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Tag Archives: UC Gundam

Mobile Suit Gundam: Cucuruz Doan’s Island, A Review and Reflection and Remarks on Human Faces Amidst Warfare

“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” –G.K. Chesterton

Following the battle at Jaburo, the Federation prepare to capture Odessa, a Zeon stronghold. After arriving in Belfast, Amuro and White Base resupply before receiving unexpected orders to eliminate Zeon forces stationed at Alegranza, a remote island, after Federation forces sent there were wiped out. When Amuro arrives with Kai Shinden and Hayato Kobayashi, they are shocked to learn that there are children on the island, and moreover, rather than Zeon forces, Amuro encounters a lone Zaku that overcomes him in combat. After coming to, Amuro meets the Zaku’s pilot, a man named Cucuruz Doan, and sets off in search of the Gundam, which he’d lost during the encounter. Although he is unable to find the Gundam, Amuro finds that the islanders, many of them children, live a life of moral simplicity, working with one another to maintain the island’s infrastructure and their very means of survival. Meanwhile, after an overwhelming performance at Casablanca, Zeon’s Southern Cross team is assigned to assist with an operation – Zeon General M’Quve begins negotiations with the Federation’s General Gopp as a ruse for his plan to decimate critical Federation cities using a hidden MIRV. As it turns out, Zeon had placed a nuclear-tipped ballistic missile there as an ace-in-the-hole, but find themselves unable to utilise it because of communications jamming. Thus, the Southern Cross are assigned to investigate Alegranza and determine if there’s a saboteur there. As Amuro’s gone missing, Bright Noa quietly orders a search team sent out to search for Amuro even as the Federation begin preparing for their attack on Gibraltar, delaying their launch to give his team a chance to find Amuro. Amuro himself comes to understand Cucuruz and impresses him when he is able to help fix a broken water main. While searching for his Gundam, Amuro learns that Marco, one of the oldest boys on the island, also wants to help Cucuruz fight. Surprised that Amuro made it to Cucuruz’s workspace, Marco and Amuro briefly engage in fisticuffs. Cucuruz sends both back, forbidding them from going further. It turns out that Cucuruz had once been a formidable pilot, but deserted Zeon after being ordered to fire upon children during a battle. When another storm hits Alegranza, Amuro repairs power to the generator, giving the children light for the first time in a while. He also reactivates the lighthouse, impressing Marco. The power confirms to White Base’s search party that the island is inhabited, but it also eliminates any doubt in the Southern Cross’ mind that Cucuruz is on the island. They begin their operation to launch the ballistic missile; Danan, Selma and Egba engage Cucuruz with their custom Zakus, while Wald and Sanho infiltrate Cucuruz’s silo and manually prepare the missile for launch. While they are successful, Amuro manages to retrieve his Gundam with help from Marco. He eliminates both Wald and Sanho before stepping in to fight Egba, who’d disarmed Cucuruz. Recalling how Cucuruz had defeated him, Amuro uses island’s geography to surprise Egba before finishing him off. In the aftermath, the missile launches, but its payload detonates harmlessly in the atmosphere – Cucuruz had been successful in sabotaging the missiles. M’Quve laughs off their failure to destroy key Federation cities, and Amuro reunites with Fraw Bow, as well as the others on White Base. He realises that so long as Cucuruz keeps the Zaku, trouble will continue to find him, and offers to discard the Zaku. Cucuruz consents, and the two group part ways on amicable terms, with the islanders hope that they can preserve peace in their home the same way Amuro and Cucuruz do.

Cucuruz Doan’s Island is the latest Gundam instalment, returning to the Universal Century’s One Year War and Amuro’s journey in fighting for what he believes is right. However, at this point in his career, Amuro is still very much a novice pilot unfamiliar with the horrors and demands of warfare; he only pilots the Gundam reluctantly, and Bright Noa expresses as much, stating that he’s only as strict as he is with Amuro in order to remind him of the importance of doing his duty to protect those around him. When Amuro is defeated and meets Cucuruz, Cucuruz’s words to Amuro are simple: he fights to protect those on his island as a means of atoning for the sins he committed on the battlefield. By having Amuro meet someone whose actions are motivated by nothing more than a desire to defend life, Amuro comes to realise that Cucuruz wasn’t so much fighting to kill those who were on the other side, as much as he was trying to keep the islanders safe from whatever conflicts the outside world might bring with them. The reason why Cucuruz spared Amuro was because he recognised the machine that, even at this point in the war, developed a fearsome reputation for mangling Zeon forces despite its pilot’s inexperience. Meeting Amuro and hearing him out allows Cucuruz to similarly realise that warfare only results in bloodshed. While Gundam series are best known for their mobile suit combat scenes, exploring the human stories for both Federation and Zeon characters alike is meaningful because it shows how wasteful warfare is, and how where given the choice, rational individuals would very much prefer to live their lives peacefully, free of armed conflict. In every Gundam series, conflicts are motivated by a combination of ideology, greed and a lust for destruction perpetrated by those who are in power and have every reason to cling onto this power. Through their perverse desire, corrupt politicians and military leaders manipulate soldiers into dying, often needlessly; when soldiers are freed from their obligations and given a chance to see their opponents’ faces, to talk things out, they often find that they are more alike than different. This is precisely what happens in Cucuruz Doan’s Island, and although it represents only one detour in Amuro’s journey, understanding Cururuz helps Amuro to become a more resolute pilot. While he still values human life and only reluctantly pulls the trigger, Amuro understands that there are circumstances that demand he act decisively. These learnings allow Amuro to help stop the Southern Cross from escaping and potentially giving his allies further trouble, and ultimately would impact how he fights his counterpart and arch-rival, Char Aznable, as the One Year War rages on.

Cucuruz Doan’s Island is a fantastic addition to the Universal Century for showing one step in Amuro’s growth. In addition to this, it also brings to light a side of Gundam that is rarely seen – even somewhere as grim as the Universal Century, there can be humour, as well. Bright Noa arranges for a series of phoney delays to give White Base the justification they need to stick around and look for Amuro while Mirai suppresses her laughter. When Sleggar Law attempts to convince Sayla to operate the Core Booster, he words things in such a way as to earn himself a slap to the face. Upon arriving on Alegranza, Kai and Hayato manage to escape their damaged Guncannons, and for their troubles, are rammed by a rampaging goat. The presence of children do much to to lighten the mood in Cucuruz Doan’s Island: a war might be raging, but the combatants and civilians alike are still human, able to experience both sorrow and joy. Seeing the characters smile and laugh gives additional weight to Amuro’s fight. Amuro is defending the children’s smiles the same way Cucuruz was defending Alegranza’s residents. Humour is a fantastic element to employ because it humanises the characters and gives weight to their goals. Jun Maeda is no stranger to this approach, and although people attribute his stories’ emotional impact to over-written scenarios, the reality is that Maeda gives characters a chance to see what individuals are like before tragedy strikes. Here in Cucuruz Doan’s Island, the approach taken is unlikely to satisfy individuals who believe that grim, dark tones equate to realism, and that tragedy corresponds to maturity. However, to suppose that only suffering can create meaningful context for growth would be to eliminate an entire aspect of one’s being. Here in Cucuruz Doan’s Island, Amuro’s growth is precisely driven by the fact that viewers have a chance to see what peace brings to people, and why it’s worth defending. By giving viewers a chance to laugh at Kai’s antics, or the daily lives of the children on Alegranza, a juxtaposition is created between the atrocities both the Earth Federation and Zeon governments are willing to commit in order to achieve their supremacy, and the everyday lives of both Earth Federation and Zeon citizens would rather live.

Screenshots and Commentary

  • I’ll open this post with the combat between Cucuruz and an unnamed Federation pilot running a GM. The RGM-79 GM is the earliest mass production Federation model, being a cut-down RX-78 II with superior acceleration and the ability to equip various weapons – its design and role would later inspire Gundam SEED‘s GAT-01 Strike Dagger, which was similarly a cut-down Strike Gundam designed for mass production. Although the GM is made cannon fodder in Gundam and slaughtered en mass by named pilots, the design paradigms follow closely how real-life prototypes enter mass production. In Cucuruz Doan’s Island, the film opens with a group of GMs attempting to fend off Cucuruz’s Zaku. Before delving further into this discussion, I note that Cucuruz Doan’s Island premièred on June 2 in Japanese theatres, but the BDs became available shortly after for overseas viewers to check out. Unlike other publishers, Sunrise understands that a short release delay is the best way to maintain interest in a series and drive sales. Other studios (especially CoMix Wave and Showgate) could take a leaf from Sunrise’s book – rather than waiting eleven months to release BDs, strive to release them within a few weeks of the theatrical opening date.

  • Although the original Zaku is technically inferior to a GM in terms of durability and firepower (a single shot from the beam spray gun would be enough to neutralise the Zaku), Cururuz is an uncommonly talented pilot, and despite lacking any ranged weapons, makes use of his heat hawk to completely destroy the GM team, as well as their landing craft. The loss of forces that stumble upon Alegranza is what prompts the events of Cucuruz Doan’s Island: Federation forces become convinced that Zeon remnant forces occupy the otherwise uninhabited island and therefore, may pose a threat to their operation.

  • At this point in his career, Bright Noa is a junior lieutenant, although after an attack on White Base kills much of the original crew, Bright becomes the de facto captain of the ship. Bright would subsequently go on to bring the White Base to Luna II while evading Zeon forces, before crash-landing on Earth and attempting to reach allied territory. The elements of the original Mobile Suit Gundam eventually make their way over to Gundam SEED, with the Archangel, Murrue Ramius and Kira Yamato replacing White Base, Bright Noa and Amuro Ray, respectively.

  • Bright presents himself as a strict leader who does his utmost to rally those around him, and believes in discipline. This is how he’s able to maintain order and a command hierarchy amongst the civilians that have boarded White Base; besides Amuro, Fraw Bow, Kai Shinden and Hayato Kobayashi also join White Base’s crew. In The Origin, Kai Shinden and his friends are portrayed as minor delinquents who get into hot water with authority figures owing to their curiosity and disregard for rules, but when the events at Side Seven force them into combat, Amuro and his friends, however reluctantly, do become an integral part of the Federation effort to repel the Zeon forces.

  • Mirai Yashima was previously seen as a helmsman of sorts in Gundam Origin and becomes White Base’s helmsman, as well – she offers advice to Bright where appropriate and is seen guiding him whenever he doubts his own leadership; being astute and driven to improve, Bright often reflects on the way he does things. Here, he wonders if he’s being too strict on Amuro and the others. From an external point of view, Bright is doing precisely the right thing. I recall a similar conversation in Tom Clancy’s Locked On, where John Clark reminds Jack Ryan Jr. that chains of command exist so soldiers act cohesively under stress, but he understands how can be difficult for civilians to get used to this fact.

  • Bright’s orders are simple enough: his higher-ups order him to send out a reconnaissance team to investigate Alegranza, and to this end, the Gundam, plus two Guncannons, are sent out. The island appears uninhabited, until children suddenly appear and begin throwing rocks at Kai’s Guncannon. The presence of children on Alegranza foreshadow what Cucuruz Doan’s Island deals with, and meanwhile, Amuro himself wonders at what awaits them on an island that’s a little too quiet. The designs of the cockpits in Cucuruz Doan’s Island and The Origin speak volumes to how quickly mobile suits advance. Here in UC 0079, cockpits use flat-panel monitors and analogue controls, but by the events of UC 0093, cockpits are immensely sophisticated and provide a full 360° panorama.

  • When The Origin concluded back in July 2018, I was a little disappointed that the series hadn’t given viewers a cameo appearance of the RX-78 II, which had been shown to be in development as being the answer for Zeon’s Zaku mobile suits. The Origin did give viewers a glimpse of Bright Noa and White Base as they set off on their first assignment to retrieve the RX-78 II, and overall, when I finished The Origin, I was immensely satisfied. The Origin began back when I was in graduate school, and originally, I’d figured that it would finish similarly by the time I was graduating; the third episode aired a month before my defense, and the fourth episode was scheduled close to my convocation.

  • However, the producers determined that more episodes were needed to adequately present the story. Two new episodes were added to the line-up, greatly expanding things and also giving The Origin a chance to showcase the large-scale battles between Zeon and the Federation. Here in Cucuruz Doan’s Island, viewers get their first look at the completed RX-78 II, a revolutionary mobile suit that uses mega-particles to drive its weapons system, giving it exceptional firepower. Amuro is prevented from using his beam rifle at close quarters, which is capable of destroying any mobile suit of its time with a single shot, and when facing off against Cururuz’s Zaku, he is forced to switch over to his beam sabres.

  • Pushed against the cliff, Amuro attempts to attack, only for the ground to give way. He tumbles into the ocean and is knocked unconscious, but later reawakens in a small hut and is surprised to learn that the door isn’t locked. The islanders look at him with hostility – it turns out that the children on the island were orphaned by the One Year War and dislike soldiers for failing to protect the people. Cururuz does nothing to stop Amuro from leaving, knowing the island’s harsh conditions will soon result in Amuro returning to them.

  • Since he’d had a rough idea of where the Gundam had fallen, Amuro attempts to trek across the five kilometre wide island on his own. He ends up at a massive crater in the island and is forced to turn back as both night and exhaustion sets in. Early on, it was clear that Amuro would not find the Gundam this quickly: had he simply located it, he likely would’ve left and rejoined White Base as they prepared for the operation at Odessa. This wouldn’t allow Amuro to see the One Year War from a different perspective, which is the crux of Cucuruz Doan’s Island‘s story.

  • Knowing that Amuro would be struggling in the island’s desolate landscape, Cururuz sends Cara out to look for him, and she is shocked to learn that Amuro had made it all the way to the crater. He gratefully accepts the water she’s brought, along with her invitation to dinner. In his position, Amuro quickly realises that he must make his way back to White Base, without the Gundam, things will become trickier. His heart never strays from locating his machine, but for now, Amuro also spots that he’s probably going to be here for a while.

  • The children on the island initially do not take kindly to Amuro’s presence. As an outsider and a soldier, Amuro is seen as being a threat and unaccustomed to the way Cururuz does things. However, Amuro appears to show no objection to Cururuz’s suggestion that he’ll need to earn his keep on the island, much as the others do. While the island life would deviate from what Amuro is used to, spending time in the armed forces, under Bright’s eye slowly begins imparting a shift in him, too; Amuro becomes acclimatised to doing what he’s told and living a spartan life.

  • I would imagine that landing on the island and doing what he can to survive reinforces what Bright had been trying to show Amuro; although Bright had been vehemently opposed to Amuro piloting the Gundam early on, he quickly spots that Amuro has a natural affinity for the machine and is the only one capable of using it to keep the Zeon forces off their back. Thus, when Amuro refuses to pilot the Gundam and evade his responsibility in Mobile Suit Gundam, Bright motivates him in one of Gundam‘s most iconic moments with the now-legendary Bright Slap.

  • That Cururuz Doan’s Island brings this moment back (in flashback) with modernised visuals would represent a welcoming call-back to the original series. The moment is referenced in numerous other series – Amuro’s “not even my own father hit me” is as well recognised as the Bright Slap itself, and as a curious bit of trivia, Amuro’s voice actor, Tōru Furuya, similarly was struck by author Yoshiyuki Tomino after Tomino became displeased with the recording sessions’ progress. Tomino then told Furuya that all of the shock and indignation he’d felt there was how Amuro would be feeling, which in turn became Furuya’s now-famous delivery of those lines in Mobile Suit Gundam.

  • Upon learning that Amuro might’ve been shot down, Bright struggles to do what he believes is right (delaying departure and rescuing Amuro), and following orders from the top. Bright is in an unenviable position; although there is a war to fight, the Gundam has become a significant asset in their arsenal and, together with White Base’s cutting edge equipment, has been the reason why a novice crew has been able to give Zeon forces so much trouble. As Bright contemplates following orders, Fraw Bow loses composure and breaks out in tears at the though of losing Amuro.

  • Meanwhile, M’Quve and Gopp enter negotiations about Gibraltar: M’Quve wishes for the Federation to hold off on their operation and indicates they have an ace-in-the-hole in event of the Federation’s refusal to comply. Gopp appears unconcerned with M’Quve’s threats, but M’Quve is confident in his ability to make good on his promises should the invasion proceed. At this point in time, the Antarctic Treaty prevents both Zeon and Federation forces from resorting to weapons of mass destruction, but M’Quve indicates that Zeon isn’t particularly respectful of their terms. Although prima facie giving Zeon a massive advantage, Zeon actually had limited resources to wage war long-term, and this would buy enough time for the Federation to rebuild their forces, including the development of their own mobile suits.

  • M’Quve’s plan is contingent on something stored on Alegranza, and whatever this is is important enough to warrant withdrawing the elite Southern Cross team. With their high mobility Zakus (which would inspire the high mobility Tieren in Gundam 00), the Southern Cross are able to turn the entire tide of a battle on their own. At Casablanca, they rescue a detachment of Zeon forces that were slowly being overrun by Federation forces: high mobility Zakus are equipped with thrusters on their legs that allow them to hover and move with a far greater speed than standard Zakus.

  • Each of the Southern Cross’ Zakus utilise a loadout suited to the pilot’s preferences, and here, one of the members fires an anti-materiel rifle against a Federation GM, blowing its head unit apart with a single well-placed shot. The team’s members only nominally get along with one another, but in the battlefield, their coordination and teamwork are sufficient to overwhelm the comparatively disorganised Federation GMs. GMs have the unfortunate distinction of being easily destroyed, and in the original Mobile Suit Gundam, their simplistic design belie the fact that they’re still sophisticated machines meant to act as the Federation’s answer for the Zaku.

  • The disparity in machines appears to be the fact that, while Zakus are technically inferior to GMs, Zeon possesses better pilots – The Origin shows that Zeon’s mobile suit program has existed for longer than the Federations, giving them additional time to train pilots. While the Federation’s Gundam and the GM derivatives are excellent machines, their pilots are significantly less familiar with them, nullifying any technical advantage the GMs possess. Mobile suit combat in Cucuruz Doan’s Island might not be as frequent as one might expect, but this is in keeping with the film’s themes, and moreover, what combat sequences that are shown are wonderfully animated, really showing the weight and scale of each engagement between individual pilots.

  • The lack of mobile suit combat in Cucuruz Doan’s Island was a point of contention for Anime News Network, who suggested that the Southern Cross are “shallow filler” and the film as a whole was “[lacking] of variety in the action”. As previously noted, the emphasis on the human side of things in Cucuruz Doan’s Island means that more time is spent on Amuro interacting with Cucuruz and the islanders. The Southern Cross are therefore less of a foe than Amuro’s own doubts; while he was knocked out, Amuro dreams uneasily of his own mother rejecting his decision to take up arms, and Amuro himself is torn between using force to defend those important to him.

  • As such, it is plain that Anime News Network’s expectations of Gundam clearly differ than my own, and I’ll remark that folks looking for intense mobile suit combat set in the Universal Century won’t be disappointed by works like Mobile Suit Gundam: Thunderbolt. Back in Cururuz Doan’s Island, Cururuz is seen working on the schematics to what appears to be an MIRV, but there is never any doubt in the viewers’ minds that he’s no sleeper operative; in a flashback, Cururuz refuses to fire on civilians, and this is what led him to desert. When Amuro sets off to try and find his Gundam, Cururuz lends him his hat and canteen – he knows that Amuro can’t stay on the island forever.

  • Back on White Base, the children have barricaded themselves in the bathroom and refuse to come out until the crew promise to rescue Amuro. Although there is little Bright can openly do about things, he clandestinely authorises a search and rescue mission. Sleggar Law, an ace pilot, decides to help out, and after managing to convince the children to come back out, organises the search team. Sleggar forms the basis for Gundam SEED‘s Mu La Flaga: both are amicable and exceptionally skilled pilots, but also have a tendency to flirt with the ladies. When Sleggar explains his plan to Sayla here, he earns himself admonishment to the face.

  • In the end, Sleggar is able to convince Sayla to operate the Core Booster, although Kai and Hayato are exasperated that Sleggar used such a means to accomplish his goal. Moments like these quickly indicated to me that Cucuruz Doan’s Island was going to incorporate humour together with the more serious moments, and while this seems out of place in Gundam, it is effective because it reminds viewers that behind every machine is a human being. Later Gundam series are all-business; there are some moments that may elicit a chuckle here and there, but on the whole, comedy is not something Gundam is known for. Thus, in an episode about the human aspects of warfare, it is appropriate to give the viewers a few more laughs.

  • Amuro reaches the end of the island, and upon finding the spot where there are mobile suit footprints, he realises that his Gundam must’ve fallen into the ocean. He turns back, defeated, and soon, finds that the islanders have encountered a new problem: despite a massive rainfall, they’re out of fresh water. Cucuruz and Marco are heading off to fix things, and without anything else to do, Amuro decides to accompany them. This decision turns out to be a good one; Cucuruz quickly identifies that while their water supply is fine, the line itself has broken.

  • Cucuruz is too broad to fit through the opening in the cave, and Marco hesitates upon seeing how tricky the walls are. Conversely, Amuro volunteers to go and does his task admirably; after reaching the break, he seals it and repairs the line, allowing water to return to the islanders. Marco ends up growing resentful of Amuro, feeling that his thunder was stolen, while Amuro’s stock among the islanders improve. Between his prior experiences on White Base, and his own skill with mechanical systems, Amuro is well-equipped to deal with some of the islanders’ problems.

  • It turns out that Cucuruz’s main work on the island is devoted towards altering a launch system belonging to Zeon. Through his work, Cucuruz is able to jam any external communications to the weapons, preventing Zeon forces from remotely firing the ballistic missile. This control room notably has what appears to be a .30 calibre machine gun port, allowing the launch controls to be defended in case of an attack, but the flipside is that such a system could also be used by unauthorised forces to fend off anyone trying to stop a launch; it shows Zeon’s faith in their own soldiers’ loyalty.

  • The Southern Cross’ Egba Atler is their current leader. A hot-blooded and brash pilot dead-set on proving that he’s a superior leader to Cucuruz, he becomes violent when Danan Rashica expresses interest in their latest assignment. Danan seems to be star-struck at the prospect of meeting Cucuruz, a consequence of hearing about the latter’s legendary exploits when he’d been a pilot, but all Egba sees is a traitor who discarded his duty. For Egba, nothing would give him greater satisfaction than squaring off against their former leader to settle who’s the more suitable pilot once and for all. To save their teammate from a physical beating, Danan’s teammates restrain Egba and buy him enough time to escape.

