The Infinite Zenith

Where insights on anime, games, academia and life dare to converge

Tag Archives: personal reflection

Call of Duty: Infinite Warfare- At the halfway point

“The Internet is for haters. Everyone wants to knock somebody down, but it’s cool.” —Andy Cohen

After repelling the SDF fleet and forcing them into a temporary retreat, Commander Reyes sets out on his assignment, starting by re-capturing the lunar port to ensure Earth is not cut off from supplies. Subsequently, side missions become available, where Reyes and the Retribution can carry out strikes against the SDF forces to steal or recover weapons, eliminate targets of value or else damage SDF assets. All of this leads up to Infinite Warfare‘s halfway point, a mission set in Titan, the largest of Saturn’s moons, in order to destroy a refuelling facility and cripple the SDF’s fuel supply. Combining both infantry combat and aerial dog fights with the Jackals, Infinite Warfare continues to be an entertaining game that presents an opportunity to travel around the different locations of the Solar System in order to defeat a militant faction: whether it be the grey, rolling hills on the moon, the yellow, muggy and hostile surface of Titan, the desolation of Uranus and Neptune or the familiar Earth, Infinite Warfare vividly portrays these settings to give the sense that the player is exploring and fighting in environments that have hitherto remain unexplored, creating a series of worlds that keeps each mission in the campaign novel and free of repetition.

One of the elements I’m enjoying most about Infinite Warfare are the weapons’ versatility and customisations available within the campaign: prior to each mission, players can fine tune their loadout very specifically, outfitting their weapons with the optics and attachments to best fit their play-style. There is also a recommended loadout for folks who simply want to get into the missions without worrying too much about whether or not a particular set of weapons will work. For instance, in Operation Burn Water, the mission to Titan, the recommended loadout is the EBR-800 with suppressor and foregrip, with the suppressed Kendall 44 as a secondary weapon. Given that much of this mission begins as a stealth mission, it makes sense to have suppressed weapons. However, as things progress, the mission invariably goes loud. Thus, I swapped out the Kendall 44 for the Erad, a submachine gun that can alternatively be used as a shotgun. The future setting of Infinite Warfare means that weapons designers have more creative freedom, resulting in remarkably versatile weapons that allow me to play through the campaign without worrying about whether or not I’m carrying the right weapons for the task at hand: in fact, weapons that can transition between two firing modes, like the Erad and EBR-800, are sufficiently adaptable so that I can stick with one weapon and carry a powerful secondary weapon, such as the P-LAW laser weapon or the Spartan shoulder-fired rocket launcher to deal with heavier opposition. Not affecting the game’s difficulty in any way, this ability merely changes how one feels about dealing with the different levels.

Screenshots and Commentary

  • The mission on the lunar port is known as Operation Port Armour, featuring some nifty combat sequences afforded by the fact that the large windows throughout the concourse can be shot out, sending SDF soldiers to their doom. Immediately, the SDF’s actions are made known when some of Reyes’ squad mates mention that the SDF do not take prisoners – they are later seen shooting civilians openly.

  • Reminiscent of both the Principality of Zeon (Mobile Suit Gundam and all Universal Century stories) and Vers Empire (Aldnoah.Zero), the SDF is determinedly presented as an evil antagonist whose entire existence is to wipe out SATO and the UNSA. Snippets of text found throughout Infinite Warfare, and from the death screens note that the SDF is a militaristic entity wholly dedicated to victory, possessing a Social Darwinist ideology and believing that they are the rightful controllers of humanity. With their ideology ruled by ruthlessness and strength, Girls und Panzer‘s Shiho Nishizumi looks like an absolute moderate by comparison, and one “Daigensui” would be likely count the SDF’s beliefs as appropriate.

  • Naturally, anyone with a sense of empathy and compassion would immediately see the SDF as the antagonists, a threat to be dealt with and as such, find them an easy opponent to rally against in Infinite Warfare. A simple, black-and-white approach to determining the factions allows Infinite Warfare to focus on its gameplay and core thematic element of sacrifice. Back on the lunar terminal, I continue pushing through, lighting up SDF forces along the way. I pick up a shield and F-SpAr torch along the way, but being blown out into the vacuum forces me to relinquish these assets.

  • With most of the port cleared out, it’s time to go find a Coast Guard Jackal and engage enemy forces outside. By this point in Infinite Warfare, I’ve learned that energy weapons are slightly more effective against robots than organic targets, as well as that the TTK (time to kill) is a bit higher here than it is in earlier Call of Duty titles: it takes at least a fifth of a magazine to down opponents with body shots.

  • While ostensibly lighter-armoured and more lightly armed compared to the SATO Jackals, I manage just fine with a Coast Guard Jackal here, engaging the SDF Skelters and other vessels alike without much difficulty. Defeating the SDF here returns control of the port over to the UNSA, and Reyes’ team takes off to continue pushing back remaining SDF forces in the area.

  • The first Infinite Warfare trailer depicted the space combat of Operation Port Armour, coupled with the part of the mission involving the infiltration of an SDF destroyer. One YouTube, this video holds the infamy of being one of the most disliked videos of all time, having over 3.5 million dislikes. A part of me wanted to try Infinite Warfare and find good things to say about it just so I could stick it to the folks who hate Call of Duty. Despite being the third consecutive instalment in the main franchise to be set in the future, Infinite Warfare has the most solid storyline and interesting maps.

  • While Infinite Warfare is superior to Ghosts and Advanced Warfare for the most part, Advanced Warfare has a more innovative HUD: weapon and utility counts are projected as AR elements directly onto the weapon in world space, rather than in screen space as with more traditional elements. Infinite Warfare returns to a screen space based HUD that is relatively minimalistic and useful, although like the other Call of Duty titles I’ve gone through, I find myself running out of ammunition and reloading during inopportune moments more frequently than in other shooters owing to the way the game plays.

  • The first of the side missions that I took on was Operation Phoenix, set in an asteriod field near Uranus. The goal is to sneak onboard an SDF cruiser and recover a prototype Jackal fighter armed with laser weapons. With a slower firing rate and higher damage, the laser was developed by SDF teams; the SDF’s emphasis on military means that they are more advanced than SATO forces with respect to equipment, rather like how Zeon was the first to employ mobile suits and Vers had Kataphrakts powered by the Aldnoah system.

  • The second side mission I attempted was Operation Taken Dagger: over Neptune, I participated in the rescue of UNSA engineers and recover a prototype heavy weapon. One of the more entertaining aspects about space combat in Infinite Warfare is the ability to use a grappling hook as a weapon to execute SDF soldiers. This marks the first time since 007: Agent Under Fire where I’ve had access to a grappling hook – the Q-Claw of Agent Under Fire  was remarkably amusing to use in the multiplayer, being able to adhere to any surface and pull a user along quickly to otherwise unreachable places on the map.

  • Stealth is usually the smartest option where available: I snuck around the shadows and used melee takedowns to silently dispatch SDF soldiers, making use of a proximity scan to constantly track where enemy soldiers were. With all of the engineers rescued, the next part of the mission is to recover the prototype P-LAW and make use of it: like all of the heavy weapons, it is an immensely powerful weapon that shreds and is balanced out with its inability to be resupplied from ammunition creates.

  • Operation Safe Harbour involves defending space stations from SDF forces in orbit above the Earth. Beyond the usual engagement of SDF Skelters, there is also a pair of SDF destroyers that need to be eliminated, as well. They possess heavy armour and are bristling with weapons: my strategy was to stay afar and eliminate the weapons first with the 30 mm cannon, before pounding the ships with the 50 mm cannon. It’s a bit of an arduous process, but sustained fire results in a very rewarding sight as the SDF destroyer explodes in a blinding flash of light.

  • On my HUD, it says that I’ve defeated an enemy ace in combat. The aces and other high-value targets are figures instrumental to the SDF, but fighting them in the chaos means that there’s no stage-piece boss battle – they would fully blend amongst the regular forces were it not for an indicator over their person, and while they might be slightly tougher than an ordinary soldier, they can still be downed pretty quickly, bringing to mind how quickly bosses in Tom Clancy’s Ghost Recon: Wildlands are taken out.

  • The last of the side missions I took on before moving on to Operation Burn Water was Operation Pure Threat, set in an asteroid thicket above Europa. What initially looks to be a waste of time, when Reyes finds a derelict SDF vessel, turns out to be an ambush, and in the chaos, I bag yet another elite SDF pilot. In something like Gundam and Aldnoah, figures of importance usually pilot more powerful machines, but the reality is that ace pilots are known for their skill rather than the quality of their weapons. As such, in Infinite Warfare, while ace pilots may manoeuvre more skilfully, they aren’t any harder to shoot down than other enemies.

  • The missions to infiltrate SDF vessels and recover high value items brings to mind the sort of challenges surrounding learning about when Makoto Shinkai’s Your Name is coming out as a home release in Japan. I’ve been keeping an eye on developments, but it seems that news of box office figures, merchandise for sale and general gushing about the film is the only information that exists. There is little doubt in my mind that trying to figure out when this movie will be out on BD is about as difficult as infiltrating an SDF destroyer and stealing a weapons prototype: one wonders what the rationale for being this tight-lipped about the release date is.

  • While Your Name will have to wait for the present, there are fortunately things that can be taken care of in the present, and enjoying Infinite Warfare is one of them. Finally starting Operation Burn Water, I am inserted onto the surface of Titan. It’s a very vivid depiction of what the only moon in the solar system to possess a dense atmosphere looks like: while most of the surface is flat, there are mountains exceeding 1000 meters in height in some places. The game also captures the presence of hydrocarbon lakes and precipitation on Titan’s surface very nicely. Being on Titan also brings to mind a line from Bill Watterson’s Calvin and Hobbes, in which “methane clouds rain sodium hydroxide, a caustic alkali!”. Sodium hydroxide is not a known form of precipitation on Titan; methane clouds would simply rain methane in liquid form.

