The Infinite Zenith

Where insights on anime, games and life converge

Tag Archives: soldier

The Original

Inspired by the original rocket launcher from Quake, the Original is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel. While the weapon is statistically identical to the soldier’s standard rocket launcher, it fires straight down the crosshair rather than an angle like the standard rocket launcher. This means that all rockets fired will be accurate, contrasting the small deviation experienced by standard rockets.

  • The Original’s first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view.

  • Accuracy means that I typically prefer the Original over the other rocket launchers. The launch sounds are particularly impressive, having a significantly deeper and more powerful feel to it compared to the standard rocket launcher. I’ve casually noted that one of the guys I’ve killed here with a lucky critical rocket is the same guy who was on my team many moons ago.

These traits make the original ideal for situations involving long-range bombardment, such as assaulting sentries or distant enemies. The main disadvantage is a minor one: the rocket trajectories mean that one cannot fire from cover. Thus, the Original is probably optimised for maps with open spaces. Then again, I’ve consistently fielded the Original over my other rocket launchers in most successful games, suggesting that the Original is every bit as versatile as the rocket launcher, making this a preference more than a strategic option.

Remember when they made Team Fortress 2 Free?

The most fun you could have online…is now free!

It’s been over a year since Team Fortress 2 was made permanently into a free-to-play game, and a year later, the multiplayer FPS is as popular as ever. The Meet the Pyro update was released just a few weeks ago, completing the “Meet the Team” series, and from a personal standpoint, this move was correctly foreseen by Valve to be a successful one, considering that I originally got on board with the entire TF2 business because it was free to play. For your amusement, and mine upon the viewer’s reactions when they see the following Team Fortress 2 art, I’ve presented some rather interesting takes on the playable classes in TF2. I just hope someone doesn’t get mad as a result.

  • Grass grows, birds fly, sun shines, and brother, I hurt people. 

  • If fighting is sure to result in victory, then you must fight!

  • Mpphhh mphh mph mphhhh mphhh mhh!

  • One crossed wire, one wayward pinch of potassium chlorate, one errant twitch…and kablooie! 

  • Some people think they can outsmart me. Maybe, *sniff* maybe. I have yet to meet one that can outsmart bullet. 

  • Hey look, buddy. I’m an engineer — that means I solve problems. Not problems like ‘What is beauty?’ because that would fall within the purview of your conundrums of philosophy. I solve practical problems.

  • Let’s go practice medicine. 

  • Snipin’s a good job, mate! It’s challengin’ work, outta doors. I guarantee you’ll not go hungry, cause at the end of the day, long as there’s two people left on the planet, someone is gonna want someone dead.

  • This Spy has already breached our defenses… you’ve seen what he’s done to our colleagues! And worst of all: He could be any one of us.

A year later, I now have a premium account because I was compelled to enhance my experience in the game (actually, it was a consequence of purchasing items from the in-game Mann Co. Store for a friend), and I can attest to the success of the free-to-play model. Valve developer Robin Walker stated in an interview that there would be no hidden fees as with other multiplayer games. Instead, the entire game is funded by micro-transactions in the Mann Co. Store, much as the small payment I made. This model is hugely successful compared to other games in its implementation: as there are no hidden costs associated with getting game-necessary gear, players only pay to purchase aesthetic elements like hats. By making the game available to most anyone, this mechanism minimises piracy in that if the game is already free from the developers, there is no need to obtain an illegal copy.

With this in mind, this model would hardly be applicable to Valve’s other games, or MMORPGs. Nonetheless, this decision was a good one on Valve’s part and got me into the entire business of Team Fortress 2. Given I’ve had a year to mess around in TF2, I cite the game as one of my favourite means of blowing off steam after a week of course work, whether it be dominating F2P players or aggravating the more serious players with high-value items.  The only negative side effect of this is that my Halo 2 headshot skills have pretty much dissipated over the past year.

Offensive Classes

Defensive Classes

Support Classes

There is quite a bit of artwork out there depicting the classes in TF2, although not in a sense you’d expect. I’ve tried looking for unique art of the classes as they are in-game, but artists seem to have other ideas in mind. Nonetheless, I do believe that TF2-themed artwork, accuracy or not, is suitable for decorating this page. Who knows? Maybe I decided to talk about how I’ve enjoyed Team Fortress 2 for the sole purpose of showing off some TF2 artwork?