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Tag Archives: Manga Time Kirara adaptation

Bocchi The Rock! – Whole-Series Review and Reflection

“Self-consciousness is the enemy of all art, be it acting, writing, painting, or living itself, which is the greatest art of all.” –Ray Bradbury

After Ikuyo rejoins Kessoku, Hitori ends up taking on the task of writing the lyrics for their next performance, and while she struggles, after a day out with Nijika, Ryō and Ikuyo, she finds the inspiration she needs, and ends up writing lyrics the others like. However, Seika has decided to put on auditions for performers in STARRY’s upcoming show. In order to pass, Hitori and the others practise in earnest, making the cut. As it turns out, Seika had wanted to spur everyone on, and with a spot in STARRY’s next live house, the Kessoku head out to sell tickets. While the others have an easier time of selling tickets, Hitori finds this extremely difficult. While commiserating in the park, she runs into Kikuri Hiroi, an alcoholic performer with some knowledge in music. After a conversation, Kikuri convinces Hitori to put on an impromptu performance to promote Kessoku, and this ends up drawing the attention of two schoolgirls, who end up buying tickets from Hitori. Ahead of the performance, Nijika and Ikuyo visit Hitori’s home to prepare t-shirt designs, although Nijika and Ikuyo end up spending more time hanging out with Hotori’s family. On the day of the concert, a typhoon grazes Tokyo, and while the number of attendees is lessened, Kessoku proceeds with their performance. While the audience is initially unimpressed with Kessoku, as they begin making rookie mistakes, Hitori decides to improvise, pushing Nijika, Ryō and Ikuyo to play their best and turning things around for the audience, who find Kessoku’s performance enjoyable. At the after-party, Nijika explains she wanted to succeed to help Seika out, and had long known that Hitori was guitarhero. After seeing Hitori play, Nijika is confident she can realise her dream. With summer vacation drawing to a close, Hitori realises she never did any classic summer activities with Nijika and the others. While she lacks the courage to openly ask everyone, they quickly deduce as much and take her to Enoshima. Despite a rougher experience, Hitori has a great time and finds herself wishing summer could last longer. When the school year resumes, Hitori is torn about whether or not to submit a request to perform. Ikuyo submits this request but becomes guilt-ridden after seeing Hitori’s response. Kikuri later takes Hitori to a concert and explains that she’d also been similar to Hitori, joining a band to get over her social anxiety. Encouraged, Hitori decides to do her best and lets Ikuyo know she’s looking forward to the school festival. On the day of the festival, Hitori disappears into a remote part of the school after nerves overtake her, preventing her from helping her class out. Once Ikuyo and the others find her, they swing by Hitori’s class and lend a hand. As the culture festival’s second day arrives, Kessoku is slated to perform, and despite hiccoughs arising, the show is successful. When Ikuyo turns the floor over to Hitori, she ends up diving into the crowd. Some time after the concert, Hitori’s parents reveal they monitised her YouTube account and she’s made enough to buy a new guitar. Hitori ends up going out with Nijika, Ryō and Ikuyo to buy one, and despite being frightened by the staff’s enthusiasm, she manages to buy a new guitar of her own. Thus ends Bocchi The Rock!, one of last season’s more recognisable works that became acclaimed for its art style, music and portrayal of social anxiety.

What makes Bocchi The Rock!‘s story standout is that through the course the series, Hitori isn’t magically lifted out of her fear of social interactions and made as confident and outgoing as Ikuyo. Instead, her growth happens at an incremental rate; with support from Nijika, Ryō and Ikuyo, Hitori is able to slowly step outside her comfort zone and experience the world, and even if things do happen uncomfortably fast for Hitori, her new friends in Kessoku band look out for her, dialing things back so she isn’t overwhelmed. In this way, for every step back Hitori suffers, she’s taken two steps forward: by the end of Bocchi The Rock!, even though Hitori still finds it challenging to engage a shop keeper in conversation or even maintain eye contact with someone she’d just met, she was able to fulfil a dream she’d had since middle school, and while she may not believe it to be true, the skill she’d accrued while playing on her own means she’s certainly not a burden. Seeing Hitori perform skillfully even in difficult situations show that despite her lack of confidence, she’s got what it takes, and this is where Bocchi The Rock! shines: the anime ultimately shows how difficult it is to push people from their comfort zones, but in spite of this difficulty, with the right people in one’s corner, one can still take those difficult first steps forward. In this way, Hitori’s growth in Bocchi The Rock! never comes across as unrealistic, and while she’s still largely the same person she was when starting out, she is a little more confident and open to new experiences by the series’ end. Similarly, Bocchi The Rock! suggests that people are often more talented and skillful than they give themselves credit for, and it is only with encouragement from others that their potential is realised. While Hitori had previously performed online and accrued a reputation for being a skilled guitar player, being with Kessoku band has allowed her to see first-hand how far she’d come from those early days: on two separate occasions, she was able to save the show, and moments like these show how the soft-spoken folks can be unlikely heroes, acting as a reminder to viewers that excellence and talent can come from anywhere despite appearances, and that people who support and encourage one another will reap the rewards of these efforts when the going becomes challenging.

Screenshots and Commentary

  • The praises out there for Bocchi The Rock! are quite varied, speaking yet again to how anime can find success with viewers when they excel in a range of areas: although Bocchi The Rock! is a Manga Time Kirara series, which are typically known for their emphasis on the ordinary and adorable, Bocchi The Rock! manages to give the characters additional personality through their unique traits. The characters in Bocchi The Rock! maintain a kawaii aesthetic about them, and this comes through in their actions, but they aren’t saccharine and over the top, either.

  • Longtime Manga Time Kirara fans will therefore be right at home with Bocchi The Rock!, but at the same time, by not relying on age-old gags and archetypes, Bocchi The Rock! is also able to appeal to viewers who would otherwise not watch a Manga Time Kirara series. Coupled with the fact that music isn’t a problem for the already-competent Hitori, and that her issues come from dealing with social situations that she’s otherwise unaccustomed to, Bocchi The Rock! is able to show viewers that Hitori’s guitar skill is present, and this leaves the series to focus on Kessoku’s journey, as well as how Hitori changes over time.

  • Hitori’s outbursts and imagination are quite dramatic; CloverWorks takes moments of awkwardness and elevates them in a way that isn’t present in the original manga. Besides allowing CloverWorks’ animation team to show off the skill, Bocchi The Rock! is able to really convey how some things are for folks who do not have a natural disposition or training in conversations with others. By comparison, the manga is actually more conventional in aesthetics: the characters in Bocchi The Rock‘s manga resemble the characters from GochiUsa.

  • The departure from the manga’s aesthetic in favour of one that’s a bit more wild means CloverWorks is free to adapt things in their own style, and this is what makes Bocchi The Rock! so visually distinct. Over the years, I’ve heard arguments both for and against the idea of maintaining complete faithfulness to the source material during an adaptation. On one hand, a work that’s faithful wholly brings the original to life through motion and sound, but there are also some design choices in the source material that may not adapt as elegantly. Similarly, deviating from the source material may cause some things to become lost, but it also allows a studio to potentially do something that wasn’t possible in the source.

  • Ultimately, there is no right or wrong answer: whether or not an adaptation is faithful to the source is secondary to the outcomes, and in the case of Bocchi The Rock!, the final product ends up standing of its own accord. After three episodes, I had commented on how the series’ wilder moments might become a distraction, but as time wore on, it became clear that as Hitori becomes more comfortable being around Nijika, Ikuyo and Ryō, she begins to show her true self more often, and as her anxiety wears away, more of her competence is shown to viewers.

  • While CloverWorks is no Kyoto Animation, all performances within Bocchi The Rock! remain of a fair standard and are quite fun to watch. The music that Kessoku performs has a youthful vibe about it that gives it the same aural aesthetic as do the ending songs to K-On!. Whereas Houkago Teatime’s music was quite fluffy, and Aki Toyosaki’s delivery of K-On!‘s opening themes gave a kawaii feeling, Yōko Hikasa’s performance of the ending songs always conveyed a more mature, yet rebellious and carefree feeling compared to the other songs in the series.

  • After managing to pass the audition, the next step for Kessoku’s first real performance is to sell tickets. For Ikuyo, Nijika and Ryō, this presumably isn’t too difficult. For Hitori, it’s a tall order, and while she’s too prideful to sell to family, she becomes intimidated at the thought of approaching strangers to close a sale. It takes a chance meeting with Kikuri, an experienced bassist, to turn things around, and while Kikuri is smashed when she meets Hitori, she’s still alert enough to see herself in Hitori, which is why she takes an interest in the latter. With some nudging from Kikuri, Hitori is able to put on an impromtu performance that convinces a pair of passing girls to buy tickets and check out Kessoku band out.

  • Because Hitori finds herself incapacitated by her own thoughts at times, and speaking with others is a great difficulty for her, every win she earns in the series feels meaningful. With this in mind, I’ve seen some viewers praising Bocchi The Rock! because they related strongly to Hitori and her social anxiety, saying the anime captures how they feel perfectly. While this does speak to the series’ strengths, I do not believe that Bocchi The Rock! is validating this sort of thing. Instead, Bocchi The Rock! speaks to how important it is to step out of one’s comfort zone and embrace the process of being open to new experiences (along with handling failure).

  • Curiously enough, while Hitori tends to over-emphasise the drawbacks associated with failure, when she does actually fail, she is able to pick herself back up. Meeting Kikuri is one such moment, as she’s able to move her tickets so effectively that the others immediately conclude Hitori must’ve been lying. This is a character trait that makes Hitori relatable for me: while she does fear to try new things and worries about failing, she’s actually more capable than she believes herself to be. After Kessoku’s concert is scheduled, Nijika and Ikuyo end up swinging by Hitori’s place on a hot summer’s day, and scenes like these show CloverWorks’ typical style for making backgrounds feel lifelike.

  • The object of the visit had originally been to come up with a t-shirt design, but in typical anime fashion, everyone goes off mission, and the t-shirts aren’t designed. Instead, Nijika and Ikuyo end up spending time with members of Hitori’s family, to her chagrin when it’s clear her family get along with Ikuyo and Nijika better than she does. I would imagine that, while the Gotōs support Hitori to the best of their ability, it is probably a little difficult for them since she’s so reclusive, and this is why they just assume that she’s got no friends.

  • As a secondary student, I never had friends over, but I did visit friends, mostly to play games: one of my buddies had set up his own Ragnarok: Online servers, and he would host War of Emperium events over at his place. It always took a long time to get set up, and the matches where total chaos, but they remained immensely enjoyable nonetheless. While I did briefly have my own private Ragnarok: Online and World of Warcraft servers a year ago, ever since my move, I’ve been using an ISP that blocks ports, which prevents port forwarding. This, in turn, prevents me from opening the ports needed to get my private servers running, even locally.

  • After managing to persuade Hitori into trying some new outfits out beyond her usual tracksuit, Nijika is pleased with herself for having an eye for fashion, while Ikuyo finds herself thoroughly impressed. She breaks out her iPhone for some photos, and Hitori is rendered speechless, eventually disappearing into ashes similarly to what happened when Thanos dusted half the universe in Infinity War. In the aftermath, the t-shirts somehow get designed, and Kessoku is ready for their big day. However, a typhoon grazes Tokyo, and the ensuing rainfall dissuades a number of guests from attending.

  • Because of this and the initially cool reception, Kessoku starts out poorly, fumbling their performance and leading some members of the audience to dismiss them as novices. Spotting the decrease in engagement, Hitori steps up her game, and jazzes up her solo in a way that fires the crowd up. Seeing the crowd in better spirits leads Nijika and Ikuyo to begin playing with a renewed enthusiasm, and by the end of their performance, the crowd is reasonably pleased. The two girls Hitori ended up selling tickets to are thrilled with Kessoku’s performance.

  • Following the performance, Kessoku have a party with Kikuri, Seika and STARRY’s systems engineer, an unnamed lady who dropped out of high school and assists Seika in keeping STARRY operational. During their celebration, Ikuyo explains to Seika that she enjoys doing publicity work for Kessoku because it’s more fun to do thing with others, and Ikuyo’s energy overwhelms even Seika. Throughout Bocchi The Rock, whenever Ikuyo’s positivity manifests, it’s accompanied by a キターン (Kitaan), which is translated as “Kit-aura”. The original kitaan is probably derived from the cutesy way of saying “Kita-tan”, but there’s no equivalent in English, so I imagine that translations choose to render things as “Kita’s (positive) aura”.

  • For me, watching Ikuyo’s rant about how her name is a bad pun (きた, 行くよ!, Hepburn kita, iku yo!, or “I’m here, let’s go!”) was one of Bocchi the Rock!‘s most adorable moments and shows how even the outgoing, extroverted Ikuyo has things she’s insecure about. Moments like these, although short, do add to the characters, and Ryō’s smile was similarly fun to behold. Although Ryō resembles The Disappearance of Haruhi Suzumiya‘s Yuki Nagato and every other stoic character of that manner, she also has her moments.

  • In a moment that makes it clear to viewers (but ironically, not Hitori herself) that Hitori’s become an integral member of Kessoku, Nijika and Hitori exchange a conversation that details Nijika’s past. It turns out that she’d lost her parents at a young age, but Seika managed to stay in her life, and since then, Nijika feels that her dream is to help Seika succeed in her goals. Despite her past, Nijika remains the most level-headed and friendly of Kessoku, helping Hitori to navigate the world of interpersonal relationships and keeping Kessoku together as a cohesive unit.

  • Of everyone in Kessoku, it does feel that Nijika is always on top of figuring out how to manage Hitori whenever the latter becomes consumed by her thoughts. While the band’s had a good summer and managed a successful debut performance, the break has evaporated, and Hitori finds herself wanting to do more traditional summer activities. Hitori’s feeling, that something like this cannot be accommodated, is a mindset that is seen amongst folks with less confidence in themselves. For people with an open mind, adventure and novelty can be found in almost any way, and here in Bocchi The Rock!, Nijika and Ikuyo bring this to the table to try and raise Hitori’s spirits.

  • In this way, Hitori and her friends end up visiting Enoshima. Although their impromptu day doesn’t go quite as smoothly as they’d like, the trip still represents a fantastic time for Hitori, who has a great day in spite of herself. Anime are very fond of sending their characters on wonderful day trips, and this is accommodated by Japan’s extensive rail network, which allows people to reach destinations in Japan quite readily even without a personal vehicle. On the flipside, over here in Canada, if one has a vehicle and an inquisitive mind, one can partake in similarly relaxing excursions.

  • During the course of the day, it becomes clear that of everyone, Ikuyo is the most adventurous and would rather do things that are less touristy in nature. She’s the one who suggests ascending the stairs leading to Enoshima shrine, and upon reaching the top, has energy to spare. Bocchi The Rock! is another anime about light music, but unlike its predecessor, K-On!, more attention is paid towards the world of independent music and live performances. K-On! had been set purely in a school setting, and Houkago Tea Time only ever performed for their classmates, or at community events. Instead, the anime struck a balance between everyday life in a club and Yui’s journey towards becoming a competent guitarist.

  • By comparison, Bocchi The Rock! eliminated the need for Hitori to become skilled with a guitar by introducing her as being competent already, and this let the series focus on a more social experience. Both anime excel in their respective stories, but the overwhelmingly positive reception in the contemporary community regarding Bocchi The Rock! suggests that people do desire something that’s a little more focused on music, and characters that are a bit more nuanced. K-On!, with its emphasis on enjoying tea and cakes in the clubroom, is not quite as adventurous as Bocchi The Rock!, which has Hitori taking up a part time position at STARRY, actively write lyrics and participate in an audition, personally help out in selling tickets and even performing at a live house.

  • I therefore wonder about how, were Bocchi The Rock! to be released back in 2009 instead of K-On!, would the community of the time have received it a little more warmly, or if Bocchi The Rock! would have been as polarising as K-On! was. I have found that, perhaps surprisingly, that slice-of-life anime often generate more controversy and vitriol than even the series with topics that are more polarising or difficult; while shows that deal with more involved topics naturally invite such discussion, even now, I fail to understand why anime about everyday life, of finding the extraordinary in the mundane, self-discovery and common experiences are regarded with such severity.

  • Although Kikuri was introduced as a bit of a trouble-maker with experience in music, being part of the band SICK HACK, a conversation Hitori shares with her later reveals that Kikuri had also been shy and withdrawn, and after discovering music, utilised alcohol to calm her nerves before a performance. Over time, she would become more confident and outgoing. Of course, drinking so often has meant that Kikuri’s become something of an alcoholic and is hammered in almost all of her appearances. However, in spite of this, she does offer Hitori some good advice, and suggests that it’s actually quite noteworthy that Hitori is able to get on stage without any alcohol. In this way, Bocchi The Rock! hints at how spending time with Kessoku will likely be what eventually leads her to become more comfortable in social interactions.

  • In my discussion of Bocchi The Rock!, I’ve not mentioned Ryō to any extent, and found her role in the anime was actually quite limited. However, despite her limited screentime, her reason for being a member of Kessoku stems from a disagreement she had with her previous band, and in a conversation with Hitori, she encourages Hitori to write lyrics in her own style rather than sell out and produce what she thinks people will want. Despite her stoic and cool manner, Ryō has a few eccentricities, such as spending all of her money on instruments and leaving her to consume wild edibles. As a result, while she does help Hitori in her own way, Ryō also exploits Hitori’s friendship by asking her to pay for her food and transportation, creating a bit of a running joke where Ryō’s monetary debt to Hitori continues to grow.

  • In this post, I’ve elected to skip over the culture festival – while culture festivals are an essential part of the Japanese secondary experience (and where some pivotal things happen, such as with The Quintessential Quintuplets), Hitori’s struggles with her class’ maid café don’t really impact the series’ pièce de résistance moment, which is Kessoku’s live performance in front of Hitori and Ikuyo’s classmates. Such a moment allows Hitori to fulfil her old dream of performing in front of classmates, and this acts as a suitable way to wrap up Bocchi The Rock!‘s run.

  • The last time I watched an anime with a live rock performance was K-On!, where Houkago Tea Time had put on several memorable performances. Their concerts were quite lengthy, and I remember how their final performance spanned a full episode, featuring multiple songs and Yui’s emceeing. By comparison, Bocchi The Rock!‘s culture festival performance is more concise. However, it is no less fun to watch, and Kessoku’s performance remained a wonderful way to round out the series. I found the vocal performances in Bocchi The Rock! to be an integral piece of the anime: like K-On!, the animated format allows for additional dimensionality that wouldn’t be possible in the manga.

  • The rock music of Bocchi The Rock! has a very energetic, youthful vibe to it. Over the years, I’ve come to really enjoy music of this style, and if I had to guess, it’s because this music reminds me of my time as a secondary and post-secondary student – there’s a carefree tenour and feeling of wistfulness in these songs. Bands like Stereopony and H△G capture this aesthetic best, and I now understand why older people are so fond of music from the 80s and 70s. For me, I actually grew up with things like the Bee Gees, Beatles, Carpenters and the like, so I’ve always connected with the music of my parents’ age more, but since I became an anime fan and found Stereopony through their performance of Gundam 00‘s second season’s second opening.

  • With her natural affinity for people, Ikuyo does the emceeing for the culture festival performance. After introducing Ryō and and Nijika, Ikuyo turns to Hitori, who’s seized with a panic at the thought of having to say something memorable. As far as I can remember, I’ve never really had a fear of public speaking per se – early on, I would simply prepare for a presentation or oration weeks in advance. Since graduate school, I’ve become better at improvisation, and these days, I can gear up for a presentation in as little as a day if needed. Being put on the spot is not a problem, although I will comment that coming up with something amusing to say can be challenging still.

  • Hitori ends up diving off the stage into the crowd, and gets knocked out for her trouble. Hitori does end up leaving quite an impression, and this moment similarly speaks to how when the moment calls for it, Hitori can uncharacteristically bold when spurred on. Her classmates are left with a memorable show, but for Hitori herself, it’s a bit of an anticlimactic outcome to a moment she’d been dreaming about since she picked up the guitar. Some time after the culture festival, Hitori learns that her parents had secretly monitised her YouTube channel, and with the ad revenue, she’s able to buy her own guitar. Until now, Hitori had played her father’s guitar, and this moment shows yet another instance of how Hitori’s been able to do things at her own pace.

  • After an eventful afternoon, Hitori ends up with a guitar of her own, ready to continue her journey with Kessoku band, and with this, Bocchi The Rock! draws to a close. Overall, this series was remarkably entertaining, and for me, it was a clear-cut A (4 of 4, or 9 points of 10). With lovable characters, a natural story and innovative use of visuals, Bocchi The Rock! does indeed deserve the praise that it’s garnered – there’s a little something in Bocchi The Rock! for everyone. Manga Time Kirara fans will feel right at home with things, and people who don’t usually watch Manga Time Kirara adaptations won’t find themselves overwhelmed with gags or idiosyncrasies that make Manga Time Kirara anime appeal to fans of moé.