  • With this in mind, the chemical reaction between sodium hydroxide and sodium acetate can undergo a reaction to form methane and sodium carbonate (NaOH + CH3COONa → CH4 + Na2CO3). As we have the reaction, I could probably calculate the reaction enthalpies and determine what the energy for the reaction is, then decide whether or not it is feasible for exotic conditions to produce sodium hydroxide in aqueous form from methane clouds in an environment that humans can survive in without any sort of protection. However, I do not imagine readers are here to learn about chemistry: it’s time to return the discussion to Infinite Warfare. After playing the stealth game and sneaking through SDF-occupied grounds, I clear a landing zone for friendly forces, which bring an allied C12 tank along with some heavy armour. These monstrosities are “a cooler version of E3N”, bringing vast amounts of firepower with them and can absorb an incredible amount of damage. Small arms will not harm them at all, requiring a rocket launcher or F-SpAr torch to take out. Having one in my corner allows hordes of SDF soldiers to be dispatched with ease.

  • After the Olympus Mons appears, the C12 and heavy weapons are decimated. An air strike is the only option, and Reyes takes to the skies once more, shooting down multiple SDF air elements before landing at a terminal to remove the safeties, allowing pressures to reach dangerous levels. Once the facility is cleared, it’s a simple matter of lighting the fuse and watching a rather impressive explosion from the fuelling tower.

  • The EBR-800 has quickly turned into one of my favourite weapons: it doubles as an assault rifle and can be counted upon in a pinch. Looking through my site’s archive, March has been a busy month, featuring 56 percent more posts than February even though I’ve been about as busy at work this month as I was last month. It’s not often that I have time to sit down and relax, but weekends are the time to do so: the weather’s finally beginning to feel like spring, and after stepping out today for some errands, I also enjoyed fried chicken for dinner. A year ago, I was on the flight home from Laval, and although I fell ill shortly after returning, I recovered just in time for exam season to kick in. These days, I’ve got no exams, although my subconscious plainly thinks I’m still a student; one dream I had recently was that I failed to submit assignments for several consecutive weeks, only to begin wondering why I was concerned before waking up.

  • Despite making it back out, Reyes is shot down and left adrift in orbit around Titan with E3N. It’s hauntingly beautiful up here, and E3N’s presence is a reassuring one, keeping Reyes company until the Tigress picks him up. One aspect I’ve not mentioned too much yet is Sergeant Omar’s gradual warming to E3N – despite considering him a disposable tool early on, Omar comes to trust E3N and cracks jokes with Reyes, being a character I’ve come to respect. The characters in Infinite Warfare share a strong sense of camaraderie, allowing me relate and yearn to see what happens next to them next.

After learning that the side missions reset with the completion of a main mission, I’m likely to go back and finish all of the side missions I’ve unlocked so far, having completed Operation Burn Water, before moving onto the next mission. Unlike previous instalments of Call of Duty except maybe Black Ops III, Infinite Warfare has created a new means of approaching missions and encouraging replay of its campaign. Consequently, while the space shooter setting might be viewed as being derivative or unremarkable, Infinite Warfare‘s campaign has proven to be the strongest of the Call of Duty campaigns since the days of Modern Warfare, offering numerous options for players even if the game ultimately is very linear in nature. These directions also mean that, with the new choices available for players, the game will take a bit longer to complete. Consequently, I’m going to switch over to Titanfall 2 and also go through the Call of Duty Modern Warfare: Remastered campaigns in the near future; owing to upcoming events, I would like to complete these games before said event arrives. With this being said, I am not leaving Infinite Warfare behind: most likely, I will resume once mid-May arrives.

Reflections on the Ah! My Goddess: The Movie- An introspection into my ten years of anime at the 800th post milestone

“Even if the whole universe comes between us, even if you lost every single memory, I’ll still find you and we’ll start again and again.” -Keiichi Morisato

With this special feature on Ah! My Goddess: The Movie, this blog passes the eight hundred post milestone. It’s a nontrivial marker, coming as a consequence of nearly five-and-a-half years of writing about anime, games and other things. That I’m still here after all this time is a consequence of having a fantastic group of readers who’ve been kind enough to provide discussions and feedback, motivating me to continue writing despite the other things that occur in the real world. After looking through the post count and the timing, I decided that reviewing Ah! My Goddess: The Movie would be appropriate for this eight hundredth post, given that it’s been ten years since I developed an interest in anime, and that Ah! My Goddess: The Movie was the work that precipitated this interest. The story, recounted in brief elsewhere on this blog and only in a fragmented manner, is as follows: some of my friends during my secondary school days decided that I should join them for lunch hours at the school’s anime club. After managing to evade and decline for several weeks, I finally caved and attended a meeting. They were screening Ah! My Goddess: The Movie, and while I was disinterested initially, by the time the movie finished, I was moved. That evening, I began hunting for the movie’s soundtrack, found the soundtracks for Ah! My Goddess‘ 2005 anime, and decided to give that a whirl. While I never did finish, the episodes I did watch of Ah! My Goddess were modestly enjoyable, so when another friend wished for me to watch Gundam 00, I yielded and began watching the anime. In Gundam 00, I found something to look forwards to weekly, and while my interest in anime waned briefly during my first year of university, it returned in full force after I picked up Five Centimeters per Second. This brought my interests in anime back to life, leading me to watch Sora no Woto, and from there, my interests in anime are rather easier to follow, having been thoroughly chronicled here at this blog. Thus, for the remainder of this post, I turn my eyes towards looking at the movie that started it all.

Three years after her arrival on Earth, Belldandy and Keiichi Morisato begin their new term; recruiting for the different clubs is well under way, and the Motor Club, hopeful of gaining new members, showcase their vehicles. However, Toraichi Tamiya and Otaki Aoyama’s actions frighten off most prospective members, including the stern-looking Morgan. Later that evening, amidst the Motor Club’s celebrations, Belldandy encounters her old mentor, Celestin. Unbeknownst to her, Celestin had broken out of the lunar prison, and seeks to meet her. She collapses after Celestin kisses her, reawakening the next morning with no recollection of Keiichi. Meanwhile, Heaven’s supercomputer, Yggdrasil, has been compromised by a powerful virus: Peorth and her assistants are working around the clock to contain it, but in the meantime, much of their infrastructure is crippled. Skuld’s efforts to restore her memories are unsuccessful, and Keiichi agrees to make the most of things. He breaks news of her situation to the Motor Club; the members are disheartened, as there is an upcoming race. Morgan arrives and agrees – the trial’s results are solid, and watching the pair race leads Belldandy to recall some of her past memories with Keiichi. The next day, Belldandy comes across some old photographs of her and Keiichi: she decides to participate in the race in spite of her amnesia. Later, Belldandy overhears a conversation between Urd and Keiichi, revealing that Celestin was responsible. It turns out that he had rebelled against the Gods, destroyed the Gate of Judgement, and intends to continue his machinations to destroy the current world and create a new one, free of all suffering. Feeling she’s brought only suffering to Keiichi, Belldandy accepts a dangerous procedure that will eliminate the virus but also clear her memories. In order to deliver this program, Heaven directly links with Belldandy, allowing the virus to override Yggdrasil’s core functions, exposing the tree itself and a leviathan that attacks the trunks. Out of options, Peorth authorises a direct strike using Gungnir; refusing to allow Keiichi to die in the strike, Keiichi and Belldandy move to block the attack after they convince Celestin to assist. Transported to the Gate of Judgement in the aftermath, Belldandy and Keiichi pass Heaven’s test. Belldandy returns to Earth, and with both Urd and Skuld’s help, they restore Yggdrasil with their song and eliminate the virus. With the damage to Heaven records, Belldandy offers Keiichi a new wish, and Keiichi uses it to reignite their love for one another.

An off-shoot of the Ah! My Goddess series, Ah! My Goddess: The Movie adapts none of the elements from its source manga, and instead, focuses on the nature of love. This particular theme has been explored extensively in the 2005 TV series, whereas the prior OVAs’ short runtimes meant that the comedic situations and situations that Keiichi and Belldandy find themselves in dominated any sort of overarching theme. With this in mind, Ah! My Goddess: The Movie presents a much more tangible idea, in that the time Keiichi and Belldandy have spent together is precious, creating feelings that can survive even the most ardent tests that fate and the heavens have set against them. Despite losing her memories and subsequently made to stand before the Gate of Judgement, it turns out that (unsurprisingly) the love Keiichi and Belldandy have is genuine. While Morgan has seen loss before the Gate of Judgement and consequently despises the heavens for marking clearly what constitutes a relationship of value, she later learns that there can be love in the world, making it worth protecting. That love is very much a reality thus forms the main message for Ah! My Goddess: The Movie, and the movie’s climax, featuring Belldandy, Urd and Skuld wielding their feelings to run a system restore on Yggdrasil, serves to emphasise this point further. Although this theme is an immensely familiar one by this point in time, it was my first exposure to such a portrayal (and anime in general), and in the movie, I found an exceptionally moving story.

Screenshot and Commentary

  • Being a combination movie discussion and serving as a bit of a milestone for this blog, I’m classifying this post both as a general discussion post (for the milestone) and as an anime reflections post (for the fact I’ll be running through Ah! My Goddess: The Movie). The occasion also means that I will be running with forty screenshots in this Ah! My Goddess: The Movie post. The movie was released in 2000 and runs for 100 minutes, making it perfect to be watched over the course of several lunch breaks, each lasting some forty minutes.

  • One of the initial limitations about the movie is that it is not particularly friendly for first-timers, who won’t know how Keiichi and Belldandy first met. Prior to 2000, it would have been necessary to either have some background with the manga or the OVAs, which show Keiichi making a phone call, only to connect to Belldandy, who arrives to grant any one wish of his. Certain it’s deception from his seniors, he decides to test things and asks her to stay with him. Here, it’s spring, a new semester, and the Motor Club is recruiting new members; Keiichi initially joined owing to his interests in mechanical engineering. He himself is capable as a mechanic and highly skilled as a racer, demonstrating a new vehicle here in the film’s opening.

  • The unusual dynamics between Belldandy and Keiichi drive the romance-comedy aspect of Ah! My Goddess, but these elements tend to be present in the manga and TV series – overall, the movie comes across as being more of a romance-drama, having a much greater focus on what love means to both Belldandy and Keiichi. The two share a moment under the cherry blossoms here, after a misunderstanding causes Belldandy to take off.

  • Celestin is Belldandy’s former mentor, and after a short introduction, incapacitates Belldandy. Bearing the appearance of ancient deities from Chinese folklore, his actions come from well-intentions, but his “means justify the end” outlook paints him as the films main antagonist. Only seen in the movie, Celestin does not return in the 2005 series, which is a re-telling of the entire story and places a much greater emphasis on comedy than drama.

