The Infinite Zenith

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Tag Archives: Ema Yasuhara

Shirobako: The Movie- An Anime Film Review, Reflection and Full Recommendation

“At Musashino Animation, where there’s one Aoi Miyamori and sixteen departments, there’s only enough time for Aoi Miyamori to make it to a department. She can’t be in two departments at once. This FEBruary, it’s time to AOI down your Miyamoris…in Shirobako: THE MOVIE.” –Unreleased Shirobako trailer

Four years after their successful delivery of The Third Girls Aerial Squad, Musashino Animation (MusAni from here on out for brevity) had fallen upon tough times after their latest project, Time Hippopotamus, was cancelled, and instead, are working on smaller projects to keep the lights on. Aoi Miyamori does her best as production manager, while her former colleagues have left MusAni for other companies. After meeting up with her friends one evening for drinks, Aoi wishes to one day work together with everyone again, feeling unhappy that while everyone’s moved on in their careers, their original dream appears to be more distant than ever. She later learns that line producer and current president Shun Watanabe has accepted a a new film project, Aerial Amphibious Assault Ship SIVA (SIVA for brevity), which was advertised to première in February 2020, but ran into production problems and was shelved. With only ten months left before the première date, the time-frames are tight, but Aoi accepts, knowing that it would be a project that could get MusaAni back on their feet. She later runs into former production assistants Tarō Takanashi and Daisuke Hiraoka while out running an errand, and when stopping at former president Masato Marukawa’s curry shop, is overwhelmed by emotion, recalling that Masato’s curry tastes exactly as it did when they’d worked together. While walking home, Aoi decides she’s going to do her absolute best with this movie project. She meets with producer Kōtarō Katsuragi, who had submitted SIVA to a production studio called GPU. However, as they’ve made no progress, Kōtarō’s decided to hedge his bets on MusAni. He introduces Aoi to Kaede Miyai, a producer from Western Entertainment: they’ve agreed to collaborate with MusaAni to complete work on SIVA. Reinvigorated, Aoi sets about gathering the old crew, some of which have similarly fallen on hard times, but all of which are more than willing to lend a hand to Aoi. She manages to persuade director Seiichi Kinoshita to snap out of his depression and return to produce something he’s proud of. Others, such as key animators Yumi Iguchi and Rinko Ogasawara, are happy to help out despite their own workloads. Even animation supervisor Ryōsuke Endō returns, optimistic that he can work on something to turn his life around. With the old team back together, SIVA begins taking shape. When Shizuka Sakaki auditions for a role in SIVA, encouraged by her supervisor, she manages to land a leading role. One day, Aoi runs into former senior key animator Shigeru Sugie, who asks Aoi and her friends to help with an animation class. While the children are unruly, the five manage to turn things around and excite the children, who greatly enjoy the class. The five recall their own love for animation and resolve to double their efforts in SIVA. As production draws to a close, a few impediments present themselves. Director Masashi Yamada is falsely accused of being involved in a scandal, but is able to clear this up. Meanwhile, GPU’s president threatens legal action against MusAni for having taken up the project in violation of their exclusivity contract, but together with Kaede, Aoi finds that GPU had actually breached their original contract by failing to deliver, forcing GPU to relinquish their rights to SIVA. With only a few weeks left before the première, director Seiichi finds the ending to be lacking in impact, but this time, commits to fixing things with the staff. SIVA releases to critical acclaim, and Aoi later briefs her team on The Third Girls Aerial Squad‘s third season.

During its original run, Shirobako covered various aspects of anime production, from the conceptualisation to storyboarding, asset creation, voice acting and editing, all the while striking a balance between bringing a creator’s vision to life and creating a story that could stand of its own merits. Shirobako: The Movie, on the other hand, deals in the notion of copyright and licensing, as well as the importance of getting all of the right contracts signed and notorised, as well as ensuring that one is cleared to begin work on a project. Time Hippopotamus had been an instance of MusAni being a ways into production when the plug got pulled. Because the license belonged to this company, it was impossible to continue production without the proper permissions, and the end result was that MusAni had done little more than burn precious resources on a project that it could not recover from financially. Similarly, the final major obstacle in the film deals with the transfer of rights to production from another studio to MusAni: the director of GPU had not explicitly authorised Kōtarō to find another studio who had the capacity to produce a movie. Intellectual property and its handling becomes a central piece of Shirobako: The Movie: because rights to works of fiction can be very lucrative if a given works is popular, there are provisions in place to ensure that these intellectual properties are respected. However, these same systems can also be shackles, threatening entire projects. When the original studio was not able to deliver their results, Kōtarō seeks out Aoi for help, creating a very sticky situation where things could’ve ended quite poorly for MusAni. It was only carelessness from GPU’s part, that a critical document had not been read in full, and with a bit of fortune on Aoi’s end, she’s able to prove that the exclusivity agreement was null and void precisely because the original contract required that deliverables be handed over in a timely fashion. With no deliverable to show, the contract is not binding. MusAni thus dodges a bullet here, although this element in Shirobako: The Movie was meant to show that navigating copyright and licensing laws can be a tricky field as well. In this way, Shirobako: The Movie covers new territory during its run, while simultaneously revisiting familiar aspects of anime production. This time around, the returning staff are at the top of their game, determined to produce a film of excellent standards.

While it’s been four years since the events of the original Shirobako in Shirobako: The Movie, for us viewers overseas, closer to six years have passed. Watching Shirobako: The Movie was therefore a trip down memory lane, bringing back recollections of the things that the original TV series had excelled in during its run. The film returns with messages of perseverance, teamwork and doing something properly: Aoi is determined to see SIVA to the end, and demonstrates her talents for management by connecting with old staff, as well as motivating everyone to do their best, as well. With the entire former team together again, their familiarity with one another and skill-set allows them to work on the SIVA project in earnest, at a much more efficient pace than they had previously. Aoi’s own experience also allows her to find a solution to the matter of copyright, as well as helping director Masashi to escape a nasty bit of accusations designed to bring his reputation down. Despite falling into a depression when MusAni lost most of its staff, Aoi remains committed to doing her best in every situation, stepping out of her comfort zone to see things through to the end. Similarly, when director Seiichi expresses discontent with SIVA‘s ending despite having kept quiet about it earlier, Aoi is able to demonstrate to him that the team cares as much as he does. Despite only a few days remaining to launch, MusAni thus buckles down and remakes the ending, producing something that Seiichi is confident the audience will enjoy. Of the characters in Shirobako, Aoi embodies the core tenants of success, striving to make her dreams possible even when it looks as though all hope is lost. The end result of her actions is a successful launch, and the ending to Shirobako: The Movie was as satisfying as it gets, with MusAni being given the responsibility of producing The Third Girls Aerial Squad, a successful series that demonstrates the world’s faith in MusAni. During its run, it was encouraging to see that notions of hard work, effort and persistence to the end is what brings about hope, and a better shot at pursuing one’s ambitions, even when one’s path forward isn’t clear.

I need a goddamned Aoi Miyamori!

From a narrative perspective, Shirobako: The Movie treads on familiar ground to indicate to viewers that themes don’t necessarily change with the passage of time, and that things like effort, responsibility and integrity are universal. This is how the movie is able to present a compelling story despite running through the same learnings that Aoi had made in the original Shirobako. While the story is an experience viewers won’t find surprising, what sets Shirobako: The Movie apart from its predecessor is the actual artistic merit and animation quality. Shirobako: The Movie possesses slightly improved backgrounds and artwork compared to Shirobako‘s TV series, but where it truly shines is the animation and variety of styles during its run; of note is the sequence where Aoi regains her motivation, and in her mind, performs a musical that sees her revisit Andes Chucky, Exodus and The Third Girls Aerial Squad, along a host of other series, including Jiggly Jiggly Heaven. Shirobako: The Movie seamlessly transitions between these moments, demonstrating a technical prowess that brings to life Aoi’s rich imagination. Similarly, when Aoi and her friends teach children animation, disinterest and apathy soon turns to genuine excitement as Aoi, Ema, Shizuka, Misa and Midori bring their own skills to enchant their students, who are thrilled to have brought their own work to life. In the aftermath of this event, Ema is reminded that she took up key animation because she had a love for drawing and shakes off discouragement to ensure she’s able to perform. One of the joys about Shirobako had always been seeing how P.A. Works brought to life the anime that MusAni and Aoi work on: by Shirobako: The Movie, their craft has allowed them to create genuine interest in these fictional works. SIVA looks like a fantastic movie, and MusaAni’s efforts to set the climax right really shines through in the end. Switching between different styles creates a visually varied film that serves as a welcome addition to Shirobako and bringing to life MusAni’s works, creating a stronger connection between viewers and the projects Aoi contributes to, in turn strengthening the series’ themes.

Screenshots and Commentary

  • With this review on Shirobako: The Movie, I do believe I’ve broken into uncharted waters with the internet’s first full-scale review on the film, which released last year on February 29 and opens with a delightful skit summarising the events that had taken place in Shirobako. The film runs for a total of 120 minutes and was an absolute blast to watch the entire way, so I’ll open with my final verdict and score – for doing something that only the best works do, for engaging for the full duration and for bringing back everything that made the TV series so enjoyable, and then scaling this up for the silver screen, Shirobako: The Movie takes a well-deserved A+ (4.0 of 4.0, 10 of 10) and is something I have no qualms recommending to people.

  • The film proper opens with Aoi sleeping in the office, exhausted after a long day’s worth of work. How disheveled Aoi is speaks volumes about her commitment to her work, but at the same time, it also appears that Aoi is working for the sake of working now; she lacks the same enthusiasm and spirit that she’d demonstrated in leading the MusAni team during Shirobako‘s second half. Similarly, the office appears to be in a dishevelled state, although the place is also cloaked in darkness on account of the lateness of the hour. Visual cues suggest that MusAni of 2019 (when the movie is set) is a very different place than the one we remember from 2015.

