorbing enemy capabilities beginning in earnest, Aoba struggles to come up with new character designs against veteran Kō, whose experience allows her to make considerable progress and makes her a favourite to win the competition, but when Hazuki cites Kō’s work as being too familiar to the art of Færies Story and approves Aoba’s designs, Kō is devastated, snapping at Aoba when the latter asks her for advice later. Rin speaks with Kō, reminding her of her own past as a lead character designer, and later, Kō agrees to help Aoba out. The final product, bearing a combination of their styles, impresses Hazuki and she assigns both of them to become the character designers. While Kō’s been around the block and is familar with the technical details, however, Aoba finds herself becoming lost, feeling ill-equipped to handle her position. Hifumi takes Aoba out for lunch to show support, as well as to practise talking to someone familiar and improve her shyness. Meanwhile, Nene’s made further progress in her game and arranges to meet up with Umiko to gain additional feedback on her game. New Game!! is settling into its narrative after three episodes, and insofar, it’s been a welcome return to this Manga Time Kirara adaptation that has captured game development in an immensely entertaining manner.

While subtle, it is quite clear that with the honeymoon of Aoba’s first year past – pure comedy is gradually giving way to character development, following the pattern that GochiUsa and Kiniro Mosaic employed; this approach is superbly effective at setting the stage and subsequently depicting facets of characters unseen to illustrate that the characters are more fluid than initially apparent. Whether it be Kō getting salty in front of Aoba out of jealousy, Hifumi’s efforts to become more social or Nene striking up a professional relationship with Umiko, it is definitely meaningful to see the different characters change over time. This has been something that GochiUsa in particular excelled at, and watching New Game!! apply this towards a fictionalised game developer shop successfully means creating a cast that viewers can empathise with more strongly with, regardless of whether or not they are familiar with the industry. To create characters viewers can become invested into and care for is the mark of a strong narrative. I also look forwards to seeing what directions the technical elements will take – New Game!! is authentic when it comes to its portrayal of elements that adds an additional level of depth to the anime, so it will be interesting as to what sort of tools and techniques will be shown as Aoba and the others begin working on their next title.

Screenshots and Commentary

  • New Game!! is the only anime besides Princess Principal I’m following with any semblance of regularity this season, and while I’m thoroughly enjoying both, I don’t feel that I can offer much to talk surrounding the steam-punk supernatural elements of Princess Principal, especially considering how I would likely pick the anime apart in discussion by comparing it to Tom Clancy novels. This is unfair considering the differences in genre, and as I am liking the direction Princess Principal is taking, such a post would probably not be indicative of this enjoyment. Hence, for the time being, I’ll stick to watching Princess Principal, and possibly returning to do talks on it later.

  • Freshman Aoba against Veteran Kō in the character design competition seems to bring to mind the face-off between David and Goliath – Yun is convinced that against the likes of Kō, competing is futile since Kō’s prowess makes her a shoo-in for becoming the next lead character designer, but Aoba decides to try anyways, feeling that it’s a part of her job description to contribute to the team and see where her art needs improvement even if winning the competition does not seem likely.

  • When Hajime comes in exhausted from a night of binge-watching anime, her coworkers assume she’s been hard at work on character designs and attempt to make things easier for her, leading to guilt. I’ve heard that marathoning (alternatively and more widely-known as “binge watching”) makes up viewing habits of upwards of sixty-one percent of all Netflix users, while sixty-four percent of all steaming viewers have marathoned a show at least once in a year. Three quarters of people define binge watching or marathoning as “two to six  or more episodes in a sitting”, a definition so loose that, under these terms, even I’ve binged watched something before. I normally watch episodes one at a time, or at most, two in a row.

  • In the OVA, it was the snowmen, and here, Aoba plays with her stationary while staying late nights to work; she tortures her eraser out of boredom and snaps out of it a moment later, returning to work. While I’ve never been a fan of what are colloquially known as “all-nighters” and avoid them like the plague, I can and will continue working from home on things if the need arises. At least this way, I can work from the comfort of home and immediately hit the hay when the tasks have reached a satisfactory state.

  • I have a feeling that seeing Kō’s pantsu is intended to be the exception rather than the rule, and as such, it would be unfair to assess New Game!! on the basis of its first episode alone. The closest it gets is showing Aoba’s (shapely) legs under her desk as she slumps in her chair during her overnight stay at the office. After a particularly long coding session, I might have degenerated into this position at my desk, but I try to make it a point of standing up and moving about every fifty minutest to reintroduce circulation, as well as stretching a little.

  • Inspired by her bear-shaped sleeping bag, Aoba’s sketches “accidentally” make it into the competition and impresses Shizuku, who approves of the designs to enter the second round of competition. I feel that Aoba’s use of hiragana in the drawing translate approximately to the Cantonese equivalent of “啤啤”, or “bear bear”. Formally, “bear” referring to members of the ursidae family is described as “熊” (phonetically similar to “red” in Cantonese), but for one reason or another, I’m really fond of calling bears “啤啤”, akin to how I prefer calling rabbits “bunnies”. Incidentally, while English has the more endearing form “bunny” for rabbits, I don’t think there’s such an equivalent for bear, and most children refer to their stuffed animals as a Teddy Bear.

  • Frustrated and upset that she was upended by an upstart, the tension in this moment is palatable when Kō loses her cool and yells at Aoba. Even without the audio elements, seeing Kō’s eyebrows makes it clear as to what she’s feeling: this is why I think anime eyebrows are relevant, as they can convey emotions very well. The shape and dimensions are very indicative of how the characters feel: in manga, this is especially important, since the visuals are fixed and as such, must capture as much as possible.

  • While perhaps not visible in this compressed image, Aoba is holding back tears after trying to talk to Kō for advice. In this moment, the differences between Yun and Aoba’s desk are quite clear: Aoba’s got some personal effects and a few resource books, but otherwise, her workspace remains quite free of personalisation to the extent of other desks. It will be here that I mention the page quote: Aoba’s definitely without the arrogance of Darth Vader, but the consequences of her chat with Kō exuded this sense. I also note that at some point, Aoba powers on her computer by pushing at the large button, which begins glowing. This is not a design characteristic of either the Dell Inspiron or XPS 8900 line: the Dell logo does not glow on the XPS 8900, and the power button is located near the top of the tower, further indicating Eagle Jump uses custom-built computers.

  • Meanwhile, Rin shares some insights with Kō, reminding her of how she came to be one of the greatest assets at Eagle Jump. She guides Kō and inspires her to make up with Aoba, leading Kō to help Aoba out. At the competition, the work that Aoba submits has Kō’s style and methods in it, leading Aoba to say that it was something the two of them created. Aoba’s new ideas with Kō’s skills allow their designs to take on a new feeling, and it is this sort of novelty that Shizuku is looking for.

  • Thus, Shizuku reaches a decision that sees Aoba and Kō work together jointly as character designers. Adding more interpersonal conflict into New Game!! furthers the enjoyment factor and shows that even in such a idyllic portrayal, problems can arise and need to be solved. The sort of drama is nowhere near as deep-seated as in a more focused workplace anime such as Shirobako; there is a limit to how serious New Game!! can get, but seeing the narrative unfold in this manner adds diversity to break up what would otherwise invariably end up as a monotony of comedic moments.

  • As it turns out, Hifumi is rather big on shopping for clothes, but her crippling shyness leads her to hardly ever buying anything despite her looking quite nice in a variety of outfits. It would explain how her interest in clothing has not put a massive strain on her expenditures, and putting this side of Hihumi’s character into the episode’s opening shows that the episode is in part about her longing to be a bit more comfortable talking with others.

  • Aoba finds herself out of her league when the discussion on 3D modelling gets serious, leading her to blank out and not offer any insights or suggestions on Hifumi’s preliminary model. Their talk of fur effects here is a legitimate conversation: rendering fur, even on the new generation NVIDIA cards, is an expensive process, and most games will fall back on textures with a good set of normal maps in order to achieve a similar appearance without the graphical overhead. With this in mind, for pre-rendered scenes, more sophisticated visuals can be used.

  • In order to both help Aoba relax and also practise speaking up, Hifumi invites Aoba out to lunch, a fancy place serving crab spaghetti. A cursory glance at my posting this month finds that, this post included, I’ve a paltry seven posts. This is because I’ve been out and about more outside of work hours: I went to Banff National Park yesterday, complements of Parks Canada and did a bit of a hike around the Vermillion Lakes trails before having dinner at Melissa’s Missteak to celebrate yet another cycle around the sun: I ordered their six-ounce sirloin and lobster tail dinner with a fully-loaded baked potato. Under the steak house’s old-time ambiance (the restaurant is in a log cabin dating back to 1928 and looks like the timber-framed buildings of Colmar), I enjoyed the tender, juicy steak and lobster fresh from their live lobster tank: if you’re reading this and you’re in Banff, I highly recommend eating here. Between the atmosphere, friendly, attentive staff and excellent food, it’s a superb venue for eating before or after a long day’s hike.

  • After dinner, we then took a walk by the Bow River before driving home under a blood-red sunset, courtesy of the forest fires raging a province over. Returning to New Game!!, I’m similar to Hifumi in that social activity and crowds wear me out; quiet time is what allows me to re-energise. However, for me, things aren’t quite as bad; it’s more of a preference that I enjoy quiet and “me” time over being with a large number of people, but I can hang out in groups just fine. Here, Aoba, Kō and Yun watch as Hifumi flits between being awake and being asleep.

  • Kō watches Umiko working on her assignment: this scene was remarkably well-done, transitioning between Nene’s simpler project and Umiko’s commercial-grade work. In comparing and contrasting the two, New Game!! illustrates the similarities between Nene and Umiko even in spite of the differences in the scope of their work; from their encountering of bugs to solving them, only to have someone else coment on their work, Nene and Umiko’s parallel experiences are meant to show that novice and expert programmers differ in how they handle issues and design systems even if they’re working on very similar tasks.

  • With this in mind, word of certain imageboard’s userbase delving into irrelevant details behind Nene’s background (such as her major and the nature of her post-secondary institution) has reached my ears. I’m not sure why they are focusing on the minutiae and ardently maintain that their discussions are to be disregarded: Nene’s current major has very little impact on her ability to learn C++, and while folks are perhaps making Nene to be more talented than she is (learning a programming language and the basics of programming is by no means difficult), I personally respect her character for having made an effort into learning something new.

