The Infinite Zenith

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Tag Archives: Star Wars

Looking ahead to Star Wars Battlefront II and thoughts after the E3

Do it.” —Sheev Palpatine

Following the reveal of Star Wars Battlefront II footage last week, general excitement surrounding DICE’s latest Battlefront title has increased substantially. In its first trailer, Battlefront II showcased a promising new single-player campaign. From the perspective of an Imperial special forces soldier in the aftermath of the Empire’s defeat over Endor as they strive to continue serving Emperor Palpatine and execute his will against the triumphant Rebel Alliance. It’s an uncommon storyline, as most Star Wars games take place from the Rebellion’s perspective – akin to playing as the Third Reich’s Wehrmacht or Imperial Japanse Army in a World War Two shooter, Battlefront II is taking a bold new direction with its campaign, which was noticeably absent from its predecessor. Accompanying the announcement of a single player mode in Battlefront II was the fact that the game’s DLC will follow the Titanfall model: new content will be released free of charge to all players (I imagine that micro-transactions will take the forms of cosmetic items and weapon/equipment unlocks) to avoid dividing the player base (a prevalent problem in Battlefield 1, where They Shall Not Pass servers are often empty). With such a strong start, the EA Play event showcased some multiplayer footage of how the game will look and feel: the match is set in Theed of Naboo.

From the gameplay footage, Battlefront II is certain to deliver a visual and audio treat from a cinematic perspective: like its predecessor, Battlefront II has reproduced the sights and sounds expected of a Star Wars game. Whether it be the distinct report of a Clone Trooper’s blaster or the gait of a Trade Federation B1 Battle Droid, elements from the movie are faithfully portrayed in Battlefront II, along with the environments. Theed is intricate, and designs from the royal palace are incredibly detailed, from the patterns of the floor to the play of light through the building windows. The game mechanics appear to have been given an overhaul: while the UI and handling appear quite similar to those of its predecessor (weapons still overheat, while action cards determine what additional loadouts player have), the game has been modified so players gain more accuracy while firing from first person. Access to vehicles, power-ups and hero classes are now based on performance: players earn points for playing objectives and contributing to their team’s efforts, and points can be used bolster one’s class, spawn into a vehicle and, for the patient player, spawn into battle as a hero. Gone are the days of awarding players randomly the hero class: this is something that is earned, which means there will be no more need to aimlessly wander the map for the hero pickup in place of helping one’s team out. All in all, I look forwards to seeing more of the game: similar to Titanfall 2, it appears that Battlefront II has taken on a formula its predecessor implemented and improved upon it in every way.

Screenshots and Commentary

  • The screenshots in this post were sourced from my time in the Battlefront trial that EA offers: a year ago, on the Friday entering the Victoria Day long weekend, I spent much of the day playing the trial to obtain a better idea of whether or not the game would be worth my while. There’s around ten seconds left in my trial, and after concluding, I switched over to writing about Gundam: The Origin‘s third episode, which had just released. While perhaps not as exciting as the years where I attended Otafest, it is nonetheless nice to have a quieter long weekend, and last year, I was gearing up for the thesis defense.

  • The screenshots I have here are of me playing through the Heroes and Villians mode against bots: my lack of time spent in the game meant that playing against human players would certainly make it difficult to obtain good screenshots, and even on higher difficulties, the heroes can cause destruction against the AI opponents without much difficulty. These screenshots have been sitting on my hard drive for the past thirteen months, but with the recent Battlefront II announcement, the time has come to put these images to good use.

  • The presence of a single player campaign in Battlefront II immediately caught my attention: I purchased Titanfall 2 for the campaign alone (albeit during a sale) and will give the multiplayer a whirl, if only to try and unlock the Tone Titan. I heard there’s a multiplayer mode against just AI opponents, so that could prove to be a nice way of becoming more familiar with the mechanics. If Battlefront II similarly features more AI multiplayer modes on top of the campaign, I could see myself getting more excited about the game.

  • The gameplay footage shown last weekend confirms that Darth Maul, Yoda and Rey will be included as heroes in Battlefront II: the heroes work similarly to how they had previously in Battlefront, able to utilise three powerful abilitie in addition to having increased damage output and resistance. One thing that could be quite nice is the ability to switch up one’s preferred hero abilities, allowing them to customise the hero to their preferences.