  • Pilot Selma Livens, on the other hand, had similarly respected Cucuruz, but is more reserved about things. In combat, she’s confident and capable, but she feels that Egba is not as effective as Cucuruz had been. Egba resembles both Dozle Zabi and the Black Tri-Stars in temperament. While Anime News Network’s reviewer found the Zeon pilots to be “filler”, I disagree with this sentiment on the grounds that the Southern Cross are simply a team of pilots who were sent in to advance M’Quve’s plans as a part of a larger political game. The choice to pick the Southern Cross rather than a generic outfit is deliberate; a special forces team would create additional tension in a way that unnamed soldiers would not.

  • Generally speaking, I don’t place much stock in Anime News Network and their movie reviews. Given what I’ve seen there for film reviews, it appears that criticisms are doled out for criticisms’ sake, rather than as a result of any legitimate shortcomings in a given movie. In a review, the negatives end up being only touched upon, as though all reviews are subject to a quota of criticism in order for Anime News Network to appear informed and relevant. This was most apparent with their reviews for Non Non Biyori Vacation and Violet Evergarden: The Movie: both film’s successes are callously brushed off in a few sentences, and no additional justification (or evidence) for the remarks were given.

  • I’ve long found that criticisms in a vacuum are meaningless; if one is to criticise, then one must also either offer suggestions for improvement, or acknowledge the reasons behind why a given work may have turned out the way it did. For me, I only will make remarks on improvements if a limitation particularly noticeable, and the Southern Cross don’t come across as such. Back in Cucuruz Doan’s Island, Sayla and Sleggar prepare to launch. The search and rescue mission is something Bright has approved of – he was originally shocked to learn that the operation at Alegranza was called off after Gibraltar became a larger priority and struggled to make the call. In the end, Bright places his faith in Amuro and the Gundam.

  • To this end, Bright stages a scenario where White Base is still attempting to prepare for take-off: with just about every part of the ship seemingly seeing delays or problems, Bright gives the impression to Federation command that they’ll need a little more time before they can go anywhere. This charade buys White Base enough time to recover Amuro from Alegranza: Salya, Sleggar, Hayato and Kai have all taken off for the island with the goal of bringing Amuro back, and this time, Fraw Bow and the children accompany them, as well.

  • Mirai’s suppressed laughter speaks volumes to the light-hearted nature of their ruse, and reinforces the fact that outside of Zeon and Federation atrocities, the soldiers are ultimately human. Bright’s decision here also speaks more loudly about what’s in his heart: while he voices doubt about pushing Amuro too hard or even treating him harshly, choosing to delay departure, against orders, shows that Bright places great stock in Amuro and the Gundam. This is something that will later impact how Bright operates; in Gundam Unicorn, Bright’s been around the block long enough to know that any worthy Gundam pilot can achieve whatever they set their mind to and as such, places his faith in their ability and resolve. This is what motivates his speech to Banagher shortly before the Garuda transfer, and there, Banagher would prove that Bright’s intuition is on the money, a result of years of working with Gundam pilots.

  • When a massive storm slams into Alegranza, Amuro decides to look around and see if he can get the power up and running: while life on Alegranza is relatively cozy, the residents don’t have access to power. Some of the children are deathly afraid of the dark, and when the storm appears, they become inconsolable. With a deft hand for repairs, Amuro ends up not only restoring power to the cottage, but also fixes the lighthouse. Marco and the others are overjoyed with this; the residents have long discussed fixing the lighthouse but lacked the knowhow to do so.

  • With the lights back on, the children are much happier, and Marco admits he’s happy to have Amuro around. The two reconcile here, but when Cururuz arrives, he states that Amuro’s actions were a mistake – he deliberately kept the lighthouse and electrical power offline to avoid drawing any attention to the island. The addition of power would broadcast to the world that the island was inhabited and worth looking at. Shortly after, both Amuro’s allies and the Southern Cross spot the lighthouse, removing any doubt in their mind that Cucuruz must be there.

  • Kai and the others’ original plan had been to land on the island and quickly retrieve Amuro, along with his Gundam. However, the mission suddenly becomes considerably more dangerous when they spot the Zeon forces approaching the island. In previous Gundam, mass production units have been presented as a bit of a joke: unnamed pilots are typically slaughtered whole-sale, and often presented as standing still when under fire. I appreciate that this is done to illustrate a disparity in power, similarly to how in Hollywood films, exotic machines and monsters can make short work of F-22s and M1A2s, which are, in reality, impressive machines.

  • However, seeing Zakus in The Origin was a reminder that even the mass production machines can be formidable. I would’ve liked to have seen more battles between basic Zakus and GMs, but here in Cururuz Doan’s Island, the final battle feels tense even with only a squad of machines; having spent the whole film seeing the children in Cara and Cucuruz’s care, it always felt that Cururuz would have his hands full in trying to keep the battle away from the other islanders. I imagine that for the Southern Cross, they’ve got no information about the islanders and are here purely to neutralise Cururuz and get the launch mechanism working again.

  • When Sayla and Sleggar arrive, an iconic Mobile Suit Gundam theme begins playing. It’s titled “Fear of Battle”, and here in Cucuruz Doan’s Island, the song has been modernised while at the same time, retaining the aesthetic of the original, which had been composed with a disco-opera tone, blending the grandeur of space opera music similar to John William’s Star Wars with 1970s disco elements. The modernised version has a slightly heavier tenour and a richer sound, but beyond this, is immediately recognisable. Overall, the music in Cucuruz Doan’s Island is of an excellent quality – Takayuki Hattori repraises his role from The Origin as composer.

  • Unfortunately for Kai and Hayato, Sayla and Sleggar’s arrival do little for them: the Core Booster’s taken damage and Sayla is forced to make a crash landing, dislodging Sleggar’s GM and causing its head to pop off. Sleggar is thus unable to contribute in a meaningful way to the combat after shooting down the aircraft carrying the Zakus, and while this puts the Guncannons in a difficult position, this moment also creates comedy reminiscent of what is seen in a 1970s anime. Both Hayato and Kai manage to escape their machines’ destruction, and before the Southern Cross finish them off, Cururuz finally arrives.

  • One of the joys about writing Gundam posts is that there’s almost never a shortage of screenshots to draw from, and correspondingly, no shortage of things to talk about. For this post, I started with a screenshot collection totalling 258 images, and had to cut it down to a more manageable sixty. While I could, in theory, find enough content to discuss regarding the mobile suits themselves, this would result in exceedingly long posts that I’m certain readers would have no interest in reading (and writing extremely long posts takes an inordinate amount of time, as well).

  • Wald disembarks his Zaku and enters the control room, where he finds Cucuruz’s handiwork. He quickly overrides the changes Curucuz had made and re-arms the ballistic missile, which begins counting down for a launch. Confident he’s done his duty, he prepares to his Zaku. Meanwhile, Marco and Amuro have managed to sneak into the hangar; Amuro is unaccustomed to swimming the underwater passage and ends up swallowing water. Marco revives him, and the pair manage to reach the Gundam. They are noticed by Yun, who sets off to investigate.

  • Yun ends up following Amuro and Marco into the hangar, where he finds a curtain covering a mobile suit cage. Upon pulling the curtain back, Yun is horrified to find himself face-to-face with the White Devil. Amuro swiftly activates the Gundam’s beam sabre and burns a hole in Yun’s Zaku, killing him instantly. At this point in time, the Gundam’s already developed a fearsome reputation amongst Zeon’s pilots. It is here that Marco realises that Amuro is similar to Cucuruz – he’d developed a respect for Amuro after the latter had repaired the island’s power supply, but to see Amuro willfully use a mobile suit and deal lethal damage shows Marco the sort of resolve Amuro must have.

  • For Amuro, operating a mobile suit is a morally tricky duty because it entails taking lives during the line of duty. During a flashback, Amuro recalls his mother’s shock that he would pick up a weapon and pull the trigger. However, the flipside of this is, if Amuro lets an opponent live, they might return and kill others important to oneself. Thus, when Amuro spots Wald trying to reach his Zaku, he decides to trample him with the Gundam. This kill mirrors how in war, difficult decisions must be made, and also shows how Amuro is prepared to take a life if it means saving other lives, although he retains enough of his humanity to feel remorse for what he must do.

  • Back on the surface, Cucuruz decimates the Southern Cross. Danan is positively honoured to die at the legendary Cucuruz Doan’s hands, while Selma wonders why things had to turn out this way when Cucuruz smashes her Zaku. While Federation GMs use beam sabres as their melee weapon, early Zakus are armed with heat hawks: these hand-axes have a super-heated blade that utilises thermal energy transferred from the Zaku’s main reactor, and generate enough energy to both cut through armour and resist a beam sabre, although its small size means it’s a weapon that takes skill to wield effectively.

  • Soon, only Egba remains: he’s a cut above even the other Southern Cross pilots, and is intent on taking Cucuruz down himself. His Zaku is equipped with a heat sabre, a blade composed of a shape memory polymer that allows the sabre’s blade to be stored while not in use. Heat sabres work on the same principle as a heat hawk, with the polymer conducting heat from the Zaku’s reactor to augment its cutting ability. For their efficacy, superheating the polymer would cause it to degrade rapidly, meaning that heat sabres ultimately have a limited lifespan and are thus discarded after use.

  • While Egba is focused on fighting Cucuruz, Kai and his team encounter Cara and the children, who are chasing after the island’s one goat. Cucuruz Doan’s Island had hints of humour interspersed throughout its run, but it is here that Kai and Hayato’s misfortunes are made light of – the goat lifts them into the air and the moment is frozen in stills for posterity. Gundam employing humour to this extent is uncommon (Gundam SEED and Gundam 00 were, for the most part, deadly serious), but the presence of children creates the opportunity for creating lighthearted moments that act as a break in tensions.

  • However, even with the bit of comedy offered by a goat and White Base’s more hapless crew, Egba’s determination to finish off Cucuruz is real; he hammers into Cucuruz’s Zaku, and while Cucuruz is able to hold his own, Egba ends up disarming Cucuruz. Cucuruz refuses to give up, but a hail of 60 mm rounds suddenly distract Egba. With Cucuruz disarmed and nearly beaten, Egba turns his attention towards the Gundam, confident that he can beat it.

  • The moment had felt grim when Cucuruz had fallen, but with the Gundam’s arrival, the mood tangibly shifts. Fraw Bow is overjoyed to see the Gundam arrive, and the heroic incidental music speaks to the fact that this is Amuro’s time to shine. Use of music is a classic storytelling element, and longtime viewers can often guess at what will happen next based purely on what themes play. Of course, in shows where the hero’s theme plays, the outcome of a battle will almost feel preordained; in Gundam Unicorn, for instance, whenever the Unicorn motif is heard, Banagher is certain to do some damage.

  • For this fight, Amuro has access to only the Gundam’s beam sabres, having discarded his beam rifle earlier whilst fighting Cucuruz. The Gundam’s beam rifle was a first for mobile suits. Up until this point, mobile suits had carried kinetic weapons. Zeon’s Zakus carried machine guns that were powerful enough to puncture the hulls of Federation ships and shred their fighters, but against the Gundam’s armour, these weapons proved ineffectual. Conversely, the Gundam’s beam rifle fired rounds as powerful as those of a battleship’s main gun, allowing it to destroy mobile suits trivially.

  • Without the beam rifle, Amuro is pressed into close quarters combat, and while Egba is a powerful foe, Amuro holds his own, counting on the Gundam’s superior technology. However, after landing on a ledge, Amuro quickly spots that he’s in the same scenario he was in when he first fought Cucuruz – the perilous cliff edge overlooking the ocean had been his downfall earlier, and now, Amuro realises he can use the terrain to his advantage. This is significant because it would show Amuro learning to think tactically and utilise every element available in a fight, rather than purely depending on the Gundam’s power.

  • To this end, Amuro utilises the Gundam’s vulcans to force Egba off-balance, creating an opening in which to strike him down with. Vulcans in Gundam are typically 60 mm, and fire at very high rates. However, in Gundam, rounds appear to deal much less damage than their calibres suggest: 60 mm rounds are considered to be only really useful for soft targets and point defense against missiles. Similarly, Zakus fire 100 mm rounds that do negligible damage to the Gundam’s armour. However, in reality, even 30 mm rounds have anti-armour capabilites, and 100 mm rounds are approaching the size of the shells used in tank guns. This likely speaks to the necessity of using beam rifles and beam sabres, given the defensive capabilities that mobile suits possess with respect to their armour.

  • The advent of beam weapons lead to a paradigm shift in mobile suit design: less emphasis is placed on armour, and newer designs will favour speed. Although cutting-edge mobile suits like the RX-93 ν Gundam and RX-0 Unicorn possess an I-field, capable of deflecting beams, even these have limitations. As such, for newer mobile suits, firepower is life, and speed is life insurance. Of course, in 0079, mobile suits are still a nascent technology, and so, Amuro has the advantage where weapons are concerned. While successful in defeating Egba, Amuro is unable to prevent the ballistic missile from launching. In the heat of battle to protect the islanders, the ballistic missile and its MIRV payload is forgotten.

  • For M’Quve, the Southern Cross appear to have succeeded in their efforts to reactivate the ballistic missile on Alegranza. In this moment of triumph, he watches the missile launch, while the horrified Federation Navy hastily launch cruise missiles in a bid to intercept the ballistic missile. Ballistic missile interception during the boost phase is desperately tricky – while the missile is vulnerable during this time owing to its fuel stores, it is rapidly accelerating, limiting the intercept window. Unsurprisingly, the missiles the Federation send out cannot reach their mark, and the ICBM manages to disperse its nuclear warheads.

  • To everyone’s surprise, the warheads suddenly detonate shortly after they enter the mid-course phase. Gopp is relieved; although M’Quve called his bluff, Cucuruz’s intervention single-handedly saves tens of millions of lives, and with Zeon’s bargaining chip gone, the Federation is able to push forwards with their assault on Gibraltar ahead of their plans to capture Odessa. In the original Mobile Suit Gundam, Amuro’s visiting of Alegranza was plagued with production issues, and while it aired in Japan, never was shown in English releases. The story, while seemingly a detour, contributes greatly to Amuro’s growth and also shows some of the behind-the-scenes of how the Federation’s counteroffensive against Zeon begins.

  • For Cucuruz, although he was beaten in mobile suit combat, he was successful in preventing unimaginable casualties. The fact that Zeon was willing to resort to such means speaks both to their disregard for life and perception of the Federation’s people as being little more than obstacles; The Origin had shown the Zabi family as being quite divided on how they wanted to handle the war. Degwin had been hoping for a quick war and negotiations until the “Zeon is Exhausted” speech spurs him to keep fighting, while both Gihren and Kycilia had more militaristic ambitions. On the other hand, Dozle is a loyal soldier who genuinely fights for his people’s survival. Cucuruz is relieved to have survived, and that his actions have prevented the war from escalating.

  • The dynamic between Fraw Bow and Amuro is probably one of the more subtle but relatable aspects of Mobile Suit Gundam: early in their journey, she sticks with him, but as Amuro begins developing feelings for the other women that come into his life, and Fraw Bow begins seeing Amuro’s best friend, Hayato, instead. This is a natural progression in life, and both friendships and crushes do not endure forever. For now, however, the two are still relatively close – Fraw Bow tearfully embraces Amuro after he defeats Egba, relieved he’s alright. In the aftermath, the White Base crew part ways with Cucuruz and the islanders after Amuro chucks Cucuruz’s Zaku into the ocean, feeling that the only way to really be free of the fight is to live a peaceful life on the island without any weapons.

  • With this excursion over, the children on board White Base bid farewell to the islanders on Alegranza, and White Base itself prepares to head on over to Gibraltar for the next step of its operation. Cucuruz Doan’s Island ends up being a meaningful, self-contained story that helps viewers to see one set of events that would come to shape how he fights as a pilot, and for this reason, Curucuz Doan’s Island can be seen as a necessary stop rather than a detour. Seeing the growth and evolution of Gundam pilots is something that always captivated me: from watching Setsuna F. Seiei become more mindful and attuned to those around him, Kira Yamato become increasingly willing to fight once he realises he can do so without unnecessarily taking life, or Banagher realising that he has a responsibility to see something through, Gundam series have typically done a fine job of showing how people can rise to the occassion.

  • As such, when it comes to the autumn’s Witch of Mercury, my expectations remain consistent with what they’ve been for every other Gundam work I’ve seen previously. To be an enjoyable series, Witch of Mercury must deliver on three fronts. Firstly, the protagonists must mature in a meaningful way to mirror the interplay between responsibility and capability (as a pilot experiences things, they become more suited for using their power to defend what is dear to them). Second, I do not wish for unnecessary drama at the interpersonal level, since Gundam has always been about individual response (and eventually, rising up) to challenges at scale. Finally, combat choreography must be of a high calibre, at least as smooth and visually fluid as Gundam 00Gundam 00 is now more than a decade old, but it set the bar for what’s possible with Gundam, and therefore, is the yardstick I gauge other Gundam fights against. In the Universal Century, mobile suits are heavier, but the fights are still well-choreographed.

  • Cucuruz looks on as White Base departs from Alegranza; his encounter with Amuro leaves him a changed man, as well, and without the burden of a Zaku to maintain, as well as a Zeon silo to sabotage, a great weight is lifted from his chest, allowing him to fully devote himself to a peaceful life on Alegranza without worrying that Zeon or the Federation will show up again. It is here that I will note that Cucuruz’s name sounds quite similar to that of Kukuru Misakino from The Aquatope on White Sand – the two are prima facie about as different as night and day, but on closer inspection, both Cucuruz and Kukuru care very much about the things around them.

  • A look at the blog’s archive finds that mid-June does seem to be the month when I write about Gundam films: in 2019, it was Gundam Narrative, and then last year, I had the chance to watch Hathaway’s Flash. This year, the streak continues with Cucuruz Doan’s Island, and I finish this discussion just in time to celebrate Father’s Day with the family; my parents were treated to a Korean fried chicken dinner from a nearby joint. We ended up going for chicken three ways (crispy, garlic-soy and Gang-Jeong style) with a side of fries; Korean fried chicken is a bit pricier than our go-to Southern fried chicken, but the cost is reflected in the fact that the chicken is fried to crispy perfection while remaining tender and juicy.

  • Cucuruz Doan’s Island concludes with Cucuruz fulfilling a promise of properly celebrating a young boy’s birthday, complete with a cake. It’s a fitting close to the film and shows that Cucuruz is determined to preserving the peace on his island. Even without a Zaku, Cucuruz can still do this by looking after the island’s children with Cara. Altogether, Cucuruz Doan’s Island is a superb and insightful addition to the Universal Century timeline, and I would count this film an A (4.0 of 4.0, or for folks more familiar with the ten point scale, 9.0 of ten): this movie is a chance to see the RX-78 II remastered, something I’d wanted to see since The Origin ended, and on top of this, tells a meaningful story. While yes, it would’ve been nice to see more mobile suit combat, I appreciate that this isn’t the story’s primary objective, and what combat we did get was still of a superb quality.

Altogether, Alegranza Cucuruz Doan’s Island represents a remarkable show of how the original Mobile Suit Gundam was set in a universe that could tell a compelling story, and how with a fresh coat of paint, the classic story of the One Year War and the first Gundam could reach new audiences: Mobile Suit Gundam introduced elements that are now iconic in the Gundam franchise, but it has not aged particularly well. Inconsistencies in animation resulted in some segments of the story being removed, and Cucuruz Doan’s Island is one of them. However, seeing Cucuruz Doan’s Island brought into the present, while at the same time, remaining respectful of Mobile Suit Gundam‘s original aesthetic, sets one exciting precedence for what could be possible. A fully remastered portrayal of White Base and Amuro’s exploits during the One Year War would not only introduce new fans to where the story began, but for existing fans, it would be a phenomenal experience that breathes new life into memorable scenes. Such a project would be fraught with challenges: for one, some die-hard fans would be unwilling to accept any remaster that isn’t completely faithful to the original. Similarly to how Halo: Anniversary was criticised for altering the aesthetic in some missions, reducing the suspense the level designs conveyed, there is always a possibility that a remaster may make changes that could disappoint some. On the other hand, when a remaster is respectful of the original while modernising the visuals, it can be successful. Halo 2 Anniversary is one such experience, being a direct upgrade to its predecessor without dramatically changing the aesthetic that was present in the original. A Mobile Suit Gundam remaster that is done similarly to how Halo 2 Anniversary was done would be a welcome experience, and I’d certianly watch it in a heartbeat. In the meantime, Cucuruz Doan’s Island has been a superb experience, one that places a greater emphasis on the human sides of warfare and at the same time, portraying mobile suit battles as being a very intense and personal experience in ways that are possible now thanks to significant advances in animation methods and technology. Cucuruz Doan’s Island becomes an essential experience for Universal Century fans, updating all of the visuals in the Universal Century to modern standards and presenting excellent insight into Amuro’s character through a detour that would ultimately contribute to how he fights his battles, giving him the resolve and strength needed to stand toe-to-toe with Zeon’s legendary Red Comet.