  • Aoi initially hesitates to check out the release of MusAni’s latest episode for The Third Girls Aerial Squad‘s second season, and once the footage starts rolling, it appears to be for good reason. This anime appears to have fallen very far from the tree, resembling World Witches Take Off! more than a combination of Sky Girls, Strike Witches and Warlords of Sigrdrifa, which is what the original anime reminded me of. The skeleton staff at MusAni watching this episode’s airing was similarly disappointing in size, standing in contrast with how in the old day, the entire office would show up for these airings.

  • One aspect of Shirobako I don’t think I spoke too much about was the growing friendship between Ema and Ai. Four years after the events of Shirobako, the two are roommates now, and Ai’s able to speak more cohesively – I remember that she was unable to complete even individual words, but with Ema, she’s able to be quite articulate. Here, she worries about Ema not eating properly; the latter is so engrossed with her work that she forgot to eat her lunch earlier.

  • Further hinting at how Aoi feels, a glance at her apartment shows it to be quite messy and dishevelled inside. She becomes uncomfortable with mention of hanging out with her family, and it was about here that I began seeing a bit of Aoi in myself. It struck me that Aoi’s career is not going quite as well as she would’ve liked. However, for those closest to her, she puts on a brave face and does her best to smile. This is something that I completely get – I’ve been where Aoi is, and I understand what it feels like to live in a world where every day is uncertain.

  • Because Aoi dearly loves the work she does at MusAni, she struggles to face her friends on their outing at a local pub the group has become fond of, worried that she’s fallen the furthest behind in her career goals of everyone. Before entering, she forces her face into a smile. While it is disheartening to see Aoi like this, I also take heart knowing that Aoi’s still resolute in her dream – the disappointment and frustration she sees in her day-to-day work shows that she cares very much about doing a good job, and this is something to be commended. In a completely unrelated aside, Aoi is voiced by Juri Kimura, whom I know best as GochiUsa‘s Rin Mate, a pushy but kind-hearted editor not unlike Aoi.

  • Admittedly, this particular outing brought to mind the time I attended a raclette party shortly before I accepted a job offer for my previous company – while I’d initially been hesitant to share that I was with a failing start-up, hearing my friends’ stories led me to open up a little, and they assured me that while they had struggles of their own, that evening was purely to unwind and swap bad stories. I thus ate and laughed with everyone, my worries forgotten that cold November evening. I’ve since gone through that cycle a second time, and while it has been rough, the silver lining is that I’ve accrued more iOS experience over the past two years. I am therefore very grateful to have worked for my previous post because of the learnings I got out of it; during my time here, I learnt to build my own UIs, and at present, I am able to build pixel-perfect UIs from mockups designers hand me, as well as put together UIs of my own when no designs are available.

  • Upon spotting Shizuka, the pub’s owners switch the channel to a programme where Shizuka is seen speaking with a young voice actress. While Shizuka is not an iconic voice actress and works on live-action programmes, she’s not lost sight of her goals and believes that expanding her repertoire would be valuable. Prior to entering my last role, I’d been more of a mid-end developer, building out data models and business layers in an app, but as Shizuka found, taking on new roles has been very helpful: at present, I’m completely at home with RESTful APIs, JSON serialisation and CocoaPods, amongst others. My experiences, within the context of Shirobako, suggest that Shizuka will do fine and reach her dreams as long as she’s willing to learn and be open to new experiences, which she’s clearly willing to do.

  • As the evening draws to a close, a sickly version of the Seven Lucky Gods passes by, visually denoting that the five friends’ dream appear as distant as it’s ever been. While returning home by train, Aoi and Ema share a conversation: Aoi mentions that MusAni has been quiet for some time, suggesting that the workload and the corresponding revenue has been reduced. In light of this, she notes that it was better that Ema ended up becoming a freelance keyframe animator like Misato Segawa. Leaving one company for another is always tricky, especially when one loves what they do, but Ema appears to have landed on her feet, and indicates that she’d be happy to work with MusAni again should the opportunity present itself.

  • When Aoi arrives at work the next morning for their team meeting, the interior of MusAni’s office is thrown into sharp relief: the scuffled wallpaper, accumulation of boxes and generally beat-up quality of the surroundings is a far cry from the offices I remember back when Aoi first started. It was here, beyond any doubt, that MusAni was in dire straights: the smaller staff count and an office that has clearly seen better days leaves no doubt in the viewer’s mind where MusAni is now. Aoi’s reservation and poor spirits earlier are mirrored in her surroundings now; the movie had done a solid job of slowly building viewers up with what had happened so it doesn’t come as a shock.

  • On this rainy day, Shun brings Aoi out for a private conversation; the grim weather accentuates MusAni’s current state. Like other works I’ve greatly enjoyed, Shirobako: The Movie makes use of weather and visual metaphors to tell stories in ways that dialogue and body language cannot. I often rely on weather and lighting to help me with identifying what the significance of different scenes are because writers utilise weather to create a very specific mood, and generally speaking, weather is chosen to line up with how the characters are feeling. Consequently, when the weather is contrary to expectations, I pay even closer attention to understand what the intentions are. The choice of weather in Shirobako: The Movie reminded me a great deal of Les Stroud’s Baffin Island episode in Survivorman: during his fourth day in the arctic tundra, difficult conditions created a sort of darkness that made it seem especially melancholy, and his remarks here capture perfectly what a lack of hope looks like.

  • I couldn’t help but smile upon seeing Yutaka Honda running his own cake shop. Formerly a production manager like Aoi, he eventually left to pursue his dreams after Exodus was completed, but periodically returned to drop off sweets and encourage the team. Yutaka represents someone who ends up finding his own path and pursuing it in earnest; as a pastry chef, he is a happy and energetic individual: by the events of the movie, he’s regained his former weight as a result of trying every new creation to ensure its taste is satisfactory. After placing their orders, Shun and Aoi sit down to discuss MusAni’s future, and Shun opens with the question that people would dread hearing: has Aoi considered quitting MusAni in light of their current situation? This conversation confirms all of the visual signs that had been presented earlier, as Aoi affirms that MusAni is in a difficult spot.

  • As luck would have it, Stroud would turn his situation around when a Narwal forced Arctic Char close to his camp, allowing him to capture four fish and secure a sizeable supply of food for the remainder of his episode. Survivorman has shown how situations can turn around in a heartbeat, and while skill and preparation are essential, sometimes, a little luck can help. In Shirobako: The Movie, the turning point is when Shun reveals that MusAni has the opportunity to produce a movie. Suddenly, the grey skies and rain give way to a warm sunlight that illuminates the shop’s interior. Aoi doesn’t react to the offer on-screen, but the shift in weather speaks volumes about how Aoi feels: she’s seen wearing a look of utmost determination in the next scenes, which flash briefly over to what Ema, Midori, Shizuka and Misa are working as a bit of foreshadowing. It becomes clear that this film project is what MusAni needs, even if the deadline is a tricky one.

  • The next day, Aoi runs into Tarō while fuelling up the company car, which has become quite ragged and beaten-up over the past four years. It turns out he’s looking for a ride and while some time has passed, Tarō retains all of his energy and enthusiasm. Along the way, Tarō spots Daisuke and has Aoi drive him, as well. While I remember Daisuke for being quite confrontational and getting on poorly with Tarō, in the past four years, the two have developed a bit of an interesting friendship, and Daisuke feels a lot more relaxed now than he did four years earlier. It turns out the two are on their way to pitching ideas, and they thank Aoi for the ride before heading off.

  • Before Daisuke leaves, he provides some words of encouragement to Aoi, encouraging her to fight for her dreams in a world where things only come to those who prove they want it more. In Shirobako: The Movie, the famous “Miyamori Faces”, as I called them back in the day, don’t really make a comeback: during Shirobako‘s original run, Aoi was seen with a range of hilarious facial expressions resulting from shock, frustration and overwork. I imagine that these stopped being a part of the show because Aoi’s matured since then, and the things that would terrify her back then are now merely another problem to deal with.

  • Hearing Daisuke offer words of support for MusAni, however, does prompt Aoi to think back to that day when it was announced that they’d be halting all work on Time Hippopotamus. It turned out that because the company who’d contracted MusAni to produce Time Hippopotamus was undergoing restructuring, and as a result, the new company president determined that the Time Hippopotamus series wasn’t likely to justify the cost of producing it. Because this company held the rights to the characters and concept, it was impossible to finish the project and have a different company air the product.

  • While making a delivery to Masato’s curry shop, Aoi decides to have some curry, as well; the familiar taste brings tears to her eyes, as she remembers all of the times the MusAni team had spent together, hashing out projects and enjoying the curry Masato had made. Olfactory memory is something I’ve made mention of in previous posts, with tastes and smells being able to evoke very strong memories in our mind. For Masato, the flavour his curry had was also deeply engraved in his mind, associated with the times he’d spent with MusAni: after he resigned and opened his curry shop, he tried everything he could to create a new flavour, one that wouldn’t remind him of these memories. That Aoi feels it still tastes as it once did now suggests that Masato has found his way and accepted what’s happened, acknowledging that there were good memories alongside the bad.

  • Because Masato had been president of MusAni at the time, he felt that the responsibility was his to bear and resigned: MusAni had accepted the contract and diverted all of their resources into production before anything was even signed. As a result, MusAni had begun work before even receiving payment, and so, when the project was cancelled, the resources that were spent could not be so easily recouped. This is why work never begins on something until a written contract can be produced and signed. With this being said, I do occasionally spend some free time conceptualising on projects so if they are to go ahead, I can hit the ground running. While getting some air, Aoi runs into Seiichi, who attempts to stoically take the blow, but was impacted by the news as everyone else had.

  • While Time Hippopotamus proved to be MusAni’s breaking point and sent the company in a downward spiral, Aoi also felt that for that project, everyone had been at the top of their game, finishing episodes three months ahead of their scheduled deadline. In spite of what happened, the team at MusAni had demonstrated they were capable of moving heaven and earth to accomplish their goals, and while circumstances been against them that day, Aoi promises to right the ship and turn things around. Promise of working on SIVA has her pumped up and ready to go, and Masato’s words encourage her: he reminds Aoi that her motivation for making anime, to reach the hearts and minds of those who watch it, will doubtlessly inspire others to follow in her footsteps.