  • When they return home that evening, mysterious crystals have formed on Holy Bell, Belldandy’s resident angel. The dynamic between Heaven and Earth is portrayed as one powerful computer system that manages reality; the system would suggest that all of existence is a simulation (akin to but rather more being than the one seen in The Matrix), and Heaven’s entities are caretakers to the system. With this in mind, I arrived on Ah! My Goddess much too late (2007-2008) to see much discussion on it, and so, any speculation on how their world actually works is likely to be lost to time.

  • When Celestin kissed Belldandy, he copies a virus into her that impacts her memories, completely eliminating her memories of Keiichi. The anomolies are noticed in heaven, where Yggdrasil’s technicians notice a virus moving through their systems. Fictional computer viruses are always portrayed as something that can be traced, moving through a system and methodically targeting systems, leaving a clear signature behind. Real-world viruses are rather more dull, with most writing themselves onto regions of a hard drive and duplicate themselves before executing their functions: doubtlessly, this is very difficult to visualise, hence the stylistic choices movies take.

  • Peorth stands before the highest members of Heaven’s leadership to report on the situation. The Peorth seen in Ah! My Goddess: The Movie is serious, dedicated and focused on her duties, standing in stark contrast with her depiction in the other works – she is rather more flirtatious (thank goodness for spell-checking, I believe this is only the second time I’ve had to use this term) and does her utmost to win Keiichi over from Belldandy initially as revenge, only to do so for real when she realises that she harbours feelings for Keiichi, as well.

  • In the morning, Skuld exhausts her memory-enhancing devices that were intended to help her remember Keiichi; the most effective device only allows her to recall that she’d forgotten to give Keiichi her business cards (remark: that Goddesses have business cards is an interesting one). In the face of adversity, Keiichi and Urd settle on that it is probably best to try and live as normally as possible, a method that is often suggested by experts in order to survive challenging times.

  • A færie of sorts, Morgan was the one who had freed Celestin from his imprisonment on the lunar surface at the movie’s beginning with the goal of assisting him. With her hime-cut and narrow eyes, she possesses the characteristics of the stern ojou-sama archetype while in human form, and is seen communicating with Celestin while he is in a more mobile form.

  • The Motor Club grows disheartened to learn that Belldandy has become amnesiac, made especially difficult by the fact that they have an upcoming race. When I first watched the movie, I wondered if the race itself would be seen in-movie, but this turned out not to be the case, being a secondary element to the machinations that Celestin is planning. Morgan steps up and offers to race in Belldandy’s place.

  • The two seem to perform quite well, triggering some memories for Belldandy. This moment suggests that, however sophisticated the algorithm that Celestin used, some of her memories endure. This moment also begins to showcase the Warsaw Philharmonic Orchestra’s exceptional performance with the film’s soundtrack: the song playing as Keiichi and Morgan fly across the track is titled “Kizuna Motomete” (“Searching for a connection”) is a majestic piece with horns, strings and woodwinds that captures the rush of speed on a racetrack in a highly elegant manner. The entire soundtrack is an amazing listen that really brings out the emotional tenour of each moment in the film.

  • The different tracks convey different feelings, ranging from longing and hopefulness, to doubt and confusion in the film’s darker moments, masterfully using specific instruments to create a very unique sound that evokes a very particular feeling in every scene of the movie. It is the first anime soundtrack I’ve listened to, and stands even against the likes of Howard Shore or Hans Zimmer with respect to quality.

  • Despite lacking her memories of Keiichi, Belldandy nonetheless strives to fulfill her directive in the knowledge that her original goal was to help Keiichi find happiness, and here, prepares a fantastic evening meal for him. Back in high school, for my art class, one of the works I made for an art class was a playing card, the Queen of Spades, featuring Belldandy. It was here that I realised that Kōsuke Fujishima renders ears in a very distinct manner, with concentric rings visible in place of the structures of the Auricle.

  • Later, she finds a photo album detailing the time they’ve spent together. Realising the depth of their relationship, Belldandy resolves to restart anew and learn more about Keiichi. While Ah! My Goddess: The Movie is an older film, the artwork remains of a superb quality and can stand against modern titles with respect to detail and smoothness. However, the character designs in Ah! My Goddess: The Movie clearly are from an older age: the 2005 incarnation of Ah! My Goddess features a Belldandy and Keiichi with larger eyes.

  • My last lecture was eleven months ago, but I still recall the days when I attended classes in large lecture halls. While some of the newer lecture halls have spacious desks, other, older facilities were remarkably cramped: I did not field a laptop at all throughout my undergraduate, and even though I had access to MacBook Pro laptops during graduate school, I continued to take notes by hand, since material proved easier to recall if I had handwritten it. Keiichi is shown to study German, and here, is hauled out of lecture by Morgan. Ah! My Goddess is one of the anime I’m familiar with to feature university-level characters, compared to almost everything else I’ve got, which is set during the high school range.

  • Despite having no memories of Keiichi, Belldandy recovers more of her memories when she agrees to a challenge that Morgan presents: in a mock race, Keiichi and Belldandy handily best Morgan and her partner, Megumi (Keiichi’s younger sister). Unlike the song played during Keiichi and Morgan’s first run, the competition has a much more urgent sense to it. While most of the songs in the soundtrack are orchestral, there are a few songs that make use of electronic and synthesiser elements, giving them an other-worldly vibe.

  • Bothered by her memories, and the realisation that Celestin was responsible for her memory loss, Belldandy is drawn by a moving light crystal and follows it to a coastal installation, where Celestin reveals himself and tells her the story of why he’s returned. Unwilling to accept Heaven’s mandate, he sought to destroy the Gate of Judgement (showing Morgan and her lover crossing it, only to be separated forever). His actions also led to the destruction of other entities, causing Heaven to issue an arrest warrant for him.

  • When Heaven sends out beings to arrest Celestin, Belldandy slaughters them. She is taken in, and in the aftermath of the incident, is deemed too valuable an asset to lose. Hence, Heaven suppresses her memories of the incident and allows her to continue as a Goddess, while Celestin is tried and imprisoned on the lunar surface for all time. Had SATO explored the moon, however, they would be unlikely to locate Celestin’s prison: the film’s opening shows Morgan as passing through a portal to reach him.

  • One of the best-known anime review sites out there notes that there’s a “scene in which Urd kisses Belldandy might startle Westerners…unaccustomed to that”, but she’s actually transferring a special potion to Belldandy via mouth-to-mouth. Upon seeing that for the first time, I assumed that Urd was taking the potion for herself, so trying was their situation, but it seems to make little sense on closer inspection, hence the newer conclusion. The same site gives this movie a perfect rating, counting it as a masterpiece

  • Urd and Skuld arrive on station, but Belldandy, still under Celestin’s influence, begins to engage Urd in a direct confrontation. Urd is plainly holding back, aware that Belldandy is not fully in control of her powers. In the aftermath, Skuld lashes out at Celestin, releasing a large amount of water. Keiichi manages to protect Belldandy from this torrent but is knocked unconscious, later reawakening back home.

  • Back in high school, this scene did not particularly make much sense, but it appears to be a visual representation of the present Belldandy accepting the past Belldandy’s mistakes, reassuring her past-self that things are going to be alright. The rationale for “past and present self” is based on visual elements within this moment that should become apparent merely by staring at this screenshot. This scene is accompanied by a synthesiser-like instrument that brings to mind the instrumentals from Miyazaki’s Totoro, giving it a very surreal, yet comforting feeling, and coming to an acceptance about herself, Belldandy manages to prevent her powers from running amok.

  • While Belldandy’s character remains largely unchanged in Ah! My Goddess‘ 2005 incarnation, Urd, Skuld and Peorth are markedly different with respect to their personalities. One of the biggest strengths in the movie that is lacking in the TV series are the implications of higher-order beings interacting within a world of mortals: comedy reigns supreme in the 2005 television series, with the antagonists motivated by weaker elements than Celestin, who shows that there can be dissent amongst the Gods with respect to how Heaven runs. Consequently, Ah! My Goddess: The Movie ends up having a very well-defined narrative compared to the looser feel that Ah! My Goddess‘ 2005 series (and its second season) conveys

  • Belldandy’s jealousy is an aspect of her character that has been exploited on numerous occasions in the TV series, and is never too far from the forefront of discussion in the movie – subtly hinted at when she inadvertently causes glass bottles to shatter during the Motor Club’s party earlier in the movie as a result of seeing Sora and Megumi clinging to Keiichi. Celestin exploits this, and here, Morgan forces a kiss unto Keiichi that Belldandy witnesses. She takes off, her feelings tumultuous as she struggles to comprehend what she saw.

  • Keiichi and Belldandy share a moment together after Belldandy decides to accept a dangerous procedure that might wipe her memories entirely. Keiichi resolves that, whether or not Belldandy’s memories are restored, they can start again as many times as they need. This lends itself to the page quote, a rarity in that it was taken directly from the movie rather than being a generic quote or a mutated one. Throughout these moments, the song “Hoping For Happiness” can be heard playing in the background. A truly wistful song, the single element that stands out is a flute that materialises when Belldandy walks into the temple hall; the short motif captures Belldandy’s gentle yet determined spirits.

  • I listened to the whole of Ah! My Goddess: The Movie‘s soundtrack during the summer of 2007, having only previously heard individual songs. I subsequently loaded up the tunes onto my iPod and took the album, amongst others, with me during my vacation in Yellowstone National Park. The hills in the backdrop here bring to mind the hills of Yellowstone’s western end, which has gentler slopes than the eastern end. At this point in the film, it’s the deep breath before the plunge. Progressing at a steady rate up until now, Ah! My Goddess: The Movie‘s pacing quickens as the movie enters its final stage.

  • The delivery of a “Vaccine”, really the execution of an anti-virus program, serves to only exacerbate the situation further by offering a direct connection between Belldandy and Yggdrasil’s mainframe systems. As it turns out, anti-virus programs are becoming increasingly ineffective in the face of new techniques of introducing viruses and malware into a system: while the programs themselves can remain effective, it is social engineering employed by criminals that allow these programs to enter and compromise a system. Like how Belldandy’s memories of Celestin allow him to damage Yggdrasil, most viruses out there arise as a consequence of inadequate caution.