  • I’m not sure of whether or not Bocchi The Rock! was well received in Japan, but if it was, and given that there is more source material to adapt, then one could reasonably expect this series to continue. I’ve been keeping an eye on Bocchi The Rock! since seeing advertisements about it on Twitter a year ago and becoming curious about the premise. A year later, I’m glad to have gone through this journey at my own pace and decide for myself what makes Bocchi The Rock! standout. Here, I remark that normally, hype among the community has no bearing on what I choose to watch, but in CloverWorks’ case, their top productions of 2022 have all been home runs.

The story and characters in Bocchi The Rock! were already of a solid standard, providing a clear-cut journey for Hitori as she joined Kessoku and began playing in a band with others. However, with CloverWorks at the helm, Bocchi The Rock! also appeals to animation enthusiasts. The anime utilises a variety of art styles to convey Hitori’s social anxiety and visualise it to viewers; at minimum, such moments create comedy, but in some contexts, it really captures the short of psychological conga that takes place inside one’s mind if they’re thinking themselves into a frenzy or locking up. From rendering Hitori with her iconic facial expression, transforming into an amorphous blob and becoming dusted the same way people become dusted after The Snap, to more subtle cues like seeing her hair ornaments melt like ice cubes, Bocchi The Rock! has no shortage of creative means of showing what social anxiety may look like to those who experience it, and by incorporating a range of art styles into the anime, CloverWorks simultaneously gives viewers a visercal show of what anxiety looks like, as well as showing off the talents at their studio. At the same time, concerts are animated well, and backgrounds are detailed. The world of Bocchi The Rock! is vivid and conveys a lived-in sense. All of these elements come together ith the music, narrative and characters to create a memorable experience, serving as a fantastic way for CloverWorks to round out what was probably one of their best years in recent memory: 2022 has seen this studio produce smash-hits like Akebi’s Sailor Uniform, My Dress-Up Darling and Spy × Family in addition to Bocchi The Rock!. Bocchi The Rock! is, in short, a worthwhile experience: it’s got all of the elements from a classic Manga Time Kirara adaptation (adorable characters and an emphasis on finding the extraordinary in the everyday), but at the same time, pushes the envelope with its animation, using the medium to convey emotions and feelings in novel, engaging ways. Even for folks who do not watch Manga Time Kirara series, there’s enough happening in Bocchi The Rock! to make it fun. The story in Bocchi The Rock! is still ongoing: there’s a total of five manga volumes, and the anime has reached the latter chapters of the second volume, so depending on sales, there is a possibility that a continuation could be made. Additions to the story would be welcome, showing how Hitori matures over time as she continues to play music and learn more about a world she’d, up until meeting Nijika and the others, had remained largely separated herself from.

Yuru Camp△ Movie (Eiga Yuru Camp△): An Anime Film Review, Reflection and Full Recommendation, Remarks on Reconciling Agency and Responsibility in Adulthood

“The day you graduate from childhood to adulthood is the day you take full responsibility for your life.” –Darren Hardy

While watching the fireworks together during a summer camping trip, Nadeshiko, Rin, Chiaki, Aoi and Ena discuss the future and how they look forwards to finishing school; working will allow them to continue enjoying camping with fancier equipment and with more freedom than they had as students. Nadeshiko, however, still wishes to be able to camp with everyone again in the future. A decade later, everyone’s settled into their careers. Rin’s now an editor for a publication in Nagoya, while Nadeshiko works at an outdoor goods store in Tokyo. Aoi’s become an elementary school instructor, and Ena’s a pet groomer. After work one evening, while she’s browsing around for places to visit on a weekend, Rin receives a message from Chiaki, who’s visiting Nagoya. The pair end up catching up: Rin comments on how she’s been so busy with work that she hasn’t been camping much, and Chiaki reveals that she ended up resigning from the event company she was working at and is now with the Yamanashi Tourism Promotion Organisation, assigned to a project to redevelop an unused space in Takaori. After off-handedly suggesting such a space could be a campsite, Chiaki ends up hauling Rin over to Takaori to show her the site. Although Rin is initially reluctant to help out, Chiaki explains she’s more than willing to talk to Rin’s supervisor, and the project had appealed to her because it sounded meaningful to bring an open space back to life and see people enjoying it as they once had while camping. Recalling her own experiences in camping, Rin ends up changing her mind and agrees to help Chiaki out. Nadeshiko arrives shortly after, having also received an invitation from Chiaki. The three drive over to the Kagamihara residence, where they enjoy crab nabe and unveil Chiaki’s project to Aoi. After Rin’s motorcycle receives maintenance and she assures her supervisor that all of her usual duties will be completed on schedule, she heads over to Kofu, meeting up with Nadeshiko, Aoi, Chiaki and Ena at the Yamanashi Prefectural Government Office. The five are given a small storage room to work out of, reminiscent of their time as students, when the Outdoor Activities Club also operated out of a small storage room. The five immediately get to work and brainstorm ideas for the campsite, before heading back out to Takaori so they can begin maintaining the grounds. They find that it’s back-breaking work, but thanks to help from Okazaki, a local farmer, the five end up making progress and gradually clear the overgrowth away. While Rin promises to incorporate any ideas she has on an assignment to travel Yamanashi campgrounds as a part of her work, Chiaki receives approval to proceed with the campsite concept. After the New Year begins, the five begin landscaping the site further. One day, Aoi learns that an animal has gotten into their food and refuse. Although they are worried that wild boars might be in the area, making it unsafe as a campsite, it turns out that their intruder is a tanuki. As the site becomes ready, Chiaki and the others decide to camp here together, marking the first time everyone’s gathered for a camping trip together in some time. As everyone relaxes after their evening meal, Chikuwa ends up digging up a pottery fragment, piquing everyone’s interest. Chiaki decides to get the fragment sent in for analysis, learning that it dates back to the Jōmon Period.

Because the excavation has unearthed a large amount of pottery, it turns out that the camping project is to be suspended for an indefinite period of time. Rin, Nadeshiko, Aoi and Ena are disheartened by this news, but everyone chooses to push forward in their lives. After a particularly gruelling workday, Rin receives a package from her mother, with a hand-written note asking her to eat well, as well as an invitation from Nadeshiko to check out an onsen. The hike and onsen invigorate the pair, who reflect on how their lives have changed as adults. The conversation spurs Rin and Nadeshiko to arrange for a meeting with Chiaki and the others. They meet up at the Yamanashi Prefectural Government Office in Kofu, but are terrified out of their wits when Ena uses a remote control to start up the tourism robot in the storeroom. Once the shock wears off, the five set about updating their proposal to incorporate the archeological dig into their campground revival project. To this end, a part of the project proposal includes working alongside the archeologists to accelerate the process: the archeological process is short on staff, so with Rin and the others lending a hand, excavation progresses much more quickly. Rin and Nadeshiko also develop an interest in Jōmon Period pottery and ask some of the researchers to learn more. When Rin explains her situation to the chief editor, he allows her to continue participating so long as her usual work doesn’t suffer. Meanwhile, Chiaki pitches her updated proposal to the Yamanashi tourism committee members, and in the presentation, shows the video Ena had made. Impressed, the committee members agree to approve the project, and by summer, the excavation work concludes, allowing Chiaki and the others to continue on with their own project, integrating the archeological sites into the grounds along the originally-planned playgrounds and dog park. By autumn, the newly-christened Fujikawa Matsubokkuri Camp Base is complete. Although they’d forgotten to put up the signs pointing visitors to the campground, causing visitors to lose their way on opening day, Rin heads out to help guide the visitors in. Rin and Nadeshiko’s families have shown up to check things out; Rin greets her grandfather, who’s impressed with the work Rin and her friends have done. As the campers settle in for the night, Rin, Nadeshiko, Chiaki, Aoi and Ena are pleased that their visitors are happy. They promise to camp together here again for their New Year’s Eve trip. When Nadeshiko asks if Rin will be joining them, Rin replies that she’ll give it some thought, surprising her friends.

Major Themes

In a series that has placed considerable emphasis on appreciation and gratitude, it seemed quite unnecessary for Yuru Camp△ to explore any other avenues because the series had already done a phenomenal job of selling the importance of preparedness, expressing thanks, exploring all of one’s options and being open-minded towards new experiences. In the context of camping, applying all of these lessons result in memories that last a lifetime. However, in the Yuru Camp△ Movie, it is shown that the lessons learnt from camping have relevance when one becomes a full-fledged member of society, as well. In this film, with the project of creating a new campsite at former Fuji River Youth Nature Centre, an opportunity to showcase what it means to be an adult is utilised to convey the idea that adulthood is a double-edged sword. Being an adult means fulfilling one’s responsibilities and obligations to the best of one’s ability, while simultaneously having a much greater set of experiences and skills to realise one’s visions. During its run, the Yuru Camp△ Movie suggests that as adults, there will always be constraints, limitations and unexpected challenges that crop up in life. This is seen with each of the characters individually, as well as when the share a common goal. As a writer, Rin’s articles are occasionally rejected by the head editor, requiring she go back to make revisions or explore new avenues. Aoi enjoys the time she spends with her students, but she must prepare to transfer schools when her current school is preparing to close down owing to a low number of new enrolments. Ena’s work as a dog groomer allows her to fulfil a dream of working with animals, but is also a reminder of the fact that Chikuwa is aging and that he will inevitably pass away in the future. Despite having an extensive knowhow of camping gear, Nadeshiko sometimes finds that the store she’s working at doesn’t stock precisely what customers are looking for, and Chiaki similarly decides to change jobs after her previous position proved to be unfulfilling. In spite of these setbacks, each of Rin, Nadeshiko, Chiako, Aoi and Ena demonstrate remarkable resilience and an ability to see the pluses in what they do. These attitudes carry over with them to the larger project at the Fuji River Youth Nature Centre. Although the project starts off smoothly, after Chikuwa uncovers Jōmon-era pottery, there is an interest to examine and excavate the site, putting the restoration plans on hold. The cast are understandably discouraged by this, but the Yuru Camp△ Movie also shows how adults respond to adversity. Together, Chiaki, Nadeshiko, Aoi, Rin and Ena work out a proposal to incorporate the archeological dig into their camping concept after helping out with the excavation and spotting that there is an educational aspect that could make their campsite especially unique. In this way, the Yuru Camp△ Movie shows that adulthood allows people to be at their best – many anime are set during the high school years because the timeframe is when one has no major responsibilities and can live in a carefree manner, but in the Yuru Camp△ Movie, it is shown that the best is yet to come, and that there is a sense of fulfilment in taking advantage of all of the tools and options available to one as a result of their experiences to do things ever better.

While setbacks occur in the Yuru Camp△ Movie, the portrayal of conflict here is a remarkably mature one. In place of drama and tension, problems are solved in a pragmatic, stepwise fashion. At her workplace, Rin is no stranger to having her work turned down and returned to revisions stage. Despite finding things frustrating at times, Rin simply responds by putting in additional hours and effort to ensure that what she sends in next is of a superior standard. Nadeshiko treats all of her customers fairly; those who can’t find what they’re looking for will be given a nudge in the right direction, and those who wonder about the efficacy of their products are treated to a demonstration to give them a better understanding of things. Aoi is unable to do anything about being transferred to another school, but she sees this as a opportunity to meet other students and work in a new environment, one that may broaden her horizons as a teacher. Chiaki is broad-minded, accepting failures as a part of the process, but also spotting when to capitalise on opportunity, as well. Because the cast are able to handle adversity with a calm resolve, the Yuru Camp△ Movie indicates that, strictly speaking, drama isn’t necessary to create a compelling and moving story. Watching people deal with things with a measured assuredness and a methodical approach acts as a fantastic instructor: the Yuru Camp△ Movie presents viewers with a vivid example of what professionalism looks like – all too often, people are often told to be more polite, calmer, more professional, et cetera, only to never be shown what this would look like. Leaders don’t just tell people what to do, but they show people how to get things done, and in this way, the Yuru Camp△ Movie exemplifies how instruction appears. When adversity finds Chiaki, Aoi, Ena, Rin and Nadeshiko, the five regroup by focusing on their tasks and where appropriate, talk it out with the people around them. In one instance, while struggling with a tough assignment at work, Rin ends up accepting an invitation from Nadeshiko to go on a hike, allowing her to clear her head, and later, when Rin’s motorcycle develops a problem, she listens to her father’s advice about getting it looked at. Similarly, the Yuru Camp△ Movie also shows what taking a step back and regrouping looks like. While their restoration project is suspended, Rin and the others end up helping Chiaki on the archeological project. In getting their hands dirty and seeing how important the Jōmon pottery is towards understanding Japanese history, the group suddenly has an epiphany: if they could be intrigued by Jōmon-era pottery, then there is merit in using the grounds as a chance to increase public awareness of things, too. Again, this revelation is reached not through drama and disagreement, but by exploration and an open mind. The Yuru Camp△ Movie may not have the drama and conflict in other works, but it achieves something of far greater value – this movie is a powerful reminder that in reality, problems are often solved calmly and professionally, as well as by accepting inspiration from even the most unlikely source and knowing when it might be good to take a step back.

One of the Yuru Camp△ Movie‘s most significant conversations is set during Rin and Nadeshiko’s hike to an onsen high in the mountains. Here, in the rejuvenating waters of a hot springs, Nadeshiko reflects on how as adults, they’re working as fully-functioning members of society and have more resources available to them. With this comes additional freedom – Nadeshiko enjoys being able to save up for and buy camping gear that was out of her reach when she’d been a student, while Rin’s earned her full operator’s license and can travel anywhere in Japan. However, even with this newfound freedom, there are still limitations. Rin puts it best: as an adult, freedom comes with an attendant responsibility. In order to have the funds to realise one’s dreams, one must fulfil their obligations to society through their work, and also look after those around them. Similarly, the more one wishes for in their life, the greater responsibility they must undertake. While this does sound overwhelming, Rin acknowledges that the reason why things aren’t overwhelming is precisely because there are people around oneself. At her workplace, Rin has coworkers who support her. With the campground revitalisation project, Rin is working with Nadeshiko, Chiaki, Aoi and Ena. She’s never really alone, and this gives her strength. Nadeshiko’s response is that the reward for taking this responsibility is that one is able to bring more joy to others because they now have the resources and know-how to do so. This is why Nadeshiko has no problem in putting in the extra effort, if it can make others smile, and looking back at my own thoughts, this is what gets me up in the mornings, too. I’m an iOS developer by trade, with some experience in Android now, and for me, the joy about mobile development is the fact that I’ve got the knowledge to deliver value to someone, in turn making their day smoother. In my spare time, I tinker with computers, and over the years, I’ve accrued a general set of skills on troubleshooting everything from printer drivers to wireless networks. In the process, I have turned my interests and passions into something that brings home the bacon, while at the same time, generating value for others. It is rare to see an anime movie speak so strongly to my own worldviews, and here in the Yuru Camp△ Movie, it was quite moving to see that the approach I’ve taken in life, a product of both my parents and mentors’ instruction, is the same one that Yuru Camp△ presents as having merit. For me, being an adult is simply the state of being in a position to find fulfilment in delivering value to others and possessing the skillset needed to fulfil one’s obligations and responsibilities to those around them.

Personal Thoughts

In its execution and pacing, the Yuru Camp△ Movie resembles a documentary, not unlike a NOVA special or a Discovery Channel series. Because the Yuru Camp△ Movie lacks any drama, the rising action, climax and deneoument is less pronounced, and as a result, the story feels a lot more relaxed. While perhaps unlike a conventional film, the Yuru Camp△ Movie‘s approach actually ends up being a clever one. In documentaries, filmmakers observe and record with the aim of informing. Because documentaries feature real people, rather than actors, things that are shown are true-to-life. NOVA, for instance, combines interviews with domain experts with archival footage, re-enactments and computer-generated imagery to visualise a concept. In this way, NOVA documentaries are incredibly gripping, walking viewers through complex, intricate disciplines in a highly accessible manner. Oftentimes, NOVA ties in a concept with a narrative. In Lightning!, a NOVA documentary dating back to 1995, lightning research is motivated by a desire to better understand its properties, and a team conducting research on how lightning affects the power grid is shown. Mighty Ships portrays life on commercial vessels, and in some episodes, the focus is on a particular segment of their work. North Star, for instance, was shown on a journey to Anchorage from Portland, and while the journey is fraught with challenge, most severe of which is an engine shutdown resulting from an oil leak, the crews remain professional and composed even when their schedule is threatened. Documentaries are immensely relaxing and educational, making entire worlds accessible to viewers, and for this, NOVA has won awards for their writing and pacing. The Yuru Camp△ Movie‘s portrayal of Chiaki, Nadeshiko, Rin, Aoi and Ena’s journey of reviving a campsite and incorporating a major archeological discovery into their project is strikingly similar, and while the Yuru Camp△ Movie elects to remove the explanatory piece in favour of showing the characters’ daily lives, the film nonetheless ends up evoking the same feeling as a documentary would. It is not difficult to imagine the Yuru Camp△ Movie as a documentary: if the slice-of-life scenes were replaced by interviews with Chiaki and the others, and a few educational vignettes were shown, the film would easily be an engaging piece on Japanese archeology. In this regard, the Yuru Camp△ Movie can be regarded as a quasi-documentary, capitalising on its slower pacing to give insight into details that faster-paced films often skate over and again, speaking to Yuru Camp△‘s overall message that there is merit in taking things slowly, and methodically.

Presenting a larger project that utilises everyone’s interests and skillset is ultimately how director Yoshiaki Kyogoku answers the question of scale within the Yuru Camp△ Movie. The silver screen format represents both opportunity and challenge for anime; a given work is able to explore concepts that benefit from a single, continuous runtime. In the absence of interruptions, momentum can be built up towards a pay-off for viewers. At the same time, having more space to work with also can result in a movie feeling underwhelming if the story doesn’t capitalise on this chance to tell a larger story. Naoko Yamada had expressed that for K-On! The Movie, she wanted to do something of a much larger scale than anything K-On! had previously done, resulting in Yui and the others flying over to London for a graduation trip as she, Ritsu, Mio and Tsumugi worked out a song for Azusa. Here in the Yuru Camp△ Movie, depicting Rin and her friends as adults originally came about as a desire to explore the concept further: in Yuru Camp△‘s first season, Nadeshiko had briefly imagined what things might be like, and Kyogoku ended up feeling that this idea could be utilised to produce the scale he’d been looking for. By presenting the characters as adults, the Yuru Camp△ Movie is able to do something with its story that is suited for the silver screen: everyone now has the skill set and autonomy to participate in a project to create a campsite in a plausible manner, and in turn, this allows the Yuru Camp△ Movie to emphasise how, despite the characters now bearing the hallmarks of working professionals, there is still time for the same heartwarming and joyful experiences that everyone had shared together while they’d been students. The end result is a film that works extremely well for existing viewers: the Yuru Camp△ Movie is an immensely enjoyable ride from start to finish, respectfully incorporating elements that had made Yuru Camp△ so successful, and at the same time, making the most of the movie format to tell a much larger story that is simultaneously encouraging and motivating, definitively showing how after their time as secondary students, each of Nadeshiko, Rin, Ena, Chiaki and Aoi have all done well for themselves and found their own place in the world.

Screenshots and Commentary

  • It’s been a while since I last wrote about Yuru Camp△: after the second season concluded, it was announced that there would be a film, but beyond this, very little information was given. Sharp-eyed viewers guessed that, based on the promotional art, the film would be set in the future. By the start of this year, the official Yuru Camp△ Twitter account revealed the movie would come out by summer, and, in an unprecedented move, the Yuru Camp△ Movie remained in theatres only for four months before being available on Amazon Prime Japan. For folks who are curious to watch this movie for themselves, the Yuru Camp△ Movie will become available on Crunchyroll in ten days, on the 24th of November.

  • The fact that overseas viewers had a wait of only five months is nearly unheard of, and in fact, the last time an anime movie came out this quickly was 2010’s Gundam 00: Awakening of the Trailblazer. There doesn’t appear to be any patterns to reliably draw upon when estimating how long it takes for an anime movie to become available on BDs or a streaming service, but with the Yuru Camp△ Movie coming out in just a shade under ten days, I am glad that overseas viewers will have a chance to check things out for themselves now without a brutally long waiting period. Here, the girls camp together during the summer, and Nadeshiko’s beloved gas lamp is visible, being put to good use.

  • Once the Yuru Camp△ Movie sets the stage, things fast forward several years: Rin’s become an editor at a magazine based out of Nagoya, and I would imagine that Rin’s earned a degree in communications or equivalent. A quick look around finds that the average editor makes about 4.9 million yen per year, and given Rin’s practically-minded, I would imagine that she’s doing well for herself. She certainly seems at home with her job, even if there are occasions where work becomes a little trickier. Here, Rin shares a conversation with Kirigaya, a fellow editor who’s a little more experienced than Rin.

  • Nadeshiko is stated to be working in a Tokyo outdoor goods store by official sources, and lives close enough to her workplace so that she can bike there. On a morning with good weather, she can see Mount Fuji from her balcony. Despite working in different parts of Japan now, Rin and Nadeshiko are still close, sharing messages over instant messaging on their smart phones. An indeterminate amount of time has passed, and it’s actually a little tricky to estimate this amount because the Yuru Camp△ Movie gives few indicators of things. For one, the smartphones and tablets are about as sophisticated as they are in the present day.

