The Infinite Zenith

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Growing Sunny, Crying and Sometimes Singing: Revisiting the Conclusion of Tari Tari a Decade Later and The Legacy A Celebration of Multidisciplinary Approaches Imparted on P.A. Works

“That’s the key to new and good ideas; they come from having a very broad and multidisciplinary range of interests.” –Robin Chase

While Tari Tari had opened with uncertain aims, by its finale, this series had delivered a moving story of how a disparate group would come together and, using their unique backgrounds and experiences, help one another out of their problems before rallying their entire school together to perform one final swan song, in the form of a play with live music from the choir, before it closes down ahead of a plan to redevelop the area. Although Tari Tari had seemingly been about everything and nothing, this aspect of it proved to be the anime’s greatest asset – each of Wakana, Konatsu, Sawa, Taichi and Atsuhiro came in with different skills and perspectives, but despite seemingly lacking a shared set of interests, they come to realise the worth of their time spent together and cherish the memories they make, using these experiences to forge onwards into an uncertain future. In this way, Tari Tari was a celebration of being multidisciplinary; the final performance comes about precisely because everyone was able to bring something distinct to the table. Wakana’s background in music and a desire to bring her mother’s old song to life allows her to write the play’s music. Konatsu’s optimism and enthusiasm keeps her friends moving forward even when everyone seems mired in their own problems. Atsuhiro similarly desires to do something grand for a friend back home and ends up contributing the props with Taichi, while Sawa uses her connections to bring as many people as possible to make the show one to remember. None of this would’ve been possible had the characters not opened up to one another – when Tari Tari concluded, the series’ emphasis on music had spoken to the idea that music transcends background, belief, intents and desires to unify people. The series showed how people who are outwardly different can share more in common than they had imagined, and that by opening people up to this fact, music can set people down a rewarding path they’d never experienced. Seeing Wakana come to terms with her mother’s death, and Sawa fighting her hardest to again admittance to an equestrian school reminds viewers that everyone has their own struggles, but when they open up and help one another out, seemingly insurmountable problems are overcome. However, Tari Tari also marked the first time P.A. Works explored the multidisciplinary mindset. Rather than have each of Wakana, Konatsu, Sawa, Taichi and Atsuhiro be members of the choral club, Tari Tari gave everyone a unique background and has them come together in the unusually-named Choir-and-Sometimes-Badminton Club. Such a setup would, on paper, seem conducive towards lack of a cohesive direction, but the club ends up exceeding expectations in its achievements precisely because, given that Wakana, Konatsu, Sawa, Taichi and Atsuhiro all contribute different things to the swan song that leaves their entire graduating class with life-long memories.

In its execution, Tari Tari would ultimately set the precedence for P.A. Works’ future anime to a nontrivial extent. Despite possessing a less focused story than its predecessor, Hanasaku Iroha, and having a shorter runtime, Tari Tari had demonstrated that even with the short format and a narrative that progressed much more quickly, it remained possible to tell a highly compelling story with engaging, relatable characters. This approach would return in Sakura Quest, which similarly had a group of individuals with distinct skillsets and backgrounds unite in a quest to bolster tourism in a remote rural town, and again in The World in Colours, where magic and photography combine together to allow Hitomi and her grandmother, Kohaku, to connect more closely and help Hitomi to regain the colours in her world. Similarly, in The Aquatope on White Sand, Kukuru and Fūka both end their stories quite far from their first steps. Fūka began her journey as a failed idol who sought refuge by working in an aquarium, but her experience in entertainment allows her to bring a very unique skillset to become a talented attendant. Kukuru had spent her entire life enraptured by marine life and longed to be an attendant, but at Tingarla, she discovers that her attempts to keep Gama Gama open means, when she puts her mind to it, she is able to excel in marketing, as well. Tari Tari established that stories celebrating the multidisciplinary approach can be exceptionally moving regardless of the context – in time, viewers will come to root for the characters because seeing their stories and grit proves inspiring, regardless of whether the characters’ goals are to embrace magic, bring tourism and life back to a small town or promote a newly-opened aquarium. In promoting the multidisciplinary approach to life, P.A. Works is seeking to remind viewers of its increasing relevance in all facets of life – combining seemingly unrelated fields confers numerous advantages in both academia and industry because it provides a more holistic view of a problem, and this in turn allows one to draw upon knowledge from different areas to identify and implement effective, innovative solutions. Through their stories, P.A. Works celebrates methods that encourage people to adopt a broader mindset towards the challenges in their lives, and from a storytelling perspective, it creates for plots in which one is always kept on the edge of the seat by what’s about to happen next.

Screenshots and Commentary

  • By Tari Tari‘s end, everyone’s undergone a considerable amount of growth. Konatsu is more mindful of those around her, while Wakana has rediscovered music, and Sawa similarly realises that she can count on people in her corner to help out. It was a rewarding journey to follow, and thirteen episodes later, Tari Tari shows that even with the shorter format, P.A. Works could still deliver a fantastic story by ensuring that no moment is wasted. In this way, Tari Tari is all steak on top of its sizzle. Towards the series’ end, the land the students’ school stands on us purchased by a land developer, forcing term to close early.

  • Although the developers had tried to buy the principal out, in the end, the principal decides his students’ memories are worth more than whatever bonus they’re prepared to offer him. Forgoing the bonus, he authorises the final performance to proceed even as a heavy rainfall hammers Enoshima. One detail in Tari Tari I’ve always found especially impressive was the use of reflections to convey the idea of wetness on the ground whenever it rains, and here the characters’ reflections can plainly be seen. Tari Tari aired during a time when NVIDIA’s Kepler series first hit the market: this was well before real-time ray-tracing became mainstream, and a part of me does wonder if real-time ray-tracing could be applied towards anime.

  • Instructor Naoko had been a minor antagonist of sorts early in Tari Tari: she was strongly opposed to Konatsu starting her own choral club and seemed quite intent on ensuring that Konatsu would not sing, but as Tari Tari wore on, it became clear that Naoko saw a bit of Wakana’s mother, Mahiru, in Konatsu: when she was still alive, Mahiru had been a free spirit who was both knowledgeable about musical theory and saw music as an avenue for having fun. Over time, seeing Wakana come around helps Naoko to accept her best friend’s passing.

  • Thus, on the day of the performance, Naoko has no qualms in backing the principal’s decision to allow the performance to continue, and she even helps organise the choral club and band’s participation. The rainy weather on this morning had acted as something of a dampener, accentuating the feeling of unease, but once everyone gathers, even rain cannot douse their spirits. The Choir-and-Sometimes-Badminton Club thus initiate preparations ahead of their presentation while other students and parents begin assembling to watch the show.

  • Although Konatsu had initially appeared to be a Ohana Matsumae knockoff, over the course of Tari Tari, she would come to gain development of her own. Like Ohana, Konatsu is optimistic to a fault and is very forceful about what she wants, but this initially gets her in trouble with those around her. Konatsu gradually learns to dial it back and think before jumping into a situation, but is also given a chance to be her usual self upon learning the school is closing; her blunt and direct approach is needed in a time where speed is essential in ensuring everything is ready, inspiring even her former choral club classmates to contribute.

  • As the morning transitions into the afternoon, the rain begins letting up, and some of the students start showing up to check out the performance. Enoshima Sea Candle can be seen in the background: the events of Tari Tari are set in Fujisawa, and the area’s picturesque landscape has made it a popular choice for being the setting in a given anime. However, of all the incarnations I’ve seen so far, Tari Tari‘s portrayal of Fujisawa and Enoshima remains the best: even though this is one of P.A. Works’ earlier titles, Tari Tari‘s visuals are gorgeous.

  • The musical finally begins: this had originally been Konatsu’s idea as their school geared up for their annual culture festival, but when the developers purchased the land and accelerated their plans to begin construction, all school events were cancelled. Refusing to give up, Konatsu and her friends ended up pushing ahead even without permission; help from Wakana is ultimately what gives everyone the resolve to continue. Wakana had begun her journey in Tari Tari with the intent of quitting music and leaving her regrets behind: shortly before her mother had passed away, Wakana had been short with her, and since then, she’d felt guilty about not spending more time with her. Abandoning music was her original way of leaving the pain behind, but through Konatsu and Sawa, Wakana realises the way forward is to embrace what her mother had loved.

  • The energy and determination in the Choir-and-Sometimes-Badmonton Club exude eventually convinces their classmates to help out; because their school was slated to close so suddenly, the students realise that this represents a final chance of sorts to participate in a swan song to their high school memories. In this way, the club is able persuade both their fellow students and neighbourhood to show up. The sort of outcome in Tari Tari brought to mind memories of my first-ever journal publication: it had been abandoned when term picked up, but after the MCAT, I found myself with more time than I’d known what to do with.

  • Working on the paper with my colleagues was my way of filling that time and doing something with the remainder of my summer. In the end, we were able to complete the paper ahead of the deadline, and when I asked my colleagues if they wanted to be first author, both agreed that since I ended up spearheading the project and bringing it back to life, I had earned that particular honour. Like the musical Konatsu had wanted to perform, publishing this paper was a bit of a last minute thing, and while it did mean I spent three weeks not working on starting my thesis project, the paper actually would accelerate my thesis work by giving me the inspiration I needed to design the project.

  • Hikari no Senritsu is a recurring theme in Tari Tari: the song was originally written by Mahiru, and Wakana later adapts it into a version that the Choir-and-Sometimes-Badminton Club perform for their finale. As the group breaks into song, the clouds begin dispersing, with shafts of light illuminating the performers right as they hit their stride. While short, Tari Tari‘s journey and its parallels with my undergraduate paper led me to count this as a masterpiece, showing what’s possible when hearts and minds align.

  • During the finale, scenes cut to the audience enjoying the show immensely: Sawa’s father is especially enthusiastic, having brought both a video camera and DSLR camera to capture his daughter’s accomplishments. For Sawa, Tari Tari saw her as a friendly girl who generally gets along with people, but struggled with her rejected equestrian school application because she’d been too tall to qualify. Although Sawa’s father had considered her aspirations as being a game rather than a legitimate occupation, he would come around and see how serious Sawa had been. Despite his gruff nature, Sawa’s father genuinely cares for her.

  • Taichi and Atsuhiro ended up receiving some development: although failing to perform well at a tournament, Taichi resolves to give it everything he’s got, while Atsuhiro’s preoccupation with a friend back in Austria leads him to double down and do what he can here in Japan for his friend’s sake. Everyone’s stories converge on this one moment, and seeing everyone singing so gracefully together, one would be forgiven if they imagined Konatsu, Sawa, Wakana, Taichi and Atsuhiro to be members of their school’s choral club.

  • Tari Tari‘s final performance was so moving that amongst the anime community, the series was universally acclaimed. Random Curiosity wrote that it was almost criminal as to how the expectations for this series was so low early on, especially when Tari Tari went out of its way to make itself stand out from its predecessor, and other fans felt that the series had been so decisive and satisfying that it exceeded expectations. Despite being a little-known series, Tari Tari‘s sincerity and focus impressed most viewers. In fact, to the best of my recollections, only THEM Anime Reviews had anything negative to say about Tari Tari, calling it a series ” full of platitudes and melodrama but lacking in most other respects”, and that “music anime out there in which the actual music is much, much better, and dramas in which the trials and tribulations the characters face are far less contrived-seeming”. I strongly disagree with this assessment because it is superficial and fails to understand why drama is present in Tari Tari.

  • THEM Anime Reviews’ writer missed the point of the series (namely, that music transcends certain barriers, that one needs to allow themselves to open up in order to get past problems they can’t individually handle, and that sometimes, situations arise that require people possessing skills from a range of backgrounds). The series isn’t “a lot of artificial drama being thrown in to make the journey to that performance seem significant”, and instead, Tari Tari sought to show how being multidisciplinary is the key to overcoming life’s problems. In this area, Tari Tari is successful, and I’ve found that, especially where P.A. Works’ anime are concerned, the most critical views often come from those who have not experienced the sorts of messages a given anime sought to convey.

  • As the performance draws to a close, the camera pulls out, showing the number of people that have shown up to see the show, as well as the size of the choral club. By this point in time, the clouds have begun giving way to a clear day, acting as a metaphor for how times of difficulty will always pass. It is evident that this final show was a resounding success, and with this particular goal satisfied, Wakana, Sawa, Konatsu, Taichi and Atsuhiro turn their attention towards their future aspirations. I still vividly recall entering my thesis year as Tari Tari geared up for its finale.

  • A week after term started, I got my MCAT results back, and with a great weight lifted off my chest, I focused my entire effort towards the thesis project. After sitting down with my supervisor and asking about whether or not it would be feasible to extend my old renal model from two summers earlier, we hashed out a project that could show off the lab’s in-house game engine. I’d worked with this game engine for two years at that point and was quite familiar with its strengths and limitations, so when it came time to present my project proposal, I was completely confident that I could answer any question about the system, its implications and constraints.

  • The thesis project took up two of the five slots in each semester, so I had three remaining courses to fill. I decided to take easier options so I could focus on the project: in science fiction literature and genomics, I excelled. These courses were largely based on reading and writing papers, something I’d been reasonably confident in doing at that point. The other course I had begun taking was iOS programming. I would end up working on a game, and while that project was unimpressive, it did kick-start my interest in mobile development. Until graduate school, this was the easiest term I’d taken, allowing me plenty of time to work on my thesis project.

  • Looking back, my undergraduate thesis was also quite unremarkable: I’d already had an impressive model of agent-based flow by then, so the project itself entailed writing a mathematical modelling layer over top and then synchronising a visual representation of several nephrons working together in parallel to the model’s outputs, before making use of the game engine’s world space to illustrate the different scales. I would’ve liked to have explored more complex processes, such as self-assembly. However, my supervisor and invigilators were satisfied with the level of complexity in my project.

  • In the end, I had a great time with my project, and while things do seem unsophisticated a decade later, I nonetheless found a fantastic experience in going through the thesis project. A decade after starting this project, I’m now a half-year into living at the new place, and I feel quite settled in now. Looking back at some of the posts I wrote shortly after the move, I did end up capitalising on the amenities: over the summer, I’ve had a chance to enjoy sushi twice from the nearby Japanese restaurant, spent an afternoon working out of a Starbucks with a fruit juice in hand, and even was able to pick up an RTX 3060 Ti during a flash sale after work.

  • Summer had been a fantastic time this year, and while I’m a little sad to see my favourite times of year draw to a close, the Autumnal Equinox was two days ago, bringing with it comfortably brisk days that are still pleasant. The leaves have taken a little longer to yellow this year than they have in previous years, but I welcome the fact that we’re no longer getting heat warnings. In fact, for the first time in a while, I’m rather looking forwards to the winter, as well. In previous years, winters meant negotiating icy roads and shovelling out after a snowfall while wind-chill drops the thermometer down to -40°C for up to two weeks at a time, but it also blankets the landscape in white and invites the sipping of a hot chocolate while curled up in one’s favourite easy chair with a book and blanket in hand.

  • Tari Tari‘s epilogue was satisfying, but also left quite a bit ambiguous: in particular, the outcome of Taichi’s kokuhaku to Sawa is left unknown. This question has lingered on my mind for the past decade, and while Tari Tari ~Mebaitari Terashitari Yappari Tokidoki Utattari~ (Tari Tari ~Budding, Shining, and Sometimes Singing~), a sequel novel set a decade after the original’s events, was released back in July 2018, interest in this has been sufficiently low so that even a synopsis for the novel’s premise doesn’t exist. I can say that in ten years, a lot can change: ten years after I graduate high school, I fulfilled a lifelong dream of visiting Japan, finished my graduate degree and was working with my first start-up.

  • This year marks the ten year anniversary to Tari Tari: I’d been a student a decade earlier, gearing up for my undergraduate thesis defense. A full ten years later, I’ve become a senior iOS developer and homeowner. In spite of everything that has happened, the fact that I still remember Tari Tari as fondly now as I did when the series finished airing back in 2012 speaks volumes to how much this anime got right. The amount of stuff that can happen in a decade is staggering, and this is one of the biggest reasons why being unable to read Tari Tari ~Mebaitari Terashitari Yappari Tokidoki Utattari~ is so excruciatingly painful: I’ve been longing to see how Wakana, Konatsu, Sawa, Taichi and Atsuhiro are doing.

  • However, because most people in reality tend to be honest, hard-working and sincere, most people tend to find a path for themselves over time. Applying this to Tari Tari would suggest that everyone must be well, having had ten years to broaden their horizons, grow their skillsets and improve their ability to empathise with one another. Because of how much can happen in ten years, a part of me also feels that Taichi’s feelings for Sawa could wane over time as he pursues his own passions. As romantic and touching as it would be for the pair to retain their feelings after all this time, people do drift apart over time, especially since Sawa had been heading overseas to follow her dreams of becoming a jockey.

  • Regardless of what actually happens in the sequel novel, I would be more than happy to read it. At the time of writing, I don’t believe the novel’s even available for purchase at my usual avenues: if it were, I’d have no qualms in picking it up because in this day and age, ML and computer vision is sufficiently advanced so that I could simply take my phone, image the text and get a real-time translation. With iOS 16, I can then extract the text from my image and then convert it into strings that I can open in a text editor, where I could edit and improve passages. In this way, I feel that I could translate the novel for myself without much difficulty.

