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Girls und Panzer: Remarks on how Ooarai Celebrates Functional Diversity a Decade After The Finale’s Airing and Considerations Regarding Miho’s Future

“Diversity really means becoming complete as human beings – all of us. We learn from each other. If you’re missing on that stage, we learn less. We all need to be on that stage.” –Juan Felipe Herrera

Thanks to her allies’ determination and actions, which allows for Ooarai to draw away all of Black Forest’s tanks, Miho is able to face down against her older sister, Maho, in a final, titanic confrontation at the end of Girls und Panzer‘s original run. Here, the stakes had been high: Miho had transferred to Ooarai from Black Forest for a fresh start, but when Miho was forcibly drafted back into Panzerfahren, she reluctantly agreed and ends up discovering a newfound joy in a sport that had previously been unpleasant to her. However, the fun is punctuated with the revelation that, if Ooarai cannot win the championship, their school is to be shut down. Miho’s eventual victory is the culmination of Ooarai’s efforts in supporting one another, and following the championship, Miho reconciles with her sister. Ooarai’s successes come from a multitude of factors, and while immensely satisfying from a storytelling perspective, the choice of people and tanks composing Ooarai’s team ultimately speaks volumes to the idea of functional diversity. In organisational theory, functional diversity refers to the variety of cognitive resources available to an organisation and suggests that a team composed of individuals with a wide range of skills and expertise is more likely to be successful. In recent years, diversity has become a major talking point, and there has been considerable interest in hiring to create a diverse workforce. However, the definition of diversity is never quite as clear as it should be, and among some circles, diversity is poorly regarded as a result of misunderstandings – the phrase “forced diversity” is representative of such misconceptions and is often thrown around in online discussions, referring to the supposed situation where representation is put first at the expense of everything else, resulting in inferior performance or function. In reality, diversity remains a positive, and Girls und Panzer provides a solid argument for what diversity looks like, as well as what’s possible when it is organically, and properly implemented with functionality in mind. In Girls und Panzer, diversity is most visible with Ooarai’s team composition and their choice of tanks, which, ironically, come from the fact that Ooarai was working with limited resources.

In particular, the tanks are the strongest show of functional diversity: because Ooarai is said to have sold all of their tanks, the school left behind derelict tanks of all sorts, from a Panzer IV and Type 38(t), to a Porsche Tiger. The tanks that Miho and her friends find fulfil different roles: the Panzer IV and M3 are medium tanks with good all-around performance, while light tanks like the Type 89 and 38(t) excel at recon and harassing foes. On the other hand, the StuG III is purely designed to destroy enemy tanks. Later, the Type 89, Porsche Tiger and Char B1 join their ranks, giving Miho more options. Because Ooarai’s lineup is made up of a range of tanks with different properties, strengths and intended roles, Miho is able to assign her tanks to carry out specific functions during a match. Light tanks head out to recon enemy positions and create distractions, while heavier tanks are used in an offensive role. Against opponents fielding one type of tank, Ooarai has the advantage even when at first glance, they appear to be completely outgunned and seemingly lack any means of dealing damage. This was most apparent during the final battle against Black Forest, which had brought their entire heavy arsenal to the party. German tanks are known for their firepower and armour, and in a straight fight, Ooarai stands no chance. However, having a diverse range of tanks means being able to pull off sneaky tricks. When confronted with a Panzer VIII Maus, Miho uses Hetzer as a makeshift ramp and at the same time, sets the Type 89 to block the Maus’ turret from rotating. This buys Miho enough time to hit a weak spot on the Maus, taking it out of the fight. Had Ooarai been composed of medium and heavy tanks exclusively, this act would not have been possible. Functional diversity is ultimately what allows Ooarai to frustrate their opponents: although a lot of people value representation, representation alone isn’t a determinant of success. If Ooarai had found only heavy tanks, albeit tanks from all countries, this might not be especially helpful, since at the end of the day, her lineup would be limited to slow-moving tactics. Instead, by having a range of tanks that can perform different functions, the synergy between each team’s experience with their hardware and Miho’s ability to think on her feet is what allows Ooarai to succeed. The same holds true in reality: a functionally diverse team, one made of members with different skills and backgrounds, will find that it is possible to consider a wider range of solutions and incorporate different approaches towards problem-solving, resulting in innovative and creative solutions. Functional diversity is a force-multiplier, as people of different backgrounds and possessing different skills can each offer something unique. This, in turn, allows a team to perform far beyond what is possible in the absence of functional diversity and respect for everyone’s inputs and contributions.

Screenshots and Commentary

  • Although ten years may have passed, I still recall the airing of Girls und Panzer‘s last two episodes with vivid clarity. When the penultimate episode released, I’d been days away from finishing my thesis paper: Girls und Panzer had originally begun during September 2012, but production delays pushed the final two episodes back to March 2013. This was unprecedented, but given that the series had taken viewers by surprise with its unusual premise, excellent characters, attention to detail and rich world-building, viewers were prepared to wait.

  • The wait proved to be worth it, since the final battle against Black Forest was of epic proportion and scale: the match against Pravda had foreshadowed how Miho could utilise her resources effectively even against heavier armour and stronger firepower to great effect, counting on the flag tank elimination rules to help them towards a swift and decisive victory. Because of Ooarai’s composition, they’d be at an increasing disadvantage the longer a match drew out, and to this end, Miho uses creative tactics to help her teammates along, such as using smoke and luring foes into close-quarters environments.

  • In today’s battlefield, the constant arms race between defensive tools and countermeasures means that regardless of the tools available, there is no substitution for patience and skill. Against smoke, thermal imaging were devised, and to counteract thermal optics, defenders employ IR smoke, which can scramble even thermal optics and laser designators. Watching Ooarai employing creative methods of frustrating and luring their foes was always a part of Girls und Panzer‘s charm. Here against the likes of Black Forest, whose reputation supposedly precedes them, Ooarai finds a team that is fearsome, but still human.

  • This was something that a lot of contemporary reviewers missed: because Girls und Panzer‘s themes had dealt with sportsmanship and friendship rather than heroics and courage, it followed that the opponents seen at the national competition, however skilled or formidable they appear, are just people at the end of the day. In composition, Girls und Panzer is a sports anime and not a war film, so the more serious approaches some took towards this series was unwarranted. On my end, I’ve written about this ad nauseum: while such a conclusion should be quite evident, it is quite surprising that a handful of people insist on taking Girls und Panzer seriously.

  • Previously, I’ve written about Girls und Panzer‘s final episode on three separate occasions. In 2013, I had impressions of the last two episodes as standalone posts (one for the eleventh and twelfth episodes). Prior to Das Finale‘s second act releasing on BD, I revisited the series again and touched on its core themes. Finally, a year ago, for the Jon Spencer Reviews’ #AniTwitWatches, I re-watched Girls und Panzer with parts of the community and wrote a series of posts to present counterarguments against some of the lingering misunderstandings surrounding the series. When the finale arrived, I focused on how Ooarai’s triumph over Black Forest was necessary to Girls und Panzer‘s themes, since some individuals insisted that this was unrealistic as an outcome.

  • To my great surprise, the folks who did participate in that particular #AniTwitWatches event universally agreed with my conclusions on all counts. In particular, Miho’s decision to save her teammate prior to the series’ start, and Ooarai’s success as being well-deserved were not found as being up for debate; Girls und Panzer‘s execution had been appropriate, and the outcomes were logical. The conclusion I reached after that exercise, then, was that there hadn’t been any major subjective leaps in my own interpretation of the series.

  • One of the big pluses about Girls und Panzer is that there’s so much happening that, every time I return to revisit the series, there’s always something new to talk about, and in doing so, this allows me to use screenshots that I did not otherwise feature in my previous posts. Except in very rare circumstances, I aim to make sure that no two frames are reused in different posts to keep everything fresh, so this latest Girls und Panzer revisit allowed me to showcase moments I’ve previously not written about, such as the commander of one of Black Forest’s Jagdpanther Sd.Kfz. 173s flailing her arms in frustration after Anzu blows her tracks off, rendering them immobilised.

  • The Student Council had received heavy flak during Girls und Panzer‘s earliest episodes for having coerced Miho back into Panzerfahren under the threat of suspension, but once the truth got out, they do apologise to her, worrying that if Miho had been given this burden off the bat, the pressure may have gotten to her. In retrospect, the Student Council’s actions were the result of desperate times, and although perhaps underhanded, they are also justified given the circumstances. By the championship match, the Student Council gain access to a Hetzer and use it to great effect: with Anzu as the gunner, Ooarai is able to use their mini-tank destroyer to frustrate enemies in creative ways.

  • For this discussion, I’ve chosen to focus on the concept of functional diversity as it applied to Girls und Panzer. Even thought it’s been a decade since Girls und Panzer concluded, I am surprised that there are no discussions out there on this topic, and I’ve long felt that Ooarai’s lineup is one of the best arguments in favour of diversity, made in a time prior to concepts like inclusion and representation being frontline news. While these principles are being promoted in the present, I’ve long felt that although the verbiage companies use to support diversity and inclusion is promising, there is actually no clear definition of what diversity entails in the context of their statements.

  • To put things in perspective, I come from a health sciences background and have studied ecology, as well. There, diversity refers to the variety of species within a given ecosystem that 1) fulfil specific niches and 2) occupy similar niches. By these metrics, an ecosystem is diverse if there are enough species for the different niches to work such that if the environment changes in a way to adversely impact a subset of these species, the ecosystem can still be sustained. In ecology, diversity is good because it both ensures all niches are filled, and that there is redundancy so if a group of species can no longer fulfil their roles, others can provide a similar function to ensure the ecosystem remains in good health (if enough species are eliminated, an ecosystem will suffer and ultimately, collapse).

  • Having a clear definition is important to any discussion, and applying this principle to social sciences finds that the same thing holds true. In my case, I define functional diversity as referring to what skills, knowledge and competencies people bring to the table. Then, any organisation or group that is inclusive is one that embraces utilising all of the human capital available to achieve a certain outcome without being hung up on the origins of a particular solution, and simultaneously, regarding all members of a team with respect. I’ll go on a brief tangent here and remark that, after Rabbit team’s tank stalls in the river, and Miho decides to help them in a moment that is, in Hana’s words, “Miho-like”, Yukari breaks out her Em 1m R36 rangefinder to keep an eye on Black Forest’s tanks and their distance.

  • If we use tanks as an analogy for people, then Ooarai’s advantage was that they have a varied arsenal, composed of light, medium and heavy tanks, as well as tank destroyers. Each tank type fulfils a different role, and in this area, Ooarai is said to have functional diversity because their lineup is varied and flexible enough to carry out reconnaissance, engage foes at range and when needed, stand their ground. Functional diversity is essential to Ooarai’s success, but further adding to things is the fact that Ooarai’s tanks have different origins. The Panzer IV, Porsche Tiger, StuG III hail from Germany, while the M3 Lee is American. The Type 89B and Type 3 Chi-Nu are from Japan, the Char B1 is French, and the 38 (t) is Czechoslovakian in origin.

  • Different nations built their tanks differently, which leads to minor variations in handling and performance. This is where representation comes in. A team could be composed of functionally diverse elements, but if everyone still has the same background, solutions will likely be quite similar. Small variations in each tank’s design alter their roles slightly: the Japanese tanks, for instance, were originally designed for anti-infantry combat. Both the Type 89 and Type 3 are designated as medium tanks, but the lighter Type 89 gives it more mobility, whereas the Type 3 and its 75mm cannon gave it more firepower.

  • In this way, it should be apparent that success results from both functional diversity, and representation. A team whose members have different skills, and whose backgrounds can inspire different problem-solving solutions, is one that is successful. Learning to make full use of every individual’s experience and input is the best means of realising this potential, and in this way, Girls und Panzer demonstrates this vividly. Beyond the tanks themselves, Ooarai’s team is also shown as a varied bunch, each with unique skills and reasons for being in Panzerfahren. Besides helping to humanise everyone and giving viewers incentive to root for Ooarai, giving each team a distinct background and identity also reinforces the idea that good ideas can come from anywhere.

  • This aspect of Girls und Panzer is especially important  because in today’s society, people place an uncommon amount of stock on who’s giving a message. When prejudice and bias kicks in, people will dismiss otherwise excellent ideas even when it is irrational to do so. In the workplace, this will ultimately be harmful, preventing things from getting done. Conversely, if one is open to ideas regardless of their origin (and giving credit where it is due to encourage people to step up and speak up), things will move along much more quickly. This is seen in Girls und Panzer, where Miho is open to accepting ideas from any of her teammates.

  • In this way, the Maus is eventually taken down, and when the first years suggest a diversion, Miho immediately accepts their decision. Here, it is worth noting that had Miho chosen to leave the first years and their M3 behind, they would’ve been taken out of the fight. Instead, by saving them, the first years would come to play a much bigger role in the battle, helping to draw a Jagdtiger and several of Black Forest’s other tanks off Miho’s tail. Although Ooarai’s win came down to the technical skill on Miho and her crew’s part (Miho’s directions, Saori’s communications, Mako’s skillful driving, Yukari’s quick loading and Hana’s sharpshooting all contribute), actions from the others facilitated this outcome.

  • The Maus had proven to be quite the surprise, but it was even more impressive to watch Ooarai work together to take it down using unorthodox techniques – after its introduction towards the end of the penultimate episode, my jaw dropped, and I had found myself wondering how Ooarai would respond. The week-long wait would’ve been excruciating, but at this point in March, I’d been up to my eyeballs with my undergraduate thesis paper. The deadline had been just days before the finale was set to air, and I remember the evening I submitted the paper very well. I’d edited and revised said paper to the point where I’d practically memorised it, and after an agonising few moments, I decided to submit it.

  • With that done, I took the weekend to begin my thesis presentation, and in this way, the time passed by swiftly. I ended up watching the finale after my Monday lectures ended, and for my part, I am glad to have been a university student; being in class all day meant I was insulated from the spoilers that had begun circulating online after the finale’s airing. Here, Noriko and Akebi retort to the Maus’ commander’s comments about the Type 89 being a light tank. I’ve long wanted to use this screenshot in a discussion for the longest time, but never got around to doing so until now.