  • Thus, as Aoi heads home for the night, she begins singing a song to lift her spirits and encourage herself. In her mind’s eye, Mimuji and Roro join her, along with characters from Andes Chucky, Exodus, The Third Girls Aerial Squadron and Jiggly Jiggly Heaven soon join her, putting on a performance worthy of any musical. It was here that Shirobako: The Movie really proved itself as being worthy of a movie: the challenge that all anime movies based on a TV series face is scaling things up for the silver screen experience. At the heart of Shirobako: The Movie is the fact that this is a movie about making a movie, but to really make the experience unique, Shirobako: The Movie has gone the extra mile to produce a musical number that really speaks to Aoi’s optimism.

  • The actual musical presentation was impressive because it combined different art styles together and seamlessly brought them to life. Aoi’s song, beginning as a minimal set of lyrics, eventually develops into a full-fledged musical number, mirroring how life is often a game of momentum. When things don’t swing in one’s favour, finding the motivation and courage to get started can be tricky, but with a bit of momentum, the impossible suddenly appears possible. With SIVA now a reality for MusAni, Aoi promises to do her best, taking a meeting with Western Entertainment’s Kōtarō Katsuragi, a producer who had worked extensively with MusAni in the past.

  • It turns out that Kōtarō had been working on SIVA, but after another production studio, GPU, absolutely failed to deliver even after two years, GPU’s president had decided to leave Kōtarō to deal with the mess, suggesting that they might be able to work faster if Kōtarō could convince his higher-ups to send them a little more money. Kōtarō attributes his passion for the project to Aoi, and expresses his hope that MusAni will be able to pull things off. To this end, Kōtarō leaves the competent Kaede Miyai with Aoi. Kōtarō and Shun send Aoi and Kaede on their way so they can iron out remaining details to the arrangements.

  • While the odds are stacked against Aoi and MusAni right from the start (MusAni is short on staff and only has ten months to complete a movie that would normally take two years), it appears that Western Entertainment is quite ready to foot the bill. Kaede notes that Aoi basically has free reign in picking her staff, leaving Aoi free to choose a crew she’s comfortable working with. Since Kaede was brought in to sort out the problems the previous production assistant had left behind, and the project is finally moving forwards, it stands to reason that Kaede is competent in her work. To get to know one another better, Aoi accepts a dinner invitation from Kaede, and the two promptly get smashed at what appears to be half the pubs around town.

  • Aoi and Kaede immediately bond over shared work experiences and grievances – with the alcohol talking, both complain vociferously about various aspects of their jobs and industries. I’m impressed with how Aoi manages to keep up with Kaede throughout the evening and still manages to sleep it off for the next morning. This is a feat I can’t pull off; after one drink, I’m struggling to stay awake, and two is enough to give me the emperor of all headaches. For this reason, I don’t really drink, especially not to drown my sorrows. The problem for me is that my sorrows have learnt to swim, and alcohol simply leaves me feeling worse later down the line. Conversely, I have no qualms about a small glass of champagne during celebrations.

  • SIVA admittedly feels like Space Battleship Yamato in concept, with a Phantom Thief Lapin twist to it and a name that simultaneously reminds me of both the SHIVA-class nuclear missiles from Halo, as well as Skyfall‘s very own Raoul Silva. I’d been watching this with a friend, and he’d remarked that the choice of name for a space-faring vessel is deliberate: vessels of special significance are often given cool names: USS Enterprise from Star TrekBattlestar GalacticaStar Wars‘ Millennium Falcon, the Endurance from Interstellar and Halo 4‘s UNSC Infinity come to mind. This makes sense; I highly doubt that something like “UNSC Miporin” would strike a sense of awe into viewers.

  • The aspect of Aoi’s character that I liked most is how pushy she can be without overstepping: when she attempts to recruit Seiichi back to MusAni, Seiichi is reluctant, fearing yet another failure. In the four years since, he appears to be inactive, and it takes some pressuring to get him to accept his old position as a director. Aoi ends up chasing him out the front door, and he collides with Yutaka, after which Aoi notes that she’s inspired by Masato’s words. Seiichi eventually relents, promising to pick up his work again on the condition that Aoi persuades screenwriter Shimeji Maitake to also join the project.

  • It turns out that asking Shimeji to come on board took no effort: like Aoi and the others, he hadn’t been happy with how everyone’s efforts with Time Hippopotamus were so callously discarded, and sees this as a chance to both redeem himself, as well as MusAni’s reputation. With Shimeji on board, Seiichi is happy to report for duty. However, his old tendencies soon begin manifesting, and there are points where he is confined to a caged room in order to force him to focus on storyboarding. Old habits die hard, and there are several points where Seiichi attempts to escape, just like in the days of old.

  • Aoi finds Yumi at an art gallery, and while she’s up to her eyeballs in work with her current company, she’s more than happy to lend Aoi a hand; after the Time Hippopotamus failure, she ended up leaving MusAni to pursue other opportunities, but it is clear that she and many of the staff only left for practical reasons. That Aoi is able to gather everyone up with little resistance speaks to their respect for her and the company – while poor working relationships are a common reason in why people move between jobs, that so many of MusAni’s former staff still have fond memories of working here continue to suggest that the Time Hippopotamus incident was a one-off, but catastrophic enough as to put the company on the verge of collapse. That Aoi’s helped to keep things alive after all this time is a reminder of her own skill as a production manager.

  • During the events of Shirobako, Rinko had always stood out from the other characters for her distinct preference for Gothic Lolita fashion; it turns out she adopted this style because it reminded her of a character she was inspired by. When Aoi encounters her on a run, Rinko is embarrassed and asks for a moment to change into her usual outfit before speaking with her. Like Yumi, Rinko has no qualms about lending her skills and time towards MusAni’s project. One of the biggest challenges about watching Shirobako was the fact that the series had such a large cast: beyond Aoi and her friends, there are forty characters at MusAni alone.

  • Shirobako: The Movie, on the other hand, only has a handful of central characters, although even then, there are enough people such that the film continues on in the style of its predecessor and names the characters, along with their roles, for the viewers’ benefit. I certainly found this useful, and it helps that some of the characters have uniquely identify traits that make them much easier to remember. Seiichi, Kōtarō, Erika, Tarō and Ryōsuke are some of the easiest characters to remember for their distinct personalities, for instance. With the old MusAni team starting to take shape again, work can finally begin on SIVA itself.

  • When Shizuka learns that Aoi and MusAni are producing SIVA, she decides to audition for a role in the movie, and here, speaks with her friend and mentor, Mari Tateo, a veteran voice actress who is in the same company as Shizuka. With Mari’s encouragement, Shizuka decides to at least give things a shot and attempt to land a secondary role in SIVA. However, when the directors are interested to have her voice a central character, they find themselves impressed with Shizuka’s range and decide to cast her in the larger role. For Shizuka, the wait is a bit of an excruciating one, since she long desires to do the things that she sets her sights on.

  • On Aoi’s request, Misato heads off to try and get Ryōsuke on board – the directors and staff have decided that his exceptional ability to design ships would be valuable for SIVA. Misato finds Ryōsuke at an arcade and delivers a verbal beatdown, wondering what he’s done with his life since he left MusAni. Things escalate into an argument, and Misato is ultimately unsuccessful in convincing him to return. The two are technically rivals, striving to improve their own craft as to keep up with the other, and while Misato’s continued to work as a freelance key animator, it appears that Ryōsuke’s been unable to pick himself up after the Time Hippopotamus incident. That he retains his passion and energy, however, suggests that he’s willing to do what it takes to right himself.

  • While Misato was unsuccessful, a conversation with 3D director Yuichiro Shimoyanagi causes Ryōsuke to pause and reconsider – despite the two working in different fields, and Ryōsuke’s distaste for CG, the pair get along very well. Yuichiro is able to convince Ryōsuke to consider returning to his old post at MusAni: realising that there’s a chance to pull himself out of a slump, Ryōsuke ends up accepting. The two visit an aquarium, where Yuichiro is watching how aquatic life moves in water to gain a better sense of how to capture their movements in an animated fashion.

  • Ryōsuke’s wife, Mayumi, unconditionally supports him, and even after he quits his job with MusAni, she takes on a cashier job at the local supermarket to help make ends meet, believing in Ryōsuke’s potential and that he will return to his old self. As such, when he brings news of his return to MusAni to her, she decides that a celebration is in order – while rough around the edges, Ryōsuke demonstrates that the love the two share are mutual. He passes her his freshly-opened beer after she chips her nail opening hers. People like Mayumi, who are totally supportive of their partner’s dreams, must be rare, and it shows that the two’s feelings are genuine, since Mayumi has been willing to endure the bad along with celebrating the good.

  • One aspect about Shirobako: The Movie that has not been discussed is the soundtrack, which is composed by Shirō Hamaguchi, best known for his work on the Girls und Panzer and Ah! My Goddess soundtracks. Influence from the former is immediately noticeable in Hamaguchi’s music for Shirobako, which has the same spirited marches as Girls und Panzer does, and therefore, is well-suited for the energy that Shirobako strives to convey. While Hamaguchi excels with creating marches, his incidental music for more contemplative or calm moments are just as enjoyable as the more energetic pieces. On the topic of Girls und Panzer, it is not lost on me that Das Finale‘s third installment had released two days earlier. The gap between the second part’s première was eight months and twelve days, and the first part required a much more reasonable three months and sixteen day wait.