  • I’ve always wanted to feature the moment where Sawa begins singing alongside her friends and opens the window in her dormitory: I’ve written about Tari Tari quite extensively over the years, but never was able to feature this moment previously. There’s a sort of joy about Sawa doing this that captures the sort of excitement that accompanies the uncertainty of stepping into the future. I believe it is this scene of Sawa opening the window with a smile on her face that I would later comment on in RPG Real Estate, when Kotone does the same while checking out a prospective property.

  • I imagine that seeing Wakana take up music again encourages Naoko to spend more time mentoring her. Naoko had always found Mahiru’s approach to music admirable, but one she could never take up, and when she died, it was probably the case that Naoko handled her grief by distancing herself from music as a source of joy. However, when Wakana comes to terms with her mother’s death and approaches to music, to Naoko, Wakana has inherited her mother’s joyful spirit, as well. Mahiru might no longer be around, but mentoring Wakana allows Naoko to keep supporting her best friend.

  • Meanwhile, Tari Tari‘s epilogue shows Konatsu as meeting two other girls that seem quite friendly: although Konatsu has known Taichi and Sawa for a long time, such a moment shows that Konatsu can find her own path forward, as well. Small details like these can speak volumes about how characters are doing, and I’ve noticed that since Tari Tari, P.A. Works is a studio that has excelled in finding a way of saying goodbye to its series. Although making up only a short amount of the finale’s runtime, these short scenes provide a satisfactory amount of insight into how everyone’s doing.

  • On account of yesterday marking the half-year anniversary since moving day, we treated the family to the famous fried chicken from the Japanese restaurant across the way; they’ve been running a promotion on their in-house ginger-garlic karaage, which is going for a dollar a piece. In this way, we were able to have a wonderful dinner commemorating six months at the new place for fifteen dollars, a fantastic deal: the chicken is expertly fried, being crunchy outside but retaining succulent and tender meat. The Japanese restaurant is suggesting they’ll be introducing new flavours in the future, which is exciting: I’m curious to see what other flavours the chefs have coming.

  • With this, my reminiscence of Tari Tari comes to a close. I’ve written about the series with some frequency over the past decade, speaking to the strengths of this series: despite the time that has passed, the fact that Tari Tari‘s lessons now remain as applicable as they did back in 2012 is a key indicator to how well everything here was thought out. After Tari Tari ended, P.A. Works would swing between creating smash-hits like Shirobako and Nagi no Asukara, alongside failures like RDG Red Data Girl and Glasslip. Over the years, however, learnings from Tari Tari have meant that P.A. Works’ coming-of-age and workplace anime tend to be quite consistent: Sakura QuestThe World in Colours and The Aquatope on White Sand all carry over the multidisciplinary approach that Tari Tari pioneered.

When Tari Tari concluded, I was three weeks into my thesis year. Impressed with how well Tari Tari had presented its messages, I entered my thesis project with enthusiasm – this year marked the first time since secondary school that I was confident in my ability to perform. In the Health Sciences programme, students complete a thesis project to round out their degree, and three weeks into term, our goal had been to present a project proposal in front of the course coordinator and classmates. Unlike my classmates, who had a four month head start on their projects, I entered September with only a rough idea of what my thesis would entail. However, in the time between the start of term and the proposal presentation date, I had managed to draw on my previous experiences in my lab to design a novel project of my own – having just published my first paper about our lab’s in-house game engine and its flexibility, I decided to extend the work I’d began two years earlier on agent-based renal flow and build it into a multi-scale system that combined mathematical modelling with agent-based approaches. Much as how Tari Tari and its successors encouraged combining approaches from a variety of disciplines to build a magnum opus, I drew on my knowledge of biology and software to suggest how component-based modelling would confer enough flexibility to build anything, with a renal system being an example of a complex system worth visualising. On the day of the presentation, I remember delivering my proposal and smoothly answered questions: in that moment, it felt as though I were selling a start-up’s groundbreaking new idea to VCs rather than outlining a health sciences project to professors. Speaking in front of experts is an intimidating experience, but for me, it dawned on me that where software and simulations were concerned, the cards were in my hand. It was here that I began seeing Tari Tari in a new light – Tari Tari isn’t merely a series about music’s ability to convey messages that transcend linguistic and cultural borders, and the importance of opening oneself up to others around them, but also how important it is to be able to bring in knowledge from other areas in order to improve one’s own problem-solving ability and resilience. P.A. Works has certainly taken this message to heart: following Tari Tari, anime like Sakura Quest, The World in Colours and The Aquatope on White Sand all integrate multidisciplinary approaches elegantly into their stories to create a compelling anime, and the fact that even a decade later, workplace and coming-of-age stories from P.A. Works that employ this style have continued to impress.

Revisiting Kantai Collection: The Movie, Remarks On Duality and Accepting One’s Inner Darkness Through Introspection At The Quinquennial

“To become better, you have to admit your ignorance, at least to yourself.” –William A. Pasmore

On this day in 2017, Kantai Collection: The Movie finally became available to overseas viewers after a nine month long wait. While I had been enthusiastic to watch the film, upon finishing my experience, I found that the film had been technically excellent: the animation is superb, and the music was, in my own words, worthy of a feature film such as Letters From Iwo Jima or Isoroku Yamamoto. However, I had been left a shade disappointed with respect to the story, which appeared to leave aspects of Kantai Collection unanswered. As such, with Kantai Collection: The Movie approaching its five year anniversary and Itsuka Ano Umi de‘s release set for November 2022, I felt it was appropriate to give Kantai Collection: The Movie a revisit with a fresh set of eyes. Almost immediately, I found that the me of five years earlier had not been watching the film with both eyes open. Kantai Collection: The Movie makes a meaningful contribution to the franchise through its story, and this aspect is ultimately something that sets it apart from Azur Lane. Throughout Kantai Collection: The Movie, the Kan-musume face a new challenge in the form of an enigmatic voice emanating from Ironbottom Sound, which coincides with Kisaragi’s surprise return, seemingly from the dead. As the film progresses, Kaga reveals that Kan-musume and Abyssals share a close relationship; when one is sunk in combat, they are reborn in the other form, and are cursed to existing in an unending cycle of violence and struggle. While the Kan-musume reason that if they can survive while whittling down the Abyssal’s number, they can end the conflict, this approach actually implies the Kan-musume can only achieve their goal by extermination. In this way, the Kan-musume would become no better than their foe, resorting to force to achieve their aims. This is where Fubuki comes in: while she’s regarded as special in Kantai Collection, no evidence has ever been given of this. In Kantai Collection: The Movie, Fubuki’s single largest contribution is her climactic confrontation with her Abyssal self. Although her Abyssal self attempts to persuade Fubuki that in a world born of suffering, the only recourse is to inflict equivalent suffering unto others, Fubuki rejects this mode of thinking, but also acknowledges that while a changing world can be frightening, the endless cycle of violence can be broken if one accepts that existence is the sum of both joy and sorrow, tranquility and anger, and hope and despair. In short, Fubuki accepts something the other Kan-musume do not: one must accept, and embrace their inner darkness, in order to become whole. This is the acknowledgement that as an individual, one has both positive and negative traits, but rather than attempting to reject one’s negative traits, life is a matter of taking ownership of them and recognising how to manage and work with them. This willingness to understand her own dark side is what makes Fubuki special: she sees her Abyssal self as another part of her, not to be feared or shunned, but to be accepted. In this way, Kantai Collection: The Movie gives Kantai Collection new purpose: winning this war, and breaking the loop, entails giving the other Kan-musume the strength to do the same.

Kantai Collection thus becomes a story of overcoming internal strife through acceptance, and self-empowerment through introspection, which provides the series with a significant amount of depth, far beyond endlessly grinding maps and collecting ships for kicks. While Kantai Collection‘s television series had been an inconsistent amalgamation of comedy and drama, introspection and adventure, Kantai Collection: The Movie dramatically improved on its predecessor’s consistency and messaging. The largest indicator of this is through the film’s incidental music. In the television series, Kantai Collection‘s soundtrack had been an eclectic mix of whimsical slice-of-life pieces, grand combat accompaniments and emotional flourishes, mirroring the series’ portrayal of a wide range of moments in Fubuki and the other Kan-musume‘s lives. Conversely, here in Kantai Collection: The Movie, the entire soundtrack conveys a sense of melancholy and longing. In turn, the whole of the film is an emotional, moving experience, speaking to the isolation that Kisaragi feels after returning, the unsettling feelings associated with the mystery surrounding Ironbottom Sound, and Fubuki’s own journey in coming to terms with who she is. In fact, melancholy permeates the whole of Kantai Collection: The Movie: there is a sense of sadness surrounding what the Kan-musume and Abyssals do, and this aspect of the film speaks to the horrors and desolation that was the Pacific War. The Kan-musume and Abyssals are halves of a whole, of the spirit that went into every destroyer, battleship, aircraft carrier and frigate that was ever commissioned. From the engineers, to the pilots, command craft and crew, each vessel was a home away from home, a friend that looked after its crew in exchange for being cared for, and so, when a ship was sunk in battle, these feelings manifested in the form of a grudge, decrying the unfairness of this world and at how easily so much effort and respect could be undone. Kantai Collection: The Movie forces viewers to be made aware of this fact, and in conjunction with Fubuki’s special nature, the film suggests that it is possible to move on from these injustices by first forgiving oneself and accepting one’s own inner darkness as the starting point. Five years after Kantai Collection: The Movie‘s home release and my subsequent review of the film, it becomes clear that the movie is remarkably mature, and back then, I lacked the maturity and wisdom to pick these messages up.

Screenshots and Commentary

  • My revisit of Kantai Collection: The Movie comes as a result of Itsuka Ano Umi de‘s imminent release, and this me to rewatch the film. This time around, I’m rolling the Director’s Cut, which features three more minutes of footage depicting the sprites assisting the Kan-musume. Right out of the gates, I was hit with a wave of nostalgia when starting the film, which opens with a night battle that sees the Kan-musume succeed over their adversaries, the Abyssals. The scene is set to Natsumi Kameoka’s compositions, which added considerable audio depth to the film and series as a whole.

  • I found Azur Lane‘s music to be of a comparable quality, and generally speaking, both Kantai Collection and Azur Lane are distinct in their own way. One aspect about Kantai Collection I did prefer over Azur Lane is the attention paid to detail in the Kan-musume: their loadouts and gear are more consistent and thoughtfully designed compared to their counterparts in Azur Lane. However, Azur Lane‘s charm is that ships from a larger range of navies are shown, and the resulting factions opens the floor to a different kind of story, whereas here in Kantai Collection, the conflict is strictly Kan-musume versus Abyssals.

  • On the weekend after Kantai Collection: The Movie was released five years earlier, I went to the local mall and drove out to the town over to take a stroll in their historical Ranche Park. I recall revisiting the park again a few months later; during this time, my first start-up was showing signs of failure, and I wanted to take a step back. As I sat on the hillside overlooking the park, I promised myself that I would return to this park in the future, under better circumstances. Over the past few years, between a busy schedule and the global health crisis, plans to revisit this park were put on hold.

  • However, with the vacation time I’ve had available to me this year, I was able to capitalise on an opportunity to return. After four years since I’d set foot at the historic Ranche Park, I thus returned, under tremendously sunny skies, to the viewpoint overlooking the town where I gazed across the valley as I had done four years earlier; the park has remained unchanged since I was here last, and a feeling of nostalgia washed over me. I allowed myself to live in the moment, in the realisation that I’d fulfilled a promise to better myself and revisit the park again. A week later, I would head over to the mall again. As I had done five years earlier, I enjoyed New York Fries’ Premium Chili-Cheese-and-Bacon Dog and Poutine Combo before heading off to pick up a foam pillow.

  • Upon revisiting the things I’d done five years earlier, under completely different circumstances, it dawned on me that with this additional life experience, rewatching Kantai Collection: The Movie again might’ve been a worthwhile endeavour because I would return with a fresh set of eyes. Since finishing the movie in 2017, I set down Kantai Collection and never returned to it. As such, all of my remarks surrounding the series in my later posts on Uma Musume Pretty Derby and Azur Lane were based on opinions that stem back from this time.

  • While some of my thoughts and impressions haven’t changed (I still feel that there’s a mystique surrounding the southern Pacific Islands that Kantai Collection: The Movie captures perfectly), my appreciation of the film’s main themes and intentions have increased. This is because back in 2017, I hadn’t quite been watching the film with an effort of trying to understand what the creators were trying to say. As it was, while Kantai Collection: The Movie was superb from an audio and visual perspective, I felt disappointed because the film hadn’t appeared to answer the questions I sought about the series or show its contributions to the franchise.

  • As it turns out, had I made a more sincere attempt in understanding things, I would’ve found Kantai Collection: The Movie to act as a conclusive presentation of how Kantai Collection works. Granted, there are some abstract moments in the theme, but these weren’t intended to willingly obscure or obfuscate the film’s main themes. In the present day, I make an attempt to see what a film wants to say with its narrative, and if a work has a cohesive message that is relevant, I am satisfied. Some folks believe that works of fiction must necessarily do more than this to succeed, but for me, the starting point of enjoying any work is the presence of a clear theme.

  • Throughout Kantai Collection, Fubuki had been presented as being special, but the television series never quite explored what this was. From the television series alone, one might gain the impression that Fubuki was special because, as a seemingly-generic individual with no distinct identifying traits in her personality, she could adapt and grow into whatever role was asked of her. However, Kantai Collection: The Movie suggests that Fubuki’s personality makes her uniquely suited for facing the problem that Kan-musume and Abyssals face.

  • This is because, once every character’s endless cycle between Kan-musume and Abyssal state is known, the Kan-musume determine that they can win the war by eliminating the Abyssals at a much greater rate than they themselves are sunk. On this logic, if no new Abyssals are created, then only Kan-musume will remain, and peace is attained in this fashion. However, given Kan-musume and Abyssals exist as a result of the unanswered feelings from the original World War Two naval vessels, the Kan-musume‘s plan would be akin to completely dismissing and suppressing the negative emotions within oneself.

  • This is, of course, a very unhealthy way of life, and in the context of Kantai Collection, the Kan-musume would be waging a war of extermination against the Abyssals. The Abyssals, being born from feelings of regret, hatred and pain, seek to destroy the Kan-musume, but the Kan-musume are supposed to represent optimism, hope and compassion. As such, while the idea of fighting the Abyssals to extinction works from a functional perspective, it would actually contradict the values that the Kan-musume themselves embody – annihilating one’s foes outright, rather than accepting their existence and reaching a mutual co-existence, usually will not lead to the solution one desires.

  • This is the sort of thing that period discussions surrounding Kantai Collection: The Movie were generally missing – a quick Google search for reviews of this movie will actually find my review, along with several others, topping the results. All of these reviews, mine included, conclude the series is best suited for fans of the series and is beautifully animated, but the story was confusing. Similarly, folks at AnimeSuki weren’t convinced that the film’s narrative could stand of its own accord and concluded the film had no emotional weight because the film focused purely on Fubuki. Some forum members suggest that Fubuki’s role as being special was naught more than a convenient plot device, and that the film should’ve had everyone fight Kisaragi or similar in order to have any depth.

  • However, to fight Kisaragi would be to promote destruction over understanding, and as I’d noted earlier, this would stand against the thing that the Kan-musume are supposed to represent. Since AnimeSuki nowadays appears adverse to perspectives that are not their own, I imagine I’d probably incur a ban for suggesting that these interpretations of the film are incomplete, and that the version of the film their members preferred to see would only reinforce the message that one’s foes should be destroyed. This mindset is precisely why the world is so divided: thanks in no small part to polarising media and social media, the world has increasingly trended towards an “us versus them” mindset, as opposed to acknowledging that problems can (and should) be solved by accepting the fact that other sides will exist, and that a solution in the middle, more often than not, can be reached.

  • At Tango-Victor-Tango, the forum-goers similarly characterised this movie as being poorly explained and hollow. Prima facie, my original review agreed with these perspectives. However, these perspectives, mine included, fail to take into account all of the design choices within Kantai Collection: The Movieboth the melancholy tenour that permeates the film, and the lingering sense of mystery come together to act as an analogy for the inner conflict between one’s best and worst self. I concede that it takes reading between the lines to draw this conclusion, but when everything in Kantai Collection: The Movie is summed up, it looks like the film had strove to convey how a real-world challenge that people face can drive the mechanisms behind those of a fictional world, enough to provide a plausible explanation for how players can collect ships and why they must fight the Abyssals.

  • As it stands, Kantai Collection had begun life as a game, and the game’s goals had proven to be quite simple. Attempting to fit a story around everything demands uncommon creativity from the writers, doubly so because Kantai Collection had been designed around the moé aesthetic. Azur Lane, when it came out five years later, found itself succumbing to the same problems that affected Kantai Collection, but when it released a spin-off, Slow Ahead, the problems vanished. This is because the mood in Slow Ahead matched the general vibe from the game more closely than the original series had. Had Kantai Collection originally aired as a light-hearted slice-of-life akin to Slow Ahead, it may have been considerably more accessible and effective in introducing the characters.

  • I’ve been a longtime defender of Fubuki and Yoshika-like characters in military-moé series, and the reason why this is the case is simple – providing a common archetype, the tabula rosa, allows for a naïve character to become shaped by their experiences and develop their potential. Without any other identifying traits, such characters become worth rooting for because they have nothing more than their effort and grit to go on. Because every world has different attributes, the same archetypes end up completely different as a result of their journeys.