Mobile Suit Gundam: Hathaway’s Flash, A Review and Reflection on the First Act, Messages of Regression in Society

“Did you ever consider that I wanted both sides to lose? Bullets change governments far surer than votes.” –Simeon Weisz, Lord of War

Twelve years after Amuro Ray and Char Aznable confronted one another before disappearing in the event later known as the Axis Shock, the Federation began tightening its policies and deporting more people, dubbed Illegals, into space. Meanwhile, Hathaway Noa, Bright Noa’s son, has become an anti-government terrorist known only as Mafty Navue Erin. Striking at high-ranking Federation politicians and officials with the hope of breaking nepotism and weakening the government into a position where they can forcibly create a policy advancing human migration into space to save the planet, Hathaway and Mafty participate in strikes against the government using mobile suits, and although their actions do not have the same indiscriminate madness of traditional terrorists, nonetheless cause civilian casualties. On a flight from the moon to Hong Kong, Hathaway manages to secure a seat with Federation politicians and thwarts a terrorist attack from a group claiming to be Mafty, impressing Federation captain Kenneth Sleg. Their flight is diverted to Davao, a city in the Philippines, and here, Hathaway encounters the enigmatic Gigi Andalucia again. She arranges for Hathaway to lodge with her and is surprised that Gigi has deduced his identity as Mafty. Hoping to evade the Federation, Hathaway arranges for a diversionary strike against Davao, hoping to take out several key politicians and escape during the chaos. However, when the attack begins, Hathaway feels compelled to save Gigi, which in turns delays his extraction and return to a nearby Mafty base. Swift response from the Federation’s new model Gundam, the Penelope, further complicates things. Hathaway’s involvement and Gigi’s remarks lead Sleg to suspect that Hathaway might be involved with Mafty despite his outward appearances. Hathaway does end up returning to a Mafty base and retrieves the Ξ Gundam, fending off the Federation forces and their pilot, Lane Aim in order to cover their evacuation. He decides to set his sights on Oenbelli next and intends lend a hand to the anti-Federation forces here. Thus begins Mobile Suit Gundam: Hathaway’s Flash, a film trilogy that explores the sequel to what Yoshiyuki Tomino’s original story for Char’s Counterattack entailed. Titled Beltorchika’s Children, this original version had Hathaway accidentally killing Quess, and consumed with guilt, Hathaway would eventually join the terrorist group, Mafty, after seeing the excesses of the Federation. The trilogy was announced after Gundam Narrative broadcast, and originally set to release in July 2020, the first part ultimately released in Japan on June 11, after being delayed eleven months by the ongoing global health crisis.

Resembling Gundam Narrative in its aesthetic and atmospherics, a sense of melancholy permeates Hathaway’s Flash. This is because this film series conveys a sense of tragedy; it is no secret that Hathaway is Mafty, and the captain Kenneth Sleg seems aware of the fact that Hathaway isn’t what he outwardly presents to be. Mafty’s reputation precedes the whole of the series; because it is implied that Hathaway is involved in a variety of plots to assassinate key Federation officials with the goal of weakening the government and forcing humanity, it is clear that for Hathaway and Mafty, there will be no negotiations or discussions. However, despite his outward confidence and stoic manner, Hathaway is still haunted by his inability to save Quess during the events of Char’s Counterattack; to this day, enigmatic women seem to hold sway over Hathaway’s heart, and despite his efforts to brush off Gigi Andalucia’s flirtations, finds himself inexplicably drawn to her in spite of himself. This unusual combination of pursuing a path of destruction in a misguided aim of bettering the world and lingering doubts sets the table for tragedy. Hathaway’s conviction in his own cause is shown as wavering several times throughout the course of Hathaway’s Flash; when his allies begin attacking Davao to create a diversion for his escape, Hathaway ends up trying to protect Gigi instead and results in Mafty pilot Gahman Nobil being captured by the Federation. Upon boarding the Ξ Gundam for the first time, he silently curses his fate at having met Gigi, whose mysterious presence made his heart flutter despite himself. Where ambition and longing collide, Hathaway’s path forwards seems predestined to failure. This is a recurring theme in Gundam, and Martha Vist Carbine had, in fact, mentioned this during the events of Gundam Unicorn; women are be instruments of both great change and great catastrophe during troubled times, creating possibility in the hearts of strong men and consuming weaker men, driving them towards acts of destruction. Hathaway appears to be trending towards the latter, and while he is shown to be a capable, competent leader capable of motivating those around him and inspiring countless more, the unusual dynamics he has with Gigi could prove to his downfall.

Hathaway’s Flash also foreshadows Hathaway’s tragedy through how the film has introduced the eponymous lead machine – traditionally, Gundams are mobile suits associated with justice, possibility and responsibility. Their pilots possess a strong sense of morality, determined to do what they believe is right, respecting the power that they wield and using their machines to affect positive change. However, when a Gundam pilot is made to fight another Gundam, the symbolism shifts: a Gundam in the hands of an enemy thus signifies that the foe’s conviction is no less than that of the pilot’s, and that they see themselves as the hero, designated to carry humanity forwards with their vision. Clashes between Gundams thus become a metaphor for two unyielding forces coming to a head, and the pilot with the stronger conviction triumphs to parallel how certain ways of thinking are more resilient. Kira Yamato fought Rau le Creuset and his Providence in the Freedom, defeating him and showing that nihilism was ultimately doomed to fail against those who resolved to make the most of what they had. Setsuna F. Seiei draws Ribbons Almark despite the Reborns’ superior firepower and ultimately defeats Ribbons with his Exia, reminding viewers that people are meant to choose their own futures rather than blindly follow others. However, in Hathaway’s Flash, the Gundams themselves fight one another immediately, spend most of their time shrouded in darkness, and moreover, are bulky, cumbersome units loaded with weapons. These machines are clearly made for destruction, lacking the sleek and elegant design of earlier Gundams. In this way, Hathaway’s Flash means to shows that with the passage of time, the concept of Gundam itself has become corrupted. The Federation uses Gundams to forcibly crush opposition, while those who stand up to the government have appropriated its power for themselves and aim to cause destruction in equal measure. Where Penelope and Ξ fight, Hathaway’s Flash suggests that the gradual perversion of an idea breeds only destruction, suffering and loss. Twelve years after Char’s Counterattack, both the Federation and their opponents have lost sight of what they stand for, and where two violently opposing forces fight without any idea of what their end goal is, the inevitable result is tragedy.

Screenshots and Commentary

  • It’s been a while since I’ve written about the Universal Century – the last time was with Gundam Narrative, which released in 2018 in Japan and became available overseas in June 2019. Hathaway’s Flash opens on board a special chartered flight to Hong Kong. Hathaway’s Flash‘s principal actors are introduced in the opening: besides Hathaway himself, Gigi and Kenneth Sleg are also present. Their conversation foreshadows the instability of this world, which is placed in sharp contrast with the various amenities of commercial space travel: small details in the flight show that despite the political turmoil in the Universal Century, technology has advanced steadily.

  • In a moment reminiscent of Dark Knight, masked intruders board the flight and immediately demand the passenger manifest. They claim to be a part of Mafty, a name that refers to both the terror organisation and its enigmatic leader, who fancies themselves to be the next coming of Char Aznable and acts with the aim of forcing space migration. However, unlike Char’s impassioned madness and grand scheme of dropping Axis on Earth to force said migration, Mafty instead takes a different route: assassinating the political cabal composing the Federation’s leadership and using these deaths as a bargaining chip for their ends. While the passengers are immediately frightened by their arrival, Gigi seems unusually calm in the situation.

  • The terrorists show they mean business by executing one of the ministers on board, but Hathaway ends up creating an opening, allowing him and Kenneth to eliminate the terrorists. Kenneth is impressed with Hathaway’s combat training – according to the documents, after Char’s Counterattack, Hathaway briefly entered military service and subsequently took a post-secondary degree in plant science, working with Amada Mansun with the aim of eventually becoming a botanical and agricultural inspector. Seeing this progression in his career provides key answers for why Hathaway joins Mafty: pursuit of the sciences opens one’s eyes to reality and strips away idealism. In secondary school, for example, I wondered why a cancer cure was not already possible, but after taking medical science courses, it became clear that owing to cancer’s nature, eliminating it is a desperately tricky proposition, since the very act of breathing could technically cause cancer (free oxygen radicals from respiration can damage DNA, resulting in uncontrolled cell growth).

  • It is therefore the case that the tragedies Hathaway experienced during the Second Neo Zeon War, coupled with his education and background, would lead him to see the Federation as irredeemably corrupt, a system that could not be fixed with diplomacy or discussion. Whatever his beliefs might be, Hathaway has a helluva poker face: here, he plays the part of the reluctant hero who happened to be in the right place at the right time and speaks with high ranking Federation officials, even though viewers know that Hathaway would have no qualms orchestrating an operation to kill them later on.

  • While Hathaway’s fieldcraft is stellar, Gigi seemingly sees right through him and concludes that he must be Mafty himself. Hathaway betrays nothing to her, but internally, he is shocked that the conclusion could come so easily to her. There certainly is an allure about Gigi, and her piercing blue eyes give the impression that she’s able to see right through deception. Because this is mentioned often enough in Hathaway’s Flash, it would be reasonable to say that Gigi might be a nascent Newtype, evolved humans with increased mental awareness.

  • After Gigi leaves, Hathaway is left to deal with his conflicting thoughts about her. Members of the military have a few questions for Hathaway surrounding the incident, and then subsequently arrange for his accommodations in Davao until he can be on his way. The Federation’s treatment of Hathaway here is important, as it shows the difference between how the elite live, and how ordinary people live: the elites have access to unimaginable luxury and bottomless wallets, all covered by the taxpayers. Their facilities are well-appointed and clean, with mirror-smooth reflective surfaces to denote how clean they are.

  • Given her interactions towards Hathaway, and with the possibility that she’s a Newtype, I would suppose that Gigi is genuinely interested in Hathaway and his role as Mafty. She certainly does seem to enjoy getting very close to him despite his cold manner towards her advances, and expresses curiosity about Mafty’s methods and intentions. Her character description shows that she’s connected to some immensely powerful individuals, and moreover, doesn’t hesitate to speak her mind. This creates simultaneous discomfort and allure for the folks around her, and Kenneth certainly has taken a liking to her.

  • For Gigi, her frustration is the fact that Hathaway seems so disinterested in her: it seems that Gigi is used to using her charms regularly to sway those around her and isn’t accustomed to failing. Hathaway regards her bluntly, and in fact, I see a bit of myself in Hathaway where this is concerned: Hathaway’s actions stem from Quess’ death years earlier, and I imagine that he deliberately distances himself from people who might cause him heartbreak.

  • Hathaway’s Flash spends a great deal of time on its principal and supporting cast, marking the first time I’ve seen the characters spend so much time in a civilian setting: other Gundam series focus almost entirely on the Gundams themselves and the conflicts surrounding them, so to see something like Hathaway and Gigi at odds with their accommodation arrangements was a breath of fresh air. The visuals in Hathaway’s Flash are similarly impressive, and the view of Davao outside of the window looks absolutely stunning here.

  • The classic anime staple of “walking in on someone who’s changing” even makes an appearance in Hathaway’s Flash: hoping to make use of the private pool that her suite provides, Gigi’s given no thought to the implications staying with someone else and swiftly changes into her swimsuit while Hathaway decides to step out for a walk. The nature of Gundam characters means that unlike the average romance comedy or slice of life, one can never be too certain if Hathaway had been on the money about Gigi trying to elicit a reaction from Hathaway or if she’d been genuinely careless.

  • Gundam‘s always been a series where fanservice consists of variants of timeless mobile suits and cameos, so to have Hathway’s Flash portray such a moment was not done to amuse viewers; instead, it’s to show how ordinary things that are a big deal in other genres don’t bother Hathaway at all. In the aftermath, perhaps irate that Hathaway doesn’t see her that way, Gigi disappears back into her room and irately tells him to knock himself out with his walk. Hathaway does seem to lack tact in this area: he remarks that they’re no couple, and I imagine Gigi is more annoyed than embarrassed.

  • Hathaway arranges to meet other members of Mafty in town in a clandestine fashion, asking them to relay back to the team that he’ll need a diversion in order to escape. The two who meet him are young and certainly don’t have the grizzled look of a resistance fighter: Mafty’s ideals appear to appeal to a wide range of people from all walks of life, and truth be told, the young man and woman that Hathaway speaks with feel more like his colleagues at university rather than fellow Mafty associates. A large number of viewers from Southeast Asia, specifically from Indonesia and the Philippines, were pleased that Hathaway’s Flash featured their parts of the world in such detail.

  • Because Gundam is predominantly set in space and the Sides, there is hardly a chance to see how Earth is. Previous works suggested that the world is wreathed in pollution and is on the verge of an ecological disaster – Char’s Counterattack and Mobile Suit Gundam did indeed present the world as being a grim place to live, with yellow-grey skies and a film of haze covering everywhere, but as of Unicorn, the world doesn’t seem all that bad in some places: the world still has blue skies. Here, Hathaway discusses his plans with Mihesssia Hence and field agent Kenji Mitsuda, fellow Mafty members.

  • However, it is clear that the Federation’s use of force is unwarranted – by UC 105, the Federation has set up an organisation to deport individuals vocal about the government into space, even implementing a special task force to periodically root out dissidents. My thoughts on expression of dissent has always been moderation: in any democratic system, using appropriate channels to offer reasonable arguments and using one’s ability to vote is the appropriate measure (as opposed to violence). Gundam does away with the idea of nations so things like foreign interference are abstracted away – in reality, governments routinely interfere with other nations in the name of democracy for their own gain, and introducing this into Gundam would add complexity that may take away from Tomino’s primary aims.

  • With his arrangements made, Hathaway returns to his suite and dines alone (presumably to avoid Federation surveillance), at least until Gigi and Kenneth show up. Despite Gigi’s attempts to make Hathaway jealous, he betrays nothing, and turns down an invitation to go dancing at the hotel’s club. Before leaving with Gigi, Kenneth sits down and shares a brief conversation with Hathaway. The Universal Century is fond of featuring mysterious women that, as Kenneth suggests, have the power to reign back powerful men. From Lalah and Quess, to Rita and Mineva, their roles indicate in a war, perhaps the hearts of men, and their resolve, matter more than the weapons they wield. Thinking back to Rita and Gundam Narrative from two years earlier means recalling that at this point two years earlier, I’d just picked up a new Magic Trackpad to replace a failed Magic Mouse.

  • Hathaway has dozed off, but his plan comes to life when pilot Gahman Nobil deploys to carry out the diversion: he capitalises on the fact that so many Federation big shots are present and shoots out the hotel where they’re staying before preparing to engage the Federation mobile suits that have taken off to deal with him. The fact that Mafty has access to mobile suits holds two implications: that they have enough support to garner the resources needed to acquire such equipment, and that there exists a manufacturer willing to sell to terrorists.

  • The report of nearby explosions awaken Hathaway, who realises he’s behind schedule and needs to hightail it to the extraction point: knowing that the Federation politicians are here means that the hotels will be a target, and while he’d asked his pilots to be mindful of which floor he’s staying on, the power of a mobile suit’s primary armament means that collateral damage is inevitable. That Mafty uses these approaches indicates the organisation, despite their conviction in their ideals, are still relatively untrained and lack the resources or know-how for more precise methods that nation states have access to.

  • A more sophisticated organisation would go with a combination of active measures and wet teams to strike at critical events without harming bystanders: while Mafty might allege to be acting in the planet’s interests and have gained approval from those dissatisfied with the Federation’s policies, their open approach only fuels the Federation’s determination to defeat them. J.K. Rowling briefly mentioned this in Harry Potter and The Deathly Hallows: Voldemort’s rise to power is one shrouded in shadow, and while he hasn’t openly overthrown the Ministry of Magic, the uncertain possibility of him being in control means people can’t be sure who to trust. Had Voldemort openly seized power, enough people would’ve resisted and destroyed his forces before he could achieve anything notable.

  • Politics is a game of deception and manipulation rather than force, which is something that Gigi understands as being Mafty’s weakness: for every successful assassination and operation, those who oppose Mafty gain the justification to ramp up military spending and the erosion of liberties. Terror groups invariably fail for this reason: even if their aims are commendable, their methods will only cause governments to tighten their grip. For the purposes of my posts, the terrorist group Hathaway leads will be referred to as Mafty, and I will refer to Hathaway by his original name rather than his pseudonym.

  • In the elevator, Hathaway encounters two other guests: a man and a woman who appear quite close, leading Gigi to get close and question Hathaway about their earlier conversation. Hathaway’s body language suggest he’s uncomfortable with what Gigi is doing, and cues in the scene suggest that, contrary to his cold reception towards Gigi, he is enamoured. Meanwhile, Gigi feels that her intuition is on the money: while Gahman circles outside and prepares to fire on the hotel in an example of danger close, Gigi deduces that Hathaway is the sort of person who is willing to take great risks for his cause.

  • One of my favourite things to do in any given Gundam post is discussing the mobile suits and their traits. Mafty has access to the Me02R-F02 Messer, which is derived off Zeon’s Geara Doga and the Sazabi. Manufactured by Anaheim Electronics, the Messer is a heavily armoured mobile suit that nonetheless sports high mobility and is able to equip a variety of armaments, making it suited for Mafty’s operations. While Gahman is fighting the Federation forces, he deliberately turns his back on the ground, reasoning the Federation pilots wouldn’t risk hitting the populated area below.

  • However, the Federation pilots continue firing, surprising Gahman and showing viewers how little human life matters to the Federation. On the ground, Hathaway decides to stay with Gigi rather than make his exfil, surprising Emerelda Zubin, the Mafty operative who’s supposed to help with his exfil. With a bold and decisive personality, Emerelda is a skilled pilot in her own right, but off the battlefield, treats her allies as her own siblings. She is shocked that Hathaway has been sidetracked; one would’ve expected him to compartmentalise his emotions and focus on the mission given his background and mindset, but Gigi appears to have created an exception to this rule.

  • Mobile suit combat in Hathaway’s Flash is limited, reminiscent of those early episodes of Gundam: The Origin that portrayed the young Casval Rem Deikun’s transformation into Char Aznable. However, what is shown in Hathaway’s Flash is, as one of my friends puts it, a kaiju battle, featuring slow, lumbering motions and an emphasis on destruction in their surroundings as these mobile suits duke it out on the ground. From a symbolic standpoint, this shows the disconnect between the combatants inside their mobile suits and bystanders on the ground: so focused are the pilots on their fight that they  have no time to consider how much collateral damage is being caused, mirroring how militaries and terrorists alike never stop to consider what side-effects their actions have, so long as they win.

  • Details like plasma rounds melting stanchions on the ground and buildings crumbling as mobile suits land on them accentuate the size and mass of these weapons. The Universal Century has always excelled in showing the sheer mass and size of mobile suits; Gundam Unicorn had done a particularly fine job during the first fight between Marida Cruz’s Kshatriya and a Federation Stark Jegan. The weight of every swing, and the momentum that needs to be bled off prior to each turn conveyed the idea that mobile suits are heavy, sturdy machines. The bulky Messer, and its Federation counterpart, the FD-03 Gustav Karl (named after the M2 recoilless rifle) are both cumbersome looking machines designed for survivability and mobility.

  • Gigi becomes overwhelmed by the battle around her, prompting Hathaway to hold her close. In the end, despite Gahman’s best efforts, he is shot down and taken as a prisoner of war. Meanwhile, Kenneth has arrived on the scene to sort things out, and Gigi runs off into his arms, prompting Hathaway to flashback to a moment twelve years earlier. The fistfight between Char and Amuro here is about as personal as it gets, and really demonstrated how divergent the pair’s thinking is: whereas Amuro embodies hope for a better future, Char became a symbol of despair.

  • Being young and impressionable, Quess took an immediate liking to Char’s ideas after observing their fistfight and subsequently defected to Neo Zeon as a pilot. Char’s interest in Quess was purely for her combat potential as a Newtype. Quess’ defection left a hole in Hathaway’s heart, and in Tomino’s novel, is the leading reason behind his guilt and desire to build the world that Quess had yearned for. In Hathaway’s Flash, whether it’s a continuation from Char’s Counterattack or Beltorchika’s Children is left ambiguous, but what is clear is that, even now, he hasn’t healed from Quess’ death twelve years earlier; the flashback to Char’s Counterattack is a sign that Hathaway sees Gigi as similar to Quess.

  • Assuming this to hold true, it means that in spite of himself, Hathaway is falling for Gigi. These are merely my thoughts, of course, and while I am fond of writing about Gundam series, I am aware that the Gundam universe is very extensive: because there is so much going on, I wouldn’t be surprised in the least to learn that I’ve gotten my facts incorrect, or unintentionally make a massive subjective leap in my assessment somewhere. With this in mind, one of my best friends, whom I’ve known for over twenty-five years, is my go-to resource for all things Gundam: his knowledge on the mobile suits for every universe is encyclopaedic, and his insights are unparalleled when it comes to what every Gundam series is going for.

  • As such, when I write about Gundam, I often bounce ideas off him, and some of the insights here are credited to him. It is superbly enjoyable to be able to speak with folks who really know their Gundam, and in the process, I learn a few things, as well. Of course, said friend is most interested in the political and mechanical aspects of Gundam: for things like character dynamics, outside of the motivation that drives the different pilots, our discussion is more limited. Things like Gigi being cool with sharing her coffee directly with Hathaway, in what’s referred to as an indirect kiss, is something that we wouldn’t normally cover, and in general, I don’t mind hearing from viewers what they made of things, so long as discussion remains civilised.

  • The next day, Kenneth takes both Hathaway and Gigi to the nearby Federation base where he is stationed. Before breakfast, Gigi kits herself in clothes from the base’s store. Hathaway only notes that “it ain’t bad, given what you had to work with”, prompting her to remark he’s difficult. Hathaway does have the slightest bit of tsundere in him, and I don’t really blame him: I similarly have never been good with complimenting people for their appearances, and usually, when I offer my praise, it’s in response to what people have accomplished. This is fine for professional settings, but is disadvantageous for things like relationships.

  • Kenneth’s clearly taken a liking to Gigi, reminding Hathaway of how Char and his charisma was able to charm Quess twelve years earlier. He wonders if she’d like to stick around and act as a Goddess of Safety for them, noting that soldiers tend to be quite superstitious. Unsurprisingly, the navy is almost always the most superstitions: the beliefs that seafarers have had stem from centuries of braving the unpredictable open ocean, and even now, some superstitions persist. However, from the superstitions I’ve read about, women at sea were once counted as bad luck, so the ghost of a woman clad in white seen on the high seas would be especially terrifying. Gigi’s presence resembles the yuki-onna, a yokai who led travellers astray in snowstorms with her great beauty.

  • Assuming that this analogy holds true in Hathaway’s Flash, Hathaway’s fate is sealed, and Hathaway himself conjectures that he will be sacrificed in some way. For now, however, Hathaway remains in charge. After the Federation interviews him about what’d happened on the flight to Hong Kong, they let Hathaway go, feeling confident that Mafty will lose public favour over time if their actions continue to result in the loss of life. While the Federation may have become quite corrupt and unyielding, there is truth in the statement: regardless of how noble a cause is, the moment its proponents see fit to disrupt society, destroy property and take lives, their very own supporters have invalidated it.