  • Because I had no spoilers coming in, Girls und Panzer‘s finale became a superb experience, rivetting from start to finish. It took me a few days to settle my thoughts out and write out a post; in those days, I didn’t really use this blog for more than short thoughts. A post of that length is commonplace now, but it took me a bit of time to get things written because at the time, I was also attending the remaining classes of my term and polishing off the remaining assignments. In the end, I published my post, and although the post is a little rough by today’s standards, looking back, it did capture how I felt about the finale.

  • After Girls und Panzer ended, a vast majority of viewers were left with an overwhelmingly positive impression of a series that had been surprises at every turn. When Girls und Panzer was first announced, community interest in it was quite low, and most viewers had expected to drop it within the space of a few episodes, as they anticipated nothing more than a crude fanservice story with a superficial message and budget execution. I myself had looked to watch the series because the English-language premise had been vague, and I wondered if girls in tanks would be conducive to moments where viewers would get a good look at Miho’s pantsu and figure, similarly to how Strike Witches portrayed its Witches.

  • The gap between expectations and results translated to very strong sales, and since then, Girls und Panzer became a bit of a cultural phenomenon. In previous years, I’ve written about how Girls und Panzer‘s success results from the fact that it took an outlandish concept, ensured that attention was paid to detail and created a compelling (if familiar) story; when taken together, the sum of Girls und Panzer‘s elements gave it wide appeal. Military otaku loved the fact that tanks were faithfully portrayed, and since their real-world performance was factored into how they’d handle, one could on speculate how Ooarai might be able to take on numerically and technologically superior foes.

  • Similarly, folks familiar with sports anime would’ve found Miho and Ooarai’s Cinderella story gripping: seeing the large cast of characters and their unique points gave more reason to root for this motley and plucky group of Panzerfahren practitioners. Viewers could also be drawn into world-building aspects, since Girls und Panzer took the time to showcase the world beyond Panzerfahren. Because of its success, Girls und Panzer remained strong after its conclusion, and since then, a film, sequel series and tie-in projects like games and manga have joined the franchise.

  • While Girls und Panzer has definitely deserved recognition, the biggest and longest-standing gripe I have with the series is the decision to format the sequel as a series of films. Defenders of this approach argue that every instalment of Das Finale so far has been exceptionally well-animated. Moreover, the tank battles of Das Finale are superior to anything seen in the original series. However, the time-scale that the instalments of Das Finale are being released borders on unreasonable. While one understands the staff’s commitment to quality, the gap between theatrical premières and the home release for Das Finale is outrageous.

  • Das Finale had opened with a three month wait: the first act began screening in December 2017, and the home release came three months later. For the second act, a June 2019 screening was followed by the home release in February 2020, an eight month wait. Part three was released in March 2021, and the home released followed nine months later. The fourth act to Das Finale was announced to release “somewhere in 2023”, but at present, there’s no concrete date. At earliest, viewers can expect Das Finale‘s part four to come out this December at the earliest, although 2024 is more likely. If we had assumed a maximum of 21 months between two acts, then part four should have released back in December last year, but this didn’t happen.

  • While it was possible that the global health crisis pushed the gap between theatrical premières and screenings from three months to nine months, with things slowly returning to their pre-pandemic states, one can only hope that publishers will reduce the gap back down from nine months; at the current rate of progression, it’ll likely be 2026 before Das Finale concludes. When I had finished Girls und Panzer ten years earlier, things had wrapped up on a solid note (only one element was not covered), and even though I had hoped viewers would get a continuation, the story had concluded in a manner such that no sequel was technically needed.

  • The one-on-one between Miho and Maho was ultimately a show of growth on Miho’s end: boxed in, Miho and her friends have no choice but to square off against Maho head-on. By leaving Black Forest, Miho had been running away from her issue, so having her confront Maho in an environment where the only way out was winning or losing was to give viewers a chance to appreciate the fact that after her experiences, Miho is no longer one to run away from her problems. This is why when Miho and her crew land a winning shot against Maho’s Tiger I, Maho accepts her defeat graciously: she’s happy that Miho’s found her own way.

  • Had Girls und Panzer taken a twenty-four, or even sixteen, episode approach, there would’ve been more time to flesh things out. In the absence of more episodes in its original run, ACTAS was able to produce several OVAs. Although some of them are purely intended for fun, some OVAs extend the world-building further and explain the school ships, while others show how Miho managed to determine the location of Pravda’s tanks. The OVAs add a great deal to Girls und Panzer and should be counted as essential parts of the experience. Following Girls und Panzer‘s finale a decade earlier, I found myself continuing to derive enjoyment in this series through the OVAs, and a year later, the missing Anzio battle was presented to viewers in full.

  • Once Girls und Panzer ended back in 2013, I was free to focus all of my waking time towards the single most important exam I would partake in since the MCAT. Without the distraction of Girls und Panzer, I put in my fullest efforts towards preparing for the undergraduate thesis defense, which had been modelled after a graduate defense in structure but scaled back in duration. My semester was winding down at this point, and with all assignments and projects in my other course finished, this gave me all the time I needed to properly prepare. How this presentation turned out will be left as an exercise for the near future, but it should be no surprise that I did well enough to pass the exam and earn my honours degree.

  • It is doubtful that Girls und Panzer would have negatively impacted my studies had it been delayed further, but ultimately, I am glad that it concluded when it did: the ending gave me a bit of inspiration to do my best. The series retains all of its charm and quality in the present day, and here at the ten year mark, I remark that my enjoyment of the series has only deepened with the passage of time. The accruement of an additional bit of life experience has led me to see details in Girls und Panzer I previously missed, leading to a richer experience. With this bit of reminiscence in the books, we’re entering the final days of March. Viewers will have to bear with me as I reminisce a bit more about my honours thesis: this project was an integral milestone for me, shaping the path I would take, so I do wish to properly acknowledge what came out of my undergraduate program. Beyond this, I’ve got two more posts lined up for this month: Itsuka Ano Umi de‘s finale released today, coinciding with Girls und Panzer‘s finale a decade earlier, and I’ll be writing about this on short order. In addition, I’ve also been following Mō Ippon! and found myself sufficiently impressed that there is merit in sharing what I made of things.

Girls und Panzer was ahead of its time in illustrating the worth of functional diversity in a team environment, and in conjunction with a meaningful story, relatable, well-written characters, exceptional world-building and uncommon attention to detail, the series proved to be the single biggest surprise of its time. The series is a veritable masterpiece, telling a compelling tale that appealed to a wide range of viewers, and when it concluded a decade earlier, left viewers with a conclusive feeling of satisfaction and closure. Almost every detail had been addressed, and Ooarai’s victory would ensure Miho would be able to continue living out her days in happiness, knowing her school and time with her friends was secure. However, by Der Film, it became apparent that Girls und Panzer had left one critical element deliberately unresolved. Throughout Girls und Panzer, themes regarding the importance of family periodically appear. Yukari and her parents get along very well; the latter are very supportive of their daughter despite her eccentricities. Mako’s only family is her grandmother, and while her grandmother can come across as abrasive, she ultimately wants what’s best for Mako, who is well aware of this and loves her grandmother very much. Hana’s mother had initially disowned Hana for joining Panzerfahren, feeling it an insult that Hana would shun flower arrangement, but Hana stuck her course and vowed to one day reconcile with her mother. After seeing how Panzerfahren improved Hana’s flower arrangement, her mother becomes proud of her daughter. Saori’s family is never shown on screen, but she is implied to get along well with her parents. This leaves Miho, who’s on very rocky terms with her mother, Shiho, and even though Shiho applauds Miho’s success genuinely at the end of Girls und Panzer, Miho is still too intimidated to have a proper conversation with her mother. If Girls und Panzer had wanted to resolve this, a thirteenth episode would have sufficed. Such an episode would have Miho return home and speak with her mother in open terms, before returning to join her friends and classmates for a victory banquet. In the absence of such an outcome, and Der Film‘s portrayal of the remaining distance, Miho’s reconciliation with Shiho becomes a final metric for the former’s growth. This element allows Girls und Panzer to continue, but the gaps between Das Finale‘s releases and the potential of this remaining unaddressed is to Girls und Panzer‘s detriment. Looking back, I would have preferred that Girls und Panzer wrap this up, either in the series proper or in Der Film, as this would have allowed future continuations explore new directions without leaving old stories open. If Miho and Shiho could reconcile, future iterations of Girls und Panzer would be free to portray different schools, or different timelines (e.g. Shiho’s own rise as a Panzerfahren practitioner). For the present, viewers are therefore left wondering if Das Finale will wrap things up for Miho: while excellent tank battles are a given, it would be nice to bring Miho’s storyline to a proper close and begin showing off a universe that has nearly limitless potential. With this being said, one would hope that the timelines are significantly more reasonable: when Girls und Panzer‘s finale released, I was an undergraduate health sciences student who had submitted their thesis paper and was on the eve of graduation. A decade later, I’ve earned a graduate degree in computer science, accrued seven years of industry experience and became a homeowner. Although it’s been reassuring to have Girls und Panzer continue to accompany me throughout life (Das Finale is still going), it would be nice for Miho’s story to conclude decisively – it would not speak positively to ACTAS’ ability to deliver if I finish paying off my mortgage before Das Finale finishes!

Girls und Panzer: Dream Tank Match – A Review and Reflection, Über-Micro Meets Panzerfahren and Celebrating Ten Years of Girls und Panzer On The First Day of Spring

“Clear your mind of all things…focus on the micro.” –teh_masterer, Pure Pwnage

After Miho and Ooarai manage to beat the All-Stars University Team to save their school a second time, they invite Alice and All-Stars University Team’s commanders over to help recall the events of their match, so that Anzu and the Student Council can shoot a new promotional video that’s more current. To encourage the other school’s attendance, an Appreciation Festival is organised, allowing the students from the different schools to mingle and share their Panzerfahren strategies with one another. Miho opens the festival with a presentation on their first exhibition match, where Ooarai and Chi-Ha Tan had squared off against Pravda and St. Glorianna. When Miho reaches the larger match against the All-Stars University team, Alice arrives and helps Miho to walk through what had happened. The festival ends on a high note, and Alice thanks Miho for the invitation, promising that they’ll one day face off against one another in Panzerfahren. This is Girls und Panzer: Dream Tank Match (Dream Tank Match from here on out for brevity), a game that was originally released in 2018 for the PlayStation 4 and subsequently ported to the Nintendo Switch a year later, which featured all of the expansion content for Dream Tank Match. Dream Tank Match was the realisation of a chance to engage in Panzerfahren in a video game setting, and beyond the campaign that retells Der Film‘s events, the game also includes additional scenarios, a “Festival” mode which allows for players to participate in outrageous scenarios, and a five-on-five multiplayer mode. On paper, Dream Tank match is the perfect chance for fans of Girls und Panzer to finally try their hand at operating the same tanks Miho and her friends do – built as a dedicated Girls und Panzer game, Dream Tank Match allows players to re-live iconic moments from the film and see how their favourite tanks and crew perform, complete with voice lines from the series’ original voice actresses to create an unparalleled, authentic Panzerfahren experience that, until 2018, players could only faintly mimic via Wargaming.net’s World of Tanks. In practise, although Dream Tank Match is a fun game, mechanics in the campaign interrupt the flow, resulting in a rather odd experience where players will drop into a match, and then the game yanks control from the player as the characters share dialogue. In other chapters where the goal is to survive a for certain duration, one cannot prematurely force the segment to conclude by hammering all opposing tanks into scrap metal. Beyond this, Dream Tank Match‘s campaigned proved to be a gentle return to Der Film‘s storyline and Girls und Panzer‘s not-so-subtle reminder to players that the series’ themes of sportsmanship are unshakable; even after the upset victory, Alice and her classmates regard Miho with respect rather than contempt, speaking to the spirit of Panzerfahren as a sport for discipline and respect.

Having finished Dream Tank Match‘s campaign, I’ve now finished something I didn’t think would be possible: at the time of writing, there is no port for PC, but fortunately, Dream Tank Match does have an English-translated version that can be purchased quite readily. Upon completion, it becomes clear that Dream Tank Match is the superior choice for folks looking to experience Girls und Panzer and drive the tanks for themselves – unlike World of Tanks, whose list of shortcomings is so extensive I’ll need a separate post to address all of them, Dream Tank Match provides players with all of the characters and tanks of Girls und Panzer for Panzerfahren. Losses do not punish players excessively (the only thing one takes is a slightly bruised ego), and players cannot pay to gain a massive advantage over their opponents. However, Dream Tank Match remains a lesser choice compared to Battlefield V, which still offers the most immersive and authentic World War Two armoured combat experience. The only challenge about Battlefield V is that the combined arms environment means players have more to worry about than other tanks – infantry have access to dynamite and Panzerfausts, allowing them to harass tanks, while pilots armed with bombs can take one out of a fight instantly. The gap in armoured warfare between Battlefield V and Dream Tank Match speaks to fundamental differences in how Japanese and Western studios approach games: Japanese games have a much larger emphasis on characters, requiring players to listen to the game and give thought to how they wish to approach a problem, while Western games favour individual skill. In the present day, games have blurred the boundary between the two philosophies, combining story-telling with high-skill mechanics to produce an experience that compels players to simultaneously to pay the story mind and master the mechanics. In the case of Dream Tank Match, armed with the skills from Battlefield, the campaign proved to be trivially easy to complete. It became clear that in the face of overwhelming über-micro, it matters little as to whether or not I was playing as the All-Star Team or as Ooarai: all foes were felled without effort.

Screenshots and Commentary

  • Dream Tank Match is a love letter to fans of Girls und Panzer: it provides a nuanced retelling of Der Film and provides players a chance to experience different Panzerfahren scenarios. Returning to Ooarai Golf Course, where Miho and her allies have seemingly pinned down a number of St. Glorianna tanks, brought back vivid memories of the summer some seven years earlier, when I’d just about wrapped up my graduate thesis paper. Back then, I was dividing my time between looking after the lab’s new summer students and getting things off the ground at my first start-up.