  • Another aspect that was not shown but would be a further incentive to buy and play Battlefront II is customisation to almost the same level as seen in Battlefield 3 or Bad Company 2 – being able to modify weapons to fit one play style would both be a powerful incentive for players to explore their options, as well as provide weapon accessories and attachments that one could work towards unlocking. Being able to really fine-tune weapons is what made Battlefield 3 and 4 such a blast: this is noticeably absent in Battlefield 1, and it is the combination of superbly-designed maps with exceptionally fun sniping that keeps me in the game.

  • Whereas my Battlefront beta discussion features posts of me operating exclusively in first person, I’ve heard that players have a much larger advantage if they play in third person owing to improved spatial awareness. In Battlefront, there was no difference in performance in first-person; players merely have a more immersive experience. In Battlefront II, playing in first person will confer superior accuracy: weapon spread will decrease. I imagine that players will remain in first person when shooting at longer ranges and switch out to third person for closer engagements as required.

  • DICE is advertising Battlefront II as a battle across different eras, and while footage of only Theed were shown, I’m hoping that classic maps (Endor, Hoth, Cloud City and Tatooine) are included along with Couruscant, Geonosis, Kamino and Mustafar. Battlefront II‘s 2005 incarnation is long held as the best Star Wars game around: its plot followed a Clone soldier in the elite 501st, and multiplayer featured full-on space combat, split into the Clone Wars and Galactic Civil War periods. If Battlefront II can include these features in conjunction with the events of The Force Awakens and The Last Jedi, it will be one of the biggest Star Wars games since Battlefront II (2005).

  • I am certain that the initial release of Battlefront II will not feature the same amount of content as 2005’s Battlefront II, but as DICE has promised that DLC will be free, it is very likely that the sum of DLC in conjunction with the base game will offer as much, if not more, content than Battlefront II‘s 2005 version. This is quite exciting, although there is one caveat: I imagine that the full game could very well require upwards of 100 GB of storage space.

  • One aspect that was not shown and remains unknown is the presence of full-scale space battles in Battlefront II: besides the Rogue Squadron series, Battlefront II has some of the most extensive space battles of any Star Wars game. To bring that kind of scale into the modern era with present-generation visuals would be a dream come true for many, offering immersion into the Star Wars universe hitherto unparalleled.

  • Looking back at some of the features and gameplay of Battlefront II in 2005, the game was incredibly ambitious and executed its functions quite well, being a marked improvement over its predecessor. Games during this age are characterised by exceptional sophistication far beyond what is par the course for most modern games. Deus Ex (2000) comes to mind: with a detailed combat and stealth system, as well as for placing a large emphasis on player choice, the game runs rings around modern titles despite its age. One of my friends has expressed a wish to see the game remade with modern visuals.

  • Battlefront II will retail for 80 CAD at launch, a non-trivial amount of money. Launching within a month of Wolfenstein II: The New Colossus, my decision to buy Battlefront II will largely be influenced by my experiences in the beta (which also allows me to know if my hardware can run it reasonably smoothly), as well as videos from my favourite YouTubers (TheRadBrad for the campaign, while LevelCap and JackFrags will guide the multiplayer). What I am looking for in the campaign is a story of reasonable length (ten to twelve hours of gameplay on standard difficulty, with eight hours being the absolute minimum) with diverse level settings and display of features in the game, including flight and space battles.

  • In the multiplayer, I will be looking for a compelling progression system so that levelling up is a journey rather than a chore, that there’s plenty to do while pursuing this journey, and that the time taken to level up is reasonably determined. Battlefield 1 is an example of reasonable levelling times: players who PTFO and contribute to their teams will earn experience reasonably quickly (even without experience boosts). Playing lots of conquest has certainly been why I’ve surpassed my Battlefield 4 level in Battlefield 1, and hopefully, levelling up in Battlefront II will both be of a reasonable rate, while at once offering players with milestones to look forwards to.

  • Assuming Battlefront II satisfies most of my personal requirements, I will be inclined to buy the game. I’m generally quite busy (as evidenced by my extreme tendency to procrastinate whenever entertainment is concerned), so scheduling is another thing on my mind: Battlefield 1 will likely still be going strong for me well into next year.

  • Depending on how things turn out, I may end up waiting for a sale to happen before buying Battlefront II: if the player base has declined too substantially, the game’s core value will lie with its single-player aspects, and a sale will probably net a better value for the game’s single-player. On a somewhat related note, I have a confession to make here: I play Call of Duty games for their campaigns alone and have not touched their multiplayer components at all.