  • Similarly, whether or not Nene’s campus is modelled after Hitotsubashi University, in either architecture or offered courses, should have no bearing on the fact that Nene simply enjoys learning about C++ and has an eye on working towards a programming-related career: focusing on irrelevant details is a halmark of folks who do not understand what analysis is, only leading to inane speculation that is a waste of time. A short example how to quickly address minor details follows: let’s say I’m bothered slightly by the fact that Nene and Umiko both compile their code with the enter key for the sake of discussion. In Visual Studio, the default keyboard shortcut to build is ctrl-F5. However, I can then apply a bit of thinking, suppose they’re using Visual Studio’s terminal, and we’re good to go. Returning on track, Shizuku seems to enjoy getting on Umiko’s nerves, promptly earning herself a flick to the forehead that leaves a visible mark.

  • Hifumi decides to share lunch with everyone in an effort to get to know everyone better, but it turns out she’s bought some of the components. She also offers Aoba some home-made meat and potatoes, but Kō hops in before Aoba can, leaving both Hifumi and Rin irritated: the former had wanted Aoba to be the first to try, and the latter is stung by Kō’s remark that Hifumi’s cooking surpasses hers. After a tiring but enjoyable day in the mountains, I relaxed under sunny, if somewhat smokey skies today. It seems the smoke covering Mount Rundle yesterday has finally reached home. The smoke did not detract from my Battlefield 1 matches or the chocolate cheesecake partaken in today.

  • Umiko mentoring Nene brings back memories of when I mentored undergraduate researchers in my old lab a few years back, as well as when I was being mentored by my old lab’s graduate students. Having a good instructor is essential, as it can encourage aspiring individuals to persisting on, although looking back, I had it easier than my mentor did: by the time I became a graduate student, our lab had moved over to Unity and Unreal Engine, whereas when I first started, we were using an in-house game engine whose internal workings were difficult to fix.

  • Nene and Aoba chat over the phone as the third episode draws to a close. New Game!! has succeeded in keeping things fresh for the most part, and I’m looking forwards to each episode. With this post in the books, I am looking to write about the long-awaited Amanchu! OVA; it’s been out since March, but unforeseen circumstances mean that I haven’t really had a chance to look at it until recently. Moving into August, the posting schedule becomes a little less clear: aside from the Brave Witches OVA, set for release on August 25, I’ve not any other posts set firmly in mind to write about as of yet.

Three episodes in, New Game!! has definitely maintained my intrigue for its combination of character growth, consistent comedy and the occasional inclusion of technical detail that adds immersion into the anime. The main question that remains is when the new characters will appear: while watching new developments amongst the present cast has proven enjoyable so far, it will be much more interesting to see how the introduction of new characters disrupt the status quo and bring about transformation in the existing characters. Because there are four characters, I imagine that unlike GochiUsa, the new additions will require a bit more time to adequately develop and integrate into New Game!!‘s story: consequently, I look forwards to seeing how new folks will interact with the current group of characters, driving New Game!! into novel directions that give the anime a unique sense relative to the tone set by its first season. Of course, manga readers will likely already be familiar with New Game!! and understand precisely what directions the second season intends to take, but for me, I look forwards to seeing how the anime presents things, especially with respect to the simultaneously developing mentor-student relationships between both Kō and Aoba, as well as Umiko and Nene.

Kimi no Na wa (Your Name): A Review and Full Recommendation on Makoto Shinkai’s 2016 Film

“Love isn’t something that we invented. It’s observable. Powerful. It has to mean something. Maybe it means something more, something we can’t yet understand. Maybe it’s some evidence, some artefact of a higher dimension that we can’t consciously perceive. Love is the one thing that we’re capable of perceiving that transcends dimensions of time and space.” —Dr. Amelia Brand, Interstellar

Premièred in late August 2016, Kimi no Na wa (English title “Your Name“, which will be used for the remainder of this discussion) is Makoto Shinkai’s latest feature film, being his fifth full-length feature. It is adapted from his novel; since its release, Your Name has been widely praised for its narrative and visuals — the film has received universal acclaim, and its box office numbers have been nothing short of impressive. As of July 4, the film has grossed a total of at least 444 million CAD, and with audiences praising Your Name to an almost improbable extent, it is worth taking a look at the film that has caused such a commotion amongst the community. At the movie’s core is a seemingly unassuming premise: Mitsuha Miyamizu is a girl living in the rural community of Itomori who is greatly dissatisfied with her life, her father and her role in the community as a shrine maiden. Long yearning to be a handsome guy in the city, Mitsuha begins to experience an unusual phenomenon of switching into Taki Tachibana’s life. A high school student living in Tokyo, Taki works part time at an Italian restaurant and holds a crush on Miki Okudera, one of his seniors. Taki realises that he is switching out with a girl living in rural Japan, and as the two begin acclimatising to the phenomenon, they begin intervening in the other’s life — Taki presents Mitsuha as being more bold and open, bolstering her popularity amongst her peers, while Mitsuha is able to help Taki become closer to Miki, managing to ask her out on a date. The phenomenon ceases as quickly as it came, but, his sense of curiosity piqued, Taki decides to travel to the Itomori region and visit Mitsuha in person.

Taki’s trek proves unsuccessful and unearths a bizarre truth: the area had been obliterated three years previously when a fragment of a comet impacted with the surface. Refusing to give up, Taki manages to find the kuchikamizake that Mitsuha had made as an offering: he finds himself as Mitsuha and sets out with the goal of saving the citizens, enlisting Mitsuha’s friends to create a diversion in order to force an evacuation, while Mitsuha, now as Taki, heads towards the shrine on the mountain on the feeling that she might find Taki there. At the mountain’s summit under the evening skies, Taki and Mitsuha manage to meet for the first time and promise to recall one another’s names, but their memories of one another begin fading: Mitsuha is only left with Taki’s message that he’d fallen in love with her. While unable to stop the comet fragment from destroying Itomori, Mitsuha manages to convince her father to aid her in evacuating the region. Eight years later, Taki has graduated from university and is struggling to find work, all the while haunted by vague memories connecte to Itomori. One day, Taki disembarks from a train to find a woman who seems familiar; she seems to feel the same way about Taki, and meeting at a flight of steps, Mitsuha and Taki ask for one another’s respective name. Your Name represents a return to the fantastical from Shinkai’s earlier The Garden of Words (2013) and Five Centimeters per Second (2007), making use of the supernatural to present a very specific set of ideas in his film — while their inclusion is noticeable, fantasy elements never overwhelm Your Name, instead, being finely woven into the narrative to subtly hint at the complexities of human emotions.

Major themes in the movie

At the core of Your Name is the exploration of human emotions and their incredible sophistication; the brain is often touted as being the most sophisticated machine in the known universe, and presently, it is still unknown how things like memories and emotions operate at the bio-molecular level. While science has yet to yield more insight into this particular mystery, authors of fiction definitely appreciate this complexity; the inclusion of phenomenon such as body-swapping is meant to overcome constraints in reality to see how people may respond when presented with extraordinary circumstances that allow them to experience the world from a different perspective. In the beginning, Taki and Mitsuha’s exchanges are characterised by a strong sense of curiosity. While initially dismissing these as dreams, the persuasiveness of the body switches eventually drives Taki to try and meet Mitsuha, to confirm that his experiences are real. Curiosity soon gives way to understanding one another as they continue living life from the others’ perspective, and even after the first set of phenomenon ceases, the memories and emotions imparted continue to linger. In fact, they are sufficiently strong that Taki decides to take action, trying to reach Itomori. When he arrives, the strength of his desire to understand overcomes spatial and temporal boundaries, allowing him to meet Mitsuha in person for the first time. Similarly, even after his memories of Mitsuha fade from his life, Taki is left with a sense of longing. This is a consequence of having reached mutual understanding with her through their shared experiences — despite never saying so, the two become as close as lovers, as each knows what the other’s feelings and thoughts are. It is therefore unsurprising that, having gone through so much, Taki and Mitsuha understand one another as though they were the other: these feelings are strong and continue to persist over space and time. In his portrayal of Taki and Mitsuha, Shinkai aims to portray love as being an immensely strong emotion, being able to endure and bring people together even against the very laws that govern time and space.

It came as quite a surprise to learn that Interstellar, in a single quote, succinctly and accurately captures the main thematic element of Your Name. Love being an entity able to transcend the known laws of space and time have been explored in Christopher Nolan’s Interstellar, former NASA pilot Joseph Cooper (Matthew McConaughey) and his daughter, Murphy (Jessica Chastain), are separated when Cooper is sent on a mission to explore habitable worlds through a wormhole to find a new home for humanity before Earth’s biosphere fails. In this journey, Cooper ends up passing over the event horizon of a black hole and enters a space with a fourth dimension, reaching a point where he is able to communicate with a past Murphy and transmit vital data allowing her to find the solutions the equations that John Brand (Michael Caine) had dedicated his life to solving. At around the film’s midpoint, John Brand’s daughter, Amelia Brand (Anne Hathaway) mentions that love is something seemingly with no social utility during a conversation with Cooper, and suggests that it is a force with trusting, even if it has no tangible, quantifiable form. Although Cooper initially is dismissive, inside the black hole, he finds that this holds true: his love for his daughter moves through space-time when he transmits the information allowing her to complete John Brand’s work. Similarly, the feelings that Mitsuha and Taki share over the course of their experiences are powerful, persisting long after their initial memories of one another fade. Makoto Shinkai and Christopher Nolan thus share the commonality in that they leave the precise mechanism as secondary to the presentation of this notion, emphasising that being able to experience love is far more important than the exact workings behind things.

While a wondrous aspect of being human, love is also a desperately tricky emotion to understand, leading capable folks to do things they might not otherwise partake in while in rational control of their actions. Indeed, Shinkai suggests that love is an emotion that may require external intervention in order to adequately explore, and in Your Name, this intervention takes the form of body-swapping. A commonly-employed storytelling device, body-swapping aims to present individuals with a different perspective, a literal “walking a mile in someone’s shoes”: as humans, individuals are constrained to viewing the world from a single perspective and as such, while people are generally able to empathise with others and imagine themselves in a different person’s viewpoint, it does not quite compare to actually experiencing or viewing the world as another individual. Most narratives using this element do so in order to broaden the individuals’ perspectives, and in Your Name, the phenomenon is utilised to provide an unequivocal sense that Mitsuha and Taki have walked in the others’ shoes sufficiently to know what the other is longing for. By providing the means for the two to experience life from another perspective, Shinkai pushes them to understand one another more profoundly than would be possible in reality, but even with newfound perspective conferred through a supernatural means, it takes some time for Taki and Mitsuha to acclimatise and understand one another. Over time, this sense of connection strengthens, and leaves a particularly profound impact on Taki, enough to prompt him to visit Itomori and Mitsuha.