  • Der Film had been a very enjoyable experience, even if from a narrative standpoint, it’d been quite unnecessary: from a practical standpoint, it wasn’t improbable that MEXT could go ahead with reneging on their promise and proceed with closing Ooarai anyways despite their winning the Panzerfahren championship if no signed documents ever existed, but Ooarai’s closure was simply a conflict to drive Miho forward. Girls und Panzer had wrapped up Miho’s story to a satisfactory extent, so from a narrative perspective, the film doesn’t add anything new to her growth as a person.

  • On the other hand, from an enjoyment perspective, Der Film absolutely delivered. Dream Tank Match allows players to now drive the tanks, and although the campaign does hold the players’ hands, as well as limits the scale and scope of each engagement, there is still enough freedom for players to approach a problem in their own manner of choosing. It becomes clear that, with the right mindset and skills, Panzerfahren is something that isn’t quite as dramatic or stressful as Girls und Panzer had presented it: any player with the right map and weapon knowledge, coupled with a modicum of decision-making prowess and reflexes, will be able to make short work of things in Dream Tank Match.

  • I colloquially refer to this combination of skills as “über-micro”. Urban Dictionary mistakenly defines über-micro as the ability to use a keyboard with “great speed and accuracy” in an RTS game to control multiple units at once, but Pure Pwnage describes über-micro as having enough mastery of skill, reflexes and discipline to excel such that one has an almost supernatural control of their equipment. In this 2004 mockumentary, Pure Pwnage follows the life of Jeremy, a pro-gamer as he navigates the real world for a project his younger brother, Kyle, is working on for school.

  • Pure Pwnage is responsible for several of the greatest jokes available on the internet, including FPS_Doug’s iconic BOOM, HEADSHOT! catchphrase, but in addition to creating a rich portrayal of classic gamer culture, Pure Pwnage also proved surprisingly meaningful, cleverly presenting life lessons through gaming metaphors. I myself was introduced to Pure Pwnage through friends, and a decade earlier, I found myself returning to Pure Pwnage as my thesis ramped up. In fact, on this day ten years ago, I was on the cusp of finishing my undergraduate thesis paper.

  • By this point in the semester, I had found myself doing reasonably well: besides my thesis project, I also was enrolled in databases, software engineering fundamentals and introductory statistics. Although this term was more difficult and involved than my first term, I managed to balance my time well. Since I had already finished most of my thesis project’s implementation by January, this left me with enough time to work on my paper, and in doing so, I had plenty of time left to ensure I could do well in my other courses. Databases came intuitively enough to me, and I managed to keep up with assignments and exams for statistics reasonably well.

  • Looking back, software engineering was probably the toughest course, but even then, recalling the models and practises was sufficient for me to score fairly well in that course. By late March, I’d felt that my undergraduate degree was practically in the bag, and having made an effort to ensure I was caught up in my coursework, I was able to finish my thesis paper with time to spare. It was with great satisfaction that I submitted my thesis paper ahead of the deadline; this represented the culmination of four year’s worth of discovery and learning.

  • After sending my paper in, I retired for the evening and awaited the release of Girls und Panzer‘s final episode, which would release a few days after the paper deadline. A decade earlier, the massive delay in Girls und Panzer‘s production had meant the final two episodes would release in March, three months after the tenth episode had concluded, and the combination of Girls und Panzer‘s excellent writing, coupled with where the tenth episode had stopped, resulted in some of the most tangible anticipation I’d seen in the anime community.

  • I myself ended up watching the finale after making a beeline home once the day’s lectures ended, and fortuitously, I’d put myself in a solid position, so one evening of not studying or tending to coursework wasn’t going to be too detrimental. The finale had been everything I’d hoped it would be, and I was left with an immensely satisfying conclusion to Girls und Panzer. In the present, however, I do feel that a few minor adjustments could be made to Girls und Panzer‘s original run to address an issue that became apparent as soon as Das Finale began airing.

  • This will be left as an exercise for the near future, and I’ll return my focus to Dream Tank Match: from a mechanical standpoint, Dream Tank Match is rudimentary and polished. Tank operation is simple, and players are given a few options to drift their tanks for more daring manoeuvres. Further to this, aiming and firing is intuitive and simple, entailing lining up one’s crosshairs with a target and then pulling the trigger to fire. Reloading entails a mini-game of sorts, similar to Gears of War‘s active reload system, where if one manages to reload at the right time, a speed reload is executed.

  • When one becomes familiar with the active reload system in Dream Tank Match, they can greatly increase their tank’s firing rate. There are some comparatively strange mechanics in Dream Tank Match, and here, during a survival round, I found that All-Stars University’s commander couldn’t be harmed: even after getting behind their tank and hitting what would be a weak spot, the game only registered a glancing hit. I ended up deciding that, if the round only required my survival, I could easily camp out of range and simply wait for the timer to run out.

  • I’ve found that Japanese games make much greater use of max-min optimisation elements in that, for best results, if one plays a certain way, the outcome with be guaranteed to go a certain way. In Dream Tank Match, for instance, I could have tried to engage All-Stars University and destroy all of their tanks. In any other game, the opposing team would be expected to retreat after some biting remarks about unexpected enemy strength, and the round would end. However, by preventing this outcome through use of unseen mechanics, Dream Tank Match forces players to last the whole five minutes.

  • This was most visible when Dream Tank Match returns to the open field, and I selected Darjeeling’s Churchchill VII. With nothing to do beyond hang outside of the All-Star University team’s Pershings and their effective firing range, I took my time in aiming down sights, blasted their treads to slow them down and methodically picked off each tank until only their commander was left. Since the commander wasn’t taking any damage, I simply kept firing to occupy myself until the timer expired. While this does make for some tedium, I also remark that the mechanic was likely deliberate: the campaign is a re-telling of Der Film‘s events, so each chapter has constraints to ensure the story still plays out in a manner that is faithful to the original movie’s outcomes.

  • One aspect of Dream Tank Match that I found distracting was the directional indicator, which is supposed to give players an idea of where their rounds are going. However, a part of the skill component in a given game, especially where projectile drop is simulated, is learning how to compensate for gravity; in early games, weapons were hit-scan, but as physics engines became more sophisticated, developers began treating projectiles as physics objects. This adds additional depth in the game, and landing a shot at range becomes a satisfying accomplishment.

  • On the other hand, Dream Tank Match does simulate limited tank damage: tanks are weaker at the sides and from the rear, and angling one’s armour allows for some shots to be shrugged off. Similarly, aiming for the treads brings about a partial mobility kill – until repairs are conducted, any tank hit in the treads is rendered immobile for a period of time. Thus, one viable strategy is to aim for the treads where possible, and then get into a position where one can hammer a foe into oblivion. During the segment where I played as Mika, her BT-42’s mobility allowed me to take out three All-Star University Tanks with relative ease.

  • Battlefield V‘s implementation of the Tiger I tank remains my favourite owing to the level detail, but in Dream Tank Match, it is the case that Girls und Panzer was not too far behind when it came to getting the details right. One element in Dream Tank Match that is completely absent is tank customisation: in Battlefield V, levelling up a tank gave access to specialisations that allowed the tank to perform in different ways, and while these specialisations were straight upgrades (as opposed to being side-grades with distinct pros and cons), they did push a tank to excel in specific roles. Battlefield 2042 sees the Tiger I and M4 Sherman return, but there’s no options for customisations at all.

  • I would very much have preferred to engage my foes at long ranges, but in Dream Tank Match, the game is such that most matches force players into close quarters. Here, careful aim goes out the window, and speed becomes king: a tank with high manoeuvrability and a quick turret traversal matters more than higher damage per shot. In my Battlefield V days, I remember making extensive use of the Valentine Archer, whose initial high ammunition capacity allowed me to fell thirty enemy before I was destroyed. While DICE would reduce the maximum amount of shells the Valentine Archer could carry, the tank remains one of my favourites to use.

  • Faster tanks allow for a more aggressive play-style, and this is what motivated my decision to prefer medium tanks in Battlefield V. In Dream Tank Match, tank damage models aren’t explicitly clear, and during the campaign, I found that both Ooarai and Chi-Ha Tan’s medium tanks were more than capable of dealing with heavy tanks. Observant readers will have noted that here, the M3 Lee Rabbit team is operating has two targetting lines, reflective of the fact that the tank had two main guns.

  • Aside from its M2/M3 75 mm cannon, the M3 Lee also sported a M5/M6 37 mm cannon: the former was a sponson-mounted gun intended for taking on fortified positions and artillery, while the latter was intended to deal with other tanks. Although Germans considered the M3 Lee to be more than a match for the Panzer IV Ausf D. variants, Americans were dissatisfied with the tank, and it was eventually phased out by the venerable M4 in the European theatre.

  • For my play-though of Dream Tank Match‘s campaign, since I played the M3 Lee in a segment whose objective was to reach an objective, I never got the chance to fire the weapons. These missions place a large number of tanks in one’s path, and while it can be fun to stop and engage, given the objective, it is more logical to press forwards to the goal: one can always return later and see if they can approach the same mission differently if they wish, and in most chapters, one can replay as different characters to see things from another side of the coin.

  • The Crusader is infamous in Dream Tank Match for having extremely loose handling, to the point where it’s almost impossible to control for novice players. Being the most similar to the Valentine Archer, I decided to go with this tank for kicks. This mission was unusual in that there are waypoints one must hit in order for enemy spawns to happen, and while I get that this was to simulate the events of Der Film and prevent players from being annihilated, it also takes away from the challenge – any gamer with über-micro will have no trouble soloing anything.

  • While Dream Tank Match has its limitations, and I certainly would’ve preferred more customisation options (like Battlefield V‘s specialisation), what the game does, it does well. On the topic of Battlefield, I’ve heard unverified rumours that Battlefield 2042 may be getting a second year of support and content. If true, this is exciting news, since it would represent a chance to really bring Battlefield 2042 up to standard with older games in terms of maps and weapons. While it’s been more than a year since the game launched, and no new Portal content has been added, I remain hopeful that more iconic maps, weapons and vehicles from Battlefield 3Bad Company 2 and Battlefield 1942 are added.

  • Here, Miho and Anzu engage the All-Star University Team amidst the narrow confines of a maze in a manner reminiscent of Namco’s 1980 top-down shooter, Tank Battalion, which pitted players against twenty enemy tanks, each of which sought to destroy the player’s base. The player’s goal was to eliminate the enemy tanks before this could happen, and the a top-down perspective made a maze layout appropriate. The game was praised the ability for players to destroy the bricks, allowing them to reach combat areas faster at the risk of giving enemy tanks a quicker route to their base.

  • Tank Battalion was later remade as Battle City for the GameBoy, which featured additional elements like power-ups and enemy tanks with different properties. Tank games have (largely) come a long way from humble origins, and I’m certainly glad to have played Dream Tank Match – ever since the game was announced back in 2017 and released in 2018, I’ve longed to play this game. Back in 2013, World of Tanks had been the only viable option for players wanting a Girls und Panzer experience, but I found the game to be asinine for its mechanics.

  • My criticisms of World of Tanks are based purely around the premium accounts and damage system, which have a profoundly negative impact on one’s experience. I’d previously noted that my grievances about World of Tanks would fill a small book, but that would be out-of-scope for this talk, and I’ll return in the future to share my thoughts on World of Tanks after ten years. It speaks poorly about Wargaming.net that they’ve not manage to fix the game sufficiently to impress me despite having such a timeframe.

  • Of all the campaign missions, my favourite came when the game put me in Alice’s shoes, and I got behind the wheel of the Centurion. This British tank is widely considered to be the first Main Battle Tank, featuring the mobility of a light tank, the firepower and armour of a heavy tank and the profile of a medium tank. Chi-Ha Tan’s tanks stand no chance at all, and I slaughtered my foes in a matter of minutes. Experiences like these reinforce my belief that against undisciplined tankers, like members of AnimeSuki’s Mädchen und Panzer clan, I’d have no problem with taking them to school if I were permitted a MBT to even out the numbers.

  • To reflect on the outcome of the battle’s final stages, Dream Tank Match allows one to drive the M26 Pershing as the All-Star University team mounts a comeback. Designed as a counter to the Tiger I, the Pershing was counted as being more than a match for German armour, save the Tiger II, and some variants of the Pershing were equipped with the T15E1 74 caliber cannon, giving it comparable firepower to the Tiger II. In a direct confrontation, Miho’s forces stand absolutely no chance against the Pershing, and I allowed myself to enjoy the moment. The resulting battle had been even more entertaining than when I’d used Battlefield: Portal to create a hypothetical engagement between a single M1A2 and nine Tiger Is.

  • With my skill, any confrontation between myself and Mädchen und Panzer would result in what people call a roflstomp: if I have an appropriate tank, I’ll win after a thrilling match, and if I were given a tank with even the slightest advantage, it’ll turn into a one-sided slaughter. I remark here that because Girls und Panzer is a decade old, because general interest in World of Tanks has waned, and because Mädchen und Panzer similarly dissolved from lack of community, any engagement with one of World of Tanks‘ most notorious clans will permanently be a hypothetical one. I’ll therefore satisfy myself with the next best equivalent, which is something that Dream Tank Match offers.

  • In this way, ten years after Girls und Panzer, I’ve finally had the chance to experience something I certainly wouldn’t have thought possible: Dream Tank Match is the definitive interactive Girls und Panzer experience, and while it’s no Battlefield V, the game plays well enough to give one a satisfactory chance to see the world that Miho and her friends see. With this post in the books, I’ll be returning in a few days to write about Girls und Panzer after a decade: the series is still engaging in the present, and the animation still holds up very well.

  • I’ll wrap up with a screenshot of me engaging Alice in a two-on-one. Whereas Der Film had Miho using fire from Maho to accelerate her Panzer IV into a position where she could slide behind Alice’s Centurion for a killing shot, my attempt simply had me blasting Alice’s tracks off, leaving her immobilised, and then subsequently hammering the Centurion until health ran out. I’ve now completed the campaign mode and unlocked several tanks in a relatively short timeframe, but there is still a few more things to explore before I’ve had a complete Dream Tank Match experience. While I do have a tendency to procrastinate, here, I wager that I could play Dream Tank Match to completion before Das Finale‘s fourth part becomes available: by my original estimates, with a gap of 22 months, the fourth part was supposed to release back in January, and then a nine month gap between theatrical screenings and home release means overseas viewers like myself would get to see things by October. We’re now three months in 2023, and there’s still been no news of Das Finale‘s fourth act.