  • This may be a Star Wars post, but I will use the remainder of the screenshots to consider Wolfenstein II: The New Colossus (from here on out, Wolfenstein II for brevity), which was showcased at E3 and set to release this year, as well. Because it releases around a month before Battlefront II, and because I’ve seen games published by Bethesda Softworks go on sale as early as the first Steam sale after launch, it is possible that I could get Wolfenstein II before the year is over at a reduced price. This is how I got DOOM: it was forty percent off during the Steam 2016 Summer Sale despite having launched only a month earlier.

  • The trailer for Wolfenstein II is done in the typical Wolfenstein style, being quite entertaining to watch. Near the end, it showcases Blazkowitz dealing with American resistance members skeptical of his affiliation, and some gameplay that suggests Wolfenstein II could have a new dual-wielding system similar to that of Halo 2‘s, allowing players to pair different combinations of weapons together to wreck havoc on Nazi soldiers. Some folks have taken it upon themselves to express outrage that we’re killing Nazis in this game, but tough beans for them: this is merely a game depicting players challenging a Third Reich in power, and the option to not play the game is always on the table.

  • Chances are that I will buy Wolfenstein II during the Steam Winter 2017 sale if it is indeed discounted. Looking towards other games that caught my eye during the E3 event, Far Cry 5 is definitely on my radar for its Montana setting, and Ace Combat 7: Skies Unknown looks amazing. In the latter, I cannot wait to fly the skies of Strangereal on PC for the first time. Both these games are coming out in 2018, and only time will tell as to whether or not I buy them at launch, or else wait for better prices.

  • The release of Battlefront II is set right before The Last Jedi premieres in theatres come December. Having seen the cast list and hearing news that some filming could take place in the Calgary area, in conjunction with trailers, I’m quite excited to see where the latest trilogy will go with its plot. I found The Force Awakens to really be a modernised version of A New Hope, even though the film was overall quite fun to watch.

  • In a way, I enjoyed Rogue One a bit more because it showed the story behind how the Rebels acquired the first Death Star’s plans and the origins of the thermal exhaust port weakness. Having said that, it’ll be interesting to see if the new trilogy will take things in a new direction. For now, December is still a ways off, and aside from Star Wars, there’s also Girls und Panzer: Final Chapter on the horizon. Because it is releasing in six movies, I am hoping that it will follow the Washio Sumi Chapter path and sell Blu-Rays at the theatres, otherwise, the wait to actually watch Final Chapter would be quite considerable.

  • A glance at the calendar shows that it’s been six years since I’ve qualified for my operator’s license, and five years ago, it would have been a month to the release of the K-On! Movie. Time flies, and it never fails to amaze me just how quickly a year’s passed by. With this post, I’ve finally found a use for those Battlefront trial screenshots I’ve taken last May, as well, and I will be returning to scheduled programming in the upcoming week: my plans to revisit The Garden of Words has not changed.

It has been mentioned that Battlefront II could very well suffer as Titanfall 2 did: Titanfall was an excellent game in terms of mechanics, but lacked content, leading player counts to dwindle as there was little incentive to continue playing. While Titanfall 2 surpassed Titanfall in every way, adding a campaign on top of additional content and providing free DLC, player counts remain relatively low because there is an uncertainty amongst consumers as to whether or not the game is worth it. Battlefront II might suffer a similar eventuality, but with a bold new approach to its campaign and a promise to ensure new content is available for all players, in conjunction with the Star Wars brand, it is also likely that Battlefront II will be much longer lived than the 2015 incarnation of Battlefront. My ultimate decision as to whether or not Battlefront II will be worth a purchase will be made once the game’s come out – once I’ve seen some gameplay of the campaign and learn more about the progression system and game balance, it will be easier to make a decision. An open beta could also help provide more information to determine if the game is one that will join my library. With a release date set for November 17, 2017, I look forwards to seeing more about Battlefront II, and in the meantime, it’s also time to get excited about Wolfenstein II: The New Colossus. Set to release on October 27, I am almost certain I will buy the game. The only question remaining for Wolfenstein II is whether or not it will be a game worth getting at launch price (guided by the story, gameplay and replay value), or if buying the game during a sale would be a superior choice.