  • Belldandy comes to recall Celestin more fully in a flashback; he resurrects a dead bird and takes her under his wing, eventually raising a capable goddess who graduates with top honours but is also a little naïve about the nature of reality. This moment here brings to mind the dynamics between children and adults: the problems that children face, from their perspective, are world-breakers, but having been around for a considerably longer time, adults can quickly locate solutions. It’s similar to how children would approach me with broken crafts during my time as a TA for children, and I would fix said craft, restoring their cheerfulness in the process.

  • Celestin presumably has root access into Yggdrasil (technical jargon referring to the ability to completely modify and access all parts of an operating system, including critical system files), allowing him to summon a physical manifestation of the World Tree, along with a vast being that begins hacking at the tree (likely deleting data that runs the universe and allowing Celestin to rewrite the world in his image). Belldandy’s initial efforts to stop them are futile: Morgan uses Force lightning to slow her down before taking off.

  • Transforming into their combat attire, Skuld and Urd attempt to stop the being from dealing any more damage to the system. Despite summoning an exceptionally powerful blast of lightning, the being is protected by an energy shield that repels all attack. Morgan subsequently engages in battle with Urd to buy Celestin more time to complete is machinations.

  • Possessing Keiichi’s body, Celestin explains to Belldandy the rationale for his plans. I’ve typically found that misguided idealists often make the most intriguing villians, since their cause and initial reasoning for executing a particular plan is prompted by a desire to do what they feel is correct. However, their methods wind up being inappropriate, either causing unnecessary death or destruction. Such villains are not above seeing the error of their ways, either accepting the protagonists’ perspectives or else gracefully yielding when bested (Gundam Unicorn‘s Full Frontal and Raʾs al-Ġūl of Batman Begins come to mind).

  • Belldandy’s facial design in the movie allows her to properly be depicted with a serious expression as she counters Celestin, explaining that happiness and sorrow can only exist in the other’s presence. She arms herself and prepares to stop Celestin, donning a combat suit of her own. It’s been quite some time since I’ve seen Ah! My Goddess, and I think that last I checked, there were some OVAs bundled with home releases back in 2011.

  • Higher up in the branches, Skuld drops a pair of explosives resembling the Model 24 Stielhandgranate. Essentially a cluster of grenades taped together to yield a larger explosion, they could deal damage to armour of the WWI era and are equipped by Battlefield 1‘s assault class for anti-armour combat. However effective they might have been historically against armour, the modernised versions Skuld uses deals no damage against the leviathan hacking away at Yggdrasil.

  • It stands to reason that this behemoth of an entity is a program tailored by Celestin to destroy Yggdrasil. Since I no real remarks about this entity, except maybe to re-dub it “Walrus Face”, I will take a look at the inconsistencies between Ah! My Goddess and Oh! My Goddess. In Japanese, ああっ女神さまっ is romanised as “Aa! Megami-sama“, so phonetically, “Ah!” makes sense, but the authors meant for it to convey a similar meaning as “Oh my God”, hence, Oh! My Goddess is technically correct. However, I’ve typed it out as Ah! My Goddess for the past ten years, and all sources seem to give the title as “Ah!”, as well, so this is what I will stick with.

  • In response to their desperate situation, Heaven authorises the use of Gungnir, which manifests in Ah! My Goddess: The Movie as an energy sphere whose effects on organics are unknown as Belldandy moves to stop the sphere from impacting Celestin. Realising her devotion to Keiichi, Celestin concedes and helps her stop the weapon. Like almost everything else in Ah! My Goddess, Gungnir is inspired by Odin’s spear of Norse mythology, being so well-crafted that it could strike any target with perfect accuracy.

  • There should be no doubt as to Keiichi and Belldandy make it through the Gate of Judgement. The song that plays, “Testimony Between Us”, when they pass through together, is a triumphant song brimming with optimism and faith.

  • Their faith stands against the Gods’ exams – Belldandy and Keiichi find themselves staring at a verdant alpine forest that would not look too out of place in either the Canadian Rockies or parts of Yellowstone National Park. Realising that the system is not rigged to pull people apart, Morgan resolves to stay behind and pass on the two’s story. Their love for one another reaffirmed, Belldandy finds a renewed spirit in her to set things right: she and Keiichi return back to Earth.

  • While the damage done is immense, Belldandy is confident that by putting their true feelings into song, they can yet save Yggdrasil. Together with Urd and Skuld, Belldandy reverts her gear back into her default Goddess state, and they begin singing Coro Di Dea, a song written in Latin that, despite its sort length, brought a single tear to my eye, followed by several more individual tears. It’s the first time I cried when watching an anime, so moving was the song – this is the magic moment, that turning point that triggered my interest in anime.

  • Coro Di Dea is probably the equivalent of a combination of a powerful virus quarentine and Windows’ System Restore tool; the latter allows users to restore their operating system back to a functional state without altering the file, but is ill-advised for removing viruses, which can hide themselves in temporary files. The Goddess’ song prompts Peorth and the others to begin singing, as well, rapidly repairing Yggdrasil. With the crisis over, some of the other Goddesses remark that they’d love to take a break, but Peorth orders them back to work to ensure the system is stable.

  • Dawn settles over the world; with the restore and all that has happened to Yggdrasil over the past several days, Belldandy notes that all records have been removed of past wishes, leaving Keiichi free to make his wish to be with Belldandy forever once more. Skuld and Urd share a humorous exchange in the film’s final moments. The question then becomes: what is my verdict for this movie? With its standalone and cohesive narrative, fantastic artwork and top-tier soundtrack, it’s easy to give this movie a strong recommendation to existing anime fans. New viewers might not find this an appropriate gateway into anime, but will nonetheless enjoy the film.

  • Quantitatively, Ah! My Goddess: The Movie earns an A+, a 10 of 10 – clear and precise in its message, and delivering a song that can make someone as stoic as myself to shed several tears, this here’s a fantastic film that left a very profound impact on me. So ends Ah! My Goddess: The Movie, and with it, my first-ever proper Ah! My Goddess discussion here, along with the 800th post. Regular discussion resumes with the upcoming posts, where I will be taking a look at Gabriel Dropout and Titanfall 2, alongside my thoughts of Call of Duty: Infinite Warfare at the halfway point.

Because Ah! My Goddess: The Movie was my first-ever anime, there existed almost no baselines for which to compare it against at the time. However, the artwork, narrative, character dynamics and world-building that I did see in the movie came together to create a standalone story that was well-worth watching. I thoroughly enjoyed Ah! My Goddess: The Movie following watching it ten years ago, and even now, the movie remains reasonably enjoyable on its merits. This movie set in motion my interests in anime, and by the time Gundam 00 had begun airing, anime-watching became one of my hobbies. While seemingly a frivolous one, watching anime and discussing it with friends motivated me to start a website to write about my thoughts. The practise of writing bolstered my writing skills: prior to anime, my written English was of a low standard, leading one of my high school instructors to wonder if English was a second language for me (for the record, it is: Cantonese Chinese is my first language). By the time I was through Gundam 00, writing to clearly express an idea became second nature for me, and in my final year of high school, the same English instructor had wondered what precipitated such a profound change in my writing. My enjoyment of anime and the attendant enjoyment of writing would carry over to university; I was more fond of writing papers than my peers. Maintaining my website and writing in university created a sort of positive feedback loop, and eventually resulted in the creation of this blog, as well as affording me the practise to write a graduate thesis paper. It’s surprising as to how much of an impact a single anime movie had, and ultimately, the learnings from having watched (and reflected upon) Ah! My Goddess: The Movie is that an open mind can create paths that are unexpected, but also highly fulfilling. This is certainly not a bad legacy for a movie that’s now seventeen years old, to say the least.

Resound Into the Azure Sky- Sora no Woto Twelfth Episode Review and Reflection

“Music is powerful. As people listen to it, they can be affected. They respond.” –Ray Charles

After Aisha is captured, Hopkins experiences a reversal of fortunes when Filicia takes him hostage. He reveals his plans to precipitate a war between Helvetia and Rome, making use of the “Invisible Reaper” that Noël contributed to restoring. While Filicia secures him to a chair, Hopkin manages to escape and rejoin his forces with the intent of commencing hostilities despite a ceasefire signal. This leaves the 1121st no choice: the Takemikazuchi enters the fray, neutralising Hopkin’s armoured group before making for the main battlefield. A second signal for ceasefire from Kanata is ignored, but both the Roman and Helvetian armies stop their march in surprise when she begins to play Amazing Grace between the two opposing forces. Before the armies resume their march, a royal detachment from Rome arrives, with a Royal Edict from both nations’ leaders ordering the soldiers to stand down. Relieved that war is averted, the soldiers rejoice, and the Roman Emperor allows Rio to return to her old post at the Clocktower Fortress in the aftermath, reuniting with her friends. This brings Sora no Woto to a solid conclusion; contemporary comments asserted that the ending was “unnecessary” or “too happy”, but it is quite plain that these remarks can only result from a lack of understanding of the thematic elements in Sora no Woto: any other closing would have stood contrary to the message that Sora no Woto sought to convey.

This central theme, the keystone of Sora no Woto, lies in the idea that music is an element that transcends cultural and linguistic boundaries. This is unsurprising, given that early instruments have been discovered in archaeological sites once inhabited by prehistoric cultures, being used to convey specific ideas or emotions in conjunction with developing languages. Even at present, there are some moods and feelings that music can convey more effectively than any words that exist within a language, suggesting its significance in human culture. Consequently, Kanata marvels at how music seems to carry the same meaning in its aural properties regardless of what one’s background is, and is able to utilise this to great effect in the final battle to create a sense of forgiveness and mercy amongst the soldiers marching into battle, temporarily stopping their advances. While it is ultimately Rio’s decisions from the tenth episode to accept her responsibilities that end any possibility for hostilities, that Kanata is made the protagonist of Sora no Woto is meant to suggest that sound and music’s ability to convey a clear message cannot be understated (had Rio been the protagonist, then Sora no Woto would have strived to present ideas about accepting one’s responsibilities). When everything is said and done, however, in following Kanata’s journey to become an acceptable bugler for the 1121st, Sora no Woto presents an immensely detailed world, rich in lore and intricate in its depiction of the human spirit, demonstrating the sort of significance that music holds in human cultures as a whole.

