The Infinite Zenith

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Tag Archives: Ui Hirasawa

Staying Behind!- Appreciating Quieter Moments, and How A Rainy Afternoon Foreshadowed K-On!’s Future Directions

“Sometimes we should express our gratitude for the small and simple things like the scent of the rain, the taste of your favourite food, or the sound of a loved one’s voice.” –Joseph B. Wirthlin

After Yui, Ritsu, Mio and Tsumugi leave for their class trip to Kyoto, Ui notices that Yui had left her camera behind. At school, she speaks with Azusa, who wishes that like Jun’s Jazz Club, the Light Music Club would take things a little more seriously. Jun is thrilled that a large chocolate bun is available for purchase, and later, Azusa and Jun decide to spend the night with Ui. Since there’s no Light Music Club, Ui and Azusa accompany Jun to the Jazz Club, where Azusa helps two junior students to improve their technique. During the evening, Jun and Azusa arrive at Ui’s place, and they share a scrumptious dinner. Jun falls asleep almost immediately, leaving Azusa and Ui to chat. They decide to visit the zoo in the morning, but the next day, showers blanket the area, forcing the three to cancel their plans. Although Jun and Azusa grow bored (Jun had been hoping Yui might have the volume of the manga she’d been reading), they end up swinging by the batting centre, where Ui wins a large stuffed turtle for hitting a grand slam. Seeing the turtle reminds Azusa of how she had promised to feed Ton-chan, and the three head back to school. Here, Jun finds the missing manga volume, and the three play a song together as the day draws to a close. When Yui and the others return, they give her a keychain souvenir, a part of a set that spells out “けいおんぶ”. This fifth episode to K-On!! is an anime original: the manga focused on Yui and the others’ trip to Kyoto, omitting what Azusa and the others were up to. Conversely, in K-On!!, director Naoko Yamada took the time to flesh things out – the fifth episode is, even by K-On!! standards, exceptionally laid-back and easygoing. Ordinarily, such a direction is frowned upon, and series are often criticised for filling episodes with content that has not occurred in the manga. In the case of K-On!!, Yamada masterfully uses the additional time during the second season’s extended, twenty-four episode run to create a deeper connection among the characters. An additional sense of depth behind Ui, Azusa and Jun’s friendship is conveyed, indicating that even after Yui and the others graduate, Azusa still has friends in her corner. This particular aspect actually becomes a vital bit of foreshadowing for what would eventually unfold in K-On! – when Yui, Ritsu, Mio and Tsumugi graduate, Azusa takes the reigns and ends up running the Light Music Club as its president.

Although Azusa had initially been hesitant about the role and strove to run the club as how she envisioned a president should act, she would quickly fall back on old habits, consistent with how she saw Ritsu running things. Her journey is eased by the fact that she has Jun and Ui in her corner; K-On!!‘s fifth episode had shown that there is enough chemistry between Azusa, Ui and Jun to continue driving the show. As a rainy afternoon progresses, the three end up playing their first song together – Jun and Azusa already have some experience, while Ui is a quick study and has actually helped Yui practise, too. In this way, this episode indicates that among her friends, Azusa already knows of two people who have a modicum of skill as musicians. Indeed, when Azusa does take over the Light Music Club, Ui and Jun immediately join. Having familiar faces gives Azusa the drive and encouragement she needs to continue running the show, and in time, Azusa does end up successfully rebuilding the Light Music Club in K-On! High School – she picks up Sumire Saitō, Tsumugi’s cousin, who ends up taking on drums, and Nao Okuda becomes their songwriter. Azusa’s Light Music Club is a little more dedicated than she’d known it under Ritsu and Yui, but she quickly finds that there are merits to Yui and Ritsu’s approach, too. In this side story in K-On!!, the sort of dynamics between Azusa, Ui and Jun are closer to Azusa’s ideal: things are a bit more focused, but there is still plenty of time to take things at one’s own pace and live in the moment. Indeed, the atmosphere and tone of this episode closely mirrors that of K-On! High School; this manga sequel shows Azusa’s side of the story and was released in 2012, a full two years after the fifth K-On!! episode aired. It is possible that author Kakifly drew some inspiration from Yamada’s interpretation of K-On!, taking this concept and applying it to create a full-fledged story that underlies how in time, people tend to take after their predecessors and apply their own unique spin to things to result in a novel experience that ends up creating the precedence for the next generation to build upon.