Taki and Mitsuha’s decision to seize the initiative and seek out answers surrounding their feelings represents a welcome return to Shinkai’s usual approach: Five Centimeters per Second, long held to be the strongest of Shinkai’s films, featured a protagonist whose efforts to take charge in his life was met with resistance upon resistance, resulting in a character who gives the semblance of being unable to control the events in his life. By comparison, Taki acts on his feelings to ascertain them: he desires to learn more about Itomori and meet Mitsuha in person, arranging to travel there himself. Even when met with failure, Taki continues to persist: his journey to Mitsuha is fraught with challenges, but Taki continues to endure. In his determination, he challenges fate, trying to evacuate Itomori’s citizens with the aim of saving Mitsuha for the singular purpose of seeing her. While his efforts initially seem to be for naught, Your Name‘s ending shows that his actions ultimately prevailed. By taking the initiative to do something, rather than remaining passive and consigning himself to the flow of events, Taki sets in motion the very events that lead him to finally encounter Mitsuha properly in person. Similarly, Mitsuha is consumed with curiosity and yearning, visiting Tokyo in an attempt to find Taki even though at this point in her time, Taki does not know her. Nonetheless, the chance meeting sets the stage that ultimately drives them together. Where this goes is left open to the audiences, but given the overarching messages presented in Your Name, having taken the pains to figure out who the other is, Mitsuha and Taki will become acquainted with one another — their experiences allow them to understand one another to an extent that a relationship would certainly be within the realm of possibility.

Personal thoughts on the movie

With themes of love being a force beyond comprehension, the idea that even supernatural phenomenon can have their limits in allowing people to understand one another and fall in love, and that it is ultimately an individual’s own will to act governing the narrative in Your Name, Makoto Shinkai delivers a masterful story in this movie. It is therefore quite unsurprising that the film has been met with near-universal critical acclaim: Your Name is a tale where determination triumphs over distance and time, one that reminds audiences that not all dreams necessarily are doomed to failure or obscurity. In leaving bleaker endings behind for one that is much more optimistic in nature, Shinkai succeeds in creating a film that resonates with a much wider audience. The unique combination of Shinkai’s storytelling and art style coupled with a satisfying ending creates a memorable film; even though Your Name does come across as being a classic feel-good movie, its execution is solid on all accounts. Aside from its narrative elements, Your Name‘s incredible attention towards details further contribute to its world-class qualities, ranging from its adherence to scientific aspects even in spite of its liberal application of body-switching, to the top-tier artwork and animation that Makoto Shinkai wields to bring his stories to life with a sense of fluidity and realism that remains unparalleled.

In spite of its supernatural premise, Your Name manages to retain scientific accuracy in depicting the impact event that levels Itomori. When it was first announced that an impact event involving a comet would figure in Your Name, questions would immediately be raised: comets are usually no larger than ten kilometers in width (larger comets that have come closer than Saturn have been estimated to be twenty to sixty kilometers in diameter), but even a smaller comet with a nuclei of around eight hundred meters in diameter would create a crater around fifteen kilometers wide and impact with 50 gigatons of TNT equivalent. Thus, even an impact by a smaller comet would completely devastate Japan and have global effects. However, Your Name decides to go with a much smaller body, no larger than forty meters: as Comet Tiamat flies by the Earth, observers are treated to a large scale meteor shower, with the media reporting that the nucleus is disintegrating despite the Roche Limit not being exceeded. The release of gases from the comet’s interior has weakened its structural integrity, and as comets are composed mostly of rocky ices, the surface damage should is limited, as the objects would melt and lose much of their mass. Despite reassurances that the odds of an actual impact would be slim, a small, surviving rocky fragment of around two to five meters wide is headed for Itomori, striking the hillside and decimates the area, leaving a crater several hundred metres wide. The depicted blast is under ten kilotons, smaller than that of the first atomic bombs; obtaining figures from the novel, the object has diameter of forty meters and an impact velocity of 32 km/s. Shinkai’s novel describes the impactor as creating an 800 metre-wide crater. In Arizona, the Meteor Crater was created by a body 50 metres across, impacting at around 12.8 km/s with 10 MT of force. Meteor crater is 1.186 kilometres across, and residues show that this was likely a nickel-iron body. By comparison, the 800 metre wide crater in Your Name is consistent with a body with a much lower density, although its high impact velocity would have likely created a sizeable explosion, as well. The film depicts the body as having a diameter of no more than ten meters, which would have yielded a crater less than 400 meters across. While there are some inconsistencies, and perhaps not completely precise, it is quite clear that in Your Name, Makoto Shinkai has taken the time to research the effects of a smaller impact to craft a plausible outcome of the aftermath of the fragment’s collision with Itomori. In doing so, Your Name manages to strike a balance between the supernatural and the scientific, furthering the film’s notion of blurring boundaries to yield something novel.

Even if the scientific accuracy had not been reproduced to a reasonably good extent, the artwork and animation in Your Name is top-tier, truly world class in ever sense of the word. In fact, it is not audacious to suggest that Makoto Shinkai’s attention to detail, whether it be the reflection of light on Taki’s iPhone 6, to the visual clutter of interiors to them a lived-in feel, or the majesty of Tiamat’s tail as it passes over the planet, makes Your Name by far the most intricate, best-looking anime that audiences will have seen — graphics in Your name are truly in a league of their own, matched only by Shinkai’s earlier films and Studio Ghibli’s best works. Under the well-chosen lighting and associated effects, Shinkai capitalises on the colours and tones to vastly augment his characters’ emotions and feelings. Warmer environments and more saturated colours show the characters to be at ease or content, while colder, moodier colours convey a sense of desolation. It is under the most brilliant skies that the pivotal moments of Your Name take place, whether it be the myriad of colours that paint the sky under which Taki and Mitsuha finally set eyes on one another, or the majesty of the night sky split in two by Tiamat’s passing. In this masterful application of colour, Shinkai demonstrates that he genuinely understands how to best project his characters’ thoughts and feelings to the audience, making use of it to supplement the dialogue and aural elements within Your Name that succeed in leaving a powerful impression long after the scenes have concluded.

Screenshots and Commentary

  • Your Name begins with a cold open, depicting an asteroid plunging towards the surface, but like the artbook I purchased in Osaka, I’ve decided to open things with Mitsuha beginning her day. This movie is not the longest I’ve waited for an anime movie: that title belongs to Girls und Panzer Der Film, which was announced back in 2013 and finally saw a home release in May 2016. Compared to that, Your Name was not a long wait, although the ceaseless articles from Anime News Network about the film’s reception and box office numbers made the wait feel much longer than it actually was. One of my friends remarked that he couldn’t care less about the reception: what mattered most was being able to see the film.

  • Shinkai takes a bold new direction with Your Name; the unique situation that allows Taki to possess Mitsuha’s body means that Shinkai’s characters can do what his previous characters do not, and here, Mitsuha performs a physical check to make certain that she’s back, leading Yotsuha, Mitsuha’s younger sister, to wonder whiskey-tango-foxtrot is going on here. Taking on learnings from Children who Chase lost Voices From Deep Below and The Garden of Words, Shinkai’s female leads have a much more fluid, human feel to them, whereas earlier on, his female characters feel much more ethereal in nature.

  • The interior of the Miyamizu residence is intricately detailed — this scene marks the first time that pantsu have been shown in any capacity in a Makoto Shinkai movie. Closer inspection of this moment also finds that Mitsuha’s personal effects are drawn to a very high quality. Going from this image alone, Mitsuha seems quite organised: her room is very tidy save a few spots.

  • Breakfasts in Japan are typified by their inclusion of items such as rice, fish, vegetables and an omelette; to folks outside of Japan, this can be somewhat unusual these items expected from a dinner, rather than breakfast. With this in mind, Cantonese people typically have congee with Chinese doughnut (油炸鬼), fried noodles or rice noodle rolls (腸粉) for breakfast: this comes across as different even for me (I’m Canadian-Chinese and grew up with Canadian breakfasts), as I typically have such foods during lunch.

  • Whether it be the greenery or reflections in a window, each minute of this film is a visual treat, even if it is not high-intensity from an emotional or narrative perspective. Depicting common, every-day events is critical to set a tone in anime; all stories arise as a consequence of some status quo being disrupted, so in order to understand why a story happens, it becomes important to understand what things are like prior to that disruption.

  • Before we continue further into this discussion of Makoto Shinkai’s Your Name, I remark that I was wondering if it would be meaningless to write a post of this scale, considering that almost all readers coming in will have seen the film. However, having read through other discussions and interpretations of the film, this review is not entirely unnecessary: for one, I can offer a completely unique perspective of the film that has not been previously explored, and second, there are full-resolution screenshots that can be utilised as wallpapers. Having established that I am not wasting my time with this discussion (and hopefully, not yours), we can proceed.

  • This Your Name post surpasses even the Girls und Panzer Der Film post as the longest post this blog hosts: the discussion features a hundred images, all of which are available for viewing in 1080p such that viewers may enjoy the exceptional artwork in the latest film from Makoto Shinkai. As with every post before this one, I accumulated a non-trivial number of images, and to give each of them figure captions would mean spending an inordinate amount of time (to the tune of twenty-five hours) getting this post out. While the internet’s most exhaustive collection of screenshots at the time of writing, it should be apparent that one hundred images is not sufficient to capture everything within the film.

  • To put things in perspective, this post has a total of 14364 words: the total encompasses everything including the figure captions and paragraphs. Such a post would have taken at least fifteen hours to construct, certainly impossible to achieve immediately after the BDs became available especially considering that I’m working, but the film was also unique in that I had a chance to see it several times previously. Armed with this knowledge and the artbook, I have put together a serviceable review within the space of three hours. I note that even though this is the largest review I’ve ever done, with a hundred screenshots (or frame-grabs, whatever you’d like to call them), I do not feel I’ve adequately captured all of the moments in the movie.

