The Infinite Zenith

Where insights on anime, games and life converge

Tag Archives: Demoman

Remember when they made Team Fortress 2 Free?

The most fun you could have online…is now free!

It’s been over a year since Team Fortress 2 was made permanently into a free-to-play game, and a year later, the multiplayer FPS is as popular as ever. The Meet the Pyro update was released just a few weeks ago, completing the “Meet the Team” series, and from a personal standpoint, this move was correctly foreseen by Valve to be a successful one, considering that I originally got on board with the entire TF2 business because it was free to play. For your amusement, and mine upon the viewer’s reactions when they see the following Team Fortress 2 art, I’ve presented some rather interesting takes on the playable classes in TF2. I just hope someone doesn’t get mad as a result.

  • Grass grows, birds fly, sun shines, and brother, I hurt people. 

  • If fighting is sure to result in victory, then you must fight!

  • Mpphhh mphh mph mphhhh mphhh mhh!

  • One crossed wire, one wayward pinch of potassium chlorate, one errant twitch…and kablooie! 

  • Some people think they can outsmart me. Maybe, *sniff* maybe. I have yet to meet one that can outsmart bullet. 

  • Hey look, buddy. I’m an engineer — that means I solve problems. Not problems like ‘What is beauty?’ because that would fall within the purview of your conundrums of philosophy. I solve practical problems.

  • Let’s go practice medicine. 

  • Snipin’s a good job, mate! It’s challengin’ work, outta doors. I guarantee you’ll not go hungry, cause at the end of the day, long as there’s two people left on the planet, someone is gonna want someone dead.

  • This Spy has already breached our defenses… you’ve seen what he’s done to our colleagues! And worst of all: He could be any one of us.

A year later, I now have a premium account because I was compelled to enhance my experience in the game (actually, it was a consequence of purchasing items from the in-game Mann Co. Store for a friend), and I can attest to the success of the free-to-play model. Valve developer Robin Walker stated in an interview that there would be no hidden fees as with other multiplayer games. Instead, the entire game is funded by micro-transactions in the Mann Co. Store, much as the small payment I made. This model is hugely successful compared to other games in its implementation: as there are no hidden costs associated with getting game-necessary gear, players only pay to purchase aesthetic elements like hats. By making the game available to most anyone, this mechanism minimises piracy in that if the game is already free from the developers, there is no need to obtain an illegal copy.

With this in mind, this model would hardly be applicable to Valve’s other games, or MMORPGs. Nonetheless, this decision was a good one on Valve’s part and got me into the entire business of Team Fortress 2. Given I’ve had a year to mess around in TF2, I cite the game as one of my favourite means of blowing off steam after a week of course work, whether it be dominating F2P players or aggravating the more serious players with high-value items.  The only negative side effect of this is that my Halo 2 headshot skills have pretty much dissipated over the past year.

Offensive Classes

Defensive Classes

Support Classes

There is quite a bit of artwork out there depicting the classes in TF2, although not in a sense you’d expect. I’ve tried looking for unique art of the classes as they are in-game, but artists seem to have other ideas in mind. Nonetheless, I do believe that TF2-themed artwork, accuracy or not, is suitable for decorating this page. Who knows? Maybe I decided to talk about how I’ve enjoyed Team Fortress 2 for the sole purpose of showing off some TF2 artwork?

Medieval Mode Payload

Medieval Mode is one of the most amusing gameplay variants in Team Fortress 2. Set in an alternate universe where the Red Soldier displeased a wizard, the only permissible weapons are the melee weapons, the Crusader’s Crossbow, the Huntsman and the heavy’s lunch box items. DeGroot Keep is the only official map and is a control point gametype. Compared to conventional games, there are several differences, notably the fact that players drop small health kits on death and the Übersaw does not build up the Über Charge meter. However, I came across an unofficial Medieval payload match today. Armed with the Half-Zatoichi and the Splendid Screen, I charged and cut my way to victory.

  • Medieval Mode Payload is actually a brilliant concept; restricting the players to melee weapons forces combat surrounding the cart to me radically more chaotic. In medieval mode, the demoman, sniper and medic are probably the best of the classes to choose from.

  • A sword will promise critical damage when charging as a demoman. In experience, the Half-Zatoichi proves to be somewhat more useful than the Eyelander or Nessie’s Nine-iron by instantly restoring all health on a kill. Thus, a player gains increased survivability if they are occasionally getting kills compared to when they are wielding the Demoman’s other swords.

  • The payload is appropriately re-modelled to reflect the environment of medieval mode. It is essentially knight armour, a lance and a shield mounted on a wooden cart with a bunch of food in the back. Players should be careful not to accidentally end up in front of the cart: the lance can do some serious damage to both allied and enemy players!

  • The primary weakness about the Half-Zatoichi is the fact that another player wielding it can kill the wielder in a single hit. To maximise survival, it is best to keep the enemy at a distance and strike him between his swings. Generally speaking, use of a carefully-timed charge will make it easier to take down an opponent.

I had acquired the Half-Zatoichi and the Splendid Screen recently; while I previously did not play as the demoman, the acquisition of these awesome new melee weapons has made Medieval mode one of my favourite gametypes in Team Fortress 2. The former is an honour-bound weapon that can only be sheathed on a kill, and the latter offers less damage resistance compared to the Chargin’ Targe but compensates by doing 70% more charge impact damage. This unusual combination proved to be remarkably effective, despite the Half-Zatoichi’s reduced range compared to the Eyelander and Nessie’s Nine-iron. This is thanks to the sword’s awesome capability to restore one’s health completely on a successful kill. With a base damage of 65, the sword can deal up to 195 damage on a critical strike; pairing it with a shield will allow one to easily dispatch the weaker classes in a single shot.