Besides foreshadowing the events of K-On! High School long before there had been any news of a sequel to the manga, K-On!!‘s fifth episode also provided hints as to how Yamada would handle K-On! The Movie. In the manga, Yui and the others buy a guitar pick from Kyoto for Azusa. However, the anime chose to portray the girls as picking up keychains in a set that, when put together, spell “けいおんぶ”. These matching keychains become a symbol of how everyone’s unique, but when together, they’re part of a greater whole. Although it’s not a gift that’s unique to Kyoto, it comes to show that for Yui, Mio, Ritsu, Tsumugi and Azusa, where they go is irrelevant – everything is meaningful and memorable when together. In this way, Yamada takes what Kakifly had created and adds to it another dimension. Although the second season follows in its predecessor’s footsteps, it is easy to spot that Yamada had become genuinely invested in showing a side of K-On! that the manga did not convey. The movie would be born as a result of this, being a heartfelt journey from the senior girls say thank to their youngest and most determined member for everything she’d contributed to their friendship and the Light Music Club. Giving Yamada the creative freedom to write in the moments between the larger, more boisterous experiences represents an opportunity to show how K-On! can be introspective and thoughtful, and as a result, Yamada spotted that, while K-On! might’ve originally been a comedy that Kakifly had written to present a topic he was familiar with (pop music) in a high school setting, there had been considerable depth that otherwise wouldn’t be explored in the printed medium. Through the anime, K-On! became more, and these aspects is why the series achieved the success that it did: K-On!‘s anime adaptation is respectful of the original manga, while at the same time, adding more to the story and accentuating Kakifly’s themes of friendship, gratitude and appreciation in a compelling, meaningful manner. It is therefore fair to say that allowing Yamada a degree of freedom in adding her own interpretation to K-On! eventually resulted in K-On! The Movie being produced, finally providing Yamada a space in which to really express what K-On! and its characters would mean to her, over time. The end result speaks for itself: K-On! The Movie is touching, sincere and moving, acting as a swan song to a series that had meant so much, to so many, and in retrospect, it is impressive to see that even early in K-On!!‘s run, bits and pieces of what would appear in both K-On! High School and K-On! The Movie would appear.

Screenshots and Commentary

  • Ten years ago to this day, I was sitting at my desk in the cool of the lower floor, absent-mindedly reviewing verbal reasoning drills. It’d been a sunny day, and ordinarily, I’d be hard at work doing revisions for the MCAT. However, on this day, I had been quite distracted because K-On! The Movie was set to release, and I’d been waiting for my copy to arrive. By this point in the summer, I’d become a little more confident about the exam: I was consistently scoring above 30 in practise drills, and every week, I would do full-length exams by morning before taking the afternoon off.

  • By the morning of the 19th, my copy of the film had arrived, and I decided to take a rare day off from MCAT revisions so I could sit down and enjoy the movie. Right out of the gates, I was impressed: the film had felt like the TV series had, but as Yui and the others began discussing how to be proper seniors for Azusa, and their discussions ended up transforming into a graduation trip, the film really began to shine on the silver screen. After the film ended, I ended up writing a series of posts about my initial impressions on my old website and here.

  • What had stood out about K-On! The Movie had been a lingering sense of melancholy that permeated the entire movie, and it wasn’t until a decade later that I ended up putting into words what this was: it’s Mono no Aware, wistfulness that results from being aware of transience. The movie had conveyed this because even though the characters are living in the moment, we viewers would know that this time was finite. These thoughts would lead me to revisit K-On! and K-On!! again, and in doing so, I would revisit the second season’s fifth episode anew.