  • Assuming we use an average to estimate six months and four days, it means that part three will be available to overseas viewers in late September or early October. My original estimates put the theatrical screening of Girls und Panzer: Das Finale‘s third part in December 2020 and using the three month gap between the first part’s première and home release, the BD was supposed to come out this month. While the ongoing global health crisis might’ve pushed production back, one hopes that they take a route that sees the BDs available as soon as possible; readers have my word that I will be covering Das Finale to completion, whatever it takes. Back in Shirobako: The Movie, Shigeru makes an appearance. An animator of legendary skill, he continues to assist MusAni even now, and also runs workshops on the side to pass knowledge on to the community. He invites Aoi and her friends to help out with a class he’s running for children.

  • With the whole team back in play, Shirobako: The Movie returns to the style and pacing the TV series presented as MusAni works towards producing an entire movie. The usual impediments show up, with Shimeji struggling to best determine how to bring everything together in SIVA‘s conclusion. Rather than let the problem manifest, Seiichi suggests that a late meeting could still prove valuable, and Aoi sets up a meeting, bringing everyone in to help out. Although the meeting isn’t particularly fruitful, Shimeji will come to work out something for SIVA with help from Midori, whose words help him determine how to best handle SIVA‘s conclusion as the two throw a baseball around and catch some fresh air. The point of this scene was really to give a glimpse into MusAni’s process and show while that the road to SIVA isn’t a smooth one, the combined efforts from the team will allow them to find success, and that sometimes, taking a step back is what one needs.

  • Things quickly escalate when director Masashi is accused of being involved in a scandal. MusAni’s team is shocked: having worked with him for years and knowing the sort of person he is, they suspect that something is off. In the immediate aftermath, Aoi remarks that if Masashi is unable to do a live-streaming event, then he might be able to use this time and help the SIVA project out. MusAni is understandably nervous, since in this day and age, such accusations can have devastating consequences on one’s career regardless of whether or not said accusations had any basis in truth. This is one of the worst excesses of social media, and I’ve long held that while people must be held accountable for their decisions, the court of public opinion should have absolutely no say in the matter whatsoever: the public, by and large, are uninformed and lack the qualifications needed to make fair and accurate assessments that should be left to professionals in a court of law.

  • Despite improving in the four years since Shirobako‘s original run, Ema’s key frames end up feeling too stiff; despite capturing the artistic style of the originals, they lack fluidity. Ema begins to question her abilities again. I understand that setbacks are very much a part of life, and have been guilty of this mode of thinking myself: there are days where I wonder if I’m even a passable iOS developer who could code a path out of a paper bag. The key here is to focus on the task at hand and not let the setbacks get the better of one. Besides to Aoi, I’ve always had a soft spot for Ema’s character because she illustrates the doubt that exists in all of us, and in spite of this, finds the courage to continue anyways. That she worries about the trade-offs between quality and speed even now shows she remains passionate and willing to improve.

  • When Masashi shows up at MusAni’s office one day, it turns out he’s come to seek help from the team, claiming that the scandal he was involved in was a setup. Within a few moments, the truth is out: during a celebration with another company he’s working with, Masashi had his photo taken, but this photo was later altered to remove any context. On Tsubaki and Sara’s suggestion, Masashi releases an official statement to his website surrounding the event, explaining what really happened, and when his website times out, it suggests that people are at least reading things. This bit of drama passes shortly after, allowing Masashi to focus on SIVA: Aoi manages to get in touch with Tarō and Daisuke to help with production.

  • Assertive, confident but also kind, Erika Yano played a major role in Shirobako, mentoring Aoi wherever she could. She left MusAni to look after her father, and by Shirobako: The Movie, it appears that her father’s health has stablised, allowing Erika to return full time. Despite the time that’s passed, she’s clearly lost none of her edge: with four months left to launch, she returns to MusAni and her first act is to set Seiichi straight when he experiences a writer’s block. Erika’s unique way of dealing with Seiichi pays off, and his storyboards are finished with time to spare, allowing the team to push on ahead. Erika notes that they need one more unit director, and heads off to speak with Hiroshi Iketani, who does decent work, but more often than not, attempts to shirk his duties.

  • The day that Aoi and her friends are to help at an animation workshop arrives, and while their students, young children, initially prove to be quite a handful, even hostile, towards the idea that animation could be fun, things turn around with Misa’s help: she quickly realises that Aoi’s introduction to animation is a little too dry, and with children, a more hands-on approach is what’s needed. She’s able to motivate the children by challenging them to out-do one another in making something cool, and soon has enough frames to make something. Two young girls take an interest in Misa’s scanning of the frames and decide to help out despite being disinterested in things earlier.

  • Boredom soon turns to excitement when the children’s drawings are brought to life. With Shizuka’s voice acting skills, the children finally feel connected to their creation, and break out into song, another musical that adds a great deal of life to their experience. The complete turnaround here acts as a visceral indicator of how things can change in a heartbeat so as long as one has the skill and passion for what they do, being a scaled-down reminder for Aoi and her friends as to what can await individuals who make an honest effort to do their best. The engagement level in this class shows that the event was a complete success, and in the aftermath, Shigeru has some words of wisdom for Aoi and her friends.

  • At the heart of all artwork is conveying joy, and being able to work with children is a constant reminder of this. Each of Aoi, Ema, Midori, Shizuka and Misa gain something from the experience, and in particular, Ema is able to find her footing again. Their conversation is set under a warm sunset, with red and orange hues giving the scene a very welcoming feel. Prevously, I’d felt that Shirobako‘s background artwork felt a little flat and uninspired, especially when compared to what was shown in Hanasaku Iroha and Tari Tari, which looked on par with anything from KyoAni or Makoto Shinkai in quality. Looking back, I believe the background art is deliberately simplified in Shirobako, since the emphasis is on the characters and their work, but for Shirobako: The Movie, P.A. Works has gone the extra mile in creating rich, vivid backgrounds. The film looks amazing in this regard, and this is one of the things that Shirobako: The Movie does to scale the series up for the silver screen.

  • Shigeru’s words to the girls bring to mind my own reasons for volunteering as a science fair judge, during which I get to assess what youth are doing these days for science. Earlier this month, I did virtual judging for both a prestigious private academy and the city-wide science fair. Projects were largely impressive, and with the former, I had a chance to speak with students in a Google Hangouts call to gauge their understanding of their work. Seeing brilliant, young minds with a passion for science is always uplifting, and I am always pleasantly surprised with what youth are capable of with the right encouragement. This is uplifting and reminds me to also continue with my own work with the same level of vigour. For Aoi, Midori, Misa, Shizuka and especially Ema, they are motivated to put in that final effort to make SIVA a success.

  • With time passing in the blink of an eye, the whole of MusAni’s staff begin seeing the finish line and express joy that things have come together smoothly. When the last recording session is over, however, Kōtarō receives a message that threatens to send the entire project the way of Time Hippopotamus again. He decides not to share this with everyone for now and deals with it himself, speaking with GPU’s president. When the president reveals that GPU technically owns the rights to Silva, Kōtarō blows at least three fuses. He makes such a commotion that he is escorted off GPU premises and prohibited from returning.

  • Once he’s had a chance to cool down, Kōtarō acknowledges that what GPU is claiming is true. Shun notes that this is a delicate situation and that acting rashly will only reflect poorly on MusAni, as well as resulting in legal trouble. Kōtarō says that he has people working on things to see what can be done. Copyright can be a nasty process when not handled properly, preventing intellectual property from being utilised when abused or creating trouble for those whose aims are fair use. The existence of copyright laws, however, is necessary, as it protects those who create, and one of the challenges in this area is ensuring that copyright laws succeed in protecting creators, while at the same time, not being abused to punish people arbitrarily.

  • For Aoi, this news is probably the lowest point for her in the whole of Shirobako: The Movie: as snow begins falling under a grey sky, she collapses in the middle of the crosswalk, utterly defeated. In this moment, even more so than when Aoi had began tearing up at Masato’s curry shop, I really felt the feelings that were being conveyed to viewers: a chill stole through me, and I found myself wondering if Aoi needed a hug here to regroup. While cheerful and optimistic for the most part, a series of setbacks had left Aoi vulnerable to her circumstances. However, the night is always darkest before the dawn, and while the SIVA project appears to be in jeopardy, the fact is that Kōtarō’s company does have a legal team with which to look over things.

  • Aoi looks a bit like Miho here, again bringing to mind the Girls und Panzer connection that Shirobako has. In the darkest of moments, Mimuji and Roro appear to lift Aoi’s spirits, asking her why she’s a producer at all. Aoi answers that beyond the technical elements, it’s about delivering a finished product. The rationale is that as long as Aoi fulfils her duties completely, she can look back without regrets.  She subsequently returns to the office and runs into Yuka, who has a special assignment for her. Since Kōtarō isn’t allowed to return to GPU, Yuka sends Aoi. It turns out that the legal team at Western Entertainment did find something, and Aoi is briefed on this. She meets up with Kaede, who is here to support Western Entertainment on Kōtarō’s behalf.

  • Shirobako: The Movie excels in its over-the-top portrayals of what certain actions feels like, and while Kaede and Aoi are simply walking through the front doors of GPU’s offices, it does feel like they’re squaring off against an entire army, ninjutsu-style. The two don kimono and set off with fire in their hearts, determined to sort things out with GPU. While the president of GPU is uncooperative and cites the contract as being absolute, Aoi and Kaede have identified a clause that forces GPU to relinquish their rights to the project owing to the fact their other studio completely failed to deliver anything as agreed upon.

  • This was a bold moment, even for Aoi: I imagine that the Aoi of four years earlier would’ve been willing to go to such lengths for her work, and while perhaps a little dramatic, her undressing to reveal a tattoo (likely a temporary one) of a SIVA character serves to indicate the lengths Aoi will go to ensure that her projects are finished to a satisfactory extent, whatever it takes. It typifies Shirobako‘s ability for conveying the gravity of a situation through theatrics, and Shirobako: The Movie follows in its predecessor’s footsteps. Thanks to the clause within the original document, and in conjunction with the fact that GPU’s president never signed the contract, there is enough here now for Western Entertainment and MusAni to take GPU to court. I imagine that GPU’s president subsequently stands down, lest he face a costly legal battle that he is likely to lose.