  • The last segments of Kantai Collection: The Movie is the most significant part of the film, and also the least discussed. It is here that what makes Fubuki unique is explored: she alone doesn’t carry lingering feelings of resentment and hatred against her other half, or her fate, as the other Kan-musume do, and so, she is able to sail Ironbottom Sound without suffering the damaging effects from the area’s unusual waters. The phenomenon might be see as the combined grudges of the ships sunk here manifesting in physical form, compelling Kan-musume to give in to their negative feelings, and the damage to their gear is a visual metaphor for how being surrounded by negativity can chip at one’s well-being and confidence.

  • Whereas I missed this previously, Kantai Collection: The Movie makes it clear that Fubuki and her Abyssal self are two sides of the same coin. During the catastrophes of the Pacific War, the spirits imbibed by each vessel, the sum of the sailors, officers and engineers that ran each ship, eventually split in two from the torment and injustice of defeat. The positive feelings would become the Kan-musume, and the negative feelings became the Abyssals. Since then, these two sides have been at odds with one another, seeking to extinguish the other. However, the reality is that light cannot exist without darkness.

  • It is similarly unrealistic to eliminate negative feelings in oneself; when people say to “embrace their darkness”, they are referring to having enough emotional maturity to acknowledge that there are things that make one insecure, weak, et cetera. However, rather than trying to evade it, one becomes empowered by facing them head on. For instance, I’m impatient and quick to anger, quick to deal out judgement. I manage this by turning my impatience into an exercise of patience, of willing myself to take a step back and come back to something later. If later, my feelings of negativity go away, then it becomes clear that whatever had been bothering me was of no consequence. Conversely, if the feelings persist, I turn that restlessness and channel it towards something positive.

  • In confronting her Abyssal self, Fubuki demonstrates a sort of maturity that the other Kan-musume have not. She believes that having hope for the future is what allows one to put their best foot forward, and unsurprisingly, Fubuki’s Abyssal self cannot see why this is. Negative emotions can be all-consuming, and it takes strength to manage them. An exercise folks suggest is to write out the things that bothers one, and see if they can’t find any instances where those negative emotions led one to do something positive: this is supposed to help one understand that negativity is not dominating, and that there is nothing wrong with being human.

  • Because there’d been so little discussion of Kantai Collection: The Movie, one talk that did bring up the symbolism and imagery within the film still stands out to me. While I recognise the effort made towards interpreting these elements, their conclusion only merits partial credit. I can’t quite remember where I read this, but it was suggested that, when Fubuki finally faces her Abyssal self mano-a-mano, the red Spider Lilies that bloom were meant to represent reincarnation. However, the scene in Kantai Collection: The Movie unfolds as follows: Fubuki approaches her other half, and crumbles away from the effort. However, her Abyssal self also crumbles. In spite of this, Fubuki persists and manages to limp to her other half, embracing her tearfully and reassuring her that no one is going to be forgotten, that in spite of what’s happened, people will still be there for them.

  • According to hanakotoba, red Spider Lilies represent a final farewell, and bloom when people part ways permanently. While their usage in funerals led to their being associated with death, originally, red Spider Lilies simply refer to a parting of ways. What’s happened here is something similar to what I’ve experienced. In Chinese culture, killing black moths that enter one’s home is verboten because it is believed these moths house the spirits of the deceased. When a black moth entered my home, my parents told me to leave it be, and I later asked for clarification. From my grasp of Cantonese, I gathered they housed spirits, but missed the specific detail that these spirits may belong to one’s ancestors.

  • If I were to explain this to someone else, I would’ve probably butchered the story and concluded that moths are cursed. It is not surprising, then, that meanings can be lost over time, and similarly, anime are fond of using red Spider Lilies to symbolise death, when in reality, they were used by farmers to keep vermin away before being used at funerals for their distinct appearance: the red Spider Lily, Lycoris radiata, is poisonous. Kantai Collection: The Movie chooses to utilise the red Spider Lily correctly, rendering a field of them blooming as Fubuki bids her Abyssal form farewell before preparing to merge with her.

  • I don’t consider this a rebirth because what happens here is ultimately the restoration of two halves back into its original form. Reincarnation is best described as the process by which an individual’s soul is transplanted to another physical body. While one might then make the case that Fubuki is reborn in a metaphoric sense, the reality is that Fubuki herself prior to this merger still believed in accepting her other half. There is no significant change to her personality, and she’s not imbibing a lesson or experience that leaves her in a different place. On the other hand, a final farewell is an appropriate descriptor because by accepting her Abyssal self, Fubuki becomes whole again with an entity that had, until now, been an independent being with her own agency.

  • This entire scene is set to the track “Hope” (希望, Hepburn kibо̄), the single most moving and touching song on the Kantai Collection: The Movie soundtrack. Whenever I hear this song, my mind immediately whisks me back to the Ranche Park, and in this song, every emotion from Kantai Collection: The Movie is captured in a single, succinct track lasting a minute and forty-five seconds. In this track, the use of piano, string and woodwind simultaneously creates a feeling of wistfulness and empathy, of longing for a better future.

  • Far more than the red Spider Lilies, the true significance of the flower field scene in Kantai Collection: The Movie actually occurs when Fubuki finally embraces her Abyssal self. This is a very literal form of embracing one’s dark side, and shows how there’s nothing to fear. In doing this, Fubuki demonstrates that she’s overcome what troubles the other ship girls, and this acceptance liberates Abyssal Fubuki from her torment; her Abyssal self had existed in loneliness, so being accepted by someone, least of all the person who matters most to her, would show Fubuki’s Abyssal self that there is indeed hope, and that it is time to let go. With the farewell over, the entire scene dissolves.

  • Without Abyssal Fubuki’s grudge driving the opposing forces, Abyssal forces begin to disappear, and the film hits its dénouement. In the aftermath, Kisaragi and Mutsuki share a tearful moment before parting ways. Although Kisaragi’s return is a large part of the story, it ultimately became secondary to Fubuki’s journey, but, despite lacking more detail, I saw it as a show of how Abyssal or not, Kisaragi’s choices is what makes her a Kan-musume. While the film saw her slowly consumed by Abyssal traits owing to her lingering feelings of regret, in her heart, she still wants to return to the others. Seeing this is a cathartic release following the film’s build-up, and with the Abyssal presence neutralised, the Abyssal Kisaragi vanishes.

  • This exercise, in revisiting Kantai Collection: The Movie, represented a chance for me to reflect on how I’ve changed as a blogger. While the film still remains unable to convince me to play the browser game, I now see the movie as a sincere effort to give more weight to the world that Fubuki and the Kan-musume inhabit. In this function, Kantai Collection: The Movie is successful. Looking back, going back and revisiting a work after some time has passed, especially a work one has already written about, is a fantastic exercise for bloggers. Doing this allows one to reflect on how their thoughts and opinions change over time, and how life experiences may shape their experiences of something, potentially helping one to be a more consistent and confident writer.

  • In this way, I’ve come to remind myself that opinions certainly aren’t immutable, and works that I’ve disagreed with previously do have more merit to them than I’d initially thought. Kantai Collection: The Movie is one such example, and it was quite instructive to go back and revisit the film: while my original review was still somewhat positive, I have noticed that of late, I’ve been increasingly unfair towards Kantai Collection in my other posts. Returning to watch the movie anew, with a fresh set of eyes, has helped me greatly in remembering what Kantai Collection had been going for by the time its movie was released.

  • Having revisited Kantai Collection: The Movie, it becomes clear that Fubuki’s story is over. Itsuka Ano Umi de is going to focus on Shigure, and all of the promotional materials have suggested that this second season of Kantai Collection is going to be more serious than its predecessor. Set for release in November, I’m currently still working out how I’d like to write about this one, since Itsuka Ano Umi de airs during the same season as Yama no Susume: Next Summit. While it’s great to be seeing more Kantai Collection after all this time, I admit that, like the wistfulness conveyed here in Kantai Collection: The Movie, there is a bit of melancholy surrounding Itsuka Ano Umi de‘s release: five years have passed since the film’s release, and a nontrivial number of this series’ fans likely would’ve already moved on.

  • While Kantai Collection: The Movie had been all-business, Mutsuki does get a happy ending: Kisaragi returns to her in full, appearing to be fully cured of her previous affliction. If I had to guess, assuming that Itsuka Ano Umi de is set after Kantai Collection: The Movie, it is possible that the story could focus on Shigure coming to terms with her own inner darkness. The original IJN Shigure’s story is a tragic one: originally dubbed “invincible”, the Shigure was sunk after being hit by a torpedo from the submarine, USS Blackfin, at Gulf of Siam in January 1945. As such, with my curiosity in this sequel piqued, I am interested to see what directions Kantai Collection will take next. In the meantime, we are on the doorsteps of September: this is going to be the last post for the month, and since I am hosting Jon’s Creator Showcase, I am presently working on making this showcase one worthy of the community.

Revisiting Kantai Collection: The Movie thus becomes an important exercise for myself and this blog, because it shows how important it is to look inward and understand oneself, as well as accept how one’s life experiences can shift their opinions over time. In reflecting on these changes, one becomes more informed of their own values, and comes out a stronger individual as a result. I’ve never believed in clinging onto old opinions as absolute, and acknowledge that over time, things do change. In 2017, I was of the mind that Cocoapods was little more than bloatware that made it difficult to modify and update an iOS app. However, had I stuck with this belief, I would be a lesser developer for it. My experiences would subsequently show me that I was wrong, and I’ve never been too proud to own up to the fact I made a mistake. After taking the plunge and accepting Cocoapods, I became a better iOS developer, integrating new libraries into my project more elegantly and recognising that there are other excellent developers out there whose existing efforts can both inform me of how to improve myself, and save me time on a project. Similarly, with Kantai Collection: The Movie, I now see a series that strove to remind viewers that beyond the game’s mechanics, a very inspiring tale was told to give the characters’ experiences more weight and moreover, this tale holds applicability even now. Kantai Collection: The Movie has therefore aged very gracefully, presenting messages that remain relevant to this day. As such, I am not so proud that I won’t redact my earlier commentary about this series: Kantai Collection, through its movie, did say something meaningful, and despite over six years having elapsed since the film’s original screening in Japan, Itsuka Ano Umi de still remains relevant, as this second season may potentially expand upon the film’s themes and show the sort of change that Fubuki had laid down the groundwork for. Itsuka Ano Umi de will consist of eight episodes and begin airing in November, and while Kantai Collection may not be as popular as it had been back in 2017, the series still has life in it yet, with Itsuka Ano Umi de possessing the potential of reminding viewers why a six year wait for Kantai Collection‘s second season was completely worthwhile.

Ten Years After The Dark Knight Rises: Revisiting a Batman Masterpiece and The Last Weeks of Summer

I see a beautiful city. And a brilliant people, rising from this abyss. I see the lives, for which I lay down my life – peaceful, useful, prosperous and happy. I see that I hold a sanctuary in their hearts, and in the hearts of their descendants, generations hence. It is a far, far better thing that I do, than I have ever done; it is a far, far better rest that I go to, than I have ever known.

Eight years after Harvey Dent’s death, and the Batman’s vanishing, Bane kidnaps a nuclear physicist over Uzbekistan in preparations for his plans to finish Ra’s al Ghul’s work of destroying Gotham and avenging his death. Having been out of action for eight years, Bruce Wayne is unprepared for Bane’s arrival and is brutally beaten in a fistfight with Bane. Bane condemns Bruce to the same prison he was once held in, before setting in motion his plan to destroy Gotham using the fusion reactor Bruce Enterprises had been working on. Refusing to see his city die, Bruce trains relentlessly and eventually makes the jump, escaping the pit and returning to Gotham, where he forms an unlikely alliance with the cat burglar Selina Kyle, who ends up returning and killing Bane with the Batpod’s cannons. With help from Commissioner Jim Gordon, police officer Johnathan Blake and his longtime friend, Lucius Fox, Bruce manages to secure the weaponised reactor and uses the Bat to fly the core over the bay, where it detonates harmlessly. Batman is presumed dead in the aftermath, but Alfred spots Bruce and Selina while on vacation. Meanwhile, Blake resigns from the police force, receives a package from Bruce and discovers the Batcave. When The Dark Knight Rises premièred ten years earlier, it became the conclusion to Christopher Nolan’s Dark Knight triology, which approached Batman and Bruce Wayne’s character with a then-novel position: Nolan strove to present a more realistic, human side to Batman and the duality that existed in Bruce. Although Nolan’s films are known for involving aspects of philosophy, such existential and ethical themes, into his works, he also has a talent for ensuring that his films are approachable. Here in The Dark Knight Rises, Nolan uses Charles Dickens’ A Tale of Two Cities as an allegory for messages of revolution and revival. Sydney Carton’s willingness to sacrifice himself at the guillotine is paralleled in Batman’s decision to fly the bomb out over the bay; Carton’s actions give hope that Paris will be restored, much as how restoring the Batman’s legacy through sacrifice gives Gotham new hope, especially after Dent’s accomplishments was revealed to be a sham. Similarly, in A Tale of Two Cities, Dickens suggests that while revolution in and of itself is commendable, the violence surrounding it is deplorable; fighting fire with fire simply shows that the revolutionaries only perpetuate violence, and generally speaking, the mob’s actions are never justified. Nolan chooses to present this more directly: while Bane inspires a revolution in Gotham, the violence and spoils ultimately amount to nothing because Bane simply had planned to kill everyone anyways. Nolan thus adds to Dickens by suggesting that getting caught up in the pillaging and looting is counterproductive because the revolutionaries may use the mob to their own end, but otherwise never had any intentions of helping them.

While chock-full of references to A Tale of Two Cities, The Dark Knight Rises remains immensely accessible to viewers, even those who’ve never seen Batman Begins and The Dark Knight: in previous films, Nolan’s villains are highly intelligent and calculating, preferring to match wits with Batman using wits rather than physical force. Ra’s al Ghul plays on patience to advance his plan, while the Joker’s chaos and machinations mean that conventional means have no impact on him. In this way, Batman had previously counted on being a superior martial artist and support from his allies to get him close enough to his foes in order to outsmart them and play on their weaknesses (e.g. Ra’s al Ghul’s incorrect belief in Batman’s compassion, and the Joker’s belief that people are monsters by default when the chips are down) to triumph. Bane represented a new kind of villian, being both clever and apt; while the most traditional of the villains seen in the Dark Knight trilogy, Bane’s plans and actions mean that he is remarkably easy to follow, and this in turn makes The Dark Knight Rises very straightforward: it’s a film that speaks to two central messages. The first of these messages is the idea that “evil rises where [one] buried it”. During a terse conversation between Jim and Batman following Jim’s hospitalisation after falling into the sewers and encountering Bane, Jim’s remarks reveal his guilt at having allowed himself to live with the lie that Harvey Dent had stayed uncorrupted to the end; this lie had allowed Gotham to nearly completely eliminate organised crime, but the lie also came with a price. However, things had been so dark in The Dark Knight that Jim was forced to take this route, a band-aid solution, and so, when Bane appears, he finds the perfect weapon to use against Gotham. There are numerous parallels with reality in that band-aid solutions never last long-term, and in some cases, may even cause more trouble than they solve. For instance, if an app is written such that a text label displays error codes that cuts off, a band-aid solution would be to truncate the string if it exceeds a certain length. However, this doesn’t address the underlying problem: the server might be returning bad data and could potentially suffer from an exception if this isn’t dealt with server-side. The Dark Knight Rises thus indicates that the consequences of trying to bury a problem won’t cut it: the truth always gets out, and the consequences can be devastating.

While evil can fester where it is buried, evil does not exist in a vacuum, and in The Dark Knight Rises, Bruce finds the strength within himself to revive what he’d once lost. Speaking to themes of duality in A Tale of Two Cities, if evil can rise, so too can good. Trapped at the bottom of the pit, the other prisoners help Bruce to recall his old strength, and while Bruce believes that his body makes the jump, the elderly prisoner is right in that the mind drives the body. Bruce had largely acted without fear before, feeling that his aim was to overcome his fears by embracing it, but in time, he’d grown accustomed to embodying fear without understanding what it felt like. This is what Bane refers to when he remarks that “victory has defeated [Batman]”. Nolan had previously shown Bruce as striving to compartmentalise his fear and overcome it. However, operating in the absence of fear can be an impediment, as well. This is akin to stress management: in the absence of stress, one becomes complacent and lazy. Too much stress can immobilise an individual and render it impossible to act. In the middle, stress drives one to work harder and push past their doubts. Similarly, in the absence of fear, Batman fights with the expectation that his foes will fall, and so, when faced with an opponent like Bane, who is familiar with the League of Shadows’ methods, the same tricks fail, and Batman is defeated. When Bruce learns to rediscover fear again, he fights with a greater intensity, of knowing what the stakes are should he lose again. In this way, Batman and Bruce Wayne are both reborn after being thrown into the pit. Rediscovering fear acts as a form of resurrection, and the only way this was possible was because Batman and Bruce Wayne fell. Through The Dark Knight Rises, Nolan also suggests that one can improve, and be their best self, after being knocked down. This message had been alluded to in Batman Begins, but here in The Dark Knight Rises, it is explored fully. Between its accessible themes, deeper allegories and philosophical pieces, excellent choreography and a compelling soundtrack, The Dark Knight Rises is a triumphant conclusion to the Dark Knight Trilogy. Even though The Dark Knight Rises was my first Batman movie, I thoroughly enjoyed it, and it acted as a fitting way of kicking off my post-MCAT summer a decade earlier.