  • Nadeshiko’s exact position at the Tokyo outdoor goods store isn’t stated, but I imagine that she is an assistant manager, given her conversation with her manager, Komaki. Here, she finishes setting up a floor model for a tent, and when Komaki asks about her upcoming weekend, Nadeshiko states she’ll be visiting family, since Sakura’s back in town. During the events of Yuru Camp△, Sakura had been a post-secondary student, and while somewhat strict towards Nadeshiko, she’d also been quite doting, being willing to drive her to various campsites. Nadeshiko’s conversation with Komaki suggests that she’s still kept up with camping, showing how for some people, their careers and hobbies line up very nicely.

  • Back in the Yuru Camp△ movie, when a young family appears, and the father asks about portable fire stands, Nadeshiko introduces them to some of the models they’ve got in stock. While he’s impressed, the price is a little on the steep side, and the mother asks if it’ll be alright to go camping during the winter with their daughter, when it’s so cold. Nadeshiko suggests that, if they intend to bring their daughter with them on a winter outing, a simpler fire stand may suffice, and while they don’t have more the inexpensive models in stock, a Coleman store across the way will have what they seek.

  • In Yuru Camp△, Nadeshiko had been presented as being fun-loving, but also a bit air-headed and absent-minded. To see her expertly handle some customers and point them in the right direction shows how much she’s grown in the past few years, and while their store won’t be making a sale today, I imagine that the young couple will remember Nadeshiko’s helpfulness and return later if anything does catch their eye. Moments like these are fleeting, but they do much to inform viewers of someone’s character. Coupled with the fact that Nadeshiko’s likely an assistant manager, she is able to look after the necessities, save for the future, and have enough left over to camp with some frequency.

  • By setting up everyone so that the basics are taken care of, the Yuru Camp△ Movie ensures that audiences are able to keep their entire focus on the film’s events, versus worrying about other aspects of the characters’ lives. In a gentle callback to how things started for Nadeshiko, when three secondary school-aged girls walk into the store and begin browsing, one of them takes an interest in a similar gas lamp the same way Nadeshiko had. For their benefit, Nadeshiko gives the three a quick demo, creating a bit of a magic moment that lights their interest in camping gear and the outdoors.

  • After a long day at the office, Rin finally arrives home. With a weekend to herself, Rin’s immediate inclination is to pull out her tablet and begin looking for a potential campsite to check out. I relate to this; whenever I’ve got upcoming time off, I break out Google Maps and begin setting up an itinerary for that day. However, Rin’s plans are interrupted when she receives a notification on her tablet: it’s from Chiaki, and she’s in town. Rin is surprised but ends up heading out to meet her. Here, I note that use of a UIAlertController for delivering a message notification is poor UX: since UIAlertControllers block user interaction, it becomes very disruptive. Apple and Android both use dismissible banners so notifications are seen, but easily dismissed.

  • As it turns out, Chiaki has settled into her new role as a member of the Yamanashi Tourism Promotion Organisation, leaving her previous job as an event planner. The reasons for this aren’t specified, but Chiaki was probably unhappy with where her career was going, and so, desired a change of scenery. After working as a Yuru-chara (ゆるキャラ, literally “loose character”, referring to mascots that promote a region in alight-hearted and approachable fashion), Chiaki is assigned her first full-scale project, Chiaki shows up in Nagoya to brainstorm with Rin and gauge her thoughts on what could be done with a site that has large grounds.

  • Rin suggests a campsite, and this fires Chiaki up immediately. Despite being an adult now, Chiaki is still boisterous and energetic: this part of her personality had been quite off-putting to Rin, and during this meet-up, Rin does show mild signs of irritation at how forward Chiaki is, such as when Chiaki gets closer to Rin so she can take a selfie. When interacting with Chiaki during the first season, Rin had found her unfavourable, but came around after Chiaki walked her out of a trouble spot, Rin’s come around. However, Chaiki’s spontaneity still takes some getting used to, and Rin is surprised that Chiaki has just hailed a taxi bound for Takaori, a small district in Yamanashi located immediately north of Minobu.

  • The drive from Nagoya to Takaori is about three hours, covering a distance of 250 kilometres if one were to take the Kakegawa PA Expressway. Chiaki ends up dropping 92930 Yen for the drive, which corresponds to 860 CAD at the time of writing. By the end of the drive, Rin is left exhausted, although Chiaki is still quite chipper and is quite eager to show Rin around, at least until she falls asleep from exhaustion. Prior to dozing off, Chiaki notes that the area had been a former campsite, but closed five years earlier because its location made it difficult to visit. While Rin warms up with a drink, a quick look at the satellite imagery finds no such campsite here in Takaori: in reality, the site is home to a farmer’s field, and the location seen in the film was tailor-made for the Yuru Camp△ Movie, giving the writers the freedom to push the story in any direction of their choosing without being impacted by real-world constraints.

  • After warming up, Rin takes a look around the site and determines that with a good fixer-upper, the grounds could be rendered suitable as a campsite. She stops to admire the sunrise, and when Chiaki wakes up, she remarks to Rin that she had also thought the could be restored to its former glory as a campsite. Explaining that a job in Yamanashi to promote her home prefecture’s joys seemed more fun, although this did require that she leave Tokyo before she could fully explore the city and its amenities. When Chiaki formally asks Rin to help her out, since the project was going to be given limited resources, Rin says she’ll give it some thought. Longtime viewers of Yuru Camp△ will know that coming from Rin, this means “yes”. Moments later, Nadeshiko appears: it turns out that Chiaki had sent her selfie with Rin to her, along with Ena and Aoi.

  • Awaiting Nadeshiko’s first visit home in a while is a gorgeous crab nabe: this appears to be snow crab sourced from Hokkaido, which is counted as a local delicacy. In contrast to Dungeness crab, snow crab is significantly meatier and has a distinct, briny flavour, whereas Dungeness crab is a bit sweeter. I am a fan of crab and shellfish; a decade earlier, I frequented the Chinook Dining Room’s Sunday Brunch at the Banff Park Lodge Resort Hotel. This was an annual tradition, and besides the usual suspects, the Chinook Dining Room also had all-you-can-eat snow crab, which was remarkably delicious with clarified butter and a dash of lemon juice.

  • Unfortunately, the Chinook Dining Room is now permanently closed: I will need to look up an alternative if I wish to treat my parents to a Sunday brunch with snow crab. Back in the Yuru Camp△ Movie, Nadeshiko and her friends catch up with Sakura and Nadeshiko’s parents for the first time in a while. By the Yuru Camp△ Movie, Sakura’s resemblance to her mother is apparent, although it’s clear that even now, she’s still fond of her sweaters. We recall that Sakura had not particularly liked the cooler winters in Yamanashi and had gone through hand-warmers very quickly, at least until Nadeshiko bought her a reusable hand-warmer.

  • Because of how much time has passed, one can surmise that the Kagamiharas are now fully settled into life in Yamanashi. Here, I will mention that the Yuru Camp△ Movie‘s soundtrack is befitting of a film: composed by Akiyuki Tateyama, the incidental music still has the same aesthetic as the soundtracks for Yuru Camp△‘s two seasons, but there are moments where the music appears to convey, in the mind’s eye, a feeling of scale that is larger than that of the TV series. Until now, I’ve avoided looking at the tracklist, since soundtracks can give away critical story elements in a film.

  • Watching everyone eating something home-cooked, and the ensuing joy it brings all of them, was a reminder of why Yuru Camp△ had been so enjoyable. Food’s long been an integral part of the series, and I’ve found that numerous viewers have similarly found such scenes to be an iconic part of Yuru Camp△: there is something indescribably pleasant and comforting about sharing the food one’s made with the people around them. I am of the mind that food speaks to a people and their values, so seeing the portrayal of food in Yuru Camp△ was a reminder that food is more than just sustenance; it’s an expression of togetherness.

  • Granted, crab is delicious, but separating the meat from the shells is a time-consuming process. Doing it by hand is quite tricky, and over the years, I’ve found that using a nut-cracker and butter knife can make things much easier. In fact, I consider de-shelling them to be a part of the enjoyment. While Chiaki and Nadeshiko’s parents have no trouble using tools to get the meat out of their crab, Nadeshiko struggles with doing things the old fashioned way. It’s a humourous moment that also evokes a feeling of pathos: Nadeshiko loves food, but until now, has only been shown eating things that don’t involve de-shelling, and the process did look like it was giving her some trouble initially.

  • It would appear that Rin’s colourful description of food, on par with Adam Richman of Man v. Food and Noah Cappe of Carnival Eats, has not left her over the years. From her first bite on, Rin savours every moment of this nabe. It’s always fun to watch Rin eat, since her eyes become rendered as fuzzy lines, and her world melts away as she gives herself over to the bliss that pure flavour conveys. As far as food goes, my response is a cross between Nadeshiko’s and Rin’s – I’m not as expressive as Nadeshiko is, but I do give voice to my enjoyment in the same way Rin does.

  • Aoi had been absent from the proceedings, but shows up in time to also partake in the snow crab and nabe. Once lunch is cleared away, they head into Nadeshiko’s old room to discuss Chiaki’s project. Nadeshiko’s belongings have been moved to her new home, but the old furniture is still present. A sight like this speaks volumes to the amount of time that’s passed, but attesting to the Yuru Camp△ Movie‘s focus on the present, the meeting begins immediately, with Chiaki assigning roles to everyone. Nadeshiko becomes the site supervisor, and Aoi takes on the role of scheduling. Ena will take on PR, while Chiaki plans to do the behind-the-scenes work (project management, speaking with committee members and paperwork). Thanks to her knowledge of camping, Rin becomes the project leader.

  • In the time that’s passed, Ayano’s become a motorcycle mechanic, and she works at the same workshop that Rin now takes her bike to for maintenance. Ayano had been an avid motorcyclist, and it appears that her interests have endured; she ends up making a career of her love for motorbikes. Speaking from personal experience, this actually isn’t too far-fetched: when I was in middle school, I was fascinated by all things computer-related, and by university, I ended up choosing a programme that allowed me to study both computer science and biology. This allowed me to eventually pursue a career in mobile development.

  • Computer science is an infinitely fascinating field, and while I am an iOS developer, I do occasionally dabble in other areas. Through things like computer vision, I was able to quickly work out that Chiaki is working out of the Yamanashi Prefectural Government Office in Kofu. Location hunting for the Yuru Camp△ Movie has not been on my mind: the film’s primarily set in Takaori, and Chiaki ends up walking Nadeshiko through how things came to be. During her explanation, a map of the area was shown, and this made it easy to find the campground Chiaki and the others intend to work on. For other locations, using computer vision allowed me to find similar images, and since the Yuru Camp△ Movie follows its predecessors in faithfully depicting real-world landmarks, it was straightforward to find the government office in Kofu.

“Easy, Chiaki. Let’s try not to get fired on the first day.”

–Maverick during the first dogfighting exercise

  • The room Chiaki secures ends up being similar to the Outdoor Activities Club’s old room at Motosu High School, being a narrow space reminiscent of The Matrix Reloaded‘s Industrial Hallway. Perhaps speaking to the fact that everyone’s more mature now, the room is a ways wider, and has a larger window, too. After running into Ginger, a robot designed to play scissors-stone-cloth with people, the brainstorming session begins. Rin’s broken the project into three stages, and to start things off, the kind of visitor best suited for such a campsite must be identified. To make things more efficient, Rin suggests that while they’re researching their target demographic, they can proceed with preparing the site for use. Rin also believes that a registration system for campers would be helpful. Although this lends itself to the work I’m most familiar with (setting up a database and then creating a client for users to interact with), this aspect is not shown in the Yuru Camp△ Movie.

  • When the time comes to get out into the grounds and begin removing the old overgrowth, viewers quickly find that despite being adults, everyone’s still more or less how they had been back in secondary school. Such a moment was done in the story to remind viewers that everyone’s still their old lively selves despite being older, and this firmly establishes that the Yuru Camp△ Movie is stil Yuru Camp△. With this being said, people do retain much of their personality traits from when they were younger. My friends from the health sciences programme and in graduate school, for instance, are still the same people now as they had been when I’d first met them.

  • Initially, Nadeshiko and the others find that it’s back-breaking work to remove the vegetation from the fields, and Rin similarly struggles to remove old branches off the trees. However, as a result of working in the area, Chiaki’s befriended some farmers, including Okazaki. Once he shows Chiaki and her team how to properly operate their scythes and saws, work goes a lot more smoothly. Although brief, the moment shows the importance of being open to knowledge and wisdom from folks who’ve been around the block.

  • When I wrote about the Yuru Camp△ Movie and my expectations for the film back in July, one of my readers commented on the fact that Rin and the others were wearing matching work overalls. Back then, I didn’t have any context as to what was going on, and merely replied that I was glad that spoilers for the Yuru Camp△ Movie were, thankfully, making themselves scarce. In this way, I was able to watch the entire movie at my own pace and appreciate what was going on. As it turns out, the moment mentioned in the aforementioned comment comes after the team’s first day together.

  • To help her with determining how to best layout the campsite at Takaori, Rin decides to kill two birds with one stone; one of her assignments for work is to go and interview some of the staff at various campgrounds for an article she’s working on, and this gives Rin a chance to better understand how each campground is set up to capitalise on its location to appeal to campers. The others are shocked and wish Rin would’ve mentioned this sooner, but grow excited at the prospect of being able to check out Rin’s work. Although Rin notes that her magazine is local to Nagoya, she promises to share the article with everyone once it’s published.

  • Thanks to this assignment, Rin is able to visit the campsites that were seen in Yuru Camp△: besides Koan Campground (where Rin learns the campground manager prefers to take a hands-off approach and keep the site as pristine as possible), Rin also swings by Pine Wood (which Nadeshiko visited with Chiaki and Aoi) and Suimeiso Camping Ground on the shores of Lake Shibire. These moments are a clever callback to Yuru Camp△, the same way that Top Gun: Maverick featured references to the original Top Gun, such as bringing back Danger Zone in the opening, and Tom Cruise’s signature aviator bomber jacket. After her assignment comes to a close, Rin feels that it might be a good idea to repurpose existing facilities and structures in creative ways, as they’re already a part of the area. When reading Rin’s messages, Aoi wonders if they might be able to incorporate a play area and jungle gym so the site is also children-friendly, feeling that recycling elements would be budget friendly, too.

  • As the group shares messages, the list of ideas begins to grow, and Ena feels it’d be nice to have a space for pets, too. Chiaki ends up compiling them and suggests that talking to locals about scavenging any unused items that could be used would be a good idea. With everyone’s suggestions accounted for, Chiaki’s supervisor approves of her proposal and gives her permission to push on ahead. In this scene, Chiaki’s heartbeat can be heard, showing that how, despite her confidence when speaking with her friends, there’s always that uncertainty and doubt associated with presenting an idea to a superior. A year ago, I experienced the same when pitching an idea to gradually introduce MVVM and current libraries into our mobile offerings. This meeting was with the company’s top brass, and while I was confident that this approach would improve maintainability in the project, a part of me wondered if there’d be resistance.

  • In the end, my proposal was approved, and I was given permission to begin swapping out the old code. In the past year, I’ve been able to replace an ancient networking library with a newer one, and added a wrapper on top of this using the decorator pattern, making it much easier to make network calls now. In addition, the authentication system has been decoupled, making it much easier to add new steps like 2FA once it’s needed. Taking risks like these and stepping up is how one grows in their career, and it’s fantastic to see the everyone in the Yuru Camp△ Movie doing this. Here, Rin is working on this side project while visiting her parents back home as the New Year approaches.

  • With everyone so focused on their project on top of their usual work, time flies, and in the blink of an eye, it’s the new year. I imagine that for this group of friends, visiting the shrine at Mount Minobu has become something of an annual tradition. In Yuru Camp△ 2, Nadeshiko had been absent since she’d been out delivering New Year greeting cards, but here in the Yuru Camp△ Movie, she’s able to join everyone. Just like old times, Akari also joins, and she’s now attending an arts institute in Tokyo. Akari was a primary student back in Yuru Camp△, and a decade later, she’d be 19.

  • Akari’s age is how I estimated the amount of time that’s elapsed between Yuru Camp△ and the Yuru Camp△ Movie: since the characters’ ages are never stated to ensure the story is timeless, one can still work things out with a little bit of reasoning. As a post-secondary student, Akari is more mature, but retains her playfulness, and evidently, still remembers hassling Chiaki for New Year’s money as a bit of a light-hearted joke. For this New Year’s visit, instructor Minami is able to join them, as well. I imagine that Nadeshiko, Chiaki and Aoi had left a favourable impression on Minami, since they’re still in touch. Again, I draw on my own experiences: ever since graduating from secondary school, I’m surprised my old instructors still remember me: in one instance, I still act as a volunteer judge for the in-school science fair for my old biology instructor’s current school.

  • While ascending the stairs, as the others discuss their plans for the campsite, Minami shares a conversation with Aoi about the latter’s school seeing a decrease in enrollment. Although this would mean Aoi’s school may face closure as the student population declines, Aoi appears to be prepared for this and thanks Minami for her support. However, the moment contrasts sharply with Chiaki promising to hang out with Minami for a drink in the future: Minami’s love for alcohol hasn’t changed, and now that Chiaki’s above the age of majority, she’s able to partake, too. Moments like these are what make the Yuru Camp△ Movie fun: they highlight how things may change in our lives, but at the same time, other things remain comfortingly familiar.

  • As the six make their New Year’s prayers, a calm steals over the Yuru Camp△ Movie; Chiaki and the Outdoor Activities Club had been the rowdy, rambunctious side of things back in Yuru Camp△, so seeing everyone during a quieter moment creates a significant contrast with the anime’s original run. Showing a New Year’s shrine visit here in the Yuru Camp△ Movie was also meant to act as a reminder of how quickly time is moving. In a process such as bringing a new campsite to fruition, the passage of time is often blurred. In a documentary, a narrator will often provide an indicator of how much time has passed, but here in the Yuru Camp△ Movie, more subtle cues are used.

  • One of my favourite moments in the Yuru Camp△ Movie was when Nadeshiko operates an excavator, which really drove home the point that as adults, Nadeshiko and her friends have access to more tools than would’ve been possible during their time as students. Here in Alberta, one must have certification in order to use an excavator, but the requirements aren’t terribly steep: one can take a programme and get certified over the space of 90 hours. In Yuru Camp△ 2, Rin had worried about what would happen to Nadeshiko should she ever try for a motorcycle license, but as it turns out, Nadeshiko now has a driver’s license and earned her certification to operate heavy machinery, too.

  • Similarly, Chiaki uses a bladed trimmer to accelerate clearing away the old vegetation. The grass cutters I’m used to using have a string, and although the string breaks easily, such trimmers are lightweight and easily manoeuvred into tight spaces: for small jobs, a string trimmer is more than enough, whereas a bladed trimmer is suited for heavy duty jobs. Showing that even the boisterous Chiaki adhering to best practises in using a bladed trimmer is one more sign that this team is prepared for their tasks, and better equipped to handle things. We recall that back in Yuru Camp△ 2, Chiaki, Aoi and Ena had underestimated the winter temperatures at Lake Yamanaka and found themselves in a bit of a bind until Minami bailed them out.

  • While enjoying afternoon tea alone, Rin catches up on her friends’ progress. With the power tools and heavy equipment at their disposal, Ena, Chiaki and Aoi feel that the landscaping work will finish more quickly than expected. Rin begins to feel a little pressure now that the campsite is getting closer and closer to being ready for the new elements to be installed, but here, she’s still looking as relaxed as can be. Her old habits of enjoying sweets clearly hasn’t changed, and it suddenly hits me that being an editor for a local publication would be a superb occupation, since it would allow one to experience a variety of local attractions and event in order to write about and promote them. With this being said, I’ll stick to my current career path: while I love exploring and trying things out, my writing style is ill-suited for magazines and the like.

  • Slowly, but surely, the formerly derelict grounds begins to transform into a campground. For the viewer’s benefit, Akio Ōtsuka provides the narration to give an additional bit of context as to what everyone’s doing: once the overgrowth is cleared away, both with machines and by hand, Nadeshiko uses the excavator to level the ground and ensure that the camping space is comfortable for visitors. Because the area has steppes, stairs are added in to make it easier to climb the slopes, and work begins on the old building to transform it into a usable space.

  • In Japan, haikyo (ruins) are commonplace because of abandonments resulting from overly-ambitious projects failing to generate profits, and excessive costs associated with demolishing unsuccessful developments. Back during the Price Asset Bubble, developers sunk fortunes into projects, hoping that their investment would yield a hefty return, but when the bubble burst in the 90s, developers were left with constructions that they had no idea what to do with. More often than not, it was easier to abandon their projects and leave them to the elements. However, the Yuru Camp△ Movie shows that old structures can be renovated and refitted for reuse, saving on construction costs. Here at the campground, it’s clear the old facilities are still structurally sound, so reusing them allows Chiaki and her team to save on costs.