As enjoyable as Dream Tank Match is, the game is primarily intended for Girls und Panzer fans looking to further their enjoyment of the series: the art of Panzerfahren is admittedly less gripping than combined-arms warfare of the sort that Battlefield offers, and a focus on pure armoured combat means that the mind is not focused in other aspects that tankers must be mindful of. In addition, Dream Tank Match also highlights a limitation in current technologies for implementing a complete Panzerfahren experience. In Girls und Panzer, Miho is so successful against her foes because she has near limitless control over how she wishes for her teammates to operate. On the other hand, Dream Tank Match‘s AI will go off and act according to a decision tree of sorts, resulting in more limited behaviours. There is no way to issue orders, and no way to direct allied tanks to certain positions or act in certain ways. Similarly, while one does have human allies in the multiplayer, matches are limited to five-on-five, a fifth of the twenty-on-twenty action seen in Girls und Panzer‘s largest-scale battles. As a result, even with Dream Tank Match‘s release, there’s still no way to fully test the limitations of the Nishizumi Style (or the vaunted strategies that AnimeSuki’s Mädchen und Panzer clan claim as being infallible) against the might of flexible, fluid approaches styled after Sun Tzu’s Art of War and executed with the skill and precision of über-micro. With this being said, Dream Tank Match is unlikely to displace Battlefield V as the definitive World War Two armoured warfare experience: the latter completely outclasses it in terms of detail, immersion and skill. However, as a game that adds to one’s appreciation of Girls und Panzer, Dream Tank Match is still a worthwhile game to play for fans of the series, providing players with a chance to revisit Der Film‘s battles on their own terms and fight in a variety of scenarios to see how they might fare against various schools’ commanders and crew on the battlefield. The chance to step into the commander’s copula and participate in Panzerfahren to any extent is something that the me of a decade earlier certainly hadn’t been expecting to ever try out – when Girls und Panzer‘s finale released almost ten years ago, I’d been on the verge of finishing my undergraduate thesis paper, and with some time available to me, I suddenly found myself longing to play a game with tanks in it. No suitable candidate ever turned up, but Dream Tank Match winds up being the perfect way to see how the strategies and tactics I wrote of ultimately fared against what the anime community of the time posited, and to nobody’s surprise, irrespective of the chaotic and adaptive style Miho uses, the precision and skill Alice brings to the table or the brute force Black Forest employs, there is no foe that stands a chance against practitioners of über-micro.

Suzume no Tojimari: A Reflection on the Preview and Remarks on Expectation Management

“Strive for continuous improvement, instead of perfection.” –Kim Collins

Suzume Iwato is a high school girl who lives in a small town in Kyūshū. After a harrowing dream one morning, she sets off for school, only to encounter a young man along the way. He explains that he’s looking for ruins, and Suzume points him towards an abandoned hot springs town located over the next valley. Intrigued by the man’s presence, Suzume decides to cut class and explore the ruins. Here, she finds a mysterious door that seemingly leads to a vast field under a star-filled sky. After opening it and becoming frustrated by her inability to pass through, Suzume encounters a stone cat that unexpectedly comes to life, and decides that this is enough adventure for one day. She returns to class just in time for lunch, but after a minor earthquake hits, Suzume is shocked to see what appears to be smoke from a fire. Perturbed that none of her classmates seem to be able to see the smoke, she decides to head back to the ruins. Here, she finds the man attempting to close the door: a malevolent energy is pouring through it, resisting his attempts to shut it. Suzume lends the man her strength, and this gives him enough time to summon a key that locks the door. This is about the gist of what happens in the first twelve minutes of Makoto Shinkai’s latest movie, which follows Suzume and the traveller, Sōta Munakata, as they travel across Japan to seal off the doors that appear across the nation, setting off a string of disasters. Along the way, Suzume’s experiences drive her own growth, giving her the strength for her to be herself. Suzume no Tojimari‘s themes appear to lie in managing the aftermath of calamity and how a human connection is instrumental in this process, similarly to how Your Name and Weathering With You had both incorporated a natural disaster piece into its story. However, standing in stark contrast with its predecessors, which were set in Tokyo, Suzume no Tojimari‘s setting is in southern Japan.

The change in location represents a shift in atmosphere, and in conjunction with the character design and a more visceral portrayal of the supernatural, Suzume no Tojimari appears to lean more towards the aesthetic that Children Who Chase Lost Voices took; Shinkai’s 2011 film had portrayed Asuna’s journey to Agartha, where she had learnt more about accepting death in a fantastical world that, while majestic, was also quite empty and devoid of life. In this way, Children Who Chase Lost Voices spoke to the price that defying the natural order commanded in a ambitious and visually stunning tale. Subsequently, Shinkai returned his stories into the real world, and while supernatural elements are present to subtly move the needle, his films following Children Who Chase Lost Voices have been decidedly more grounded in reality, establishing this by using a familiar environment in Tokyo to convey that the characters’ experiences came first and foremost. While this was especially effective in The Garden of Words and Your Name, by Weathering With You, the approach felt comparatively derivative. The choice to set Suzume no Tojimari in a rural setting thus creates the exciting possibility that Shinkai is once again testing new waters in his latest film; Suzume no Tojimari is stated to portray a journey around Japan, and in this way, this allows the art team to really showcase a variety of places and utilise them to convey emotions and thoughts in ways that Tokyo alone cannot. Consequently, there is much excitement in Suzume no Tojimari: incorporating learnings and successful approaches (i.e. a fantastical setting) from Children Who Chase Lost Voices into a story that has aspects from Your Name (older characters with more agency and a wider range of settings, with a moving story of separation and reunion) could produce a film that stands out from its predecessors.

Screenshots and Commentary

  • Suzume no Tojimari began production in early 2020, and while production remained relatively in impacted by the global health crisis, the pandemic’s effect on society was integrated into the movie, which begins with Suzume experiencing a very visceral nightmare. From what the opening shows, Suzume lost her mother and is living with her aunt. The sharp contrast between the dream world and Suzume’s everyday life is pronounced, bringing to mind the opening scenes of Doctor Strange: Multiverse of Madness. With Multiverse of Madness as precedence, it becomes clear that the post-apocalyptic world Suzume dreams about will feature prominently.

  • For the time being, this preview portrays the normalcy in Suzume’s world: it is remarkably difficult to gauge a character from just a few minutes on screen, but she feels like a more confident version of Mitsuha whose life is unremarkable. On this morning, she rides her bike down to school with a smile on her face, and the road leading down this path offers a stunning view of the ocean. Her usual routine is interrupted when she spots a fellow on the road, and when she stops to speak to him, he explains that he’s looking for some ruins. The preview never names him, but he’s Sōta Munakata and bears a resemblance to Children Who Chase Lost Voices‘ Shun.

  • I’ve always felt that, of Shinkai’s movies, Children Who Chase Lost Voices is one of his most underappreciated films. While this movie represents a major departure from his usual style, it was able to convey its messages in an effective manner. Two common misconceptions surrounding Shinkai’s movies are that they’re at their best when endings are ambiguous and open, and that his films all suggest that loneliness is an inevitable part of life, and one can, at most, only hope to cope with it. These misconceptions stems from Anime News Network declaring that Five Centimetres per Second was about unrequited love and loneliness being “realistically” portrayed, since it had coincidentally lined up with their own writers’ belief that no amount of effort led to happiness.

  • Misconceptions like these are why I continue to say that people shouldn’t place so much stock in Anime News Network’s opinions of things; Shinkai’s stories, while scaled up to be more fantastical and dramatic, ultimately speak to lessons applicable in everyday life, and for better or worse, Anime News Network’s Japan Correspondent, Kim Morrissey, didn’t have the best track record of picking up on these elements. However, when Anime News Network publishes their Suzume no Tojimari review in the next few days, it will not be Morrissey writing, since she moved back to Australia back in August. In a blog post, she citing difficulties from the global health crisis as the reason why, and also elaborates a little of her background: as a youth, she struggled to speak with others and even leave home as a result of her upbringing. Instead, she found refuge in the world of fiction, mainly fantasy and science fiction books and anime.

  • This accounts for Morrissey’s extremely harsh stance on slice-of-life and coming-of-age stories: a lack of real-world experience meant that her ability to relate to and write about these topics would’ve been extremely limited. Although moving to Japan should have been an eye-opener, Morrissey continued to treat slice-of-life and coming-of-age anime films poorly, driving down readers’ interest in these works. Films like Non Non Biyori VacationShirobako: The Movie and Saekano: Fine were all given negative reviews, and because people treat Anime News Network as a legitimate resource rather than one opinion amongst several, negative reception means reduced interest as people decide it’s “in” to not watch movies Anime News Network disapproves of. This translates to fewer people curious to read other thoughts on said films after finishing them, including my own.

  • It is quite discouraging to put in a significant effort in giving readers insights on a given anime film through my posts, only to be denied readership and engagement because a large publication like Anime News Network does not recommend said film. As such, news of Morrissey returning to Australia means in the future, any reviews I post for slice-of-life and coming-of-age films will hopefully be given a fairer chance. Unfortunately, the damage is already done for existing films, and even if Morrissey won’t be impacting future films (like Wataten! Precious Friends), I do not imagine my existing reviews will gain much renewed interest. However, while this sounds demoralising, my game plan is simply to keep writing: my goal as a blogger is to share and reflect, and being able to converse with even just one reader is a wonderful bonus.

  • With Morrissey away from the helm now, Anime News Network may yet write a helpful review of Suzume no Tojimari, provided their reviewer has a modicum of understanding regarding how Shinkai operates. Previously, Shinkai had clarified his position through the companion novel and side stories, which made it evident that Five Centimetres per Second does have a happy ending; it’s not a “happily ever after”, but for viewers, knowing that Takaki has found the agency in his life to take charge is an encouraging thought. Shinkai’s later movies follow a similar pattern; his characters might experience loneliness, but the idea that Shinkai wants to say that loneliness is all-consuming and final is untrue. Indeed, Your Name and Weathering With You both have happy endings, and assuming this trend holds true, Suzume no Tojimari will likely end on a similarly positive note.

  • Intrigued by the young man she’s met, Suzume ends up heading back up the hill for an abandoned onsen village. She runs into one of the buildings, and ends up calling out for the young man, only to wonder what on earth she’s doing. I don’t think Mitsuha ever wore such an expression on her face in Your Name; when Taki was inhabiting her body, Mitsuha became more expressive and bold, but as herself, Mitsuha was a bit more reserved. Strong, confident characters are a recent element in Shinkai’s movies, and I’ve found his works to be all the more enjoyable for it; his earliest works rendered female characters as sublime, abstract beings.

  • Until recently, the mysterious door in a derelict building was the only bit of imagery viewers had surrounding Suzume no Tojimari. Doors have been used extensively in literature to represent a transition, or a passage from one world to the next. More optimistic works have doors symbolising choice, while in a more restrictive scenario, doors also denote exclusion or boundaries. It’s still a little early to do an in-depth look at things, but the supernatural nature of these doors, coupled with the fact that they’re gateways to other worlds, and the fact that a malevolent energy originates from these worlds, I would hazard a guess that Shinkai is using doors to visually denote boundaries.

  • Owing to how they’re presented in Suzume no Tojimari, doors probably would suggest that Shinkai sees disaster as something that seems like it “only happens to someone else”, but once the boundaries are broken, and one finds themselves on the doorstep of calamity (pun intended), it can become remarkably difficult to prevent a bad situation from worsening. The first twelve minutes of Suzume no Tojimari speak to this process. When Suzume opens the door for the first time, she’s curious about the world the doorway seemingly leads to, for it is the same place she’d dreamt of earlier that day.

  • However, the door doesn’t allow her to pass through it, regardless of her efforts. When people read about disasters, it is similarly difficult to appreciate just how devastating and far-reaching the consequences are. Because these impacts can seem quite far removed from one’s everyday life, it’s easy to forget about them and go on with one’s life. Suzume ends up leaving the door open when she leaves the spot, confused both by the unusual phenomenon and a stone cat that unexpectedly appears and transmogrifies into a living form when Suzume picks it up.

  • As an experienced writer and producer, Shinkai doesn’t introduce elements unless they’re going to serve a purpose later down the line. After Suzume notices the stone statue at her feet and picks it up, she finds that it’s extremely cold to the touch, but it thaws in her hands shortly after and even comes to life. Cats and beings similar to cats are a common aspect of Shinkai’s works. Shinkai uses cats to act as guardians of sorts: She and Her Cat‘s Chobi falls in love with his owner and does his utmost to look after her, while in Children Who Chase Lost Voices, Mimi guides Asuna through Agartha until his life expires.

  • It therefore stands to reason that the cat-like being Suzume finds here in Suzume no Tojimari will serve a similar role, although on their first meeting, Suzume is completely shocked and chucks it away in terror. As Shinkai’s films evolved, I’ve found that his female leads have become much more expressive and multi-dimensional. Mitsuha wore a far greater range of facial expressions and had more emotions than Five Centimetres per Second‘s Akari, and these characters become much more human as a result, making it easier to connect to their experiences.

  • When the scene pulls back to a wider shot of the door, the real-time lighting effects can be seen, and I find myself wondering if Shinkai’s team is using real-time ray-tracing in their animation to pull off some tricks, or if everything is done either by hand, or older rendering techniques; using ray-tracing would help in cutting down some work for 3D scenes, since things like shadows and light interactions with different surfaces would be handled by the computer in real time. For viewers, since everything ends up being a video, it is fortunate that all one needs is a decent video decoder to play back the result: I can only imagine the sort of discontent in the anime community if the requirements for watching a home release copy of Suzume no Tojimari was an RTX 3060 or 6600XT.