Screenshots and Commentary

  • The Dark Knight Rises opens with what has become the trilogy’s most-parodied moment: an unknown CIA agent takes custody of the masked man known as Bane, but in parodies, is ridiculed for his efforts to maintain control and keep cool. In the theatre, I had no idea of what to expect, but this scene was meant to establish that Bane is a sufficiently cunning foe that he can plan things out and maintain control of a situation flawlessly, as well as the fact that his henchmen are willing to sacrifice themselves for Bane’s cause.

  • Beyond establishing Bane’s character, the opening sequence also has Bane seize a Russian nuclear physicist, Leonid Pavel, foreshadowing Bane’s plans for the film. The use of nuclear weapons in film is an age-old plot device: their terrifying firepower and immense destructive potential have meant that fiction gravitates towards them because they immediately convey what’s at stake. In mere moments, Bane’s men takes control of the plane, kills off most of the soldiers on board and gives Bane the space he needs to secure Pavel.

  • For his role as Bane, Tom Hardy put on some 30 pounds of muscle, but what makes Hardy’s performance especially brilliant is the fact that as Bane, he’s wearing a special mask throughout the entire movie. Despite only acting with his body language, eyes and eyebrows, Hardy manages to convey emotion and intensity anyways. Unlike the Bane of the comics, this mask supplies Bane with a painkiller gas, and all of Bane’s physical feats in the film are otherwise under his own power, making him a plausible match for Batman, who, in Nolan’s trilogy, is similarly a highly experienced martial artist with prototype gear meant for the armed forces.

  • Without any of the over-the-top elements, such as Batman’s peak human conditioning, or Bane’s Venom (a sort of strength-enhancing substance), the Dark Knight trilogy is firmly grounded in reality, and Nolan uses this to explore the human side of each character that the previous films had not emphasised. Further to this, Nolan also chooses to shoot the Dark Knight trilogy in real world locations, rather than using a highly-stylised portrayal of Gotham: in The Dark Knight and The Dark Knight Rises, Chicago and Manhattan stand in, giving Gotham a much cleaner feeling compared to the rainy, grimy and gritty feel of the comic Gotham. 2022’s The Batman and Batman Begins are both more faithful to the originals in this regard.

  • After a congressman goes missing after Harvey Dent Day, Commissioner Jim Gordon heads off to search for him, while Bruce Wayne deals with the fact that they’d been robbed, and that his mother’s pearls have gone missing. The congressman is found, and Jim chases some of the culprits into the sewers, where he is knocked out and captured by some uncommonly well-equipped thugs. It is here that Jim runs into Bane for the first time, and viewers gain a modicum of insight into how extensive Bane’s plans must be.

  • While the internet’s parodies of the CIA plane scene abound, the YouTube channel and musical group, Auralnauts, took things one step further, using their incredibly sophisticated skill in sound engineering and video editing to create hilarious videos parodying virtually everything Bane does. In their Bane Outtakes video, they portray Bane as a heavy-savvy terrorist who’s more concerned with people’s dietary preferences and eating well, rather than blowing Gotham City to kingdom come. Seeing these parodies helped me to lighten up considerably.

  • It turns out that the fingerprints the cat burglar had lifted are used to help Bane and his men carry out a hit on the stock exchange, where they use Bruce’s fingerprints to purchase future options illegally, effectively rendering Bruce penniless. This segment of the film really got me into The Dark Knight Rises: besides the suspense conveyed throughout the entire sequence, watching Bane burst out of the stock exchange after commenting that the stock exchange is where people go to steal money from others proved to be an excellent juxtaposition that again emphasises how Bane has the brains to go with the brawn.

  • The resulting chase sequence marks Bruce’s first appearance as Batman in The Dark Knight Rises, and while he’s been out of action for eight years, Batman still operates the Batpod expertly, using an EMP gun to stop one of Bane’s mercenaries before continuing on the chase. The entire way this vehicle pursuit was done is brilliant: use of the lighting from the sirens and city lights and Hans Zimmer’s crescendoing soundtrack acts to convey the intensity of things. However, this scene also acts as a stunning visual metaphor: in the dark, Batman’s weaknesses are concealed, and he’s able to take down the mercenaries and retrieve their tablet only because of a technological advantage.

  • Nolan is well known for how he uses symbolism in his films, but despite covering topics that can be highly complex and thought-provoking, Nolan does so in an approachable manner, presenting challenging questions and moral dilemmas in a way that people can readily understand. This is something I especially respect: as a university student, my supervisor constantly reiterated the importance of being able to communicate scientific concepts well, and in fact, his lab’s aims were to showcase swarm behaviours in a way that was visual.

  • My undergraduate thesis project was the task of taking the model of physical flow I’d built a year earlier and then scaling it up so that a mathematical model could be used to influence behaviours back at the agent level. In retrospect, I didn’t accomplish much with this project, since the mathematical model was doing almost all of the heavy lifting and simply fed parameters back into the agent-based model. At the undergraduate level, however, this project was deemed to be of a satisfactory difficulty, and I therefore spent the next six months building and tuning my model.

  • The thesis project was actually more about the research process, development of the project and presentation of the results, rather than the work itself, and looking back, this proved to be an incredibly enjoyable experience. Back in The Dark Knight Rises, after saving Selina Kyle (Anne Hathaway), Batman asks to be taken to Bane for a confrontation. Having not trained for the past eight years, Batman’s lack of physicality is apparent. Upon encountering Bane for the first time, Batman launches into a frenzied attack, but his blows deal no appreciable damage. Bane then effortlessly kicks Batman over the railing.

  • It was actually quite terrifying to see Batman getting beat so easily: although I’d not seen the previous movies, the reputation surrounding Batman is legendary. I would later watch Batman Begins and The Dark Knight, when Batman was at his prime. His technique here lacks the same strength and precision, speaking to how out of shape he is. While perhaps at his peak, Batman may have traded with Bane, here, he is outmatched. For the viewer’s benefit, Bane even voices as such; nothing in Batman’s arsenal, whether it be his smoke grenades or martial arts, is doing anything of note.

  • The fight ends when Bane reveals a part of his plan, which entails stealing Bruce Enterprises’ hidden armoury, before he breaks Batman’s back on his knee in an iconic moment inspired from the comics. In the aftermath, Bane has Bruce delivered to a remote prison in an ancient part of the world, and Selina disappears, hoping to get out of country before Bane carries out his plans. However, the new cop, John Blake, happens to catch her after visiting Bruce Manor and finding no-one there: Alfred has already left at this point, and Bruce is nowhere to be found. The worst that Alfred had feared has come to pass; Alfred (Michael Caine) has a much smaller role in this movie, but his moments on screen are especially poignant.

  • Although Blake is seen as a liability because he’s meticulous and dedicated, Jim quickly promotes him to a detective and has him look into the unusual comings and goings around Gotham. With a sharp mind, Blake quickly works out that the construction companies around town have been pouring concrete laced with explosives, and moreover, since the disappearance of the entire Wayne Enterprises board, Gotham’s police force have decided to go underground in an attempt to flush out the mercenaries under the guise of a training exercise.

  • Unfortunately for Blake and Deputy Commissioner Peter Foley, Blake’s discovery comes way too late: during a football game, Bane sets off the explosive charges that trap the entire police force underground and isolates Gotham from the rest of the world. Without any cops, or National Guard to intervene, Bane’s plan is now able to go ahead unimpeded, and Bane himself reveals himself from the darkness. Much of Batman Begins and The Dark Knight take place at night, where darkness conceals things and make things look more intimidating than they are.

  • Still recovering from his sojourn in Gotham’s sewers, Jim continues to recover and can only watch as Bane takes control of the situation. Throughout The Dark Knight Rises, Jim is presented as being at war during peacetime, and his fellow police officers comment on how, since the events of The Dark Knight, Jim’s wife and children have left him. As a sort of coping measure, Jim immersed himself in his work and puts in strenuous hours even as other cops take it easy in the knowledge that Gotham’s organised crime engine is all but dismantled. When Bane reveals himself, his mercenaries head to the hospital to take out Jim, but Jim hasn’t lost his edge.

  • Bane and some of his mercenaries take to the football pitch and announce their plan to put the detonator of a now-primed nuclear device in the hand of, in Bane’s words, an “ordinary citizen”. He kills Pavel in full sight after the latter had converted Bruce’s fusion reactor into a neutron bomb with a ten kilometre blast radius. Although Nolan commits to realism, there are some oversights here in The Dark Knight Rises: fusion reactors are safe by definition because a fusion reaction requires very specific conditions in order to proceed, and if these conditions are removed, the reaction would fizzle out and stop. However, a fusion reaction does yield a large neutron burst, and when the right casing is picked, free neutrons from the reaction escape. Such a device should have a very low blast yield, below ten kilotons: Dr. Pavel suggests it is a four megaton device, but a blast of this size would have a fireball exceeding the irradiated area. While the weapon itself doesn’t work in concept, it prompts the existing story to a satisfactory extent.

  • Coming out into the open by day thus reminds viewers that Bane is unlike any foe that Batman has previously faced. Bane’s speeches and promises felt outlandish and ludicrous back in 2012, but it is ironic that some of the colour revolutions out there have people flocking to the cause and its leaders in the same way that Bane’s accrued a group of fanatical followers. The irony lies in the fact that Bane cares very little for those who support his cause: the very fact is that Bane doesn’t actually just hand the detonator to anyone. As Bruce quickly figures out, Bane’s likely got the detonator, and that his speech was purely metaphoric. Here, Bane announces the truth behind Harvey Dent and frees Blackgate’s prisoners, creating total chaos on Gotham as the underprivileged classes begin looting, and wealthier members of society are hunted down, beaten and killed.

  • Seeing the chaos unfold gives Bruce the motivation he needs to try and escape the pit. In his spare time, he trains to overcome his injuries and old limitations: Bane had knocked a vertebra from his spine, but one of the prison doctors replaces it, and over time, with his old discipline and will, Bruce recovers quickly. If memory serves, a half year passes, giving Bruce time to rebuild his strength. While he becomes physically strong enough to make the attempt, initially, he fails. One of the prisoners states that in order to succeed, Bruce must not mask his fear, but use it as a source of motivation.

  • I’d long seen fear as something to be overcome, set aside and compartmentalised. However, Nolan boldly shows, in The Dark Knight Rises, that fear is a powerful motivator. In order to save Gotham, Bruce must make the jump, and failing would permanently stop him from doing so. The realisation that failure is final is what gives Bruce the psychological boost he needs, to push himself further and harder than ever before. In the years after, I came to see this for myself: under the threat of failure and defeat, I found myself producing work of a standard higher than I could before.

  • The prisoners chant deshi basara, which composer Hans Zimmer has indicated to mean “rise up”. Folks fluent in Arabic state that it’s actually as تيجي بسرعة (Tījī basara’ah), which translates literally as “come quickly”. The scene with Bruce’s final jump, without the rope, was the most inspiring of the moment in the whole of The Dark Knight Rises, and when he succeeds, the music crescendos to a triumphant flourish as the prisoners cheer wildly, having witness what would’ve been a miracle. This is the turning point for Bruce Wayne: he’s found his will again, and as Ra’s al Ghul had stated, the will is everything.

  • As a gesture of compassion, Bruce throws a heavy rope into the pit, inviting the prisoners to free themselves, before making his way back to Gotham. Looking around the production notes, this particular part of the film was filmed in Mehrangarh Fort in Jodhpur, Rajasthan, India. However, the interior of the prison itself was constructed on a sound stage. With Bruce’s resolve back in full now, and the occupation of Gotham under way, the stage is set for the inevitable rematch between Batman and Bane.

  • In the six months or so that have passed, Gotham’s residents have kept their heads down while Bane’s mercenaries and Blackgate’s thugs roam the streets unchallenged. Although ordinary folks live in constant fear, and the presence of the neutron bomb prevents the remainder of America from intervening, common citizens appear to have gotten off easy, while society’s top echelon, the so-called one percent, have been harshly punished. Cillian Murphy makes a cameo here, reprising his role as Jonathan Crane (Scarecrow), and here, he acts as the judge to a kangaroo court, clearing enjoying sending out the wealthy to their deaths.

  • While Bane and his mercenaries have more or less taken complete control of Gotham, they’ve not explored every nook and cranny. This is to Bruce and Fox’s advantage: after arriving home, the pair locate the old underground saferoom where Bruce had kept spares of his Batsuit, along with other equipment that he’d previously used. When Bruce Manor had burned down in Batman Begins, while it was undergoing reconstruction, Bruce built a second saferoom to store his gear. By the events of The Dark Knight, Bruce shuts the room down.

  • The Batsuit in the Dark Knight trilogy is one of my favourite portrayals of the Batsuit in general: Fox had previously outfitted Bruce with a heavily customised Nomex suit which provided protection from blunt tools and lighter bullets but restricted his mobility. By The Dark Knight, Bruce approaches Fox with a new design, consisting of hardened kevlar plates on a titanium-dipped fiber. This suit provided a significant improvement to mobility at a cost to defense, and could not withstand gunshots from even pistol calibres at close range. In Batman v. Superman, the Batsuit Ben Affleck’s Batman wears is heavily armoured, to the point where it could even repel a pistol to the cowl at contact distance. The vulnerabilities in Nolan’s Batsuit is another sign of this trilogy’s commitment to realism, and that as Batman, Bruce Wayne must find other ways to win.

  • Since Batman had left the Bat high on the rooftops of Gotham, Bane’s mercenaries never found it, and this vehicle, a curiosity at the film’s beginning, becomes instrumental in saving Gotham. There is a sense of reassurance in knowing the Bat had been allowed to stay here all this time – as far reaching as Bane’s impact is, even he has his limitations, and subtle cues reinforce this. Here, Lower Manhattan’s financial district can be seen: the shot is north-facing, and the One World Trade Center is seen under construction.

  • Bane personally kills a special forces leader sent in to Gotham to help, and out of options, Blake decides to try and help out. Bane’s mercenaries promptly stop him. Meanwhile, Jim’s also been captured, and after a brief show trial, Crane decides to exile him. However, on the cold river ice, the Batman makes a return; after the guards are taken out, he invites Jim to light a flare that ignites a fire on the bridge tower, making the shape of the Bat-logo.

  • Bane is shocked to see this, and in this moment, the assured calm he’s held begins vanishing. Knowing the Batman will likely go for Miranda Tate, he orders his men to keep her close. Bruce had fallen for Miranda earlier on, and in the novelisation, meeting her marks the first time he’d not thought about Rachel Dawes in eight years. A major part of Bruce’s depression here in The Dark Knight Rises comes from his guilt at failing to save her and the belief that she was the person he wanted to be with in the future. The letter she’d written for Bruce would’ve been to signify that she no longer would wait for him, and this would’ve presumably led Bruce to continue being the Batman. Alfred burns the letter to spare Bruce of the pain.

  • I’m very familiar with what Bruce had been feeling: after the friend I’d wished to ask out began seeing another fellow, I felt a combination of disappointment, dejection and anger – this individual had supported me throughout my MCAT and my undergraduate thesis project, and I became convinced I might’ve had a shot. However, I channeled this frustration into a different direction, and also forced myself to re-evaluate my own values, which impacted how I approach things today. I’ve heard faint rumours that said individual, who became an expatriate in Japan, isn’t doing so well at present. Although this friend and I no longer communicate on a regular basis, if we were to chat again, I’d do my best to help her talk through things.

  • I note here that while this friend has a sizeable social media presence, support from strangers on Twitter or Twitch end up being empty words – there is no substitute for a heart-to-heart conversation from family or friends. While I wish I could do more, I’ve moved on, and it feels unwise for me to re-enter her life unexpectedly. Back in The Dark Knight Rises, after saving Jim, Batman also ends up beating down the mercenaries about to shoot Bane. Once the last of the mercenaries are cleaned up, Batman offers a suggestion to Blake – this moment was especially touching, since Batman had not, until now, ever considered the idea of someone else taking on his role. During The Dark Knight, Batman had adamantly rejected any help, but now, he imparts advice for Blake, to operate in a way to protect those around him.

  • Once the cops are freed, Batman passes a special EMP jammer to Jim, who’s tasked with putting it on the truck carrying the nuclear bomb. While Jim and a small group of allies work to locate the truck, the other cops will march on Bane’s base of operations, and they will be joined by Batman. Foley had been trying to keep his head down throughout the crisis, but spurred on my Jim’s words, and the Batman’s return, he ends up donning his dress blues and leads the cops downtown to assault Bane’s headquarters.

  • Every person seen in this scene is an extra, and in a behind-the-scenes commentary, Nolan describes how this scene was controlled chaos. Off-camera, all of the extras playing both the cops and Bane’s mercenaries are shown as sharing friendly banter – I always love the special features that accompany a movie, as it serves to show how much effort went into making things.

  • Although she’d been reluctant to help, after Bruce returns to Gotham, she agrees to take the Batpod and clear a path. Despite being relatively new to the highly-customised motorcycle, Selina wields it well, and quickly blasts a hole in the barrier. However, something compels her to go back into the heart of the fight, showing that Bruce was right about her. I’ll admit that as Selina Kyle, Anne Hathaway appears to have a natural affinity for the Batpod in a way that even the Batman didn’t: it does feel as though this vehicle was designed for her style.

  • When Batman appears for his second showdown with Bane, it marks the first time viewers see Batman in broad daylight. By no longer hiding in the shadows and operating by night, Nolan emphasises the idea that Batman and Bruce Wayne are reborn to the extent where he is no longer bound by his old limitations. In this fight, Batman fights Bane in a much more measured fashion, striking at the mask and using blocks rather than attempting to absorb Bane’s blows, before creating openings and landing hits of his own.