  • Mitsuha’s friends, Katsuhiko Teshigawara and Sayaka Natori, walk with her to school. Katsuhiko is skilful with construction implement and explosives, while Sayaka is a member of the school’s broadcast club and is generally quite bashful. On her way to school, Mitsuha runs into her father, the mayor of Itomori, and is reprimanded in front of her classmates for not standing straight, to her embarrassment. One of the upcoming challenges any blogger will encounter while writing about Your Name using the approach I’ve got here will be determining who’s who. I will use a simple but consistent convention in my own discussion: whenever a character is being run by the other, I will use brackets to indicate thus. So, Mitsuha (Taki) corresponds with Taki being in Mitsuha’s body, and similarly, Taki (Mitsuha) means that Mitsuha is inhabiting Taki’s body.

  • Yukari Yukino is the Japanese literature instructor in Mitsuha’s class: reprising her role from The Garden of Words, Yukari is voiced by Kana Hanazawa, whom I best know for her roles as Angel Beats! Kanade Tachibana, Nagi no Asukara‘s Manaka Mukaido and Charlotte Dunois of Infinite Stratos. Unlike some voice actors, whose voices I can discern almost immediately (Ayane Sakura, Kikou Inoue and Inori Minase, to name a few), Hanazawa’s voice talent is quite diverse; I doubled over in surprise when I found out that Yukari and Charlette Dunois share a voice actor. Here, Yukari is presenting a bit of classical poetry; while foreshadowing the film’s events, the single lines chosen are not capable of describing the entire film as some individuals have asserted.

  • Returning to Your Name, Mitsuha’s classmates regard her strangely and wonder why things seem a little off: she cannot recall any of her behaviours from the previous day and assumes that she’s been dreaming. It is only during lunch that her classmates fill her in on what happened, affirming that, while her experiences felt like a dream, the events did indeed occur. Such a revelation can only come as a surprise to Mitsuha: phenomenon such as this in reality firmly remains impossible, and it is perhaps a blessing that our consciousness is confined to a single perspective (our minds would not likely be able to handle the strains associated with multiple lives).

  • The passage of time in Your Name is depicted in a linear fashion, although the flow of time in the film’s beginning is chaotic, conveying to audiences the sense of confusion and bemusement that Taki and Mitsuha face when experiencing this phenomenon for the first time. It is initially difficult to gauge who’s who because there is no precedent for what Taki and Mitsuha’s respective personalities are; when properly executed, a narrative can drive audiences to feel exactly what the characters themselves are feeling to create a sense of immersion.

  • Mechanics behind how Makoto Shinkai uses body switching are never explained in any real capacity: the limitations and constraints associated with switching bodies, such as the preservation of knowledge and experiences, are largely left arbitrary. The largest question audiences are left wondering about is just how much of the other’s memory one has access to when their bodies are switched. From the sounds of it, spatial orientation does not seem to carry over, nor do some skills that require training, such as Mitsuha’s involvement in weaving braided cords for her shrine duties, so it’s safe to assume that it’s a complete transfer.

  • Mitsuha is a miko (shrine maiden) for the family shrine, performing a kagura dance here. Literally “God-dance”, the kagura are a ritual dance performed by shrine maidens for the Imperial court and later propagated back into the villages, telling stories of folklore or fables. They are said to have had an influence on noh and even kabuki; modern kagura are performed to pay respect to the kami at the shrine.

  • Embarrassed by the complex history surrounding the shrine and her entanglement in its politics, Mitsuha would rather have nothing to do with things, although the choice is outside her control to make. Here, she produces Kuchikamizake, a form of sake produced by chewing on rice. The resulting alcohol is a white colour and very sour; production of this sort of sake for ceremonial purposes is still carried out on some Okinawa islands.

  • The use of flat visual layers to indicate a character’s imagination is a first in any of Makoto Shinkai’s films; typically, these are seen in something like Glasslip or Girls und Panzer. Visuals tell a story very succintly, and in his earlier films, Shinkai’s characters are exceptionally articulate. They give highly poetic monologues that yield insight into their minds. In English, these sound tightly structured and highly formal, as seen in The Sky Longing For Memories.

  • While utterly hilarious to behold, watching Mitsuha shout out her displeasure about life in general, and that she wants to respawn (or reincarnate, for folks who don’t game) as a handsome Tokyo boy in her next life. While I’ve never really wished to be anyone but myself, I wonder what life would be like as someone else; to that end, if respawns are a thing (whether or not they are is not something I count as within the scope of this discussion), I would probably want to be someone with a much more relaxed, carefree outlook on life for diversity’s sake.

  • Perspectives shift to that of Taki’s. He fumbles for his iPhone, bringing to mind my iPhone 6, which has been in service for a shade more than a year now, acting as my workhorse platform for testing the apps that I am writing. I originally purchased one in 2015 November to replacing my ageing Nokia Lumia 520 in preparation for being able to test iOS apps, and since then, the iPhone 6 has been a remarkable asset: besides testing apps on a live device, the iPhone 6 has proven indispensable for my travels last year: the offline maps offered by Maps.me allowed me to navigate the streets of Laval, France, and I managed to save myself a bit of trouble by using the phone to book last-minute transportation from the Cancún International Airport to the Zona Hotelera. I’ve heard that the iPhone 8 will kick ass, but because I prefer to make my devices last, I have a feeling I’ll retire my iPhone 6 by the time the iPhone 10 comes out.

  • Taki feels as though he’s in a very strange dream, but nonetheless sets about getting ready for his day. From what is seen in Your Name, Taki lives with his father, and his mother’s whereabouts is never explicitly mentioned. In Five Centimeters per Second, Takaki’s parents were never shown on-screen, although very subtle details in the environment, such as handwritten notes from his parents, show that Takaki was loved by his family even if his parents were busy with work and thus, rarely around to spend time with him. Consequently, I imagine that inspection of seemingly trivial details in the environment may yield more insight into Taki’s family.

  • In contrast to the quiet of the Japanese countryside, Tokyo is packed with people as Taki sets off towards high school. In this scene, Shinkai captures the Chinese concept of “人山人海”: this expression, pronounced “Rén shān rén hǎi”, translates directly to “mountains (of) people, ocean (of) people” and commonly indicates a crowd of gargantuan proportions. This is an occurrence that is uncommon in my current city of a million; while I love the quiet that offers, some of my friends note that the city’s lack of night life is a major drawback.

  • The interior of Taki’s high school is ultra-modern, with large glass skylights that allow in a great deal of natural light. The buildings housing the faculty of nursing/social work and architecture on the university grounds have a a very similar design: with their large atriums, these buildings were a part of campus I rarely frequented. I took walks here during the quieter parts of the day and most often during the summer: from the top floor, one can look below to see open offices, and the area distinctly reminds me of some of the architecture seen in Portal 2.

  • Taki (Mitsuha) hangs out with his friends by lunch hour on the school rooftop: Tsukasa Fujii is in the center and expresses concern whenever Taki switches out with Mitsuha, while Shinta Takagi is an optimistic fellow who is keen on helping those around him. Here, Tsukasa’s remarks suggest that the body swapping phenomenon does not carry all of one’s memories over, explaining why Taki gets lost going to school whenever Mitsuha’s consciousness is inhabiting his body.

  • Taki (Mitsuha) expresses pure joy when visiting a café in Tokyo: the menu items are hugely expensive for her, and a cursory glance at some of the offerings (roughly 20-25 dollars for pancakes) indicates that the prices are expensive for me, too. However, under the assumption that it’s a dream, Taki (Mitsuha) finds that it’s okay and decides to indulge in afternoon tea, savouring the moment.

  • Anyone whose curiosity led them to click on the hyperlinks around in my older articles may find themselves staring at a photograph of food — ever since I bought my iPhone, I’ve grown fond of and have fallen into the habit of photographing the poutines and more casual things I’ve eaten, and it’s served to make memories of a day or event all the more vivid. Using clever flow, Shinkai captures the passage of time by depicting the plate as being finished by the time Taki (Mitsuha) removes his camera.

  • Later, Taki (Mitsuha) has trouble dealing with some difficult customers at work and is bailed out by his senior Miki Okudera, a university student whom Taki has a crush on, and who is more commonly referred to as Okudera-san or senpai in the movie owing to her seniority relative to Taki. Miki defuses the situation but her skirt is damaged by these customers in the process in an act of aggression. Miki notices here that Taki (Mitsuha) is acting contrary to his usual self: Taki is ordinarily short-tempered and likely would have told these customers to shove it, which is how Miki picks up that something seems unusual.

  • Inheriting Mitsuha’s skill with sewing, Taki (Mitsuha) repairs Miki’s dress, surprising her with an apparently hitherto undisplayed skill. I am almost certain that those close to me would notice something is off if I suddenly acquire the ability to sew: while I’ve become reasonably proficient with housekeeping skills, sewing is not on that list. As Taki, Mitsuha’s actions trigger Miki’s interest in him, a turn of events that Taki did not expect.

  • Things return to Itomori, where Sayaka remarks that Mitusha had acted quite contrary to her usual self during the previous day. Mitsuha occupies the back-most seat near the window in her class: this seat has been occupied by The Melancholy of Suzumiya Haruhi‘s Kyon, Tomoya Okazaki of CLANNAD and Yui Hirasawa of K-On! in other anime. Giving a sense of distance and melancholy in some cases, there is actually a practical reason why anime protagonists so often occupy the back rows — it allows for the play of light to better bring out the character’s feelings, and also reduces the number of other people that need to be rendered on screen. It’s a simple technical element, certainly not important enough to warrant an statistical study.

  • I include in this post several screenshots of room interiors and landscapes to truly capture the extent of the artwork that is present in Your Name: this is an art class at the high school in Itomori, and as per Shinkai’s strength, the room is highly cluttered and detailed. Volumetric lighting effects can be seen in this image, and because this scattering occurs as a result of dust particles in the room, it stands to reason that the art room is a dusty sort of environment.