  • This episode, titled “Staying Behind!”, prima facie appears to be little more than a glimpse of the two days in which Yui and the others are out on their class trip, leaving Azusa, Jun and Ui to go about things without their rowdy seniors to liven things up. However, in showing how things are in Yui et al.’s absence, K-On!! suggests that things could still be quite lively in their own right. After Azusa begins contemplating what her ideal senpai is like, the scene changes over to the lunch line, where Jun is able to pick up a chocolate baguette.

  • One unintentional side effect of this episode was that it made me fonder of Jun – a bassist in the Jazz Club, Jun is friends with Azusa and Ui from middle school, but after entering high school, joined the Jazz Club after being inspired by one of their performers, and had found the Light Music Club a little off-putting. Boisterous and easygoing, Jun ends up joining the Light Music Club in her final year, and while she’d previously been jealous of the adventures Azusa gets to embark on, she will have a chance to experience remarkable things for herself, too.

  • This episode thus shows that, even without Yui or Mio, K-On! was more than capable of carrying the show with its secondary characters – Ui and Azusa are full-fledged characters, and Jun begins to get increasing screentime as she becomes more important. The K-On! High School manga would ultimately show that Azusa and her leadership of the Light Music Club is just as successful as the times she would come to cherish, and considering that the manga sequels were published after K-On!! aired, this is especially impressive; it is plain that some things in the TV series would go back and inspire the manga.

  • I am only afforded this bit of insight because I am writing about K-On! after everything was released; the English-language translations of K-On! College and K-On! High School was available in October 2013. I ended up buying all of the volumes, and recall how of all the volumes, the second had given me the most trouble since none of the local stores had it in stock. I would finally order it online to complete the collection, and since then, all six K-On! volumes have graced my shelves. Here, after Ui and the others head to Yui’s classroom to retrieve something, Ui becomes visibly saddened by the prospect of Yui being absent, and she begins tearing up, leading Azusa and Jun to suggest a sleepover to keep her company.

  • Subtle hints in this episode foreshadow Azusa’s initial troubles with running the Light Music Club – while a skilled musician surpassing Yui in technical skill, Azusa is more by-the-book and would prefer to run a tight ship, but at the same time, she’s also a little shy and unaccustomed to leading. When waiting for Jun to fetch her bass, Azusa and Ui run into a pair of first-years. Ui is immediately able to take the initiative and helps introduce the two, suggesting how even though Azusa’s task of rebuilding the Light Music Club is a daunting one, she has excellent people in her corner.

  • Once the initial hurdles are overcome, Azusa becomes more comfortable in providing knowledge to the first years. This exact same set up is seen in K-On! High School – Ui and Jun both accompany Azusa, and while the Light Music Club initially comes under risk of being abolished a second time, they manage to pick up Sumire Saitō and Nao Okuda to make the minimum number of members. Azusa stumbles initially, but support from her fellow club members and Sawako gives Azusa the confidence she needs to run the Light Music Club. Ironically, when she’s in the moment, Azusa tends to act like Yui does; during one concert, she lapses and forgets that the Light Music Club has never played Fuwa Fuwa Time before.

  • K-On!! shows nothing quite so dramatic, but once Azusa warms up, she’s able to offer pointers to the first-years, who are struggling with a passage in their performance: the stretching exercise she does is a familiar one, and some folks had found similarities between the exercise and the iconic Vulcan salute, which was popularised by Star Trek and has its origins in Jewish traditions. While I’m not too versed with Star Trek, I’ve long found the fanbase surrounding the series fascinating: Star Trek fans have learnt Klingon as a language, cosplay extensively and even travel to Vulcan, Alberta, to visit their Star Trek convention (called Spock Days).

  • As amusing as it might be to bring up the Vulcan salute in a K-On! talk, the tendency of the old K-On! fanbase to focus on these small details and repeat them ad nauseum, until they became memes, may have contributed to the disapproval that some segments of the community expressed towards the series. Looking at some of the contemporary discussions surrounding K-On!, I’ve not found anything quite like my own talks about the series, in that many reviewers focused on reactions rather than implications. There’s only so many times one can say K-On! is cute or adorable before it gets wearing, and this may have given the impression that K-On! was a shallow and superficial series even to fans.