  • After an eventful morning, Suzume finally shows up at school. Seeing her interact with her friends shows that, like Taki and Mitsuha, Suzume has people in her corner, standing in contrast with Hodaka, who was a runaway and arrived in Tokyo alone. However, when Suzume spots something unusual outside, and her friends fail to see anything out of the ordinary, her friends begin to wonder if she’s alright. I imagine that interacting with the phenomenon may have made her aware of the impending disaster, and with the phenomenon becoming more prominent by the minute, Suzume runs off.

  • Suzume no Tojimari‘s soundtrack is jointly composed by RADWIMPS and Kazuma Jinnouchi: the latter had previously worked on the music in Ghost in the ShellRWBY and Star Wars: Visions. RADWIMPS’ compositions resemble the music they’d previously provided for Your Name and Weathering With You, whereas Jinnouchi’s pieces sound like they’d belong in a historical drama and at times, have aural elements that evoke memories of Yūki Yūna is a Hero. The contrast between the two styles creates a much richer collection of incidental music, capturing a wide range of emotions and feelings accompanying each scene.

  • The effects here in Suzume no Tojimari remind me a great deal of Agame from Misaki no Mayoiga; in that film there’d been a mythological component that was built out into the story, but it always did feel like a tangential piece until near the film’s climax. Here in Suzume no Tojimari, the idea of a supernatural force triggering calamities is introduced right out of the gates to emphasise that it has a much larger role here. However, without a bit more context, I would prefer to see how Suzume no Tojimari unfolds, rather than speculate on things made on assumptions drawn from this preview.

  • Upon returning to the abandoned structure at the heart of the old onsen village, Suzume finds Sōta there, doing his utmost to close the door that had opened. The moment is a perilous one and speaks to the stakes within this film; Your Name and Weathering With You had progressed more slowly, but Children Who Chase Lost Voices had Asuna experience danger early on in the film after she meets Shin and ends up coming face to face with a paramilitary force tasked with finding the entrance to Agartha. Because of how things have unfolded in Suzume no Tojimari‘s first twelve minutes, I am going to guess that Suzume no Tojimari will resemble Children Who Chase Lost Voices in some way.

  • Because I only have twelve minutes of insight, it’s hard to say whether or not Suzume no Tojimari will make extensive use of Japanese mythology. I’ve long felt that such aspects should only be present to enhance the viewer’s experience, and for folks who don’t have familiarity with these areas, a given work shouldn’t punish them. Not everyone agrees with this: AnimeSuki’s Verso Sciolto, for instance, believed that a deep knowledge of Japanese mythology, folklore and culture were needed to enjoy Shinkai’s movies, but ended up being wrong on all counts.

  • Owing to Shinkai’s past successes, I would imagine that publishers will want to keep Suzume no Tojimari in theatres for as long as possible. Both Your Name and Weathering With You saw their respective home releases come out a full eleven months after their theatrical première, so the next time I write about this film will be in October of next year. The twelve minute preview represents about ten percent of Suzume no Tojimari‘s full runtime, and while it, fortuitously, does not spoil any events late into the movie, acts as a fantastic way to give prospective viewers a glimpse of what’s upcoming and establish what’s about to go down. Readers have my word that I will, to the best of my ability, return to right about this movie once the home release becomes available.

While the strength of Suzume no Tojimari‘s thematic elements and character growth remains to be seen (a twelve minute trailer isn’t enough to gain a measure of how well-written and cohesive the narrative is), the preview also shows that Shinkai’s craft remains impressive. Water remains a central motif in Shinkai’s films, and right out of the gates, is used to create a sense of surrealism, as well as showcase the improvements in real-time reflections. Ruins and abandonments provide a chance to illustrate overgrowth and decay of human constructs in vivid detail, in addition to demonstrating illumination effects like volumetric lighting and dynamic shadows. Shinkai’s films have developed a reputation for being visual spectacles that stand among some of the finest in the industry, and as the technology improves with his studio’s craft, Shinkai will be able to do more. The visual fidelity in his films is one of the main reasons why I’m so keen on Shinkai exploring a greater range of settings: having already established that Tokyo looks amazing with The Garden of Words, Your Name and Weathering With You, I’ve long been curious to see how other regions of Japan (and potentially, the world) would look if given the Makoto Shinkai treatment. The ceiling remains limitless, and on this note, it would be fantastic for Shinkai to return to the science fiction and thriller genres in a future work, as well. In the meantime, with Suzume no Tojimari‘s theatrical première in Japan, I expect that the film will see an international release in the new year. I do not anticipate watching it in local theatres owing to the fact that nine out of ten times, the screenings will be scheduled in way that’s inconvenient for myself, but once the home releases become available, I will definitely make an effort to watch the film and share my thoughts on it. This is estimated to be eleven months away, so in the meantime, I will be turning my attention to another anime film that recently released.

Growing Sunny, Crying and Sometimes Singing: Revisiting the Conclusion of Tari Tari a Decade Later and The Legacy A Celebration of Multidisciplinary Approaches Imparted on P.A. Works

“That’s the key to new and good ideas; they come from having a very broad and multidisciplinary range of interests.” –Robin Chase

While Tari Tari had opened with uncertain aims, by its finale, this series had delivered a moving story of how a disparate group would come together and, using their unique backgrounds and experiences, help one another out of their problems before rallying their entire school together to perform one final swan song, in the form of a play with live music from the choir, before it closes down ahead of a plan to redevelop the area. Although Tari Tari had seemingly been about everything and nothing, this aspect of it proved to be the anime’s greatest asset – each of Wakana, Konatsu, Sawa, Taichi and Atsuhiro came in with different skills and perspectives, but despite seemingly lacking a shared set of interests, they come to realise the worth of their time spent together and cherish the memories they make, using these experiences to forge onwards into an uncertain future. In this way, Tari Tari was a celebration of being multidisciplinary; the final performance comes about precisely because everyone was able to bring something distinct to the table. Wakana’s background in music and a desire to bring her mother’s old song to life allows her to write the play’s music. Konatsu’s optimism and enthusiasm keeps her friends moving forward even when everyone seems mired in their own problems. Atsuhiro similarly desires to do something grand for a friend back home and ends up contributing the props with Taichi, while Sawa uses her connections to bring as many people as possible to make the show one to remember. None of this would’ve been possible had the characters not opened up to one another – when Tari Tari concluded, the series’ emphasis on music had spoken to the idea that music transcends background, belief, intents and desires to unify people. The series showed how people who are outwardly different can share more in common than they had imagined, and that by opening people up to this fact, music can set people down a rewarding path they’d never experienced. Seeing Wakana come to terms with her mother’s death, and Sawa fighting her hardest to again admittance to an equestrian school reminds viewers that everyone has their own struggles, but when they open up and help one another out, seemingly insurmountable problems are overcome. However, Tari Tari also marked the first time P.A. Works explored the multidisciplinary mindset. Rather than have each of Wakana, Konatsu, Sawa, Taichi and Atsuhiro be members of the choral club, Tari Tari gave everyone a unique background and has them come together in the unusually-named Choir-and-Sometimes-Badminton Club. Such a setup would, on paper, seem conducive towards lack of a cohesive direction, but the club ends up exceeding expectations in its achievements precisely because, given that Wakana, Konatsu, Sawa, Taichi and Atsuhiro all contribute different things to the swan song that leaves their entire graduating class with life-long memories.

In its execution, Tari Tari would ultimately set the precedence for P.A. Works’ future anime to a nontrivial extent. Despite possessing a less focused story than its predecessor, Hanasaku Iroha, and having a shorter runtime, Tari Tari had demonstrated that even with the short format and a narrative that progressed much more quickly, it remained possible to tell a highly compelling story with engaging, relatable characters. This approach would return in Sakura Quest, which similarly had a group of individuals with distinct skillsets and backgrounds unite in a quest to bolster tourism in a remote rural town, and again in The World in Colours, where magic and photography combine together to allow Hitomi and her grandmother, Kohaku, to connect more closely and help Hitomi to regain the colours in her world. Similarly, in The Aquatope on White Sand, Kukuru and Fūka both end their stories quite far from their first steps. Fūka began her journey as a failed idol who sought refuge by working in an aquarium, but her experience in entertainment allows her to bring a very unique skillset to become a talented attendant. Kukuru had spent her entire life enraptured by marine life and longed to be an attendant, but at Tingarla, she discovers that her attempts to keep Gama Gama open means, when she puts her mind to it, she is able to excel in marketing, as well. Tari Tari established that stories celebrating the multidisciplinary approach can be exceptionally moving regardless of the context – in time, viewers will come to root for the characters because seeing their stories and grit proves inspiring, regardless of whether the characters’ goals are to embrace magic, bring tourism and life back to a small town or promote a newly-opened aquarium. In promoting the multidisciplinary approach to life, P.A. Works is seeking to remind viewers of its increasing relevance in all facets of life – combining seemingly unrelated fields confers numerous advantages in both academia and industry because it provides a more holistic view of a problem, and this in turn allows one to draw upon knowledge from different areas to identify and implement effective, innovative solutions. Through their stories, P.A. Works celebrates methods that encourage people to adopt a broader mindset towards the challenges in their lives, and from a storytelling perspective, it creates for plots in which one is always kept on the edge of the seat by what’s about to happen next.

Screenshots and Commentary

  • By Tari Tari‘s end, everyone’s undergone a considerable amount of growth. Konatsu is more mindful of those around her, while Wakana has rediscovered music, and Sawa similarly realises that she can count on people in her corner to help out. It was a rewarding journey to follow, and thirteen episodes later, Tari Tari shows that even with the shorter format, P.A. Works could still deliver a fantastic story by ensuring that no moment is wasted. In this way, Tari Tari is all steak on top of its sizzle. Towards the series’ end, the land the students’ school stands on us purchased by a land developer, forcing term to close early.

  • Although the developers had tried to buy the principal out, in the end, the principal decides his students’ memories are worth more than whatever bonus they’re prepared to offer him. Forgoing the bonus, he authorises the final performance to proceed even as a heavy rainfall hammers Enoshima. One detail in Tari Tari I’ve always found especially impressive was the use of reflections to convey the idea of wetness on the ground whenever it rains, and here the characters’ reflections can plainly be seen. Tari Tari aired during a time when NVIDIA’s Kepler series first hit the market: this was well before real-time ray-tracing became mainstream, and a part of me does wonder if real-time ray-tracing could be applied towards anime.

  • Instructor Naoko had been a minor antagonist of sorts early in Tari Tari: she was strongly opposed to Konatsu starting her own choral club and seemed quite intent on ensuring that Konatsu would not sing, but as Tari Tari wore on, it became clear that Naoko saw a bit of Wakana’s mother, Mahiru, in Konatsu: when she was still alive, Mahiru had been a free spirit who was both knowledgeable about musical theory and saw music as an avenue for having fun. Over time, seeing Wakana come around helps Naoko to accept her best friend’s passing.

  • Thus, on the day of the performance, Naoko has no qualms in backing the principal’s decision to allow the performance to continue, and she even helps organise the choral club and band’s participation. The rainy weather on this morning had acted as something of a dampener, accentuating the feeling of unease, but once everyone gathers, even rain cannot douse their spirits. The Choir-and-Sometimes-Badminton Club thus initiate preparations ahead of their presentation while other students and parents begin assembling to watch the show.

  • Although Konatsu had initially appeared to be a Ohana Matsumae knockoff, over the course of Tari Tari, she would come to gain development of her own. Like Ohana, Konatsu is optimistic to a fault and is very forceful about what she wants, but this initially gets her in trouble with those around her. Konatsu gradually learns to dial it back and think before jumping into a situation, but is also given a chance to be her usual self upon learning the school is closing; her blunt and direct approach is needed in a time where speed is essential in ensuring everything is ready, inspiring even her former choral club classmates to contribute.

  • As the morning transitions into the afternoon, the rain begins letting up, and some of the students start showing up to check out the performance. Enoshima Sea Candle can be seen in the background: the events of Tari Tari are set in Fujisawa, and the area’s picturesque landscape has made it a popular choice for being the setting in a given anime. However, of all the incarnations I’ve seen so far, Tari Tari‘s portrayal of Fujisawa and Enoshima remains the best: even though this is one of P.A. Works’ earlier titles, Tari Tari‘s visuals are gorgeous.

  • The musical finally begins: this had originally been Konatsu’s idea as their school geared up for their annual culture festival, but when the developers purchased the land and accelerated their plans to begin construction, all school events were cancelled. Refusing to give up, Konatsu and her friends ended up pushing ahead even without permission; help from Wakana is ultimately what gives everyone the resolve to continue. Wakana had begun her journey in Tari Tari with the intent of quitting music and leaving her regrets behind: shortly before her mother had passed away, Wakana had been short with her, and since then, she’d felt guilty about not spending more time with her. Abandoning music was her original way of leaving the pain behind, but through Konatsu and Sawa, Wakana realises the way forward is to embrace what her mother had loved.

  • The energy and determination in the Choir-and-Sometimes-Badmonton Club exude eventually convinces their classmates to help out; because their school was slated to close so suddenly, the students realise that this represents a final chance of sorts to participate in a swan song to their high school memories. In this way, the club is able persuade both their fellow students and neighbourhood to show up. The sort of outcome in Tari Tari brought to mind memories of my first-ever journal publication: it had been abandoned when term picked up, but after the MCAT, I found myself with more time than I’d known what to do with.

  • Working on the paper with my colleagues was my way of filling that time and doing something with the remainder of my summer. In the end, we were able to complete the paper ahead of the deadline, and when I asked my colleagues if they wanted to be first author, both agreed that since I ended up spearheading the project and bringing it back to life, I had earned that particular honour. Like the musical Konatsu had wanted to perform, publishing this paper was a bit of a last minute thing, and while it did mean I spent three weeks not working on starting my thesis project, the paper actually would accelerate my thesis work by giving me the inspiration I needed to design the project.

  • Hikari no Senritsu is a recurring theme in Tari Tari: the song was originally written by Mahiru, and Wakana later adapts it into a version that the Choir-and-Sometimes-Badminton Club perform for their finale. As the group breaks into song, the clouds begin dispersing, with shafts of light illuminating the performers right as they hit their stride. While short, Tari Tari‘s journey and its parallels with my undergraduate paper led me to count this as a masterpiece, showing what’s possible when hearts and minds align.