  • When Mitsuha (Taki) boldly knocks over a desk with her leg and dares anyone to challenge her identity, her entire art class goes silent. She smiles in a mischievous, dangerous-looking fashion that is certainly not how Mitsuha would ordinarily react, and when Sayaka informs her of this, Mitsuha is bewildered that something like this could happen. This may seem a very far-fetched phenomenon from a scientific perspective, but swapping consciousness is, strictly speaking, not an impossibility. In a study by UCLA’s Martin Monti using functional magnetic resonance imaging (fMRI), it was found that consciousness is an emergent property arising from the firing of billions of neurons in the brain.

  • In order to document these events, Taki and Mitsuha take to jotting down their experiences as one another. The nature of their body-switching becomes increasingly real, allowing for some humour to arise as each intervenes in the other’s life using their experiences to drive things in a new direction. Advertised as a critical element in Your Name, body-switching was originally speculated to be utilised for comedy back when trailers for Your Name began airing. This is true to some extent, and a great deal of Your Name‘s magic actually comes utilising this feature for both the comedic and the dramatic.

  • Their looks of horror mirror one another, and the similarities in their facial morphologies (besides being hilarious) is an early, subtle hint that these two are going to be closely connected, sufficiently so that they begin interfering in the other’s life. However, to emphasise differences in their background, Taki’s initial notes to Mitsuha are made on paper, while Mitsuha recounts her experiences as Taki in his iPhone’s electronic journal. The calendar app Taki uses is strikingly similar to the interface used in CareKit, a framework I am absolutely not fond of for its inflexibility and lack of support.

  • The music in Your Name is produced by RADWIMPS, a Japanese rock band. Your Name features the greatest number of vocal pieces in any of Makoto Shinkai’s films (another first), and beyond this, one of their most impressive feats for Your Name is that, for the English dub of the movie, they’ve performed each and every one of their inset songs in English.

  • Overall, the instrumental soundtrack in Your Name is a solid one, featuring a fine balance between the ambient background songs that serve to create a lighter atmosphere, as wells the pieces that are more intensive from an emotional perspective; these tracks make extensive use of piano and string to create a moving piece that serves to further augment the psychological tenour of a moment to clearly spell out what mood or tone a particular scene is intended to convey. I’ve never been big on male Japanese rock bands, but when enlightened with what the lyrics meant, their vocal pieces proved very enjoyable to listen to.

  • Taki’s first act is touching Mitsuha’s breasts following their initial switch. You, my readers, may laugh, but I am highly doubtful that folks have that level of discipline if they had switched over to a body of the opposite gender, they would not succumb to curiosity. Numerous fictional works suggest that this is the first thing that would happen because likely, it is the first thing the author would do if they were to undergo such a transition, and because curiosity is an integral part of human nature, I suppose it is only natural to do something like this.

  • As Mitsuha and Taki become accustomed to their situation, they ascertain that the phenomenon occurs with a random frequency, only occurs when both are sleeping, and has an unknown cause. In order to preserve the integrity of the other’s physical body, neither is allowed to stare excessively at oneself in the mirror or hit the showers. Furthermore, they must learn the other’s schedules, speech patterns and not unnecessarily waste money. Finally, to track things, a detailed list of activities is to be left on each’s mobile devices so they can recall any actions. It’s surprisingly thorough and shows that both Taki and Mitsuha are doing their best to figure things out.

  • Hypothetically, using a sophisticated form of fMRI and electroencephalography (EEG), brain activity could be captured and transferred onto computers far surpassing what we presently have, then use means beyond our current technological level to upload that data into a brain in a different body. This is to say nothing of the implications that would arise from memories of one gender residing in a brain of the opposite gender: even if male and female brains are very similar structurally, subtle differences could alter their functionality (e.g. personalities, emotions), and hormonal differences would create a challenge for the individual as they adapt to their new body. Transferring minds with the frequency seen in Your Name could lead to memory loss, function impairment or even brain damage if the technology is not sufficiently advanced for the task. Owing to all of the unknowns in the brain, much less digitising its contents, I imagine that such technologies can only reach a useful state once humanity reaches the same level of technological advancement as that of Halo‘s Forerunners.

  • My application of science into the matter turns me into a wet blanket, so I close off on the note that while scientifically improbable given humanity’s technological progress, using a supernatural means of switching consciousness for a story is perfectly acceptable — at the end of the day, I’m just here for a good story, not to pick apart the feasibility of switching bodies. As time wears on, both Taki and Mitsuha become wise to the extraordinary phenomenon they are experiencing and begin recording their experiences.

  • The most entertaining scene during the montage, as far as I’m concerned, shows Mitsuha (Taki) landing a perfect shot in basketball mid-air and landing with enough force to oscillate her mammaries in the z-axis. Earlier, Mitsuha berates Taki for sitting as a guy would. This has never been seen before in a Makoto Shinkai film before, giving Your Name a much bolder sense than his earlier works, and while Shinkai capitalises on the unique situation to field moments his previous characters are not subject to, they never become excessively distracting from the main narrative.

  • Whereas Mitsuha begins bringing Taki closer to Miki with her knowledge of how a woman’s thought process works, Taki draws on his confidence to improve Mitsuha’s image at school. Despite being unaccustomed to dealing with aspects in the other’s life, Taki and Mitsuha begin imparting positive impacts on the other’s life through their actions, suggesting that sometimes, improvements in life do require another perspective. While quite impossible from a literal sense, it is certainly true from a figurative sense.

  • If someone were to switch places with me, unless they had basic knowledge of C# or Swift 4 (released with Apple’s upcoming Xcode 9), they’d likely be in for an unpleasant surprise. Similarly, I’d probably be ill-suited for whatever occupation they are in. This is why high school students are used in Your Name: given the earlier assumption that Taki and Mitsuha change places completely, the impacts, while still noticeable, would be far less detrimental. I shudder to think what would happen if I lost even a day’s worth of time at work and dealing with the consequences after coming in the next day.

  • As things progress, the different perspectives that Taki and Mitsuha bring to one another’s lives begins altering their relationships amongst other. Both critique the other for having not done such a bang-up job maintaining their own social lives and consequently, are single. Yet, Mitusha manages to elevate Miki’s interest in Taki, while Taki introduces a noticeable change in Mitsuha that leads a few guys and even a girl to give her love letters. When it comes to relationships, I’ve never made it past square one, and I do find myself wondering if things will turn around.

  • Mitsuha (Taki) and Yotsuha take hike through the mountains to visit the body of their deity. During this process, Taki learns more about the Musubi-no-kami (having nothing to do with the rice balls or Hawaiian snack of the same name), the Shinto God of love whose functional counterpart in Chinese mythology is Yuè Lǎo, who unify couples with red cords. The story has its origins in the Tang Dynasty, and Yuè Lǎo takes the form of an elderly man who appears by night.

  • Mitsuha and Yotsuha’s grandmother explain that these red cords rule the unity between people, govern the flow of time, and in the darkness, bind them. The cords are meant to symbolise the relationship between human emotion and time. This is the physical representation of the theme that I derive from Your Name — the movie is about the strength of emotions enduring through time. Consequently, it is fortunate that a particularly egregious analysis has not gained too much traction. In this “analysis”, the conclusion reached is incorrectly that the “vague yet aching sense of clinging to memory [both Mitsuha and Taki experience] underpins the entire point of [Your Name]”.

  • Upon arriving at the top of the mountain, a vast caldera is beheld with a rock at its centre. Mitsuha’s grandmother informs her and Yotsuha that this is the god’s main body, accessed by a small passageway into the underworld (Yuè Lǎo, while said to live on the moon, alternatively lives in the Chinese equivalent of Hades in some accounts) from which return to the overworld is only permissible through a sacrific. Continuing from points earlier, notions that Your Name is about a “juxtaposition of written and oral traditions, the difficulties of transmitting and interpreting each when transported to a different time and place” simply don’t apply: the supernatural phenomenon surrounding Mitsuha and Taki are not lost in time and space, but rather, endure because of the strength of the connection that the two share.

  • It is explained that the Kuchikamizake is an offering made because it contains something of great value: a bit of Mitsuha herself, in its essence. This is sufficient to appease the gods and allows for safe passage into the underworld. The scenery of the Caldera and the mythology Mitsuha’s grandmother brings to the table is reminiscent of that of Children Who Chase Lost Voices From Deep Below, which was likewise set in rural Japan and also the fictional world of Agartha. The fantastical setting allowed for some wondrous scenery to be created.

  • The Garden of Words marked a return to the urban settings Shinkai masterfully created in The Place Promised In Our Early Days and Five Centimeters Per Second. These locales are absolutely stunning, but I also enjoyed the fantasy world of Children Who Chase Lost Voices From Deep Below and the science-fiction setting of Voices of a Distant Star. Consequently, while I’ve no qualms with the beautifully depicted forests, peaks and cities of Your Name, a part of me wonders if the time is appropriate for Shinkai to revisit the military/science-fiction stories that his earlier films were constructed around.

  • As the sun dips below the horizon, the day enters twilight. In standard Japanese, this is is indicated as 黄昏 (tusogare, Huáng hūn in Chinese); kawatare-doki (かはたれどき) stems from an archaic dialect form of expressing twilight. However, owing to mechanics in the Japanese language, kawatare-doki can also be written as 彼は誰時 (which is approximated as “when is the time of who he is”). The implications are that twilights are that time frame where it is neither day nor night, when time blurs, and thus, is when one is likely to experience uncommon phenomenon. As an aside, 黄昏 shares some phonetic similarity with the phrase 誰そ彼 (Daresokare).

  • These similarities in the linguistics form a poetic explanation of why the body-switching phenomenon can only occur while the other is sleeping: it’s technically occurring owing to the transition of day and night, when time itself seemingly becomes unfocused. As Grand Admiral Thrawn might say, it’s very artistically done, serving to suggest that who we are and when we are become unclear under some circumstances. It’s as much of a mystery as the feelings that endure in our hearts, and this is the truth of the thematic elements in Your Name. Thus, I strongly disagree with claims that defining the different forms of kawatare-doki and their relation to the braided cords is the entire theme of Your Name. These are merely the symbols and motifs that serve to act as a tangible indicator of what the movie’s theme is, and as such, to the aforementioned egregious analysis, I note that no credit is offered for partial answers: pointing out the symbols and saying that they are the themes in whole leads to an incomplete conclusion being draw.