  • Although on the surface, K-On! is a “cute girls doing cute things” series, there is a significant amount of depth that goes into each moment. Those who had greatly disliked the series or only reacted to things were unlikely to have noticed these elements. For instance, earlier, I had mentioned that K-On! The Movie conveys a sense of Mono no Aware through its runtime. While I hit the points that this speaks to a part of life, I realised that I forgot to account for why Yamada would add such a theme. T turns out that K-On! The Movie represents a swan song, a send-off to the series. This is a franchise that has been with the staff for four years, and it is understandable they’d be sad to see it conclude.

  • To this end, Yamada decided to allow the entire staff’s feelings to permeate the movie, so viewers could also feel what the staff were feeling. In this, they’ve succeeded, and K-On! The Movie ends up surprising viewers with depth that is much greater than what is initially visible. All of the episodes in K-On!! similarly possesses minor nuances that extend what is initially visible, but Staying Behind especially stands out because it was able to foreshadow both K-On! High School and K-On! The Movie so well. However, this is masterfully presented, being a subtle part of the episode, and the end result is an episode that is relaxing and cathartic, even more so than the other episodes. If I had to draw a comparison, this is equivalent to a Rin-centric episode of Yuru Camp△.

  • I imagine that Ui tends to cook a large amount because she’s basing portions on Yui’s appetite, and so, when Azusa and Jun show up, they immediately comment on how much food has been made. Between this, plus the sushi Azusa’s brought, and Jun’s donuts, dinner is a hearty affair. On the topic of epic meals, my summer food quest continued during the weekend when I returned to a local katsu joint with family and friends. I’ve been yearning for a good fried shrimp dish for a while, and while a mix-up resulted in my ebi curry losing all of its garnishes, the ebi curry turned out to be quite tasty (and my iPhone Xʀ graciously captured the deliciously fluffy and crispy fried shrimp with superb clarity).

  • I subsequently drove down to the local IKEA to help pick up a new shelf, and then dropped by a BestBuy. Originally, I had intended on picking up a Lightning-to-aux cable, but after a store attendant helped me to find them, I immediately spotted BlueTooth FM transmitters going for the same price. After thinking it over, I determined that not every car I drive will have an aux cable port, but every car will have an FM receiver. Throughout the day, things remained extremely hot, and this made me doubly appreciative of the fact that the new place has air conditioning. I would then spend the Sunday tending to housework and helping to put the new shelf together.

  • Although dinner is hearty, Azusa has a second wind and decides to try one of the donuts Jun’s brought with the Super All Star package. Azusa notices that all of the donuts have a third taken out of them, and Jun says it’s her way of trying all of them out, by way of explanation. One imagines that had Jun probably cut all of them with a knife, and this action is a very subtle indicator of Jun’s personality: she can be quite creative in how she goes about trying new things out, and while she may have joined the Jazz Club, being open to new experiences (as the donuts indicate) means she has no trouble joining Azusa and Ui later on.

  • Throughout this fifth episode, which occurs in parallel with the fourth episode’s events, Azusa and Ui gain glimpses into the Kyoto class trip. When K-On!‘s manga was published, Japan had been well ahead of the Western world in terms of feature phones; although only limited to grainy, low-resolution cameras, one could still take and send photos with them. It is by this means that Yui relays photos back to Azusa and the others despite having forgotten her camera. Here, Azusa and Ui smile at a photo of the pillow fight that had happened while Yui and the others were in Kyoto.

  • Unlike the rowdy Ritsu and Yui, Jun immediately hits the hay, leaving Azusa and Ui to stay up a little. Perhaps speaking to the influence the Light Music Club has had on her, Azusa wonders why Jun isn’t staying up more, but the ever-accommodating Ui decides to remain with Azusa and chat for a bit. Subtle things like these simultaneously show the similarities and differences in atmosphere between Houkago Tea Time and Wakaba Girls, and while things would not have been apparent when K-On!! was airing, it is only returning to the series later that really allows one to appreciate these details.