Star Wars Battlefront: A Reflection on the Beta

“That armour’s too strong for blasters!” —Luke Skywalker, The Empire Strikes Back

To fight on Hoth alongside the Rebels, or leading the rush against the Hoth base in an AT-AT has long been the stuff of every Star Wars fan’s dream. With the announcement of Star Wars Battlefront (the third installment), this dream has become a reality, and the title has garnered much excitement ever since trailers and gameplay of the Battle of Hoth were shown during E3 2015, along with images of Endor, Tatooine and Sullust. Thus, when the open beta began on October 8, I decided to drop in and give Star Wars Battlefront a try, playing through Survival on Tatooine before dropping into Drop Zone on Sullust, a gametype quite similar to Halo’s crazy king, where Rebels and Imperials fight to control drop pods over a ten-minute match. Playing on Sullust had been admittedly a frustrating experience owing to the terrain: at the time, I did not have the jump-pack and encountered difficulty in navigating, leading to frequent deaths. However, I persisted, and I reached rank four after around an hour-and-a-half of Drop Zone, unlocking the A280C for the Imperials and the ion shot powerup, which wrecks havoc with vehicles and machinery. Thus, I dropped into Walker Assault, and found myself fighting for the Rebels, trying to stop the Imperial AT-ATs from reaching the power generators. Walker Assault feels like Battlefield’s Rush gametype, with the intent of activating uplink stations to call in as many Y-Wings as possible to bomb the AT-ATs, weakening them and opening them to damage. I’ve heard grievances that Walker Assault is horribly unbalanced, and thus, it was not surprising that I lost my first Walker Assault match. However, around six hours later, I’ve been performing much more consistently, making use of power-ups, vehicles and even the heroes to aid my team.

With eight hours under my belt over the past four days, I’ve begun noticing some of the issues that’ve crept up, starting with the spawns. There have been times where I spawned in and died instantly from enemy fire, or else, was running around, encountered an entire group of opponents and cleaned them out with a combination of thermal detonators and DLT-19 fire. This is the beta, but hopefully, DICE will fix this before the game officially launches. In addition, the control schemes for vehicles feel extremely stiff even when the sensitivity is set to maximum, making it difficult to fly an X-Wing or TIE fighter smoothly. Controlling an AT-ST or a stationary turret is also difficult. Moreover, team balancing can sometimes be frustrating, with one team absolutely decimating the other without any teams being mixed around to improve the distribution of skill. With this being said, I find Star Wars Battlefront to be an incredibly fun experience after beginning Walker Assault. The shooting mechanics feel solid, capturing what it would feel like to shoot a Star Wars blaster in terms of both visuals and audio: it is incredibly rewarding to fire the same guns that were used on the original movies. The bolts don’t travel instantaneously, so one must lead their aim for distant targets. When every shot does land, it is immensely satisfying. The combination of cards that confer special abilities (like the aforementioned thermal detonator and ion shot, but also encompassing a jetpack, personal shield and single-shot slug-thrower) allow for players to customise their play-style: I’ve used all three cards in conjunction with power-ups to go on kill streaks and capture objectives, and the presence of power-ups provides players with mini-objectives to compete for. All of this, coupled with phenomenal graphics, means that players feel like they’re a part of the Star Wars universe, fighting for the Rebel or Imperial cause.

Screenshots and Commentary

  • Between all of the Thanksgiving festivities, I’m surprised I was able to fit in eight hours of game time. While this pales in comparison to what a lot of YouTube channels have put in (such as TheRadBrad, LevelCap and Matimi0), eight hours was plenty of time to experience every game mode, which encompasses all of the frustrations and joys associated with the beta. The first mode I tried was survival, and that proved to be ridiculously easy.

  • The survival game mode in the beta ends with an AT-ST attacking with a squad of Stormtroopers. To quickly beat the AT-ST, I used the grenades, and then finished it off with my blaster. It is possible to inflict some damage on vehicles with a blaster, although explosives and ion weapons will damage them much more quickly.

  • I spent a fair bit of time playing drop zone to farm enough experience to reach rank five and accumulate enough credits to unlock the equipment to help my team out on walker assault. Set on Sullust, drop zone has awesome volcanic terrain, including bubbling mud pools that can cause damage if the players stand in it for too long. In my first hour of the multiplayer, a lack of familiarity with the map, and no equipment meant I was averaging a 0.4 KD ratio. Still, I tried to help my team with the objectives where I could.