  • Although Bane starts the fight confident and calm, as Batman deals more damage to his mask, the painkillers no longer are delivered to Bane, and pain begins creeping in. Bane abandons his more refined fighting style for something more animalistic. Eventually, Batman is able to overcome Bane and kicks him into the hall of a building, demanding that Bane reveal the location of the trigger in one of The Dark Knight Rises‘ most hilarious moments. While this aspect of Batman is virtually unheard of, it’s probably Nolan’s way of reminding viewers that here, Bruce isn’t the old Batman, and he’s basically fighting Bane as himself, albeit kitted out in a specialised suit of armour.

  • While the fighting is going down, Blake gathers the children from the orphanage and asks them to help spread the word to evacuate in the event that the Batman cannot succeed in stopping the bomb. The Dark Knight Rises‘ climax is gripping, and I found myself rivetted to the screen on the day that I’d watched this film, precisely a decade earlier. At this point in time, my summer had really begun: I’d finished the MCAT for two days, and after taking the previous day easy by sleeping in (I don’t actually recall what else I did that day), the next day, I went to the theatre to watch The Dark Knight Rises and stopped by the bookstore to pick up some new books.

  • I had about twenty days of summer left to me after the MCAT ended, and I resolved to make the most of this time. I ended up using most of that time to spearhead an effort to get a paper published to the provincial undergraduate journal, and in my spare time, I began conceptualising what my undergraduate thesis project looked like. This allowed me to occupy the remainder of my summer in a productive manner: I subsequently lost the inclination to game, as I’d lost all of my cosmetics in MicroVolts and began attributing the game with my pre-MCAT jitters.

  • Besides getting the journal publication done and rapidly catching up with my peers on laying down the groundwork for my undergraduate thesis project, I had enough time left over to build the MG 00 Gundam Seven Swords/G, and also spent a weekend with the family out in Cranbrook a province over. After visiting the Frank Slide in the Crowsnest Pass, the first day ended in Cranbrook, where we enjoyed a steak dinner. The second day saw us drive up the Banff–Windermere Highway, stopping in Invermere for lunch before passing through Radium for home.

  • Thus, even though I “only” had twenty days of summer vacation left to me, I entered my undergraduate thesis year fully rejuvenated and refreshed. This year proved to be my strongest: after the MCAT, I developed a much more relaxed attitude about challenges, and this newfound confidence allowed me to approach exams with a sense of purpose rather than worry. It is striking as to how much time has passed since then, and in that time, The Dark Knight Rises has aged very gracefully. I ended up making a habit of watching the film every New Year’s Eve, with a glass of champagne in hand, ever since rewatching the film during the New Year’s Eve leading to 2013.

  • Although Batman defeats Bane, Miranda Tate betrays him and reveals herself as Talia al Ghul, daughter of Ra’s. Shocked, Batman is unable to respond, but he is saved at the last second when Selina appears and blasts Bane with the Batpod’s cannons. The pair subsequently work together in an attempt to stop Talia, with Batman taking to the skies in the Bat. Meanwhile, Blake’s now reached the bridge, and he implores the guards there to open the bridge and let them across, since the nuclear device is about to go off. This moment proved to showcase some of the finest acting in a film chock-full of excellent acting.

  • The cop is so utterly gripped with fear that this is tangible in his voice and body language. In a moment of panic, he orders the bridge blown, stranding Blake and the convoy behind him. Although Gotham’s citizens and Bruce’s allies have maintained a dignified composure about them, the fear that this cop conveys must’ve reflected on the sort of fear and concern Gotham’s citizens must’ve surely felt. With this bridge down, everything now falls on Batman and Selina’s efforts to secure and stop the reactor; the original plan had been to force Talia’s convoy back to the reactor coupling in an attempt to stablise it.

  • The scene of the cop setting off the charges and blowing the bridge shows that this was filmed at the Ed Koch Queensboro Bridge facing north on the East River: Roosevelt Island can be seen below. However, the location has been digitally modified: Randall’s Island cannot be seen, and Astoria appears to be cut off, although the Ravenswood Generating Station and its distinct chimneys can still be seen. The Dark Knight Rises presents Manhattan as Gotham, and it did feel curious that The Avengers, which I’d watched with friends a few months earlier, was also set in New York. The dramatically different stakes and contexts illustrate the gaps between the MCU and Dark Knight trilogy, and I remember being about as lost in The Avengers as I was in The Dark Knight Rises.

  • That is to say, I wasn’t terribly lost with either films despite having only a minimal background in both; while there’s some prerequisite information one must be familiar with in order to appreciate all of the events and references, I found both movies were well-written enough so that even someone coming in new could enjoy things. In both cases, I would be compelled to watch all of the previous movies in full. For the Dark Knight trilogy, I ended up doing this in December 2012, after I’d finished all of my finals, while for the MCU, I ended up doing a full-scale watch-through after Thor: Ragnarok came out.

  • A quick glance at the calendar shows that this year’s summer is rapidly dwindling: this week, I began noticing that I now need my alarm clock to wake up again, since the sun no longer illuminates my room before 0600. Having now settled in, I’ve capitalised on the time I’ve got to make use of some of my vacation days, and earlier this week, I decided to take my parents out to Cochrane, a tranquil small town located half an hour northwest of the city. Here, we explored the Cochrane Ranche park under gorgeous skies. I’ve not been back since 2017, when the Kantai Collection movie became available, and because it’d been a Monday, we more or less had the entire park to ourselves.

  • Because I’d already gone out for fried chicken pancakes, and then a Swiss Mushroom grill burger with poutine over the weekend, and because my parents were longing for a full breakfast, we ended up swinging by the A&W on the quieter west side of town. I ended up enjoying an Bacon Cheddar Uncle Burger, a heartier burger that was delicious as always. The afternoon was spent visiting Glenbow Ranch, a stunning provincial park of rolling hills and grasslands overlooking the Bow River. From this park, an eagle-eyed visitor can even spot the city center: with more or less perfect weather, we walked along the pathway until reaching Vista Pointe, whereupon we turned back. This wound up being the perfect day to wrap up my own long weekend, and I returned to work refreshed.

  • Looking back at the summer thus far, I’ve begun making some progress on some of the things I had wished to do post-move, especially with regard to getting to know the community better. Besides swinging by the bookstore on quiet weekends and enjoying sushi from the place across the way, I’ve also gotten to know a handful of the people in the area better, too. This has made lifting weights in the mornings more spirited. I’ve also capitalised on the hot summer weather to try working out of the local Starbucks with a Mango-Dragonfruit beverage: it represents a livelier environment than the quiet of my home office, and it hits me that this wouldn’t be a bad way to work if I’ve got days where my assignments are less intense. I ended up helping another patron with connecting to the free Starbucks WiFi.

  • In making use of the Bat, the final effort to stop Talia’s convoy sees Batman use the Bat’s full arsenal to try and stop the extremely heavily-armoured truck. The upgraded Tumblers give the Bat some trouble, but fortunately, Selina’s on station to blow them away, and in the end, Batman manages to destroy a Tumbler by flying some of its own guided missiles back to the sender. With the Tumblers gone, Batman trains the Bat’s rockets on the truck, and while the truck is able to resist these lower-caliber rockets, the resulting explosions create enough of a visual obstruction such that Talia crashes into the underground freeway.

  • Talia dies shortly after, and Batman decides that, with time running out (as well as the fact that Talia activated the reactor’s emergency flood protocol), there’s only one way to get rid of a bomb. He hooks the reactor to the Bat and flies off with it, but not before revealing to Jim indirectly that he’s Bruce Wayne. The revelation is a shocker, but it also gives Jim a sense of closure regarding what had happened years earlier, and everything that had transpired since. In a way, becoming the Batman and helping Jim fight the mob became Bruce’s way of expressing thanks.

  • The scene of Batman flying the reactor core out over the bay reminds me of a much more comical and light-hearted moment in Adam West’s 1966 Batman, during which Batman has a similar struggle of disposing of an active bomb and removing it from a populated area. However, with Nolan’s interpretation, things become considerably more grim and heroic: the weight of the reactor alters the Bat’s handling characteristics, forcing Batman to use the remaining missiles to blast a hole in the buildings in front of him to gain more breathing space.

  • Before taking off, Batman explains that the Bat has no auto-pilot, which led to a bit of ambiguity in this scene surrounding whether or not Batman makes it out okay. I’ve heard that some eagle-eyed viewers would’ve noticed that shadows flicker around the Batman moments before the bomb explodes, but flying over an open ocean, there shouldn’t be any shadows (presumably cast by the buildings). On this reasoning, some viewers felt that The Dark Knight Rises did an excellent job of hinting at Bruce’s survival, and moreover, one shouldn’t need an auto-pilot to fly in a straight line.

  • With the nuclear device dealt with, and the cops gaining the upper hand over the remainder of Bane’s forces, The Dark Knight Rises draws to a close – I found the film’s message about violent revolution to be a well-written one, and in it, Nolan conveys the idea that the methods Bane utilises are deplorable and untenable. At the same time, The Dark Knight Rises also indicates that modern society is one that teeters on the brink of revolution, a consequence of widening inequality.

  • Although there isn’t a Batman equivalent in the real world, Nolan reiterates that anyone can be a hero – the reason why society hasn’t folded outright despite increasing inequality and unrest is because, at least for now, the number of people committed to doing good still exceeds the number of people who desire disorder. Here, I define “doing good” to be actions with tangible consequences: donating to the local food bank and giving blood qualifies as doing good, whereas retweeting activists or trying to get a political hashtag to trend on social media does not make the cut by a longshot.

  • While Bane’s mercenaries were originally so devoted they would be willing to die for him, after Bane’s death, the remainder of the mercenaries are shown as surrendering rather than fighting to the death. This could be seen as a sign that in the absence of a charismatic leader, people would not view their cause as being so important as to lay down their life for it. Seeing this in The Dark Knight Rises creates a sense of catharsis – viewers know that with the nuclear device no longer a threat, and Bane dead, Gotham now has a fresh start. The truth about Harvey Dent is out, but so is the reality that Batman has just saved a city of 12 million.

  • Seeing the injustices of the world, and how governments become shackles prompts Blake to throw his detective’s badge into the river. While order and systems ostensibly exist to protect the people, over time, systems can and do become corrupted. The absence of any order and system is similarly undesirable, and the fact that humanity operates best somewhere in the middle, a balance of individual freedom and social responsibility, is spoken to in The Dark Knight Rises – Nolan’s genius is that in his films, he never espouses one extreme as being better over the other. Instead, in implying that there is a happy medium that people thrive under, Nolan leaves viewers to decide for themselves what works best, only enforcing the idea that extremes are bad.

  • Once the climax passes, The Dark Knight Rises enters its dénouement. Bruce Wayne is believed to be dead, and his estate is settled. The Batman becomes recognised as a symbol of hope and heroics, and Gotham begins picking itself back up. The entire scene is set to Hans Zimmer’s iconic incidental music: Zimmer creates a soundscape that constantly creates a sort of suspense and anticipation for Nolan’s movies, and because the sound is ever-present, silence becomes even more noticeable.

  • When one of Fox’s technicians tell him that the autopilot to the Bat had been fixed, he’s surprised – I imagine that Bruce was using some sort of version control, like Git, and since these repositories are reasonably secure (Git, for instance, accepts SSH keys as a means of authenticating a user prior to a commit), this was the biggest sign that Bruce is alive and well. In 2012, I was an undergraduate student, and my lab used SVN. The principals behind both are different when it comes to management, although from a user standpoint, there are similarities, and so, I transitioned over to Git from SVN without too much difficulty after entering industry.

  • At the end of The Dark Knight, Jim had smashed the Bat-Signal as a symbol of his reluctant disavowal of the Dark Knight for his “crimes”, but here, seeing the repaired Bat-Signal reminds him that even though Bruce Wayne is gone as the Batman, what the Batman stands for will now endure.

  • For me, the best part of The Dark Knight Rises was seeing Alfred enjoying his drink in Florence, and then spotting Bruce with Selina. He’d long expressed a wish for Bruce to move past Batman and live his life out. Years after my own experience with unrequited love, I’ve come to relate with the events of The Dark Knight Rises, and throughout the film, Alfred and Lucius Fox’s remarks about the women in Bruce’s life parallel remarks I’ve been given. The Dark Knight Rises suggests that Bruce was held back by the belief Rachel would wait for him, but it ultimately takes a rebirth of sorts for him to see what there had been out there, beyond the cowl and memories from eight years earlier.

  • The optimism The Dark Knight Rises demonstrates here made the film’s ending decidedly positive, a fitting and decisive conclusion to the Dark Knight trilogy and shows how the combination of time and experience allows one to open back up – even it takes a great deal of time, the important thing is to allow this healing process to take place at once’s own pace. The sum of the messages in The Dark Knight Rises makes for an exceptional movie, and although the film might be ten years old, it has aged remarkably well, just like K-On! The Movie. The themes are still relevant, the action sequences hold up very well, and the execution makes the story timeless.

  • Because of the film’s ability to speak to so many topics so effectively, and because the film easily withstands the test of time, I count The Dark Knight Rises to be a masterpiece of a movie. I’m not alone in this stance, and I’d hazard a guess that the reason why so many enjoy The Dark Knight Rises is because Nolan is able to hit so many points in a way that works for different people; in fact, I’d expect readers to tell me that they’ll have enjoyed this movie for completely different reasons, and drew completely different conclusions than I did. This speaks to strength of the writing in this film, which ends with Blake taking up the mantle of the Dark Knight, and with both this film and my reflections at a close, it’s time for me to take a break from blogging for a bit and finally begin looking at submissions for Jon’s Creative Showcase.

The Dark Knight Rises is a fantastic film, raising the bar for what a superhero film could convey well beyond providing thrilling action sequences: The Dark Knight Rises is thought-provoking, inspiring and emotional. In fact, after finishing The Dark Knight Rises, I later would watch Iron Man 3 and wonder why Aldrich Killian’s motivations felt so shallow compared to those of Bane – in fact, it did feel as though villains of other films suddenly became superficial, and for a time, I found myself with a decreased enjoyment for Marvel Cinematic Universe movies. This subsequently dissipated after I watched Captain America: Civil War; the MCU’s films are fine, and speak to a different set of ideas than do Nolan’s Dark Knight trilogy. The experience I had resulting from The Dark Knight Rises is a phase that some consumers of fiction go through: after watching something especially well-done, expectations are raised, and going into another film with a different director can often alter one’s enjoyment of things. Unlike the Dark Knight trilogy, the MCU is a long-running series whose greatest strength lies in how well-connected the stories are, and the masterful use of humour. It is therefore unsurprising that the aesthetic, tenour and end messages differ so dramatically, and failing to appreciate this is why the me of a decade earlier initially was more reluctant to watch MCU films. Fortunately, an open mind allowed me to turn around, and in the years subsequent, I would come to greatly enjoy the MCU for what it succeeded in presenting. However, not everyone follows this path: for instance, shortly after K-On! The Movie became available to international audiences, Reckoner of Behind the Nihon Review was quick to dismiss K-On! The Movie as being “disingenuous” and “false advertising” for not delivering the same level of though-provoking content as his favourite work, Ergo Proxy. Such a mindset precludes one from broadening their perspectives; had I remained stuck on that path, I would’ve never been open to enjoying things like Thor: Ragnarok, Infinity War and Endgame. However, I am ultimately glad to have seen The Dark Knight Rises because it represented a unique experience. My enjoyment of this movie led me to watch Batman Begins and The Dark Knight, and help me appreciate different interpretations of the Batman, whether it was Ben Affleck or Robert Pattinson’s portrayals (Pattinson proved a solid detective Batman, Affleck captures Batman’s physicality and resourcefulness, but for me, Christian Bale is the best Bruce Wayne hands down) – it goes without saying that an open mind allows one to have the most complete experience, and in taking such a method, also deepens one’s understanding and enjoyment of a work (or genre) by appreciating different interpretations and perspectives of things.

Norway and Tiburón Island: Survivorman Ten Days, Remarks on Resilience and a Reflection Ten Years After The MCAT

“It would seem that in this survival ordeal, I’ve experienced the highest of highs, and the lowest of lows.” –Les Stroud

Although Les Stroud had wrapped up Survivorman in 2008 owing to the significant physical toll associated with filming survival in extreme environments, in 2012, Stroud would embark on two survival expeditions that were larger than anything he had previously done. This series would become known as Survivorman Ten Days, and true to its title, has Stroud surviving in two new environments for ten days. In Norway, Stroud simulates how one might go about surviving if their car broke down. In the beginning, with intense wind and a wet snowfall, Stroud stays with the vehicle until his provisions are depleted. He siphons gas from the vehicle and lights a fire, then uses the car’s upholstery to fashion snowshoes before heading out into the backcountry. After a cold night in the bush, Stroud manages to find hunters’ cabins, and deer remains. Capitalising on the shelter and food, Stroud enjoys a few days here in the cabins before preparing to head downhill towards the coast. Although Stroud is put into a perilous situation as the sun begins setting, he manages to make it down before nightfall. He later explores the coast and finds a summer cottage, where he rests before preparing a massive signal fire for his recovery team. At Tiburón Island, Stroud plays the role of a sailor on a yacht who is stranded. After reaching shore, Stroud notes that water is his biggest priority and fashions a desalination device from items he found on the beach. With the still making water, Stroud then explores a nearby estuary, where he finds an extensive clam population. While Stroud enjoys a feast of clams and calamari, he determines that in order to survive, he must head inland and find water – he leaves behind the coast and travels inland. After a few days, Stroud ultimately locates a spring that provides him with fresh water, the most critical of necessities in a place as dry as a desert. Continuing on in the same vein as its predecessors, Survivorman Ten Days features Les Stroud creating an entire survival show with no camera crew or production team assisting him. This time, however, instead of the typical seven days, Survivorman Ten Days extends the survival ordeal by three more days, and while three days initially seems minor, this can add another dimension of complexity to survival, especially in the knowledge that one must plan for three more days’ worth of survival. In Survivorman Ten Days, Stroud rises to the occasion, drawing upon his extensive knowledge and experience to survive, as well as utilising every advantage in his environment to make a difficult situation manageable.