The sum of the events, world-building, character development, artwork and sound in Sora no Woto come together to create a masterpiece. The term “masterpiece” is one whose definition is often contested, and amongst audiences, is typically used to refer to a work that is flawless, sublime. However, the proper definition is a little more lenient, being a work of outstanding quality. Sora no Woto certainly is not perfect; narrative elements come across as being under-explored as a consequence of the anime’s short length, and there are minor inconsistencies here and there with respect to the artwork. However, the anime nonetheless counts as a masterpiece, of exceptional quality because of the sum of what it does well – together, these aspects keeps its viewers engaged though much of the anime’s run. From the landscapes and world-building of the first episode, to the gentle depiction of everyday life of the 1121st of the middle episodes, and the dramatic shift in tensions as the threat of war arises, each episode of Sora no Woto offers something noteworthy and unique with respect to the overarching plot. Sora no Woto presents an immensely rich world for audiences, and in conjunction with a colourful cast of characters, gives viewers incentive to continue watching, all the while wondering both what will happen next, as well as what factors could construct such a world, making each episode an interesting one to watch.

Screenshots and Commentary

  • The previous episode left off with a shot being fired, ambiguous as to who would be hit. The finale opens, depicting Aisha as having suffered a wound to her left abdominal cavity. On hearing the gunshot, Filicia pulls her own sidearm and holds Colonel Hopkins at gunpoint, ordering him to send his soldiers outside of the Clocktower Fortress and presumably also has him bring Aisha back to their room.

  • Yumina tends to Aisha’s wounds while Noël bursts into tears, relieved that the shot was only a flesh wound. It is here that Hopkins reveals his master plan: to use Aisha as an excuse to start a war between Helvetia and Rome, believing that Helvetia’s leadership is displaying submissiveness by participating in the peace talks. It is quite plain that Hopkins harbours an immense dislike of the Roman Empire, and while it would have been nice to gain more backstory into the Roman-Helvetian relations, especially the battle of Vignt, the quiet shelving of the Anime no Chikara project means that any sort of spin-off would be unlikely.

  • The full nature of Noël’s past actions are revealed here: she bears the moniker “Witch of Helvetia” for contributions to making operational derelict installation for producing a biological agent that was used against the Romans. Noël was scarred by its effects on the victims and has never quite recovered, hence her immense fear whenever the topic is brought up. My memory has grown quite rusty, since I was under the impression that Noël was involved in weaponising an agent, when in fact, she was responsible for using her engineering expertise in restoring function to a productions system. That same engineering expertise is what allows her to restore the Takemikazuchi into a functional state.

  • Previously seen as the easy-going, caring leader for the 1121st, Filicia demonstrates a much more intimidating presence, akin to a mother bear protecting her cubs. She’s willing to openly defy orders in order to ensure those under her command are safe, and while generally quite tolerant compared to Rio, it is Hopkins who goads her past endurance. This is the most indignant we see of Filicia all season: she fires a warning shot that narrowly misses his cranium and asks Kureha to move him to the distillery. However, he has a few tricks up his sleeves, and the naïfs of Tango-Victor-Tango claim that it was a meaningless gesture when it was in fact used to help him escape.

  • As the setting sun casts the landscape in a cold golden hue, Kanata arrives to relieve Kureha. The air is eerily silent, and this the deep breath before the plunge. Kanata is equipped with a single-action rifle here, as well, underlining the dangerous nature of their situation. Kureha wonders if Kanata has the resolve to fire a shot in anger, to which she responds that if it was necessary, she would do so. Of the 1121st, Kanata has not seen any combat or its horrors; while it’s easy to say that one can shoot another man, when the chips are down, making the call and dealing with the consequences can be much tougher than one anticipates.

  • Kanata’s hearing acuity is capable of feats that verge on the supernatural, and after hearing a soldier issue the ceasefire, she immediately reports to Filicia. Hopkins has already escaped by this point and rejoins his forces, ordering his soldiers to begin combat operations. Noël fears that Hopkins will result in the elimination of all humanity, being a warmonger who lives only to inflict suffering. His introduction into Sora no Woto is late, but he is the closest equivalent to an antagonist within the anime.

  • Naomi leaves the castle walls to convey the ceasefire to Hopkin’s protests, and when it is noted that Kanata was the one bearing the message, the entire town stands by her side, attesting to the sort of impact that she’s had ever since arriving in Seize. The citizens refuse to budge, and when Naomi confronts him, he notes that warfare drives progress. There is irony in this statement: all of the technological advances we’ve experienced following the Industrial Revolution, from the internet itself and microprocessors to rockets and nuclear power, were derived from technologies originally intended for military applications and warfare. It’s not as black and white as some viewers make it out to be, although I tend to believe that progress can be made in the absence of total warfare, albeit at a much slower pace.

  • Despite learning the identity of the one who’d participated in the wholesale slaughter of Roman soldiers years previously, Aisha forgives Noël, as they both are human, and Noël plainly regrets her past actions. It’s a moving moment, and a message that Sora no Woto has conveyed time and time again: while war might be impersonal and indiscriminate, the soldiers fighting the war are largely still people, each with their own families, goals and desires. Thus, Sora no Woto paints war as last resort that will have unfavourable consequences if allowed to precipitate, hence the importance of bringing to bear the aspects of negotiation and discussion that make us human.

  • The gravity of their situation, and Kanata’s seeming obliviousness to it, leads Kureha to lose her composure: while Kureha feels it is impossible to take on Hopkins, Kanata remarks that theirs is a world worth defending. When the others agree to do their utmost to prevent Hopkins from igniting a war, Kureha finally backs down, admitting that she’s been worried about everyone else, doing her best in her own manner to keep things together.

  • Ultimately, Kureha is worried about losing everyone, and in doubting their ability to fight, is doing all she can to keep her friends safe. Understanding this, Filicial, Kanata and Noël give Kureha reassurance that things will be worked out. Thus, for the first time in all of Sora no Woto, the Clocktower Maidens ride for war with the aim of stopping the upcoming war. While seemingly a difficult task, the 1121st have an exceptional ace in the hole: fully repaired, the Takemikazuchi is at last ready to sortie.

  • The Clocktower Maidens’ actions here in staving off a war is a callback to their mythical counterpart’s actions. During the course of their following engagement with Hopkin’s forces, Servante de Feu plays in the background while a voice-over explains the legend of the Fire Maidens as Aisha knows it. In order to keep Aisha safe, the 1121st decide to take her with them inside the tank.

  • While Sora no Woto did not feature any combat up until this point, with the first gunshot fired being in the penultimate episode, the finale’s final half was an exceptional watch. All of the 1121st’s combat simulation exercises come to fruition here as they activate the Takemikazuchi. With an English-language user interface, it is presumed that either Noël knows the language, or else has experimented with the tank while repairing it, allowing the others to roughly know what the indicators and elements are referring to.

  • Kanata pops her head out of the hatch to signal that they are about to fire, and proceeds to blast a hole in the gymnasium’s walls. Emerging from the rubble, the tank immediately takes off for No-Man’s land. Spider tanks and their cousins, armoured walkers, are a staple of the science fiction genre: multiple legs give them added stability and a lower centre of gravity, as well as the capacity to navigate terrain that might give tracked vehicles trouble.

  • While legged vehicles still seem far-fetched in the present, highly advanced balancing and navigation algorithms are being developed: Boston Dynamic’s “Spot” is a robot capable of automatically determining how much force to apply in its strides based on the terrain smoothness and also balance itself in response to changes in the force. The technology is still in its infancy, but it is not difficult to see what would happen if it were made more sophisticated and scaled up for military applications.

  • One of the elements that is a bit more unusual is the Takemikazuchi’s gait: it scrambles across terrain as would a spider, a far cry from the quadrupedal tanks that the armed forces utilise. Spotting the Takemikazuchi scale a cliff sheer, Hopkins immediately orders his armoured column to begin their operations and take out the Takemikazuchi.

  • The angry townspeople block them, and even though they are armed, Hopkin’s detachment is outnumbered. The citizens wonder why Hopkins won’t place their trust in Kanata and the others, with Seiya even letting slip that he has a bit of a crush on Kanata. However, in spite of their occupying the way out, Hopkins merely has his forces go around, regrouping in a stretch of no-man’s land.

  • According to the Roman version of the legend, an angel descended upon the world to pass judgement, but was injured and healed by the Fire Maidens. But the local populace immediately torched the valley where the angel landed, killing the angel and all but one Fire Maiden. In response, other angels arrived and wrecked destruction until the remaining Fire Maiden sounded a golden horn that signalled for the angels to depart. Her version of the story suggests that humanity was responsible for their own demise, and if this is the version the Roman Empire follows, it might hint at their nation as being less prone to warfare than Helvetia.

  • With chassis similar to WWII-era M4 Sherman tanks and Panzer IVs, the quadrupedal tanks are presumably equipped with 75mm or 88mm cannons, plus .30 or .50 caliber machine guns. When Hopkins’ tanks encounter the Takemikazuchi, they open fire with everything they’ve got, but rounds glance off the Takemikazuchi, causing only superficial damage. I recall a discussion wondering if the Panzer VIII Maus could have done anything to a modern MBT, like the M1A2, and the general answer is no: the Chobham armour is equivalent to 0.7 meters of RHS against HEAT and 0.6 meters against APFSDS rounds at the maximum, meaning that unless the Maus hit sensitive components, the M1 would continue to operate and punch out the Maus. The Takemikazuchi would only be more advanced, making period weaponry next to useless against it.

  • Conversely, the Takemikazuchi’s main cannon, a coil-gun of some sort, effortlessly disables Hopkin’s tanks: they would have enough energy to punch cleanly through the older tanks, but the 1121st are shooting to disable, rather than kill, aiming for the legs to merely stop the tanks. This weapon has been conjectured to be a coil-gun on the virtue that there is an electrical discharge visible when the Takemikazuchi fires: the discharge could result from the electrical current required to power the magnets for accelerating the projectiles, which would exit the barrel at hypersonic velocities.

  • Hopkins congratulates himself when he is able to get behind the Takemikazuchi, sneaking up on it with the aim of disabling it, but his shots deal negligible damage. It then proceeds to stomp on the tank, displacing it from its legs without crushing the cabin, before moving on into No-Man’s land to stop the larger battle about to take place. Climbing onto a tower, Kanata signals for a cease-fire, drawing the combatant’s attention.

  • The sun is closely tied with Kanata’s playing: whenever she’s about to deliver a moving sound, the sun almost always breaks from the horizon, flooding the land in light. By this point in time, Kanata’s versed enough with a trumpet to deliver a moving rendition of “Amazing Grace”. Its sound pierces the hearts of those on the battlefield, but the forces continue advancing nonetheless. Seemingly a meaningless gesture, tanks from the Royal column soon arrive.