  • It suddenly hits me that, a decade earlier, the MCAT had been so consuming that I missed the “Light Up The City” Centennial Fireworks, which I’m told was the fireworks show of the century in Calgary, far surpassing even GlobalFest’s fireworks shows. However, in subsequent years, I would have the opportunity to see Hong Kong’s legendary New Year’s Eve fireworks in person, and after watching footage of the Light Up The City event, I can conclude that the fireworks shows here are miniscule compared to the world’s most impressive showings.

  • The Stampede’s Grandstand Show fireworks are more modest by comparison, but a major part of the enjoyment lies in heading out into the night and then enjoying the view at Scotsman’s Hill before the fireworks finale starts at the Grandstand. It suddenly hits me that cameras have advanced significantly since I began watching these shows, and using my iPhone, I had no trouble with either the night photography of the Stampede Grounds, or the fireworks themselves. More so than the fireworks show, these evenings are fun simply because they represent a break from routine, and it was nice to attend my first fireworks show in over three years.

  • The next morning, Azusa, Jun and Ui awaken to rain, and Jun reveals that her hair becomes unruly on humid days. The rain immediately puts a stopper to the girls’ plans to go to the zoo, something that Azusa had wised to do on account of seeing how much fun Yui and the others are having. Rain has long been associated with boredom, and many a work of fiction have portrayed rainy days as being impediments to adventure, I actually love rainy days because they’re cool and comfortable. When it rains heavily, the sound of rainfall is comforting, while when it’s raining lightly, it is refreshing to be out and about.

  • Longtime readers will be familiar with my shifting weather preferences – I love perfectly sunny days, and enjoy completely overcast (and cool), or rainy days. However, I am not fond of days with cirrus or stratus clouds covering a majority of the sky because they scatter light and causes my photos to be washed out if I’m out and about. An experienced photographer might be able to make such days appear pleasant, but I lack that skill set and would prefer my outdoor adventures to take place under clear days. Similarly, smokey days completely defeat the purpose of going out and about, obscuring the landscape and sky alike.

  • On a rainy day, I tend to stay in and read books, or game if there’s no housework to tend to. There are a few things to do in Calgary on rainy days, with favourite suggestions being to hit the local malls, visit the Glenbow Museum or check out the recreation centres. Seeing this episode of K-On!! reminds me of the fact that there are many places in the city that are worth revisiting, and in the knowledge that I have a large number of vacation days left in the year, I would probably find it enjoyable to take a few days off here and there; depending on the weather, checking out local attractions or visiting trails just a short ways outside of town would be nice.

  • While we do have a batting centre here at home, I’ve never been a talented athlete in ball sorts, and therefore, would probably not perform particularly well. Jun promptly gives up after expending her quota of balls, but to everyone’s surprise, Ui is able to hit a home run after overhearing a father giving his son some pointers on how to nail the ball. Ui has been presented as being uncommonly talented at picking up new skills, and this makes her ideally suited for joining the Light Music Club. She spends two of her three years of high school without any club activities because she greatly enjoys looking after Yui.

  • With Yui at university, Ui suddenly found herself with an abundance of free time, and is able to pick up the guitar as Yui did. Ui proves to be a ways more competent, remembering all of her chords without sacrificing her studies, and while this might be seen as unrealistic, Ui’s competence becomes important in allowing Azusa the assurance that her peers are solidly dependable, allowing K-On! High School to focus almost entirely on the two new members.

  • For her troubles, Ui wins a massive stuffed turtle, and this reminds Azusa that she’s forgotten something important. Early on, Yui sends Azusa a message reminding her to feed Ton-chan, and while Azusa sees herself as being similar to Mio, being dependable and mature, she also has moments where she becomes forgetful. However, it is thanks to Ui and Jun that Azusa is able to grow, and here, upon spotting her original promise, Azusa and the others immediately return to school.