Survivorman Ten Days comes to represent a fantastic show of how having a reliable knowledge base means that, even when one is confronted with a problem they’ve never faced before, or if the problem is of a different scale than one is familiar with, applying the same principles will help one to put things in perspective, and break things down so that it is more manageable. At Tiburón Island, surviving ten days in the desert seems daunting: previously in the Kalahari, Stroud had suffered from heat stroke and very nearly had to call off his shoot for safety reasons. Here in Tiburón Island, the absence of fresh water meant survival was already going to be a difficult task. However, with the knowledge that he could obtain water in a creative fashion, Stroud chooses to construct a distilling apparatus and is able to draw potable water from the ocean, prolonging his survival and giving him a chance to take stock before making the decision on what his next steps are. Stroud had previously utilised novel methods of acquiring water in difficult situations, and acknowledges that these methods only provide one with the minimal amount of water. However, even this small amount of water helps survival, and in helping to ward off dehydration, Stroud ultimately is able to find a more substantial supply of fresh water. Similarly, in Norway, Stroud has his most difficult experience when he attempts to make his way down into the valley. Although Stroud had known there were paths leading down, the combination of slippery and damp conditions meant that, had Stroud happened onto a cliff, he would’ve lacked the means of returning back to the cabins before nightfall, and potentially putting him in harm’s way as the wet, cold conditions elevate the risk of hypothermia. Even with all of his experience in the bush, Stroud is in a perilous situation – this situation puts all of this knowhow and decision-making to the test. In the end, Stroud decides to keep going, and to his great relief, finds himself on the edge of the fjord right as night is about to fall. Despite being in a terrifying, gripping situation, Stroud remains calm and collected, doing whatever he can to stave off disaster. However, he’s also honest about it: in a voice-over, Stroud indicates that viewers can audibly hear his heartbeat, a consequence of a genuine, tangible worry about how dangerous a seemingly-simple trek down the mountain had become. When Stroud reaches the bottom of the cliff and sets up camp, viewers breathe a sigh of relief alongside him, and similarly, cannot help but smile when Stroud comes upon summer cabins. Through it all, Stroud continues to call upon everything he’s previously done to persist, endure and ultimately, make it safely down the mountain. With a bit of luck, Stroud succeeds here, and much as how his resilience and experience come together to help him find fresh drinking water in Tiburón Island, the same mindset and skillset is applied to help Stroud reach safety in the snow-covered fjords of Norway.

Screenshots and Commentary

  • Survivorman Ten Days aired during July 2012, a time when I’d been fully focused on studying for the MCAT. By that point in the summer, my physics course had ended, and I walked away with an A-. My days were thus spent attending the preparation course, doing revision in my spare time and, to unwind, I divided my time between Team Fortress 2 and MicroVolts. To learn that Survivorman was continuing proved to be a huge psychological boost; I’d already been familiar with the series by then, and always found myself inspired by the teachings Stroud conveyed in his episode.

  • Survivorman Ten Days had come completely out of the blue, but I welcomed the news and watched episodes with enthusiasm. Unlike previous Survivorman episodes, which were set over a week, Survivorman Ten Days has Stroud surviving for three more days, but the additional three days meant that there were two episodes for each location, providing Stroud with extra time to really showcase everything. In Survivorman Director’s Commentary, Stroud had mentioned how one of the challenges in the editing phase was actually paring down footage to fit the episode’s 40-minute length.

  • This is actually similar to the problem I have in blogging: I end up with a large number of screenshots that would result in far more content than I could realistically write, and to ensure my posts are of a manageable size, I cut down the number of screenshots to a multiple of ten for easier writing. The idea of breaking posts up into parts has been suggested to me before, and this is why for some series, I do split things into parts. For discussions on movies, however, I prefer keeping everything together in a single post. In Norway, Stroud initially remains behind with his vehicle to mimic what the average traveller might do if their ride suffered from failure. With the wind gusting outside, Stroud says it’s only natural for people to want to stick with their vehicles and wait out rescue.

  • Moreover, a vehicle represents a ready-made survival shelter, and so long as one has fuel, they can take the chill out of the air readily. However, a vehicle can also become a death-trap in that, in keeping people attached to the vehicle, may create scenarios where people would rather stick with their car than walking out of a difficult situation. Because this is a Survivorman episode, Stroud mentions that it’d be possible for him to walk out of this situation, but then there’d be no episode. For this episode, Stroud’s brought some provisions with him, including a jar of peanut butter, a six pack of beer and a mandarin orange.

  • Rationing food in a survival situation can be tricky because one doesn’t have a definitive idea of how long they’ll be in survival for. For Stroud, the mandarin orange depletes after a few days, and Stroud decides to take on a more proactive approach to survival. Being trapped in a dark vehicle might mean that crews clearing the road will likely ignore it, but a roaring fire burning behind a vehicle would pique some curiosity. While Stroud doesn’t have any obvious fire-starting materials on hand, he’s never out of options.

  • Siphoning fuel from the tank, and then using the vehicle’s battery to ignite the mixture creates a very powerful flame that would certainly attract attention, but even if this doesn’t happen, it gives Stroud a significant source of warmth. Being active with the fire outside also reminds Stroud of how cramped the vehicle interior is, leading him to plan out how to head into the bush in search of more beneficial conditions. The situation Stroud finds himself in during Norway would, in retrospect, parallel my own experiences with the MCAT.

  • Stroud’s desire to stay with the car is not so different than my initial feelings about the MCAT being an unbeatable opponent. I had managed to do well in the physics course despite coming close to throwing in the towel, but after the MCAT preparation course began, the lessons gave the impression that the exam was completely unlike anything I’d faced before. However, the further I got into the course, and the more practise exams I did, the more I realised that I needed to adopt a new strategy towards handling the stress associated with the exam.

  • Stroud’s leaving the car is analogous to me embracing a new method of studying, one which entailed making use of strategically-placed breaks. Every day, after five in the afternoon, I would stop all revisions and play a few rounds of Team Fortress 2 or MicroVolts. The idea was that I would have dedicated time to study and prepare, but then I was always assured of downtime so I wouldn’t become overwhelmed on a given day. Previously, I approached exams with brute force, studying until I was confident with the materials.

  • After leaving the car, Stroud spends the night under a tree and recalls he has a portable survival stove, which he uses to boil some water. It is here that Stroud mentions how he always hits the bathroom before sleeping; any liquid in the bladder forces the body to expend energy heating it, so emptying out said bladder allows one to conserve energy and sleep better. This is a habit that I learnt from my parents as a child: the reasoning they had was that it would help me sleep through the night and not run the risk of nocturnal enuresis, but Survivorman shows that there’s more than one reason to hit the bathroom before sleeping.

  • While my dislike of the winter and snow is no secret, I will concede that there is a beauty in a snow-covered landscape under semi-overcast skies. This appreciation is doubled if I don’t have to travel anywhere, and during the past couple of years, I worked from home during the winter. Snowstorms stopped being an irritant, and there is a sort of coziness associated with waking up to a fresh snowfall. Knowing that my commute is a 15-second walk to my desk increases the charm. Back in Survivorman Ten Days, Stroud’s managed to find hunter’s cabins, complete with a wood stove and bed.

  • The situation improves even further after Stroud spots a deer carcass left over from hunters: while all of the meat one would normally eat is gone, Stroud finds that the hunters have left behind the heart, liver, lungs, and a bunch of fat, plus a bit of meat. Although such moments appear contrived, Stroud has encountered hunter’s remains on many occasions previously, and even in Survivorman, during the Alaska episode, Stroud has found a partially-eaten fish that an eagle dropped and later enjoys a fish dinner after cooking it. On the first night, Stroud prepares a broth for himself: as he states, eating too much at once would overwhelm his digestive system and cause all sorts of problems.

  • Having enjoyed deer broth and a little bit of meat the previous evening, Stroud begins preparing the remainder of the deer remains for consumption and gives viewers a close-up of the deer. Besides the entire deer liver, Stroud’s pleasantly surprised to find the entire heart is also present. The heart of an animal tastes especially rich and beefy because it is the hardest-working muscle. The day had begun with some sunshine, but soon, the clouds roll back in and create an overcast sky. Despite this, Stroud’s in fine spirits, since shelter and food are now taken care of.

  • Because Stroud had been trapped in a car for two days, he ends up cooking his meal outdoors. The cabins come stocked with matches, but to conserve on limited resources, Stroud uses duct-tape as a fire-starter here, and in a few moments, his fire’s hot enough for him to begin cooking the deer. Imagery of cooking the meat over an open fire is par the course for enjoying the great outdoors, but in a survival situation, every bit counts. Stroud previously mentioned in Alaska that boiling the meat would be the best way to get all of the nutrients out, and here in Norway, he applies this approach to the deer meet, boiling things up to create a highly nourishing, if unphotogenic, meal.

  • The psychological boost of being able to eat, and sleep in a warm bed, proves to be a pivotal moment. The renewed energy Stroud gains from food and sleep allows him to plan out the final leg of his journey, but it also results in intense and vivid dreams that can play on the psyche. Survivorman Ten Days uses some very unusual footage here to convey this: a time lapse of the Norwegian Winter is played while Stroud gives a voice-over, creating a very chilling and surreal feeling. I’ve never quite understood how such footage was obtained, and if Stroud were to ever do Norway for Director’s Commentary, I would likely ask how this was filmed.

  • With a chance to re-evaluate his situation, Stroud determines it’s time to head down the cliffs for the coast, reasoning that now’s the time to do so: if he stayed in the cabins, he’d eventually run out of deer. However, what was supposed to be a simple hike down the mountain becomes one of the most challenging things he’d ever done. The combination of slippery rocks, snowfall and the constant threat of running into a cliff, meant that Stroud was more nervous than usual, and at one point during this trek, one can hear his heartbeat from the camera, speaking to how worried he was.

  • To the viewers’ great relief, Stroud does make it down the mountain okay, and he swiftly sets up camp before lighting a fire. As miserable as being soaked during cold, wet weather is, Stroud has, at the very least, reached the bottom without being stuck: his worst fear was that he ended up at a cliff, and as exhausted as he was, he would’ve had no way of heading back up the mountain and reaching the shelter of the cabins before nightfall. Hypothermia was the biggest risk here, and here at the bottom of the cliff, it’s still a very real risk, but Stroud is afforded the reassurance that the cliffs are behind him.

  • The next morning, Stroud continues on with exploring the coast: he stops to take a drink and finds some rosehips. However, the next find is a truly game-changing one – a summer home on the coast. Stroud’s fortunes completely turn around, and after a frigid night on the mountainside, he’s now able to take shelter in a cozy cabin. Stroud mentions that breaking in for shelter is something that should only be done in a survival situation – although breaking and entering remains illegal, the law states such an action would not be counted as an offense in a situation where such an action was necessary to avoid personal death or injury, and provided that one leaves no sign that an offense was committed.

  • This B-roll shot of the sun rising over the fjord is one I’m especially fond of – the B-roll footage in Survivorman has always been fun to watch even though the focus in the series is on survival. Such moments are typically shot before Stroud actually begins survival, and per Stroud’s commentary, is actually the most ordinary part of a Survivorman shoot in that it’s the one part where there’s a camera crew. After looking around the summer cabin, Stroud finds a key that allows him to enter. He immediately sets about seeing what other food might be available to him, and manages to locate some seaweed, blue mussels and potatoes.

  • I did a bit of looking around and found that the summer cabin Stroud comes across towards the end of the Norway trip is called Tingastad, which is located near Sogndal Airport. Looking around at satellite imagery of the area, one can even find the hunter’s cabins located higher up on the mountain, which are located a mere 1.29 kilometres from the airport. Although this shows that Stroud could’ve walked out at any time, the whole point of Survivorman is to show what happens if one were in trouble, and being somewhat close to civilisation is important in case things do go south.

  • In the end, Stroud creates a large signal fire for the purpose of letting the rescue boat know of his location. An effective fire doesn’t need large flames, but rather, smoke, and to do this, one needs to burn oily substances like birch bark. The boat eventually notices him and picks up him, bringing the first of the Survivorman Ten Days episodes to a close. Although Norway represents one of the most difficult of Stroud’s expeditions yet, I was thoroughly impressed with how he continued to draw on existing knowledge and push towards bettering his situation even when things looked grim.

  • This was the sort of mindset that I would carry with me into the MCAT – I found that at the heart of all difficult, seemingly-insurmountable problems, is a collection of smaller problems which, when attended to properly, can be handled individually. The important lesson learnt here is to always be mindful of the basics, and understand how the basics can be applied towards dealing with much bigger challenges. In fact, it is fair to say that failure results if one allows a large problem to overwhelm them to the point where they forget the basics.

  • I’ve now transitioned over to the Tiburón Island episodes, which sees Stroud travel to a desert island in Mexico. Here, the weather is the polar opposite of what it’d been in Norway: snow-covered trees and foggy fjords are replaced with rocky beaches and blue skies as far as the eye can see. Stroud faces a completely different set of problems here, with water being the chiefest of his problems. In Norway, Stroud could ingest snow to replenish his water, so hydration was never a problem, but here at Tiburón Island, there’s no freshwater nearby. Stroud does down a mouthful of ocean water to restore electrolytes, but for this trip, he carries enough water to last a few days.

  • As such, the immediate concern is making his water supply last while he works out where to get more water. One of my favourite Survivorman moments happens here – after finding a large bucket on the beach, Stroud crafts a handmade desalination still. The idea is simple enough: boiling salt water will create steam that evaporates, and this steam, when condensing back into a liquid form, will yield fresh, drinkable water. Although simple in principle, desalination at scale is an incredibly expensive process because of how much energy it takes to boil water.

  • Stroud’s handmade still yields about two cups of water a day; while it’s not enough to stave off dehydration and requires that Stroud continuously tops off the fire to ensure he can boil the water, it does allow him to extend the lifespan of his existing water supply. Stroud names techniques of this as a MacGyverism, of creatively using whatever materials in his environment to fashion tools and equipment that can be helpful in survival. Once the desalination still is fashioned, Stroud turns his attention next to exploring the beach and nearby estuary.

  • Although Stroud was hoping to find a flounder at the estuary, he ends up digging up a fair number of clams. In a survival situation, Stroud notes that having a food source he can easily gather is a huge advantage (in his words, there’s nothing worse than expending energy to travel a mile, only to find enough food for a half-mile walk). The clamming technique Stroud describes here is something I’ve previously commented on in Houkago Teibou Nisshi, and I was impressed the latter echoes Stroud’s sentiments about leaving the smaller clams so their population isn’t decimated.

  • I am particularly fond of the Tiburón Island episodes because they’re set under sunny skies, and while survival out here is no less difficult than in Norway, having blue skies conveys a sense of calm: things don’t feel quite as urgent or deadly as they did in Norway, and these episodes would come to remind me of those days when the MCAT seemed like a manageable exam, when revision was going well and I felt more confident in being ready to handle the exam.

  • The pacing of Tiburón Island meant that Stroud spends his first few days checking out what the nearby area has to offer, and by chance, he encounters a dead squid floating on the beachside. He decides to bring it back with him, and after cutting the grippers off, proceeds to cook it over an open fire. In a voice-over, Stroud admits that he’d never prepared squid before, so here, he ended up cutting away a lot more than he needed to for safety’s sake, but if he’d come in with more background, he could’ve gotten more from the squid. This is a recurring theme in Survivorman – it’s better to err on the side of caution if uncertain, but over time, experience allows one to survive more effectively

  • It was immensely satisfying to see the desalination still do its magic for Stroud: beyond the effort of building the still, fetching the water and topping the firewood off, Stroud now has a reliable means of getting access to water. Watching Stroud get water always instills in me an inclination to get some water of my own. I’ve never understood why people dislike water and would eschew it, and while I prefer to take my water filtered and boiled, I have no qualms with water so long as it quenches my thirst when appropriate.

  • Stroud’s approach of mobile, proactive survival means taking advantage of good times to make things better. With the clams in the estuary as a known, reliable food source, he’s able to explore other options. He fashions a makeshift spear here, along with shinguards, to explore the area for fish and defend against stingrays that may be trapped. Although his fishing expedition is unsuccessful, Stroud finds some oysters that he deems worth eating. This move proves to be a poor choice, since the oysters subsequently knock Stroud out of the game.

  • While stomach problems at any time are difficult, stomach problems during a survival situation would be debilitating. Stroud mentions that during survival, one shouldn’t take any chances, and aim to minimise their problems one by one. This is sound advice, and while Stroud does his best to adhere, speaking to the complexity of survival, even a veteran like Les Stroud can occasionally make a mistake. Far from invalidating Stroud, moments like these serve to remind viewers that even experts aren’t infallible, and it makes Stroud more human.