  • The first thing I needed to get used to was the fact that blaster rounds travel more slowly than do the bullets of Battlefield, necessitating that one lead their shots. Fortunately, being directed energy weapons, blasters have no bullet drop, and so, learning to lead a target and take them out at distance was not too difficult to learn at all. I personally favour the A280C (Rebel’s starting rifle) over the DH-17, as it feels slightly more consistent than the DH-17 at range.

  • It’s quite amusing that my act of trampling Luke Skywalker with the AT-ST killed him, yielding enough points for me to reach the level cap of rank five. Killing a hero yields massive points, a reminder that heroes are incredibly tough and can solo even the most skillful of players. The AT-ST is quite difficult to wield, as the main blasters don’t seem to fire where the crosshairs are trained.

  • I definitely make it a point to play the objectives, activating uplinks and damaging the AT-ATs if I’m on the Rebellion’s side, and shutting uplinks down and defending the AT-AT from the Rebellion if I’m aligned with the Empire. Games tend to be more fun when players are concentrating on the objective, and in the matches I was playing for the objectives, I tended to perform quite well.

  • My first experience with the hero power-up was Darth Vader, but the match ended with a victory seconds after I activated it. I next found a power-up for Luke, and went on a short killstreak with him before my timer expired. The heroes are rare, but extremely fun to play as; intended for supporting the objectives, heroes automatically deflect blaster fire from enemies in front of them and have access to Force powers.

  • On the whole, Luke is a lot more agile than Darth Vader, making him fantastic for clearing out uplink areas. While I’ve not tried either for myself, I’ve heard that Luke can deal massive damage to the AT-AT if he’s in the right spot (and the AT-AT is crippled from a bombing run), as well as use his Force powers to combat Vader. After this point, the Imperials realise that a hero is massacring their teammates, ending my five kill-streak with Luke.

  • I love the design in the Rebel’s Hoth base: it’s remarkably faithful to the movies, and while I’m defending the uplink station here from the Imperials, I did have a chance to provide covering fire for Darth Vader as he entered the base to personally shut down an uplink. As soon as the opportunity allowed for it, I bought the A280C for the Imperial side: it handles better than the DH-17, and here, enabled me to perform reasonably well during the course of a match.

  • While I know my teammates have done the heavy lifting with an orbital strike on the vulnerable AT-AT, I fired a few rounds into it to finish it off, leaving one more AT-AT left. Walker assault focuses on stopping two AT-ATs by doing enough damage to them, first opening them up to attack through calling in Y-Wings to bomb it. Some have said that the Rebels are at a distinct disadvantage here, but I’ve won numerous games, with a positive KD ratio to boot, as a Rebel.

  • The turrets scattered around the map aren’t just for show, and can be used to take out unsuspecting infantry, as well as vehicles (after a bit of sustained fire). For one reason or another, Imperials can make use of these turrets, giving a nasty surprise for the Rebels, and here, I go on a kill-streak with such the DF.9 turret, which were used in The Empire Strikes Back as an anti-infantry weapon. In Star Wars Battlefront, they’re much easier to control and have a good rate of fire.

  • All of the power-ups are useful to some extent, but besides the squad shield, one of my favourites has to be the thermal imploder, which has a massive blast radius that can take out multiple infantry units. The device also has one of the coolest, most-lethal sounding explosion of any weapon I’ve seen in a game, warning of an impending detonation with a blast of bass reminiscent of a Zaku’s monoeye flash.

  • I miss playing Star Wars: Rogue Leader so much on sixth-generation consoles. While the graphics are dated, the gameplay was superb, and I absolutely loved the combination of classic missions like the Battle of Endor and the Battle of Yavin in conjunction with separate missions. Here, I pilot an X-Wing and shoot down a TIE fighter. The controls mean that the X-Wing (and even A-Wing) has the maneuverability of a refrigerator, but one cool feature was the ability to lock onto enemy vehicles, and again, I love how the laser cannons of this X-Wing sound identical to those of A New Hope.

  • The scenery on Hoth is fantastic, and in the distance, the massive planetary ion cannon can be seen. Here, I’m operating a 1.4FD P-tower, the infamous dish turrets that were effortlessly blown away during The Empire Strikes Back. In Star Wars, they were intended as artillery pieces but were stymied by rising costs and obsolescence, and in Battlefront, they’re a bloody nightmare to control. However, they’re powerful against infantry: I landed a beautiful shot against an opponent standing on the hill where my crosshair is aimed and downed him immediately despite his being roughly 150-200 meters out.