  • With the dubbing now complete, SIVA appears ready for release. Some of the staff head back to the MusAni offices to celebrate, or otherwise begin making their way home. Having been so enraptured by the work, everyone’s ignored the catered lunch that was provided, and Seiichi remarks that the meal was a bit of a special one, consisting of grilled eel on rice. Eel is a Hamamatsu specialty, and as seen in Yuru Camp△, can be quite pricey. In the aftermath of the first screening, a melancholy sets in: while the team had doubtlessly achieved an impressive feat, picking up and finishing a movie in ten months where it normally takes two years, even sorting out a copyright claim issue, things don’t quite feel as exciting they when MusAni conquered their deadlines in the TV series: something still feels like it’s missing.

  • After Aoi learns that Seiichi was feeling unhappy about the abruptness of SIVA‘s ending, she pressures him into following his heart so he has no regrets. When she brings up the matter with the other staff on the project, they agree about how SIVA‘s ending feels rushed, and moreover, consent to change it. The end result is a film that Seiichi is proud of, and this brings Shirobako: The Movie to a close, with Aoi and her friends preparing to experience SIVA anew in the theatre. The payoff in Shirobako: The Movie is immense, and Aoi has certainly earned her ending, which came about as a consequence of hard work and perseverance. However, not everyone thinks this way: an old nemesis from Anime News Network asserted that “realism that this series had when depicting the grueling workflow of anime production gets thrown out the window in favor of pursuing a fairy tale ending” on the grounds that “it’s [not] satisfying for the characters to achieve their goals so easily”.

  • This is a disingenuous argument, to say the least: Anime News Network’s reviewer evidently missed the fact that Shirobako: The Movie is set four years after the original series, and in this four years, the characters have only had time to hone their craft further. Aoi is more than capable of running the show now than she was in Shirobako, and those who gather to work on SIVA, were already skilled in their areas. Coupled with the fact that everyone has an idea of how their teammates work, they’re able to work more efficiently together, as they had during Time Hippopotamus‘ production. Moreover, assets left over from Time Hippopotamus were reused, further cutting down production time. From a logical standpoint, there is nothing remotely “fairy tale” about the ending: the sum of hard work and skill is what allows MusAni to make its deadline. It is a recurring trend that Anime News Network’s writers struggle with understanding narrative choices in anime, especially where hard work and the corresponding payoffs are concerned: while this may seem like a novel concept for Anime News Network, the reality is that hardworking, skilled and competent people have pulled off what appears to be miracles before. The Mars rover Perseverance is one example of such a feat.

  • To suggest the happy ending was undeserved would be akin to saying that Frodo should have failed in his quest at Mount Doom, and that forces should not have resulted in Gollum plummeting into the lava below. Had this happened, J.R.R. Tolkien would’ve undermined the themes he’d striven to convey in The Lord of The Rings. Tolkien later stated that Ilúvatar himself intervened, causing Gollum to trip: Frodo had exceeded all expectations and took the Ring thus far. After such a journey, Frodo was completely spent, so another power took over to finish things. Frodo had certainly deserved all of the honour because he’d completely given himself to the task, and to deprive him now would simply be unfair. Similarly, in Shirobako: The Movie, foisting a “realistic” ending on viewers would undermine the film’s themes entirely and absolutely defeat the purpose of having a film: in both The Lord of The Rings and Shirobako: The Movie, the individual characters took things as far as they could together and overcome numerous obstacles, which made the ending satisfying.

  • To put things in perspective, four years ago, I struggled to get push notifications working, put a working credit card checkout system together using the Stripe SDK and hadn’t any idea how Autolayout worked. Four years is a lot of time to improve, and at present, I’m quite comfortable with putting an entire iOS app together: push notifications, checkout and autolayout are old friends now. This is why I not only accept, but expect, MusAni to succeed in their endeavours. We are dealing with professionals with both drive and pride, so it only makes sense for them to come together and work hard for their success. Aoi, Ema, Midori, Misa and Shizuka have certainly earned their chance to enjoy SIVA with their signature doughnuts in hand.

  • Aoi, Ema, Midori, Shizuka and Misa close the film a lot happier than they did entering, and I was all smiles throughout this entire movie. It speaks volumes to how well emotions are conveyed: when Aoi began tearing up in frustration or smiling in success, I felt those emotions as clear as day. Any movie that can hit those notes right and keep me engaged to this level has definitely done a good job. This is why I have no qualms giving Shirobako: The Movie an A+ and counting it a masterpiece: the movie has taken everything from the TV series and scaled it up successfully for the film, with the end result being something that Shirobako fans will definitely enjoy, and something that folks who’ve never seen before will still find entertaining. With this in mind, I do not recommend this film to the latter: having that additional context and background will greatly augment one’s experience of Shirobako: The Movie.

  • To visually indicate Aoi’s mindset at the film’s end, when she steps out into the night this time around, the Seven Lucky Gods‘ pirate ship soar into the skies, signifying that Aoi’s lifted herself out of her slump and is ready to take on new challenges. When it comes to anime movies, my primary expectation going in is to see if the film is able to scale up the things that the series did well and apply it to the silver screen: I cut slack for anime movies of a TV series because they already have an established premise and setting, so for things like K-On! The MovieGirls und Panzer: Der Film and High School Fleet: The Movie, I enter knowing that aspects of the TV series will be revisited, and this never impacts my assessment of a work.

  • Shirobako: The Movie has a somewhat open ending: in the aftermath of their success, Aoi prepares to lead her team on The Third Girls’ Aerial Squad‘s third season, suggesting that success from SIVA had allowed MusAni to retain some staff and take on larger projects again. No one knows how the future will turn out for Aoi and MusAni, but the accumulated experience means that Aoi is better prepared to deal with the future. If Shirobako ends here, it will have been a very decisive and satisfying conclusion to the series. However, the ending doesn’t shut out the possibility of Shirobako getting another continuation; in the event of such a continuation, I’d be more than happy to give that a go.

P.A. Works is not known for doing sequels, so to have them revisit and continue Shirobako was a bit of a surprise. The finished product is as much of a film version of the TV series as it is a chance for P.A. Works to strut their stuff; the highlights in this movie are in the technical elements, allowing P.A. works to really bring thoughts and emotions to life through animation. If Shirobako: The Movie had been intended to bring some of that joy to us viewers, the film has definitely succeeded in this area. Altogether, Shirobako: The Movie was a superbly enjoyable watch from both a story and technical piece, making use of sight and sound to really immerse viewers in this movie about creating a movie. The messages of effort and persistence in the pursuit of one’s dreams remain as relevant now as they did six years earlier, and seeing this aspect of Shirobako: The Movie was a reminder of my own career choice: the reason why I’m in iOS is simply because I believe that whatever skills I possess should be put to use in a way to benefit people, and since apps are ubiquitous, it means that I can lend my skill set towards making someone’s day a little easier, helping them to get what they came for with a given app. When Shirobako ran in 2014 and 2015, I’d not yet decided on my career choice. By now, having had almost five full years of iOS Development in Swift and CocoaTouch under my belt, returning to see where Aoi, Ema, Midori, Shizuka and Misa are now, and their remarks about their own career advancement, allowed me to appreciate Shirobako from a new perspective. The questions that they each face in their careers, namely, what they enjoy about it and why they each wish to continue, is a question I find that viewers with careers will find particularly worthwhile to consider. Shirobako shows that Aoi enjoys her line of work because producing anime and delivering a high-quality products to thousands of viewers, and being able to bring the pictures in someone’s mind’s eye to life is immensely rewarding. Shirobako provides a rock-solid reason for why Aoi is able to put on a smile every morning and go to work, and it does much to keep her taking the next step forwards even when that next step isn’t clear. Exiting Shirobako: The Movie, the future of MusAni is uncertain, but with a new project to take on, one hopes that hard work here could help the company to build its reputation back up and allow Aoi to continue pursuing her dream of one day bringing anime to life together with her best friends.

Shirobako: Whole-series review and reflection

“The very first step towards success in any occupation is to become interested in it.” —William Osler

We’ve finally reached the end of Shirobako, an immensely entertaining anime with the premise of making anime at the fictional Musashino Animation. The first half followed Aoi Miyamori’s acclimatisation to life at Musashino Animation as they were producing Exodus, and the second half involves Aoi’s role as the production desk for The Third Girls Aerial Squad, all the while training new production assistants to help with the studio’s work. The road to completion for The Third Girls Aerial Squad is non-trivial, for its author, Takezou Nogame, seems to be dissatisfied with everything Musashino Animation has produced thus far. Moreover, the tight schedule means that finding animators is a challenge. However, it turns out that Chazawa was shirking his responsibilities, and with director Seiichi Kinoshita finally meeting up with Takezou Nogame, the two reach understanding with one another to decide on a suitable conclusion for The Third Girls Aerial Squad. Meanwhile, Ema Yasuhara gradually becomes more comfortable with her ability and confident in her assignments, taking under her wing. Misa Toudou joins Musashino Animation as one of the CG animators, and Midori Imai also is hired as a researcher for Musashino Animation. Having struggled to find employment as a voice actor, Shizuka Sakaki is assigned a small role as a character added for The Third Girls Aerial Squad‘s revised ending: though their paths were winding and difficult, they ultimately fulfil their promise to work on a single anime production together, and this realisation brings Aoi to tears in what is Shirobako‘s most emotional moment. However, the journey doesn’t end here: there’s still the matter of delivering the tapes, and once Aoi is given a chance to talk to her friends, realise that there’s much to do as they work towards turning their own dreams into reality.