  • While work is important, so is taking strategically-placed breaks. This aspect of the Yuru Camp△ Movie was another indicator of how far everyone’s come since their secondary school days: although Nadeshiko and Chiaki, in particular, appeared to be slackers who much preferred having fun to focusing on their studies (Aoi, Ena and Rin are more serious about their studies, and grades were never a problem for them), as adults, both Nadeshiko and Chiaki are shown as competent, hard workers. I have long felt that academics is by no means a gauge of one’s ability, and while some folks may not have a good head for numbers, they will certainly possess other skills and talents.

  • This is why I have a great respect for folks in trades and services: those careers require skills that I lack (for one, I’m terrible with my hands), and society require people to fill those roles. When I watch people working with their hands, there’s always a sense of satisfaction in seeing them succeed; here Rin tests the newly outfitted plumbing and is pleased to see things working, reminding me of Steven Rinella bringing his Alaska cabin back online for a fishing and hunting trip in MeatEater. With his experience, he quickly gets the water flowing, although in his haste, forgot to close one of the valves to the water heater. This moment shows how even deft hands sometimes make mistakes, and moreover, shows that while mistakes are a part of the process, experts know how to swiftly handle things.

  • In the Yuru Camp△ Movie, Chiaki and the others forget to account for the fact that there’s wildlife in the area, and in becoming careless with their food and waste, attract animals into the campsite. This poses a problem for visitors; if wild boars show up, it would make the campground quite unsafe. Unsure of what their culprit is, Aoi, Ena and Chikai decide to rig Ginger up for a reconnaissance mission. In my neck of the woods, campgrounds and parks usually have bear-proof trash cans: all park visitors are required to dispose of their waste in these containers, which are extremely rugged and prevent odours from getting out. However, while it is tempting to suggest these for the campground, buying enough of these containers could become quite expensive, with each container going for anywhere from 1600 to 2600 CAD.

  • In the end, it turns out that their intruders are Nyctereutes viverrinus, or more commonly, the tanuki. While wildlife can be a concern, the tanuki isn’t outright dangerous like wild boars, and proper measures in keeping food and waste secure will be enough to ensure the comfort and safety of campers. By this point in time, the wiring has also been back online, and there’s electricity at the campsite buildings now. Enough of the basic infrastructure is in place for a rudimentary campsite, and everyone decides to give the site a test run.

  • Ena brings Chikuwa out to accompany them on this test run. Back in Yuru Camp△, Chikuwa had been young, but a full decade later, Chikuwa has become an elderly dog. Although he’s still adorable, his age is apparent: he walks more slowly and is no longer quite as easy to excite as he’d been previously. Back in Yuru Camp△ 2, Rin and Ena had shared a conversation about mortality: for Ena, while she knows that Chikuwa’s time is finite, she plans to simply make every day count. Chikuwa is a long-haired chihuahua, and chihuahuas have a life expectancy of anywhere from twelve to twenty years, so it was nice to see Chikuwa still around by the events of the Yuru Camp△ Movie.

  • Halfway into the Yuru Camp△ Movie, viewers are treated to the first bit of camping as everyone prepares to camp together. Recalling the 980 yen tent that Chiaki and Aoi had initially run with, it’s clear that things have come a long way, and Chiaki’s now brought all of the equipment needed to comfortably accommodate five. In secondary school, Chiaki, Aoi and Nadeshiko had become quite envious of the fancier setups some of their fellow campers had, especially when compared to their more basic gear. However, Yuru Camp△ had placed a great deal of emphasis on ingenuity and utilising what one has available to them to the best extent possible.

  • The Yuru Camp△ Movie differs in this regard: as adults, since everyone’s got more resources available to them, equipment and cost are no longer an issue. This opens the floor up, and here, Ena, Rin and Chiaki admire their handiwork after setting up their five-person tent. I still remember a time when the Outdoor Activities Club had rocked two tents when going on their first-ever adventure together, and thanks to Nadeshiko losing a game of scissors-stone-cloth, she wound up sleeping alone. Similarly, when Rin and Nadeshiko had camped at Lake Shibire, Rin initially turned down Nadeshiko’s request to share a tent, only to end up sharing a tent with Nadeshiko after spotting what she believed to be a yōkai.

  • The Nadeshiko of today is likely to have overcome her fear of the darkness, and here, Aoi and Nadeshiko head off to buy ingredients for dinner at the nearest Ogino (Hagino in Yuru Camp△). When it turns out there’s a big discount on salmon, Aoi and Nadeshiko gain a stroke of inspiration and end up picking up several packages. The idea of buying something on discount because it’s close to its best before date is a well-known “life hack” (any action that makes housework, cooking or everyday activities more efficient, popularised by blogger Merlin Mann in 2005), and I do this all the time: if I’m going to eat something that night, or the next morning, saving 30 percent for it is fantastic.

  • If I had to guess, it’s probably February or March by this point in time: the local vegetation is still quite dead-looking, and the characters’ outdoor wear suggest that it’s a little brisk. Winter camping is a mainstay in Yuru Camp△, and in regards to this, I do wonder if the upcoming third season will give the characters a chance to camp together during the warmer months of the year. The Yuru Camp△ Movie had opened with everyone together during the summer, so it’s clear that Rin and the others are willing to camp during the summer; perhaps the third season will portray how Rin and the Outdoor Activities Club warm up to summer camping.

  • I imagine that, ever since the brush with disaster at Lake Yamanaka, Chiaki’s been a lot more mindful of the weather and meticulous about keeping an eye of temperatures so they can prepare accordingly. In the Yuru Camp△ Movie, Chiaki’s purchased a wood stove, similar to the one that the Iidas had. While an inexpensive model can be had for as little as 85 CAD, higher-end wood stoves for tents can cost up to 500 CAD.  Serious camping is a bit of a pricier hobby, but more sophisticated equipment can make it easier to maintain comfort. For this reason, I find that when it comes to one’s career and hobbies, there is merit in investing in better gear if one has the means to do so. This is why I ended up going with an iPhone 14 Pro: the additional capabilities may come in handy somewhere down the line.

  • Since it’d been quite busy as of late (I’ve spent most of my work hours investigating an algorithm for automatically populating stack views), and with the cold weather really settling in, I’ve not had much of a chance to test the iPhone 14 Pro’s Photonic Engine, but over the past weekend, I capitalised on the gorgeous weather to go for a walk in the park I’ve not been to since moving in. The Photonic Engine appears to be making my photographs significantly more vivid: whether it be the mountains, or the old side of town, the skies in my photos are much bluer than I remember seeing. Back in the Yuru Camp△ Movie, after most of the work is done, Rin goes around looking for firestarter and comes upon the adorable talking pine cones that had appeared in both seasons of the anime.

  • Par the course for Aoi and Nadeshiko’s cooking corner, once the salmon soup’s been squared away, Aoi brings out round two: ishikari nabe with yuba noodles. Ishikari nabe, or, Salmon Hot Pot, originates from Hokkaido and is named after the Ishikari River, which is famous for its salmon run. Despite its relatively simple mode of preparation, ishikari nabe is flavourful and perfect for warming people up on brisk days. Over in my neck of the woods, salmon isn’t quite as common on account of us being a land-locked province, but on the other hand, we do have beef as a hearty component of a winter meal. This past weekend, I ended up hanging out with my best friend, and we swung by the farmer’s market. Having enjoyed poutine here on several occasions this year, I decided to try their Korean BBQ place instead and ordered the La Galbi special, which consists of Korean-style BBQ beef short ribs with tempura shrimp and deep-fried vegetable dumplings on a bed of fresh coleslaw and rice.

  • This meal was as delicious as it was colourful, and it took me a while to make my way through the savoury dumplings, fluffy and crispy tempura and the succulent, flavourful galbi, which I enjoyed as much as Rin did her meal. My best friend went with another vendor’s Nashville Fried Chicken Poutine. Over lunch, we shared conversation about local eats and our enjoyment of music from the 80s, which had been playing in the background. Once lunch concluded, the skies cleared up, and we swung by the Devonian Gardens before making our way over to Chinatown; my friend had been looking to pick up a few Gundam model kits from the shops down there. We haven’t done this since our university days, so being back down there and browsing through the kits was quite nostalgic, reminding us both of a time when our obligations were primarily to study and perform well in our courses.

  • As the evening sets in, the campers begin exchanging thoughts on how their campground is handling, and Chiaki notes that one thing they’ll probably have to address is the distance campers must walk to the nearest bathroom, while Ena finds that some of the paths are still a little bumpy, making it easy to trip. Similarly, Nadeshiko believes the stairs could make it difficult for campers on the higher terraces if they have lots of luggage. While this camping trip appears to be for fun, it actually serves an important function and is equivalent to end-to-end testing, ensuring things work as expected. While there aren’t any breaking issues, some valuable points of feedback have been identified.

  • For Rin, however, the lingering question of what to do with the dome-like structure remains on her mind. When the five swing by during the night, they find that underneath the stars, it looks like a planetarium of sorts. Here, Nadeshiko comments on how sometimes, with the right mindset and creativity, one can find joys even in the challenges. The Yuru Camp△ Movie is a ways more direct with its messages than its predecessors: subtlety has been one of Yuru Camp△‘s many strong points, but I imagine that in the context of a film, director Yoshiaki Kyogoku and author Afro wanted to be more forward about why the camping project speaks to the relationship between freedom and responsibility that accompanies adulthood.

  • According to Chiaki, the structure had formerly been used as a bird enclosure, but flaws in its design led to the birds escaping. The suggestion that this enclosure could be a planetarium is an intriguing one and would, in fact, bring to mind the heated Aurora Domes seen in Kiruna, Sweden. These are a form of glamping and provide visitors with a highly luxurious experience. Incorporating such a structure at Takaori would provide a unique experience, but the materials to cover the dome and render it comfortable would be pricy. For now, the group finds that the structure continues to remain an enigma with respect to how it’ll eventually be used.

  • Thanks to her imbibing a little too much alcohol, Chiaki falls asleep shortly after, and things take a turn for the unexpected when Chikuwa manages to find a piece of ceramic at the site. Although Nadeshiko believes it’s an ordinary flower pot, Ena wonders if it’s worth taking a closer look on the off chance it could be something of value. Everyone subsequently turns in for the evening, and again, viewers are given a look at how different things are for this adult group of campers; previously, Chiaki would suggest they watch Netflix late into the night, but by now, everyone’s responsible enough to look after themselves, and they turn in at a reasonable hour.

  • When Chiaki returns to the office and has a chance to check their Gantt chart, she finds things are proceeding ahead of schedule. However, her supervisor arrives and informs her that the ceramic fragments that Chikuwa found may potentially be pottery from an earlier period and therefore, of archeological interest. To this end, work on the campground is to be paused for a few weeks while experts examine these fragments to determine their origin. The gloomy skies here signify a bit of a turning point in the Yuru Camp△ Movie: things had been very smooth until now, so this announcement comes as a bit of a curve ball.

  • As a pet groomer, Ena is very busy, and for the first bit of the Yuru Camp△ Movie, she’d been swamped and unable to show up. Ena now lives in Yokohama, and she clearly enjoys her work. A quick look around finds that in Alberta, there are no special qualifications one must have  in order to be a pet groomer, but folks looking to get into this profession benefit from having a fondness of animals and the know-how in handling them, as well as certification. Assuming something similar holds true for Japan, Ena is probably certified and licensed, with some post-secondary education in biology to help her along in her career.

  • For Aoi, another school day draws to a close, and she says goodbye to her students. I’ve heard surprise at the fact that Aoi’s become an primary school instructor: it’s a fulfilling but tricky occupation in that children can be quite unruly. Back when I’d been of a primary school age, I’d given the instructors at my school no shortage of trouble when I was in my first year. When my second year instructor figured out the fastest way to get me focused was to task me with reading a book or exploring a topic at my own pace, they found that I was no longer a trouble student and in fact, had a modicum of talent. To this day, I credit my primary school instructors for having the patience to determine how to bring out my best, so Aoi’s profession is one that definitely has the potential to shape future minds.

  • When the experts return with the results and indicate that the pottery fragments actually date back to the Jōmon period, and moreover, how the entire site is littered with these artefacts, the entire campsite project is put on indefinite suspension as experts come in to excavate them. Chiaki struggles to break the news to Nadeshiko, Rin, Ena and Aoi, feeling that she’d gone and wasted their efforts as a result of how things had turned out. This is the Yuru Camp△ Movie‘s tensest moment, but because the film is quite unlike a conventional story, it comes just a shade over halfway into the film.

  • Ordinarily, in a film of this genre, the rising action segues into the climax closer to the end as the protagonists face an unexpected hurdle as they near their goal, but in the Yuru Camp△ Movie, the film’s documentary-like setup means that the surprise happens much earlier. The pacing in the Yuru Camp△ Movie is actually quite unique in this regard: Rin, Ena, Nadeshiko and Aoi are heartbroken to hear this news, but everyone also realises that they still need to focus on their other commitments, bringing to mind how professionals and experts handle adversity in reality.

  • While the pacing in the Yuru Camp△ Movie comes across as a bit slow because the story doesn’t have rising action in a conventional sense, it is not an issue because the movie is more similar to a documentary. As such, I disagree with Anime News Network’s assertion that the Yuru Camp△ Movie “runs a little too long given the plot’s simplicity” consisting of “two hours of just pure vibes”, suggesting that the only viewer who will enjoy this movie is “who can eagerly watch half a season’s worth of material in one sitting”. The problem with this claim is two-fold: first, the reviewer is being dismissive of the learnings that accompany Rin, Chiaki et al. as they go through the process of bringing a campsite to life as “simple”. The problems the five face aren’t crippling and do not create drama, but they represent a mature, measured portrayal of how adults go about problem-solving.

  • In addition, Anime News Network’s reviewer implies that the Yuru Camp△ Movie is not likely to be enjoyable for most viewers. The tilt towards negativity is off-putting to readers, who may end up skipping the film altogether if they accept Anime News Network’s review at face value. I prefer to let readers know of who would enjoy a given work the most instead, since this leaves readers with the agency to determine if they fall into such a group. Here in the Yuru Camp△ Movie, the film is evidently for anyone who enjoyed Yuru Camp△, as well as folks who like coming-of-age stories like The Aquatope on White Sand. I find that this is the more sincere way of doing a review, since it is respectful to readers, versus preemptively judging them and telling them how they ought to think.

  • Back in the Yuru Camp△ Movie, Aoi bids her old school farewell: since she works out of a rural area, declining attendance means it is more economical to have Aoi transfer over to a school with a larger number of students. Although Aoi is sad to say goodbye to her first post as an instructor, she’s also aware of how moving will provide her with new opportunities. This secondary story was reminiscent of The Raccoons‘ “Making the Grade” episode, which had something similar happen, and like Aoi, Ms. Primrose ends up encouraged to take advantage of the move to learn new things after being spurred on by Bentley. In the Yuru Camp△ Movie, Chiaki is here for Aoi, and despite the melancholy weather, the conversation the pair share lightens up the moment considerably.

  • The largest aspect of the Yuru Camp△ Movie that Anime News Network skates over completely is defining what precisely being an adult means. The Yuru Camp△ Movie is very direct about this, but the reviewer only mentions that “adult responsibilities play a big part in the film”. What exactly constitutes “adult responsibilities” is never mentioned, and as such, I’ll step up to the plate instead. The Yuru Camp△ Movie indicates that as adults, people have full agency to conduct themselves in the manner of their choosing, and in fulfilling their obligations, they are afforded with the freedom of experiencing the world to the fullest extent possible.

  • In the context of the Yuru Camp△ Movie, it means that, even when the characters are dealt a bad hand, they roll with things, drawing upon experience and support from one another to make the best of a situation. Back at work, for instance, Nadeshiko encounters the three secondary students again. While doubtlessly saddened by the campsite project suspended, she still has a responsibility to put in her fullest effort at work: after speaking with the students, who want to go a camping for their graduation trip but don’t have prior experience, Nadeshiko walks them through how they can start small and get a feel for things. Hearing the students thinking of bringing instant noodles brings back memories, bringing a smile to Nadeshiko’s face.

  • Anime News Network suggests that, even if the campsite project hadn’t succeeded, the film would still succeed in conveying its themes. Upon closer inspection, this is untrue: had this happened, the Yuru Camp△ Movie‘s theme would change to be “a part of being an adult is knowing how to handle disappointment”. Some documentaries do have this occur: immensely complex projects may fail to go exactly as planned, but the participants will still have gained something valuable, whether it is new data that creates the basis for a new approach or attempt. However, in the case of the Yuru Camp△ Movie, this wouldn’t work because the film already shows how the characters handle failure; stopping things here would leave the movie feeling empty. The Yuru Camp△ Movie‘s ability to convey its messages is contingent on Nadeshiko and her friends succeeding in completing their campsite project: this ultimately serves to illustrate how important it is to be able to take a step back and regroup before returning to an especially challenging problem.

  • When Rin finds herself exhausted from an especially busy period (which gives her a vivid dream), she finds herself accepting Nadeshiko’s invite to a hike. I can speak to the importance of doing this: back in June, I began working on modernising some networking libraries, but one of the challenges I faced were the fact that some of the endpoints constantly returned errors. I set that project aside since it was an improvement, turned my attention to other work and returned a month later. Since I had some time to give things some thought, I was able to clean my code up and use the right method calls in my own networking wrapper, resulting in something that worked. This is something that mental health guides recommend, and seeing this portrayed in the Yuru Camp△ Movie was an encouraging show of how taking a step back and coming back later with a fresh set of eyes is an effective method for problem solving.

  • While Nadeshiko and Rin are out on their hike, Ena takes Chikuwa out for a walk, and here, Ena encounters another dog-walker taking her puppy for a stroll. While the puppy is energetic and lively, Chikuwa feels laid-back, content to take things at his own pace. However, mid-walk, Chikuwa suddenly breaks into a trot, and while Ena finds this unexpected, her world suddenly becomes warmer. This shows how life can still be full of surprises. The symbolism in the Yuru Camp△ Movie might not be uncommonly poignant or ground-breaking, but it is well-done and speaks well enough to the messages that the film seeks to convey.

  • As it turns out, while Nadeshiko had been taking a break one day, Sakura had messaged her about a hike that may interest her: it’s to Yatsugatake Honzawa Hot Spring in the Yatsugatake mountains of Nagano. Advertised as the highest outdoor onsen in Japan, it’s got an elevation of 2150 metres, this hot spring and is rich in sulfur, calcium and sodium. The journey here is a lengthy one, requiring a two-and-a-half hours to reach from the trailhead. Since the Yuru Camp△ Movie was nice enough to name the location, finding it proved to be a breeze, and here the pair stop to enjoy some instant noodles. While Nadeshiko’s excellent cooking means that Rin’s been able to enjoy wonderful meals with everyone, sometimes, even the more inexpensive, convenient options can be quite tasty, too.

  • As it’s still early in the year, snow covers the higher elevations, requiring that the pair don crampons and make use of trekking poles to continue. Attention to details like these is what makes the Yuru Camp△ Movie a worthwhile watch: I’ve previously mentioned in my Yama no Susume posts that, as a casual hiker, I don’t make use of trekking poles because they’re one additional piece of equipment to carry while out and about, and I primarily hike during the spring and summer, when the trails are relatively free of ice and snow. Having said this, winter hikes can be beautiful, although for safety’s sake, things like crampons and trekking poles would be useful.

  • Here, Rin and Nadeshiko reach the Honzawa Hot Spring Lodge. The accommodations up here are spartan but cozy, the lodge serves meals to visitors, and there’s actually a campsite nearby, as well. This location isn’t Rin and Nadeshiko’s final destination: the outdoor onsen itself is located a little further down the path, and while Rin’s finding that she’s sucking air at this point, Nadeshiko’s still in fine spirits: since she bikes to work, she’s retained her fitness over the years, and even as Rin stops to catch her breath, Nadeshiko is all smiles.

  • For me, Rin and Nadeshiko’s trek up to Yatsugatake Honzawa Hot Spring, and their subsequent conversation as they soak in the waters, was the magical moment in the whole of the Yuru Camp△ Movie: it encapsulates the whole of the film’s messages, with respect to being an adult, and what it entails, in a clean and forward manner. After the pair strip down and bathe in the onsen‘s waters, it does feel as though being enveloped in warmth allow the tensions both have experienced to melt away. Although Rin had loved visiting onsen in her youth, she now appreciates them more than ever.

  • The conversation subsequently turns to what being an adult means, and here, I am reminded of my own experiences over the years. Society tends to view adulthood as the point where one’s established themselves in a career and own their own home, as well as being fiscally responsible, but the definition has shifted. Today, I imagine that, were I to speak to ten different people about their thoughts, I’d invariably end up with eleven different thoughts of what makes someone an adult. For me, being adult simply means being someone who is able to generate value to those around oneself. When Rin and Nadeshiko’s conversation reached a similar conclusion, I found myself a little surprised.