  • After the interview concludes, Hathaway signs the discharge papers and learns from Kenneth that had he been a soldier, Kenneth would’ve had no qualms asking Hathaway to be the Penelope’s pilot. Hathaway himself publicly considers the events of the Second Neo Zeon War a fluke, downplaying his skills as a pilot. When Kenneth asks about Gigi, Hathaway mentions that it’s better to leave without seeing her again. For me, this removed any doubts about the fact that Gigi is interesting to him, enough to distract him from his original goals.

  • Hathaway heads to the local ferry terminal and drops off his luggage for someone from Mafty to pick up. To the Federation, who are monitoring transportation into and out of Davao, it would appear as though Hathaway had arrived, purchased his ticket and then left the island. Hathaway’s fieldcraft isn’t half bad, but unlike The Campus’ most experience operators, Hathaway isn’t able to compartmentalise his mission, which has threatened things on a few occasions in this film alone.

  • While at the ferry terminal, a Mafty broadcast overwrites the previous programs being shown. Mysterious broadcasts have long been a headache for television companies: poorly-secured signals can be defeated by setting up a transmitter near the original broadcast point or a headend and impersonating the signal by reading out uplink parameters. Today, signals are more difficult to hijack because they also carry a sort of key to ensure that the recipient only receives what was intended. As such, it stands to reason that Mafty’s also got a few electrical engineers and signals communications people on their payroll.

  • After leaving the terminal, Hathaway arrives on a lonely beach a ways away and sits down. It’s a gorgeous looking day, and again, the superb visuals are apparent in Hathaway’s Flash. I’ve found that of late, many productions are beginning to approach Studio Ghibli and Makoto Shinkai’s films in terms of quality; with artwork and animation becoming increasingly consistent in their quality, anime films are likely to be immersive if they can get their story and characters right. As Hathaway settles into thought, a small sailboat soon pulls up and its operator asks Hathaway to board.

  • Hathaway thus links up with Emerelda and sets off for the next leg of his journey, while Kenji takes his place to ensure that his original travel plans are seemingly fulfilled. While riding the boat to Mafty’s Pacific base. Here, Hathaway feels much more in his element, dealing with a group of dedicated (if misguided) band of individuals who are confident that they are working the world to make the world a better place. While I’d come into Hathaway’s Flash knowing that Mafty boils down to a terror group, seeing the people within the organisation humanises them somewhat, and I became intrigued to see what their goals were.

  • Gigi outlines her accommodations to Kenneth, who is disappointed that she’s planning on leaving so soon. At this point in time, Gigi’s given up none of her secrets, save the fact that she’s very well connected and has an intuition that can seemingly foretell the future. However, Kenneth isn’t so sure, and suspects that something is off about Hathaway. Hathaway had suspected that even if she hadn’t said anything, Gigi might give away Hathaway’s identity inadvertently. Since Kenneth had stated he would capture Mafty himself, this sets the stage for the conflict in Hathaway’s Flash, which is a battle of the minds as much as it is a conflict between Gundams.

  • Upon arriving at the hidden Mafty base, concealed in the ruins of Side 2, Hathaway is brief on their latest operation: to retrieve a container from space containing supplies and a high value asset. This operation is risky, entailing the use of a rocket to get Hathaway up into the container so he can secure the asset, while in midair, to ensure that prowling Federation forces don’t get to the supply drop first: ever since the attack at Davao, the Federation’s been on high alert, and Kenneth’s been itching to have a go at Mafty with Lane Aim and their latest toy, the Penelope Gundam.

  • Mihesssia reminds me a great deal of Iroduku: The World in Colours‘ Kurumi Kawai. Seeing the people behind Mafty makes it clear that while they are terrorists, they are people nonetheless – reading about Mafty and coming at them from a purely abstract concept, it was easy to count them as faceless terrorists disrupting the peace, and I came into Hathaway’s Flash expecting the story to be about wiping Mafty from the face of the solar system. However, because Hathaway’s Flash takes the pains of humanising Mafty’s members (Mihesssia wouldn’t look out of place in a slice-of-life anime), viewers suddenly gain the sense that every death will be strongly felt.

  • At the Federation command centre, officers monitor the developing situation and notice irregularities, prompting them to send Lane and the Penelope out. At this point, Kenneth has made it very clear that he intends to beat Mafty himself – besides his charisma, Kenneth is a former mobile suit pilot and therefore, well aware of the tactics needed to meet them in combat. His prowess throws off Mafty’s members, who are surprised at how the change in command has made their operations all the more difficult. My friend had suggested a disinterest in Hathaway’s Flash, in part because the film adaptation changed things like character appearance, and having seen the first movie, as well as the original artwork, I get where he’s coming from.

  • It appears that Bright Noa had let Banagher off the hook fairly easily when he’d spoken to him about the Unicorn’s key; Kenneth is nowhere nearly as patient as Bright was, and after Gahman refuses to speak during an interrogation, Kenneth knocks him out and has him act as a hostage on their operation, accompanying Lane into battle. Despite Lane’s natural talent, which resulted in his being assigned to the Penelope, Lane has little combat experience and tends to let the moment get the better of him.

  • Emerelda is nervous about the operation, but there isn’t a moment to lose: kicking off their operation is a rocket launch: Mafty’s engineers have mounted a Galcezon to a rocket propulsion system and two solid-fuel boosters, which provides them the power needed to rendezvous with the cargo container in orbit. This scene speaks to how far animation has come: the launch itself surpasses the details seen Makoto Shinkai’s presentation of a rocket launch at Tanegashima Space Center in Five Centimetres per Second, a film dating back to 2007. Both the smoke and exhaust from Hathaway’s Flash are an order of magnitude more impressive in this scene, really capturing the scale and energy of Mafty’s operations. I remark here that a cursory Google search for Five Centimetres per Second continues to return results for the misconception that the film was about loneliness when in fact, it was about how our lives can feel as though we don’t have control over where we end up, similarly to the fluttering of cherry blossoms.

  • Folks who have read the novel One More Side or A Sky Longing for Memories artbook will find that the whole of the internet is mistaken about things. However, this isn’t a talk about Five Centimetres per Second, and back in Hathaway’s Flash, the emotional tenour during launch is quite tangible: the worry and doubt that Mafty’s members express, especially Emerelda, express, indicates that a fair portion of their number are playing things by ear and not always trained for the tasks they undertake, nor do they always take the optimal approach for sorting out their problems. However, what Mafty’s members do have is camaraderie: their words to one another prior to a mission does much to help everyone keep focused.

  • The act of aligning her Messer to match the container’s velocity is taxing on Emerelda, but after some effort, she is able to make the contact, allowing Hathaway to enter and take control of the prize: the Ξ Gundam. Manufactured by Anaheim Electronics, the Ξ Gundam was derived off the Zeta Project and built in conjunction with the Penelope: both mobile suits are massive, upwards of thirty-two percent larger than the RX-0 Unicorn, but despite their impressive silhouette, both mobile suits are highly manoeuvrable and capable of sustained flight thanks to their Minovsky Flight systems.

  • Upon spotting the Ξ Gundam for the first time, his immediate remark is that it’s a knockoff inferior to his Penelope. However, the Ξ Gundam quickly proves that there’s a reason its designation is higher; being a newer design, the Ξ Gundam sports an integrated flight system, lowering the suit’s mass (compared to the Penelope, which requires additional gear). While the Federation is better equipped with respect to having trained, skilled staff for operations, Lane is similarly inexperienced as a pilot; against someone like Hathaway, he is unable to keep up and utilise the Penelope’s powers fully.

  • Because the Ξ Gundam (read “Xi” and pronounced ksi) and Penelope are both descendants of the Zeta project, they resemble heavily armed air-superiority units rather than conventional mobile suits. Unsurprisingly, the atmosphere, gravity and physical constraints the environment poses means that any lengthy battles here would feel more like a dogfight between two pilots, as opposed to the high-speed sword-play that is seen in the vacuum of space. Gravity is why the Universal Century deploys Base Jabbers, thermonuclear flight platforms that offer mobile suits limited flight in an atmosphere. Early Base Jabbers are cumbersome, but by Unicorn, they’ve become more versatile.

  • Gundam 00 got around this limitation by starting the AEU and Union with transformable mobile suits as their mainstay, allowing them to operate in an atmosphere for extended periods of time, and the GN Drive’s unusual properties eliminate the need to worry about gravity. One of the joys about Gundam is watching how the different universes address common problems, and newer series like 00 and SEED have both impressed from this standpoint. Back in Hathaway’s Flash, use of Minovsky Particles to assist flight is reminiscent of how GN particles were used for flight, although it’s clear that the technology is a work in progress, on account of how bulky both the Penelope and Ξ Gundam are.

  • The Penelope and Ξ Gundam are similar in their armaments; both Gundams carry mega beam cannons, a beam rifle, beam sabres and a novel weapon referred as Funnel missiles. These missiles use a psycommu to guide them, and when fired in bursts, can quickly overwhelm enemy mobile suits in spite of their low yield. During the course of battle, Hathaway also swats a few Gustav Karls out of the air before he realises that Gahman is inside the Penelope, as well.

  • By UC 105, the meaning of Gundam has clearly eroded from the earlier days. Bright had stated to Banagher that every Gundam pilot had been a worthy individual chosen by their machines to make a difference before Banagher participated in the Garuda transfer to retrieve Mineva from the Vist Foundation’s hands. Pilots like Amuro Ray and Kamille Bidan have shaped history with a combination of their skill and resolve to do what’s right, regardless of whether or not they’d wanted the responsibility.

  • Banagher was quite reluctant to take on this role, but as he began understanding the sorts of things that Mineva and Daguza were speaking off, he would accept that it would be necessary to get into the cockpit and do what he could, eventually becoming a legend in his own right by stopping Gryps II from obliterating Industrial Seven. By comparison, Lane pilots the Penelope simply because in test flights, he is the most promising, and Hathaway himself simply bought the Ξ Gundam from Anaheim Electronics, who had been all too willing for his business. We’ve not seen Captain Noa yet, but I imagine he’d be disappointed to see what Gundams had become by UC 105.

  • The fact that two Gundams are fighting one another further speaks to the immorality present in the Universal Century: Anaheim Electronics evidently has no qualms about building Gundam-type machines and selling them to opposite sides of the war. In one corner, we have a corrupt and decadent government with a bloated military, and in the other is a terror organisation. On paper, neither faction have the moral right to possess what the Gundam represents: the very fact that this is precisely the case speaks to the despair that Tomino aimed to convey through Hathaway’s Flash. Anaheim’s decision is not as sophisticated as Lord of War‘s Simeon Weisz: while Weisz had been playing politics through arms dealing, Anaheim Electronics simply wants to maximise their quarterly earnings.

  • It does feel like that Hathaway is a poor judge of character: he goads Lane and wonders if the latter is such a poor pilot that he will only sortie with a hostage in tow, only to retract his statements when Lane allows Gahman to walk. However, Lane was not doing this out of honour: Hathaway had pressed the right buttons, and Lane’s pride as a Gundam pilot is bent quickly when Hathaway suggests he lacks the integrity to fight like a man. With Gahman back with Hathaway, both pilots prepare to have a proper throw-down with nothing held back.

  • Lane thus finds himself eating crow when Hathaway begins fighting him in earnest: between his own inexperience and the fact that the Ξ Gundam has slight edge in performance in the atmosphere, he is unable to deal any damage to the Ξ Gundam, and Hathaway manages to dodge his shots. I’m not sure if the two Gundams would be more evenly matched in space, but given the extensive presence of mobile suits and equipment built for atmospheric operation in Hathaway’s Flash, I cannot help but feel that between this and the main machine’s lineage, Hathaway’s Flash will largely be set on Earth, which is a bit of a departure from the space environments that Gundam series tends to make full use of.

  • Hiroyuki Sawano returns to score Hathaway’s Flash‘s soundtrack. I was introduced to his music through Gundam Unicorn and found the soundtrack to be absolutely brilliant. Sawano, like Kenji Kawai (Gundam 00Ip ManHigurashiMaquia and Dark Water), has a very distinct sound: his compositions make extensive use of percussion and string to convey a sense of scale, but outside of Gundam Unicorn, his signature style can be easily spotted. Hathaway’s Flash, while possessing a generally enjoyable set of background songs, lacks the same iconic motifs as the Unicorn Gundam that made Gundam Unicorn‘s soundtrack so iconic.

  • In the end, Lane is shot down after he takes a shot at the Ξ Gundam, sees a massive explosion and assumes he’s won the dogfight. He is left open and unprepared for Hathaway’s counterattack; when multiple missiles impact the Penelope, Lane is knocked into the ocean. Hathaway spares him and proceeds to the next step of their operation, and by the time Lane comes to, Hathaway and Mafty are long gone.

  • Lane is unable to believe that he lost this engagement, and after exiting the Penelope, he looks around, desperate for any sign that he’d successfully shot down Hathaway and the Ξ Gundam. I imagine this will be a turning point in Lane’s career as a pilot, and what happens next will likely be a part of the second film, whose release date remains unknown. One thing I particularly liked was the fact that Hathaway’s Flash will be available on Netflix, making it highly accessible for everyone who wishes to check it out. This is an excellent decision, since it maximises the films reach, and selling a license to streaming services also provides a boost in return (versus not doing so at all).

  • The approach is one I’d wish ACTAS would take for Girls und Panzer: delays on Das Finale‘s third act are unbelievable. I have a hard time believing the argument that the long gaps between theatrical screenings and home release stem from a want of maximising profits from the die-hard fans, who are willing to watch the movie several times. I have yet to see any evidence suggesting that the Girls und Panzer model, with location and timed exclusives to said die-hard fans, brings in the majority of their revenue. A Netflix release, on the other hand, would benefit Girls und Panzer greatly. Back at base, Hathaway is given a hero’s welcome after successfully completing his assignment: while some of their supplies were lost, they were able to retrieve most of things, and the Ξ Gundam is now secured.

  • If I had to guess, this is Kelia Dace, Hathaway’s girlfriend who greatly admires him: the two seem close, and moreover, Hathaway seems much more comfortable around her than someone like Gigi. With this post very nearly in the books, I remark that writing something like this on short notice was a bit of an exhausting process, and with the spring season wrapping up, there’s going to be a busy few weeks ahead as I get Super CubYakunara Mug Cup Mo86 EIGHTY SIX and Higehiro sorted out. Gundam SEED‘s second half is also on my horizon – I finished Gundam SEED on Thursday and wrapped up Hathaway’s Flash on Friday, but I figured I’d get the latter written about first while thoughts of the film are still fresh in my head.

  • Overall, I enjoyed Hathaway’s Flash for its introduction into the latest animated adaptation of one of Tomino’s novels. The fact that this is a three-part film means that there will be sufficient space to explore everything that needs to be explored; while my friend did express concern that three parts means that the story might become bloated as did happen with Peter Jackson’s adaptation of The Hobbit, which added new elements which were never in J.R.R. Tolkien’s original novel, The Hobbit‘s movies averaged two hours and thirty eight minutes each, while Hathaway’s Flash‘s first part is an hour and thirty five minutes. I imagine that the decision to have three parts for Hathaway’s Flash was precisely so mobile suit combat could be shown in greater detail; assuming this to be the case for the second and third films, I wouldn’t have any objections to things.

Tomino has stated that Hathaway’s Flash is especially relevant today: Hathaway presents himself as a charismatic leader with a clear idea of what his objectives are, but at heart, is perhaps no more mature than he had been when he’d first met Quess. The world seen in Hathaway’s Flash has evidently learned nothing after the Axis Shock event, or from producing the monsters in the Unicorn, Banshee and Phenex. There are parallels in reality; society today is in many ways, taking steps backwards as the lessons of the past are forgotten. People insist on deleting figures from history for their past deplorable actions rather than using them as an example of how not to act. Emotions and social standing matter more than evidence and truth. This sets the world on a perilous precipice – as people increasingly refuse to listen to facts and lose their history, they become prone to making the same mistakes, potentially creating tragedies and atrocities even worse than those of their predecessors. Much as how the real world is losing perspective by backing things like cancel culture and Twitter politics “experts” who have more followers than common sense, Hathaway’s Flash is showing that both Mafty and the Federation are sowing the seeds for more suffering and chaos as a result of having lost the lessons from Char’s Counterattack and Gundam Unicorn that should have never been forgetting. As a consequence, Hathaway’s Flash has gotten off to a fine start – the first film focuses on the more human aspects of Hathaway, his connection with Mafty and how Gigi has begun sowing seeds of doubt in his heart. The human side of Gundam has always been enjoyable: humanising Hathaway and helping viewers to become familiar with who he has become since Char’s Counterattack, means that his hubris and ruin will be all the more poignant or cathartic, depending on one’s perspectives. This in turn creates a sense of anticipation for what Hathaway’s Flash will present to viewers next in its two remaining films. The first part had been worth the wait, and while uncharacteristic of a Gundam film in that mobile suit combat is quite limited, the preamble sets the stage for what follows; I’m rather looking forwards to seeing what happens next, and one cannot fault me if I say that I am also looking forwards most to seeing Ξ and the Penelope fight again.

Mobile Suit Gundam Narrative: Remarks On the Outcome of Possibility, A Review and Reflection

It has been found again.
What? – Eternity.
It is the sea fled away
With the sun.

–Eternity, Arthur Rimbaud

Jona Basta, Michele and Rita Bernal were friends who foresaw the devastating outcome of Operation British and became dubbed the “Miracle Children” for their part in helping reduce casualties with their prediction. They were subsequently sent to a Newtype research facility, where it became clear that Jona and Michele did not exhibit the traits of a true Newtype. Rita was ultimately sent off for further study, while Michele returned to Luio & Co, and Jona ended up joining the EFSF navy as a pilot. Some seventeen years later, in UC 0097, the enigmatic Phenex Gundam, brother unit to the Unicorn and Banshee, makes a return. A year earlier, the Laplace Conflict revealed that the original UN Charter had encompassed the existence and rights for Newtypes, but the world’s policy remained unchanged. The tremendous power that the Unicorn and Banshee demonstrated was seen as a threat, and the two Gundams were dismantled. However, the reappearance of the Phenex prompts the Federation’s Intelligence Bureau to capture it, secretly collaborating with the Sleeves remnants to capture the Phenex. two years previously, the Phenex was lost during a test when its psychoframe resonated and it destroyed the Shallot, an Irish-class battleship supervising the test. Because the Unicorn and Banshee were purportedly dismantled, the Phenex remains the only Gundam with a functional psychoframe that could be studied. Jona is sent to participate in the operation Phoenix Hunt with the Narrative Gundam, but lets the Phenex escape. Later, when following the Phenex’s psycommu signal into the Metis Colony, Jona encounters Zoltan Akkanen, a Sleeves remnants clone who, like Full Frontal, was created from Char’s memory. Zoltan’s instability leads him to engage Jona, and the Phenex intervenes. The Narrative begins resonating and makes to engage the Phenex, taking control of the II Neo Zeong Zoltan had called in, but the process is stopped when Rita’s spirit helps Jona come to his senses. Back on board the Damascus, Captain Averaev forces Michele explain the details of Operation Phoenix to the crew. It turns out that her interest in Newtypes stemmed from the promise of eternal life that it could bring. In order to draw the Phenex out, Michele provided the Sleeves remnants with the II Neo Zeong and hoped that the Narrative would resonate with it. However, the failure to recapture the Phenex casts doubt in the Phoenix Hunt programme, and the superiors order the operation stopped. Zoltan, learning that his usefulness has ended, seizes the II Neo Zeong and intends to destroy the colonies, feeling that people are incapable of change and will only cause further harm by exploiting Newtypes as a military asset. Jona sorties in the Narrative to engage Zoltan, but the II Neo Zeong overwhelms him. Michele, realising that she’d been indebted to Rita for giving her a chance to live, decides to sacrifice herself to save Jona, who escapes the destruction of the Narrative Gundam. Boarding the Phenex, he destroys the II Neo Zeong and stops Zoltan’s spirit from triggering a runaway fusion reaction in the Helium-3 storage facility. In the aftermath of the battle, Banagher Links appears to rescue him, and the two watch as the Phenex departs.

In its hundred-minute run, Gundam Narrative deals with the aftermath of the Laplace Conflict, which shows that humanity ultimately did not develop or progress considerably in the year since Laplace’s Box was opened. Instead, fear of the possibility that the Unicorn and Banshee represented led authorities to suspend all research into the psychoframe technology, which has come to represent forbidden knowledge in the Universal Century. The ability to cheat death and achieve eternal life, physically manipulate the world on a hitherto unprecedented scale and even turn back time itself is seen as transgressions that violate the very laws of nature. In the pursuit of knowledge, and by pushing technology and science further than it had ever been pushed, the unknowable can occur. Historically, humanity has always struggled with the duality of science and technology – improved knowledge has led to advances in quality of life and standards of living, but has also introduced new dæmons on the world. When fission was discovered, humanity could grasp a cleaner power source that produced negligible emissions, but the same technology has also birthed atomic weapons capable of horrifying destruction. Similarly, fears that highly sophisticated AI may destroy humanity exist and temper excitement in the great benefits their applications bring. This is a theme that Mary Shelley similarly covered in Frankenstein, whose titular character created a monster that haunts him, representing his guilt and horror at having succeeded. In Gundam Narrative, psychoframe technology is forbidden knowledge: while offering limitless possibility, the potential for destruction and chaos is equally great, and while characters can see the good that is possible with the technology, fears of it being applied for harm are equally present. This endless conflict is ultimately why despite the potential and possibility for change exists, there is always going to be concern for what might arise if knowledge is abused – this is why the world has not changed too dramatically since the Laplace Conflict in the Universal Century, and Gundam Narrative closes without a clear idea of which perspective it champions, leaving audiences to draw their own conclusions about the implications of ceaselessly advancing knowledge on human civilisation.

Besides dealing with one view on forbidden knowledge, Gundam Narrative also extends on the concept of a Newtype with the aim of speaking to human nature in a more visceral way – Zeon Deikun postulated that human evolution would accelerate to adapt to the voids of space. The Universal Century portrays Newtypes as having precognition skills and the ability to communicate telepathically with other Newtypes, making them exceptional pilots. With the introduction of psycommu technology, Newtypes could manipulate physical objects, as well. The introduction of this abstract series of capabilities into Gundam creates invariable comparisons between a Newtype and Force-users from Star Wars. While the capabilities of Force is similarly discussed, ultimately, the Force and being a Newtype are means to an end: Gundam Narrative builds upon but also deliberately leaves details vague. From a storytelling perspective, Newtypes and the Force are meant to be tangible representations of human intent. In particular, it’s what one chooses to do that ultimately matters. The Jedi use the Force for compassion, understanding and mediation, the Sith use it to increase their own power and control through fear. In Gundam Narrative, the power conferred by a psychoframe can be used to shorten a conflict and empathetically connect with others, or it can be used to inflict harm upon others by performing feats that are otherwise impossible. Gundam Narrative reminds viewers that one’s choices, rather than whatever power they may possess, is what is most relevant: in light of this, Gundam Narrative hints at the idea that forbidden knowledge, in the hands of those who would intend to do good and have selfless aspirations, can greatly advance humanity, and at the end of the day, the hope for a better world will always be something meaningful.