Shirobako has been a surprise hit like Girls und Panzer: while viewers may have initially felt the premise to be mundane, P.A. Works has largely been successful in telling a story about a group of friends’ journey into the animation industry. While Shirobako is a fictional work and cannot to be said to be a realistic depiction of the industry, the anime presents details that hint at the intricacies within the anime industry, and moreover, drives home the idea that one’s occupation very much becomes a part of them, and that their path from a starting point is largely determined by their motivation and enjoyment for the job. However, Shirobako also shows that disillusionment is possible for individuals whose vision and reality differ too greatly, and that acceptance might often be a critical part of being able to make the decision as to whether or not such an occupation is really for them; this is something that audiences can immediately relate to. University students such as myself will wonder where our degrees and experiences will lead us, while those in the workforce will look back on all of the challenges and choices that led them to their current position, and what they might aspire towards in the future. By being able to invoke this self-reflection, Shirobako becomes an anime that holds universal appeal: tapping into something that viewers constantly think about, Shirobako weaves a story of perseverance, effort and daring to have large goals, ultimately, suggesting to viewers that it is possible to reach one’s dreams, even in the immeasurably competitive environment that is the workforce. This sense of immersion is quite persuasive, and audiences feel remarkably satisfied whenever things are going on the right track or culminate successfully for Aoi and her friends.

Screenshots and Commentary

  • Here I am, armed with twenty screenshots for Shirobako‘s final half: while twenty screenshots seems like a reasonably small number, it still takes a bit of time to give all of them interesting figure captions. These figure captions are, in a way, the “episode notes” that some blogs are fond of, and provide my own thoughts on particular elements that the main paragraphs do not cover. However, they take time to write, and as such, I’ve capped the numbers at twenty, so not all moments can be captured.

  • Part of making fiction captivating is doing sufficient background research to ensure that the included elements are authentic enough such that viewers can view them as a natural element of the fictional world. In The Third Girls Aerial Squad, the focus is around an all-girls squadron flying older aircraft against overwhelming odds and overcoming their own internal struggles as they fight together.

  • The casting of voice actors is no easy task, and Musashino Animation’s staff work tirelessly to select the voice actor best suited for The Third Girls Aerial Squad. Shizuka is amongst the candidates, and although Musashino Animation considers her to be meritorious, they also find her voice to sound a little young for Aria’s role. However, even now, it’s clear that Shizuka has improved since her earlier auditions.

  • With Midori having accepted a position at Musashino Animation to aid in setting research, everyone save Shizuka appears to be moving closer to their promise from long ago. Back in the real world, the economy’s fallen upon difficult times because of low oil prices, making it difficult to find full time employment. For another year, I’ll hold my position at the university, but will need to consider full-time employment after graduation.

  • To this end, I’ll begin applying for positions come September; I cannot be a student forever, and admittedly, the idea of a PhD sounds quite intimidating, even more so than a Master’s degree. I’m hoping that the economy recovers, but as Sun Tzu said, one cannot count on their enemy to fail, but rather, upon their own preparedness.

  • The Third Girls Aerial Squad presents requirements that even push the more senior artists and animators to their limits; for this project, Aoi acts as the production desk and despite the new responsibilities and pressures, manages to fulfill her role exceedingly well. However, this is a project filled with roadblocks brought on by a creator whose editors never seem to wish to put in touch with the animators, leading to all sorts of difficulty with character designs and even story.

  • Someone is going to have to explain to me what is so special about Ema’s angel exercise and what its relation to Tetris is: as far as I’m concerned, this is not something that’s noteworthy enough to spawn memes. With that being said, keeping active takes on an increased significance if one’s occupation does not involve so much physical activity. I capitalise on my gym membership and lift weights, since I otherwise spend long hours with software. Beyond this, Ema’s flexibility does not warrant paragraphs of gushing.

  • The reason why I’ve got no screenshots of Exodus or The Third Girls Aerial Squad is because these two shows have their own OVAs: the former has already been released, and the latter will be released somewhere in June. Assuming a light blogging schedule, I will aim to get talks on both out in one large post, and focus on whether or not Musashino Animation’s works could be viable as standalone shows.

  • While movies have always had first rate soundtracks, a great deal of attention is paid towards music in TV shows and games in the present. While software and synthesisers can pull of orchestral music quite easily, music played by the actual instruments tend to contribute to the emotional depth that music can bring into an anime. It is this reason that allowed the Disappearance of Suzumiya Haruhi to perform as well as it did, it is this that I hope to see in The Disappearance of Nagato Yuki-chan, and in Shirobako, the music quite good at fulfilling its intended role of drawing out the moods in the different moments.

  • Daisuke Hiraoka is one of the new staff hired as a production assistant. Throughout the second half, he displays an overwhelming sense of apathy, making him an immensely unlikable character. It isn’t until his backstory is given that the audience begins to sympathise with him: his love and dedication for the anime industry caused him more pain when faced with the realities of the job, leading him to adopt the idea that rolling out a finished product on time is more important than rolling out a finished product the viewers will appreciate. Aoi allows Hiraoka to continue with his work on the condition that he communicates more clearly with the other animators.

  • I captured only 95 images across Shirobako‘s second half: most of them are actually inside Musashino Animation’s office space. Here, Tsubaki Andou and Sara Satou can be seen. They’re the new blood at Musashino Animation and have Aoi as their senior, learning very quickly the ins and outs of the job. The desks and interiors show an animation company that’s got a lived-in, inviting appearance: my own desk is probably the most tidy of everyone at the research lab at present. I’ve omitted Aoi’s excursion with Masato Marukawa to their old studio, where Aoi cries her eyes out after viewing a moving episode of Andes Chucky.

  • Director Seiichi Kinoshita dons a Western outfit and squares off with Nogame’s editorial department after emailing the latter for a meeting to discuss how The Third Girls Aerial Squad should end. The amount of effort it takes to actually speak with Nogame borders on insane, with various staff members employing some unusual measures for keeping Seiichi out, and Seiichi capitalising on his own strengths to overcome them. These moments must be seen to be believed, as screenshots do not come close to doing this section justice.

  • Watching Nogame and Seiichi converse and subsequently reach an agreement on the ending was one of the best moments of Shiobako, outlining the significance of communication between the creators and producers. It is for this reason I’ve got an eye on development management and other positions where communication is important; having a multidisciplinary background means I should be able to reasonably keep up with both the developer’s technical terms and the client’s application-driven requirements.

  • The new ending introduces a new character that Musashino Animation’s staff must incorporate into the story; it turns out that Shizuka’s voice is perfectly suited for this role, and she delivers the lines with finesse, signifying just how far she’s come since her earliest auditions at Shirobako‘s beginning.

  • Aoi realises that, with Shizuka providing her voice for The Third Girls Aerial Squad, everyone has worked together on their first project since high school and is overcome with emotion. Shirobako joins the likes of Nagi no Asukara and Angel Beats as anime that convey the moods of a moment so well, I tear up alongside the characters. It speaks to just how well-written the scenes in Shirobako are if it can invoke such strong emotions for the viewers.

  • Shirobako‘s finale is centred around the delievery of the tapes carrying the finale to various broadcasting stations around Japan, and ordinarily, this would be quite a mundane task involving carrying a small package to the studio. Shirobako transforms this into a high-emotion, high-octane scene, even involving a police chase that rivals the urgency in Halo: Reach presented as it followed Noble Six’s efforts to deliver a package to the UNSC Pillar of Autumn.

  • After delivering her package, in a Calvin and Hobbes-esque bit of self-reflection, Aoi decides to continue making anime owing to the fact that she greatly enjoys the nature of her work, and the people who participate in the industry. This is a simple enough reason in and of itself, but as per the page quote, one is typically doing their job well when they are genuinely interested in what they do. Unlike Aoi, I do not have the luxury of figuring out what it is that I seek from life; graduate school has answered that for me, so it’s time to finish this program the with my absolute best, and then transform those experiences into something I can do for society itself.

  • Aoi makes it back to the celebration just in time to deliver a speech, but not before falling on her face in her haste to make it. While viewers nearly agree universally that Shirobako is good, no one’s quite been able to articulate why this is the case (before I stepped in with my uncanny analytical prowess). People can speak about expectations, production values, realism, and all sorts of other elements, but these things are secondary when compared to what makes Shirobako so enjoyable- it’s a story that most anyone can relate to, and when they see a bit of themselves in Aoi, Ema, Midori, Misa and Shizuka, they cannot help but empathise with, and cheer for them as they make their way in the animation industry.

  • Aoi gives a speech to the whole of Musashiro Animation at their celebration, speaking of her awe at just how many people are involved in producing anime, beginning with the artists who created the first shows, and every single individual who has subsequently innovated in animation techniques or provided the stories for animation companies to bring to life. With Shirobako now over, it’s time for my usual speculation- Shirobako ended on such a solid note, in so decisively a fashion, that a sequel probably won’t be made. One would be quite welcome, although given Shirobako‘s impressive performance, a sequel would have some very large shoes to fill.

  • A very good place to start would be following Aoi and the others’s journey of bringing their own dream of animating and producing The Seven Lucky Battle Gods, which would act as a thrilling continuation of Shirobako. I might not recommend Glasslip to my worst enemy, but Shirobako exemplifies that one below-standard production from a studio does not suggest that a studio has lost its touch. I’m presently around halfway through Nagi no Asukara, and will probably finish in April. I also aim to pick up Isshuukan Friends and Koufuku Graffiti: typically, I steer clear of anime that gains excessive hype and will watch them on my own terms later. This way, I can say that I chose to watch a show of my own volition and found any merits in it quite independently of everyone else.

As an anime, Shirobako is one of P.A. Works’ strongest offerings in living memory; aside from offering a highly focused and relatable story, Shirobako also had a memorable cast. Consider that, even if I do not know the names of every single employee at Musashino Animation, I most definitely recognise their faces and mannerisms. Audiences can become invested in their actions and concerns, because time is taken to flesh out the characters and give their presence a context within Shirobako. As such, even if there is a vast number of characters, their presence confers a very life-like atmosphere at Musashino Animation, enhancing the sense of immersiveness and giving the impression that Musashino Animation is quite real, with numerous employees working towards the different components of an anime. Shirobako‘s capacity to incorporate all of these elements towards an anime about making anime ultimately crafts a world that is very human, even if it is fictional, and becomes something that manages to both tell a fulfilling story and serve as something that a large number of viewers can relate to.