  • This moment is probably the single most famous in all of Sora no Woto, as Kanata stands on the Takemikazuchi’s hull overlooking the battlefield. When the anime reached its conclusion, reception was largely positive: praise was directed towards the anime’s original setting and balance of comedy with drama. However, there are some who felt that the anime failed to deliver, feeling that warfare was lacking. Depiction of warfare as a necessity, however, would contradict Sora no Woto‘s theme, and the halting of conflict as we’ve seen is consistent with the message that Sora no Woto aims to convey.

  • Thus, the folks who did not enjoy Sora no Woto are those who were looking for a war story, where the thematic elements would be about the atrocities of warfare. The environment in Sora no Woto clearly painted that this would be a series about the people, rather than the weapons or politics, and so, moved in a direction that meant to tell a story in which people communicate with one another through sounds and words, rather than bullets and explosives, to settle their differences.

  • I mentioned earlier that I am not a fan of post-modernism with respect to interpretation of media, and that I do not agree with the “Death of the Author”. This is because a work of fiction is intended by an author to paint their particular view of the world, which may be indicative of contemporary thought or else show a dissatisfaction with social circumstances of the time. In more casual works, such as Sora no Woto, the authors nonetheless have a goal (here, to show the strength of music as a medium for transcending cultural and linguistic boundaries) that cannot be ignored when discussing the anime.

  • Proponents of the “Death of the Author” hold their beliefs primarily because it is easier to oppose or mold an existing worldview than to create one anew or synthesise one from their own experiences – this is an issue surrounding period Sora no Woto discussions, where the participant’s views on military law and the resultant of the 1121st’s actions seem inconsistent. Realism is not the end-all for a good story, and Sora no Woto‘s ending come as a logical conclusion of Kanata’s belief that there are things that hold magic to them, binding all people together regardless of their ethnicity, religion or creed.

  • Riding amidst the two armies is none other than Rio herself, who has married the Roman Emperor and now holds the political power to bind the two nations together as allies. She has here a treaty that orders an immediate cessation of hostilities, and below, the soldiers express utmost joy that there will be no combat. They toss their helmets and service rifles into the air: while some folks from Tango-Victor-Tango claimed that the rifles would discharge on hitting the ground, these bolt action rifles would likely have a safety catch to prevent them from accidental discharge. With this being said, it’s still not the wisest of actions to toss a loaded weapon into the air.

  • I strongly disagree with the notion that Rio’s return to the Clocktower Fortress was “too happy” and “artificial”, but I contend that sacrifice need not always be a necessity for something to work out. Rio’s action in choosing to giving up her freedom in exchange for her nation’s, and the intent behind her actions is more than enough to demonstrate that a willingness to sacrifice oneself is in and of itself honourable. I grow tired of folks who believe that a sacrifice must be total in order for its effects to be tangible, and remark that reality is complex enough such that things can go both ways: sometimes, a total sacrifice can result and still fail, while other times, a serendipitous turn of events results in a win-win situation.

  • In the case of Sora no Woto, the ending serves to enhance the theme (and anything else would contradict it). With the peace now secured, Kureha and Kanata embrace, ecstatic that war has been averted. Speculation runs in infinitely many directions about who the angels and Fire Maidens really were, with the two most prominent fan theories being aliens or a powerful avian species responsible for the destruction. However, the Roman version of the legend in part suggests that the calamity has a human origin. Given thus, the actual reason, unless the folks running Anime no Chikara write me with a negative response, is that a space-faring faction of humanity succeeded in decimating the Earth’s biosphere in a war against the Earth-bound faction, leaving the planet once its destruction is complete (for instance, if the events of Char’s Counterattack had turned in Char’s favour, or if the SDF wins in Infinite Warfare). Over time, human remnants slowly reach the technological levels of WWII-era humanity. It makes more sense than aliens (who would have taken over the planet and eliminated humanity) or advanced avian lifeforms (who would have increased their distribution around the world).

  • Rio is immensely thankful that her actions have helped, and smiles as Klaus gives her a thumbs up. Owing to challenges in the screen capture and the absence of a clean cut of the finale’s ending, I’ve not included many screenshots from the ending, which depict a Seize under the spring as cherry blossoms kick in. With this finale finished, I’m done my weekly recollections of Sora no Woto, and will turn my attention to various odds and ends upcoming on this blog in the near future, including the Hai-Furi OVAs, Amanchu‘s single OVA, some posts about Call of Duty: Infinite Warfare and Titanfall 2, amongst others.

  • I might (emphasis on “might”) come back and talk about the OVAs in the future, but for the time being, I’m going to take some time off and enjoy my evenings in the company of a good book now that I’m done. Writing about Sora no Woto on evenings between work and on weekends when I could be doing other things was no easy task, but I did wish to see through this project to the end. With this series of Sora no Woto posts concluded, then, it’s time to continue on with my misadventures in Battlefield 1Call of Duty: Infinite Warfare Legacy Edition and Titanfall 2.

Sora no Woto holds a magic to it that very few other anime have achieved: with its distinct combination of familiar characters who wind up being unique in their own right, a fantastical world whose lore and everyday life are thoroughly explored to become immersive, fantastic artwork that captures the world’s attributes and a soundtrack that is at once friendly and melancholy, Sora no Woto is an anime that easily earns the strong recommendation, offering a novel and intriguing anime that proved to be highly engaging. As the flagship anime of the Anime no Chikara programme, Sora no Woto sets the precedence for what original anime can accomplish, and as it turns out, the lessons drawn from the one year long Anime no Chikara initiative ultimately led to the creation of powerhouse anime such as Puella Magi Madoka Magica. Itself a masterpiece amongst many of the viewers, it is quite interesting to learn that its success can be partially attributed to information derived from Sora no Woto. Resulting in no shortage of speculation when Sora no Woto originally aired, this anime might no longer be considered discussion-worthy, but Sora no Woto remains of a very high quality, easily withstanding the test of time and even today, holds up against the newer titles that have come out.

A Visitor: A Burning Field of Snow- Sora no Woto Eleventh Episode Review and Reflection

“It has become appallingly obvious that our technology has exceeded our humanity.” —Albert Einstein

While on patrol duty following a fresh snowfall, Kureha and Kanata discover an unconcious Roman soldier. They bring her to the Clocktower Fortress and treat her for frostbite. The next day, she awakens, but because she does not understand Helvetian, Kanata and the others only learn her name: Aisha. However, it turns out that Yumina is fluent in Roman, learning that Aisha arrived to check out the fossilised remains of the gargantuan creature that Kanata had seen when she’d fallen into the lake. Yumina also brings with her ill-news — the Helvetian armed forces have surrounded the Clocktower Fortress and are demanding that Aisha be surrendered to the Helvetian forces, lead by none other than Colonel Hopkins, the infamous “Demon of Vingt”. Noël is gripped with fear and Filicia conceal both Noël and Aisha from his detachment. Upon recognising Noël as the Witch of Helvetia and bringing up the Invisible Reaper weapons project, Noël succumbs to fear, exposing their position and allows Hopkins to capture them. Meanwhile, the situation deteriorates further when news reaches Filicia and the others learn that the Roman army has mobilised and has entered no-man’s land, driving both nations closer to war. When originally aired, the eleventh episode of Sora no Woto would have completely surprised viewers to the same capacity as did the seventh episode, marking a dramatic departure from the slower pacing of earlier episodes.

In choosing to introduce Aisha ahead of the Roman Army, Sora no Woto reinforces the idea that even in times of war amongst humanity, the combatants remain people, rather than the monsters or dæmons that propaganda portray the enemy to be. The realisation that an enemy is human often drives participants’ appetites for war to dull, and it is for this reason that propaganda played such a major role during the World Wars, urging soldiers and civilians to view their opponents as being less than human, in turn causing savagery on an unprecedented scale. Sora no Woto does just the opposite: even if the Romans are enemies to the Helvetians, Aisha is human. While communicating with her might not be a particularly an easy task, Aisha proves to be accomplished with the trumpet, as well: it is here that Kanata realises that music is a means of conveying thoughts across even if one is separated by a language barrier, and the single act galvinises the notion that regardless of whether or not one is Helvetian or Roman, they are people. This particular conclusion is one that Hopkins’ forces refuse to address. In order to avert bloodshed, humanity must prevail over violence, although Sora no Woto masterfully presents a set of circumstances that threaten to transmute into a full-on conflict. Having presented the Romans as being people, audiences are riveted in anticipation of how Sora no Woto might turn out and would remain hopeful that, even in the darkest of times, a war can be prevented.

Screenshots and Commentary

  • In contrast with the cooling but still-predominantly-green landscape around Seize in the previous episode, the snowfall has left the world gently blanketed in a layer of white, conveying a sense of coldness. Here, Kanata and Kureha continue their patrol into the mountains – only Kureha is equipped with a rifle, and she has optics mounted, suggesting that the two are acting as a sniper-spotter unit. However, patrols typically are intended to deal with close to medium range threats, and it would make more sense for Kanata to have a rifle, as well.

  • The dark blues of the sky in this screenshot really accentuate that the weather has shifted, far removed from the warmth seen in previous episodes. Kureha and Kanata returns to the observation outposts seen during the fifth episode: the snow-covered terrain is a far cry from the inviting,  verdant meadows, and here, Kanata spots a figure in the snow.

  • The figure turns out to be a Roman soldier who’s suffering from frostbite. Uncertain of what the best course of action is, Kureha and Kanata decide to do what’s right: bring this soldier back to the Clocktower Fortress and in the infirmary, treat her injuries. There is a sharp contrast between what is counted as morally right and what one’s orders are: these lines blur during warfare, and contrary to what the self-proclaimed experts claim, there is no easy means of making a good call during warfare. Actions that are in accordance with orders may contribute to an unacceptable number of casualties, while at the same time, contradict with the idea that a soldier must follow their responsibilities.

  • Typically expressionless and quiet, Noël is seen expressing a wide range of emotions in Sora no Woto‘s penultimate episode. The Roman soldier here brings back a startling memory in her past: a dying Roman soldier, and a military official praising Noël for her role in revitalising a WMD that resulted in an untold number of casualties. While the Roman Empire’s presence has always subtly suggested that they were the antagonists, but Helvetia’s use of WMD suddenly complicates the picture — in war, neither side can be seen as innocent or holding the moral high ground, explaining the oft-used phrase that history is written by the victors.