  • K-On! is now over ten years old, but the story itself is timeless, and even today, Toyosato Elementary School continues to host K-On! related events; birthday parties for the characters have been held here each and every year for the past decade. However, I was a little surprised that there hasn’t been more news surrounding K-On! The Movie‘s ten year anniversary. Ano Natsu de Matteru and AnoHana both received new key visuals to commemorate ten years, and considering how successful K-On!‘s been, it seemed reasonable to suppose that there would be some sort of recognition of this milestone.

  • However, the quiet coming and going of K-On! The Movie‘s tenth anniversary does have its merit – while K-On! was nearly universally acclaimed during its run, there had been a handful of vocal detractors who made it their mission to dissuade people from enjoying this show. Among some subsets of the community, it was in vogue to hate the series, but despite a full decade having elapsed since then, many of the detractors have continued to cling onto the belief that the series is not worth consideration. I’ve never really understood this mode of thinking, as I’ve long held people should always feel free to watch and enjoy whatever they choose without worrying about what’s popular or what the consensus is. K-On! was never “harming the industry” as some have claimed, and those who felt otherwise never provided sufficient the evidence to back up this statement.

  • As it stands, being able to revisit K-On! The Movie (and K-On! in general) in an unostentatious manner has proven to be most relaxing – a decade earlier, I made the mistake of involving myself in trying to refute claims from Behind the Nihon Review’s Reckoner that K-On! The Movie was “disingenuous” and “false advertising” at AnimeSuki after others began agreeing with these claims. In those days, the AnimeSuki community placed a great deal of emphasis on their reputation system, and for challenging opinions held by Reckoner, who’d been a well-regarded member, Reckoner used his considerable influence to neg-rep me into oblivion. This is equivalent to today’s downvotes, having the effect of getting me shadow-banned for a time. After I voiced concerns about the reputation system’s abuses to the administrators, the system was scrapped a few months later.

  • In the years following the reputation system’s removal, I would go on to enjoy productive and constructive conversation with members like Ernietheracefan, WildGoose and Flower. However, I’d long wished that I was able to continue refuting Reckoner more fully, and made a larger effort towards convincing those who had agreed with Reckoner to at least reconsider (or provide a justification of why they were willing to redact their own enjoyment of the movie in deference to Reckoner). I ended up standing down because I felt Reckoner wasn’t so important that he was worth losing the MCAT for, but in retrospect, I’d already been more than ready to take the exam on, so I do regret not taking the fight to Reckoner. In later years, I would learn that Reckoner hadn’t posted contrarian opinions of K-On! to create discussion, but rather, to cause discord and enmity, driving traffic to Behind the Nihon Review and elevate their status.

  • In the end, while no disciplinary action was taken against Reckoner despite his obvious violation of forum rules (i.e. abusing the reputation system), in an act of providence, Behind the Nihon Review’s domain was suspended after the owner failed to pay the hosting fees back in 2020. The fact that I’m still here, and that Behind the Nihon Review is gone, speaks volumes to whose approach to anime is more appropriate – although I normally don’t criticise other blogs for their approach, Behind the Nihon Review is one of the rare exceptions, and I’m glad that they’re no longer around to create artificial conflict. Back in K-On!!, after Azusa feeds Ton-chan, Jun finds the volume of the manga she’d been looking for, but with the rain persisting into the afternoon, everyone finds themselves bored, at least until Jun suggests they play music together. No one else is around, and there are no classes or students to disturb.

  • This moment thus marks the first time Jun, Azusa and Ui have played together. It’s a pivotal moment in K-On!!, and it sets the stage for what happens in K-On! High School. As the girls play through a simpler but still enjoyable song, a golden warmth fills the music room, and when they finish, the sun finally breaks through the clouds, almost as though the heavens had heard the girls’ performance and decided applaud their efforts. Moments like these really highlight how peaceful the world of K-On! really is, and while excitement and humour had come to define K-On!, in retrospect, a quieter and more reflective series, akin to Tamayura, would also work.