  • After I unlocked it, the DLT-19 heavy blaster rifle became my favourite weapon. Despite dealing less damage per shot than either the A280C or DH-17, it makes up for it with an incredibly high rate of fire. In fact, it handles like an LMG from Battlefield, and around here, I suddenly realised that my improving performance was because I now had a weapon that performs like the LMGs of Battlefield. With that being said, I have gotten some kills at a distance, too, by leading my targets and firing in bursts.

  • I pilot a T-47 Airspeeder (aka. the snowspeeder) into battle here in a scene that could’ve come straight out of the movies. While I would crash and burn on my flight on account of the controls, this scene felt so immersive and perfectly captures the atmosphere during the Hoth battle. A glance at the HUD shows that the AT-ATs are still in reasonable shape, and while I (think) that this match was lost, there have been cases where some teammates successfully used the tow cable to bring down the AT-ATs at the last moment to give the Rebels a win.

  • There is honestly so much to talk about for Star Wars Battlefront, and I’m definitely glad to have tried it. I originally had some other posts planned out for the Thanksgiving long weekend, but that schedule did not account for the Star Wars Battlefront beta being available for play. Fortunately, I was able to make some headway with my thesis paper yesterday. Today, I spent a bit of today finalising my grading for an iOS assignment and also did some literature search to figure out which aspect of my simulation I should implement next.

  • Here, I make use of a TIE fighter to go on an 8-kill steak, shooting down a pair of X-Wings and strafing ground targets with the TIE’s laser cannons. This weekend’s been amazing for food: yesterday, I went out with the family for dinner that included, amongst other things, golden-sand lobster (金沙龍蝦), a highly savoury and delicious incarnation of my favourite dish. Today, with the leftover turkey, we used the bones for congee and spent a bit of time eating turkey straight off the bones: for Thanksgiving Dinner proper, the bones are usually packed away, and only the meats are served.

  • The third time’s the charm: the first time I found the hero pickup for Darth Vader, the game ended. The second time, image capture failed, and despite getting a handful of kills, I have no screenshots. During the games I played today, I won six of my seven matches, and had an overall KD ratio of 1.97. Compared to Battlefield, the game handles very similarly, but is also more friendly towards casual players. I’ve found that against more dedicated players with mics, I’ll get wasted, but against the average player, I seem to perform just fine. I know there’s a third-person mode, but I prefer first person in general.

  • Here, I use Darth Vader’s lightsabre to casually deflect blaster fire before employing Force-choke on the Rebel victim. While he floated helplessly, I slashed him with the lightsabre to finish him, then took out two more Rebel soldiers before walking down to an AT-AT and using the force sabre throw to finish one more guy. Thus ends this post, and while I’ve only posted 20 images here, I have a collection of 280 screenshots. Whittling that down to 20 was no small feat, and I’ve only been able to showcase a small sample of what the game’s been like. Regular programming will resume, although posting will be somewhat erratic: the next post coming out for sure will deal with GochiUsa season two after three episodes, coming out in 12 days.

The question thus becomes: will I pick up Star Wars Battlefront on launch day (or shortly after)? The beta’s been amazing, and if Walker Assault alone offered this much replay value, one could only imagine the spectacle and enjoyment coming from the other game modes (assuming they’re as well-designed). I definitely enjoyed Star Wars Battlefront‘s beta for its beautiful depictions of the worlds in Star Wars, the faithful sound effects and lighting effects; in fact, I spent practically the entire Thanksgiving long weekend playing it. However, I probably won’t be getting it shortly after launch. Granted, the game’s been incredible, handling smoothly with respect to both gameplay and connectivity (I never once died due to lag), but I’m curious to see how the other game modes play out first, such that I might make a more informed decision. Being able to fight the Battle of Hoth for myself, and watching the Rebellion take out the AT-ATs before they could smash the generator was quite an experience: the vehicle, weapon and map design are completely faithful to the scenes from The Empire Strikes Back, giving the sense that one’s really part of the movie. While I’m likely to wait for a bit more information before deciding whether to buy shortly after launch, Star Wars Battlefront has definitely ignited my anticipation for the upcoming Star Wars movie, which is set to premier on December 18.