The Infinite Zenith

Where insights on anime, games and life converge

Tag Archives: Graphics

Battlefield 4 Requirements Announced

News has finally reached my ears concerning the system requirements surrounding DICE’s Battlefield 4; the minimum and recommended system requirements were released today for the next installment in the Battlefield series, certainly surprising me. Of course, now that we have some definitive details surrounding the requirements, players can decide whether or not they’ll aim to upgrade their hardware to accommodate this game. As per the official chart supplied by the official Battlefield Twitter account, the specifications at minimum make the game accessible to older systems, but like Metro: Last Light and Crysis 3, the recommended requirements are quite steep.

  • The system requirements put my old XPS 420 below what can run Battlefield 4, but my current custom rig is mission capable, minus the fact that I’ve “only” got 2 GB of graphics memory. This struck me as a particularly strange requirement, but if this chart is representing the recommended settings as optimal settings, I’m going to be ready.

  • These screenshots come from the trailer “Angry Seas”, released long ago and showcasing some of the different gameplay elements, including interchangeability between iron/red-dot sights and optics, as well as ocean-borne combat.

  • Even though these images aren’t the sharpest in the world, having been taken from a 1080p version of the trailer, the lighting and details in the trailer are indicative of some incredible graphics exceeding what Battlefield 3 had. It appears the UI will remain an unobtrusive grey, and that the blue filter has been removed, giving the game more realistic lighting. On another note, I hope that 1) the water effects have been improved so that walking through water will cause splashes, and 2) the multiplayer looks as good as the campaign.

  • If the campaign proves to be satisfactory, I will definitely buy the game (well, maybe not at full price: I’ll probably wait until the price is reduced to forty dollars). I typically watch YouTube videos of gameplay from people such as TheRadBrad, and then subsequently decide whether or not a game is worth buying. One of the exceptions is Halo 4 and Skyrim: the former, I couldn’t buy despite getting good vibes from the game on the virtue that I’ve not an Xbox 360 (I’m a PC gamer through and through), and the latter, I bought because I wanted a high-fantasy open-world game and had my heart set on it.

  • Thanks to digital distribution, I am content to wait around for the price to drop. I realise that EA’s Origin is the only service available for getting the game, but if Battlefield 4 has a good enough campaign, I’m willing to use it. Yes, I would buy the game for the campaign alone (once the price drops).

The massive disparity between the minimum requirements and the recommended requirements suggest that Battlefield 4 should be playable on anything from entry-level machines (with an older-but-still-somewhat-decent video card like the 2006-era GT 8800) to top-of-the-line beasts fielding SLI GTX Titans. These minimum requirements are similar to those required by Battlefield 3, while the recommended settings are upwards of two to three times greater. Of note is the fact that the GTX 660 or Radeon 7870 HD is the recommended GPU; except for specialised versions, both cards come with 2 GB of video memory, which will lead to questions of how computers equipped with either one of these video cards will perform, as they have sufficient stream processors and enough memory bandwidth to do so, but lack the minimum of 3 GB of video memory. Naturally, top of the line cards and the present-generation GTX 700 series cards should perform just fine. I imagine that at 1080p, I should be able to achieve at least 40 FPS in high settings with my current video card.

Battlefield 4 17-minute gameplay video released

Battlefield 4 is an upcoming first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game, the 13th instalment in the franchise, is a sequel to 2011’s Battlefield 3. The single-player campaign will have the player controlling “Wrecker”, a member of Tombstone squad. His teammates include: squad leader SSgt. Dunn, second-in-command “Irish”, and combat medic “Pac”. The Gameplay Reveal trailer shows excerpts from the mission “Fishing in Baku”, which follows Tombstone’s efforts to escape from an urban location with vital intelligence. Please note that all screenshots were obtained from the 17-minute gameplay video.

  • Readers are probably thinking that “finally, those Girls und Panzer posts have come to an end!” I hate to disappoint, but I will be covering the rest of the OVAs as they are released. For now, posts will doubtlessly be a little more haphazard. As for Battlefield 4, the first thing I note is that the HUD is grey rather than blue. It is thus more low-key than the previous one, but what would really be great would be the capacity to switch between HUDs.

  • The graphics in Battlefield 4 initially appear to be a slightly improved version of what was seen in Battlefield 3. However, soon, subtle things like dust particles in the air and beautiful smoke animations convince observers that this is the power of the Frostbite 3 engine at work.

  • Remember the Battlefield 3 mission Rock and a hard placeFoliage rendering seems to have improved since then: if those rays shining through the canopy are rendered in real time, I’m going to start wondering if there is anything Frostbite 3 can’t do.

  • Take a look outside and ask yourself whether or not things look this nice. Once you pass under the elevated rail, a sky full of birds greets the viewer, and it is glorious.

  • The Frostbite 3 Engine will remain heavy on the lens flare. I might’ve spoken too soon about Frostbite 3: one minor complaint I have is the fact that water, while beautiful, does not ripple when stepped through. I am hoping that this is an alpha version of the game, and that the lack of water ripples will be rectified in the final product.

  • Assuming this 17-minute video is to be believed, BF4 will bring back the destructible environments that we love from Battlefield: Bad Company 2. In BF3, shooting at the environment, like walls and buildings, only caused cosmetic damages. If rumour is to be believed, small buildings can be destroyed by heavy arms fire or explosives, collapsing and killing anyone unfortunate enough to be inside when said collapse occurs.