  • After Stroud recovers, he begins to travel inland in search of water. Tiburón Island represents an interesting conundrum in that the areas with food are close to the shore, where there’s no water, and where there’s fresh water, there’s no access to food. In previous Survivorman episodes, Stroud’s mentioned that travelling great distances during a survival situation is immensely difficult, and we recall earlier that even in Norway, when he’d been about a mile or so from the airport, the lack of food and rest means that travelling even a kilometre can be challenging.

  • Before heading inland, Stroud writes a message in a bottle and hucks the bottle into the ocean. Ocean currents mean that eventually, the bottle will end up on a shore somewhere, although I’ve not heard of anyone who managed to find the specific bottle Stroud threw into the water. This bit of imagery is a stereotype that is at least as old as that of the cartoon depicting a desert island several metres across, with a single palm tree on it. This depiction originates from gag comics published to The New Yorker in the 1930s and became the mid-20th century’s equivalent of a meme, which annoyed readers and editors enough so that they implemented a ban on publication of desert islands. The ideas endured into the newspaper comics of the 1980s and 1990s – The Far Side is especially fond of these gags, although I find The Far Side vapid and uninspired.

  • In general, I’ve found newspaper comics have become increasingly irrelevant and out-of-touch with reality: Blondie, The Meaning of Lila and Between Friends, for instance, present office culture in an antiquated, unrelatable fashion. Back in Survivorman Ten Days, Stroud makes use of his gear to continue boiling water, and he’s also brought clams with him, providing a food source as he treks further inland. Once in the desert itself, Stroud’s back in terrain similar to his survival trips to Arizona, Utah, the Kalahari and even the Australian outback. Each desert in the world represents a different kind of survival challenge, but all deserts share in common the same problem Stroud must address: the need for water. Bringing the desalination still inland is a good idea, allowing Stroud to to continue making water.

  • The last of the Survivorman Ten Days episodes aired on July 21, 2012 – at this point in the summer a decade earlier, K-On! The Movie had just seen its home release, and I had finished writing my review of the film. In those days, my blog wasn’t well-known, and reviews were mainly more for myself rather than readers. By the time July ended and August arrived, and after I wrote the last of the full-length practise exams, I began rolling back on my revision efforts. Previously, I spent most of my days studying, but once two weeks were left to the exam, I only studied for about four hours each day.

  • As I entered the final few days to the exam, I stopped studying outright – besides gaming, this blog’s archives showed that I also spent time blogging. The idea behind this was that an extra day or two wouldn’t likely make any difference and may even increase stress. On the morning of the exam, I remember re-watching Gundam Unicorn‘s fifth episode to psyche myself up for the MCAT itself. After a light lunch, I headed out into the afternoon, and steeled myself for a difficult war of attrition. However, as difficult as the MCAT had appeared, in retrospect, I had prepared adequately. Besides the preparation course, and spending hours doing drills, my friends also had determined it would be helpful to study together.

  • On top of this, I managed my stress by budgeting out time to game and watch various shows – besides Survivorman, I also watched Man v. Food extensively. Seeing Adam Richman taking on food challenges allowed me to approach the MCAT with humour: I likened my own exam experience to Richman and particularly tough moments, even joking that I hoped to avoid the same situation that Richman experienced at Munchies 420 in Saratosa, Florida. There, the mystery challenge proved so diabolical, it gave him the hiccoughs within one bite. I would later learn that this was no laughing matter, as the staff at Munchies 420 had emptied an entire bottle of ghost chilli extract into his wings for kicks.

  • However, watching Richman prevail over his challenges proved inspirational, and it was pleasant to see him stoically accept defeat. Besides Man v. Food, I also ended up making my way through CLANNAD and CLANNAD ~After Story~Tari TariPapaKiki and Kokoro Connect during the summer. Dealing with the MCAT did leave me with a newfound way of managing stress, and I became more able to make light of my situations. This led me to continue to crack jokes about things like my undergraduate defense, conference presentations, seminars and graduate defense later down the line.

  • After several days of pushing through the desert, Stroud finally finds a pond with a large amount of rainwater. He fills an entire bottle with it and revels in this fact. With water now dealt with, Stroud is now confident he can continue to survive in the area, and the episode draws to a close. For me, I prepared to step out and face down my foe, one I’d spent several months preparing for, at this point in time a decade earlier, and while I did not know it at the time, I would indeed rise to the occasion. Survivorman played a significant role in making this possible, and even now, I attribute my mindset and path to the things I learnt while watching the show.

  • With this, I’ve now done a full recollection of the days leading up to the MCAT, and readers are now assured of the fact that I likely won’t mention these stories again, having written about them to the depth I’d wished to. Once the MCAT was done, I spent my weekend unwinding and watched The Dark Knight Rises – this was a fantastic movie that I do wish to do justice to, and to this end, I will be writing about the film on short order. The movie has aged very well; in fact, it’s aged as gracefully as K-On! The Movie, and even though I’ve rewatched The Dark Knight Rises with the same frequency that I have for K-On! The Movie, I find myself impressed each and every time.

While I have not experienced things to the same level that is seen in Survivorman, much less Survivorman Ten Days, the MCAT that I’d written a decade earlier is an analogous situation. On this day ten years ago, I wrote the exam itself, and although I would love to say the exam was a straightforward and smooth experience, my own exam day was anything but. After a light lunch, I arrived at the exam venue, and was surprised to find the building holding a sweltering 30°C (86°F). Moreover, one of the exam invigilators had stood at the door, saying that they were half an hour behind schedule. As it turns out, the building had suffered from an HVAC malfunction, causing both the power and air circulation to fail. I sat down and meditated until we were called into the exam room. The building’s technicians were still working on getting the fans back up, so it remained blisteringly hot as I sat down to the physical sciences section. Within a few minutes, I developed a cramp in my stomach. However, as the exam began, I had no choice but to weather on: I leafed through the questions, determined that the third problem set was something I could do, and set about writing the exam. When the time for the first section ended, I rushed out the door and immediately hit the facilities. The stomach pains subsided, and I wrote the remaining sections in relative comfort: the temperatures remained high, but at least the cramps were gone, allowing me to focus on the task at hand. All concern and doubt was dampened as I recalled the materials I reviewed, the strategies I was provided with, and days spent studying with friends at the medical campus’ small group rooms. The exam ended four hours later, and I stepped out into the evening, seeing the setting sun cast a warm, golden light on the landscape. After most exams, a part of me worries about the outcome, but with this MCAT, I felt as though I’d put in my best possible effort. I joined my family to a dinner at my favourite Chinese bistro in town, before sleeping the best sleep I’d had all summer. Like Les Stroud and Survivorman Ten Days, beating the MCAT became a matter of psychological resilience, and setting aside the “what-ifs” to deal with whatever was in front of me in that moment. Much as how Stroud focused on getting down the mountain despite the setting sun, I focused on solving each question without any thought to what happened post exam. While I saw numerous concepts on the exam that I certainly didn’t review during practise, they’d been similar enough in principal to materials I’d already seen, and I fell back on existing knowledge to reason through those questions. I didn’t learn of the end result for my MCAT until a month later, but the final score, a 35T (518), speaks volumes to the efficacy of these methods. The numerous parallels between my own experiences, and what Les Stroud presents on Survivorman, thus became a reminder to me that survival techniques had applicability in almost every walk of life: while I’m no outdoorsman like Stroud, everything that is presented in Survivorman is relevant to everyday life, too. It is therefore fair to say that watching Survivorman Ten Days was yet another part of the reason why I survived the MCAT ten summers earlier, and while I’ve never used my score for anything other than an interesting conversation topic since taking the exam, the ancillary learnings, such as prioritising problems, applying existing knowledge to take on new problems, dividing and conquering, and maintaining a mindset of resilience amidst adversity, have fundamentally changed the way I operated, positively impacting everything I do even to this day. Ten years ago to this day, it’s almost time for me to head out and write the MCAT – I had no idea what the outcome would be, but, armed with the will to survive, I set off for my exam, resolute to do my best, too.

Among Trees: Reflections on Introspective Survival and Thoughts About Returning Home at Journey’s End

“Going away won’t change anything if you’re running from yourself.” –Joyce Rachelle

An adventurer begins a new life in a pristine forest somewhere over the horizon. After bringing a derelict cabin back to running order, the adventurer explores the surroundings and locates the materials to craft an axe. As the days pass, the adventurer begins learning the different plants and mushrooms in the forest, identifies several landmarks and gathers the materials for expanding the cabin. Over time, the cabin becomes outfitted with a crafting room, kitchen, storage room, sewing room and even a brewing room, allowing the adventurer to cook delicious meals and build the materials needed to further explore the forest. Meanwhile, the adventurer has learnt to fish and successfully evades bears that patrol certain parts of the forest. As the days turn to weeks, the adventurer begins travelling further into the forest, befriends a fox and encounters rare materials required for crafting a new coat and backpack. Eventually, there is no corner of the forest that has remain untravelled, and the adventurer is now thriving, having mastered the art of fishing and cooking wild edibles into delicious meals. The fox becomes an old friend, faithfully accompanying the adventurer on their adventures into the furthest reaches in the forest. With a fulfilling adventure under their belt, the adventurer crafts a hiking pack for returning back to civilisation and home, where others are awaiting them. This is Among Trees, a highly relaxing and cathartic survival simulator developed and published by FJRD Interactive. Released in November 2021, Among Trees is a vibrant and colourful experience that represents a departure from conventional survival games in that, beyond the existence of a pair of bears on the map, and the risk of potentially freezing to death if one were out too late exploring the forest, there are no tangible threats to the players. While the game is polarising owing to its lack of content, it represents a wonderful portrayal of the universal fantasy of packing it up and escaping one’s obligations – in a temperate forest by the summer, there’s no distractions from the hustle associated with living among people. One spends their days gathering wild edibles and materials to better their existence, and one is enveloped in infinite solitude. However, there is a gap in starting out on this new journey: in the very beginning, it is immensely difficult to know what one’s next move should be, and without any a priori knowledge, making it on one’s own in a completely new environment can feel intimidating, even overwhelming. However, the feeling of discomfort begins lessening after one puts their home together, and has a place to consistently return to. In the beginning, Among Trees gives very little indicator as to what exactly players must do to survive, and leaves said player to work out what their biggest priority should be.

Among Trees conveys the feelings associated with starting out extremely well – in the beginning, things can seem quite difficult because people are hardwired to operate within routine, and worry about the outcomes of one’s actions, as well as the route it takes to reach said outcome, can make a journey feel insurmountable. Once one takes the plunge and overcomes the initial hurdle of starting, things become significantly easier. Armed with my own knowledge of Survivorman, I approached Among Trees as Les Stroud might: having the right items in my kit would doubtlessly have been helpful, and so, I set my sights on putting an axe and lockpick together with the materials scattered around points of interests. Now that I had access to enough resources to begin crafting, my ability to survive opened up considerably. In this case, the combination of having some idea of what to do, coupled with the knowledge that things do get easier after one can get past the beginning, allowed me to make headway into Among Trees. In this way, Among Trees acts as a very visceral representation of why things always seem to become more straightforward the longer one is in the game – as one becomes more experienced with how things work, one can make increasingly better decisions to improve survival. There are obvious analogues in reality, grounded in the fact that with experience, one is able to see patterns and optimise their solutions for things. For instance, six years ago, I struggled to understand how information from one view controller could be sent to another in an iOS app. In the present day, I would immediately suggest using delegates. In Among Trees, once players survive the toughest first few days of the game and gain access to the three most essential tools (the axe, lockpick and map), the game really opens up. A water canteen allows one to wander the drier parts of the map without worrying about dehydration, and a tent lets one overnight outside. The storage attic lets one hang onto a much larger amount of materials for crafting, and the kitchen allows one to turn even poisonous or low-nutrition foods into a delicious meal. Fishing becomes a reliable and enjoyable way of acquiring protein, which sates hunger effectively and even heals the player to some extent. As players become more familiar with the resources available to them and how far they can travel, a new routine forms. Gradually, the mystery of living in a tranquil forest is replaced by effective survival – food is no longer a concern, there’s always a supply of fresh water, and knowledge of where resources are allows one to craft the game’s more effective gear, extending travel range and eventually allowing players to fully explore the world and discover every bit of flora available to them. Having now survived, and thrived in such a location, there hardly seems any new experiences to be had, and so, Among Trees offers players one final note: it’s time to head back to civilisation, where one’s loved ones and responsibilities await.

In its portrayal of an ending, Among Trees provides a very meaningful and unexpected message to players; no matter the sort of adventure one goes on, one will eventually need to return home, back to their loved ones, and back to their responsibilities and obligations. As enjoyable as living in an idyllic forest is, and how calming it is to foraging for wild edibles and enjoying a campfire under a setting sun in the great outdoors might be, one cannot escape society and other people forever. There comes a point where every journey, no matter how grand, must draw to a close, and a major part of making this palatable is knowing that there is a home for one to return to when they leave. In Among Trees, there’s a sort of finality after the hiking kit appears; one knows they’ve know become sufficiently versed in the game such that they can easily craft all of the resources needed to prepare for a trip back home, and that their time in the forest is finite. Folks who take this route will end the game and learn that while a break from routine is pleasant, if such excursions were to be for the long-term, then a new routine would inevitably form. This speaks cleverly to the idea that the novel soon becomes the familiar if experienced with sufficient frequency, and the charm wears off. In Among Trees, for instance, it is initially a thrill to catch one’s first-ever Perch, but as one becomes comfortable with fishing, one will soon acquire a stockpile of trout. Exciting first experiences, like camping outdoors for the first time, or creating the first Wormwood brew, similarly become routine with enough time. Going home is a part of the journey, as well, and this is what makes things like travel and vacations worthwhile. Given this message, it stands to reason that Among Trees also vindicates one of my own thoughts – some of the folks I know who’ve become expatriates haven’t done so out of a genuine desire to broaden their horizons and find the sort of fulfilment that their home nation could not provide. Instead, they became expatriates to escape something that had hurt them, hoping that being in a new country would help them to rediscover themselves and dull the pain of past failures. However, in the long term, this isn’t viable because the weight of one’s problems will always follow one around. In short, it is impossible to run away from oneself because no matter where one goes, their self will always be present. Becoming an expatriate might be helpful in the short term, allowing one to gain perspective, but there comes a point where one must return home and deal with what was troubling them. In Among Trees, the game gives players a chance to take this route: whether it was to try something novel for two months or escape a problem, spending time among trees helps the player to understand that, as relaxing such an existence might be, the same kind of fortitude and courage to have started such an adventure is also what one needs to face their problems. This is an encouraging thought, and Among Trees suggests a route of moderation: when faced with adversity in life, taking some time off to regroup and reassess things is helpful, and it is among nature one can accelerate this process.

Screenshots and Commentary

  • When players start Among Trees for the first time, they’ll be met with a derelict cabin. Scattered around the cabin are a large number of sticks and fir planks. Once gathered, they can be used towards bringing the cabin into a livable state. The cabin acts as the player’s home base: the game can only be saved here, and for the first while, is the only place one can sleep.

  • Among Trees offers players with no instructions beyond restoring the cabin, and so, one is left with the freedom of choosing what their first priority is. I ended up playing Among Trees using the knowledge I picked up by watching Survivorman, so with shelter taken care of, I decided that the next order of business was to deal with water and food. There’s a stream just north of the cabin that provides unlimited, fresh and clean drinking water. Conversely, food must be gathered. It is scattered throughout the world, and range from mushrooms to berries and root vegetables.

  • The button mushroom was the first bit of food I found, and while the game indicates that cooking the mushrooms will make them more nutritious, eating them raw will refill one’s hunger meter on short order. Among Trees doesn’t have the best resource management system in that hunger meter depletes significantly faster than it should: players must eat with the same frequency that they drink water, whereas in reality, one could go for upwards of three weeks without food, but dehydration sets in within three days. I would’ve preferred to have seen the hunger meter drop at about half the rate of the thirst meter.

  • The health meter needs no explanation: if it drops to zero, the player dies. The sleep meter will deplete consistently and reach zero after every day, so in the beginning, it isn’t possible to stay up long periods into the night. Similarly, after night falls, the temperatures begin dropping, and the coat one is equipped with is unable to handle the cold effectively. This forces players back to the cabin, and early in Among Trees, it does feel as though one is tethered to their cabin, foraging for mushrooms and berries by day, as well as topping off on water.

  • Survival in Among Trees during those first few days is tricky for this reason – one lacks the ability to explore, and it feels like the act of keeping one’s hunger, thirst, warmth and sleep attended to can consume all of one’s efforts. As such, the initial priority in Among Trees is to get familiar with the area around the cabin first and get a feel for how long it takes to get somewhere and back. Once this is done, the next step is to get the crafting wing going. The rationale for this is inspired by Survivorman: the cabin has a kitchen as well, but the raw mushrooms and berries do a satisfactory job of keeping hunger at bay, and can be found in reasonable abundance.

  • Since Les Stroud always mentions the importance of a good kit, especially of having a good, sharp hatchet or axe as a tool for crafting survival items, I reasoned that being able to craft items would be helpful. To this end, I ended up travelling to nearby points of interest, marked by the presence of large, collapsed warden’s towers. At these locations, wooden crates, locked boxes and piles of raw materials lay strewn about. Things like steel wire, nails, bolts, rags and rope are survival essentials, but in order to get to these materials, one must have an axe or lockpick.

  • It therefore makes sense that the first item one should craft is the axe, and if there are enough materials on hand, the lockpick should immediately follow. Having access to these tools allows one to collect all of the raw materials to craft other items, and the axe also provides one powerful new capability – one can now chop down trees for wood. Larger trees yield three fir planks and three sticks, while smaller trees yield two sticks each. It takes a single stroke to fell a small tree, and large trees will take eight strokes to cut down. Wooden planks and sticks stop being a problem now, allowing one to quickly gather the materials needed to build other wings of their cabin.