Screenshots and Commentary

  • Gundam Narrative was announced back in April 2018, and released in theatres during November 2018. Ahead of the screenings, a 24-minute preview was uploaded to YouTube to drive excitement: the film opens with a flashback to the moments leading up to the colony drop event at the end of Operation British. For six months, this was the most of Gundam Narrative that I saw, and as a successor to Gundam Unicorn, my curiosity was piqued. While screenings were held in Singapore and Malaysia earlier this year, I’m actually surprised as to how limited the discussion to Gundam Narrative is, and even though it’s been three weeks since Gundam Narrative‘s home release, I am surprised that this post is probably the only proper full-length talk on the movie around with a respectable collection of screenshots.

  • In the present day, Michele Luio is a special advisor to Luio & Co., a large manufacturing company with its headquarters in Hong Kong. Luio & Co. were mentioned in Gundam Unicorn, providing fortune-telling services to politicians as a part of her roles in keeping the EFSF close at hand. The Hong Kong seen in Gundam Narrative is a far cry from the one seen in Char’s Counterattack, whereas the latter appeared run-down and destitute, New Hong Kong in Gundam Narrative is modern and clean. Despite lacking any of the landmarks of Hong Kong, such as the IFC and the Hong Kong Bank of China, the streets are shown to resemble those of Wan Chai.

  • Michele is presented as being driven by a near obsession with the power that the psychoframe possesses: her descriptions suggest that the psychowave the Unicorn emitted during the final moments of the Laplace Conflict are said to have dismantled the generator cores to the Federation mobile suits sent to disable Magallanica, rather than disabled them. The psychowaves appear to give the Unicorn series the ability to manipulate time itself, and this is why Michele desires to take possession of the Phenex.

  • As Operation Phoenix gears up, Jona is deployed as a part of the task force to intercept a convoy carrying Martha Vist Carbine, who was previously involved with the Laplace Conflict and still being held in EFSF custody. He operates a MSK-008 Dijeh for this assignment, a mobile suit designed for ground operations that was based off the Rick Dias, and possesses features that are common in Zeon mobile suits because Zeon engineers contributed to its design. Michele intends to capture Martha for the wealth of knowledge she still has on the Phenex: one can surmise that Martha answered Michele’s questions in a satisfactory manner.

  • A few weeks later, Federation forces are out pursuing the elusive Phenex. The Phenex was the third of the Unicorn-type Gundams, possessing the same technical specifications and combat performance. However, it is equipped with a pair of Armed Armour DE shields, and these offer the Phenex superior acceleration and mobility even compared to the Unicorn and Banshee: the Shezarr squadron are completely ineffective in hitting the Phenex, whose manoeuvrability is such that it moves like a dancer more than a mobile suit.

  • The Shezarr squadron is made up of six pilots, commanded by Iago Haakana, who leads his squadron into combat despite his own unease about Operation Phoenix. While they manage to corner the Phenex and deploy a net to ensnare it, the Phenex escapes, promoting the squadron to wonder how any pilot could survive those movements. During the course of Gundam Narrative, numerous characters are introduced, but the film’s run-time of f minutes means that beyond Jona, Michele, Rita and Zoltan, it’s difficult to recall the names of the other characters, even if their roles are non-trivial.

  • In Gundam Unicorn, the Jesta was a limited mass production suit with higher performance than a Jegan. Intended to be used as a support suit for the Unicorn, three Jestas were operated by the Londo Bell Tri-Star team. A year later, Jestas have become more common: the Shezarr pilots each operate Jestas of their own. These modified Jestas sport an upgraded backpack unit that resembles the Stark Jegan’s, and possesses additional hard points to mount booster packs.

  • Even with only the twenty-four minute preview, it became clear that the Phenex is a ghost machine, having no human pilot. The unnaturally long operational time of the Phenex and flashbacks foreshadow that the Phenex actually has no pilot, and the fact that it’s been loose for two years means that it ran out of fuel long ago. Close-ups show the psychoframe of the Phenex glowing even though the NT-D is disabled, giving credence to the idea that the Phenex is willing itself to move through the void of space.

  • At the age of twenty-five, Jona is now an ensign with the EFSF navy. He is given a special normal-suit embedded with psychoframe material to enhance his connection to the Narrative Gundam, and his appearance is a surprise to the Federation forces, who were unaware that they’d be getting a Gundam to help with their operation. The Narrative Gundam is one of the more unusually-named Gundams I can recall, and the name “narrative” is used to describe the Gundam’s role in a story about possibility, having nothing to do with its colloquial usage in social media or news.

  • When it first appears, the Narrative Gundam is in its A-packs configuration; besides boosters, the A-packs setup allows the Narrative to carry a variety of equipment parts to restrain and capture the Phenix. The RC-9 Narrative Gundam itself was originally designed and built by Anaheim Electronics, intended to be a testbed for the RX-93 ν Gundam, and as such, did not require the same external armour pieces of a standard Gundam. Throughout Gundam Narrative, Luio & Co. provide the Narrative with interchangeable parts.

  • The tails on the Armed Armour DE shields resemble General Borcuse’s Hykelion from Break Blade, which similarly had a secret weapon dubbed the “scorpion tail” concealed under the Hykelion’s cloak: these were used to stab through enemy golem units. Break Blade was made into a six-instalment OVA between 2010 and 2011: I picked up the anime during the summer of 2011, and felt that the format was somewhat similar to Gundam Unicorn. Like the Hykelion, the Phenex’s tails can be used as piercing weapons in addition to acting as stablisers.

  • Special equipment known as the psycho-capture system allows the Narrative to temporarily disable the Phenex, using technology similar to the jammers found on Angelo Sauper’s Rozen Zulu. However, when Jona hesitates, the Phenex escapes capture, disappearing into the depths of space and leaving Michele furious at having come so close to achieving their goal. The music of Gundam Narrative is composed by Hiroyuki Sawano, who provided the awe-inspiring incidental pieces for Gundam Unicorn, as well. Overall, I found Narrative‘s soundtrack to be a little weaker, recycling motifs from Unicorn and favouring an electronic element over orchestral ones.

  • Mineva Zabi makes a return in Gundam Narrative, retaining her regal composure and calmly speaks with a Zeon politician. It is not lost on me that five years have passed since Gundam Unicorn‘s finale aired, which means that five years have also passed since I worked on the Giant Walkthrough Brain. This is probably a mere coincidence, but I find it intriguing that five years since the Giant Walkthrough Brain, there have been a fair number of parallels between this year and the summer of five years previously.

  • Captain Averaev commands the Damascus, a Clop-class cruiser. His appearance suggests that he is an older officer who’d seen combat previously, and the Clop-class is an older design: these are essentially stripped-down versions of the Ra Cailum that Bright Noa commands, and in Gundam Unicorn, Full Frontal is mentioned to have single-handedly defeated two of these on his own, suggesting that the Clop-class have some degree of resilience in combat despite their limitations.

  • On board the Damascus, Michele chastises Jona for having let the Phenex get away. During the combat, Jona had heard Rita’s voice as clear as day and hesitated to engage, feeling that shooting to kill would’ve defeated the purpose of their mission. Throughout Gundam Narrative, Rita’s remarks on whether or not the soul could exist haunts Jona, who greatly regrets not being able to save her from being taken away years previously.

  • The depth of my knowledge in Gundam is nowhere near as sophisticated as those of dedicated fans, and admittedly, after watching Gundam Narrative, I did have a few lingering questions. I ended up speaking with a friend whose encyclopaedic knowledge of Gundam is unparalleled in order to clarify certain details for this post. Besides being able to identify almost every mobile suit and its variants, plus combat characteristics, said friend has an appreciation for the thematic aspects of Gundam that extend well beyond politics: he argues that meaning in a fictional work is better defined by the morals characters learn, rather than any allegories and analogues of real-world political systems.

  • Erika Yugo briefs Sleeves remnants soldiers on the Phenex, which disappeared and then resurfaced shortly after Mineva made the Laplace declaration. Feeling it’s impossible for the Phenex to be operating independently, she gives no indicator that Luio & Co. have been driving things from behind the scenes. However, believing that they have an edge with the psycho-monitor, a technology Full Frontal employed to track down the Unicorn previously, Zoltan is prepared to deal with a confrontation with the Federation, since it’s likely they’ll be fighting special units rather than the regular forces.

  • At the same time that Erika is briefing the Sleeves remnants, Michele explains to Captain Averaev their use of a psycho-monitor, before thanking him for the EFSF’s assistance. Both Narrative and Unicorn present civilian interference in military affairs as having detrimental consequences, speaking to the negative effects of the military-industrial complex. Both Luio & Co. and Anaheim Electronics have enough influence to impact policy, which creates the instability that civilians and soldiers alike must deal with.

  • During a training exercise, Jona tests the Narrative Gundam’s B-packs configuration, which replaces the bulky support unit for pair of wire-guided assault units. Jona’s experience as a pilot appears lacking: the Shezarr pilots quickly paint him in an exercise, and remark that his skills aren’t up to scratch for someone who is supposed to be enhanced. After leaving the Newtype research facility, Jona enlisted with the Federation forces and has a very unremarkable career, although he was chosen to specifically work with Luio & Co. on the Phoenix Hunt assignment. While Jona remains distant with Michele for having abandoned her, Michele still remembers and so, requested that he operate the Narrative.

  • The psycho-monitor soon detects a signal emanating from Metis Colony, a facility dedicated towards higher education. While Averaev protests that he does not have permission to deploy a mobile suit squadron into the colony’s interior, Michele pulls a few strings and grants them permission. Quite separately, the Sleeves forces have also deployed and entered the colony, which is comparatively quiet at present because term has ended and most of the students have gone on break.

  • Zoltan pilots the Sinanju Stein, a prototype mobile suit designed to test the psychoframe. Originally, this was the original form of the Sinanju before the Sleeves stole the unit and used it to create Full Frontal’s Sinanju, but Gundam Narrative revises this – there were actually two units, and the second unit was acquired by the Sleeves remnants. Compared to the Sinanju, which was modified for Full Frontal’s style of combat, the Sinanju Stein lacks the Sinanju’s high-performance thrusters and uses a bulkier rifle. While inside the colony, Zoltan decides to engage the Narrative against orders: this is a live colony and there are inhabitants still inside it, hence the restrictions weapon usage.

  • After a hole is punched in the colony thanks to Zoltan calling in the II Neo Zeong, the Phenex appears. The page quote is from Arthur Rimbaud’s “Eternity”, which speaks of the impermanence of life in an existence that is endless. This poem is referenced in the light novel, being a recurring theme about how human existence is finite and ultimately, inconsequential. While this sounds pessimistic, from another point of view, the finite nature of human existence is a blessing, as suffering is also finite. Further, this also gives weight to moments that we do experience: we treasure them precisely because they are ephemeral.

  • Rita’s question about whether or not heaven and the soul exists is echoed several times in Gundam Narrative. She decides that heaven might not be real, but is certain that the soul beyond the bioelectrical impulses in the brain must exist. The question, seemingly an open one, suggests that Rita had always been an inquisitive and carefree individual: this is reinforced by the fact that if given the choice, she would wish to be a bird, signifying her desire to be free.

  • While Rita longs to be free, Jona is tormented by the fact that Michele had lied to him and in the process, cost Rita her life. The researchers, unable to tell who the real Newtype was, decided to play a sort of Prisoner’s Dilemma game with Jona, Michele and Rita: they falsely claim that the real Newtype will be spared, while the other two will be executed. Michele ultimately was discharged, while Rita was hauled off to be dismantled.

  • Whether or not the soul exists is something that is the subject of no small debate amongst theologians and philosophers. Modern science describes our consciousness as the sum of billions of neurons interacting together to create a system of immeasurable complexity, but the notion that memories and the essence of a being can endure in the absence of an energy supply (cellular respiration producing the energy needed to drive neurological processes) is not supported by contemporary models. Having said this, there are some phenomenon that simply cannot be described by any craft that we possess, and while some postulate that quantum mechanics might be involved, research in this area is so limited that it’s difficult to say for sure what’s happening.

  • Gundam Unicorn and Gundam Narrative extend on the idea that the psychoframe; made up of billions of nano-scale processors that can capture human intent and translate that into movement, the pyschoframe’s architecture mirrors the brain and therefore, it is able to replicate the complexities of the human mind. Over time, psychoframe can even “store” the consciousness of its operators. The emergent properties from transplanting the human consciousnesses into a machine are completely unforeseen, and in Char’s Counterattack, this manifested in the form of a warm green light that emanated from the ν Gundam that projected enough force to push Axis back into space. Banagher uses the Unicorn’s power to absorb a colony laser in Gundam Unicorn.

  • Michele had always longed to come back for Jona and Rita, but circumstance drove them apart. Jona eventually joined the Federation forces, while Rita was made into an experimental subject and tested the experimental Phenex. The psychoframe resonance between the Phenex and Narrative brings back the pain of these memories in Jona and amplifies them: he takes control of the II Neo Zeong, whose systems begin to run wild and threaten to destroy the colony.

  • At the last moment, the Phenex approaches Jona and calms him. The friend whom I spoke with about Gundam Narrative speculates that the Neo Zeong’s systems were built in particular to amplify negative emotions, and while I initially thought that the psychoframe amplified what already was (per Marida Cruz’s assertions in Gundam Unicorn‘s finale), the fact is that the psychoframe from the II Neo Zeong emits a red hue, far removed from the green that is emitted whenever a positive phenomenon occurs. This dichotomy between understanding and hatred is apparent in the choice of colours, and brings to mind the colours of lightsabres in Star Wars. Originally, lightsaber colours were simply a consequence of the crystals used to focus the blade, and that the blood-red blades Sith Lords used simply came from them picking synthetic crystals because natural crystals were not available to them.

  • The new canon foists upon us the idea that the red blades of the Sith come from the tainting of crystals through their corrupt use of the Force, and that lightsabers were specifically powered by Kyber Crystals. I cannot say that I am fond of the new writing, but to delve further into this is to deviate from Gundam Narrative. Back on board the Damascus, Michele sheds tears at having lost the Phenex yet again, and Captain Averaev requests that Michele fully disclose what her intentions are, as well as what the Phoenix Hunt was really about.

  • Michele reveals that Luio & Co. had deliberately provided the Sleeves remnants with the II Neo Zeong, which had been confiscated, to draw the Phenex out for her own ends, but this ended up backfiring, since the Neo Zeong had been built with knowledge that seemed beyond what exists in the world. Michele had been motivated by a desire to cheat death and achieve immortality because she had been tired of living in a world where people had to hurt one another to survive, but seeing the cost her dreams have accrued leads her to change her mind. This conversation here drives Michele and Jona’s growth: Michele comes to accept that the ends do not justify the means, and Jona realises that Michele had never given up on her promise.

  • With the secrecy of the operation of utmost importance, Luio & Co. close off the Phoenix Hunt and strikes a deal with the Republic of Zeon’s Monaghan Bakharov, a politician who intends to restore the Republic of Zeon’s glory. In exchange for keeping Zeon out of the operation, the Federation will be allowed to kill anyone attached to the project. Monaghan indicates that Erika is to be spared, but Zoltan overhears Erika’s conversation, summarily killing her and decides to take matters into his own hands. I initially felt that Zoltan’s role was ill-developed, but said friend suggested a different perspective: rather than treating Zoltan as presenting a character-versus-character conflict, regarding his contributions as being more of a character-versus-nature conflict was appropriate.

  • Finally taking control of the II Neo Zeong, Zoltan begins engaging the EFSF forces that have deployed from the Dogosse Giar-class General Revil to carry out the mop-up operation. He orders the Sleeves ship to hide behind the Helium-3 tanks, reasoning the Federation will not risk damage to their resources, before making to engage the Jegans that begin firing him. Using the II Neo Zeong’s wired funnel bits to effortlessly eliminate the Jegans, Zoltan’s combat approach is more brutal than Full Frontal’s – the differences between Full Frontal’s combat approach in Gundam Unicorn and Zoltan’s in Gundam Narrative bring to mind the differences between Thanos in Infinity War and Endgame.

  • Whereas Infinity War‘s Thanos is calm and introspective, only using as much force as necessary to subdue opponents because he genuinely wanted the snap to randomly decide who got willed away from existence, Endgame‘s Thanos lacks the Infinity Stones and resorts to a more combative approach to seize the Stones. As as result, Thanos in Endgame is shown as fighting with a much greater ferocity, fighting toe-to-toe with a Stormbreaker-equipped Thor, Iron Man’s Mark 85 suit and even overcoming Captain America, who is wielding Mjolnir. In particular, watching Thanos crack and destroy Captain ‘s shield with his sword was terrifying. The fight in Endgame was a sight to see, allowing audiences to truly appreciate just how dangerous of an opponent the Mad Titan was even without the Infinity Stones.

  • Zoltan is similar to Endgame‘s Thanos in this regard: unrestrained and lacking the same contemplative manner that made Full Frontal fight with efficiency, Zoltan runs wild on the battlefield, making full use of the II Neo Zeong’s weapons more liberally than Frontal ever did. The end result for viewers is a better idea of what the Neo Zeong was capable of – the scale of the destruction it can cause is immense, and Gundam Narrative shows that Full Frontal never really made full use of the Neo Zeong’s weapons against a fleet in his fight against the Banshee and Unicorn.

  • When the General Revil’s commander orders the vessel to target the Helium-3 tanks, the resulting explosion from the tanks destroys the Sleeves’ ship, killing those on board. Zoltan retaliates, using the II Neo Zeong’s psychoframe to accelerate and compress a single Helium-3 tank to the point where enough pressure allows the Helium-3 to spontaneously undergo a fusion reaction. The intensity of the reaction vapourises the General Revil instantly along witha large portion of the task force sent to destroy the Sleeves forces.

  • The friend who lent time towards helping realise this post remarked that the reason why people are so reluctant to cover the human aspects of Gundam and fixate on the politics or technologies themselves is because they fear looking into the mirror and relating how the lessons of Gundam apply to their own lives. In the end, politics and the mobile suits themselves are the catalysts that shape the world and its conditions to make the story worthwhile, rather than being the focal points, and so, I’ve found it rather more fruitful to focus on the aspects that Yoshiyuki Tomino aimed to portray with the Gundam series.

  • The fusion reaction that Zoltan triggers is nowhere near as impressive as Naga Sadow’s use of Sith techniques to tear the core out of a star and trigger a supernova to destroy the Galactic Republic’s fleet. Although Naga Sadow’s feat was augmented by Force crystals, its scale vastly exceeds what Zoltan can pull off. However, the threat posed by Zoltan is nontrivial. Forcing all of the stored Helium-3 to undergo fusion would create an explosion powerful enough to torch an entire Side and create a debris field that would make a colony drop look like picnic – in response to this, the Phenex reappears to engage Zoltan, who has seized a number of Jegans and are remotely controlling them in the same manner that Full Frontal had.

  • While the scale of Gundam Narrative (both the battles and the storyline itself) is much smaller than that of Gundam Unicorn, the combat sequences remain impressive. Here, the II Neo Zeong has engaged its psycho-shard system to fully allow Zoltan to manipulate his surroundings with his will alone. While I supposed that the psycho-shard system was designed to destroy enemy weapons in Gundam Unicorn, it turns out that the utility of this function is to greatly enhance an individual’s physical control over their surroundings. Full Frontal had merely used it to disable Banagher and Riddhe’s weapons systems during their final showdown.

  • While the Narrative Gundam had been packed away for transport, Michele convinces Jona to sortie to engage the II Neo Zeong. Here, the Narrative is equipped with its C-packs, which loads psychoframe directly onto the unit. Despite being an outdated suit, the Narrative remains effective because of the additional gear that Luio & Co. provide for it. Thus, despite lacking the same dedicated weapons as the Unicorn, the Narrative is able to hold out against the II Neo Zeong’s overwhelming firepower for a period and even does some damage of its own.

  • A review that was published to Anime News Network in December, shortly after the film’s release in November 2018, stated that Gundam Narrative attempted to do too much with its shorter runtime, and the dependency on prior knowledge from Gundam Unicorn would diminish the experience for those unfamiliar with the Laplace Conflict. These remarks are, incidentally, the same thoughts that I have about Infinity War and Endgame: these two movies are technically excellent movies that masterfully incorporate elements from previous films to drive its plot forwards, but for first-time viewers without an idea of the context regarding the Infinity Stones and Thanos, the films do come across as overwhelming.

  • Ultimately, the reviewer at Anime News Network finds that while Gundam Narrative might be a bit difficult to follow for those who did not watch Gundam Unicorn, they do recommend the film for folks who have seen Gundam Unicorn. This is a fair assessment of Gundam Narrative and is ultimately how many would likely feel after watching Gundam Narrative. Coming in with my background (and assistance from a friend), I’ve come to enjoy the contributions that Gundam Narrative adds to the discussion surrounding Newtypes and psychoframe technology, even if some of the aspects were unclear.

  • The reason why I’ve mentioned the Marvel Cinematic Universe in this talk in Gundam Narrative is because of the similarity the two radically different universes share – both had predecessors that began in a more realistic manner and shifted towards the fantastical at the end. Iron Man and Captain America: The Winter Soldier both remained quite grounded and were presented as events that could plausibly happen. Similarly, Gundam Unicorn‘s first few episodes featured more realistic mobile suit combat and placed a focus on the military details. However, introduction of the Infinity Stones had the same effect as the psychoframe did, and by their series’ respective ends, the feats and events that occur resemble magic rather than science. This does not diminish my experience of either Gundam or the Marvel Cinematic Universe, although it is to my understanding that what is tantamount to magic did lessen the experience for some viewers.