  • According to most sources, BF4 is expected to take place predominantly in China, such as parts of Shanghai. I have not expressed this online, but I did state to close friends that if the Battlefield series were ever to be set in China, I would buy that game without any questions.

  • What happens next is an impressive, massive plume of black smoke. One of the things that makes BF4 noteworthy is the inclusion of female members of the armed forces. In BF3, the entire cast of the game was male: we live in the 21st century and have advanced far enough such that there are females in the armed forces: it is about time that DICE games reflect this.

  • Baku is presented to be a fairly cutting-edge city that, for all intents and purposes, is reminiscent of Dubai. The trailer depicts Tombstone fighting through a construction area, where older buildings appear to be in the process of being removed for new developments.

  • I shan’t say any more about the trailer, except that it can be watched here. I am inclined to pre-order this one: my past experience with Battlefield 3 was on a friend’s PC, and as my current machine runs a previous-generation video card, it was unable to play Battlefield 3 when it came out, but this may change very soon, as I aim to design a system that will be able to handle BF4 with a 1080p resolution at 60 FPS. This will also be a topic for another day; at the present, no specifics are known yet about either BF4 or this new system…

A 17-minute trailer was released on March 26 at the Game Developers Conference. EA’s Patrick Soderlund stated that Battlefield 4 would be ‘something special’, with the single player campaign expected to bring back the degrees of freedom that were absent from the third instalment. Choice is emphasised over linear pathways; the idea is that a player should be able to complete an objective in any number of ways, rather than one, fixed solution. Battlefield 4 will make use of Frostbite 3, a new engine that makes everything from the sand to explosions feel tangible. The game has only been stated to be released at some point in Fall 2013.

Girls und Panzer – A Thunder Run

“Hey Miller, you should collect that guy’s salary. You just did his job for him” — Miller’s tank Commander.

  • If  we were to actually field a Panzer IV in Thunder Run, the mission would end around 30 seconds in, after Miller’s crew-mates tell him to lose the toy dinosaur. Fortunately, we’re playing as an M1A2 operator.

Thunder Run is the seventh mission in Battlefield 3, set the Kavir Desert, and follows Jonathan Miller of the 1st Tank Battalion as they move into Tehran to rescue Henry Blackburn’s squad. During the course of the mission, Miller will either be manning the M1A2’s M2 Browning machine gun, driving the tank itself, and during one part of the mission, go on foot to clear a minefield.

  • The PLR will be equipped with T72 tanks, a Soviet-designed main battle tank that entered production in 1970. Armed with a 125 mm (4.9 in) 2A46 series main gun, the T72s have a larger calibre round, but its armour penetration capability is reduced. In game, this means that the player can take the odd hit or two without any catastrophic failure.

  • After disabling the first waves of PLR armour, Miller and company are tasked with taking out a BM-21 positition. The BM-21 is a Soviet truck-mounted 122 mm multiple rocket launcher, that is effective at shorter ranges: one battalion of eighteen launchers is able to deliver 720 rockets in a single volley. However, the system cannot be used in situations that call for pinpoint precision. As one of the tank operators note, they’re inaccurate, but are highly damaging nonetheless if they should connect.

  • Use of the M2 Browning 50-calibre machine gun is rather amusing: during the latter part of the mission, Miller’s company rolls down a freeway, engaging infantry and light vehicles rather than tanks. The quote from above comes from the point where Miller is able to detonate and clear a minefield.

For the time being, this will be the last of the posts with a Girls und Panzer designation. The anime is over, and I’ve had my fun exploring some of the more unconventional aspects that the anime has found itself sharing associations with. Regular posts resume immediately, of course.

Team Fortress 2 Graphics

This isn’t a weapons guide, but is nonetheless quite useful for some players, who may have noticed an interesting graphical issue in Team Fortress 2: the weapons do not glow when crit-boosted, and various liquid effects (like Jarate and bleed) obfuscate the screen. Furthermore, the character models appear to be fuzzier and shabbier, and Übercharge simply looks bad under these settings. A quick glance at the advanced video settings panel reveals that nothing is out of place…or is it?

On closer inspection, all the graphical settings are normal. However, there is one problem: the hardware and software settings have been set to DirectX 8.1 instead of the usual 9.0. Moreover, the settings for either of these have been greyed out, making it impossible to change. The resulting graphics are different because DirectX 8.1 and 9.0 use different shaders to render the models and effects, leading to the older, less detailed textures. This has no effect on gameplay, although as mentioned earlier, bleed and jarate cover the screen in a dark red and bright yellow, respectively, making it nigh-impossible to see properly.

In the eyes of intense TF2 players, anything that leads to a decrease in performance is unacceptable, especially if it means the difference between victory and failure. So…how does one fix this problem? The answer is quite simple: right-click on Team Fortress 2 in Steam, and choose “Properties”. Under the “General” tab, select “Set Launch Options”, and input the following:

-dxlevel 90 -windowed

The first command forces the game to render everything using DirectX 9.0, while the “-windowed” command is for people like me, who prefer to play in windowed mode. Those who prefer to play in full screen can omit this altogether.

  • Weapons are expected to glow when crit-boosted. It’s part of the game!