  • As evening sets in, Mitsuha’s grandmother notes that Mitsuha must be dreaming; she’s aware that Taki is inhabiting her body at this point in time, but as the revelation sets in, Taki suddenly comes to back home. He learns quite suddenly that he’s set for a date with Miki, organised courtesy of Mitsuha, and rushes out the door, reaching the train station just in time to meet up with Miki. As his first date, things are a bit quiet between Taki and Miki. With little to say, Taki finds himself engrossed at a gallery depicting Itomori, and Miki puts two and two together, feeling that Taki’s fallen in love with someone else. While Taki denies this, the outcome is not particularly surprising: having flitted in and out of Mitsuha’s mind, he knows her nearly as well as she does herself.

  • I was quite fortunate to watch Your Name shortly after its original release and made a note of it in early October, to review this movie properly when it became available. The main reason why I am insistent on reviewing anime movies only after the home releases are available is motivated by two reasons: the first is a practical reason, being that I am an ardent believer that visual elements serve to augment a blog. Having screenshots allow me to properly express reactions and make a commentary of what’s happening on screen while providing a solid context for what I am discussing. I greatly enjoy drawing connections, and this is one of the reasons why quotes from Lord of the Rings, Futurama and Star Wars Episode III: Revenge of the Sith made their way into this review.

  • The second reason for why I only will review an anime movie after the home release is available is out of fairness to readers. Brazenly leaving spoilers in the open and ruining the experiences for other folks interested in watching the movie is not my modus operandi. By presenting a review very shortly after the release date, this gives people a chance to watch the movie for themselves and also discuss the film to a much more interesting depth than if I alone were to be holding all of the cards.

  • Meanwhile, Mitsuha’s cut her hair, much to her friends’ surprise. It’s an old tradition arising from ancient Japanese women regarding their hair as the symbol of their womanhood. To cut it, then, it is a powerful representation of severing ties with the past and indicate the turning over of a new leaf, hence its the assumption that a girl who cuts her hair shorter must have suffered a break-up with someone. In Your Name, Mitsuha has experienced no heartbreak, but does feel different in the aftermath of her time as Taki. Again, this is not particularly surprising, since her experiences in Taki’s shoes mean she understands him second only to how well she knows herself.

  • When considered as an Oscar nominees for 2016, fans were excited: the film was counted as having a “very rightful possibility for the Best Foreign Film and Best Animated Feature for the Oscars”. Your Name ultimately did not make the list, the same fans went ballistic, denouncing the Oscars as an unsatisfactory metric for gauging a film’s quality. Oscar or no, Your Name is a fantastic film to watch, and that should be all that is relevant.

  • Subsequently, the body-switching phenomenon ceases to be, and Taki finds himself growing restless as his memories of Mitsuha gradually fade. However, unlike Takaki of Five Centimeters per Second, Taki seizes the initiative to sate his curiosity and meet up with Mitsuha in person. This singular decision is why the “vague yet aching sense to memory” can hardly be considered an overarching theme in Your Name: this conclusion fails to take into account the decisions that the characters make to explore their own feelings further. For someone who alleges to “appreciate anime with deep storylines and multi-faceted, yet very human characters”, the individual behind this analysis falls short of understanding what’s driving Your Name.

  • Curiosity soon turns to reality when Taki plans out a trip into the rural regions of Japan with the hope of finding Itomori and meeting with Mitsuha for the first time. Miki and Tsukasa accompany him on this trek out of concern for his well-being, leaving Shinta to handle Taki’s shifts at work. In spite of their efforts in speaking with folks in the Japanese countryside, their initial attempts wind up unsuccessful and no one has heard of the town that Taki seeks. In spite of this adventure turning up fruitless, Miki and Tsukasa end up having a bit of fun in enjoying area cuisine and taking in the sights outside of Tokyo.

  • During my time in Japan, I’d not ridden on any of their trains until the final day, when I was leaving Osaka for the Kansai International Airport. Other than that, a tour bus ferried me across the different parts of the nation. I am a little envious of Europe and Japan, where high population densities accommodate the infrastructure required to run cross-country trains: Canada is so vast and sparsely populated that it simply won’t be feasible to run a high speed rail from Vancouver to Halifax. In fact, such a journey lasts two weeks and starts a cost of 3200 CAD – train rides such as these are so uncommon we would count them as a vacation that evokes the journeys that pioneers made, rather than being a commonly-utilised mode of transportation.

  • After reaching a ramen shop and ordering some ramen, Taki asks the others if they’d like to turn back. However, a bit of fate in this moment gives Taki the intel he’s been seeking: his drawings turn out to be the town of Itomori, and thr ramen shop’s waitress and cook identify it as such, with the latter having grown up here. The lateness of the hour forgotten, Taki’s excitement gets the better of him and he asks for Itomori’s location. However, he learns that the entire region was annihilated three years earlier. The moment brings to mind my evening meal in Gifu, where I visited a ramen shop near my hotel and had a Pork Ramen to wrap up a fantastic day of travels.

“Mitsuha stood me up and died? I’m so angry. I mean, I’m so sad. But I’m still pretty angry. But also sad. Can I be both?” —Leela, The Late Philip J. Fry, Futurama

  • Surely enough, when Taki, Miki and Tsukasa reach Itomori, they find the town has been blown away, with a large parameter prohibiting trespassers and beyond, wreckage strewn about. The lake has a second shore formed from the impact crater, several hundred meters across. The surprise that Taki feels with this revelation is likely that of the audience’s; in keeping audiences on the edge, Your Name is very difficult predict and thus, captures the audience’s attention in full. This is an impressive accomplishment, and not all movies can pull this off: even if they do possess an exceptional execution in depicting how an outcome is reached, the outcome itself can often be derived with a bit of reasoning.  A most unusual phenomenon unfolds at the fringes of Itomori: Taki’s records of Mitsuha begin erasing themselves from his phone, and the very neurons in his brain are reorganised in a manner that fogs his memories of Mitsuha. Such an occurrence can only be counted as supernatural: there are no known mechanisms in the natural world that can simultaneously affect electronic storage or the biochemical processes within our brains. Incidentally, this memory loss takes place as the sun sets, and the skies darken; it’s a callback to the notion of kawatare-doki.

“Where is Mitsuha? Is she safe? Is she all right?”
“It seems in your haste, you let the meteor kill her.
“I…? I couldn’t have! She was alive…I felt it!”

—Darth Vader and Darth Sidious, Star Wars Episode III: Revenge of the Sith

  • As the hour becomes later, Taki and his friends stop at an inn to rest for the evening. However, Taki can find no rest and digs through article after article, eventually learning that Mitsuha, Sayaka and Katsuhiko were among the casualties when Itomori was incinerated in the impact. Taki is pulled in two directions: on one hand, seeing things for himself leads him to conclude that this really was a fool’s errand, and steels himself to return to Tokyo. However, when he sees the braided cords that he’d made while Mitsuha was inhabiting his body, a few neurons in his mind fire, driving his desire to continue delving into the mystery to at least gain some closure.

  • Thus, Taki thanks Miki and Tsukasa for having accompanied him thus far, asks that they return to Tokyo so as not to continue on this journey, and continues onwards alone even as a thunderstorm rages in the area. As with The Garden of Words previously, details in the rainstorm are meticulously rendered, whether it be the beads of moisture glistening on a spider’s web or the spray caused by rainfall coming in contact with the surface. Rain figured prominently in The Garden of Words, coinciding with the Great Flood of 2013. There’s been a great deal of snowfall this year in my AO, and June was quite rainy, but July’s been quite pleasant, warmer than usual: we’ve been fortunate to have had pleasant weather this year.

  • Amidst the pouring rain, Taki ascends to the summit of the mountain where the Mizumiya deity resides. Google-fu finds that this mountain is a custom variation of Aogashima Island, a volcanic island some 358 kilometers south of Tokyo. Its maximum height is 423 meters on the island’s southern edge, and it is very much an active site for volcanic activity; its last eruption in 1785 and killed around half of the island’s population. Today, the island is home to around 170 people. In Your Name, the island’s design is dramatically modified for use as a setting for a major plot point.

  • Recalling that Mitsuha’s Kuchikamizake contains a bit of her essence, Taki decides to do the unthinkable and drinks it. While it is probably consumable, that it has been left to sit under the mountain for upwards of three years in an environment conducive for the growth of moulds meant that Taki runs the risk of growing very sick when consuming it. However, for the narrative’s sake, I will set aside my inner health scientist and allow this to slide, since his actions allow things to advance.

“From her first memory to the events of yesterday, I journeyed through the past. Until at last, I saw the times that we both shared and remembered as vividly as our own. Darkness took me, and I strayed out of thought and time. The stars wheeled overhead and every day was as long as a life age of the earth. But it was not the end. I felt life in me again. I’ve been sent back until my task is done.” —Gandalf the White, Lord of the Rings: The Two Towers

  • The effects of the Kuchikamizake send Taki into a journey through time and space: in this journey, he learns more about Mitsuha’s family and past; her father was a folkorist who fell deeply in love with Futaba Miyamizu, Mitsuha and Yotsuha’s mother, but following her death, became more grim and silent than before. That Your Name chooses to focus on Mitsuha’s past suggests that Taki’s past is rather more ordinary; it is presumably fate that brings his destiny with Mitsuha’s. The women of the Miyamizu family were attuned to impact events and experienced concious-swappings, but previously, no actions were taken, resulting in death and destruction: Itomori’s original lake had formed from an impact event.

  • After this blast through the past, Taki comes to as Mitsuha, gropes her out of relief and causes Yotsuha to feel that Mitsuha’s marbles have been lost. Taki seizes the initiative to try and save Itomori with the aim of preventing Mitsuha’s death, and to this end, manages to convince Sayaka and Katsuhiko to help out: Sayaka is to operate the radio broadcast system after hijacking the transmission signal, while Katsuhiko will place charges at a nearby transformer to create a diversion and small crisis in order to evacuate the area. In order to prepare for this, the three cut class, with Sayaka stepping out to purchase some snacks. Note the detail in the convenience store; from the items on the shelves to the play of light on the floor surface, every thing is intricately rendered in classic Makoto Shinkai style.

  • Likewise, the interior of the clubroom is filled with clutter to give a lived-in sense; besides photographs and flags posted to the walls, an eye examination chart of the same type seen in Sora no Woto is also visible. Mitsuha (Taki) is pleased that Katsuhiko is able to help and gets a little too close for comfort: to Taki, this is natural, but Katsuhiko is unaware of the switch. Later, when they describe their plan to Sayaka, Mitsuha (Taki) and Katsuhiko share a fist bump.