  • Thus, what had otherwise been a dull, unremarkable day turns into something superbly memorable. This is significant because it shows how even without Yui and the others, Azusa is able to carry things on her own, and moreover, it is with Jun and Ui that things become magical.  K-On! High School deals precisely with this matter, and with due respect, K-On! High School is actually the stronger of the two sequels. As fun as Yui and her group are, there’s a certain magic and inspiration in seeing Azusa continuing things on in her senpai‘s steed, as this shows how there’s something wonderful each and every generation.

  • The sun’s return is coincident with Azusa, Ui and Jun recieving a message from Yui and the others; the juniors and seniors might be separated physically, but their hearts remain connected. This approach is utilised to great effect in Yuru Camp△ , where Nadeshiko and Rin share an experience together on several occasions despite being apart. This is something that helps Rin to warm up to Nadeshiko, and their respective applications in K-On! and Yuru Camp△ parallel the sophistication of mobile technology. In K-On!‘s time, feature phones were relatively limited, so communications were more infrequent. By Yuru Camp△ , smartphones have become ubiquitous, and this allows Rin and Nadeshiko to communicate both more frequently, and in a more visual means.

  • In K-On!!, an episode without Yui, Ritsu, Mio and Tsumugi did come across as being extremely quiet, and in this way, the episode stands out from other episodes. In particular, Yui et al.’s time in Kyoto is extremely rowdy and rambunctious – the sharp contrast between the two is meant to highlight the differences between Yui and Azusa. The contemplative pacing in this episode is reminiscent of Rin’s solo adventures in Yuru Camp△, whereas the noisier, fun-filled time Yui and the others spends in Kyoto would be equivalent to Nadeshiko and the Outdoor Activities Club’s group excursions. With the day at an end, Jun, Ui and Azusa prepare to part ways – Jun’s still engrossed with her manga, and Azusa reminds her not to miss her stop.

  • Seeing the precise moments where Azusa and Yui’s days intersect was an especially clever touch on Yamada’s part: here, Azusa receives a call from Yui, whose entire group had become lost. Mio’s voice can be heard in the background, asking what calling Azusa would accomplish. It’s a bit of a surprise for Azusa, but Ui is glad to hear Yui’s choice. With the technology available in 2010, Azusa is unlikely to have been able to do anything, but today, it’s possible to send one’s location to a trusted contrast and then utilise a map to help the others navigate back (assuming that Yui and the others didn’t already have a good map app). The comparatively primitive technology of the era lends itself to a much slower pacing consistent with what K-On! is about, and it is not lost on me that today, sophisticated smartphones and apps mean problems of a decade earlier could now be trivially solved.

  • The next day, classes resume, and Azusa braces herself for her senior’s return. Azusa had thought that, with how carefree her seniors are, they might forget a souvenir for her. At this point in the episode, the atmosphere returns to the high-energy tenour that K-On! is known for; unlike Jun and Ui’s presence, which exudes a cathartic feeling, Yui, Mio, Ritsu and Tsumugi bring with them spirit and comedy. Kakifly’s manga focuses entirely on Yui and her crew, so seeing another side of K-On! in this fifth episode provides a unique, memorable experience.

  • Yui hauls Azusa back to the Light Music Club, where she and the others have a surprise for her. This surprise turns out to be matching keychains of a set – it’s about as far removed from Kyoto as one can imagine, but in retrospect, the keychains are well-chosen and represent how the Light Music Club operates. As the me of a decade earlier stated, “everything is special if the group of individuals one is with is specialregardless of what one is doing“. The keychains represent this; the gift might not represent Kyoto, but it represents Houkago Tea Time in full.

  • Seeing the girls together in the Light Music Club’s clubroom is an iconic part of K-On!, and K-On! The Movie opens in this manner. The choice to have the film spend so much time in Japan was a reminder that this movie was never about London; the class trip had come about as a happy accident, and the entire focus of the film was showing the sorts of adventures that followed during a journey to say thank you. Of course, once the girls do hit London, they approach their travels as they did in Kyoto – everything is at their own pace, in iconic Houkago Tea Time style.