The White Box Methodology in Shirobako

“I find that when you open the door toward openness and transparency, a lot of people will follow you through.” —Kirsten Gillibrand

“Shirobako” (白箱) is translated as a white box, and according to the official documentation, refers to the white boxes housing the VHS cassettes that were distributed to the production staff members prior to an anime’s release. The term itself is quite dated, and although these boxes are no longer used, the term still is applied towards the delivery of footage to the production team. The white boxes, “shirobako”, lend their name to the anime; P.A. Works’ staff express a wish for the fans to experience the process that culminates in the anime that plays on our television screens, following the sense of struggle and accomplishment that studios must go through in order to produce any anime. Thus, the title for Shirobako represents, in a neat package, the entire process that staff have taken to create a finished product for the fans; Shirobako‘s run fully captures this feeling, and a full review will be published on short order. However, for English-speakers, and software developers in particular, the phrase white box also has an additional meaning: white-box testing is a software testing method that tests the internal structure of a program, including control flow, data flow, branch testing, path testing, statement coverage and decision coverage. This is contrasted with black-box testing, which evaluates software based on its output without considering how the software itself works.

  • There’s a Shirobako full-series review in the works, and I’ll get that out quite soon (say, tomorrow). Talk about the white boxes and Shirobako doesn’t exactly fit in with the elements I’ll discuss in my full reflection, but was nonetheless something I feel is worth mentioning, which is why this topic gets a post to itself. These are what they might consider to be editorial posts, although I don’t have enough of these to classify them as a separate category.

In a general sense, white-box testing involves being able to understand all of the details within a program, ensuring that each component (or even the individual lines of code within a method) are doing their jobs properly. White-box testing aims to show that all of the parts of a program are indeed working, and curiously enough, Shirobako can easily be seen as taking the white-box approach towards showcasing the different stages in anime production. Aspects such as key frame animation, CGI, sound production, dubbing, release of promotional videos and all of the administrative work that Aoi undertakes are shown in great detail. Shirobako shows that anime production is gruelling, but also can be immensely rewarding; by putting these aspects into the open (as per the white-box methodology), the viewers do gain that sense of just how much effort goes into making anime. While P.A. Works probably never intended for Shirobako‘s title to take on such a meaning, the principles behind white-box testing make their way into Shirobako, as well. For the software developers amongst Shirobako‘s audience, this acts as a nice easter egg. For the entirety of Shirobako‘s audience, the anime provides a modicum of insight into what would otherwise appear as a black box for those not in the anime industry.

Shirobako: Review and reflection at the halfway point

“Big jobs usually go to the men who prove their ability to outgrow small ones.” –Ralph Waldo Emerson

As an anime about the anime industry, Shirobako has proven to be surprisingly entertaining, delving well beyond just the process behind the production. For this reason, Shirobako (perhaps unsurprisingly) is highly relatable for audiences, who are either in education and wondering what their futures entail, as it deals with topics as diverse as the balance between personal interests and financial stability, whether or not one is in a particular occupation by choice, the consequences of technology altering how work is finished, the kinds of stresses associated with trying for new positions and roles, and the challenges that people face in their occupations. Thus, at the halfway point, Shirobako is an anime that leads me to do a little bit of self-reflection, but before we get on to the boring stuff, I should note that the anime has been fantastic insofar. Thanks to her persistent and encouraging presence, one cannot help but cheer on Aoi as she acts as the force that keeps Musashino Animation going, even during tight deadlines. This kind of dedication to the job, and her talent for managing to pull everyone through difficult times, has earned her the respect of her coworkers: Erika Yano and Tatsuya Ochiai remark that Aoi is well-suited for production industry, even if Aoi herself has not fully decided what she’d like to be. At the halfway point, Exodus is now finished, and as the second half begins, Musashino Animation undertakes the animation of The Third Girls Aerial Squad, an anime about a group of fighter pilots.

Watching Ema struggle with her work was the first moment in Shirobako that led me to wonder about things in my own world; after having difficulty in animating a cat’s movements, Ema begins to rush her work in the hopes of being able to advance and earn a sufficient income to survive. When her work declines as a result, Ema feels that she won’t advance as an animator. She becomes withdrawn and compensates by working harder, but without a full picture of what she wants for the future, she declines into despair. It takes some advice from a fellow animator, Yumi, and a walk, for Ema to find her inspiration and rediscover why she chose to be an animator in the first place. At another point in Shirobako, Misa grows weary of working on vehicle rims for a CG company, and after wondering if this is what she had signed up for, decides to quit to pursue a position that emphasises story-telling. I hear this constantly from those who care, asking about whether or not my own career choices are sustainable with respect to finances. I openly admit that my undergraduate degree in Health Sciences was motivated by a half-hearted aspiration of becoming a medical doctor. However, medical ethics is not something I’m comfortable with, and in the end, as my degree gave me a satisfactory background in software development, I turned my game around and applied to the university’s Faculty of Graduate studies for a Master’s in Computer Science. I reasoned that, given my own interests and enjoyment in working with technology, this field would better be suited for me. Moreover, the increasing demand for technology and software means that developers are still in demand. However, there is a caveat: most development is now outsourced where it can be done for a much lower rate, so to stay competitive, I’m looking to take a certificate on project management, as well. How well I stick with this will be left to the future, but I’m hoping that with an objective that’s somewhat clearer than Ema’s or Misa’s, I’ll at least have a starting point after this graduate program ends. While there’s nothing wrong with persuing one’s dreams, contrasting Ema, whose role as a junior animator has her working for peanuts, I’ve gone with a more practical route and hope that what I’m getting myself into is what I signed up for, being an occupation that balances my own interests with a reasonable degree of financial stability. At this point in time, I’m a little more than a quarter finished my program, so this is the perfect time to begin looking for work.

Screenshots and Commentary

  • This updated layout will be used from here on out: posts structured this way appear easier to read, and the addition of a “Screenshots and Commentary” header would (in theory) make it easier for the Google crawler to associated “Shirobako screenshots”. Other than that, the talks are still of the same structure and still feature twenty screenshots as they always have.

  • If Shirobako is to be believed, anime studios have specialised office spaces that are designed to “encourage” productivity, and while it may be amusing from the observer’s perspective, the tight deadlines and unique nature of creativity means that some organisations may resort to extreme measures to keep their staff on track.

  • I might just come back at some point and do a special topics post on “the thousand faces of Aoi Miyamori”: in the earlier episodes, her mien takes on some hilarious attributes as she reacts in shock or desperation in response to bad news.

  • Here, Aoi speaks with Misa about the benefits and caveats of 3D animation while eating dinner. Misa offers the suggestion that new techniques allow one to work faster, while old techniques are still more effective at capturing atmospherics and emotions, so a combination might be a viable approach to doing things, and this is what motivates some of my research.

  • Shizuka speaks with her old instructor, Mari Tateo; the latter suggests to Shizuka that while waiting for the results of an application can be quite unsettling, what matters is what one does in between during the wait. This is an admirable and correct view of things

  • It turns out that the disagreement between Ryousuke and Yuuichirou were actually perpetuated by Tarou: Aoi spends much of episode six trying to figure out how to get Ryousuke back to work after the latter rage-quits when his work is seemingly discarded. However, at an Idepon convention, the two find that they get along remarkably well, and Ryousuke agrees to return to the team and resume his role as a key animator. This episode leads Aoi to be christened “Idepon Miyamori”, a nickname as adorable as Girls und Panzer‘s “Miporin”.

  • Kaori, Aoi’s older sister shows up for a visit; apparently, she’s on a paid vacation, and flashbacks suggest she’s not particularly happy about her job, but throughout the episode, sports a joyful personality. Flashbacks are also shown, depicting Aoi’s apparent lack of direction after her first applications to anime studios failed.

  • Episodes seven and eight are dedicated to depicting Ema’s struggles with her position, and with entry-level animators working for peanuts, it’s little surprise that she’s intent on improving so she can make a more reasonable wage. One blog out there leaves the readers hanging with an unanswered question and never does a follow-up: for the curious, the question was how Ema would deal with her dilemma of either being forced to throw in the towel or improve at a pace beyond what might be considered realistic.

  • The answer turns out to be neither, as Yumi, one of Ema’s coworkers, shares with her a picturesque spot for taking a walk when things get ugly. This is precisely what I do when I’m out of ideas about how to solve an implementation problem, or when a particularly elusive bug has me tearing my hair out. Granted, a more formal workplace probably won’t allow one to take short walks, and the only viable long-term solution is to improve, but the aforementioned blog’s author seems to fail in comprehending that a break is sometimes necessary to put things in perspective, and may provide the much-needed inspiration to get one back on their feet. After a walk, usually comes some of my best implementations.

  • Thus, after two episode, Ema seems to return to her old self, while Aoi, Shizuka and Midori make a vow that they will produce an anime together in the future. Shirobako is a fiction, and as such, is able to allow for relatively quick conflict resolutions.

  • Aoi’s imagination is quite active, and during periods of stress, she imagines her dolls to be alive in a manner reminiscent of Calvin and Hobbes, offering her conflicting advice about her current situation. I believe this here is a visual representation of the divide-and-conquer algorithm design, in which multi-branching in recursion allows a problem to be recursively broken down into simpler sub-problems until each of these pieces can be solved directly, and these solved pieces are combined to return the solution to the entire problem (quicksort is one such example).

  • After expressing dissatisfaction at the current ending for Exodus, Seiichi Kinoshita, the project’s director, decides to come up with a more fitting ending that conforms with the anime’s message. His visions are bold and do a satisfactory job as a conclusion, although I’m not sure how I’d feel about watching a moé anime with this sort of content.