  • Nadeshiko indicates that being an adult means being the one to make someone else smile. I believe I’ve mentioned this previously in The Aquatope on White Sand: a child is someone who receives magic, while an adult is someone who delivers magic. This is a remarkably mature and elegant way of describing things, and one I wholly agree with. The only addendum I’d make here is that being an adult also entails accepting, and embracing the fact that one doesn’t need to be “right” all the time, and moreover, it’s okay to be “wrong”; an adult is someone who understands that, in Mark Manson’s words, growth is “[going] from wrong to slightly less wrong” in an incremental fashion. Uncertainty fuels growth, and in the Yuru Camp△ Movie, Rin and Nadeshiko discuss these aspects of their lives.

  • Accompanying the uncertainty and unexpected challenges everyone faces in their respective day-to-day lives is the fact that they’ve got more agency over their choices. As such, the conversation Rin and Nadeshiko share is significant because it clarifies why the Yuru Camp△ Movie exists at all: anime often stop at graduation, since leaving secondary school and either pursuing post-secondary studies or work means to become a full-fledged member of society. This leaves out the responsibilities and obligations that come with being a member of society, and slice-of-life anime set in high school invariably convey a feeling of nostalgia and a yearning for a simpler time. By showing how Rin, Nadeshiko and the others are as adults, the Yuru Camp△ Movie also demonstrates that as an adult, while one’s duties are larger, so too is the opportunity to explore the world on one’s own terms.

  • The conversation viewers see ends on the note that Nadeshiko still looks up to Rin as someone who’d inspired her, and the pair are completely rejuvenated after this adventure. With a fresh set of eyes on things, Nadeshiko and Rin determine that it’s too early to give up without taking at least one more shot at seeing if they can turn things around. I’ve experienced, time and time again, that after taking such an opportunity to regroup and refocus, the “one more shot” ends up being successful. This is because by allowing the mind and body to rest, our challenges are pushed from conscious thought into the unconscious, and the brain has a wonderful talent for running processes in the background. Once the conscious brain stops worrying about a problem, one may find that there may be unexplored solutions to a given problem that is worth trying.

  • Once they’ve had a chance to refresh themselves, Nadeshiko and Rin head back over to Kofu to meet up with Chiaki, Ena and Aoi. The scene here is reminiscent of the first season, when Nadeshiko had headed over to the Outdoor Activity Club and surprised Chiaki by being there. Throughout the Yuru Camp△ Movie, there are numerous callbacks to the original TV series, but speaking to the quality of writing in the Yuru Camp△ Movie, the original TV series is not a prerequisite to follow the film. Both director Kyogoku and Nao Tōyama, who voices Rin, had stated that the film was meant to be a standalone experience.

  • While the Yuru Camp△ Movie had been intentionally written to be a self-contained story that didn’t require a priori knowledge of the series, I remark that any well-written work should be able to stand on its own in this fashion. I had watched both The Dark Knight Rises and The Avengers without having seen the previous films in their respective series, and the stories themselves meant that in both cases, the themes were apparent. Instead, watching earlier films simply provides a more profound and complete experience, as well as call-backs that make for an enhanced experience.

  • To drive a bit of humour, Ena’s taken control of Ginger and gives the impression that the Singularity has arrived, creating pandemonium inside the storage room. The Yuru Camp△ Movie remains consistent with the original series with respect to its humour, and each of Rin, Nadeshiko, Chiaki and Aoi’s reactions mirror their respective personalities. Seeing the resulting reaction from everyone leads Ena to spot that she’s perhaps gone a little too far this time, and she promptly apologises for the trouble caused. Despite her being a soft-spoken individual, Ena’s got a fondness for pranks.

  • Once things settle down, Chiaki reveals that the solution to their problem is a compromise. By taking a step back and giving things some thought, it becomes clear that rather than seeing the archeological work as an obstacle, they should see it as a feature. Historic artefacts are often seen as attractions, and the fact that this campground has Jōmon-era pottery means people would be curious to see it. As such, selling the idea that this campsite could be a fantastic way of promoting an interest in history would kill two birds in one stone. In order to drive this idea, the archeologist’s work must first conclude, and since they’re behind schedule owing to limited manpower, Chiaki suggests that they also help out with the process.

  • The advantage of doing so is two-fold: besides accelerating the excavation work, Chiaki et al. would also gain some hands-on experience with understanding what the archeologists are doing, as well as learn for themselves the significance of these findings. Keeping an open mind is of great importance, and I’ve long felt that the best way to learn is by getting one’s hands dirty (in a positive sense); being able to get hands-on experience means fully appreciating how different parts of a process relate to the system, and the resulting insights only serve to further one’s knowledge, allowing them to become ever better. This is why, even though I’m primarily a mobile developer, I do my best to learn about the backend and server code supporting my own work.

  • With Chiaki et al. helping out, the excavation proceeds much more quickly, and along the way, everyone learns more about the significance of Jōmon pottery: the Jōmon period is regarded as the earliest major period in Japanese history where there is a significant record of an advanced culture, and Jōmon pottery is characterised by a corded pattern. They are significant because they provide tangible evidence of the transition from a hunter-gatherer lifestyle into an agricultural society: pottery is generally bulky and difficult to move around, and the larger the article, the more likely it is that a given people were settled. While the Jōmon people were once considered unremarkable, today, interest in the people and their culture is revitalised.

  • One of the biggest advantage about helping out was that Chiaki also gained some direct knowledge of the excavation’s significance, and she’s able to create an updated project proposal for the tourism committee. Using Ginger to present everyone’s work up until now, Chiaki suggests sharing and celebrating the site’s historical significance in conjunction with retaining the campground idea, with the site’s “special sauce” being the pottery fragments. Although Chiaki is worried this proposal will be denied, she is surprised, but pleased that it’s been accepted.

  • Now that the campsite project back in full swing, it’s a straight shot to the Yuru Camp△ Movie‘s ending: once the excavation work completes, Chiaki and company will have full access to the grounds again. Like a documentary, this part is the final hurdle to clear, and once past, the film is able to fully focus on everyone’s efforts towards realising their original goal. Here, I remark that, since I’ve long been fond of documentaries, the format the Yuru Camp△ Movie took was not detrimental to my enjoyment; I am aware that I tend to be a lot more easygoing regarding what I enjoy and don’t enjoy, but this is a luxury afforded by the fact that I don’t need to answer someone above me: I have the freedom to write in whatever manner I chose.

  • As summer sets in, Yamanashi’s landscape really comes to life, with verdant vegetation and vivid blue skies signifying the beginning of long days and warm weather, perfectly suited for spending long hours at Takaori ahead of the campsite’s opening to the public. Because Yuru Camp△ had originally been set in the autumn and winter, the landscape in Yamanashi and surroundings are faded. Seeing Yuru Camp△ with such colours was a pleasant surprise and shows just how full of life the prefecture is. The winter colours of Yuru Camp△ had allowed the series to really focus on its characters, and by evening, the world managed to look inviting anyways thanks to the warm, golden-orange glow resulting from lanterns and campfires.

  • Seeing the world a positively aglow with life by summer does have a noticeable impact on the artwork: having grown accustomed to seeing the characters and their food stand out from the background, Yuru Camp△‘s portrayal of summer means that the characters almost get lost behind the greenery and endless summer skies. The sharp contrast between summer and winter means I’m left wondering where season three will go: we had previously seen Yuru Camp△ in the summer, when Rin reminisced about how she first came to begin camping, but these scenes were short-lived, and Rin would only start camping come autumn. However, if a third season leads viewers into spring and summer, the anime could become a lot more colourful.

  • With everyone fired up, it’s time to make the final push ahead of the campground’s opening. Chiaki both organises some of the project staff and helps out with tasks herself. One details I particularly liked was how the implements from the playground at Aoi’s previous primary school were recycled and brought over to Takaori, where they can continue to be used by joyous children alongside the other. The cage-like structure is given a paint job, and Ena’s dream of incorporating a dog park at the campsite becomes a reality, allowing dog owners to let their furry companions run around in a secure area.

  • In this way, summer passes in the blink of an eye, and autumn returns to Yamanashi. With sustained effort from Rin, Nadeshiko, Chiaki, Aoi, Ena and other members of the community, the formerly-derelict grounds has become revitalised and refreshed, ready to see its first visitors. Along the way, everyone ends up creating wonderful memories of the project they’d worked so hard together on. The success here is not too different than having an App Store submission pass Apple’s review, watching one’s drafts accepted for publication, or seeing a customer smile, but it is a ways more tangible, making it a powerful way of driving the Yuru Camp△ Movie‘s messages home.

  • After a full summer’s effort, the last element is added to the campsite, turning it into a fully functional destination. A new glass sign is installed, designating this as the Fujikawa Matsubokkuri Camp Base. By this point in time, the reservation system is also online and ready to roll. News of the campsite travels quickly: the families and friends  of those closest to the project have made reservations for opening day, excited to see the project for themselves. Rin’s parents are excited, and are shown preparing ahead of their visit, but when Rin makes to head out first, she notices that her motorcycle’s “Check Engine” light is on.

  • It speaks volumes to how long I’ve been around the block, since I’ve got a “Check Engine” light story of my own to tell: five years ago, when I was driving from Yoho National Park back to Canmore, the Mazda 5’s “Check Engine” came on. Having never dealt with this before, I immediately pulled over at the nearest roadside turnout and phoned home, and after we returned from our trip, we took the Mazda 5 in for an inspection. It turned out that a faulty thermostat was the culprit, but the moment was still quite surprising. In the Yuru Camp△ Movie, Rin’s father suggests that they’ll need to do the same: lacking a code-reader, the problem could be more severe, so he figures it’ll be safer to take Rin’s bike in, and in the meantime, he brings out Rin’s backup ride.

  • On opening date, excitement runs high as Fujikawa Matsubokkuri Camp Base prepares to receive their first guests. However, when the first of their guests report having difficulty finding them, Ena learns that in their excitement, they’d forgotten to put up signs pointing to the campsite. A call from Akari confirms that without the signs, Fujikawa Matsubokkuri Camp Base is tricky to find. There’s no time to put the signs up, so Rin offers to drive out to the intersection where the signs were originally placed and help the visitors find their way. The time has come for an old friend to make a return:

“It’s been a minute, huh, Rin?”
“Oh my God, this thing is so old!”

–Maverick and Rooster’s responses to the Yamaha Vino

  • This is none other than Rin’s old Yamaha Vino, which her father had kept in storage. In a moment that was evocative of Top Gun: Maverick‘s climactic battle, where Pete “Maverick” Mitchell and Bradley “Rooster” Bradshaw steal a vintage F-14 Tomcat and get it into the skies, where they manage to take down the pair of hostile Su-57s, Rin uses her Vino to save the day. The return of these museum-pieces was probably the best bit of fanservice in Maverick and Yuru Camp△, respectively showing how both works utilise callbacks to their predecessors as a respectful acknowledgement of how past lessons apply to the present. While there are some similarities between the two films in terms of story and emotional impact, I have heard that Hinataka of Netobaro considered the Yuru Camp△ Movie to be a superior film to even Top Gun: Maverick.

  • I categorically disagree, but the reasons for why will be left as an exercise for later, since this post is already massive. I will say that, luckily for Rin, there’s no flight of Su-57s to engage – unlike Top Gun: Maverick‘s thrilling canyon fight, Rin has no trouble getting out to where the visitors are, and she’s subsequently able to point them in the right direction. To help things along, Chiaki also steps out to guide everyone to the campsite’s parking lot. Once the visitors begin getting a measure of where things are, the launch of Fujikawa Matsubokkuri Camp Base is quite successful. As guests make their way in, they’re greeted by Ginger, the tourism robot Chiaki had been working with. Here, I remark that Sakura’s operating a vehicle with a left-hand drive; in Japan, such vehicles are rare, usually imported, and as such, are higher end, perhaps speaking to Sakura’s love of the road.

  • Fujikawa Matsubokkuri Camp Base’s attractions prove to be a hit. Some of the guests take an interest in the archeological attractions, while the children immediately have fun on the playgrounds. Ena and her father share a moment at the dog park, watching as Chikuwa enjoys the park with other dogs. Although Ena’s father has no speaking role in the Yuru Camp△ Movie, I imagine that he’s proud of his daughter, too. Aoi runs into Minami here, and as it turns out, Aoi’s already settled in with her new position, getting along with her students well.

  • As evening sets in, Rin has a chance to catch up with her grandfather, who praises the campground. As a veteran camper and a man of few words, Hajime’s words carry a considerable amount of weight behind them. Seeing the once-derelict site being put to use here in the Yuru Camp△ Movie brought to mind the idea of revitalisation, a theme that other anime with adult characters have covered: because Japan is seeing a trend where rural youth move to urban areas, the countryside is slowly depopulating. Whether it be Yoshino’s journey to help Manoyama out in Sakura Quest, or Rin’s contributions to Chiaki’s campsite project here in Yamanashi, stories like these are a reminder that with a bit of creativity, the worth of rural areas won’t be lost to people even as the world continues urbanising.

  • Seeing all of the families camping together would be the greatest reward of all following a tumultuous, but instructive and memorable project. The Yuru Camp△ Movie‘s final moments show everyone camping in their own way: from the Kagamihama’s use of a grill, to the Shimas enjoying a nabe, and Minami drinking (in moderation!) with her sister and Akari. Here, I remark that this is probably one of the largest posts I’ve written in a while (16240 words) – although the Yuru Camp△ Movie may prima facie be simple in terms of its story, the film covers a very broad range of topics in a respectful manner, and I did wish to do things justice by affording each topic with a corresponding amount of respect.

  • The Yuru Camp△ Movie had begun with Rin, Nadeshiko, Chiaki, Aoi and Ena promising to camp together again one day as they’d watched a fireworks display many years earlier. With this major project in the books, the film draws to a close: while stopping to take in the scope of their achievements, the five friends promise to camp together by New Year’s here at Fujikawa Matsubokkuri Camp Base. This time, since everyone’s enthusiasm has been spurred on by this project, it’s evident that these five will have no qualms in planning ahead and fulfilling this promise to one another.

  • Overall, the Yuru Camp△ Movie earns a well-deserved A+ (4.0 of 4.0, and this time around, a perfect 10), having successfully taken the Yuru Camp△ concept and scaled it up for the movie format in a manner that is compelling. Acting as a wonderful show of what responsibility and privileges accompanying being an adult looks like, as well as demonstrating how stepping back and regrouping is so important as a part of the problem-solving process, the Yuru Camp△ Movie is a touching movie that definitively shows that, even after the third season concludes, Ena, Rin, Nadeshiko, Aoi and Chiaki will be doing well. In conjunction with the same level of attention paid to detail as the TV series, the Yuru Camp△ Movie is a worthy experience for fans and newcomers alike. Of course, these are merely my thoughts on the movie, and once the film becomes available to viewers on Crunchyroll, I am hoping to hear from you, the readers, regarding your experiences.

Whole-Movie Reflection and Closing Remarks

For students, the Yuru Camp△ Movie acts as a source of motivation, compelling them into stepping up and doing their best. Throughout Yuru Camp△, it was shown that Chiaki didn’t really have a talent for academics, and Nadeshiko tends to be easily distracted. In spite of this, their passion and energy meant that they found something which works for them, which is an encouraging thought. For folks who are already in the workforce, the Yuru Camp△ Movie is a reminder that they’ve come a long way, and that the responsibility adulthood demands is accompanied by freedom, too. While Rin and Chiaki both occasionally hit roadblocks at their workplaces, being an adult means being able to work out a solution. The film was originally created to be something that both new and veteran viewers could get into; the storyline doesn’t demand any a prior knowledge, and is relatable to a wide range of audiences. However, there are enough callbacks into Yuru Camp△ so that folks familiar with the series will immediately spot them. While the writers indicate that they had wanted to create a film that didn’t require any previous familiarity and deliberately set the series several years after Yuru Camp△ ended, in this regard, the Yuru Camp△ Movie ends up being similar to Christopher Nolan’s The Dark Knight Rises in this regard – both films are are part of a longer series and require some degree of familiarity, but even in the total absence of any sort of background, one could still watch both and follow them well enough. Rather than anything to do with the setting, both The Dark Knight Rises and the Yuru Camp△ Movie succeed because of excellent writing that compels viewers such that they cannot help but become curious to see how their respective work’s problems are resolved. In the Yuru Camp△ Movie, the combination of lovable and familiar faces, coupled with a story that is respectful of everyone’s abilities while at the same time, still within a realm everyone is comfortable with, artwork and animation that is of an even higher quality than had been seen in Yuru Camp△, and solid music and voice acting, the Yuru Camp△ Movie ends up being a home run. This film was a bit of an unexpected surprise, since it technically is an epilogue set after the series, but on the other hand, it clarifies that, even after the events of the upcoming third season, everyone in Yuru Camp△ will land on their feet, allowing said third season to focus purely on the adventures that follow Rin and the Outdoor Activities Club’s experiences after their trip to the Izu Peninsula without troubling viewers with what happens in post-secondary and beyond. This aspect of the Yuru Camp△ Movie made it especially enjoyable – it felt as though the characters are growing up alongside the viewers, creating a very strong bond to the series and its events.

Bocchi The Rock! – Review and Reflection After Three

“Nothing diminishes anxiety faster than action.” –Walter Anderson

Hitori Gotō has always been a shy introvert who had trouble socialising with her peers. When she reaches middle school, after seeing how a band can garner applause and adoration from their audience, Hitori decides to take up guitar and put on a performance before graduating. Her nerves end up preventing her from ever performing in front of classmates, but over her three years, Hitori practises alone and puts her performances up online, where other netizens find themselves impressed with Hotori’s playing. Upon reaching high school, Hitori continues to struggle until one day, she runs into Nijika Ijichi, who’s a member of the band, Kessoku, and in desperate need of a new guitarist ever since their previous guitarist unexpectedly left. Hitori’s social anxiety makes it difficult for her to turn Nijika down, and she ends up being introduced to the band Nijika’s a part of – Nijika is a drummer, and their other member, Ryō Yamada, is a guitarist. Although performing poorly in their show, Nijika is happy to have met Hitori, while Hitori is quite excited about thing despite being exhausted from the day’s events. Nijika and Ryō later recruit Hitori to work at their bar, STARRY, and despite her attempts to ditch, she ends up showing up anyways, learning that serving customers isn’t as daunting as she’d imagined. At school, Hitori encounters Ikuyo Kita, who’s enamoured with guitar and wants to play. Hitori has difficulty in relating to the energetic Ikuyo, and ends up bringing her to STARRY. The normally cheerful Ikuyo becomes worried, and it turns out that she’d been the guitarist who’d quit Kessoku; she had happily volunteered to play guitar for them because of her crush on Ryō, but quit after realising that guitar was more involved than she had imagined. Hitori and the others convince her to stay, with Hitori offering to teach her how to play properly. This is Bocchi The Rock! three episodes in – this season’s Manga Time Kirara anime is an amalgamation of 2009’s K-On!, and 2019’s Hitori Bocchi no Marumaru Seikatsu, combining the former’s light music with themes of overcoming social anxiety from the latter. Although the premise is not particularly novel or innovative, Bocchi The Rock! sets the table for a story of how music and camaraderie creates a suitable environment for people to open up and incrementally become more confident in their ability to interact with others.

Bocchi The Rock! follows in the footsteps of Hitori Bocchi no Marumaru Seikatsu with its lead character – both series are characterised by highly exaggerated traits in the protagonist. Hitori of Bocchi The Rock and Hitori of Hitori Bocchi no Marumaru Seikatsu, for instance, both suffer from crippling social anxiety to the point where neither can carry a conversation with others, second guess the intentions of others at every turn and withdraw at the first sign of trouble, becoming reduced into a squeaky mess. Such propensities are a caricature of introverted tendencies, and while at first glance, it can appear as though such anime are mocking folks who are less comfortable with social interactions, such characters actually are immensely valuable in the series they appear in. Exaggerations serve to emphasise the sort of thing that people uncomfortable with approaching others may experience in a way that’s clear to those who do not share their same situation. For instance, when Hitori attempts to turn down an invite to work at STARRY, she decides to catch a cold rather than approach Nijika and Ryō directly. In reality, being forward with Nijika and Ryō would yield the quickest results, and one can turn things down politely without burning any bridges. However, the roundabout approach that Hitori takes is a show of how difficult it can be do take this route. In this way, the exaggerated traits of characters like Hitori serve to emphasise that some people really do have a tough go at social interactions, and in turn, when viewers see Hitori improving throughout Bocchi The Rock!, the changes become more apparent and rewarding, similarly to how by the end of Hitori Bocchi no Marumaru Seikatsu, Hitori had similarly amassed a group of friends; while taking a very unconventional route, Hitori is reaching out to more people and finding friendship anyways, showing how a desirable result can arise even if one’s methods aren’t the smoothest. In this way, Bocchi The Rock! is quite fun to watch, being a rather visceral depiction of the sorts of challenges that folks with social anxiety may experience, and even then, how the right people at the right time can help catalyse growth that helps one to gradually become more comfortable around other people and even embrace new experiences.

Screenshots and Commentary

  • Hitori initially resembles Machikado Mazoku‘s Momo, and her beginnings with the guitar are humble; she practises on her own with the hope that one day, she’ll be able to join a band. I remember that, back in my time as a middle school student, prior to entering my final year, I decided I wanted to give jazz band a whirl and ended up teaching myself how to play the trumpet. I therefore rented a trumpet during the summer break and spent two hours a day practising. By the time September came around, I was able to play alongside my peers, although the instructor flat out refused to believe that I was self-taught and suggested I took lessons.