  • While looking through the Roman soldier’s loadout, besides a M1911, Kanata also finds a bugle. It comes across as strange that a soldier would be found without their service rifle, indicating that this particular individual may be moving independently of the Roman army. Beyond reaching the conclusion that this soldier is probably a scout, Filicia is uncertain about how to proceed next.

  • Under the dark of night, an armoured column advances amidst the snowfall. The mood and emotional tenour surrounding the soldiers of Sora no Woto are consistent with the depiction of warfare following the First World War: previously, to fight in war was considered an honour, and young men would enlist for a chance to prove their worth for the glory of the nation. The Industrial Revolution and sophisticated weapons turned war into death, radically altering society’s view of conflict. Machines now made the act of killing a streamlined, efficient process, and for the first time in history, a single man with a machine gun could kill hundreds of men. It is therefore unsurprising that World War I is considered to be the dawn of modern warfare.

  • Under a screenshot of the Clocktower Fortress under a brisk morning, I remark that, contrary to claims that it is “not Felicia’s job as a low ranking officer to decide if she does or doesn’t want war or whether to aid and abet an enemy agent” means that, taken to the logical conclusion, Filicia and the others would have done well to execute the Roman soldier. Such an action would certainly lead to the war that Sora no Woto is so persistently and plainly trying to illustrate as an immensely costly action whose benefits may not necessarily be worth said costs.

  • Ultimately, if the 1121st followed orders, the anime would fail to deliver its theme. This point is something that those criticising Filicia’s call do not understand, and consequently, they would be the naïveté, rather than those who support Filicia’s decision. In fiction, actions must be consistent with whatever message that a work is aiming to present: characters acting against military regulations in works of fiction is not uncommon, and they usually do so because their actions are intended by the author to represent an idea.

  • Back in Sora no Woto, Noël checks in on the Roman soldier to find that she’s awakened. The Roman promptly attacks her. Noël’s action, to grope her, diffuses things immediately: modesty kicks in and the Roman soldier stands down. It’s probably the only instance where materials of this type is not intended to be taken out of context, although it’s a gamble to execute these types of take downs, considering that not all individuals have the same standards. Moreover, Noël’s intentions are left ambiguous: while my assessment is that Noël is using a simple method to stop the attack, some folks believe that Noël knows she’s screwed and wishes to do one thing before she is fragged.

  • Learning that the Roman soldier’s name is Aisha, the others quickly find that their inability to understand Roman (presented as German in Sora no Woto) hinders their ability to communicate and learn more about her objectives. Voiced by Nami Miyahara, who took her middle school education in Austria, Aisha’s German is syntactically correct. However, her Austrian German differs from High German in minor choices of vocabulary and phrasing.

  • In order to assess Aisha’s familiarity of the Helvetian language, Filicia administers a simple test that leaves Kanata and Kureha flustered, causing even Noël to blush. Since Aisha doesn’t respond to the phrase, it’s quite plain that Aisha does not speak Helvetian, a language whose spoken form is that of Japanese, and where the written form is French. Such divergence in linguistics, though seemingly unlikely, can result from geographical separation and migration patterns. Owing to the extremities in Sora no Woto, it is conceivable that French and Japanese could merge, although more than likely, Japanese is used simply because Sora no Woto is an anime. To recall Filicia’s question for my amusement:

“You have really nice breasts, don’t you? I’m rather fond of them. I wonder if it would be alright I played with them for a bit? Would be it be alright if I played with your entire body? It seems she’s really unable to understand Helvetian.”

  • While initially cold to her captors, Aisha warms up to Noël and Kanata, who spends the most time with them despite their language barrier. The choice to depict a Roman soldier coming ahead of the advancing army is meant to demonstrate that the combatants in both Roman and Helvetian armies are human in the end, contrary to how the Roman army’s lack of portrayal thus far, coupled with the fact that audiences are only aware of the Helvetian perspective, means that audiences are more likely perceive them as antagonistic in nature.

  • An accomplished bugler and trumpeter, Aisha immediately begins playing Amazing Grace when Kanata gives her Rio’s trumpet. It is here that Kanata realises that music is a universal: despite their language barrier, the emotions and ideas a song carries can transcend linguistic and cultural barriers. This moves Kanata and ultimately shapes her actions in the finale, but in the present, the arrival of Yumina allows the 1121st to finally learn what Aisha’s mission and objectives are.

  • With translation from Yumina, it turns out that Aisha is here in Seize to check out a fossil ostensibly belonging to the dæmons of yore, and that Aisha’s grandmother was once a member of the Clocktower maidens. In the Roman mythology of Sora no Woto, the dæmons are a saviour passing judgement on humanity, saving the species from its own machinations, “cleansing” humanity of its sins. In this interpretation, the remnants of humanity are the ones who are blessed to rebuild the world. Yumina immediately rejects this, while Aisha similarly finds that Yumina’s beliefs are heretical in nature.

  • This small-scale disagreement occurs in parallel with the impending conflict between Roman and Helvetian forces. The heavy atmosphere stands in stark contrast with the weather: a cold but otherwise pleasant-looking day. Intentionally done to emphasise that warfare and conflict occur independently of human feelings, this is one of the instances in Sora no Woto where the skies do not mirror how the characters are feeling, reminding audiences that warfare is impersonal and indifferent to who lives or dies.

  • Colonel Hopkins, the Dæmon of Vingt, is one of the most feared commanders of the Helvetian forces, who had previously ordered the deployment of WMD, earning his moniker. Arriving at the Clocktower Fortress, he intends to take Aisha and execute her with the aim of starting an all-out war between Helvetia and the Roman Empire. While Helvetians have been shown to be a friendly, ordinary people thus far, Hopkins embodies a sort of evil that is meant to show how both sides have their own dæmons. In response to his arrival, Filicia orders that Noël and Aisha be hidden.

  • The placement of the table legs contribute the sense that Noël is caged, trapped within her own mind and memories as a consequence of the guilt resulting from her actions. This is why she fears Colonel Hopkins, and when Aisha learns of Noël’s role in releasing the WMD, known as the “invisible death reaper”, Noël finally caves, letting out a piteous scream that alerts Hopkins’ men to their position.

  • The expression, “when it rains, it pours” is used as a narrative device to deepen the gravity of a situation, and here, the phone rings, alerting Kanata and the others to a large contingent of Roman forces moving through No-Man’s land towards Helvetia. The episode left audiences surprised that war could be explored in what was otherwise a seemingly run-of-the-mill anime, and with all of the events in this episode, discussion erupted. Gone were the accusations that Sora no Woto was lapsing into familiar territory, and even the skeptics felt that the anime was exploring interesting directions.

  • So tangible was the anticipation that some discussions wondered if it would be possible to watch the episode in real time as it was airing in Japan. Coming to the party a year later, I would encounter no such difficulty, and simply watched the finale immediately after this penultimate episode concluded. While the Helvetians have amassed a sizeable force outside of Seize, the cut outside shows that the Roman Force is no slouch, either: if this conflict came to fruition, the casualties would be unacceptably high for both sides.

  • Even in spite of her role in eradicating the lives of countless people, Aisha’s concern for Noël is far greater than her response to having met the individual responsible. Before Aisha can pick Noël off the floor, Helvetian soldiers arrive and open fire, with the shot’s outcome left ambiguous. We’ve finally reached the penultimate episode of Sore no Woto and concluded its review: next week, I will be pushing out the last of the reviews on next Wednesday to conclude my revisitation of Sora no Woto. Being the finale, it will be larger than usual, featuring thirty images rather than the typical twenty.

Aside from the introduction of Aisha, Sora no Woto‘s eleventh episode also places Noël’s story into the spotlight. Her remarks from the fourth episode become clear by this point; she deeply regrets her involvement in the synthesis of a biological terror that decimated enemy forces, human lives, and consequently, closed her heart until Kanata slowly began bringing her optimism and hope. From what Sora no Woto presents in its characters, it is apparent that war has affected each and every member of the 1121st to an extent, but for better or worse, each character must come to understand and accept their own duties within the present in order to have a chance for a better future. Leaving viewers with the greatest cliffhanger of the season, Sora no Woto‘s penultimate episode proved to be a thrill to watch that stands in stark contrast from the tones conveyed by earlier episodes, and with the seventh episode, serves to demonstrate that Sora no Woto is not merely another K-On! knockoff in presenting complex themes that provoke further discussion and considerations.

Departure: Time of First Snow- Sora no Woto Tenth Episode Review and Reflection

“Be faithful in small things because it is in them that your strength lies.” —Mother Teresa

The chill of winter begins to be felt over Seize, and Rio discloses the dialogue of her phone call to the others; she’s being asked to help her father out and marry the Roman Emperor with the intent of bringing peace between the Roman Empire and Helvetia. In the meantime, Yumina asks Kanata and Rio to check up on an old woman named Jacotte, who resides in the nearby mountains. Rio tells Kanata of her half-sister on the trek up the mountain, and when they arrive at Jacotte’s cabin, they share a conversation with Jacotte about her lover. Snow begins falling, and the next morning, they find that Jacotte has gone. Kanata is saddened by this, and when the two return to the Clocktower Fortress, Felicia finally reveals that Princess Iliya is Rio’s half sister. Rio subsequelty decides to leave the Clocktower Fortress for the capital with the aim of fulfilling her role in Iliya’s place, and bestows upon Kanata her trumpet before leaving. With Rio’s role in Sora no Woto now in the open, all of the characters’ stories have been presented in some capacity: seeing a bit of herself in Jacotte, Rio thus resolves to act with the interest of her nation at heart.

The parallels between the story that Jacotte presents and Rio’s are meant to signify that lessons from the past can be learnt from even if they are indelible in nature. Rio was born an illegitimate child, and her father had left her mother. However, Rio’s mother continued to maintain her faith that he would return, even unto death. This waiting led Rio to draw the conclusion that her mother would have been miserable, blaming her father for the outcome and ultimately accounting for why Rio’s relationship with her father is so strained. However, Jacotte recounts a similar story: she fall in love with the son of a merchant and giving birth to his child, only to have him leave her. Despite this, Jacotte resolved to wait for him and is content to do so. Whether or not true love is one arising from patience is a minor theme Sora no Woto presents in this episode: Sora no Woto leaves viewers with an ambiguous conclusion on that topic, but ultimately, it is love that motivates Rio to accept her duty. In order to ensure her mother’s love was not in vain, Rio ends up take up her mantle and accept a marriage to the Roman Emperor in order to save her country, leaving Kanata with a token of her own gratitude for having helped her to reach this conclusion.