  • As a production assistant, Aoi is involved in a variety of odd jobs, involving her making errands all over town to ensure that different packages get to their respective recipients on time. Through these errands (such as delivering a dombra to a sound studio), Aoi learns more about the makings of an anime, such as the effort paid to making realistic sound effects, and in doing so, Aoi’s role as Shirobako‘s main protagonist is a well-chosen one, for she has exposure to a plethora of different aspects that are involved with producing anime.

  • Misa originally signed up to be a 3D artist, but grew disillusioned after working on nothing but hub caps in Maya. The reality of industry is that entry-level jobs are more monotonous, and while Misa is not able to accept this, I am quite ready to work on something so as long as I am able to give my absolute best towards said project. At this point in time, I’ve learnt enough Maya to modify textures and materials, as well as create simple objects for my simulations.

  • Aoi remarks that she’s unsuited for interviewing potential employees, and encounters a group of interesting individuals who will take on a larger role in the second half.

  • With the deadline for the finale looming, Aoi reaches the end of her rope in trying to find additional animators to help with the cuts. In her journey, she even speaks with a highly-skilled animator, Mitsuaki Kanno, after Watanabe’s friends jokes about recommending him. However, this turns out to be a good decision; Mitsuaki says that there is an animator of a very high calibre right at Musashino Studios: Shigeru Sugie is a senior animator who had animated Aoi’s favourite childhood show and masterfully handles the execution of Exodus‘ animation.

  • Shirobako is set entirely in an urban area, although the city streets are remarkably quiet for a Japanese city. The landscapes and environments in Shirobako are impressive, and while they do feel like they lack the same ambiance as the landscapes found in something like Hanasaku Iroha and Tari Tari, they remain consistently clean throughout the anime. With the hubbub surrounding Nagi no Asukara finally dying down, I’ve decided that I’m going to watch it once time permits.

  • The atmospherics at Musashino Studios still brings to mind the feeling that the lab had during the summer, when I had been working on the Giant Walkthrough Brain project. At some point in Shirobako, Aoi’s age is mentioned to be 22, meaning that I’m a bit older than she is, although thankfully, I’m still a ways from being thirty. By the time I hit this milestone, I’ll hopefully have been working for a few years, and maybe will have project management certification under my belt, as well as my own place. With my graduate studies a year-and-a-half from finishing, it’s time to get serious about the job hunt, especially in an economy that’s declining.

  • With plenty of elbow grease and some luck, I think I’ll be able to survive. Then again, my tendency to not play Kantai Collection while I’m supposed to be implementing my simulation or working on papers would tend be most helpful an asset, accounting for why I’ve got my sights set for finishing within two years. There’s also the sobering fact that funding priorities first and second year Master’s students only (elevating pressure to finish quickly), and that I’m also free of other distractions for the foreseeable future quite some time.

  • The first half of Shirobako is rewarding to watch, and the second half is sure to be a journey. That’s pretty much it for this post, and the next post on Shirobako will deal with the final impressions I’ve had for this series. For the present, though, I need to do some catch-up on Saenai Heroine no Sodatekata, and a post for that will come out once I’ve made reasonable progress on my midterm paper on master-slave cooperation in multi-agent systems.

At the halfway mark, Shirobako shows no sign of losing its pacing, and although the number of characters is quite large, Shirobako takes care to make sure that all of them serve a role. This large cast is unified by Aoi Miyamori’s perseverance: her determination and spirits have served her quite well thus far, allowing her to solve a conflict between Yūichirō (a 3D effects artist) and Ryōsuke (a key animator), as well as push for the completion of Exodus‘ finale. Her role in keeping Musashino Studios together is what allows Exodus‘ finale to air on time, even in spite of the director’s last minute changes. While Shirobako may have a massive cast, it should be clear that Aoi is at the centre of everything, and even with some staff changes come the second half, familiar faces will make a return. P.A. Works appears to have gotten their game back together with Shirobako (following the little mess we know as Glasslip), and as the second half begins, I look forwards to seeing what lies on the table with the The Third Girls Aerial Squad. With that being said, it’s almost certain that I’ll begin falling behind again, as I lack the tenacity to watch and discuss regularly as the folks elsewhere, but I definitely will return at the series’ end to do a final reflection on what has been an immensely entertaining, and thought-provoking anime thus far.

Using Shirobako as a fictional context to compare salaries and work satisfaction in the anime industry against a real-world example

“Choose a job you love, and you will never have to work a day in your life.” —Confucius

A short while ago, P.A. Works released a chart detailing the yearly salaries for individuals involved in the anime industry. The figures are reflective of why some characters are constantly mindful of whether or not they can make ends meet even though they are employed, and also leads me to wonder about salaries and income after my time as a graduate student ends. From what is immediately apparent in the chart, working in the anime business is gruelling, with long hours, high stress and relatively low wages. The only exception are popular voice actors and actresses, who earn an order of magnitude more than the producers. With this in mind, and the fact that many major animation studios are located in Tokyo, making a reasonable living becomes a challenge. At the time of writing, the cost of living in my home city, the centre of Canada’s oil country, is only slightly lower than that of Tokyo’s: staying in the black becomes a challenge of sorts even for the more senior employees in an anime company. Shirobako can therefore be said to be an anime that aims to paint a picture of what the anime industry is like: as a fictionalised account of what this field is like, Shirobako is a watered-down version of what employees are subject to. These sorts of occupational difficulties are meant to illustrate that very few anime viewers actually understand what goes on behind the scenes, and that the individuals making this media for everyone to enjoy, though passionate about their work, are oftentimes earning just enough to get by (even if they make the appropriate lifestyle changes to ensure they stay in the black).

  • In the above figure, from left to right, the positions and corresponding yearly salaries are as follows (with their respective equivalent in Canadian dollars, because the Canadian dollar is the standard I’m used to). The currency conversions assume the exchange rate at roughly 1800 GMT on the date this post was written, and I’ve also superimposed some yardsticks below for comparison’s sake.
    • Animators make 1100000 JPY or roughly 92000 JPY/month; this is 10353.16 CAD or roughly 862.76 CAD/month
    • Japanese university students make 2000000 JPY or roughly 166000 JPY/month; this is 18823.92 CAD or roughly 1568.66 CAD/month
    • An NSERC USRA pays roughly this much per month, with a top-up from the supervisor, for an undergraduate student conducting summer research over a four month period
    • Part-time workers (on the chart, “Freeters”) make 2180000 JPY or roughly 182000 JPY/month; this is 20518.07 CAD or roughly 1709.84 CAD/month
    • Assistant producers make 2280000 JPY or roughly 190000 JPY/month; this is 21459.27 CAD or roughly 1788.27 CAD/month
    • CG staff  make 2610000 JPY or roughly 217500 JPY /month; this is 24565.22 CAD or roughly 2,047.10 CAD/month
    • Graduate students fit in somewhere around here on average, although this value can vary depending on the scholarships they have
    • Effects directors make 3330000 JPY or roughly 277500 JPY /month; this is 31341.83 CAD or roughly 2611.82 CAD/month
    • Directors/story-boarders make 4950000 JPY or roughly 412500 JPY /month; this is 46589.21 CAD or roughly 3882.43 CAD/month
    • Animation directors make 5130000 JPY or roughly 427500 JPY /month; this is 48283.36 CAD or roughly 4023.61 CAD/month
    • Junior software developers and beginning engineers fit in somewhere around here on average
    • Producers make 7540000 JPY or roughly 628000 JPY /month; this is 70966.19 CAD or 5913.85 roughly CAD/month
    • Medical doctors, senior developers, senior engineers and project managers typically fit in somewhere around here on average, with salaries in the six-figures
    • Well-known voice actors/actresses make 70000000 JPY or roughly 5833000 JPY /month; this is 658837.27 CAD or roughly 54903.11 CAD/month

Barring the voice actors, most of the staff at Musashino Animation do not earn a great deal (especially Ema, who must make her budget work with only 860 dollars per month); their passion for doing their jobs that keeps them in business, and even though the hours are long and the pressure can be mind-boggling, Aoi, Ema and the others continue on because their resolve do not waver, as they strive to fulfil the promise they had made to each other during high school of joining the anime industry. Moreover, several episodes in Shirobako show the moments of pure joy as their episodes finally reach completion and positive reviews begin appearing online. While this is rewarding, from a strictly personal perspective, unless one were at the absolute top of their field (this holds true for everything, including the anime industry), being in the anime industry and enjoying one’s work is no longer sufficient to maintain a reasonable standard of living. Taking a quick look at the charts, I briefly note that the average graduate student will earn anywhere from 20000 to 22000 CAD per year, and students with scholarships can net around 30000 to 36000 CAD per year. On average, it costs roughly 800 to 1100 CAD per month to minimally survive where I am; a graduate student could reasonably survive if they managed their finances well. After graduation, the average junior software developer earns from 45000 to 65000 CAD per year (3750 to 5417 CAD per month) at their first position, which is comparable to that of a producer’s income.

  • This post was a little unusual; I was looking through my income and expenses for graduate school and also came across the chart from above, which got me thinking. It also inspired me to work harder because society is always becoming tougher to survive in. The next Shirobako post will deal with more general concepts at the halfway point, which I’ll try to have after the New Years. Beyond that will come the discussion for the finale, but that’s a few months away.

While I’m still a little behind in Shirobako, the anime has insofar captured the some of the challenges that characters occupying the lower echelons face: they must either break their backs to improve and be promoted, or else switch occupations. According to some sources, animators can earn bonuses for exceeding quotas, but this is undesirable as it typically comes at the expense of quality. As an anime, Shirobako will probably aim to provide some fail-safes for characters like Ema to prevent them from failing and allow their work to be rewarded at some point in the future, although the real world is hardly as considerate. As such, while there’s nothing wrong with following one’s passions, Shirobako is probably meant to illustrate that the anime industry, outside of being a voice actor/actress, is not as glamorous as some might believe, and subtly hints to viewers that they must also be mindful of the field they’re getting into with respect to the advantages and disadvantages that each occupation confers.