  • During the finale, scenes cut to the audience enjoying the show immensely: Sawa’s father is especially enthusiastic, having brought both a video camera and DSLR camera to capture his daughter’s accomplishments. For Sawa, Tari Tari saw her as a friendly girl who generally gets along with people, but struggled with her rejected equestrian school application because she’d been too tall to qualify. Although Sawa’s father had considered her aspirations as being a game rather than a legitimate occupation, he would come around and see how serious Sawa had been. Despite his gruff nature, Sawa’s father genuinely cares for her.

  • Taichi and Atsuhiro ended up receiving some development: although failing to perform well at a tournament, Taichi resolves to give it everything he’s got, while Atsuhiro’s preoccupation with a friend back in Austria leads him to double down and do what he can here in Japan for his friend’s sake. Everyone’s stories converge on this one moment, and seeing everyone singing so gracefully together, one would be forgiven if they imagined Konatsu, Sawa, Wakana, Taichi and Atsuhiro to be members of their school’s choral club.

  • Tari Tari‘s final performance was so moving that amongst the anime community, the series was universally acclaimed. Random Curiosity wrote that it was almost criminal as to how the expectations for this series was so low early on, especially when Tari Tari went out of its way to make itself stand out from its predecessor, and other fans felt that the series had been so decisive and satisfying that it exceeded expectations. Despite being a little-known series, Tari Tari‘s sincerity and focus impressed most viewers. In fact, to the best of my recollections, only THEM Anime Reviews had anything negative to say about Tari Tari, calling it a series ” full of platitudes and melodrama but lacking in most other respects”, and that “music anime out there in which the actual music is much, much better, and dramas in which the trials and tribulations the characters face are far less contrived-seeming”. I strongly disagree with this assessment because it is superficial and fails to understand why drama is present in Tari Tari.

  • THEM Anime Reviews’ writer missed the point of the series (namely, that music transcends certain barriers, that one needs to allow themselves to open up in order to get past problems they can’t individually handle, and that sometimes, situations arise that require people possessing skills from a range of backgrounds). The series isn’t “a lot of artificial drama being thrown in to make the journey to that performance seem significant”, and instead, Tari Tari sought to show how being multidisciplinary is the key to overcoming life’s problems. In this area, Tari Tari is successful, and I’ve found that, especially where P.A. Works’ anime are concerned, the most critical views often come from those who have not experienced the sorts of messages a given anime sought to convey.

  • As the performance draws to a close, the camera pulls out, showing the number of people that have shown up to see the show, as well as the size of the choral club. By this point in time, the clouds have begun giving way to a clear day, acting as a metaphor for how times of difficulty will always pass. It is evident that this final show was a resounding success, and with this particular goal satisfied, Wakana, Sawa, Konatsu, Taichi and Atsuhiro turn their attention towards their future aspirations. I still vividly recall entering my thesis year as Tari Tari geared up for its finale.

  • A week after term started, I got my MCAT results back, and with a great weight lifted off my chest, I focused my entire effort towards the thesis project. After sitting down with my supervisor and asking about whether or not it would be feasible to extend my old renal model from two summers earlier, we hashed out a project that could show off the lab’s in-house game engine. I’d worked with this game engine for two years at that point and was quite familiar with its strengths and limitations, so when it came time to present my project proposal, I was completely confident that I could answer any question about the system, its implications and constraints.

  • The thesis project took up two of the five slots in each semester, so I had three remaining courses to fill. I decided to take easier options so I could focus on the project: in science fiction literature and genomics, I excelled. These courses were largely based on reading and writing papers, something I’d been reasonably confident in doing at that point. The other course I had begun taking was iOS programming. I would end up working on a game, and while that project was unimpressive, it did kick-start my interest in mobile development. Until graduate school, this was the easiest term I’d taken, allowing me plenty of time to work on my thesis project.

  • Looking back, my undergraduate thesis was also quite unremarkable: I’d already had an impressive model of agent-based flow by then, so the project itself entailed writing a mathematical modelling layer over top and then synchronising a visual representation of several nephrons working together in parallel to the model’s outputs, before making use of the game engine’s world space to illustrate the different scales. I would’ve liked to have explored more complex processes, such as self-assembly. However, my supervisor and invigilators were satisfied with the level of complexity in my project.

  • In the end, I had a great time with my project, and while things do seem unsophisticated a decade later, I nonetheless found a fantastic experience in going through the thesis project. A decade after starting this project, I’m now a half-year into living at the new place, and I feel quite settled in now. Looking back at some of the posts I wrote shortly after the move, I did end up capitalising on the amenities: over the summer, I’ve had a chance to enjoy sushi twice from the nearby Japanese restaurant, spent an afternoon working out of a Starbucks with a fruit juice in hand, and even was able to pick up an RTX 3060 Ti during a flash sale after work.

  • Summer had been a fantastic time this year, and while I’m a little sad to see my favourite times of year draw to a close, the Autumnal Equinox was two days ago, bringing with it comfortably brisk days that are still pleasant. The leaves have taken a little longer to yellow this year than they have in previous years, but I welcome the fact that we’re no longer getting heat warnings. In fact, for the first time in a while, I’m rather looking forwards to the winter, as well. In previous years, winters meant negotiating icy roads and shovelling out after a snowfall while wind-chill drops the thermometer down to -40°C for up to two weeks at a time, but it also blankets the landscape in white and invites the sipping of a hot chocolate while curled up in one’s favourite easy chair with a book and blanket in hand.

  • Tari Tari‘s epilogue was satisfying, but also left quite a bit ambiguous: in particular, the outcome of Taichi’s kokuhaku to Sawa is left unknown. This question has lingered on my mind for the past decade, and while Tari Tari ~Mebaitari Terashitari Yappari Tokidoki Utattari~ (Tari Tari ~Budding, Shining, and Sometimes Singing~), a sequel novel set a decade after the original’s events, was released back in July 2018, interest in this has been sufficiently low so that even a synopsis for the novel’s premise doesn’t exist. I can say that in ten years, a lot can change: ten years after I graduate high school, I fulfilled a lifelong dream of visiting Japan, finished my graduate degree and was working with my first start-up.

  • This year marks the ten year anniversary to Tari Tari: I’d been a student a decade earlier, gearing up for my undergraduate thesis defense. A full ten years later, I’ve become a senior iOS developer and homeowner. In spite of everything that has happened, the fact that I still remember Tari Tari as fondly now as I did when the series finished airing back in 2012 speaks volumes to how much this anime got right. The amount of stuff that can happen in a decade is staggering, and this is one of the biggest reasons why being unable to read Tari Tari ~Mebaitari Terashitari Yappari Tokidoki Utattari~ is so excruciatingly painful: I’ve been longing to see how Wakana, Konatsu, Sawa, Taichi and Atsuhiro are doing.

  • However, because most people in reality tend to be honest, hard-working and sincere, most people tend to find a path for themselves over time. Applying this to Tari Tari would suggest that everyone must be well, having had ten years to broaden their horizons, grow their skillsets and improve their ability to empathise with one another. Because of how much can happen in ten years, a part of me also feels that Taichi’s feelings for Sawa could wane over time as he pursues his own passions. As romantic and touching as it would be for the pair to retain their feelings after all this time, people do drift apart over time, especially since Sawa had been heading overseas to follow her dreams of becoming a jockey.

  • Regardless of what actually happens in the sequel novel, I would be more than happy to read it. At the time of writing, I don’t believe the novel’s even available for purchase at my usual avenues: if it were, I’d have no qualms in picking it up because in this day and age, ML and computer vision is sufficiently advanced so that I could simply take my phone, image the text and get a real-time translation. With iOS 16, I can then extract the text from my image and then convert it into strings that I can open in a text editor, where I could edit and improve passages. In this way, I feel that I could translate the novel for myself without much difficulty.

  • I’ve always wanted to feature the moment where Sawa begins singing alongside her friends and opens the window in her dormitory: I’ve written about Tari Tari quite extensively over the years, but never was able to feature this moment previously. There’s a sort of joy about Sawa doing this that captures the sort of excitement that accompanies the uncertainty of stepping into the future. I believe it is this scene of Sawa opening the window with a smile on her face that I would later comment on in RPG Real Estate, when Kotone does the same while checking out a prospective property.

  • I imagine that seeing Wakana take up music again encourages Naoko to spend more time mentoring her. Naoko had always found Mahiru’s approach to music admirable, but one she could never take up, and when she died, it was probably the case that Naoko handled her grief by distancing herself from music as a source of joy. However, when Wakana comes to terms with her mother’s death and approaches to music, to Naoko, Wakana has inherited her mother’s joyful spirit, as well. Mahiru might no longer be around, but mentoring Wakana allows Naoko to keep supporting her best friend.

  • Meanwhile, Tari Tari‘s epilogue shows Konatsu as meeting two other girls that seem quite friendly: although Konatsu has known Taichi and Sawa for a long time, such a moment shows that Konatsu can find her own path forward, as well. Small details like these can speak volumes about how characters are doing, and I’ve noticed that since Tari Tari, P.A. Works is a studio that has excelled in finding a way of saying goodbye to its series. Although making up only a short amount of the finale’s runtime, these short scenes provide a satisfactory amount of insight into how everyone’s doing.

  • On account of yesterday marking the half-year anniversary since moving day, we treated the family to the famous fried chicken from the Japanese restaurant across the way; they’ve been running a promotion on their in-house ginger-garlic karaage, which is going for a dollar a piece. In this way, we were able to have a wonderful dinner commemorating six months at the new place for fifteen dollars, a fantastic deal: the chicken is expertly fried, being crunchy outside but retaining succulent and tender meat. The Japanese restaurant is suggesting they’ll be introducing new flavours in the future, which is exciting: I’m curious to see what other flavours the chefs have coming.

  • With this, my reminiscence of Tari Tari comes to a close. I’ve written about the series with some frequency over the past decade, speaking to the strengths of this series: despite the time that has passed, the fact that Tari Tari‘s lessons now remain as applicable as they did back in 2012 is a key indicator to how well everything here was thought out. After Tari Tari ended, P.A. Works would swing between creating smash-hits like Shirobako and Nagi no Asukara, alongside failures like RDG Red Data Girl and Glasslip. Over the years, however, learnings from Tari Tari have meant that P.A. Works’ coming-of-age and workplace anime tend to be quite consistent: Sakura QuestThe World in Colours and The Aquatope on White Sand all carry over the multidisciplinary approach that Tari Tari pioneered.

When Tari Tari concluded, I was three weeks into my thesis year. Impressed with how well Tari Tari had presented its messages, I entered my thesis project with enthusiasm – this year marked the first time since secondary school that I was confident in my ability to perform. In the Health Sciences programme, students complete a thesis project to round out their degree, and three weeks into term, our goal had been to present a project proposal in front of the course coordinator and classmates. Unlike my classmates, who had a four month head start on their projects, I entered September with only a rough idea of what my thesis would entail. However, in the time between the start of term and the proposal presentation date, I had managed to draw on my previous experiences in my lab to design a novel project of my own – having just published my first paper about our lab’s in-house game engine and its flexibility, I decided to extend the work I’d began two years earlier on agent-based renal flow and build it into a multi-scale system that combined mathematical modelling with agent-based approaches. Much as how Tari Tari and its successors encouraged combining approaches from a variety of disciplines to build a magnum opus, I drew on my knowledge of biology and software to suggest how component-based modelling would confer enough flexibility to build anything, with a renal system being an example of a complex system worth visualising. On the day of the presentation, I remember delivering my proposal and smoothly answered questions: in that moment, it felt as though I were selling a start-up’s groundbreaking new idea to VCs rather than outlining a health sciences project to professors. Speaking in front of experts is an intimidating experience, but for me, it dawned on me that where software and simulations were concerned, the cards were in my hand. It was here that I began seeing Tari Tari in a new light – Tari Tari isn’t merely a series about music’s ability to convey messages that transcend linguistic and cultural borders, and the importance of opening oneself up to others around them, but also how important it is to be able to bring in knowledge from other areas in order to improve one’s own problem-solving ability and resilience. P.A. Works has certainly taken this message to heart: following Tari Tari, anime like Sakura Quest, The World in Colours and The Aquatope on White Sand all integrate multidisciplinary approaches elegantly into their stories to create a compelling anime, and the fact that even a decade later, workplace and coming-of-age stories from P.A. Works that employ this style have continued to impress.

Staying Behind!- Appreciating Quieter Moments, and How A Rainy Afternoon Foreshadowed K-On!’s Future Directions

“Sometimes we should express our gratitude for the small and simple things like the scent of the rain, the taste of your favourite food, or the sound of a loved one’s voice.” –Joseph B. Wirthlin

After Yui, Ritsu, Mio and Tsumugi leave for their class trip to Kyoto, Ui notices that Yui had left her camera behind. At school, she speaks with Azusa, who wishes that like Jun’s Jazz Club, the Light Music Club would take things a little more seriously. Jun is thrilled that a large chocolate bun is available for purchase, and later, Azusa and Jun decide to spend the night with Ui. Since there’s no Light Music Club, Ui and Azusa accompany Jun to the Jazz Club, where Azusa helps two junior students to improve their technique. During the evening, Jun and Azusa arrive at Ui’s place, and they share a scrumptious dinner. Jun falls asleep almost immediately, leaving Azusa and Ui to chat. They decide to visit the zoo in the morning, but the next day, showers blanket the area, forcing the three to cancel their plans. Although Jun and Azusa grow bored (Jun had been hoping Yui might have the volume of the manga she’d been reading), they end up swinging by the batting centre, where Ui wins a large stuffed turtle for hitting a grand slam. Seeing the turtle reminds Azusa of how she had promised to feed Ton-chan, and the three head back to school. Here, Jun finds the missing manga volume, and the three play a song together as the day draws to a close. When Yui and the others return, they give her a keychain souvenir, a part of a set that spells out “けいおんぶ”. This fifth episode to K-On!! is an anime original: the manga focused on Yui and the others’ trip to Kyoto, omitting what Azusa and the others were up to. Conversely, in K-On!!, director Naoko Yamada took the time to flesh things out – the fifth episode is, even by K-On!! standards, exceptionally laid-back and easygoing. Ordinarily, such a direction is frowned upon, and series are often criticised for filling episodes with content that has not occurred in the manga. In the case of K-On!!, Yamada masterfully uses the additional time during the second season’s extended, twenty-four episode run to create a deeper connection among the characters. An additional sense of depth behind Ui, Azusa and Jun’s friendship is conveyed, indicating that even after Yui and the others graduate, Azusa still has friends in her corner. This particular aspect actually becomes a vital bit of foreshadowing for what would eventually unfold in K-On! – when Yui, Ritsu, Mio and Tsumugi graduate, Azusa takes the reigns and ends up running the Light Music Club as its president.