  • Captain Suberoa Zinnerman makes an appearance in Gundam Narrative, operating another freighter and working with Banagher, who has remained with the Mineva faction, which exists in secret to act as a sort of check-and-balance against the more nationalistic Zeon proponents like Monaghan Bakharov. Zimmerman no longer bears the same grudge against the Federation that he once did, and works with Mineva to ensure that the old conflicts do not flare up again. Sensing that something is wrong after one of the Helium-3 tanks undergoes fusion, Banagher takes off to engage the threat.

  • Jona is pushed to his limits after Zoltan uses the remote bits to take control of the Federation Suits. Despite putting his own life in danger, Jona refuses to return fire even as the hijacked Jegans open fire on him. Discussions on Gundam can become as heated as the mobile suit battles themselves, and the last time I wrote about the events of Laplace’s Box five years previously, some folks sparked off a flame war when they shared my talk on Gundam Unicorn to Tango-Victor-Tango. I learned of this through my site metrics and followed the link that led to a vociferous discussion where during the course of this debate, one of the forum-goers began attacking this blog rather than the argument at hand.

  • Ultimately, Michele sacrifices her life for Jona, realising that what she had longed for all this time was to give something back to Rita after Rita had sacrificed herself. She pilots the transport directly between a beam meant for Jona. Her assistant, Brick, had revealed earlier that Michele had something she wanted to prove to Jona, as well: that if the psycho-frame and Newtype phenomenon had worked the way she postulated, then death would not be the end. She would therefore kill two birds with one stone, allowing Jona to live and continue fighting to end what the living had created, as well as reunite with Rita.

  • Devastated with Michele’s death, Jona loses the will to continue fighting, wondering what the point of anything is if suffering is what lies ahead, but Michele’s spirit spurs him on. The most vocal detractor purported that I believe that “‘effort’ (which seems to mean ‘word count of the post’) makes an argument more valid” and then went on to compare my style as being equivalent to “[spending] twelve pages explaining why 1 + 1 actually = 3, [I’m] still wrong even though [I] put more ‘effort’ into it” before immediately contradicting themselves by saying “this sort of criticism [isn’t] objective”, but nonetheless needing it to prove that my methods were invalid. I note that my posts are lengthy not because of this reason (which is, incidentally, a disingenuous claim), but because I find it enjoyable to cover a range of topics in movies.

  • Rather than looking at my content and then figuring out counterexamples to illustrate that I was off or that there’s more to consider, by adopting a pseudo-academic stance and using such a poor analogy, the individual in question implies that my opinions are objectively wrong because they did not align with theirs. Naturally, I could say the same, but this isn’t too productive, since all opinions are subjective. Instead, I would suggest that the individual first begin by figuring out what I was saying: “the lies and cover-ups that brought about Laplace’s Box created a problem that became increasingly difficult to address as time wore on, and Gundam Unicorn uses supernatural phenomenon, in the shape of the psychofield, in order to get over this particular barrier to show what lay ahead”.

  • Knowing what I intended with the post, it then becomes a simple matter of finding another solution to show how and why the Newtype phenomenon was not necessary in conveying the themes of Gundam Unicorn – this is what proper discussion looks like, and there’s certainly no need to regress to petty arguments, which to me, shows that the detractors of my article actually had nothing meaningful to say. Back in Gundam Narrative, the Narrative Gundam is destroyed, and Jona makes use of a core fighter to reach the Phenex. When he enters the cockpit, he finds it empty, confirming suspicions that Rita had long been deceased and has become a spirit with the power to control the Phenex. His combined acting as a conduit for the Phenex’s NT-D and Rita’s presence allows the Phenex to activate its Destroy Mode for the first time since the incident two years previously.

  • With the NT-D active, the II Neo Zeong proves to be no match for the Phenex, which subsequently destroys the II Neo Zeong’s psycho-shard system and disables its remaining weaponry. The speed of these actions were great enough so that I wasn’t able to acquire screenshots with good composition, and this is something curious parties will simply have to watch. The final fight between the Phenex and the II Neo Zeong is rather one-sided: while capable of great destruction, the II Neo Zeong is unlikely to be able to track the movements of the Phenex, which can allegedly accelerate to speeds approaching that of light despite the clear impossibility of such a feat.

  • Jona’s emotional baggage and the Narrative’s configuration are closely related: as Gundam Narrative progresses, the transition from the A-packs to B-packs and then C-packs shows a decrease in hardware. The A-packs is essentially a mobile armour, while the C-packs simply has additional psychoframe. Over the course of Gundam Narrative, as Jona comes to terms with Michele’s actions and his own past, his internal burdens lighten, as well. Jona also sheds the heavy psychosuit before entering the Phenex’s cockpit, leaving the last vestiges of his doubts and concerns behind. The Narrative is ultimately destroyed, marking one of the few cases where a lead Gundam was defeated totally, and Jona escapes in a core fighter. Zoltan makes to destroy the core fighter, but a familiar weapon makes a return: Banagher manages to destroy the wire bit with a well-placed shot, giving Jona time to board the Phenex.

  • While the II Neo Zeong was destroyed, Zoltan is not finished yet, and makes to engage the Phenex with beam axes. The performance gap between the Sinanju Stein and Phenex are obvious: there is no fight as the Phenex impales and destroys Zoltan outright: Jona is assisted by the spirits of Michele and Rita, who briefly appear. After his death, Zoltan’s spirit performs one final act of defiance, insistent that people cannot change and cannot accept possibility: he triggers fusion of the remaining Helium-3 tanks. However, before the reaction can go critical, the Phenex engages its own psychofield and calms the reactions, suppressing them and preventing catastrophe.

  • Ultimately, this act would be counted as deus ex machina in any other realm, and the only reason why it would even be passable is precisely because Gundam Unicorn had already previously established the mysteries of Newtypes and the psychofield’s unknown properties. Viewers are made to accept that Newtypes are similar to Force users, and in conjunction with a technology that is essentially the equivalent of the Infinity Stones, Newtypes are capable of feats otherwise known to be impossible. The psychoframe does have parallels with the Infinity Stones: besides similarly being referred to as singularities, their feats are similar, affording Gundams the ability to turn will into physical energy (Power stone), traverse incredible distances quickly (Space stone) and even store the consciousness and will of beings (Mind and Soul stones). The more outrageous feats the psychoframe have been seen to pull off include creating compelling illusions (Reality stone) and even undo events locally (Time stone).

  • I admit that for this month, my posting frequency has been very limited, and preparing this post was one of the reasons why: it took a bit of effort to get the party started, but once I developed momentum in writing about Gundam Narrative, the writing process became much easier. Between this lengthy post and taking the time to review this month’s Jon’s Creator Showcase submissions, plus keeping up with Battlefield V‘s Tides of War, time for writing about other things has been reduced. This has been exacerbated by the fact that I’ve been having a little too much fun with the complementary Oculus Quest I received from attending F8.

  • In particular, SUPERHOT VR has been a blast, and the wireless experience that the Quest confers takes this game to a whole new level, offering a truly immersive experience that is unparalleled. While I’m having a ball of a time with SUPERHOT VR, I’ve also finished Valkyria Chronicles 4 and can finally begin making my way into Metro: Exodus. It has not escaped me that today also happens to mark the première of both Girls und Panzer: Das Finale‘s second instalment, as well as the Aobuta movie, Seishun Buta Yarou wa Yumemiru Shoujo no Yume wo Minai (Rascal Does Not Dream of a Dreaming Girl). My grievances with anime movies and their release patterns are well-known at this point: the reality is that, as I am unwilling to drop several thousand dollars to fly over to Japan for the sake of two movies, I won’t be writing about these for quite some time.

  • Thus, for the time being, I will enjoy Metro: Exodus and the Oculus Quest: I will discuss the films once they available and focus my attention on things available in the present, since there’s naught I can do about the films and their availability. Back in Gundam Narrative, the ending to the film greatly resembles Gundam Unicorn with the emphasis on psychofields and the positive energy they can confer. I’ve become rather fond of Michele’s character for her progression: she begins the film as being thoroughly unlikable, but dealing with the psychoframe and being forced to confront her past changes her outlook on things. In death, she finds peace and is reunited with Rita.

  • Tielle’s “Cage” begins playing as the Phenex stills the Helium-3 reaction. Cage is a brilliant song that was originally written as the theme song for the life-sized RX-0 Unicorn Gundam model in Japan, and its composition has made it one of my most favourite songs of late, speaking of whether or not the world is worth saving from itself. Callbacks to Gundam Unicorn are frequent in Gundam Narrative: once the Phenex has halted the criticality event, Banagher retrieves Jona. In the psychofield, the original RX-0 Unicorn can be seen, as well.

  • Ever since the Unicorn was decommissioned, Banagher has since been piloting the ARX-014S Silver Bullet Suppressor, a variation of the Silver Bullet: this series of mobile suits were intended to test quasi-psycommu systems and have solid performance. However, because Banagher continues to use the Unicorn’s beam magnum, the Silver Bullet Suppressor has been outfitted with a unique rack that allows the mobile suit to rapidly change out the unit’s arms, which become damaged from the beam magnum’s sheer recoil. While questions have been cast about the Silver Bullet Suppressor’s design, the beam magnum remains a choice weapon for Banagher, allowing him to target distant objects with precision and firepower: despite their power, even beam mega-launchers lack the range to hit distant targets with any reliability, and the beam magnum happened to be the weapon that suited Banagher’s objectives.

  • Looking at the Phenex in Destroy Mode here, I’m reminded of an alternate ending to Gundam Unicorn that I’ve only heard about, where Banagher sortied in the Full Armour Unicorn Plan B, where the Unicorn was equipped with parts from the Banshee and Phenex and engaged in a different fight with Full Frontal’s Neo Zeong. This post has been a ways in the coming: I’ve been chipping at it since early June, and tonight, after picking up a new Magic Trackpad at a store near the edge of town (to replace a Magic Mouse that unexpectedly stopped working), I spent time with the family at a Chinese restaurant where the evening’s centerpiece was a seafood yi mein that had fish, calamari and shrimp.

  • Jona and Banagher watches as the Phenex soars off into the cosmos: Banagher remarks that it’s impossible to catch up with it now, and this marks the ending of Gundam Narrative, with the Phenex’s ultimate fate left ambiguous. Having Banagher make a return was a very nice touch – it turns out that following the events of Unicorn, Banagher did end up returning to the world of the living, giving some closure to his fate. However, his role in events after UC 0097 are less clear, and Gundam Narrative can only offer some insight as to what his fates are after UC 0100. Hathaway’s Flash appears to be the next Gundam series on the horizon, and there are unconfirmed statements saying that Unicorn itself might be getting a continuation in an unknown form.

  • With this, I’m very nearly done writing about Gundam Narrative, although unlike Gundam Unicorn five years previously, I am a little more reluctant to give this one a recommendation: on one hand, it is a fun watch that anyone who appreciated Gundam Unicorn will enjoy, but at the same time, the narrative is a bit more confusing. With this being said, I enjoyed it, and found that it was worth the wait – after seeing the preview in November, I’d longed to see the story in full. Overall, it appears that impressions of Gundam Narrative elsewhere are fairly consistent with my thoughts on it, and with the general absence of discussions out there, I’m guessing that Gundam Narrative has not generated the same level of engagement as Gundam Unicorn. With this one in the books, upcoming posts, besides this month’s Jon’s Creator Showcase, will be talks on K-On! and Yama no Susume: Omoide no Present.

Gundam Narrative is very much dependent on a familiarity with Gundam Unicorn for its themes to be clear: while both Jona and Michele mature over the course of Gundam Narrative (Jona accepts that Michele had cared about him after all this time, and Michele comes to understand that Rita’s sacrifice gave her a chance to live life in place of being dismantled in the name of science), numerous other characters’ backgrounds are minimal, whereas Gundam Unicorn takes the time to better explore secondary characters like Marida Cruz and Suberoa Zinnerman. Zoltan was not explored to the same extent as Full Frontal did, and unless one accepts him as more of an abstract representation of hatred and resentment (rather like a force of nature), his place in Gundam Narrative can seem unnecessary. Despite lacking the time to create the same compelling characters as Gundam Unicorn did, Gundam Narrative ended up validating the themes initially presented in Gundam Unicorn, that possibility will always exist alongside the capacity for great good. The messages remain cautiously optimistic, dealing more with human nature than with politics through the Newtype phenomenon: weaker characters do not result in diminished thematic elements. Likewise, while Gundam Narrative does not have the same fluidity and detail in the animation as did Gundam Unicorn, the overall quality of the artwork and animation, especially during combat sequences, remains of a high standard – Gundam Narrative was a visual treat to watch. Despite its limitations in characters and dependence on Gundam Unicorn to provide context, Gundam Narrative is a welcome addition to the Universal Century for covering themes of forbidden knowledge and presenting a plausible portrayal of the world after Laplace’s Box was opened.

The Stark Jegan’s Pilot and Über-micro as the Magic Moment in Gundam Unicorn

“Some moments are nice, some are nicer, some are even worth writing about.” ― Charles Bukowski, War All the Time

“Magic moments” in anime are loosely defined as an event or moment in an anime that succeed in convincing the audience to continue watching. Their delivery, style and even presence vary from anime to anime, with some shows presenting their moments within the first few minutes of the episode, while others may field theirs in the middle of or even the end of their run. In the case of Gundam Unicorn, their magic moment comes around six minutes into the first episode, when the Kshatriya engages a squadron of Federation Jegans. Two of the standard-type Jegans are annihilated by the Kshatriya’s funnels seconds into combat, but the Stark Jegan puts up a phenomenal fight. Cinematography depicts the pilot arming his shoulder-fired missiles, the Jegan’s displays tracking the Kshatriya’s funnels and the intricate keystrokes on his touch screen and joysticks required to purge his armour as he closes the distance between himself and the Kshatriya. Long range munitions are expended, and beam sabres are brought out as both mobile suits fight a close-quarters battle, making use of their thrusters to manoeuvre into position. Despite lasting around ninety seconds, this first fight in Gundam Unicorn set the stage for the remainder of the OVA: previously mobile suits in other universes (say, Gundam 00) were generally depicted as nimble craft that moved with the same fluidity as a human. However, Gundam Unicorn chose to depict mobile suits as powerful, but heavy and somewhat cumbersome in combat. Though they are able to mimic human movements by means of an AMBAC system, they nonetheless conform with what is reasonable within the bounds of physical laws. Things like acceleration and deceleration are carefully animated. This is especially noticeable when the Kshatriya makes use of its verniers to slow down and avoid the massive blast radius from one of the Stark Jegan’s missiles. Inertia is also visible when her body is thrown forward from the deceleration.

  • The first weekend of September, I finally got around to building the HGUC 1.144 Stark Jegan that one of my friends had gifted me for my birthday. It was also a fine opportunity to try out the cutters I’d gotten, and they work very nicely. Although the straight-built will require some paint and panel-lining to resemble its anime counterpart, it’s a solid model.

  • It’s been some five-and-a-half-years since I saw this opening scene, and it still manages to impress me in full. Coupled with my construction of the HGUC Stark Jegan, I wondered what it was about this particular moment that convinced me to view Gundam Unicorn as being unlike any other anime I’d seen up until that point. Eventually, it fit together: there were two aspects, and the first had been the incredible, but subtle display of physics as the Stark Jegan and Kshatriya clashed.

  • The second element was watching the pilot manipulate different buttons and elements on his touch screen in the cockpit as he switched weapons and dumped his armour to take on Marida in a one-on-one battle. I absolutely loved watching the perfectly spherical explosions from the Stark Jegan’s missiles, which reflect the idea that without an atmosphere, explosions in space are indeed spherical.

  • Quite recently, I’ve also had the chance to finish Mark Greany’s Full Force and Effect, and alongside that, took a look over the Gundam Unicorn light novel. In general, light novels are not particularly fun to read (OreGairuOreImo and Haganai seem to be fine examples of light novels that start strong and weaken as time wears on), but the Gundam Unicorn light novel feels different. Though lacking the same finesse as a Tom Clancy novel, Gundam Unicorn‘s light novel does pay attention to some of the technical details, and similar to Tom Clancy, does take the time to explain some of the aspects that readers might not be familiar with.

  • The engagement between the Stark Jegan and Kshatriya was written from Marida’s perspective in the light novels, although one must wonder what things were like from the Stark Jegan pilot’s perspective. The only clue from the official documentation state that he’s a veteran of the Second Neo Zeon War (the events of Char’s Counterattack). Quite personally, it would be fun to read a Gundam Unicorn novel penned by Mark Greany; having finished Full Force and Effect, it’s clear that Greany is able to continue the Jack Ryan Junior series in Tom Clancy’s stead.

Even though the brass emphasised that this was to be an important mission, Mike “Frost” Wilkins was at ease in the cockpit of his RGM-89S Stark Jegan. Standing at 19.2 meters in height, the Stark Jegan had been conceived as a mobile suit for special operations. When operating without additional equipment such as its armour plating or armaments, the Stark Jegan weighs only 28.2 metric tons. Its propulsion system affords the suit a total thrust of 76600 kilograms, allowing it to manoeuvre even when fully outfitted with anti-ship weaponry, and today, Frost carried an 380 mm hyper-bazooka, as well as six anti-ship missiles mounted in special launchers on the Stark Jegan’s shoulders. Today’s assignment would be straightforward, and Frost knew that he would have no trouble with this search-and-destroy mission in his upgraded Jegan.

A warning tone notified Frost that a smaller thermal signature had split off from their target; Frost knew that this would have to be a mobile suit. The Neo Zeon remnants, better known as the “Sleeves”, were not known for following the terms of a Treaty, and consequently, would have been unlikely to conform with a boarding request. So, instead of trying to board the Sleeves’ freighter, the brass agreed that intercepting it would be the only option. Easing the Stark Jeagan’s throttle upwards, Frost discarded his Geta and activated the master arm to his weapons. A voice cracked in his ear from the ACO.

“Magic Four-One, Bigeye. Single bogey at oh-nine-four, seven-zero klicks. Continue with mission, how copy?”

“Magic Four-One, copy”, Frost responded. Magic Four-Two and Four-Three had broken off to engage the unknown mobile suit. The HUD flashed ominously in red, and his warning system alerted him to a new threat. The unknown had fired what appeared to be missiles, and a glance at the Stark Jegan’s HUD indicated that their time-to-target was six seconds. The missiles streaked past him, and he heard clipped “Going defensive!” from Magic Four-Three. Seconds later, Four-Three’s Jegan had disappeared behind a nuclear fireball. Flashes of laser light told Frost that these “missiles” were, in fact, funnels, weapons that were controlled by a psycommu. In effect, these are remotely-controlled rifles that could take instructions from the operator’s thoughts and convert them into machine instructions. While powerful, and immune to the Minovsky effect, not all pilots could wield them. Magic Four-Two was faring a little better: his beam rifle had been destroyed, and he was engaging the funnels using his Jegan’s 60 mm Vulcan. The chaos of this close-quarters battle meant that each of the pilot’s rounds missed the funnels, and laser fire tore into the remaining Jegan before it too was enveloped by a violet fireball. So much for their original mission.

“Bigeye, Magic Four-One. Magic Four-Two and Four-Three are down. Requesting permission to engage.”

By this point in the game, it no longer mattered if someone hundreds of kilometers away gave him the authorisation to fire: this was now a matter of life and death, and Frost did not fancy being blown out of the sky by a Neo Zeon. He pulled the Stark Jegan into a roll and acquired a lock with his hyper-bazooka as the stars wheeled around him, barely hearing the ACO’s “cleared to engage”. The enemy suit’s funnels were still making their way to his position, and for a few more seconds, would remain open. As the 380mm round left the hyper-bazooka, the green mobile suit suddenly decelerated, narrowly avoiding the spray of particle beams. Frost then switched over to his shoulder-mounted missile tubes. Each missile could melt through the armour of an Endra-class cruiser, and Frost hoped that their combined blast radii would be enough to knock out the green mobile suit. However, the other pilot clearly had tricks of their own, and dodged the oncoming fire. The warning indicators showed that funnels were tracking him, and with his armaments expended, the additional mass of the launchers would impede his ability to manoeuvre.

Setting his sensors to ignore the remaining funnels, Frost keyed in the commands to purge his extra armour, and moments later, his Stark Jegan was twenty tons lighter. Unable to compensate for the change in their target’s acceleration, the funnels discharged harmlessly behind Frost. It was time to get into melee range, he thought. He drew the Stark Jegan’s beam sabre, and charged towards the green mobile suit, which had pulled its own sword. However, both suits had accumulated a great deal of forward momentum in their rush to impale the other, and both dealt the other a glancing blow that was parried, so both pilots had no choice but to continue flying, then loop around for another strike. This was a mainstay of engagements between mobile suits: once the long range munitions were expended, mobile suits typically closed the gap and engaged one another in single combat with beam sabres. The lack of air resistance and gravity in space means that thruster exhaust is ordinarily required to change a mobile suit’s inertia. To enhance each mobile suit’s manoeuvrability, mobile suits are also equipped with the Active Mass Balance Control (AMBAC) system to, in effect, make use of Newton’s Third Law to finely control a mobile suit’s limbs and ultimately, direction.

Frost and the green mobile suit continued to exchange blows, parrying each of the enemy’s strikes with his own. He was able to briefly overpower it and created an opening, driving his sabre forwards at the green mobile suit’s chest. It would be an easy kill, but at the last second, the massive wings on the green suit faced him and fired its thrusters, pushing Frost backwards. A green light filled his cockpit.

Fucking Sleeves.

As the Kshatriya’s beam sabre melted through the Stark Jegan’s torso like a hot knife through butter, its pilot died instantly. Pieces of molten titanium-ceramic armour littered the battlefield, and sparks shot from the halves of the now-destroyed mobile suit. The beam sabre had not cut through the reactor, and so, there was no ensuing nuclear explosion. Its mission complete, the Kshatriya’s pilot recalled its funnels and began a trajectory back to the Sleeves’ freighter, leaving behind the wreckage of the Stark Jegan to float in the blackness of space.

  • The sheer attention to detail in things like the HUDs and screens subsequently set the tone for the remainder of Gundam Unicorn, which is packed to the brim with technical details. Later episodes bring out elements such as watching device drivers load for the Unicorn after it commandeers a beam Gatling gun during its escape from Palau, and in Gundam The Origin, the same high-resolution displays make an appearance.