  • With the aim of convincing her father, Mitsuha (Taki) heads to the town hall and recounts her situation. However, being a strict, no-nonsense sort of individual, he’s convinced that Mitsuha is insane in the membrane and makes to call for an ambulance when she seizes him by the collar. This is Taki’s doing and is so out-of-character that Mitsuha’s father can only wonder who he’s dealing with, and Mitsuha (Taki) subsequently leaves without another word. This moment has been parodied by an artist who stylises the characters from Your Name in a manner reminiscent of those of Kiseki Himura’s Tawawa on Monday.

  • Yotsuha grows concerned about Mitsuha’s behaviours and chooses the moment to inquire as to why Mitsuha suddenly took off for Tokyo. In her monologue, Mitsuha wonders if the endeavour will be worth it and privately hopes that Taki will be glad to see her. She finds him studying for an exam, unaware that she’s meeting the Taki three years previously, and while Taki is unnerved, Mitsuha manages to give Taki her cord and name before they are separated.

  • Moments such as these unequivocally illustrate the enduring nature of human emotions, if they can persist through time and bring two people together in such a manner. This initiative, noticeably absent in Five Centimeters per Second, makes a triumphant return: while Shinkai portrays distance throughout his films as a core element, in Your Name, his deliberate and careful use of cords signify that feelings can bind people together even though temporal distance separates them. It’s a breath of fresh air, and with this in mind, Five Centimeters per Second is the outlier in his filmography with respect to his thematic elements.

  • Elsewhere, Taki (Mitsuha) has come to and stares down at the landscape below from the summit: she is horrified to learn that Itomori is no more and wonders how she is in this future. She hears Taki’s voice nearby as herself, and makes to try and find him. They pass by one another, but once the sun sets fully, under the time of transitions known as twilight, the two finally meet one another face to face for the first time.

  • In the eleven months since Your Name first screened in Japanese and select Southeast Asian theatres, my work has shifted from building Unity visualisations to designing and implementing iOS apps. Compared to my old university experiences, pacing is radically different, and on most days, I feel as though I’m getting the equivalent of a week’s worth of work done. Time simply blazes by in the blink of an eye, and each day is filled with new challenges to design solutions for – remarkably rewarding work, it’s also a full-time occupation. For Girls und Panzer Der Film, I was fortunate that the home release coincided with a weekend, but for Your Name, the film was set to release on a weeknight.

  • The hesitancy in Mitsuha’s voice captures her apprehension perfectly as she sets out to meet Taki for the first time, not knowing about the time difference that exists between the two. Mitsuha thus runs into Taki, who is studying English while on board a train to classes. He shows no sign of recognising her, and it is here that the disparity of time periods come into play. It is this element that led me to my comparison between Interstellar and Your Name; as different as the movies are in execution, their end messages ended up being surprisingly similar to one another. In a sense, Your Name can be seen as a Japanese interpretation of the idea that love can transcend space and time.

  • Because the lake and crater below are no longer visible, it becomes a challenge to tell whether Taki and Mitsuha will meet in Taki’s timeframe or Mitsuha; in fact, this creates a timeless sense that underlines the ethereal atmosphere surrounding their first meeting. It is during this time that the two finally meet one another for the first time, in a place that is in a literal sense, neither here nor there.

  • Under twilight, Mitsuha berates Taki for having groped her and being bold enough to drink the Kuchikamizake, but their conversation soon turns into a warm one — despite having never met physically, the two are as close as any friends, and after resolving to try her best to help evacuate the town, Mitsuha and Taki write their names down so they will remember after they return to their own timelines. The two revert into their original bodies after, and Mitsuha sets off to try and save Itomori’s inhabitants.

“Start the broadcast, Taki. Let’s just evacuate the damn townspeople and get back to our own time.”
“But-but won’t that change history?”
“Oh, a lesson in not changing history from Mr. I’m-My-Own-Girlfriend! Let’s get the hell out of here already! Screw history!”

— Professor Farnsworth and Fry, Roswell That Ends Well, Futurama

  • Back in town, the explosive charges that Katsuhiko have placed go off, destroying the transformers and causing a blackout in the area. Over the speakers, Sayaka begins announcing that the explosion has triggered the danger of forest fires in the region. On the ground, Mitsuha and Katsuhiko try to spread the word in an effort to get the people to leave the area. Folks are skeptical, and most choose to remain behind even though the festival’s been disrupted.

  • After Sayaka is busted, Yukari Yukino is seen among the escorts leading her away from the broadcast room. One of the questions floating around on the anime equivalent of Stack Overflow is whether or not Yukari manages to escape the disaster. My answer will not be quite as patronising as the tone adopted by the author of the accepted answer; it’s mentioned later that casualties were avoided because the town was in the midst of an evacuation drill, allowing them to leave the area before the comet fragment made earthfall.

  • While work has been busy, I’ve nonetheless found time to kick back and make the most of the time that I do have off. Last Friday, I decided to stop by my old lab and see how a colleague was doing with his degree. We shared conversations of his research, future directions and game development over dinner at Big T’s BBQ and Smokehouse, where their delicious smoked ribs make for a fantastic evening meal. This time around, I ordered their Prime Rib Beef Bone dinner, which features four gargantuan smoked ribs. Accompanying the ribs were sweet potato fries, horseradish mayonnaise, fried green tomatos and cornbread. Everything was fantastic as always – the meat is flavourful and falls off the bone, and the fried green tomatoes proved quite delicious, being simultaneously refreshing and hearty. Big T’s is not just a name; their portions are massive, and while I’ve been defeated the past three times I’ve eaten here, in the perpetual struggle between man and food, I managed to finish everything to score my first-ever victory for MAN.

  • During this past weekend, I woke up at the crack of dawn to finally capitalise on the complementary Parks Pass the Canadian Government has offered: the destination was Yoho National Park a province over in British Columbia. I visited Takakkaw Falls for the first time since seeing images presented in photobooks of the Rocky Mountains ten years ago – a three hundred meter high, glacier fed waterfall, Takakkaw takes its name from Cree for “magnificent”, and magnificent, it is. There’s a short footpath that leads to the base of the waterfall, and it was well worth it to walk this trail. With few crowds and a complete sense of calm, I finally check off one of the sights in the Rocky Mountains I’ve longed to see. We also visited the Natural Bridge and drove by Emerald Lake before turning around for Canmore, but not before my vehicle’s Check Engine light came on.

  • In Tokyo, the Taki who has yet to formally meet Mitsuha marvels at the beautiful scene unfolding before his eyes. It’s been quite some time since any comets were visible in the northern hemisphere; the last one was Comet Hale-Bopp in 1997, and I only have vague memories of seeing that comet for myself. As a bit of simple statistical analysis suggests that great comets are visible every twenty five to forty years in each hemisphere, and with Hale-Bopp’s perihelion was some twenty years ago, the numbers suggest we might be in range of a comet to match Tiamat in majesty.

  • In the film’s climax, Mitsuha trips en route to the town hall, and a glance at her arm reveals that Taki had written “I love you” in place of his name. The hiragana reads すきが (formally 好き): is the equivalent of the English “I like you”, to indicate an interest in starting a relationship. A much deeper form of love is expressed as 愛してる (aishiteru), although its usage is quite rare. With this in mind, the English expression “I love you” is one that holds a great deal of weight, and despite being only three syllables, is said to be exceptionally difficult to say.

“Never mind, Houston, never mind the story! Ah, it’s starting to get hot in here. OK. Alright, the way I see it, there’s only two possible outcomes. Either I make it down there in one piece and I have one hell of a story to tell, or I burn up in the next ten minutes. Either way, whichever way, no harm no foul. ‘Cuz either way, it’ll be one hell of a ride. I’m ready.” —Ryan Stone, Gravity

  • The re-entry scene in the 2013 film Gravity is probably the only movie I know that surpasses Your Name‘s comet entry with respect to visual quality and emotional impact, which is saying something: the combination of exceptional cinematography and the aural masterpiece titled “Shenzhou” create a moment that gave me the chills. Incidentally, “Shenzhou” fits rather well the moments in Your Name right before the piece of Tiamat impacts the surface. Now, if a comet come within a lunar distance to the planet and the probability aligned for a fragment to make earthfall in the near future, we would not have the means to effectively stop it from colliding with the surface with this little notice. Most of the impact avoidance strategies proposed to be effective involve long term manoeuvring of the object to alter its trajectory so it misses the planet. Short term strategies involve kinetic impact or nuclear solutions, which are more inexpensive but run the risk of turning the body into a fragmented cluster of smaller asteroids.

“Circular error probability zero. Impact with high-order detonation. Have a nice day.” —John Clark, Clear and Present Danger

  • The moment impact of the Tiamat fragment with Itomori is executed in silence, and shortly after, a tremendous blast rips through the area. While Makoto Shinkai and his team have done a fantastic job of presenting the visuals in this movie, I note that the moments following the impact demonstrate the artists’ commitment to visual fidelity — immediately after the collision, clouds are blown away by the blast wave, which faintly spreads through the area and triggers a tsunami in the lake near Itomori. Ever since watching a bit of refraction resulting from the blast wave of explosions in MythBusters, I’ve always found myself impressed at their depiction in media even though technically, the blast wave would travel at speeds exceeding that of sound and wouldn’t be visible at 24 FPS or 60 FPS: one would need a high speed camera with a minimum of 1000 FPS to capture the wave. Motoko Rich claims that the meteor impact was supposed to represent the aftermath of the Fukushima Earthquake in 2011, but this is an element that is not explored at all in Your Name, and as such, does not have any bearing on Your Name‘s thematic elements whatsoever.

  • The next morning, Taki finds himself on the top of the mountain and cannot recall why he arrived there, nor why his friends returned ahead of him. He returns to Tokyo, haunted by memories of a longing he cannot explain, and over the course of five years, has completed an undergraduate degree in architecture. Taki begins the ardous process of job hunting and is turned down everywhere he goes, while his friends fare better and have a number of job offers. The transition between university and working is immensely challenging, but once one finds their first job, the experiences and learnings are invaluable.