  • Once the axe and lockpick are crafted, the next step is to begin visiting the other points of interest. Blueprints begin appearing, and these provide access to various items, including a tent, campfire, watering can, map, canteen and compass. Some of these items are more useful than others at the onset: the map is the biggest asset, allowing one to keep track of where they are in the world at all times. Initially, the map is covered in a fog of war, but as one explores, landmarks and locations become identified.

  • Having access to the map makes it easier to locate areas with specific resources: larch resin and limestone is only found in certain places. However, the map also has one additional advantage in making it easier to keep track of all of the spots one has visited, including especially scenic areas. Among Trees is a visually impressive game, and every part of the forest is gorgeous to behold. Here, I pass through a field of tall grass en route to my next destination.

  • The trickiest of the blueprints to acquire is probably the tent, which allows one to overnight outdoors for up to three evenings. It is found near a bear – there are no other threats in Among Trees, but bears are hostile by default and can kill players in two swipes of a paw. One can evade bears by crouching in the tall grass and sneaking around: when crouched in grass, players become nearly invisible to bears and can access valuable resources without being spotted. I took the same approach, but at the same time, crafted a first-aid kit in the event stealth failed. In this way, I managed to find all but one of the blueprints in the game.

  • Ten days into Among Trees, I’d become more familiar with survival, and I was surprised to find a fox in front of my cabin. Upon petting him, the fox became a pet of sorts. The fox only takes bleak fillets as food, so at this point, it became important that I master the art of fishing as quickly as I could. In exchange for fish, the fox will faithfully accompany players to the furthest reaches of the map and can even hunt down elusive loot for players. Of course, the biggest advantage about having the fox around is having company: my favourite act is to pet the fox.

  • As I began expanding out the cabin, Among Trees pushed me to explore more of the map, and in this way, I came upon some of the most scenic places in the whole of the game, including the larch grove. There’s a certain tranquility about Among Trees I’ve not found anywhere else, and how I came upon Among Trees is actually quite a touching story – I’d added the game to my Steam wishlist some time ago, and one of my friends, whom I’ve long lost contact with, suddenly appeared and gifted me the game as thanks for having been there with them through some tough times during our university days.

  • Said friend disappeared as quickly as they appeared – they dropped off social media and didn’t reply to my thanks for having gifted me a free title. Curiously enough, I was wondering how they were doing after getting back into Jetpack Joyride; after the move, I hadn’t set up my desktop and spent that evening play Jetpack Joyride, which I first learnt of after watching said friend playing it while we were waiting for Otafest Aurora to start many years ago. Jetpack Joyride still reminds me of the university’s downtown campus, and playing the game was a trip down memory lane. Here, I arrive at the larch groves; the trees are positively radiant, with a warm, golden glow.

  • Les Stroud has commented time and time again on the importance of having a good fishing tackle, so as soon as I was able, I crafted myself a fishing rod. While fishing initially was difficult, once I figured out that I could use mouse movements to control for tension, I was successful on all of my fishing trips. I now had no shortage of protein energy for myself, and I was assured of a food supply for my fox. Eating fish raw in Among Trees has no deleterious effects (the game abstracts out parasites and other pathogens), although cooking the fish greatly bolsters its nutritional value.

  • As I became familiar with the game, and survival became more routine, I was able to really appreciate the graphics of Among Trees. The game looks its best during the sunset hours, and despite its simple visuals, Among Trees actually has steep hardware requirements – an i7-4770 CPU and GTX 970 is recommended. My GTX 1060 and old i5 3570k would’ve handled this game without, but on my current build, things have been very smooth with respect to framerates and visuals.

  • Among Trees became the first Steam game I’ve had where I was able to unlock every achievement after a single play-through – most of the achievements are pretty straightforward and come with exploration, while others require playing a certain way. Most tricky of all are the achievements to complete every bit of exploration the game offers, and surviving fifty days – it is easy enough to find all of the landmarks and build every cabin wing, but some plants can be quite elusive to find. I spent several sessions looking for the Black Void Mushroom. Similarly, surviving for fifty days is a challenge for players because after one learns to fish, survival becomes significantly easier, and most do not feel any inclination to continue playing.

  • I ended up focusing my attention on sewing a new coat and backpack to pass the time. The base backpack only has 12 inventory slots, and this fills up very quickly, especially if one’s carrying many equipment items with them. Similarly, the base coat offers no protection against the element and is only moderately comfortable. A better coat actually increases stamina and running speed on top of improving cold resistance. Once I had a better coat, I could run to locations for longer periods, and this increased my range to the point where I was now reaching places that previously would’ve demanded an overnight stay.

  • Because Among Trees‘ premise is such that players are treated to a purely cathartic game, and the only real challenge is the pair of bears that roam small areas of the map, some folks consider Among Trees to be a bit of a disappointment – traditional survival games are much more intense in that there’s a much wider range of threats that can prematurely end the game, and this creates an incredible amount of tension, driving the stakes up. The difference in aesthetic notwithstanding, most players are more concerned by FJRD Interactive’s original promise of adding more content to the game, only to rescind this promise when a new project came up.

  • While Among Trees might not have the best reception, I’ve not found any indicator as to what precisely people want out of the game – all discussions seems to be focused on how the developers were being unfaithful to the players, et cetera. Upon finishing the game, I found that Among Trees actually does a satisfactory job of creating a relaxed survival experience with the content already available: there’s a satisfactory gameplay loop, and the idea of the game becoming “boring” actually stems from the fact that, once the player has enough to survive comfortably, things do become more routine.

  • However, a creative player will find ways of making the most of their time, and in this way, one isn’t just surviving; they’ll thrive. Here, I throw a tent up as night falls – the tent is limited to three uses, and there’s an achievement that requires players spend three nights in the tent. I originally made use of the tent to explore the furthest corners of the map for chicory, a rare flower that only spawns occasionally. While a large number of guides out there suggest that chicory only spawns at dusk and by night, in specific part of the map, all of the chicory I’ve found were found during the mornings and day. Moreover, I found them in random areas of the map.

  • Attesting to how rare chicory is, I only ever found five during my entire play-through of Among Trees. While it can be cooked and eaten, it has a much more useful purpose: four are needed to craft the game’s largest backpack, which has a total of sixteen slots. There is an intermediate backpack with fourteen slots, and while two slots doesn’t seem like much, being able to hang onto two more types of material can make the difference between being able to bring back the resources one needs to craft something, or being forced to turn back around and leave resources behind.

  • As such, a backpack with four more slots than the base backpack would extend one’s range further. I decided to save my resources for the larger backpack. By this point in the game, I’d also began working on the brewing room. Although it seemed a bonus addition to the cabin, some of the elixirs that can be crafted are downright useful: the wormwood brew acts like a strong coffee and allows one to stay out for longer. This is a lifesaver, allowing me to travel far without needing to bring a tent. On some occasions, I’ve run into elk in the forest, although the elk are harmless and immediately take off upon spotting the player.

  • The feather larch outfit would become my preferred coat – offering some stamina increase, its biggest attributes are greatly increasing one’s resilience to cold, and boosting movement speed. These two properties make it possible to cover great distances quickly, and now, I was able to sprint across the map and reach a spot before the sun had fully risen where previously, it would take me a half-day to reach the same point. Coupled with the elixirs, there suddenly was less of a need to bring a tent with me on resource-gathering runs.

  • Upon completing the best backpack and coat for my play-style, I felt that Among Trees had reached a point where I was now able to not just survive, but thrive. At the cabin, I had a large stockpile of mushrooms, beets, radishes and fish. Thanks to the storage attic, I filled my other bins with wooden planks, bolts, nails, wire and pipes. With all of the essentials crafted, I had resources left over to begin really sprucing up my cabin – the game allows players to create decorative elements around their cabin, and in the beginning, such items feel extraneous.

  • As one begins to build the essentials and get the basics taken care of, they can turn their attention to creativity. Among Trees doesn’t provide these instructions to players by default, but the order in which one should get things done is reasonably easy to figure out. I have seen some guides suggest that the kitchen be built first so one can greatly boost the nutritional value of the food they find, but for me, the best order is the crafting room, followed by the storage attic. The brewing room and greenhouse should be the last elements constructed.

  • The further I got into Among Trees, the more the game’s message became apparent to me – things are always difficult at the beginning, but as one finds their flow and becomes familiar with routine, they become increasingly efficient. Things become easier, and over time, the unfamiliar becomes comfortable. Of course, the problem with this is that all experiences eventually stop being novel. Along this brand of logic, even travelling can become routine and unremarkable. This is what leads me to draw the conclusion that I do: some folks value creating memories and seeing the world, while others would prefer to establish their career and developing financial stability. The choice of choosing one or the other is a hotly-debated subject amongst millennials, and countless articles defending one side over the other have been written on the topic over the years.

  • I believe that early on, one should focus on their career and finances first – life is a game of momentum, and if one doesn’t get in the habit of conducting themselves with discipline, it can be tricky to do so later down the line. If one has a steady career and a game plan for the future, then with a bit of planning, one can still fit in windows with which to see the world with: one doesn’t need to spend a full year in a foreign nation to appreciate another culture. A lot of the proponents of travelling while one’s young suggest that one will have plenty of time later on to catch up, but many professional skills are analogous to lifting weights. Much as one needs to train consistently in order to make appreciable gains, one must constantly hone their craft in order to remain effective in their field.

  • However, in moderation, travel is indeed a form of catharsis, a means of broadening one’s horizons, and a pleasant way of breaking up the routine. When done appropriately, travelling and taking breaks leaves one better prepared to handle things. I note here that this is approach is what works for me: what I do may not work for everyone, and I do not presume to say that any one method is superior to another. I get that people tend to be quite vocal about their positions because their choices, and the path that it led them on, is very much a part of their identity. Ultimately, I maintain that, if one accepts responsibility for the outcome of their decisions, I will not challenge their choices or identity.

  • Back in Among Trees, I’ve finally reached the northeastern edge of the map. Here, a vast lake creates a natural boundary. Some guides call it the ocean, but mountains can be seen on the other side, and moreover, platers can drink out of this lake, indicating that it’s fresh water – drinking salt water is deleterious, with the high salt content accelerating dehydration to a dangerous extent. Conversely, since Among Trees lets players walk up to the water and drink it, it stands to reason this is fresh water. Here, I’ve set up a campfire and cooking kit along with my tent, creating a moment that is quintessential camping.

  • The eagle-eyed reader will have noticed that I’ve written two posts today; this time of year stands as my favourite, consisting of warm days spent enjoying the outdoors and savouring foods that are associated with the summer. This past long weekend, I took advantage of the Monday off to cook a Swiss-and-mushroom melt burger with a side of thick-cut fries (washed down with a tall glass of Ginger Ale and chased by freshly-picked cherries) for lunch. The day had been very hot, bringing back memories of the past two Heritage Day long weekends in previous years. However, since the move, I’ve been rather spoiled by the fact that the new place has air conditioning.

  • This prevents me from forwarding the ports my private server needs to run properly. This means that, in the foreseeable future, I won’t be able to revisit Stormwind by nightfall, or return to the Stonetalon Mountains. Having said this, there are many other experiences I’ve got on my plate. Back in Among Trees, I’ve thrown my tent up beside a pond as night sets in: after checking out the lake, I head back into the forest in search of the remaining plants that have eluded me, including the Death Cap and Black Void mushrooms.

  • To help with navigation, I’ve finally crafted a compass. While a map is superbly useful, having a compass allows me to travel in a direction with greater certainty, and here, I pass through a more heavily wooded area of the forest. It was quite amusing to know that, armed with the axe, food to replenish one’s energy and plenty of patience, one could hypothetically try to chop down the entire forest. However, in between sessions, trees regenerate, and some items respawn. The only exception are the crates and lockboxes at points of interest: if one visits and opens them, but leave the materials in place, they will disappear later on.

  • Towards the end of my time in Among Trees, I returned to the lake one last time while on the hunt for the elusive Black Void mushroom. I ended up finding my target on this run, and in the process, also caught a glimpse of an elk along the shore. With the Black Void mushroom, I’d found all of the plants in the game, explored every landmark and built every extension to my cabin. Among Trees awarded me an achievement for my troubles and alerted me to the fact I could now craft the hiking kit. This was the remaining item I was missing from my crafting library, and as it turns out, this is the last item one can assemble, being meant as an item that brings Among Trees to an end.

  • The Black Void, Death Cap, Dotty and Angel mushrooms are poisonous – consuming them raw runs the risk of poisoning the player, but cooking them renders them safe to eat in Among Trees. Real life, unfortunately, doesn’t work this way, and even the high temperatures of cooking aren’t enough to denature the proteins. It goes without saying that Among Trees is not to be considered as being a resource for outdoor survival. I tended to avoid picking these mushrooms in-game, knowing that the other mushrooms and berries can be eaten raw (making them more valuable for situations where I was not near my cabin or had a cooking kit on my person).

  • Armed with the best jacket possible, plus brews for bolstering body temperature and ward of drowsiness, I am finally able to explore the forest by night. For my troubles, I am rewarded with the light of a crescent moon. One thing I noticed in Among Trees is that weather patterns are quite limited, and cosmetic in nature. It’s either sunny or rainy, and rainfall does little to impact the player. In reality, rain and wind can lock people down, making it difficult to travel great distances. Additional weather patterns in Among Trees would add to the depth of this game, but I imagine it would also represent challenges from an implementation standpoint.

  • Towards the endgame, I’ve fully made use of every facility available to my cabin. The cook stove allows me to cook highly nutritious and delicious meals. Sticks are needed to fuel the stove, but they can be easily acquired by chopping down trees. The resulting meals can fill the hunger bar to a hundred percent, and I made it a point to eat breakfast every morning before setting out, and then along the way, I would top off with the various mushrooms, berries and roots I find.

  • Observant readers will have noticed that I’ve now got potted plants, sculptures and other artworks around the cabin. Once most of the essentials are crafted, any metal one finds no longer has any use, so it is perfectly okay to turn them into art for sprucing up the cabin interior. I spent most of the game travelling around, hunting for resources, but at the endgame, I stayed at the cabin to craft things, and also to tend to my greenhouse. Having now collected seeds from the points of interest, I planted them and waited a few days for the turnips and radishes to grow, all the while watering them periodically.

  • The greenhouse is the most photogenic part of the cabin, and when all of the visual effects are cranked to maximum, it is gorgeous in here. Among Trees only allows players to plant radishes and turnips, and upon harvesting them, they occasionally drop seeds that allow one to have access to more vegetables. These roots do take some effort to cook, and radishes can only be eaten cooked, but having vegetables means not being reliant on the mushrooms and berries that spawn throughout the world.

  • All adventures must come to an end, and after fifty days of surviving in the forest, I finally put my hiking pack to use – in real-time, I’ve spent about thirteen hours over the course of a month in Among Trees, and I feel that the game has proven to be a remarkable experience, both from a gameplay perspective and from a thematic perspective. The thematic piece proved to be quite unexpected, a consequence of my own experiences feeding into how I approached the game, and I would imagine that a different individual playing this very game would likely come out with a completely different set of thoughts.

Among Trees is able to tell a compelling story that speaks to the values I hold despite being a sandbox experience that never quite reached completion; I’ve heard that FJRD Interactive originally had plans to improve the game’s complexity and depth, but shortly after, abandoned development in favour of other projects despite wishes from the community to wrap the game up. As enjoyable as Among Trees is, there are numerous elements that appear that the game wished to add, including more options for backpacks and coats. A more complex system would allow one to choose their gear more carefully (e.g. a higher-capacity backpack might reduce one’s movement speed). The game does not allow one to pick clams off the beach from the forest’s northeastern corner, or lay down crab pots. Similarly, while one can spot rabbits and elk in the game, there is no option to fashion traps and snares to catch smaller critters for meat, or perhaps hunt larger game with a bow. The greenhouse only allows players to grow beets and radishes, but it would be nice to let players farm their own berries and mushrooms. Besides expanding the crafting and clothing system, as well as adding a hunting system, Among Trees also would benefit from providing players with a variety of terrains to survive in. The game currently sets players in a warm, temperate forest during the summer, when temperatures are comfortable, and wild edibles are in good supply. It would be enjoyable to see the game use its temperature, food and hydration meters more effectively by providing players with a tropical island, desert and arctic tundra map to mix up what one should prioritise in a different region of the world. In the arctic, hydration may deplete more slowly, but temperature will always deplete quickly. A desert setting may cause the sleep and hydration meters to wear out more quickly. This would force players to look more closely at different goals, and add considerably to the game’s depth. However, as previously mentioned, it appears that FJRD Interactive has ceased development on Among Trees, and as such, the items on my wishlist are unlikely to be realised. Although Among Trees has an incredible potential to become a sort of Survivorman experience set in beautifully crafted and highly cathartic settings, lack of future work means the game’s current state is likely all players will get for the present. In spite of this, it isn’t all doom and gloom – the game does have an excellent message for players, and for me, a single play-through from front to back, wholly exploring every corner of the map, collecting every plant and fungi I could, and building my cabin to completion, took a total of thirteen hours. Consequently, Among Trees is a worthwhile experience when it’s discounted; although steep at full price, it is a fun game that is quite unlike anything I’d played previously, and having now taken a break from my usual shooters, it’s time to return to my favourite genre with a fresh set of eyes.