  • The namesake of this post does actually come down to this one single moment, during which the Stark Jegan’s pilot performs a complicated bit of input to purge his armour. The proficiency through which this is carried out reflects on the pilot’s skill and training, so one of my friends remarked that this was the equivalent of über-micro in Gundam Unicorn, and would make a fine visual representation of what über-micro might look like outside of something outside of Pure Pwnage.

  • Whereas in other universes, where technically capable mass production suits stand still and are blasted to shreds (like in Gundam SEED and even Gundam 00), Gundam Unicorn‘s unnamed mass production pilots do put up a reasonable fight against one another for the most part. Watching such pilots hold out against named characters suggest a universe where the conventional armed forces are competent to a degree.

  • Beam sabre clashes in other universes feel much more nimble and agile, with mobile suits flying as fluidly as two dancers on a stage. In Gundam Unicorn, though, the mobile suits feel far heavier, depending on their verniers to manoeuver into position and aim for their targets. This first confrontation visibly demonstrates some of the attention to physics interactions, and as icing on the cake, when sabres clash, they emit a humming sound that is not unlike that of the lighsabres from Star Wars.

  • Despite putting on an excellent fight, the nature of Gundam Unicorn (specifically in reference to how the plot progresses) means that in a confrontation between Marida Cruz and the unnamed Federation pilot, Marida will come out on top. It attests to the anime’s strengths that they are able to keep the audiences guessing right up until the fight is over. With yet another somewhat unexpected post now over, I will aim to push out a short talk on Glasslip‘s opening soon, and return before the month is out to publish a final impressions post for Non Non Biyori Repeat.

Coupled with the constant closeups of the Stark Jegan pilot’s actions during the sequence, Gundam Unicorn succeeds in illustrating the intricacies of mobile suit combat; more than a mere sword fight with mechanised weapons, the operation of a mobile suit is an elegant dance between pilot and hardware, as well as between the mobile suits themselves. Very few universes pay such close detail to the weapons and their operators, let alone present mobile suits in a more plausible light. Consequently, when all of these elements come together, the first battle of Gundam Unicorn does more than just depict a fantastic fight between Marida and an unnamed Federation pilot: it sets the tone for a large majority of the remainder of Gundam Unicorn, and this sort of attention to detail subtly reminds viewers of the complexity involved with piloting a mobile suit. Watching the Stark Jegan pilot’s engagement with the Kshatriya, one concludes that he must have über-micro (in this context, a high standard of training) to be able to satisfactorily react to what Marida initially throws at him. Though not a cyber-Newtype and therefore lacking superior reflexes, the Stark Jegan’s pilot does illustrate that having über-micro allows one to put up a reasonable fight even against cyber-Newtypes, which is a remarkable feat considering how standard pilots are typically shot down in seconds, rather than minutes, in other Gundam universes. Granted, this is often done to illustrate the vast skill disparity between named pilots and standard forces, but it is rather more realistic, and quite refreshing to observe armed forces whose standard pilots and soldiers demonstrate competence consistent with what one might expect in reality.

Over the Rainbow: Gundam Unicorn Finale Reflection and Full Recommendation

“No matter how deep the despair is, hope always rises out of it. You are light. You can even use sadness as fuel to light the way.” —Marida Cruz

Readers looking for the screenshots will need to do a small bit of scrolling, or ctrl-f “Screenshots and commentary”: there’s quite a bit of reading before the screenshots are reached. To kick things off, the opening quote is taken from near the finale’s ending, painting Gundam Unicorn as an optimistic series about human nature. Suggesting that people will always continue to find a way, the core message in Gundam Unicorn might be seen as standing directly against the message in Puella Magi Madoka Magica, which emphasised the notion that despair was inevitably born from hope. However, despair and hope are yin and yang: neither can exist without the other, and so, while there can be no despair without hope, there is also no hope without despair. Contrasting Puella Magi Madoka MagicaGundam Unicorn demonstrates the power of the human will, suggesting it is strong enough to endure and move forward to embrace the future. Gundam Unicorn‘s closing act and swan song weighs in at 90 minutes, composed of a superb combination of pulse-pounding mobile suit combat paired with immensely emotional moments; from the episode’s opening at the Cheyenne base in Colorado, to the Mineva’s final speech, the finale acted as a fitting conclusion to the Gundam Unicorn OVA series. Every moment, combat or dialogue, was so powerful it raised the hairs on my neck and left me on the edge of my seat. The last anime to have successfully done this was Girls und Panzer, putting the Gundam Unicorn finale alongside Skyfall and The Dark Knight Rises as something that has elicited such a reaction from me in recent times.

While the ending was by no means flawless, the final outcome is consistent with Gundam Unicorn‘s major theme of possibility and breaking away from the status quo, making it a fitting conclusion to the series. Even then, possibility was only one of the main elements: Mineva’s final speech suggest that possibility can only be capitalised upon if people understand one another. Understanding was the core theme to Gundam 00: and its execution in the Awakening of the Trailblazer movie ultimately produced one of the more controversial endings in the Gundam franchise. Gundam Unicorn‘s finale, pushes the limits for what is reasonable and in fact, there are a handful of elements that are reminiscent of Awakening of the Trailblazer (such as the Unicorn’s supernatural performance and how its psychoframe takes on an ELS-like appearance). Nonetheless, through a fine balance in its presentation, this finale ultimately succeeds in wrapping up Gundam Unicorn, leaving viewers with just enough to piece together what is going on without yielding too many details. Throughout this episode, aside from the concept of possibility, there were many other overarching themes that were also explored, ranging from the futility of existence to yet another warning about how seemingly small lies can still have significant consequences.

Major themes in the finale

Besides possibility and understanding, two main issues comes to mind in this finale. The first is the idea that the entire Laplace Conflict was over something trivial, propagated by a falsehood. Nonetheless, while the target, Laplace’s Box, might have been trivial, the fact was that lives were lost over it. Laplace’s Box has long been known to have held the Vist Foundation and Anaheim Electronics together with the Federation, acting as the leverage to maintain the status quo via fear. However, when the Box’s contents were revealed, it turns out that the only difference was that the original UN Charter was simply to promote greater Newtype involvement in the government. This statement is benign in and of itself and means exactly what it says. However, by concealing the original charter and allowing the Federation government to re-write it, Syam Vist created a system ruled by fear, based on a lie. Recall the classical children’s song, “There Was Once an Old Lady Who Swallowed a Fly”: the song shows that culmination of things like lies eventually create an end result that greatly exaggerates the original state. In most variations of the song, after swallowing a horse, the old lady succumbs to the Grim Reaper, acting as a caution to children about how things like dishonesty, if allowed to propagate, ultimately end up causing more harm than good. This is no different in Gundam Unicorn, where the Earth Sphere Federation was bullied into accepting a lie to save themselves, and in doing so, allowed factions like Zeon to rise up. The Federation, in short, created their own worst enemy, and fought them in wars that devastated the human race, because of this lie. Had honesty and truth prevailed early on, much conflict could have been avoided, but because it was not, the Federation and Zeon would both pay the price. However, for all the damage that had arisen from this lie, Syam Vist nonetheless believed that the time was ripe to turn over a new leaf and allow the world to hear the truth, illustrating that, however unforgivable some lies are, it is never really too late to let the truth have its day: this truth, regardless of how difficult to accept it may be, would allow people to move forward in a way that is precluded by the alternative of allowing the lie to persist.

Syam Vist’s choice in choosing Banagher and Mineva as worthy possessors of the Box, along Ronan Marcenas’ dialogue, illustrate the inevitability that the new generation will eventually assume control of the world, and for the previous generation, this is the time to step back and allow the new generation to run it as they see fit. Through Syam Vist and Ronan Marcenas’ dialogues, it becomes apparent that the whole of the Universal Century was built on ideas held by the previous generations; progress and possibility were stifled because the cost of revealing the truth was perceived to be much too great. In the end, after the revelation that the Box had been of little value, Banagher and Mineva go on ahead to forge into the future with the aims of bettering it. For its realism, Gundam Unicorn illustrates that even in a world governed by a desire for stability and a general trend to avoid changes, sometimes, all it takes is a determined individual to act as the dramatic example that shakes people out of apathy. Banagher Links, having undertaken the mantle of bearing the forerunner’s duties, finds that he wears the responsibility surprisingly well. In accepting this duty, he is acting as the first of his generation to push a path into the future, striving towards a world where an understanding amongst human beings and Newtypes can be accomplished. This notion brings to mind historical accounts related to the naïveté of youth; the former are usually at the frontlines whenever dissidence is involved, whereas adults typically stay back and adopt a more moderate perspective. This ends up producing a double-edged sword; on one hand, the youth act with good intentions, while the adults act based on their experiences, and as such, youth actions are usually of limited impact, since those in charge may not necessarily agree with dissenting ideas, especially where they conflict with their own. On the other hand, Gundam Unicorn is suggesting that, in a world ruled by complacency and a desire for the status quo, more hotheads might be precisely what the world needs to get the ball rolling towards making the better futures that our forerunners had envisioned when founding our nations.

Personal thoughts on the finale

With some of the more technical aspects considered, the time has come to look at the positives and negatives that characterise this finale. In the same manner as one of my favourite Gundam model kit reviewers, I’ll begin with the some shortcomings in the episode. The first thing that comes to mind would be Full Frontal’s presence in the finale. Lacking any development beyond being Char’s ghost, Full Frontal’s ultimate raison d’être is never resolved. This outcome suggests that Frontal is quite literally a ghost, a fragment of Char’s old will, lessening the weight of his objectives. This could reflect for why his final duel with Banagher and Riddhe was less climatic than originally anticipated. Elements from other final duels were dispensed with in favour of providing more exposition surrounding the major events that occurred in the Universal Century, and while it does succeed in providing a fair amount of background surrounding earlier events (the remastered scenes from Char’s Counterattack and Mobile Suit Gundam are brilliant), it does leave Frontal as feeling more underdeveloped than he could have been. Naturally, there are possible explanations for why this could be the case: the first one that comes to mind is the deliberate aim of painting Full Frontal as ultimately being little more than a ghost of Char. Evidence for this claim may be found during the psychofield phenomena, where Frontal met with the spirits of the original Char Aznable and Lalah. Subsequently, Frontal’s willpower appears to crumble, along with the remains of the Neo Zeong. After Char’s spirit appears, Frontal does not appear to have any more reason to exist. The Neo Zeong’s ultimate fate suggests that humanity’s constructs are only as strong as their wielder’s will. The other aspect that may be problematic for some audiences is the over-reliance on the psychoframe’s power to rectify things; this was a similar limitation in Gundam 00. This matter is particularly challenging because it assumes that being a Newtype (or Innovator) permits for one to take in the thoughts around them, which removes doubt and ambiguity. The fact is that, even if humans know of someone else’s motivations, they may or may not be willing to accept their ideas or compromise.

Full Frontal’s characterisation and fate, plus the decidedly optimistic endings, are only the shortcomings about the finale, and ultimately, the entire series. Even then, there is a reasonably well-reasoned account for why this might be the case, so it’s not a critical matter, and when the biggest negatives are only small negatives, it speaks volumes to just how masterfully the finale was executed. Right from the episode’s opening, excitement mounts as mobile suit combat begins. Most of the battles showcased the pilots at their finest, whether it be Commander Conrad’s defense of the Nahel Argama, or Marida’s efforts in holding Riddhe back for Banagher to punch through enemy lines. Marida’s sortie would result in her death, and after seeing her character gain so much development over the series, it was disheartening to see her path end here. Nonetheless, her death was not in vain; she becomes a source of guidance for the characters and offers wisdom to everyone. These moments also mark Banagher’s first time deploying the Unicorn’s shields as remote-controlled weapons. The Unicorn itself might not have had any funnels, but by now, Banagher’s Newtype powers have finally been realised, and these shields are used liberally, to great effect, throughout the episode’s remainder. Riddhe’s role in these events cannot be ignored, either: abandoning madness for reason, it takes Marida’s death by his hand for him to turn around. Once Riddhe’s internal conflicts are sorted out, he proves himself to be a worthy Newtype, lending his powers to help Banagher resist Full Frontal and repel the colony laser. While Riddhe no longer bears the innocent appearance he did in the first few episodes, the vengeful aura that clung to him in the previous episode is gone; other viewers may disagree, but through his actions, Riddhe has indeed found redemption, and this is marked by a glorious transformation of the Banshee’s psychoframe from its typical golden hue to the green that was seen on the Unicorn. Together, Banagher and Riddhe are able to deflect the laser blast from Gryps 2, allowing Mineva to give her speech to the world pertaining to the truth. During these last moments, subtle details, such as Takyua and Micott holding hands, and Otto inviting Zinnerman out for drinks after the dust settled, add to the sense that characters did indeed grow and change during the Laplace conflict, finding newfound respect for one another as fellow human beings. Lastly (and perhaps controversially), more so than any other anime out there (even Puella Magi Madoka Magica), Gundam Unicorn is sufficiently well-thought out such that elements can be treated to a proper (if more informal) literary analysis because of how Gundam Unicorn always takes the bigger picture into consideration. The characters’ experiences, words and actions yield lessons and morals that have roots in real world society. Whether it be the consequences of human advancement and the imbalances civilisation has imparted on Earth following the Industrial Revolution, or the cycles of revenge and injustice that drive wars, the matters characters talk about parallel real-world events. By comparison, other anime that lead to what some consider meaningful discussion are limited in scope: the character’s experiences in relation to something only affect them and a small group of individuals, but the implications of said experiences on society as a whole are not considered. The entire point of an analysis is to understand how different factors of society are represented by the characters: while other anime may fall somewhat short, Gundam Unicorn excels in this department, taking the care to tie in how the character’s actions and beliefs have an impact on the world around them.

Screenshots and Commentary

  • This is quite possibly the largest single post I’ve ever written: with almost 8300 words in total and 75 images, this final reflection will be an amalgamation of my thoughts on the episode and the entire Gundam Unicorn series. Writing the paragraphs took roughly two hours, including proofreading. Gathering the images took nearly three hours, and captioning them required an additional four hours, so writing this post required a total of nine hours over a week.

  • The seven minute preview to the finale was released on April 25, nearly a month ago. It was the morning of one of my exams, and I had arrived early to sort out a few things with one of my courses. By around eleven, one of my friends dropped by the lab, and I showed him this preview, as well. Opening with Martha Vist Carbine and Ronan Marcenas being escorted to an underground bunker, the episode’s opening is spent covering a variety of scenes.

  • Gryps 2 is a colony laser that was built by the autonomous task force, Titans, and was powered by a network of solar panels. Used extensively during the Gryps conflict, the facility was later abandoned, although between UC 0087 and UC 0096, it was rebuilt and becomes operational in time for the events of Gundam Unicorn.

  • Fourteen months ago, audiences were left with a cliffhanger as Banagher and Riddhe clashed swords to RE:I AM. The ending song itself released on the first day of Spring, when they announced the NSERC results, and Left 4 Dead 2 went on sale for 75 percent off. This year, events haven’t lined up on the same day, although good news happened anyways: the ending song, StarRingChild, came out after a glorious Otafest ended, and I pre-ordered my tickets after QEII scholarship results were announced. The battle resumes several minutes into the preview, finally presenting to the world the progression of a battle that Banagher has little desire to fight, but the audience doubtlessly has every desire to watch this confrontation.

  • An AMX-107 Bawoo engages a ReZEL Commander type here in close-quarters combat after the Bawoo Nutter (the lower, unmanned portion) fires its payload unsuccessfully at the ReZEL. The first half of the finale is a long sequence of battles involving a bewilderingly diverse group of Zeon mobile suits that far surpasses what any remnant group is expected to have.

  • Upon hearing more of Riddhe’s dialogues later, it would be quite unfair to say that Riddhe was purely motivated by Mineva’s rejection: his conversation with Ronan yielded several new revelations, and Riddhe takes it upon himself to preserve a system for the world’s sake, even if it costs him his life.

  • It’s reached my ears that the Full Armour Unicorn will be getting a traditional colours HGUC release, as well. With the episode now under my belt, I suddenly realise that the state represented by the HGUC Full Armour Unicorn (Destroy mode) model actually never appears anywhere in the finale: when the Unicorn has all of its weapons, it’s in regular Destroy mode, and only achieves the green psyhcoframe later on in the episode, when it only has its shields.

  • Commander Conroy pilots an ECOAS-colours Jeagan and mans a mega-particle cannon, successfully sinking numerous mobile suits during the course of the battle. Even after the weapon is destroyed by Angelo, Conroy demonstrates exceptional piloting skills.

  • Despite being twisted by single-mindedness that is far removed from Walt Whitman, Angelo’s (English) dialogue brings to mind “O Captain! My Captain!”, written to mourn and honour Abraham Lincoln. His devotion to Full Frontal transcends madness, and he shoots down both Federation and Zeon suits alike in his attempts to best the Unicorn Gundam.

  • A Stark Jegan is bisected by Angelo here. In the beginning, there were many rumours surrounding the finale; among these rumours included the claim that no CG would be used in the finale. It turns out that this was correct: the Gundam’s transformation sequences appear to be done traditionally, but in spite of this, visual quality was not compromised, and the finale proved to be on par with the other episodes in most places. Other places simply surpassed the previous episodes with respect to visual impact.

  • My anticipation for the finale grew to the extent where I memorised all of the lines from the English trailer. I watched all of Gundam Unicorn in English simply because it was easier to listen to the dialogue and watch the visuals on screen, rather than try to read everything while simultaneously watching the visuals.

  • As far as the whole “dub vs. sub” debate goes, I’m a pragmatist, so I typically pick what works better. In most cases, the original Japanese voices sound better than their English equivalents, although there are exactly two cases I’ve experienced where the English dubbed version is of excellent quality: Gundam Unicorn and Azumanga Daioh.

  • With Banagher’s Newtype powers at their height, much of the episode involves psychofield-related phenomena, giving the Unicorn access to abilities some might consider to be unnatural. Elsewhere, I’ve heard that some are comparing the Newtype powers to Dragon Ball Z, which is a strange comparison. Given that I haven’t seen the latter since I was six, I cannot comment whether or not that holds true.

  • Despite the Kshatriya not being in top condition, Marida manages to hold off the Banshee and becomes the first person in the series to damage a Gundam substantially, when she makes use of the Kshatriya Repair’s missiles to blow off the Banshee’s right leg. As the last big Gundam post for the next while, I’ve included an array of references to other Gundam works, Puella Magi Madoka Magica, Batman BeginsThe Dark Knight RisesStar Wars Episode V: The Empire Strikes Back, a children’s song, and some YouTube channels in this talk to liven things up a little (even with the understanding that this is probably the only talk in existence to talk about Gundam and Madoka Magica in a side-to-side manner).

  • Conroy puts up yet another impressive showing in fighting off a AMX-101E Schuzrum-Galluss that manages to take down several allied mobile suits, before detonating a series of mines to damage one of the Nahel Argama’s catapult hatches before taking on Conroy. Despite Conroy’s quick thinking, the armour is too strong for blasters; timely intervention from the Unicorn finally dislodges the blue Zeon mobile suit from the Nahel Argama.

  • In Japan, Hong Kong and Taiwan, the finale’s premier was an extravagant event, feeling like a mini-convention in its own right, with plenty of Gundam Unicorn merchandise and exclusives available, along with cosplayers. My own screening of the finale was much more low-key, taking place in the afternoon of May 19, a day after Otafest had ended.

  • Otafest 2014 turned out to be a perfect convention experience, and its coincidental timing with the Gundam Unicorn finale meant that my own private viewing of the finale felt very much like an extension to the convention itself. During Otafest, I was able to purchase the HGUC Full Armour Unicorn (Destroy Mode); I had predicted that, since the HGUC Full Armour Unicorn (Unicorn Mode) was available at last year’s Otafest despite having a later release time, it stood to reason that the Destroy Mode model would have been available. My prediction turned out to be on the mark, and one of the vendors did indeed have the kit available for purchase.

  • The Unicorn finds itself disabled after Angelo deploys its Psycho Jammer, which inhibits the Unicorn’s NT-D and shuts it down. I was quite interested in seeing how the Psycho Jammer in action, and the OVA delivered that rather nicely. The incom claws’ lasers, while powerful enough to melt through most mass-production suits with ease, do not have much of an impact on the Unicorn’s shields, even when their I-fields were disabled.

  • The Banshee’s Psychoframe projects images of Takuya, Micott, Mihiro, Zinnerman, Mineva and Alberta into his cockpit, each expressing concern for Riddhe’s well-being. Despite being a Newtype himself, Riddhe’s consciousness has not been adapted for handling such volumes of information, and he rejects them, considering them as hallucinations.

  • On the morning of May 19, I was able to acquire my copy of the episode, ahead of the Blu-Ray release in June. However, I was also set to go on a shopping trip of sorts to purchase summer attire and a beautiful new wristwatch to replace my aging Roots watch, which I’ve had for the past twelve years. Thus, watching the episode would go on hold for a few more hours, but having waited for this long, a few more hours would ultimately be trivial.

  • Overwhelmed by the Banshee’s psycommu, Riddhe fires on Marida with the Banshee’s beam magnum out of a desperate bid to stop the visions, outright vaporising the Kshatriya. In the finale’s most emotional moment, the resulting psychofield allows Marida’s final thoughts to propagate across the battlefield. Even though I had known that Marida’s path might end in the OVA, a part of me was hoping that this was not the case.

  • Reality is hardly fair, though; the intensity of emotion following Marida’s death is such that the Unicorn is able to reactivate its NT-D and rejoin the battle. Research on psychoframe technology was said to have been halted owing to too many unknowns following the events in Char’s Counterattack, although research had resumed to produce the Unicorn. It is likely that, after the events in Gundam Unicorn, psychoframe research eventually produced the bio-computer used in the F91 Gundam.

  • Marida’s final words to Zinnerman are those of gratefulness: she addresses Zinnerman as her father, reinforcing the two’s father-daughter bond. Following Mineva’s words in the previous episode, Zinnerman is finally able to let go of his past. He spends most of the episode assisting Captain Otto in the Nahel Argama’s last mission in Gundam Unicorn, working with the other Nahel Argama officers to prevent Full Frontal from securing the Box.

  • For their shortcomings, the original novels did a superb job exploring Angelo’s background: during the One Year War, Angelo’s father was murdered by rioting Federation soldiers and Angelo himself barely managed to survive along with his mother, who was broken in spirit and committed suicide soon after. After stealing away from a foster home, he met Full Frontal and has since served him with utmost devotion. As such, his nightmare is the day Full Frontal refuses to acknowledge him.