  • While some people learn better when they have someone walking them through things, I’ve found that being self-taught means that, since there’s no safety net, one must adapt to problems and sort out issues for themselves before continuing. There are merits to being instructed, and while I’ll probably say I’m more comfortable with an instructor, in practise, I am technically a self-taught iOS developer, and I learn best by experimenting. Hitori is likely similar, owing to her reservations about social interaction, and while she’s unable to perform at a concert for her classmates, her skill as a guitarist becomes passable owing to how dedicated she is.

  • Cloverworks’ visual work for Bocchi The Rock! is impressive, equivalent to the artwork and animation seen in their past works. Akebi’s Sailor UniformMy Dress-Up Darling and Spy × Family are all excellent titles both in terms of story and technical elements. With a solid repertoire, it is clear that wherever Bocchi The Rock! is headed, one can reasonably expect an enjoyable experience ahead. I acknowledge that this is akin to judging a book by its cover, but because Cloverworks’ track record is of a fine standard, my expectations for Bocchi The Rock! is that this is going to be something I have a good time with.

  • A leading complaint about K-On! had been how Yui had a near-supernatural tendency to become remarkably skilled in the things that she put any effort towards, and that throughout K-On!, Houkago Teatime were never actually shown practising extensively or taking music as seriously as other bands would. However, the point of K-On! wasn’t the music, but rather, how shared experiences and camaraderie creates memories worth holding onto and worth giving thanks for. Anime bloggers and anime critics of the late 2000s and early 2010s missed this, leading K-On! to become a highly polarising series, even though the series itself had been sincere and authentic.

  • Bocchi The Rock! circumvents this possibility by establishing that Hitori is a decent guitar player as a result of having spent so much time practising, and although she’s never participated in any concerts, she does upload her playing to YouTube, where she’s built out a decently-sized following and developed a reputation for being an enjoyable guitarist to listen to. In real life, Hitori is so shy that she can hardly carry out a conversation; lacking the courage to initiate one, she also has no idea of how to respond when someone else starts a conversation.

  • I relate to Hitori more than I do the typical extrovert. Left to my own devices, I am perfectly content with doing my own thing and maintaining the silence. However, people have stated that I have an extrovert’s tendencies: after I warm up to people, I can carry out conversations about almost anything without too much trouble and have a propensity for lame puns and bad jokes that people find amusing. The truth is that extroversion and introversion exist along a spectrum; I lean towards introversion even though I’m comfortable with people, and while I prefer doing things on my own, I won’t experience any physical difficulty in attending events with more people.

  • Because Hitori has difficulties with social interactions, Bocchi The Rock! introduces Nijika in order to jump-start things and break the status quo. The younger sister of the STARRY live house’s manager, Nijika is friendly and outgoing, being quite involved with the family business. Nijika knows her way around bands and the industry, making her a valuable asset. In appearance, Nijika resembles Blend S‘ Kaho Hinata. Seeing familiar faces in Bocchi The Rock! shouldn’t be too surprising: character archetypes are commonplace in Manga Time Kirara series, and the joy of watching these adaptations comes not from individual characters and their traits, but rather, how everyone gets along once together, and how their interactions drive new developments.

  • Nijika’s request is to have Hitori act as their guitarist, since their previous one suddenly rage-quit. Although any other guitarist would’ve probably felt at home, Hitori struggles to summon the courage needed to play. Bocchi The Rock! does this for comedy’s sake, but I do relate to the situation of developing nerves when performing outside of one’s comfort zone. Having said this, I have found that, if I focus on the task at hand, I am able to relax more. For instance, when I left my first startup and joined my second startup, what allowed me to settle in within a month was the fact that my day-to-day was still to work with Swift.

  • Hitori hasn’t been around the block quite as long as I have, and after butchering things during practise, she throws herself in the trash (marked by the kanji 可燃, or “burnable”). This was especially piteous, since Hotori doesn’t even consider herself as being recyclable (the container on the right is for cans and bottles). Bocchi The Rock! is an example of what is colloquially referred to as “pity anime”, in which the characters are in situations that evoke a sense of pathos. My heart always melts when seeing these moments, and while such traits in reality are debilitating, anime choose to go with things like these to really emphasise a character’s traits. Kiniro Mosaic had done something similar; when Karen was feeling left out as the other girls discussed their future aspirations, she hid in a cardboard box and resembled an abandoned kitten as a result.

  • A quick look around finds that perhaps I’m unique in referring to anime like Bocchi The Rock! as a “pity anime”. I’m sure there’s a specific term referring to anime like Hitori Bocchi no Marumaru SeikatsuSansha San’yo, Anne Happy, Comic Girls and Bocchi The Rock!, but if there is, I’ve not learnt of it yet. These anime are characterised by mannerisms that would be outrageous in reality, but utilised effectively to drive character growth. To really show her as being socially inept, Bocchi The Rock! indicates that Hitori will go to great lengths to avoid interactions, even proposing that she perform in a box so she doesn’t have to see the audience.

  • In the end, although Kessoku performs quite poorly thanks to Hitori rushing ahead. A good band is in sync, and in K-On!, Mio, Yui and Tsumugi will often speed up their playing to match Ritsu’s pace during a concert. A skilled musician like Azusa will notice this; Azusa has commented that even though Houkago Teatime is rough around the edges, their synchronisation with one another is good, resulting in moving performances. At this point, it is still very early in Hitori’s time as a member of Kessoku, so gaffes like these are forgivable.

  • Although their first live performance is a bit of a let-down, and Hitori still has a long way to go before she’s able to play in front of an audience as herself, bring able to perform to any capacity for an in-person audience is a step up for Hitori. Of course, when Nijika offers Hitori a job at STARRY to help pay for upkeep costs. Nijika explains that live halls like STARRY use revenue to stay afloat, and often run a side business to bring in revenue because with many bands, agreeing to let them perform actually results in a net loss.

  • To keep in business, live halls are also licensed restaurants, and this conveniently suits Bocchi The Rock! – having Hitori work at STARRY pushes her in front of customers. I’ve long believed that the fastest way to learn is to metaphorically throw someone into the pool; this is achieved by putting someone into a situation where there is a clear objective, but where they must pick things as they go. This forces one to adapt and learn in response to whatever demands arise, fostering a stronger connection to the material. For instance, if one wanted to learn how to build an iOS app, reading algorithmic theory will only get one so far, and the best way to learn is to make an app in Xcode.

  • Applying this analogy in Bocchi The Rock! would probably end in disaster. Instead, Nijika and Ryō start with baby steps by trying to talk to Hitori and at the same time, introduce themselves to her. Although things start out well enough, Hitori’s lack of confidence causes her to lose composure with the questions. I’ve found that to overcome this, it’s helpful to do some introspection and have a set of basic answers about oneself. Then, depending on the context, one can fall back on an answer and tune it to address a question. It’s good practise, and coming up with answers and responses ahead of time could be a helpful means of aiding Hitori in communicating with others; if one knows roughly what to say in a given situation, then one can more readily adapt to the conversation and keep things flowing.

  • Seika, Nijika’s sister, runs STARRY, and she resembles New Game‘s Ko in appearance. Formerly a band member herself, Seika sports an aloof appearance and detached manner, but despite this, she cares very much about Nijika, and is more than happy to accept Hitori’s help, as it frees her to look after the reception desk. This is counted as being the easiest job, since on most days, there aren’t very many customers. In years past, some viewers would take this detail and use it to draw conclusions about Seika’s character, before using this as the basis for speculation that would invariably be incorrect.

  • However, in more recent years, anime discussions have trended away from attempting to psychoanalyse every detail in a given Manga Time Kirara series. I’ve always found this approach to be extraneous – knowing small details, like the fact that Hitori rocks a Gibson Les Paul guitar (the same model as K-On!‘s Yui, albeit in a different colour), might be cool, but it doesn’t generally contribute to overall enjoyment, or improved comprehension with respect to what a given work is trying to say. Because fewer people are taking this route in the present, I’ve found that it is far easier to enjoy whatever Manga Time Kirara anime is shown in a given season.

  • The reason I do not believe that it is meaningful to psychoanalyse characters, in an already-running slice-of-life anime, is because their actions and outcomes are already pre-determined – the writers have already laid down a path for what will happen in accordance with the themes that work was intended to convey, so speculating what will happen is unnecessary. Slice-of-life anime aren’t complicated, and once one figures out what messages are being shown to viewers, it becomes easy to work out the outcomes. As a result, I find it much more valuable to take in the journey, and see how pivotal moments contribute to a given character’s growth.

  • For instance, while Hitori initially struggles to present a drink to a customer after pouring it, support from Ryō and Nijika eventually leads her to succeed. Small victories like these are essential in a character’s growth; as Hitori acclimatises to interacting with customers, people she won’t usually know well,, she’ll slowly grow used to people in general. Understanding how slice-of-life anime operate is the key to enjoying them – anime like these are inevitably slow and seemingly incoherent, but over time, they speak to life lessons of at least some value.

  • Hitori is aware of these changes, and although she had spent a better part of a day trying to get out of things, once she realises working at STARRY isn’t anywhere as bad as she’d imagined, she suddenly finds herself looking forwards to returning STARRY the next day and do things at her own pace, one step at a time. In typical Manga Time Kirara fashion, however, Hitori does end up catching a cold, creating a bit of situational irony.

  • Par the course for a Manga Time Kirara series, characters are gradually introduced to avoid overwhelming viewers, and by the third episode, Ikuyo joins the cast. Hitori had initially tied to approach Ikuyo after Nijika and Ryō remarked they still need an additional guitarist. However, nerves gets the better of her, and Hitori is unable to act, at least until Ikuyo notices her. An outgoing and excitable girl who’s a people person, Ikuyo becomes interested in Hitori after hearing about her guitar playing, and attempts to convince Hitori to teach her.

  • Hitori tries to paint her band members as being exceptionally cool and talented in an attempt to dissuade Ikuyo from meeting Nijika and Ryō. However, when all efforts fail, Hitori reluctantly brings Ikuyo over to STARRY. The situation quickly changes as Ikuyo recognises the street, and tries to turn Hitori around. The pair soon run into Nijika; Ikuyo’s reactions hinted at her own past relationship with Kessoku and STARRY, and here, her reaction is adorable; although Ikuyo might have a happy-go-lucky attitude about approaching people, she’s not above feelings of shame and embarassment, either. In this way, Ikuyo might be seen as being Bocchi The Rock!‘s equivalent of Aru Honshō.

  • As it turns out, Ikuyo had joined Kessoku so she could be with Ryō, whom she’s got a crush on. However, once she realised playing the guitar was much more difficult than she had anticipated, shame resulted in her quitting suddenly. This is where Hitori came in to fill the void, and now that the truth is in the open, Nijika and Ryō both accept what’s happened and make it clear to Ikuyo that there are no hard feelings. To make up for the trouble caused, Ikuyo decides to work at STARRY, and right out of the gates, her outgoing nature means she’s a great fit for the role, as she handles customers with grace, even while wearing a maid’s outfit.

  • The trope of maids in a music anime is not a new one: K-On! previously had Sawako creating handmaid Victorian maid outfits for Houkago Teatime, and during the second season, to help Mio’s confidence prior to a stage play for the school festival, Tsumugi brings everyone to a café her family owns, where the girls spend the day waiting on customers as maids. Having been around anime for a shade over a decade, Victorian maids are a common part of the scenery, but the reason why they’re so prevalent is because maids are supposed to embody the concept of moé, being adorable and friendly.

  • Because consumers of anime and Japenese video games tend to be of a specific demographic, anime include maids to create a sense of familiarity and comfort. In my case, since I have no particular penchant for Victorian maids, maids simply become a part of the scenery, as unremarkable as watching people parade around in cowboy boots and ten-gallon hats for ten days of the year here at home. However, while I do not personally see the appeal of Victorian maids as anime portray them, their frequent presence does offer insight into contemporary Japanese popular culture, and specifically, the otaku subculture.

  • Seeing Ikuyo fit in so well with Ryō and Nijika causes Hitori’s confidence to deflate, and she chucks herself in the burnable trash container again. Moment such as these evoke pathos mixed with humour, and one could say that the pity in a given scene creates situational irony, which in turn drives comedy. The scene composition here is a familiar one; I’ve seen this particular setup in World Witches Take Off! previously, but I’ve never been able to identify what this visual gag is called. Such scenes are characterised by a character lying in the ground next to a pile of words depicting their final words or similar, and while it’s a long shot, if readers would be able to help me in identifying this, it would be most appreciated.

  • Once Ikuyo realise that there wasn’t really any bad blood following her departure, for both Hitori and the viewer’s benefit, she explains her story more fully, and decides that it’s probably for the better that she doesn’t rejoin Kessoku, even though she’s got a crush on Ryō. Moments like these reinforce the idea that despite their exaggerated characteristics, characters in Manga Time Kirara series also tend to be sincere, genuine and compassionate. This makes it easier to get behind and root for the characters as they learn and grow with one another.

  • Once STARRY closes for the day, it’s Hitori who takes the initiative and reaches out to Ikuyo. Although the manner of delivery is still piteous, the fact that she’s made the effort to keep Ikuyo around is admirable. She’s spotted that even though Ikuyo is inexperienced with the guitar, she’s still been practising on her own, and this is encouraging enough to move Hitori. Moments like these are why Manga Time Kirara series tend to be heartwarming: smaller details relevant to the story remind viewers of moments in their own lives where others extended them kindness, and in some cases, these simple actions have had a far-reaching impact on people. Ryō and Nijika have no problem with Ikuyo returning, especially now that Hitori’s offered to teach her, even if she is worried about

  • Of course, it wouldn’t be Manga Time Kirara if a touching moment wasn’t offset by comedy seconds later; it turns out that Ikuyo had bought a bass rather than a guitar, at great personal expense. Ryō would later buy the bass off Ikuyo and give her a loaner guitar to practise.

  • Viewers familiar with K-On! will probably be glad that Hitori is a ways more experienced with guitar than Yui was, which eliminates the concern that Ikuyo is learning under someone inexperienced. While Hitori’s weakness is her ability to communicate and open up to people, once she does, it does feel that she’s able to carry out conversations without trouble, and even teach with some degree of confidence. Of course, looking ahead, Bocchi The Rock! does appear to be one of those “two steps forward, one step back” stories in that, if the characters were allowed to advance too quickly, the story’s initial charms would be lost.

  • As such, as Bocchi The Rock! hits its stride, I expect Hitori to incrementally improve, but still suffer from nerves and lack of confidence from time to time. Bocchi The Rock! is off to a solid start, and while Hitori’s got a ways to go yet, I am hoping that throughout the course of this series, viewers will have the chance to hear Kessoku perform, too: the musical style here in Bocchi The Rock! is similar to that of K-On!‘s, and with Kessoku’s current composition, it does appear that they’re only short one keyboardist of having the same setup as Houkago Teatime.

While Bocchi The Rock! is thematically strong, and the anime is off to an excellent start, I am finding that Hitori’s runaway imagination and thought process to be a bit disruptive. The shorter scenes offer a modicum of insight into what Hitori is going through, and accentuate the tenour of a moment. However, lengthier scenes are presented as being in a separate context removed from a given moment, and as a result, have a tendency to break a scene’s flow. For instance, while imagining what would happen if she were to be a clerk at a convenience store, Hitori’s thoughts lead her to imagine her inadequacies going viral, leading her to be tried for frightening customers and being handed a death sentence. While speaking to how pessimism and doubt can result in a runaway cascade of negative thoughts, seeing this repeatedly occupies time that could otherwise be spent advancing the story. A few moments like these spaced sporadically throughout Bocchi The Rock! is unlikely to be an issue, but my hope is that such moments are used strategically: Family Guy is a series infamous for its use of cutaway gags, and while some people hold that they are essential to Family Guy‘s humour, I personally find them vapid and uninspired because the show has shown it can deliver excellent humour without them. In the episode “To Love and Die in Dixie”, after the Griffins move into the Deep South as a part of the Witness Protection Programme, they find their new home decrepit, and for the next two minutes, it’s nonstop jokes using their situation. This shows how jokes can be woven into the story without disrupting flow. Similarly, in Bocchi The Rock!, shorter moments of Hitori panicking are effective, reminding viewers that many situations still give her trouble, but excessively long fantasies can take away from things. However, aside from this minor grievance, Bocchi The Rock! is a very charming anime, and Cloverworks’ handling of the anime means that the series has excellent animation and art styles. Ordinary scenes are detailed and vivid, while Hitori’s own world is shown with a very cartoon-like aesthetic to accentuate the differences between reality and the inner machinations of her mind. The dramatic gaps in art style are reconciled elegantly, and as a result, one can surmise that over time, Hitori will similarly begin to feel less separated from the world around her as she gains confidence in her ability to perform in front of others and express how she feels to others more effectively.

Staying Behind!- Appreciating Quieter Moments, and How A Rainy Afternoon Foreshadowed K-On!’s Future Directions

“Sometimes we should express our gratitude for the small and simple things like the scent of the rain, the taste of your favourite food, or the sound of a loved one’s voice.” –Joseph B. Wirthlin

After Yui, Ritsu, Mio and Tsumugi leave for their class trip to Kyoto, Ui notices that Yui had left her camera behind. At school, she speaks with Azusa, who wishes that like Jun’s Jazz Club, the Light Music Club would take things a little more seriously. Jun is thrilled that a large chocolate bun is available for purchase, and later, Azusa and Jun decide to spend the night with Ui. Since there’s no Light Music Club, Ui and Azusa accompany Jun to the Jazz Club, where Azusa helps two junior students to improve their technique. During the evening, Jun and Azusa arrive at Ui’s place, and they share a scrumptious dinner. Jun falls asleep almost immediately, leaving Azusa and Ui to chat. They decide to visit the zoo in the morning, but the next day, showers blanket the area, forcing the three to cancel their plans. Although Jun and Azusa grow bored (Jun had been hoping Yui might have the volume of the manga she’d been reading), they end up swinging by the batting centre, where Ui wins a large stuffed turtle for hitting a grand slam. Seeing the turtle reminds Azusa of how she had promised to feed Ton-chan, and the three head back to school. Here, Jun finds the missing manga volume, and the three play a song together as the day draws to a close. When Yui and the others return, they give her a keychain souvenir, a part of a set that spells out “けいおんぶ”. This fifth episode to K-On!! is an anime original: the manga focused on Yui and the others’ trip to Kyoto, omitting what Azusa and the others were up to. Conversely, in K-On!!, director Naoko Yamada took the time to flesh things out – the fifth episode is, even by K-On!! standards, exceptionally laid-back and easygoing. Ordinarily, such a direction is frowned upon, and series are often criticised for filling episodes with content that has not occurred in the manga. In the case of K-On!!, Yamada masterfully uses the additional time during the second season’s extended, twenty-four episode run to create a deeper connection among the characters. An additional sense of depth behind Ui, Azusa and Jun’s friendship is conveyed, indicating that even after Yui and the others graduate, Azusa still has friends in her corner. This particular aspect actually becomes a vital bit of foreshadowing for what would eventually unfold in K-On! – when Yui, Ritsu, Mio and Tsumugi graduate, Azusa takes the reigns and ends up running the Light Music Club as its president.

Although Azusa had initially been hesitant about the role and strove to run the club as how she envisioned a president should act, she would quickly fall back on old habits, consistent with how she saw Ritsu running things. Her journey is eased by the fact that she has Jun and Ui in her corner; K-On!!‘s fifth episode had shown that there is enough chemistry between Azusa, Ui and Jun to continue driving the show. As a rainy afternoon progresses, the three end up playing their first song together – Jun and Azusa already have some experience, while Ui is a quick study and has actually helped Yui practise, too. In this way, this episode indicates that among her friends, Azusa already knows of two people who have a modicum of skill as musicians. Indeed, when Azusa does take over the Light Music Club, Ui and Jun immediately join. Having familiar faces gives Azusa the drive and encouragement she needs to continue running the show, and in time, Azusa does end up successfully rebuilding the Light Music Club in K-On! High School – she picks up Sumire Saitō, Tsumugi’s cousin, who ends up taking on drums, and Nao Okuda becomes their songwriter. Azusa’s Light Music Club is a little more dedicated than she’d known it under Ritsu and Yui, but she quickly finds that there are merits to Yui and Ritsu’s approach, too. In this side story in K-On!!, the sort of dynamics between Azusa, Ui and Jun are closer to Azusa’s ideal: things are a bit more focused, but there is still plenty of time to take things at one’s own pace and live in the moment. Indeed, the atmosphere and tone of this episode closely mirrors that of K-On! High School; this manga sequel shows Azusa’s side of the story and was released in 2012, a full two years after the fifth K-On!! episode aired. It is possible that author Kakifly drew some inspiration from Yamada’s interpretation of K-On!, taking this concept and applying it to create a full-fledged story that underlies how in time, people tend to take after their predecessors and apply their own unique spin to things to result in a novel experience that ends up creating the precedence for the next generation to build upon.