Although Azusa had initially been hesitant about the role and strove to run the club as how she envisioned a president should act, she would quickly fall back on old habits, consistent with how she saw Ritsu running things. Her journey is eased by the fact that she has Jun and Ui in her corner; K-On!!‘s fifth episode had shown that there is enough chemistry between Azusa, Ui and Jun to continue driving the show. As a rainy afternoon progresses, the three end up playing their first song together – Jun and Azusa already have some experience, while Ui is a quick study and has actually helped Yui practise, too. In this way, this episode indicates that among her friends, Azusa already knows of two people who have a modicum of skill as musicians. Indeed, when Azusa does take over the Light Music Club, Ui and Jun immediately join. Having familiar faces gives Azusa the drive and encouragement she needs to continue running the show, and in time, Azusa does end up successfully rebuilding the Light Music Club in K-On! High School – she picks up Sumire Saitō, Tsumugi’s cousin, who ends up taking on drums, and Nao Okuda becomes their songwriter. Azusa’s Light Music Club is a little more dedicated than she’d known it under Ritsu and Yui, but she quickly finds that there are merits to Yui and Ritsu’s approach, too. In this side story in K-On!!, the sort of dynamics between Azusa, Ui and Jun are closer to Azusa’s ideal: things are a bit more focused, but there is still plenty of time to take things at one’s own pace and live in the moment. Indeed, the atmosphere and tone of this episode closely mirrors that of K-On! High School; this manga sequel shows Azusa’s side of the story and was released in 2012, a full two years after the fifth K-On!! episode aired. It is possible that author Kakifly drew some inspiration from Yamada’s interpretation of K-On!, taking this concept and applying it to create a full-fledged story that underlies how in time, people tend to take after their predecessors and apply their own unique spin to things to result in a novel experience that ends up creating the precedence for the next generation to build upon.

Besides foreshadowing the events of K-On! High School long before there had been any news of a sequel to the manga, K-On!!‘s fifth episode also provided hints as to how Yamada would handle K-On! The Movie. In the manga, Yui and the others buy a guitar pick from Kyoto for Azusa. However, the anime chose to portray the girls as picking up keychains in a set that, when put together, spell “けいおんぶ”. These matching keychains become a symbol of how everyone’s unique, but when together, they’re part of a greater whole. Although it’s not a gift that’s unique to Kyoto, it comes to show that for Yui, Mio, Ritsu, Tsumugi and Azusa, where they go is irrelevant – everything is meaningful and memorable when together. In this way, Yamada takes what Kakifly had created and adds to it another dimension. Although the second season follows in its predecessor’s footsteps, it is easy to spot that Yamada had become genuinely invested in showing a side of K-On! that the manga did not convey. The movie would be born as a result of this, being a heartfelt journey from the senior girls say thank to their youngest and most determined member for everything she’d contributed to their friendship and the Light Music Club. Giving Yamada the creative freedom to write in the moments between the larger, more boisterous experiences represents an opportunity to show how K-On! can be introspective and thoughtful, and as a result, Yamada spotted that, while K-On! might’ve originally been a comedy that Kakifly had written to present a topic he was familiar with (pop music) in a high school setting, there had been considerable depth that otherwise wouldn’t be explored in the printed medium. Through the anime, K-On! became more, and these aspects is why the series achieved the success that it did: K-On!‘s anime adaptation is respectful of the original manga, while at the same time, adding more to the story and accentuating Kakifly’s themes of friendship, gratitude and appreciation in a compelling, meaningful manner. It is therefore fair to say that allowing Yamada a degree of freedom in adding her own interpretation to K-On! eventually resulted in K-On! The Movie being produced, finally providing Yamada a space in which to really express what K-On! and its characters would mean to her, over time. The end result speaks for itself: K-On! The Movie is touching, sincere and moving, acting as a swan song to a series that had meant so much, to so many, and in retrospect, it is impressive to see that even early in K-On!!‘s run, bits and pieces of what would appear in both K-On! High School and K-On! The Movie would appear.

Screenshots and Commentary

  • Ten years ago to this day, I was sitting at my desk in the cool of the lower floor, absent-mindedly reviewing verbal reasoning drills. It’d been a sunny day, and ordinarily, I’d be hard at work doing revisions for the MCAT. However, on this day, I had been quite distracted because K-On! The Movie was set to release, and I’d been waiting for my copy to arrive. By this point in the summer, I’d become a little more confident about the exam: I was consistently scoring above 30 in practise drills, and every week, I would do full-length exams by morning before taking the afternoon off.

  • By the morning of the 19th, my copy of the film had arrived, and I decided to take a rare day off from MCAT revisions so I could sit down and enjoy the movie. Right out of the gates, I was impressed: the film had felt like the TV series had, but as Yui and the others began discussing how to be proper seniors for Azusa, and their discussions ended up transforming into a graduation trip, the film really began to shine on the silver screen. After the film ended, I ended up writing a series of posts about my initial impressions on my old website and here.

  • What had stood out about K-On! The Movie had been a lingering sense of melancholy that permeated the entire movie, and it wasn’t until a decade later that I ended up putting into words what this was: it’s Mono no Aware, wistfulness that results from being aware of transience. The movie had conveyed this because even though the characters are living in the moment, we viewers would know that this time was finite. These thoughts would lead me to revisit K-On! and K-On!! again, and in doing so, I would revisit the second season’s fifth episode anew.

  • This episode, titled “Staying Behind!”, prima facie appears to be little more than a glimpse of the two days in which Yui and the others are out on their class trip, leaving Azusa, Jun and Ui to go about things without their rowdy seniors to liven things up. However, in showing how things are in Yui et al.’s absence, K-On!! suggests that things could still be quite lively in their own right. After Azusa begins contemplating what her ideal senpai is like, the scene changes over to the lunch line, where Jun is able to pick up a chocolate baguette.

  • One unintentional side effect of this episode was that it made me fonder of Jun – a bassist in the Jazz Club, Jun is friends with Azusa and Ui from middle school, but after entering high school, joined the Jazz Club after being inspired by one of their performers, and had found the Light Music Club a little off-putting. Boisterous and easygoing, Jun ends up joining the Light Music Club in her final year, and while she’d previously been jealous of the adventures Azusa gets to embark on, she will have a chance to experience remarkable things for herself, too.

  • This episode thus shows that, even without Yui or Mio, K-On! was more than capable of carrying the show with its secondary characters – Ui and Azusa are full-fledged characters, and Jun begins to get increasing screentime as she becomes more important. The K-On! High School manga would ultimately show that Azusa and her leadership of the Light Music Club is just as successful as the times she would come to cherish, and considering that the manga sequels were published after K-On!! aired, this is especially impressive; it is plain that some things in the TV series would go back and inspire the manga.

  • I am only afforded this bit of insight because I am writing about K-On! after everything was released; the English-language translations of K-On! College and K-On! High School was available in October 2013. I ended up buying all of the volumes, and recall how of all the volumes, the second had given me the most trouble since none of the local stores had it in stock. I would finally order it online to complete the collection, and since then, all six K-On! volumes have graced my shelves. Here, after Ui and the others head to Yui’s classroom to retrieve something, Ui becomes visibly saddened by the prospect of Yui being absent, and she begins tearing up, leading Azusa and Jun to suggest a sleepover to keep her company.

  • Subtle hints in this episode foreshadow Azusa’s initial troubles with running the Light Music Club – while a skilled musician surpassing Yui in technical skill, Azusa is more by-the-book and would prefer to run a tight ship, but at the same time, she’s also a little shy and unaccustomed to leading. When waiting for Jun to fetch her bass, Azusa and Ui run into a pair of first-years. Ui is immediately able to take the initiative and helps introduce the two, suggesting how even though Azusa’s task of rebuilding the Light Music Club is a daunting one, she has excellent people in her corner.

  • Once the initial hurdles are overcome, Azusa becomes more comfortable in providing knowledge to the first years. This exact same set up is seen in K-On! High School – Ui and Jun both accompany Azusa, and while the Light Music Club initially comes under risk of being abolished a second time, they manage to pick up Sumire Saitō and Nao Okuda to make the minimum number of members. Azusa stumbles initially, but support from her fellow club members and Sawako gives Azusa the confidence she needs to run the Light Music Club. Ironically, when she’s in the moment, Azusa tends to act like Yui does; during one concert, she lapses and forgets that the Light Music Club has never played Fuwa Fuwa Time before.

  • K-On!! shows nothing quite so dramatic, but once Azusa warms up, she’s able to offer pointers to the first-years, who are struggling with a passage in their performance: the stretching exercise she does is a familiar one, and some folks had found similarities between the exercise and the iconic Vulcan salute, which was popularised by Star Trek and has its origins in Jewish traditions. While I’m not too versed with Star Trek, I’ve long found the fanbase surrounding the series fascinating: Star Trek fans have learnt Klingon as a language, cosplay extensively and even travel to Vulcan, Alberta, to visit their Star Trek convention (called Spock Days).

  • As amusing as it might be to bring up the Vulcan salute in a K-On! talk, the tendency of the old K-On! fanbase to focus on these small details and repeat them ad nauseum, until they became memes, may have contributed to the disapproval that some segments of the community expressed towards the series. Looking at some of the contemporary discussions surrounding K-On!, I’ve not found anything quite like my own talks about the series, in that many reviewers focused on reactions rather than implications. There’s only so many times one can say K-On! is cute or adorable before it gets wearing, and this may have given the impression that K-On! was a shallow and superficial series even to fans.

  • Although on the surface, K-On! is a “cute girls doing cute things” series, there is a significant amount of depth that goes into each moment. Those who had greatly disliked the series or only reacted to things were unlikely to have noticed these elements. For instance, earlier, I had mentioned that K-On! The Movie conveys a sense of Mono no Aware through its runtime. While I hit the points that this speaks to a part of life, I realised that I forgot to account for why Yamada would add such a theme. T turns out that K-On! The Movie represents a swan song, a send-off to the series. This is a franchise that has been with the staff for four years, and it is understandable they’d be sad to see it conclude.

  • To this end, Yamada decided to allow the entire staff’s feelings to permeate the movie, so viewers could also feel what the staff were feeling. In this, they’ve succeeded, and K-On! The Movie ends up surprising viewers with depth that is much greater than what is initially visible. All of the episodes in K-On!! similarly possesses minor nuances that extend what is initially visible, but Staying Behind especially stands out because it was able to foreshadow both K-On! High School and K-On! The Movie so well. However, this is masterfully presented, being a subtle part of the episode, and the end result is an episode that is relaxing and cathartic, even more so than the other episodes. If I had to draw a comparison, this is equivalent to a Rin-centric episode of Yuru Camp△.

  • I imagine that Ui tends to cook a large amount because she’s basing portions on Yui’s appetite, and so, when Azusa and Jun show up, they immediately comment on how much food has been made. Between this, plus the sushi Azusa’s brought, and Jun’s donuts, dinner is a hearty affair. On the topic of epic meals, my summer food quest continued during the weekend when I returned to a local katsu joint with family and friends. I’ve been yearning for a good fried shrimp dish for a while, and while a mix-up resulted in my ebi curry losing all of its garnishes, the ebi curry turned out to be quite tasty (and my iPhone Xʀ graciously captured the deliciously fluffy and crispy fried shrimp with superb clarity).

  • I subsequently drove down to the local IKEA to help pick up a new shelf, and then dropped by a BestBuy. Originally, I had intended on picking up a Lightning-to-aux cable, but after a store attendant helped me to find them, I immediately spotted BlueTooth FM transmitters going for the same price. After thinking it over, I determined that not every car I drive will have an aux cable port, but every car will have an FM receiver. Throughout the day, things remained extremely hot, and this made me doubly appreciative of the fact that the new place has air conditioning. I would then spend the Sunday tending to housework and helping to put the new shelf together.

  • Although dinner is hearty, Azusa has a second wind and decides to try one of the donuts Jun’s brought with the Super All Star package. Azusa notices that all of the donuts have a third taken out of them, and Jun says it’s her way of trying all of them out, by way of explanation. One imagines that had Jun probably cut all of them with a knife, and this action is a very subtle indicator of Jun’s personality: she can be quite creative in how she goes about trying new things out, and while she may have joined the Jazz Club, being open to new experiences (as the donuts indicate) means she has no trouble joining Azusa and Ui later on.

  • Throughout this fifth episode, which occurs in parallel with the fourth episode’s events, Azusa and Ui gain glimpses into the Kyoto class trip. When K-On!‘s manga was published, Japan had been well ahead of the Western world in terms of feature phones; although only limited to grainy, low-resolution cameras, one could still take and send photos with them. It is by this means that Yui relays photos back to Azusa and the others despite having forgotten her camera. Here, Azusa and Ui smile at a photo of the pillow fight that had happened while Yui and the others were in Kyoto.

  • Unlike the rowdy Ritsu and Yui, Jun immediately hits the hay, leaving Azusa and Ui to stay up a little. Perhaps speaking to the influence the Light Music Club has had on her, Azusa wonders why Jun isn’t staying up more, but the ever-accommodating Ui decides to remain with Azusa and chat for a bit. Subtle things like these simultaneously show the similarities and differences in atmosphere between Houkago Tea Time and Wakaba Girls, and while things would not have been apparent when K-On!! was airing, it is only returning to the series later that really allows one to appreciate these details.