  • Shinkai has depicted the Tokyo skyline in his works previously, but by the time of Your Name, the subtle technical elements, such as watching the movement of trains amidst the cityscape has been improved. I remarked in an earlier review that the level of visual fidelity in Shinkai’s films has reached an upper ceiling on how detailed scenes can be; the difference between Your Name and The Garden of Words is roughly the difference between Battlefield 1 and Battlefield 4, but both successors utilise a novel execution to stand out from their predecessors.

  • In the five years that have elapsed since his trip to Itomori, Taki no longer vividly recalls the events of that day. Instead, he is left with lingering memories of what happened previously, and the knowledge that Itomori was successfully evacuated before the impact, leaving a minimum number of casualties. The dénouement of Your Name comes into play here as Taki is shown in trying to apply for work while his friends have already begun receiving offers for work. He meets up with Miki and shares a conversation with her, where she hopes he can find his happiness. A brief cut shows her with an engagement ring, and perhaps attesting to the milestone I’ve reached in age, I’ve become more attuned towards picking these things up now, although whether or not this is good or bad will be left as an exercise to the reader.

  • Shortly after Your Name was shown in Japan, an acquaintance of mine who’d seen the movie noted the song was perfectly describing their relationship and how couples will gain a great deal from watching the movie together, that “the distance and hardships now seem small compared to how much love there is…working on our dreams together, [couples] wouldn’t have it any other way”. However, I would argue that Your Name resonates deeply with folks who appreciate a good story, regardless of whether or not they are in a relationship or not, and that it would be nothing short of folly to pre-suppose that the film is intended solely for couples to enjoy.

  • My copy of the novel arrived a few months ago, and reading through it thoroughly has allowed for some insights to be conferred about both Mitsuha and Taki’s characters. In the ending remarks, Shinkai notes that the book and film complement one another, although the better experience is certainly from the film itself (for instance, the lack of a soundtrack means some emotions aren’t conveyed quite as readily). However, in providing the character’s thoughts, readers learn that Itomori Lake was once formed by another impact event, that the Miyamizu family has an uncommon history of being able to switch consciousness with another individual and that Taki manages to find employment by the time he encounters Mitsuha during the film’s end.

  • The combined insights from the novel and the powerhouse performance of Your Name means that reading and watching both is the most complete Your Name experience. I remark that purchasing the novel and having a professional translation of it was well worth the price of admissions: comparing the novel against fan translations find the latter to be inferior to the genuine article. Meanings are mangled, and subtleties are lost, whereas a professional translation allows most of the original meaning to be retained. The end result is an indispensable companion to the film.

  • Unlike Taki, who is minimally aware that he is searching for someone important in his life, I do not have that fortune. However, I would not wish to be in Taki’s situation — between having someone in my life and a starting point for my career, right now, I feel that the career is more important. I can get by without a partner, but I won’t last long in this world without a career. After sitting alone in a café, Taki overhears a conversation between Katsuhiko and Sayaka, who’ve become engaged to one another by this point in time. However, when he turns around, they’ve left. While the odds of this seem astronomically small, reality does things beyond comprehension, and even now, I’ve crossed paths with the people I’ve met years before.

  • One of the biggest challenge about writing this post is, because it deals so heavily with themes of love and strength of the heart even against space and time, I experienced a continuous, mild chest pain while writing it. I don’t normally have chest pain unless it’s from lifting weights, and are generally otherwise of a reasonably fit and healthy standard: I lift and run on a consistent basis. My curiosity got the better of me: this is the first time where a blog post has done this, and it’s not healthy to be feeling like this, so I decided to look at what was going on. As it turns out, the necessity of revisiting some old memories and emotions fire the same neurons in the brain responsible for processing physical pain.

  • The scene where Taki crosses a bridge on a snowy evening and runs into some who appears to be Mitsuha is designed with a very similar feel as seen in Five Centimeters per Second. However, rather than the moody shadows and prevalence of dark blue hues, in Your Name, the scene is better lit, with yellow sodium lights casting a different colour to break up the scene. This is intentionally done to remind audiences that Taki is not experiencing the same that Takaki had in Five Centimeters per Second. The importance of lighting cannot be understated, and misunderstanding how lighting in Five Centimeters Per Second played out is what led folks to draw the wrong conclusion about the movie.

  • Fortunately, I’ve got some training in stress management, so the pain will go away after I publish this post and busy myself with some Battlefield 1 and Far Cry 4. In Your Name, the application of time lapses is probably one of the surest indicators of how far Makoto Shinkai and his team have come since The Place Promised In Our Early Days: these scenes involve intricate lighting and dynamic shadows that must be painstakingly drawn for each position of the sun to ensure everything looks consistent. It was quite inspiring to learn that Shinkai hired graduates with a painting background rather than animators, which gave every film since The Place Promised In Our Early Days a distinct aesthetic.

  • Your Name‘s final moments appear quite similar to the short Paperman (2012), where a fellow by the name of George encounters a woman named Meg while riding a train to work. His efforts to catch her attention are to no avail, but through the power of love, fate brings the two together. Easily one of the most moving shorts I’ve seen, Paperman captures the intricacies of falling in love into a short span of six minutes, and moved one of my friends greatly: we were in a software engineering tutorial, and the TA had allowed us to watch the video near the end of semester. I imagine it would be lovely to have fate create those sorts of moments.

  • As with Gundam Unicorn‘s finale, “Over the Rainbow” and Girls und Panzer Der Film, I’ve made allusions to several different works. Among some of the works mentioned include Futurama, Star Wars Episode III: The Revenge of the Sith, and Peter Jackson’s Lord of the Rings: The Two Towers. The page quote itself is sourced from Christopher Nolan’s Interstellar, whose relationship with Your Name has already been discovered to some extent. While some may regard the defacing of these great quotes as an insult to Your Name or their original works, I contend that they are present to lighten the mood up throughout the post.

  • At a flight of steps, a dejected-looking Taki ascends, wondering where Mitsuha had gone. Precisely here and now, Mitsuha is descending, with an equally glum expression, having lost sight of the person she’s longed to talk to and meet. This precise spot became the location of great interest amongst viewers: for those in Tokyo with a bit of extra time to explore, the nearest train stations to the flight of steps are Yotsuya Station (JR Chuuou Line) and Tokyo Metro (Marunouchi Line/ Nanboku Line).

  • That Mitsuha and Taki meet one another again after all this time is attributed to fate, but fate alone is meaningless unless acted upon. One of the issues with Five Centimeters per Second is that Takaki seems very passive, acting based on the path of least resistance and never really taking the initiative to move forward and live in the present. As such, he finds himself unable to do anything when Kanae dissolves in tears in front of him during her failed confession, and why his subsequent relationships continue disintegrating.

  • Conversely, Taki shows a considerable degree of initiative: Shinkai’s characters are strong-willed and determined, so Takaki seems to be the exception rather than the rule. Here, Taki decides to throw caution to the wind and see if this person really is Mitsuha. Turning around, he asks out loud that she seems familiar, and wonders if they’ve met before, setting in motion events that set Your Name as being a world apart from Five Centimeters per Second in terms of how decisive the outcome is.

  • There was another challenge in drafting this post — this one is rather more benign and involves screenshot collection. Some of the moments towards the end of Your Name are shown in the movie’s beginning, and the use of flashbacks means that there is the risk of using duplicate images. In order to ensure that every image is unique, I had to go through the set of screenshots I’ve picked to be in the final review and replace any duplicates. However, even in spite of this extra effort, I was able to get this post out in a timely fashion; I don’t imagine there exist a large collection of screenshots, commentary and discussion out there as of right now, although this will change very quickly once other bloggers get their heads in the game. For the next hour or so, however, this post will hold the distinction of being the most comprehensive English-language resource for Your Name to have ever graced this planet Earth.

  • Lost memories come back, and tears find their way to Mitsuha, who realises that this is the person she’s been searching for. Both long to ask one another the question that’s been on their minds for the past several years, “君の名は,” bringing the film to a close as both characters begin to explore a direction they’d given up to be impossible. The morning light and clear weather throughout the scene hints at the movie’s outcome, and with Your Name under my belt, I can decisively say that this movie is worth watching; its combination of a rewarding ending and visual effects means that Your Name is able to appeal to a very diverse group of viewers.

  • The sum of taking Shinkai’s learnings from his previous films and integrating them into a single entity, the top-tier artwork and animation and a story that combines elements from Japanese folklore and literature with modern components and real-world setting means that overall, on a letter grade system, Your Name scores a 9.5 of 10 (which corresponds to an A+ using the system my university uses). The reasoning is that, while incredibly entertaining to experience, Your Name did not change my world-view to any significant extent, which is the requirement for a perfect ten. Makoto Shinkai himself has expressed that the film is far from perfect, the combination of effective application of things taken from his previous movies packaged up into a single entity telling an immensely satisfying story means that this film is indeed worthy of its overwhelmingly positive reception. I hope that all of my readers have a chance to see this film for themselves.

Whole-movie reflection and closing remarks

The last time I watched a Makoto Shinkai movie was The Garden of Words during the summer of 2013, ironically, while it was pouring so heavily outside that the Bow River overflowed its bank and created the worst flooding in my area in over a century. Before that was Children Who Chases Lost Voices From Deep Below during late 2011. Both movies, already of an impressive quality, have been eclipsed by Your Name from a box office and reception perspective, but the question that remains is whether or not it Your Name does anything unique from a narrative perspective that sets it apart from his earlier works. From my perspective, it is able to take the fantastical elements of Children Who Chases Lost Voices From Deep Below, open drama of The Garden of Words and the emotional aspects of Five Centimeters Per Second, incorporating them into a cohesive story whose ending is one of optimism. While Makoto Shinkai has certainly had impressive works previously, Your Name shows that Shinkai has definitely been applying lessons taken from his earlier movies and using these to further hone his craft — Your Name represents his years of experience feeding into each scene to create a compelling story. This is my answer to the question; I don’t find the film to displace any of his earlier works in terms of quality. Each of his preceding films are outstanding and merits of watching, and Your Name reflects on the accumulated learnings from these earlier movies: the end result is an outstanding movie that definitely is a meaningful one to watch. For Your Name, I give it a strong recommendation without any question — the sum of its narrative, artwork, aural and thematic aspects makes it a moving experience to watch for both existing anime fans and folks who do not count themselves as anime fans.