Besides foreshadowing the events of K-On! High School long before there had been any news of a sequel to the manga, K-On!!‘s fifth episode also provided hints as to how Yamada would handle K-On! The Movie. In the manga, Yui and the others buy a guitar pick from Kyoto for Azusa. However, the anime chose to portray the girls as picking up keychains in a set that, when put together, spell “けいおんぶ”. These matching keychains become a symbol of how everyone’s unique, but when together, they’re part of a greater whole. Although it’s not a gift that’s unique to Kyoto, it comes to show that for Yui, Mio, Ritsu, Tsumugi and Azusa, where they go is irrelevant – everything is meaningful and memorable when together. In this way, Yamada takes what Kakifly had created and adds to it another dimension. Although the second season follows in its predecessor’s footsteps, it is easy to spot that Yamada had become genuinely invested in showing a side of K-On! that the manga did not convey. The movie would be born as a result of this, being a heartfelt journey from the senior girls say thank to their youngest and most determined member for everything she’d contributed to their friendship and the Light Music Club. Giving Yamada the creative freedom to write in the moments between the larger, more boisterous experiences represents an opportunity to show how K-On! can be introspective and thoughtful, and as a result, Yamada spotted that, while K-On! might’ve originally been a comedy that Kakifly had written to present a topic he was familiar with (pop music) in a high school setting, there had been considerable depth that otherwise wouldn’t be explored in the printed medium. Through the anime, K-On! became more, and these aspects is why the series achieved the success that it did: K-On!‘s anime adaptation is respectful of the original manga, while at the same time, adding more to the story and accentuating Kakifly’s themes of friendship, gratitude and appreciation in a compelling, meaningful manner. It is therefore fair to say that allowing Yamada a degree of freedom in adding her own interpretation to K-On! eventually resulted in K-On! The Movie being produced, finally providing Yamada a space in which to really express what K-On! and its characters would mean to her, over time. The end result speaks for itself: K-On! The Movie is touching, sincere and moving, acting as a swan song to a series that had meant so much, to so many, and in retrospect, it is impressive to see that even early in K-On!!‘s run, bits and pieces of what would appear in both K-On! High School and K-On! The Movie would appear.

Screenshots and Commentary

  • Ten years ago to this day, I was sitting at my desk in the cool of the lower floor, absent-mindedly reviewing verbal reasoning drills. It’d been a sunny day, and ordinarily, I’d be hard at work doing revisions for the MCAT. However, on this day, I had been quite distracted because K-On! The Movie was set to release, and I’d been waiting for my copy to arrive. By this point in the summer, I’d become a little more confident about the exam: I was consistently scoring above 30 in practise drills, and every week, I would do full-length exams by morning before taking the afternoon off.

  • By the morning of the 19th, my copy of the film had arrived, and I decided to take a rare day off from MCAT revisions so I could sit down and enjoy the movie. Right out of the gates, I was impressed: the film had felt like the TV series had, but as Yui and the others began discussing how to be proper seniors for Azusa, and their discussions ended up transforming into a graduation trip, the film really began to shine on the silver screen. After the film ended, I ended up writing a series of posts about my initial impressions on my old website and here.

  • What had stood out about K-On! The Movie had been a lingering sense of melancholy that permeated the entire movie, and it wasn’t until a decade later that I ended up putting into words what this was: it’s Mono no Aware, wistfulness that results from being aware of transience. The movie had conveyed this because even though the characters are living in the moment, we viewers would know that this time was finite. These thoughts would lead me to revisit K-On! and K-On!! again, and in doing so, I would revisit the second season’s fifth episode anew.

  • This episode, titled “Staying Behind!”, prima facie appears to be little more than a glimpse of the two days in which Yui and the others are out on their class trip, leaving Azusa, Jun and Ui to go about things without their rowdy seniors to liven things up. However, in showing how things are in Yui et al.’s absence, K-On!! suggests that things could still be quite lively in their own right. After Azusa begins contemplating what her ideal senpai is like, the scene changes over to the lunch line, where Jun is able to pick up a chocolate baguette.

  • One unintentional side effect of this episode was that it made me fonder of Jun – a bassist in the Jazz Club, Jun is friends with Azusa and Ui from middle school, but after entering high school, joined the Jazz Club after being inspired by one of their performers, and had found the Light Music Club a little off-putting. Boisterous and easygoing, Jun ends up joining the Light Music Club in her final year, and while she’d previously been jealous of the adventures Azusa gets to embark on, she will have a chance to experience remarkable things for herself, too.

  • This episode thus shows that, even without Yui or Mio, K-On! was more than capable of carrying the show with its secondary characters – Ui and Azusa are full-fledged characters, and Jun begins to get increasing screentime as she becomes more important. The K-On! High School manga would ultimately show that Azusa and her leadership of the Light Music Club is just as successful as the times she would come to cherish, and considering that the manga sequels were published after K-On!! aired, this is especially impressive; it is plain that some things in the TV series would go back and inspire the manga.

  • I am only afforded this bit of insight because I am writing about K-On! after everything was released; the English-language translations of K-On! College and K-On! High School was available in October 2013. I ended up buying all of the volumes, and recall how of all the volumes, the second had given me the most trouble since none of the local stores had it in stock. I would finally order it online to complete the collection, and since then, all six K-On! volumes have graced my shelves. Here, after Ui and the others head to Yui’s classroom to retrieve something, Ui becomes visibly saddened by the prospect of Yui being absent, and she begins tearing up, leading Azusa and Jun to suggest a sleepover to keep her company.

  • Subtle hints in this episode foreshadow Azusa’s initial troubles with running the Light Music Club – while a skilled musician surpassing Yui in technical skill, Azusa is more by-the-book and would prefer to run a tight ship, but at the same time, she’s also a little shy and unaccustomed to leading. When waiting for Jun to fetch her bass, Azusa and Ui run into a pair of first-years. Ui is immediately able to take the initiative and helps introduce the two, suggesting how even though Azusa’s task of rebuilding the Light Music Club is a daunting one, she has excellent people in her corner.

  • Once the initial hurdles are overcome, Azusa becomes more comfortable in providing knowledge to the first years. This exact same set up is seen in K-On! High School – Ui and Jun both accompany Azusa, and while the Light Music Club initially comes under risk of being abolished a second time, they manage to pick up Sumire Saitō and Nao Okuda to make the minimum number of members. Azusa stumbles initially, but support from her fellow club members and Sawako gives Azusa the confidence she needs to run the Light Music Club. Ironically, when she’s in the moment, Azusa tends to act like Yui does; during one concert, she lapses and forgets that the Light Music Club has never played Fuwa Fuwa Time before.

  • K-On!! shows nothing quite so dramatic, but once Azusa warms up, she’s able to offer pointers to the first-years, who are struggling with a passage in their performance: the stretching exercise she does is a familiar one, and some folks had found similarities between the exercise and the iconic Vulcan salute, which was popularised by Star Trek and has its origins in Jewish traditions. While I’m not too versed with Star Trek, I’ve long found the fanbase surrounding the series fascinating: Star Trek fans have learnt Klingon as a language, cosplay extensively and even travel to Vulcan, Alberta, to visit their Star Trek convention (called Spock Days).

  • As amusing as it might be to bring up the Vulcan salute in a K-On! talk, the tendency of the old K-On! fanbase to focus on these small details and repeat them ad nauseum, until they became memes, may have contributed to the disapproval that some segments of the community expressed towards the series. Looking at some of the contemporary discussions surrounding K-On!, I’ve not found anything quite like my own talks about the series, in that many reviewers focused on reactions rather than implications. There’s only so many times one can say K-On! is cute or adorable before it gets wearing, and this may have given the impression that K-On! was a shallow and superficial series even to fans.

  • Although on the surface, K-On! is a “cute girls doing cute things” series, there is a significant amount of depth that goes into each moment. Those who had greatly disliked the series or only reacted to things were unlikely to have noticed these elements. For instance, earlier, I had mentioned that K-On! The Movie conveys a sense of Mono no Aware through its runtime. While I hit the points that this speaks to a part of life, I realised that I forgot to account for why Yamada would add such a theme. T turns out that K-On! The Movie represents a swan song, a send-off to the series. This is a franchise that has been with the staff for four years, and it is understandable they’d be sad to see it conclude.

  • To this end, Yamada decided to allow the entire staff’s feelings to permeate the movie, so viewers could also feel what the staff were feeling. In this, they’ve succeeded, and K-On! The Movie ends up surprising viewers with depth that is much greater than what is initially visible. All of the episodes in K-On!! similarly possesses minor nuances that extend what is initially visible, but Staying Behind especially stands out because it was able to foreshadow both K-On! High School and K-On! The Movie so well. However, this is masterfully presented, being a subtle part of the episode, and the end result is an episode that is relaxing and cathartic, even more so than the other episodes. If I had to draw a comparison, this is equivalent to a Rin-centric episode of Yuru Camp△.

  • I imagine that Ui tends to cook a large amount because she’s basing portions on Yui’s appetite, and so, when Azusa and Jun show up, they immediately comment on how much food has been made. Between this, plus the sushi Azusa’s brought, and Jun’s donuts, dinner is a hearty affair. On the topic of epic meals, my summer food quest continued during the weekend when I returned to a local katsu joint with family and friends. I’ve been yearning for a good fried shrimp dish for a while, and while a mix-up resulted in my ebi curry losing all of its garnishes, the ebi curry turned out to be quite tasty (and my iPhone Xʀ graciously captured the deliciously fluffy and crispy fried shrimp with superb clarity).

  • I subsequently drove down to the local IKEA to help pick up a new shelf, and then dropped by a BestBuy. Originally, I had intended on picking up a Lightning-to-aux cable, but after a store attendant helped me to find them, I immediately spotted BlueTooth FM transmitters going for the same price. After thinking it over, I determined that not every car I drive will have an aux cable port, but every car will have an FM receiver. Throughout the day, things remained extremely hot, and this made me doubly appreciative of the fact that the new place has air conditioning. I would then spend the Sunday tending to housework and helping to put the new shelf together.

  • Although dinner is hearty, Azusa has a second wind and decides to try one of the donuts Jun’s brought with the Super All Star package. Azusa notices that all of the donuts have a third taken out of them, and Jun says it’s her way of trying all of them out, by way of explanation. One imagines that had Jun probably cut all of them with a knife, and this action is a very subtle indicator of Jun’s personality: she can be quite creative in how she goes about trying new things out, and while she may have joined the Jazz Club, being open to new experiences (as the donuts indicate) means she has no trouble joining Azusa and Ui later on.

  • Throughout this fifth episode, which occurs in parallel with the fourth episode’s events, Azusa and Ui gain glimpses into the Kyoto class trip. When K-On!‘s manga was published, Japan had been well ahead of the Western world in terms of feature phones; although only limited to grainy, low-resolution cameras, one could still take and send photos with them. It is by this means that Yui relays photos back to Azusa and the others despite having forgotten her camera. Here, Azusa and Ui smile at a photo of the pillow fight that had happened while Yui and the others were in Kyoto.

  • Unlike the rowdy Ritsu and Yui, Jun immediately hits the hay, leaving Azusa and Ui to stay up a little. Perhaps speaking to the influence the Light Music Club has had on her, Azusa wonders why Jun isn’t staying up more, but the ever-accommodating Ui decides to remain with Azusa and chat for a bit. Subtle things like these simultaneously show the similarities and differences in atmosphere between Houkago Tea Time and Wakaba Girls, and while things would not have been apparent when K-On!! was airing, it is only returning to the series later that really allows one to appreciate these details.

  • It suddenly hits me that, a decade earlier, the MCAT had been so consuming that I missed the “Light Up The City” Centennial Fireworks, which I’m told was the fireworks show of the century in Calgary, far surpassing even GlobalFest’s fireworks shows. However, in subsequent years, I would have the opportunity to see Hong Kong’s legendary New Year’s Eve fireworks in person, and after watching footage of the Light Up The City event, I can conclude that the fireworks shows here are miniscule compared to the world’s most impressive showings.

  • The Stampede’s Grandstand Show fireworks are more modest by comparison, but a major part of the enjoyment lies in heading out into the night and then enjoying the view at Scotsman’s Hill before the fireworks finale starts at the Grandstand. It suddenly hits me that cameras have advanced significantly since I began watching these shows, and using my iPhone, I had no trouble with either the night photography of the Stampede Grounds, or the fireworks themselves. More so than the fireworks show, these evenings are fun simply because they represent a break from routine, and it was nice to attend my first fireworks show in over three years.

  • The next morning, Azusa, Jun and Ui awaken to rain, and Jun reveals that her hair becomes unruly on humid days. The rain immediately puts a stopper to the girls’ plans to go to the zoo, something that Azusa had wised to do on account of seeing how much fun Yui and the others are having. Rain has long been associated with boredom, and many a work of fiction have portrayed rainy days as being impediments to adventure, I actually love rainy days because they’re cool and comfortable. When it rains heavily, the sound of rainfall is comforting, while when it’s raining lightly, it is refreshing to be out and about.

  • Longtime readers will be familiar with my shifting weather preferences – I love perfectly sunny days, and enjoy completely overcast (and cool), or rainy days. However, I am not fond of days with cirrus or stratus clouds covering a majority of the sky because they scatter light and causes my photos to be washed out if I’m out and about. An experienced photographer might be able to make such days appear pleasant, but I lack that skill set and would prefer my outdoor adventures to take place under clear days. Similarly, smokey days completely defeat the purpose of going out and about, obscuring the landscape and sky alike.

  • On a rainy day, I tend to stay in and read books, or game if there’s no housework to tend to. There are a few things to do in Calgary on rainy days, with favourite suggestions being to hit the local malls, visit the Glenbow Museum or check out the recreation centres. Seeing this episode of K-On!! reminds me of the fact that there are many places in the city that are worth revisiting, and in the knowledge that I have a large number of vacation days left in the year, I would probably find it enjoyable to take a few days off here and there; depending on the weather, checking out local attractions or visiting trails just a short ways outside of town would be nice.

  • While we do have a batting centre here at home, I’ve never been a talented athlete in ball sorts, and therefore, would probably not perform particularly well. Jun promptly gives up after expending her quota of balls, but to everyone’s surprise, Ui is able to hit a home run after overhearing a father giving his son some pointers on how to nail the ball. Ui has been presented as being uncommonly talented at picking up new skills, and this makes her ideally suited for joining the Light Music Club. She spends two of her three years of high school without any club activities because she greatly enjoys looking after Yui.

  • With Yui at university, Ui suddenly found herself with an abundance of free time, and is able to pick up the guitar as Yui did. Ui proves to be a ways more competent, remembering all of her chords without sacrificing her studies, and while this might be seen as unrealistic, Ui’s competence becomes important in allowing Azusa the assurance that her peers are solidly dependable, allowing K-On! High School to focus almost entirely on the two new members.

  • For her troubles, Ui wins a massive stuffed turtle, and this reminds Azusa that she’s forgotten something important. Early on, Yui sends Azusa a message reminding her to feed Ton-chan, and while Azusa sees herself as being similar to Mio, being dependable and mature, she also has moments where she becomes forgetful. However, it is thanks to Ui and Jun that Azusa is able to grow, and here, upon spotting her original promise, Azusa and the others immediately return to school.

  • K-On! is now over ten years old, but the story itself is timeless, and even today, Toyosato Elementary School continues to host K-On! related events; birthday parties for the characters have been held here each and every year for the past decade. However, I was a little surprised that there hasn’t been more news surrounding K-On! The Movie‘s ten year anniversary. Ano Natsu de Matteru and AnoHana both received new key visuals to commemorate ten years, and considering how successful K-On!‘s been, it seemed reasonable to suppose that there would be some sort of recognition of this milestone.

  • However, the quiet coming and going of K-On! The Movie‘s tenth anniversary does have its merit – while K-On! was nearly universally acclaimed during its run, there had been a handful of vocal detractors who made it their mission to dissuade people from enjoying this show. Among some subsets of the community, it was in vogue to hate the series, but despite a full decade having elapsed since then, many of the detractors have continued to cling onto the belief that the series is not worth consideration. I’ve never really understood this mode of thinking, as I’ve long held people should always feel free to watch and enjoy whatever they choose without worrying about what’s popular or what the consensus is. K-On! was never “harming the industry” as some have claimed, and those who felt otherwise never provided sufficient the evidence to back up this statement.

  • As it stands, being able to revisit K-On! The Movie (and K-On! in general) in an unostentatious manner has proven to be most relaxing – a decade earlier, I made the mistake of involving myself in trying to refute claims from Behind the Nihon Review’s Reckoner that K-On! The Movie was “disingenuous” and “false advertising” at AnimeSuki after others began agreeing with these claims. In those days, the AnimeSuki community placed a great deal of emphasis on their reputation system, and for challenging opinions held by Reckoner, who’d been a well-regarded member, Reckoner used his considerable influence to neg-rep me into oblivion. This is equivalent to today’s downvotes, having the effect of getting me shadow-banned for a time. After I voiced concerns about the reputation system’s abuses to the administrators, the system was scrapped a few months later.

  • In the years following the reputation system’s removal, I would go on to enjoy productive and constructive conversation with members like Ernietheracefan, WildGoose and Flower. However, I’d long wished that I was able to continue refuting Reckoner more fully, and made a larger effort towards convincing those who had agreed with Reckoner to at least reconsider (or provide a justification of why they were willing to redact their own enjoyment of the movie in deference to Reckoner). I ended up standing down because I felt Reckoner wasn’t so important that he was worth losing the MCAT for, but in retrospect, I’d already been more than ready to take the exam on, so I do regret not taking the fight to Reckoner. In later years, I would learn that Reckoner hadn’t posted contrarian opinions of K-On! to create discussion, but rather, to cause discord and enmity, driving traffic to Behind the Nihon Review and elevate their status.

  • In the end, while no disciplinary action was taken against Reckoner despite his obvious violation of forum rules (i.e. abusing the reputation system), in an act of providence, Behind the Nihon Review’s domain was suspended after the owner failed to pay the hosting fees back in 2020. The fact that I’m still here, and that Behind the Nihon Review is gone, speaks volumes to whose approach to anime is more appropriate – although I normally don’t criticise other blogs for their approach, Behind the Nihon Review is one of the rare exceptions, and I’m glad that they’re no longer around to create artificial conflict. Back in K-On!!, after Azusa feeds Ton-chan, Jun finds the volume of the manga she’d been looking for, but with the rain persisting into the afternoon, everyone finds themselves bored, at least until Jun suggests they play music together. No one else is around, and there are no classes or students to disturb.

  • This moment thus marks the first time Jun, Azusa and Ui have played together. It’s a pivotal moment in K-On!!, and it sets the stage for what happens in K-On! High School. As the girls play through a simpler but still enjoyable song, a golden warmth fills the music room, and when they finish, the sun finally breaks through the clouds, almost as though the heavens had heard the girls’ performance and decided applaud their efforts. Moments like these really highlight how peaceful the world of K-On! really is, and while excitement and humour had come to define K-On!, in retrospect, a quieter and more reflective series, akin to Tamayura, would also work.

  • Thus, what had otherwise been a dull, unremarkable day turns into something superbly memorable. This is significant because it shows how even without Yui and the others, Azusa is able to carry things on her own, and moreover, it is with Jun and Ui that things become magical.  K-On! High School deals precisely with this matter, and with due respect, K-On! High School is actually the stronger of the two sequels. As fun as Yui and her group are, there’s a certain magic and inspiration in seeing Azusa continuing things on in her senpai‘s steed, as this shows how there’s something wonderful each and every generation.

  • The sun’s return is coincident with Azusa, Ui and Jun recieving a message from Yui and the others; the juniors and seniors might be separated physically, but their hearts remain connected. This approach is utilised to great effect in Yuru Camp△ , where Nadeshiko and Rin share an experience together on several occasions despite being apart. This is something that helps Rin to warm up to Nadeshiko, and their respective applications in K-On! and Yuru Camp△ parallel the sophistication of mobile technology. In K-On!‘s time, feature phones were relatively limited, so communications were more infrequent. By Yuru Camp△ , smartphones have become ubiquitous, and this allows Rin and Nadeshiko to communicate both more frequently, and in a more visual means.

  • In K-On!!, an episode without Yui, Ritsu, Mio and Tsumugi did come across as being extremely quiet, and in this way, the episode stands out from other episodes. In particular, Yui et al.’s time in Kyoto is extremely rowdy and rambunctious – the sharp contrast between the two is meant to highlight the differences between Yui and Azusa. The contemplative pacing in this episode is reminiscent of Rin’s solo adventures in Yuru Camp△, whereas the noisier, fun-filled time Yui and the others spends in Kyoto would be equivalent to Nadeshiko and the Outdoor Activities Club’s group excursions. With the day at an end, Jun, Ui and Azusa prepare to part ways – Jun’s still engrossed with her manga, and Azusa reminds her not to miss her stop.