  • It suddenly hits me that, a decade earlier, the MCAT had been so consuming that I missed the “Light Up The City” Centennial Fireworks, which I’m told was the fireworks show of the century in Calgary, far surpassing even GlobalFest’s fireworks shows. However, in subsequent years, I would have the opportunity to see Hong Kong’s legendary New Year’s Eve fireworks in person, and after watching footage of the Light Up The City event, I can conclude that the fireworks shows here are miniscule compared to the world’s most impressive showings.

  • The Stampede’s Grandstand Show fireworks are more modest by comparison, but a major part of the enjoyment lies in heading out into the night and then enjoying the view at Scotsman’s Hill before the fireworks finale starts at the Grandstand. It suddenly hits me that cameras have advanced significantly since I began watching these shows, and using my iPhone, I had no trouble with either the night photography of the Stampede Grounds, or the fireworks themselves. More so than the fireworks show, these evenings are fun simply because they represent a break from routine, and it was nice to attend my first fireworks show in over three years.

  • The next morning, Azusa, Jun and Ui awaken to rain, and Jun reveals that her hair becomes unruly on humid days. The rain immediately puts a stopper to the girls’ plans to go to the zoo, something that Azusa had wised to do on account of seeing how much fun Yui and the others are having. Rain has long been associated with boredom, and many a work of fiction have portrayed rainy days as being impediments to adventure, I actually love rainy days because they’re cool and comfortable. When it rains heavily, the sound of rainfall is comforting, while when it’s raining lightly, it is refreshing to be out and about.

  • Longtime readers will be familiar with my shifting weather preferences – I love perfectly sunny days, and enjoy completely overcast (and cool), or rainy days. However, I am not fond of days with cirrus or stratus clouds covering a majority of the sky because they scatter light and causes my photos to be washed out if I’m out and about. An experienced photographer might be able to make such days appear pleasant, but I lack that skill set and would prefer my outdoor adventures to take place under clear days. Similarly, smokey days completely defeat the purpose of going out and about, obscuring the landscape and sky alike.

  • On a rainy day, I tend to stay in and read books, or game if there’s no housework to tend to. There are a few things to do in Calgary on rainy days, with favourite suggestions being to hit the local malls, visit the Glenbow Museum or check out the recreation centres. Seeing this episode of K-On!! reminds me of the fact that there are many places in the city that are worth revisiting, and in the knowledge that I have a large number of vacation days left in the year, I would probably find it enjoyable to take a few days off here and there; depending on the weather, checking out local attractions or visiting trails just a short ways outside of town would be nice.

  • While we do have a batting centre here at home, I’ve never been a talented athlete in ball sorts, and therefore, would probably not perform particularly well. Jun promptly gives up after expending her quota of balls, but to everyone’s surprise, Ui is able to hit a home run after overhearing a father giving his son some pointers on how to nail the ball. Ui has been presented as being uncommonly talented at picking up new skills, and this makes her ideally suited for joining the Light Music Club. She spends two of her three years of high school without any club activities because she greatly enjoys looking after Yui.

  • With Yui at university, Ui suddenly found herself with an abundance of free time, and is able to pick up the guitar as Yui did. Ui proves to be a ways more competent, remembering all of her chords without sacrificing her studies, and while this might be seen as unrealistic, Ui’s competence becomes important in allowing Azusa the assurance that her peers are solidly dependable, allowing K-On! High School to focus almost entirely on the two new members.

  • For her troubles, Ui wins a massive stuffed turtle, and this reminds Azusa that she’s forgotten something important. Early on, Yui sends Azusa a message reminding her to feed Ton-chan, and while Azusa sees herself as being similar to Mio, being dependable and mature, she also has moments where she becomes forgetful. However, it is thanks to Ui and Jun that Azusa is able to grow, and here, upon spotting her original promise, Azusa and the others immediately return to school.

  • K-On! is now over ten years old, but the story itself is timeless, and even today, Toyosato Elementary School continues to host K-On! related events; birthday parties for the characters have been held here each and every year for the past decade. However, I was a little surprised that there hasn’t been more news surrounding K-On! The Movie‘s ten year anniversary. Ano Natsu de Matteru and AnoHana both received new key visuals to commemorate ten years, and considering how successful K-On!‘s been, it seemed reasonable to suppose that there would be some sort of recognition of this milestone.

  • However, the quiet coming and going of K-On! The Movie‘s tenth anniversary does have its merit – while K-On! was nearly universally acclaimed during its run, there had been a handful of vocal detractors who made it their mission to dissuade people from enjoying this show. Among some subsets of the community, it was in vogue to hate the series, but despite a full decade having elapsed since then, many of the detractors have continued to cling onto the belief that the series is not worth consideration. I’ve never really understood this mode of thinking, as I’ve long held people should always feel free to watch and enjoy whatever they choose without worrying about what’s popular or what the consensus is. K-On! was never “harming the industry” as some have claimed, and those who felt otherwise never provided sufficient the evidence to back up this statement.

  • As it stands, being able to revisit K-On! The Movie (and K-On! in general) in an unostentatious manner has proven to be most relaxing – a decade earlier, I made the mistake of involving myself in trying to refute claims from Behind the Nihon Review’s Reckoner that K-On! The Movie was “disingenuous” and “false advertising” at AnimeSuki after others began agreeing with these claims. In those days, the AnimeSuki community placed a great deal of emphasis on their reputation system, and for challenging opinions held by Reckoner, who’d been a well-regarded member, Reckoner used his considerable influence to neg-rep me into oblivion. This is equivalent to today’s downvotes, having the effect of getting me shadow-banned for a time. After I voiced concerns about the reputation system’s abuses to the administrators, the system was scrapped a few months later.

  • In the years following the reputation system’s removal, I would go on to enjoy productive and constructive conversation with members like Ernietheracefan, WildGoose and Flower. However, I’d long wished that I was able to continue refuting Reckoner more fully, and made a larger effort towards convincing those who had agreed with Reckoner to at least reconsider (or provide a justification of why they were willing to redact their own enjoyment of the movie in deference to Reckoner). I ended up standing down because I felt Reckoner wasn’t so important that he was worth losing the MCAT for, but in retrospect, I’d already been more than ready to take the exam on, so I do regret not taking the fight to Reckoner. In later years, I would learn that Reckoner hadn’t posted contrarian opinions of K-On! to create discussion, but rather, to cause discord and enmity, driving traffic to Behind the Nihon Review and elevate their status.

  • In the end, while no disciplinary action was taken against Reckoner despite his obvious violation of forum rules (i.e. abusing the reputation system), in an act of providence, Behind the Nihon Review’s domain was suspended after the owner failed to pay the hosting fees back in 2020. The fact that I’m still here, and that Behind the Nihon Review is gone, speaks volumes to whose approach to anime is more appropriate – although I normally don’t criticise other blogs for their approach, Behind the Nihon Review is one of the rare exceptions, and I’m glad that they’re no longer around to create artificial conflict. Back in K-On!!, after Azusa feeds Ton-chan, Jun finds the volume of the manga she’d been looking for, but with the rain persisting into the afternoon, everyone finds themselves bored, at least until Jun suggests they play music together. No one else is around, and there are no classes or students to disturb.

  • This moment thus marks the first time Jun, Azusa and Ui have played together. It’s a pivotal moment in K-On!!, and it sets the stage for what happens in K-On! High School. As the girls play through a simpler but still enjoyable song, a golden warmth fills the music room, and when they finish, the sun finally breaks through the clouds, almost as though the heavens had heard the girls’ performance and decided applaud their efforts. Moments like these really highlight how peaceful the world of K-On! really is, and while excitement and humour had come to define K-On!, in retrospect, a quieter and more reflective series, akin to Tamayura, would also work.

  • Thus, what had otherwise been a dull, unremarkable day turns into something superbly memorable. This is significant because it shows how even without Yui and the others, Azusa is able to carry things on her own, and moreover, it is with Jun and Ui that things become magical.  K-On! High School deals precisely with this matter, and with due respect, K-On! High School is actually the stronger of the two sequels. As fun as Yui and her group are, there’s a certain magic and inspiration in seeing Azusa continuing things on in her senpai‘s steed, as this shows how there’s something wonderful each and every generation.

  • The sun’s return is coincident with Azusa, Ui and Jun recieving a message from Yui and the others; the juniors and seniors might be separated physically, but their hearts remain connected. This approach is utilised to great effect in Yuru Camp△ , where Nadeshiko and Rin share an experience together on several occasions despite being apart. This is something that helps Rin to warm up to Nadeshiko, and their respective applications in K-On! and Yuru Camp△ parallel the sophistication of mobile technology. In K-On!‘s time, feature phones were relatively limited, so communications were more infrequent. By Yuru Camp△ , smartphones have become ubiquitous, and this allows Rin and Nadeshiko to communicate both more frequently, and in a more visual means.

  • In K-On!!, an episode without Yui, Ritsu, Mio and Tsumugi did come across as being extremely quiet, and in this way, the episode stands out from other episodes. In particular, Yui et al.’s time in Kyoto is extremely rowdy and rambunctious – the sharp contrast between the two is meant to highlight the differences between Yui and Azusa. The contemplative pacing in this episode is reminiscent of Rin’s solo adventures in Yuru Camp△, whereas the noisier, fun-filled time Yui and the others spends in Kyoto would be equivalent to Nadeshiko and the Outdoor Activities Club’s group excursions. With the day at an end, Jun, Ui and Azusa prepare to part ways – Jun’s still engrossed with her manga, and Azusa reminds her not to miss her stop.

  • Seeing the precise moments where Azusa and Yui’s days intersect was an especially clever touch on Yamada’s part: here, Azusa receives a call from Yui, whose entire group had become lost. Mio’s voice can be heard in the background, asking what calling Azusa would accomplish. It’s a bit of a surprise for Azusa, but Ui is glad to hear Yui’s choice. With the technology available in 2010, Azusa is unlikely to have been able to do anything, but today, it’s possible to send one’s location to a trusted contrast and then utilise a map to help the others navigate back (assuming that Yui and the others didn’t already have a good map app). The comparatively primitive technology of the era lends itself to a much slower pacing consistent with what K-On! is about, and it is not lost on me that today, sophisticated smartphones and apps mean problems of a decade earlier could now be trivially solved.

  • The next day, classes resume, and Azusa braces herself for her senior’s return. Azusa had thought that, with how carefree her seniors are, they might forget a souvenir for her. At this point in the episode, the atmosphere returns to the high-energy tenour that K-On! is known for; unlike Jun and Ui’s presence, which exudes a cathartic feeling, Yui, Mio, Ritsu and Tsumugi bring with them spirit and comedy. Kakifly’s manga focuses entirely on Yui and her crew, so seeing another side of K-On! in this fifth episode provides a unique, memorable experience.

  • Yui hauls Azusa back to the Light Music Club, where she and the others have a surprise for her. This surprise turns out to be matching keychains of a set – it’s about as far removed from Kyoto as one can imagine, but in retrospect, the keychains are well-chosen and represent how the Light Music Club operates. As the me of a decade earlier stated, “everything is special if the group of individuals one is with is specialregardless of what one is doing“. The keychains represent this; the gift might not represent Kyoto, but it represents Houkago Tea Time in full.

  • Seeing the girls together in the Light Music Club’s clubroom is an iconic part of K-On!, and K-On! The Movie opens in this manner. The choice to have the film spend so much time in Japan was a reminder that this movie was never about London; the class trip had come about as a happy accident, and the entire focus of the film was showing the sorts of adventures that followed during a journey to say thank you. Of course, once the girls do hit London, they approach their travels as they did in Kyoto – everything is at their own pace, in iconic Houkago Tea Time style.

  • A great deal of time has passed between when K-On! The Movie‘s home released became available and the present day. In these past ten years, I’ve wrapped up two degrees, accrued six years of industry experience, and bought a house. I’ve travelled to Japan for myself, presented at academic conferences, attended a tech conference and became a nidan. Even after all this, K-On! still holds a special place in my heart, and this speaks to how enduring the series has been in my heart – this is a series that helped me to stave off probation in my second year, and during 2012, the film’s release gave me something else to look forward to as I hurtled towards the MCAT. For me, K-On! is a masterpiece because it was able to change my life in such a tangible manner, and this is why even now, I continue to revisit the series – writing about K-On! allows me to reflect on a series that has given me so much, and also share this experience with readers.

A full decade has now elapsed since K-On! The Movie‘s home release became available. I vividly recall the summer of 2012 well – at this point in July, my MCAT preparation course was rapidly drawing to a close, and I admit that excitement over being able to watch K-On! The Movie had left me quite unable to focus on anything else. Within two days of the film’s release, I was able to watch and get a review of the movie written out. However, these early reviews do not capture everything there is to say about the film, and over the years, I would come to revisit the movie annually. Each time I re-watched the film, I ended up with a far richer and more comprehensive experience than I had before. Having long approached the film as a thank you gift for Azusa, I would soon come to appreciate that the film was also conveying the sense of melancholy that arises as one milestone draws to a close, but it is precisely because things are transient that gives it value. Spotting that K-On! The Movie captures the Japanese concept of Mono no Aware speaks volumes to how much thought went into its writing. Things like this meant that for me, watching K-On! The Movie has become an annual tradition, and the film impresses regardless of how many times I revisit it, speaking to its excellent quality. Having now seen what K-On! The Movie‘s achievements are, revisiting the whole of K-On!, K-On!! and the manga become especially enjoyable, knowing that they possess all of these elements which would subsequently be extracted and utilised to create one final, immeasurably moving swan song for a series that has continued to impact and influence people well into the present. Slice-of-life series focused on everyday messages of appreciation and gratitude continue to be produced, and some musicians have attributed K-On! as being an influence in their choice of career. The town of Toyosato in Shiga Prefecture still enjoys visitors who’ve come to check out the former Toyosato Elementary School, which influenced the school in K-On!. K-On!‘s legacy cannot be understated, and it speaks to the series’ excellence that some of K-On!‘s greatest achievements when, even something as seemingly inconsequential as an episode dedicated purely to Azusa, Ui and Jun’s experiences while Yui and the others are on their class trip is able to foreshadow and hint at the directions K-On! was headed.