Screenshots and Commentary

  • After the previous episode’s storm, the weather has become noticeably cooler in Sora no Woto. A glance at the climate charts finds that Cuenca, Spain, has an average mean of 11.6°C during the winter months. While I consider this to be warm, such temperatures can be quite chilly if buildings have no centralised heating. A few years back, my furnace malfunctioned, and even though the average temperature was around 12°C, it felt cold nonetheless even though I was dressed in layers.

  • Rio burns some papers in a small fire that Kureha capitalises on to warm herself up. These are presumably old documents that Rio wishes to dispose of, and I’m reminded of the several means of rendering unreadable sensitive documents. Burning will almost certainly do the trick, and is a bit more secure than shredding them: in Lord of War, Yuri Orlov (Nicolas Cage) is exposed during a delivery when a zealous Interpol agent, Jack Valentine (Ethan Hawke) leafs through his refuse and finds the shredded documents, reassembling them to determine that he’s flying weapons in over Africa. There’s another method that turns the paper into a pulp, but this can be a bit messy. A more effective method is a cross-shredder, which cuts documents in both directions.

  • The Takemikazuchi’s repairs are proceeding smoothly, and by the tenth episode, most of the tank’s legs are reassembled. Its assembly and reactivation is not for amusement’s sake: clear and present dangers threatening Seize and Helvetia from without and within necessitate that the 1121st have a functional MBT. Technology from a past age, it is impressive that the Takemikazuchi is still operational after decades of inactivity: while the engines are reasonably durable, the batteries powering the Takemikazuchi’s on-board computer must be more sophisticated than those that are commercially-available; I recall a NOVA special discussing future batteries that are both safer and have a higher energy density than contemporary Li-Ion batteries, so it is conceivable that the Takemikazuchi’s able to power on after all this time.

  • Kureha fills in the gaps for Kanata, who was a little dejected after finding very little in the way of records while trying to learn more about Iliya. Nonetheless, Kureha explains to Kanata that Iliya died in an attempt to save a drowning child and was preparing to marry the Roman Emperor to ensure peace between the two nations some years back. While contemplating this information, Yumina and a girl from the local church arrive, asking her to visit Jacotte, an elderly lady living alone on the mountain.

  • Rio is looking through her old books and is very clearly in melancholy, wondering about her best course of action when Kanata arrives and breaks out of her reverie. Now that I think about it, the acoustic properties of Kanata’s voice, although gentle and kind, can be a little grating on the ears under some circumstances; Rio quickly relents and agrees to help in Kanata checking up on Jacotte, given that she’s not given the townsfolk too much in the way of news owing to her residence deeper into the mountains.

  • Despite the verdant greenery, a slightly lighter, more subdued hue of blue in the skies suggests cooler weather is incoming. In spite of this, the scenery in and around Seize remains absolutely beautiful. Each and every episode showcases the landscapes of Sora no Woto lovingly, contributing to my already-strong inclinations to continue watching the anime, and by the time I’d reached episode ten, it was very nearly the end of June 2011.

  • Upon arrival at her cabin, Rio and Kanata find Jacotte building a second home adjacent to hers, stating that her son will be returning, but this project comes at the expense of her own preparations for winter, which is fast approaching. However, her health’s not in the best of ways, leaving Rio and Kanata concerned. Upon returning to base, Rio and Filicia share a conversation remarking on Rio’s stubborn personality, before things turn to the impending war now that Helvetian and Roman soldiers have both mobilised.

  • To help Jacotte out, Kanata and Rio pick up some provisions around town. At Rio’s request, they take a short walk, where Kanata describes her hometown as a rural area (Japanese: いなか, romanised inaka) with more livestock and fields than people. Rio shares a fair bit about her background, closing the connection between herself and Iliya, her half-sister, whom she looked up to as a role model and someone who’d taught her to play the trumpet.

  • However, Iliya died in an accident, and Rio lost her way, winding up in Seize and joining with the 1121st. Throughout these scenes, an instrumental version of Servante du Feu can be heard, featuring a flute in place of vocals. It’s not featured on any of the soundtracks, and given Sora no Woto‘s status, means that this particular variation of the song can only be heard in Sora no Woto. It brings to mind one song in Ah! My Goddess that featured a clarinet piece, first heard during the first season’s third episode; I never did manage to find that song on the soundtracks.

  • While Rio concludes that her time in Seize is a dead end, a consequence of getting lost, Kanata presents an alternative outlook: being able to wander allows fateful encounters and meaningful experiences to be derived. It’s far from the outlook that I have, being the opposite of how I operate. With this being said, Kanata’s open-mindedness is her biggest strength, and it is often at the insistence of folks like Kanata that people like myself can experience things that would otherwise be unseen owing to our modus operandi. This conversation here in part motivates Rio’s later decisions.

  • Later during the evening, Rio and Kanata drop by Jacotte’s cabin to help her stock up on firewood. It is here that they learn of her story: Jaquette had fallen in love with the son of a merchant and giving birth to his child, but he already had a family, taking the child back with him to his real wife with the promise that he would someday come back for her. The story parallels Rio’s, who was born as the illegitimate child and felt that her mother was miserable in loving someone who would never return her feelings.

  • Jacotte herself counters that there is a happiness in the hope of waiting for someone, and here, I note that I’ve been spelling Jacotte’s name in a manner inconsistent with that of most other sources, which present the spelling as “Jacott” primarily because Jacott is a surname, and my spelling is merely a variation of the name Jacquette, a French name that is keeping with the idea that the Helvetian language is derived off French.

  • Back at the Clocktower Fortress, a light snow begins to fall, signifying that back in the mountains, it is much colder. In reality, the winter we’ve had where I am has been more persistent than usual: the weather over this past week has been miserable, with bitterly cold winds and snowfall predicted for much of the week. Spring is a mere two weeks away, but my gut tells me that this year, the cold weather will not be going without a fight.

  • While reminiscing about her lover, Jacotte sees a figure out in the snow, and rushes out to meet him as an unearthy blue light fills the room. This moment remains one of the most vivid memories I have of this episode, and it is precisely this reason why I chose not to feature a screenshot of this frame; the episode, while moving, also does much to close off the loose ends that have arisen in Sora no Woto. At this point in time, every character has been explored to some extent.

  • The next morning, Rio and Kanata find a set of footprints disappearing off into the distance when they climb the mountain to check on to check on Jacotte. She is presumed to have succumbed to the extremities and might be seen as a cautionary tale about the dangers of living in the past; her patience and resilience eventually work against her, leading her to hallucinate and ultimately, costs Jacotte her life. Kanata is devastated, but also comes to conclude that memories of a person are what allow people to move onwards into the future.

  • A light dusting of snow is visible at the Clocktower Fortress by morning as Naomi swings by and provides some photographs of Iliya. Her death must be a relatively recent one, if her photograph visiting the Clocktower Fortress dates back five years; in this photograph, the old crew are visible, featuring both male and female soldiers, as is Shuko, the 1121st’s mascot. Here’s a bit of trivia: Sora no Woto itself was not immune to the unscholarly: in a discussion where one individual felt the episode to have fallen short in some areas (a valid perspective), another individual by the name of “SandraS” engaged in ad hominem attacks, wrote incoherent ramblings and claimed to understand quantum chromodynamics (a branch of physics dealing with how quarks and gluons interact).

  • This individual’s tirade was short-lived, but does bring to mind the actions of another onee-sama who plagued Girls und Panzer discussions long ago. Fortunately, I’ve not seen this level of degeneracy in quite some time, and it is unlikely these individuals will resurface. Returning to Sora no Woto Noël and Kureha burst into tears upon hearing Jacotte’s story while Filicia and Naomi look on: Jacotte’s story does wind up being a moving one despite her being a secondary character introduced only during this episode. Thus, the tenth episode is yet another example of how Sora no Woto excels at world-building to create a plausible depiction of how a society might reform after global devastation.

  • After delivering a heartfelt rendition of Amazing Grace, Rio entrusts her trumpet to Kanata. Kanata joins in and performs alongside Rio, signifying just how far Kanata has come as a bugler. While some may consider her improvement to be implausible or unrealistic, Kanata’s been shown to be practising in previous episodes, most noticeably in the eighth; because episodes do not depict all of the events in Sora no Woto, it stands to reason that Kanata’s honing her craft off-screen. Thus, by episode ten, she’s become quite accomplished, sufficiently to keep up with and play alongside Rio.

  • The sum of Rio’s experiences allow her to come to a conclusion: she will accept her duty and help her nation restore relations with The Roman Empire even in the face of war. In the knowledge that there were only two episodes left, audiences of the day were left wondering how Sora no Woto would conclude things — because Sora no Woto is predominantly about the human aspects of war, I myself imagined that the episodes would close off in a manner befitting of its human-focused emphasis. However, unlike contemporary viewers, I came to the party a year later and so, had the advantage of being able to immediately continue watching.

  • My recollections painted Sora no Woto‘s tenth episode as being largely about Jacotte, and I am glad to have revisited the episode, for it ended up being about much more than the worth of hope and the consequences of love — the episode brings everything neatly together, setting the stage for the final episodes. With this weekly post out the gates, I note that the next post will deal with Kiniro Mosaic: Pretty Days.

While Sora no Woto appears to be maintaining a steady course down the slice-of-life, the tenth episode presents a subtle shift in atmosphere: though not quite as serious as that of the seventh episode, in showing that Rio is resolved to her duty, Sora no Woto is hinting that Rio’s decision will have far-reaching consequences on both her nation and her friends. Shortly after this episode’s original broadcast, speculation became divided, with some folks wondering if two episodes would be sufficient to adequately depict war in a more serious manner. Others supposed that with bits and pieces coming in pertaining to signs of a conflict, a war would break out: Sora no Woto consistently maintains a seemingly peaceful atmosphere in Seize even as nations gear up for warfare to show that war is something that can sneak up on a society in a sense, hitting home with little sign of approaching and leaving an impact few can anticipate. By focusing a large majority of the episodes on the slice-of-life and human elements, this notion is well-captured in Sora no Woto.