  • Seeing the precise moments where Azusa and Yui’s days intersect was an especially clever touch on Yamada’s part: here, Azusa receives a call from Yui, whose entire group had become lost. Mio’s voice can be heard in the background, asking what calling Azusa would accomplish. It’s a bit of a surprise for Azusa, but Ui is glad to hear Yui’s choice. With the technology available in 2010, Azusa is unlikely to have been able to do anything, but today, it’s possible to send one’s location to a trusted contrast and then utilise a map to help the others navigate back (assuming that Yui and the others didn’t already have a good map app). The comparatively primitive technology of the era lends itself to a much slower pacing consistent with what K-On! is about, and it is not lost on me that today, sophisticated smartphones and apps mean problems of a decade earlier could now be trivially solved.

  • The next day, classes resume, and Azusa braces herself for her senior’s return. Azusa had thought that, with how carefree her seniors are, they might forget a souvenir for her. At this point in the episode, the atmosphere returns to the high-energy tenour that K-On! is known for; unlike Jun and Ui’s presence, which exudes a cathartic feeling, Yui, Mio, Ritsu and Tsumugi bring with them spirit and comedy. Kakifly’s manga focuses entirely on Yui and her crew, so seeing another side of K-On! in this fifth episode provides a unique, memorable experience.

  • Yui hauls Azusa back to the Light Music Club, where she and the others have a surprise for her. This surprise turns out to be matching keychains of a set – it’s about as far removed from Kyoto as one can imagine, but in retrospect, the keychains are well-chosen and represent how the Light Music Club operates. As the me of a decade earlier stated, “everything is special if the group of individuals one is with is specialregardless of what one is doing“. The keychains represent this; the gift might not represent Kyoto, but it represents Houkago Tea Time in full.

  • Seeing the girls together in the Light Music Club’s clubroom is an iconic part of K-On!, and K-On! The Movie opens in this manner. The choice to have the film spend so much time in Japan was a reminder that this movie was never about London; the class trip had come about as a happy accident, and the entire focus of the film was showing the sorts of adventures that followed during a journey to say thank you. Of course, once the girls do hit London, they approach their travels as they did in Kyoto – everything is at their own pace, in iconic Houkago Tea Time style.

  • A great deal of time has passed between when K-On! The Movie‘s home released became available and the present day. In these past ten years, I’ve wrapped up two degrees, accrued six years of industry experience, and bought a house. I’ve travelled to Japan for myself, presented at academic conferences, attended a tech conference and became a nidan. Even after all this, K-On! still holds a special place in my heart, and this speaks to how enduring the series has been in my heart – this is a series that helped me to stave off probation in my second year, and during 2012, the film’s release gave me something else to look forward to as I hurtled towards the MCAT. For me, K-On! is a masterpiece because it was able to change my life in such a tangible manner, and this is why even now, I continue to revisit the series – writing about K-On! allows me to reflect on a series that has given me so much, and also share this experience with readers.

A full decade has now elapsed since K-On! The Movie‘s home release became available. I vividly recall the summer of 2012 well – at this point in July, my MCAT preparation course was rapidly drawing to a close, and I admit that excitement over being able to watch K-On! The Movie had left me quite unable to focus on anything else. Within two days of the film’s release, I was able to watch and get a review of the movie written out. However, these early reviews do not capture everything there is to say about the film, and over the years, I would come to revisit the movie annually. Each time I re-watched the film, I ended up with a far richer and more comprehensive experience than I had before. Having long approached the film as a thank you gift for Azusa, I would soon come to appreciate that the film was also conveying the sense of melancholy that arises as one milestone draws to a close, but it is precisely because things are transient that gives it value. Spotting that K-On! The Movie captures the Japanese concept of Mono no Aware speaks volumes to how much thought went into its writing. Things like this meant that for me, watching K-On! The Movie has become an annual tradition, and the film impresses regardless of how many times I revisit it, speaking to its excellent quality. Having now seen what K-On! The Movie‘s achievements are, revisiting the whole of K-On!, K-On!! and the manga become especially enjoyable, knowing that they possess all of these elements which would subsequently be extracted and utilised to create one final, immeasurably moving swan song for a series that has continued to impact and influence people well into the present. Slice-of-life series focused on everyday messages of appreciation and gratitude continue to be produced, and some musicians have attributed K-On! as being an influence in their choice of career. The town of Toyosato in Shiga Prefecture still enjoys visitors who’ve come to check out the former Toyosato Elementary School, which influenced the school in K-On!. K-On!‘s legacy cannot be understated, and it speaks to the series’ excellence that some of K-On!‘s greatest achievements when, even something as seemingly inconsequential as an episode dedicated purely to Azusa, Ui and Jun’s experiences while Yui and the others are on their class trip is able to foreshadow and hint at the directions K-On! was headed.

Yuru Camp△ Virtual: Visiting A Thousand-Dollar View of Mount Fuji with Rin, Camping the Friendly Fields of Fumoto with Nadeshiko and Discussing Expectations on the Eve of The Yuru Camp△ Movie on Canada Day

“The joy of life comes from our encounters with new experiences, and hence there is no greater joy than to have an endlessly changing horizon, for each day to have a new and different sun.” –Alexander McCandless

Although Steam’s page indicates that one requires at least an i5-4590 and a GTX 1060 in conjunction with a HTC Vive or Valve Index to comfortably run Yuru Camp△ Virtual‘s two instalments, Lake Motosu and Fumoto Campsite, one can actually do so without a high-end desktop; despite the game being classified as a part of Oculus Labs, Yuru Camp△ Virtual runs flawlessly on the original Oculus Quest, which has a Qualcomm Snapdragon 835. Both titles together are quite pricy, costing a total of 50 CAD on Oculus Quest, but in exchange, one is able to fully immerse themselves in a virtual Yuru Camp△ environment. Gemdrops have fully recreated the first two campsites in Yuru Camp△ in this VR project: Lake Motosu has players see the experience from a more experienced Nadeshiko’s perspective, while Fumoto Campsite puts players in Rin’s shoes after she’s become more receptive towards group camping. Both experiences are quite short and possess the same technical sophistication as the UX in prototype for my Unity visualisation of microtubule dynamics (while the model itself was quite complex, being an agent-based simulation of tubule assembly and disassembly, one could only move around and interact with a limited set of items in a scripted manner). However, what Yuru Camp△ Virtual excels in is recreating the atmospherics of the anime: Nao Tōyama and Yumiri Hanamori return to voice Rin Shima and Nadeshiko Kagamihama, respectively. Moreover, in the SMS segments, Chiaki Ōgaki, Aoi Inuyama and Ena Saitō’s voice actresses all reprise their roles. Together with an art style that is consistent with the anime, and Akio Ōtsuka providing narration, Yuru Camp△ Virtual provides a chance for players to fully immerse themselves in now-iconic camping experiences with Rin at Lake Motosu, and Nadeshiko at Fumoto Campsite. Both experiences take place over the course of a day, and after sharing conversations (and occasionally, hot drinks), Nadeshiko will prepare a scrumptious dinner. Rin and Nadeshiko will continue enjoying the night together under the stars before retiring for the evening, and the next morning, prepare to head back home. Although lacking the interactivity of more sophisticated titles and possessing a very steep price point, Yuru Camp△ Virtual represents one more way for fans of the series to enjoy things. In fact, one could say it is the perfect way for us overseas fans to experience things before Yuru Camp△ Movie‘s theatrical première in Japan today – unlike the film, which will likely have a seven to eleven month delay before the home release becomes available, Yuru Camp△ Virtual is available for immediate purchase: Lake Motosu was published in March 2021, and Fumoto Campsite released a month later, in April 2021.

At present, only a handful of details have been published regarding the Yuru Camp△ Movie: some time has passed since everyone had met in high school. Rin works at a publishing company as an editor, and one day, she’s surprised to receive a message from Chiaki, who ended up joining Yamanashi’s tourism board. Chiaki is in charge of a new project to reopen a site that had closed some years previously, and Rin’s mind immediately flits towards camping. At this time, Nadeshiko’s taken up a job with a camping goods store in Tokyo, while Aoi’s become an elementary school instructor, and Ena is a pet groomer who works out of Yokohama. When they receive news of Chiaki’s project, together with Rin, they embark on an ambitious project to see Yamanashi’s latest project succeed. From organising meetings and planning out the logistics, to getting their hands dirty and working on preparing the site, the girls are reminded of their camping experiences together back when they were high school students. From this premise, the Yuru Camp△ Movie gives every indicator that it is going to be a moving, and touching story of both progress and reminiscence; the decision to do a large-scale project that allows everyone to bring their own unique skills, and their shared enthusiasm to the table in a way that had hitherto been unseen, represents a very large step forwards for Yuru Camp△. Until now, the story had focused purely on seeing the girls plan out and enjoy their travels, all the way adapting to things and making most of whatever unexpected event occurs on their trips. However, to now see everyone reunite, and moreover, apply their skill set towards a task that will help their home out in a meaningful way allows Yuru Camp△ to tread new grounds. Naoko Yamada had previously spoken about the challenges associated with bringing anime series to the silver screen – through Yui, Yamada felt that what a movie must accomplish is using its runtime to convey a greater sense of scale. K-On! The Movie had succeeded by framing the London trip as a chance to make everyone’s appreciation for everything Azusa had done for the light music club tangible. The Yuru Camp△ Movie appears to suggest that no matter what adversity one might face, facing it together, through a combination of passion and of experience, is what allows one to rise above their problems, and in doing so, one will gain both new memories worth treasuring, as well as further experience for whatever may lie ahead.

Additional Remarks and Commentary

  • I still vividly recall writing about anticipation for the Yuru Camp△ Movie a year ago: back then, we’d only known that there would be a movie, but beyond this, details were scarce. In the time that has passed, we now know that the Yuru Camp△ Movie is going to have a two hour runtime, and that it is set after high school. Given that Rin and the others are working now, it’s fair to say that everyone’s probably graduated from post-secondary, as well. The change of timeframe means that the Yuru Camp△ Movie opens things up to hitherto unexplored territory.

  • The decision to set the movie a few years after the original manga gives the story nearly unlimited potential, and this is what makes the Yuru Camp△ Movie so exciting: the film could take any number of ways to show viewers how Chiaki will, together with Nadeshiko, Rin, Aoi and Ena, solve the problem of repurposing previously unused land into a campsite for Yamanashi. Because of Yuru Camp△‘s commitment to reality, one cannot help but wonder if there was a real-world inspiration for this story; it is possible that a real-world location might have precisely undergone this route, although such an undertaking would likely involve a committee, on top of city planners, engineers and other members of the community.

  • For me, the biggest piece I look forwards to seeing in the Yuru Camp△ Movie is seeing how everyone’s skills come together in order to get things done. From the premise alone, it is plain that we have a multidisciplinary bunch, and one thing that anime is fond of showing is how it takes a combination of skills to overcome great challenges. Series like Koisuru Asteroid, ShirobakoSakura Quest and The Aquatope on White Sand all had characters with different backgrounds collaborating to achieve goals that were seemingly unattainable. Some fans are not fond of these approaches and are quick to deride the series, but like my undergraduate faculty, writers have spotted the importance of having diversity in skills.

  • This is something that I am constantly reminded of; when I began my current position a year ago, I entered with the expectation that there’d be a chance to learn different technologies, and in the present, the one skill I am glad to have begun cultivating is Android development. While I’m, in the words of the internet, an Apple fanboi through and through, working with Android has given me an appreciation of how Google’s paradigms towards mobile developers result in some choices that are more intuitive. Of course, there are many areas where Apple excels, and while Android development is far tougher than any equivalent in iOS, working with Android gives me a better understanding of how apps are built, and more confidence in dealing with things like fragments and activities.

  • I jokingly remark that working with Android also gives me legitimacy when I say iOS development is superior in every way. However, the reality is that having familiarity with Android means that I’m better equipped to work on existing apps, whether it’s sorting out bugs or developing new features, allowing my mobile skillset to reach out beyond just iOS. In the Yuru Camp△ Movie, seeing all of the characters as adults means being able to see this sort of growth – I’m not expecting Nadeshiko to be a competent mobile developer at the film’s end, but one of the aspects in the film worth keeping an eye on is seeing how everyone begins to take learnings from their experiences and bring it back into their own careers.

  • With this being said, what Yuru Camp△ excels in most is its ability to combine an educational component alongside character growth: the TV series had felt like a hybrid between Les Stroud’s SurvivormanMan v. FoodRick Steves’ Europe and even Jamie Oliver’s cooking shows, teaching both bushcraft and cooking alongside showcasing some of Japan’s most scenic campsites and attractions. As such, the Yuru Camp△ Movie is also likely to deliver some of this. Because the premise has everyone working on a larger project together, one possibility is that we could see some flashbacks as the characters reminisce on past experiences and draw upon learnings that are applicable to the present.

  • Alternatively, in order to draw inspiration for a particularly tough challenge, Rin may have a chance to go camping alongside Nadeshiko, Chikai, Aoi and Ena again – I’ve found that one of the best ways to learn and get out of a rut is to experience something from the end user’s perspective. Seeing things from end-to-end give insight into the bigger picture, and this will, in turn, guide one’s decisions in how they want to fit one piece of a solution into the entire process. As I continue to work in software, I continue to see parallels between my work, and the sorts of methods for troubleshooting in other occupations.

  • While the media may present technology and software occupations, especially mobile development, data processing and AI, as a Silicon Valley-like occupation, the reality is that the soft skills in these disciplines are actually not too different than those of finance, engineering, trades and the like; at the end of the day, working is about generating value by solving problems. I’m therefore curious to see Yuru Camp△‘s portrayal of this; the TV series had shown how a bit of creative thinking and willingness to reach out to others for help is the key to averting crisis, so seeing an extension of this in the Yuru Camp△ Movie feels logical.

  • While I’ve given my thoughts on what I’m hoping the Yuru Camp△ Movie will deal with, the reality is that I’ve got naught more than the premise and a trailer to go off of. Having said this, the Wikipedia article is surprisingly detailed, and the only editor of the article apparently already translated the entire soundtrack’s tracklist into English. I’d ordinarily doubt the authenticity of this, but my own experiences have found that someone with a basic knowledge of Japanese and access to Google Translate can now produce reasonably accurate translations without too much effort.

  • The Yuru Camp△ Movie soundtrack released on June 29, along with the opening and ending songs, and this dulls the pain surrounding the wait for this movie somewhat. Having said this, knowing Yuru Camp△‘s thematic elements, I can rest assured knowing that no problem will be insurmountable, and that throughout the film, viewers will be treated to Nadeshiko’s warm smiles. The eagle-eyed reader will have doubtlessly noticed that everyone’s rocking shorter hair now: shorter hair is easier to care for and dries much more quickly, being an essential when one’s life is so busy.

  • Now, I change the programme out and switch over to screenshots from Yuru Camp△ Virtual – I picked this up last year to experience Yuru Camp△ on my Oculus Quest headset, and while the interactivity is about as limited as what I’d implemented into my agent-based model of microtubule assembly and disassembly (the model itself had been a term project I finished two weeks into the semester), the game itself fully captures the atmosphere of camping with Rin and Nadeshiko. Gameplay is comprised of looking around at things in the environment, which trigger a dialogue that offers insight into the characters.

  • The Oculus Quest captures images in 1440 by 1440, so screenshots are square. However, the sharpness leaves much to be desired, and the built-in mechanism by which screenshots are captured is cumbersome. In something like SUPERHOT VR, it means I’ve found it quite difficult to take good pictures – there’s a bit of a delay, so I can’t just capture a moment. On the other hand, in Yuru Camp△ Virtual, the laid-back pacing means I’m free to push the screenshot button and casually wait for an image to be taken.

  • Some events will change out the context and character models: it is possible to make a hot drink for Rin on the shores of Lake Motosu and obtain new dialogue, for instance. Once one has exhausted all of the interactive event in their environment, the next chapter can be reached simply by looking at an object that brings up a clock icon. Yuru Camp△ Virtual will ask players if they want to move ahead. This is about it for the gameplay, but my favourite feature of Yuru Camp△ Virtual is the ability to disable all of the event prompts, which allows one to chill.

  • Both Lake Motosu and Fumoto Campsite feature a cooking segment: narrated by Akio Ōtsuka, they give insight as to how that particular evening’s dinner is prepared. With Rin, Nadeshiko whips up a delicious curry that looks absolutely amazing. Unfortunately, the world’s most sophisticated virtual reality technology has not yet figured out the art of simulating taste – there is no way to taste what Rin’s eating. On the flipside, since Yuru Camp△ Virtual does provide one with the recipe, an inquisitive player could simply copy down the recipe and try things out for themselves.

  • In the morning, Rin thanks Nadeshiko for having joined her on this camping trip. The events of Yuru Camp△ Virtual are set after the second season’s events; by this point in time, the characters’ interactions convey a sense of closeness, and while everyone’s still rocking winter clothing, there’s a hint that winter is drawing to a close in the environments. I’d be interested in seeing whether or not Yuru Camp△ ventures into the summer for camping – this would represent a dramatic departure from what the series is known for, but the summer also has its advantages. For one, one would get to see Yamanashi and its surroundings with verdant vegetation and deep blue skies.

  • Fumoto Campsite is Yuru Camp△ Virtual from Rin’s perspective, and plays identically to Lake Motosu. The scenery here is similar to that of Morley Flats, about 20 minutes east of Canmore. On Canada Day most years, the family tradition has been to go over to Banff and enjoy a day in the mountains, since National Park fees are waived on Canada Day. However, this also results in congestion of a level that one doesn’t see, so this year, the plan is to head over to Drumheller and do a walking tour of the Atlas Coal Mine.

  • The weather today looks solid, so I’m hoping that things hold out for the remainder of the day. However, there is such a thing as “too much of a good thing”; last year, temperatures on Canada Day topped out at 36ºC, and having taken my second dose, I was feeling a little under the weather, so I spent the whole of the day resting in the cool of home. At the time, I thought that my lethargy was caused by the high temperatures, but back in February, after picking up the third vaccine and becoming so bushed I slept a full half-day, I conclude that the exhaustion I experienced last year was probably a consequence of the vaccine.

  • We’re actually set to start the drive in an hour, so my goal now is to finish off this post and then hit the open road. Back in Yuru Camp△ Virtual, Nadeshiko enjoys cabbage rolls with Rin – like Lake MotosuFumoto Campsite has Nadeshiko cooking for Rin, and the resulting dinner is so delicious that Rin makes room for seconds, as well as promising to one day make something for Nadeshiko as thanks. Once dinner is done, Nadeshiko and Rin enjoy the beautiful evening weather before turning in.

  • Motosu Campsite is set in a more traditional camping location, and I found myself getting immersed with watching the night skies. By morning, it’s time to take off, and for both instalments, Rin and Nadeshiko are standing up. I played through Yuru Camp△ Virtual sitting down, so to keep consistent with things, I stood up for both games’ final act. It was a little surprising to see how small the character models for Rin and Nadeshiko are – I’m of average height, but I tower over Rin and Nadeshiko anyways.

  • In this post, I’ve briefly discussed my expectations for the Yuru Camp△ Movie and finally share some screenshots from Yuru Camp△ Virtual. I do hope to have the chance to write about the former at some point in the future once it comes out, and in the meantime, it’s time for me to enjoy the fantastic summer weather on this Canada Day, as well. I’ll return tomorrow to write about Tari Tari and my thoughts of the first episode since it aired ten years ago, as well as share some photos of my travels; regular programming resumes on Monday as I delve into the first of the summer anime. Luminous Witches has my eye at present, and I am rather looking forwards to writing about this one.

In this way, the Yuru Camp△ Movie may represent unexplored ground for the series, but the series’ impressive execution (a consequence of being able to successfully present meaningful lessons, accentuate the beauty in the outdoors, showcase Japan’s travel spots and generally create a sense of catharsis) has resulted in Yuru Camp△ being immensely successful, both in Japan and internationally. Very few slice-of-life series gain such universal acclaim, and as a TV series, it did feel as though Yuru Camp△ had already succeeded so wholly that there isn’t much in the way of new direction to explore. However, the second season of Yuru Camp△ ends with volume nine, and the manga is still ongoing. At first glance, it would be logical for a movie to continue covering the manga’s events, which follows Rin and the others on new camping adventures as winter turns to spring. A summer camping trip with everyone, including Ayano, would have been the logical, showing how Rin’s experiences with everyone opens her to experience camping during a time she previously avoided. However, such a story is more befitting of a third season. In choosing to go with all-new material, the Yuru Camp△ Movie is truly stepping up its game to, in Naoko Yamada’s words, fill the scale and expectation that accompanies the silver screen. Yuru Camp△‘s reputation means that expectations for this film are going to be high, but with two seasons of anime, a short anime series, two seasons worth of live-action dramas, a visual novel and a pair of virtual reality games setting the precedence for what’s possible, it is reasonable to suppose that viewers’ expectations for the Yuru Camp△ Movie will be exceeded: it goes without saying that viewers in Japan and abroad alike will greatly be looking forwards to this film, although for those of us internationally, the wait to see the Yuru Camp△ Movie will likely correspond with when the BDs become released. To ease the agony of this wait, I’ll likely spend more time admiring the sunset on the shores of Lake Motosu, or sharing another conversation with Nadeshiko in the middle of Fumoto’s seemingly-endless grass plains.