  • The events in the novel paint a more satisfactory picture of what happened in this scene: Banagher is able to understand Angelo’s past, but the latter’s jealousy of Banagher leads him to try and commit suicide with the Rozen Zulu’s incom claw. In the OVA, the Unicorn turns the incom claw against the Rozen Zulu, disabling it, although Banagher’s control of the Unicorn means he is able to prevent the Psycommu from outright killing Angelo.

  • Alberto reacts to news of Marida’s death. He expresses genuine concern for her after she saved his life during the third episode, and following this point, begins doubting the moral worth of his cause, becoming more hesitant to step into the conflict surrounding Laplace’s Box. This stands in stark contrast to his personality in the series’ early stages, when he is much more interested in the operation to find Laplace’s Box. Thus, while I saw Alberto as an unpleasant character throughout the series, I nonetheless found myself sympathising with him in the finale.

  • The Nahel Argama’s hyper-megaparticle cannon makes a glorious return in the finale to devastate the Zeon fleet. With the shopping done, I made a stop for a light lunch of chicken fingers and fries before hitting a bookstore at the mall. Last year, there were quite a few books that I bought over the summer, although I’ve accumulated a backlog since then and still have yet to go through everything, so this time, I chose to buy nothing.

  • Last time we saw firepower of this magnitude, the Nahel Argama was pushing the two halves of the Palau colony together. This time, Zeon battle cruisers are sunk: in Gundam Unicorn, after being hit by laser fire, metal elements actually melt and deform, only exploding if vital components are hit afterwards, again, standing in contrast to other universes, where things explode on the slightest provocation.

  • The Banshee places a severe amount of strain on Riddhe, who writhes in pain following Marida’s death.  Up until now, I’ve made no mention of the music at all, but the fourth OST was released on May 21. The first disk consists of tracks from the finale, while the second disk is a “best of” compilation. On the first disk, every track is astoundingly good. It is the perfect soundtrack: normally, I pick and choose the tracks I like for my playlists, but with this soundtrack, I included all of the songs in my anime music playlist.

  • Back on earth, the Tri-Stars disable the forces defending the Cheyenne facility after Captain Bright orders a search of the facility for illegal activities. The Tri-Stars effortlessly secure the airspace against mobile suits who were instructed to shoot to kill, putting on yet another impressive showing. Contrary to what discussions at forums are stating, the Tri-Stars are using the minimum amount of force needed to secure the area after the facility’s forces demonstrate hostility.

  • The base jabber (included with the Master Grade Full Armour Unicorn) makes an appearance. From what I’ve heard, the Master Grade Full Armour Unicorn is a nightmare to transform and pose, whereas its HGUC counterpart is significantly more stable; while the HGUC does not come with a hyper beam javelin or the base jabber, it is more stable (less frustration in posing it) than the Master Grade and costs much less, ultimately making it the better deal.

  • Despite Full Frontal declaring a race to Laplace’s Box, Banagher and Mineva do manage to arrive ahead of him. In the anime blogging community, there is somewhat of a race to get posts out to optimize search engine performance in some cases. Infinite Mirai is a one-man project, so sometimes, getting large posts out (such as this one) is difficult. I’ve had requests from guest bloggers previously, although since I’m still waiting for their writing samples, this blog will remain a one-man project for the present.

  • Zinnerman remarks that it’s the adult’s turn to protect the children, alluding to how much Banagher and Mineva have done for them since the series’ inception. I understand that since Christopher Nolan’s movie in 2010, people have been using the term “inception” interchangeably with “recursion”. However, this is wrong. “Inception” means “the beginning of”, rather than “process of repeating items in a self-similar way”.

  • The average movie-goer isn’t a software developer, computer scientist or linguist, so this mistake might be forgivable. However, thanks to the propagative powers of social media, it appears that the incorrect usage has stuck, and reversing the effects of social media is no trivial matter. One would argue that retrieving Laplace’s Box or solving the NP-Complete problem might be easier.

  • Captain Bright finally arrives at the underground Cheyenne facility, where he discovers the true extent to which the conspirators are willing to go to defend their own interests. At the time of writing, as with the Puella Magi Madoka Magica: Rebellion movie review I posted a ways back, I think this is the only proper review of the finale out there online, featuring a full-length discussion and screenshots (the screenshot post at GundamGuy doesn’t count, since there is no content pertaining to the author’s impressions of the finale, and my screenshots are of a higher quality).

  • Full Frontal prepares to sortie in the Neo Zeong, a monstrosity that is some 116 metres in height, 59 meters in width and marks a return to the outdated concepts behind the original Zeong. This mobile armour ultimately reflects on Full Frontal’s own narrow-mindedness, representing a desperation to cling to old ideals and the notion that brute force is the only solution for problems.

  • Ladies and Gentlemen, I present, Laplace’s Box. As Banagher laments, far too many lives have been lost in trying to claim an artefact that, in the end, is only valuable as a bargaining chip and otherwise, only holds symbolic value because of a single line: that should Newtypes exist, they should be given an increased role in politics. This statement is actually quite vague, and was interpreted as giving Zeon full autonomy over humanity. Such an interpretation gave the Federation an excuse to wage war against Zeon.

  • Mineva and Banagher meet Syam Vist and Gael Chan for the first time in the depths of Magallanica. Here, the last pieces of the Laplace puzzle are pieced together, and while Syam does his recollection, Riddhe provides his own account of what he had heard from Ronan. Riddhe’s conversation with Ronan occurred back in episode four, attributing to his decisions in episodes five and six. While some discussions find it difficult to forgive him, oftentimes, people tend to forget that they also make rash decisions that have detrimental consequences. While in reality, said decisions probably won’t have the same severity as Riddhe’s, the fact is that such things can happen, especially under times of stress.

  • Full Frontal arrives to seize Laplace’s Box for his own ends, although, in a manner reminiscent of Aeolia Schoenberg from Gundam 00, Syam Vist foresaw that outside forces would interfere with the Box’s transfer and installed a security system that is subsequently used to push Full Frontal back.

  • While I typically don’t mind spoilers, Gundam Unicorn is probably the sole exception: it’s something that I’ve been following for the past four years, and as such, I wished to experience its full impact without having a priori knowledge of how the episode went. Thus, I abstained entirely from reading any websites or forum posts with such discussion. In the end, this resulted in an exceptional experience with the finale.

  • The Neo Zeong begins ransacking Magallanica’s interior after Syam refuses to yield the box to him. Its weapons include numerous mega-particle cannons, a Psycho-shard generator for disrupting enemy beam weapons, and has thirty wire-controlled bits that can be used to take control of enemy mobile suits. Its profile gives it a maximum weight of 324.3 metric tons, with a typical weight of 153.8 metric tons. These numbers are surprisingly small for an entity with such a great volume: an M1A2 weighs roughly 61.326 metric tons despite being significantly smaller (being 9 meters in length compared to the Neo Zeong’s height of 116.0 meters), although metallurgy would have doubtlessly come a long way since the present day, yielding stronger, lighter alloys.

  • Releasing somewhere in June 2014, the HGUC 1/144 Neo Zeong is a monstrosity that matches the HGUC GP03 Dendrobium in size and price: the former will go for 27000 Yen (roughly 290 CAD), while the latter sold for 28000 Yen (300 CAD) when it released back in 2002. I can’t imagine anyone but the most dedicated of Gunpla builders actually purchasing the model, given that there are a host of other things one could do with 290 dollars.

  • Gael Chan pilots an ARX-014 Silver Bullet, a quasi-psycommu mobile suit derived off the ARX-014 Döven Wolf. Despite Gael’s efforts to hold off the Neo Zeong using the Incom weapons and wired hands, the Silver Bullet is totally outmatched. Before Full Frontal can finish him, Banagher remotely activates the Unicorn Gundam, making use of his pysho-waves to remotely move the shields and deflect the Neo Zeong’s fire.

  • This image gives a sense of scale between a conventional mobile suit and the Neo Zeong, bringing to mind the tale of Goliath in the Bible’s Book of Samuel. The original account saw David, king of Israel, defeat Goliath, who represented enemies of God. Originally, Goliath was only “four cubits and a span” (roughly 6’9 in height), but later versions scaled him up, and popular media makes him a being of gargantuan proportions. Presently, David and Goliath is told as a story to suggest that large, seemingly unbeatable challenges still can be overcome.

  • The final confrontation resumes back in the vacuum of space, after the Neo Zeong uses its cannons to produce a laser show and force its way through Magallanica. Despite the damage sustained, it appears that Industrial Seven itself is still in okay condition.

  • This is the moment everyone’s been waiting for: the Unicorn and Banshee team up to engage the Neo Zeong, whose I-field is strong enough to completely negate the beam magnum rounds from both Gundams. Throughout the finale, the music is absolutely astounding in terms of quality, and even though the tracks are strangely named (for instance, the first song on the OST is named 2009522or311), the pieces are amazing, conveying the sense of urgency, power and grandeur in each of the moments that they accompany.

  • The particle beams from the Neo Zeong don’t resemble the narrow, focused beams that have been the norm in Gundam Unicorn; instead, the blasts fired look like concentrated magma blasts. Earlier, the Banshee was pushed out of Industrial Seven by the brute force from these cannons. Despite deflecting the beams, the sheer amount of energy from the beams melts the colony walls behind the Banshee and forces it back into space. Even then, while the shoulder-mounted mega-particle cannons on the Neo Zeong pack a major punch, Banagher and Riddhe will pack the Neo Zeong’s suitcase.

  • Unlike traditional funnels, the Unicorn’s shields lack a propulsion system and are only armed with a pair of beam Gatling guns each for limited firepower, but project a powerful enough I-Field to defect full-powered shots from the Neo Zeong and can move independently thanks to the inclusion of a psychoframe. While the inclusion of three shields is not particularly impressive from a visual standpoint, three mobile, I-field equipped shields offer the Unicorn near-total protection from beam weapons, justifying the designation of the Unicorn as “Full Armour”.

  • Upon activating its Psycho-shard system, every weapon on the Unicorn and Banshee overheat and explode, leaving both units unarmed. One of the most impressive moments here is watching the Banshee’s 60 mm Vulcan cannons melt and explode, and then noticing that this does not happen on the Unicorn. We recall that earlier, Banagher expended the Unicorn’s 60 mm rounds on missiles, potshots against Zeon mobile suits and Angelo’s Psycommu jammers. This attention to detail is but one of the reasons why Gundam Unicorn is worth watching.

  • With their weapons gone, Banagher and Riddhe rush the Neo Zeong head on; the mobile armour’s massive claws ultimately prove to be inconsequential as the Unicorn tears through the Neo Zeong’s armour (which is tough enough to survive direct hits from missiles) as if it was composed of tofu. This aspect brings back the sort of brutality I might expect from another mecha series, such as Neo Genesis Evanganlion, and although it might be a little unconventional, it was nonetheless a thrill to watch.

  • The sheer energy from Banagher’s emotions produce a psychofield that takes him and Full Frontal on a trip down memory lane. This is the part where I’ll dare to rock the boat and bring an unusual comparison to bear. In Puella Magi Madoka Magica, the emotional energy released from magical girls who succumb to despair (apparently, the transition from hope to despair is a thermodynamically favourable  process) is captured as an energy supply for the incubators, but the precise mechanism is never explored. In Gundam Unicorn, pure emotional energy from the human consciousness is converted by the psychoframe into physical energy, capable of controlling a mobile suit with greater precision or even produce psychofields; unlike Puella Magi Madoka Magica, elements in the Gundam universe are more grounded in science.

  • In episode six, footage was taken straight from Char’s Counterattack, but the animators have taken the effort to fully re-animate timeless scenes in HD for Gundam Unicorn; here, the Nu Gundam repels Axis in the climax of Char’s Counterattack. Longtime Gundam fans will rejoice at seeing these moments, which will bring back memories of seeing these moments for the first time many years ago.

  • I entered the Gundam franchise in 2007 through Gundam 00, and as such, I had very little familiarity with the Universal Century until Gundam Unicorn. The extensive history in the Universal Century means that one would need to have some background to appreciate what is happening in Gundam Unicorn. Knowledge about the One Year War, the Gryps Conflict and Char’s Counterattack are required to understand the history, while additional knowledge will allow for more mobile suits and weapons to be identified. Here, a Pegasus-class carrier is destroyed by laser fire.

  • This moment happens quickly, so capturing this screenshot was quite difficult, but it was worth it; while Amuro Ray never made an appearance in Gundam Unicorn beyond a portrait in Captain Bright’s office, the RX-78 2 does show up for a few moments, plunging its beam sabre into the Big Zam mobile armour. Watching these moments in HD quality makes me wonder what a remastered Mobile Suit Gundam, à la Halo Anniversary Edition, would look like.

  • One episode of Futurama involves Fry, Professor Farnsworth and Bender travelling to the end of the universe in a time machine, eventually reaching the point where the last proton has decayed and the universe has achieved a true heat death. This the future that Full Frontal speaks of, questioning why humans fight so hard for what they believe in when this is the final state of the universe. Banagher fights this idea, and through further Newtype phenomenon, cause Char and Lalah’s apparitions to appear in the Neo Zeong’s cockpit.

  • Lalah was Amuro’s first true love and also loyal to Char in Mobile Suit Gundam. During the heat of battle, Lalah took a fatal shot meant for Char, and her death escalated the Amuro-Char rivalry to personal levels. Her spirit occasionally haunts the two, but ultimately, Banagher’s actions paired with Char’s spirit relieves Full Frontal of his grudge. In an interview with Fukui in Gundam ACE:

When Char turns up at the end, he’s coming to reclaim something he lost. Frontal was created to resemble Char, and although his soul was supposed to be empty, something was dwelling there. That might have been that person’s ego, or it might have been the grudge that Char was holding. In the last scene of “Char’s Counterattack”, when Char’s soul is dispersed, it’s not strange to think that part of him consented to die peacefully, but another part might have been unable to consent to dying and remained in the world as a kind of grudge. Then, after having his grudge appeased by Banagher, and after reclaiming that part of himself, he was asked by Amuro “Are you sure?”, and he was finally able to move on to the next life. The novel was still partly showing restraint, but the movie project went this far, and they even got Shuichi Ikeda to perform the voice, so I think it was right to go this far.

  • No longer bound by this duty, Full Frontal’s will fades away, and the Neo Zeong symbolically decays to dust as a flower would wither after its life had expired. If memory serves, some viewers were left shafted; they were expecting the Neo Zeong to explode with the Praxis Effect, but received a much more figurative representation of Full Frontal’s end. Sans understanding the symbolism in this scene, some complaining ensued.

  • A guilt-striken Alberto confronts Martha, asking why she’s willing to go to such lengths to protect a cause that is ceasing to be relevant as their generation’s time has passed. He reveals that Riddhe is the Banshee’s pilot, shocking Ronan, who had authorised Gryps 2 to fire moments earlier. Too late to recall the firing order, visions of himself and Riddhe begin haunting him.

  • After Full Frontal’s spirit leaves with Char and Lalah, Banagher and Riddhe set out to finish one final assignment: prevent the Gryps 2 laser from destroying Magallanica. Notice the holographic UI here and its angelic wing-like pattern. The last mobile suit that had such a UI was the 00 Qant[T].

  • Captain Bright orders the firing procedure for Gryps 2 to be aborted as Ronan comes to term with the costs associated with his decision. One of the officers protest that aborting the procedure would result in a thousand casualties at Gryps 2, which is a manned station.

  • Gryps 2 is surprisingly similar to the Darksaber project from the Star Wars expanded universe. The Darksaber was constructed by Duega the Hutt 12 years after the Battle of Yavin, who had intended to use it to further his own power, although stymied by poor construction methods and inferior components, the Darksaber never fired a shot, being annihilated by the Hoth’s asteroid field shortly after it was completed. On the other hand, Gryps 2 is fully functional, and fires a terrifyingly large laser beam that instantly destroys the Rewloola, burning away one of the last vestiges of the Neo Zeon war.

  • The seventh movement in the finale suite, 20140517, sets the mood here as the Unicorn and Banshee conjure up three massive I-fields to negate the particles from the Gryps 2 colony laser. The elements near the end of the song sound similar to the song “Facing the Truth” in Puella Magi Madoka Magica, and the song is, curiously enough, titled similarly to [5161814], the cryptonym one of my friends used in referring to Otafest 2014. Empowering and haunting, this last section in the song conveys the sense of surprise expressed as the two Gundams manage to negate the laser, and was every bit as chilling as when Homura forcibly returns Madoka to their world before rebuilding the universe in her image in Rebellion Story.

  • After coming to terms with his status as a Newtype, Riddhe is able to captialise on the Banshee’s full potential; in response, its psychoframe begins emitting green light. Their combined power triumphs over a weapon powerful enough to decimate colony-sized objects, and with this achievement, Magallanica is safe enough for Mineva to begin her broadcast.

  • Mineva’s speech is quite ornate and goes into depth surrounding the true nature behind Laplace’s Box; by watching it in English, I could take in everything all at once. I deliberately chose to omit images of the Unicorn’s psychoframe crystals expanding in a manner not too dissimilar to that of the ELS in Awakening of the Trailblazer; it’s a rather surprising moment and has the greatest impact when watched.

  • Mineva’s speech is broadcast around the world, recalling yet another stylistic element from Gundam 00, whenever announcements were made to the world surrounding Celestial Being or new political reforms following the disbandment of the A-Laws. One location, a rooftop location downtown, was prominently featured in Gundam 00, during the aforementioned speeches, chalking the total number of similarities between Gundam Unicorn and Gundam 00 up to five ( the other four include: a final message about understanding, ELS-like crystals, über-powered Gundams and extremely powerful psychofields).

  • Char’s Counterattack depicted Earth as a desolate desert world ravaged by colony drops, overpopulation and climate change. In Gundam Unicorn, more hospitable environments are shown; the oceans are still intact, and the air still seems reasonably clean, enough for Earth’s population to spend time at the seaside.

  • In the original novels, I believe one of the Tri-Stars are shot down in combat, but in the OVA, all of them are alive and well by episode’s end. I rather enjoyed their presence; they are reminiscent of the squad in Bad Company, being highly skilled at their trade but also retain a sense of humour. The Tri-Star pilots were once candidates to pilot the Unicorn until the Vist foundation requisitioned it, but nonetheless, are able to put the Jesta to its full potential.

  • It seems that Martha is finally able to let go of their own past; she is taken away for questioning at the episode’s end for her involvement in the hunt for Laplace’s Box, but appears to be able to finally let go of the injustices in her life. This is Martha’s first genuine smile in the entire series, and she complies with Captain Bright’s request without resistance.

  • Angelo finds Full Frontal’s body in the remains of the Sinanju, but his reaction is somewhat ambiguous, as is Full Frontal’s ultimate fate. Both their fates are up for speculation, although what Angelo sees here should probably be left as an exercise for the viewers. The General Revil is still active, though, and deploys massive formation of mobile suits to destroy Magallanica. However, they are quietly disabled by the Unicorn.

  • The moments between Takuya and Micott were very heart-warming to see: subtle signs may have been present in the previous episode that the two had become closer together, but if there was any doubt before, this moment will remove any doubt. Romance in Gundam Unicorn is done properly: it is inconspicuously integrated into the story but never tries to take centre stage.

  • One wonders if a Unicorn Banshee with green psychoframe will be released as a model kit later on. As the episode’s final moments approach, forum discussions turned to whether or not Zeon’s actions were justified in the grand scheme of things, even after Riddhe explicitly notes that the Zeon-Federation conflicts were the result of Laplace’s box, rather than fault on any one side. Rather like the First World War, the causes of the One Year War are complex and cannot be attributed to any one side, but rather, the state of the society.

  • Within the psychofield, Banagher shares a moment with Cardeas, who motions to Audrey and allows Banagher to be at her side. Unlike OVA specials and an infamous anime called Yosuga no Sora, which I picked up for reasons that escape even my understanding and will probably review in due course, Gundam Unicorn‘s psychofields (and Gundam 00‘s quantum fields) manage to keep things G-rated. All of the fan service in Gundam is in the form of mobile suit combat and call-backs to older series…the best way to showcase some fan service.

  • The finale has concluded, and as the opening notes of StarRingChild play, the electronic synthesizer elements briefly remind me of Otafest. After my first watch-through, it’s evening, and I sit down to a homemade steak worthy of the one in The Matrix, with thoughts of the finale still on my mind. This is an ending that viewers deserve at the end of four years: I openly recommend Gundam Unicorn to all audiences for its balance between story, character growth and combat, as well as its superior graphics and audio, and last but not least, the fact that it does leave viewers with things to reflect on afterwards. This is a Gundam series that gets everything right, and the hiccoughs it does make are not enough to take away from the anime. Overall, the entire Gundam Unicorn OVA series earns a ten out of ten.

Whole-series reflection and closing remarks

A four-year journey has come to an end, and the time has now come to provide a final verdict on Gundam Unicorn as a whole. Throughout the four years, Gundam Unicorn delivered a powerhouse performance in each episode, masterfully balancing out the story with spectacularly choreographed moments. I enjoyed every moment I spent watching Gundam Unicorn, being captivated by the thought-provoking elements raised in the dialogue and superbly animated combat sequences. Every episode is immersive and brings the Gundam Unicorn universe to life, captivating audiences with breathtaking artwork while leaving them with a substantial amount to think about well after the episode is over. Through it all, a first-rate soundtrack from Hiroyuki Sawano accompanies the scenes exceptionally well, varying from more modern electronic music to orchestral pieces that convey the Unicorn Gundam’s powers. All of these elements come together to yield a masterpiece that rivals Lord of the Rings and The Dark Knight trilogies in terms of quality. Watching Gundam Unicorn should be a no-brainer for current Gundam fans (of any universe: I entered the Gundam franchise through the Anno Domini universe), and even those who are unfamiliar with Gundam will find much to enjoy from Gundam Unicorn, although for these individuals (like myself), a bit of background reading would be necessary to fully comprehend all of the nuances that go on within Gundam Unicorn. Having been with me for the past four years, Gundam Unicorn will continue to hold a special place in my heart as a reminder of all the memories and events I’ve experienced since it first began airing back in March 2010, culminating in a finale that serves as a proper send-off for a series that definitely deserves to be considered as one of the very best in the science-fiction/mecha genre, not just of this decade, but of all time.