  • A great deal of time has passed between when K-On! The Movie‘s home released became available and the present day. In these past ten years, I’ve wrapped up two degrees, accrued six years of industry experience, and bought a house. I’ve travelled to Japan for myself, presented at academic conferences, attended a tech conference and became a nidan. Even after all this, K-On! still holds a special place in my heart, and this speaks to how enduring the series has been in my heart – this is a series that helped me to stave off probation in my second year, and during 2012, the film’s release gave me something else to look forward to as I hurtled towards the MCAT. For me, K-On! is a masterpiece because it was able to change my life in such a tangible manner, and this is why even now, I continue to revisit the series – writing about K-On! allows me to reflect on a series that has given me so much, and also share this experience with readers.

A full decade has now elapsed since K-On! The Movie‘s home release became available. I vividly recall the summer of 2012 well – at this point in July, my MCAT preparation course was rapidly drawing to a close, and I admit that excitement over being able to watch K-On! The Movie had left me quite unable to focus on anything else. Within two days of the film’s release, I was able to watch and get a review of the movie written out. However, these early reviews do not capture everything there is to say about the film, and over the years, I would come to revisit the movie annually. Each time I re-watched the film, I ended up with a far richer and more comprehensive experience than I had before. Having long approached the film as a thank you gift for Azusa, I would soon come to appreciate that the film was also conveying the sense of melancholy that arises as one milestone draws to a close, but it is precisely because things are transient that gives it value. Spotting that K-On! The Movie captures the Japanese concept of Mono no Aware speaks volumes to how much thought went into its writing. Things like this meant that for me, watching K-On! The Movie has become an annual tradition, and the film impresses regardless of how many times I revisit it, speaking to its excellent quality. Having now seen what K-On! The Movie‘s achievements are, revisiting the whole of K-On!, K-On!! and the manga become especially enjoyable, knowing that they possess all of these elements which would subsequently be extracted and utilised to create one final, immeasurably moving swan song for a series that has continued to impact and influence people well into the present. Slice-of-life series focused on everyday messages of appreciation and gratitude continue to be produced, and some musicians have attributed K-On! as being an influence in their choice of career. The town of Toyosato in Shiga Prefecture still enjoys visitors who’ve come to check out the former Toyosato Elementary School, which influenced the school in K-On!. K-On!‘s legacy cannot be understated, and it speaks to the series’ excellence that some of K-On!‘s greatest achievements when, even something as seemingly inconsequential as an episode dedicated purely to Azusa, Ui and Jun’s experiences while Yui and the others are on their class trip is able to foreshadow and hint at the directions K-On! was headed.

Yui Needs A Weapon: Revisiting the K-On! Mod for Left 4 Dead 2 with Halo Weapons

“I need a weapon.” –Spartan John-117, Halo 2

Having now finished the original two Left 4 Dead campaigns, the only thing that was Cold Stream and The Last Stand, two community missions that rounded out the game. Cold Stream sees the Left 4 Dead 2 survivors fighting through a forest in the mountains to reach a helicopter to evacuate them before a forest fire catches up with them, while The Last Stand represents an alternate interpretation of what had happened in Death Toll had the survivors gone a different route. After abandoning their truck at a roadblock, the survivors make their way into a junkyard and eventually reach a lighthouse. Here, the survivors signal for rescue from a boat, fending off hordes of Infected while awaiting the boat. These community missions are quite unrelated to the stories portrayed in the regular campaigns, providing players with a remote forest setting to explore. At this point in time, the mechanics and objectives were simple enough: having beaten the last two campaigns (and fighting with the community workshop directory, which had been giving me some trouble with the character name plates), getting back into Left 4 Dead 2 to finish off the single player experience was not particularly tricky, and I ended up wrapping up both of the community campaigns with time to spare. As noted in my previous posts, the K-On! mod for Left 4 Dead 2 had been remarkably entertaining, completely altering the aesthetic and mood in Left 4 Dead 2. However, this time around, I’ve decided to further increase the mods introduced into the game: as amusing as it had been to run Left 4 Dead 2 with Houkago Tea Time characters, even new models and sound files can get old to write about. As such, I decided to introduce an additional set of mods into the game which would modify the experience somewhat without conflicting with the K-On! mods.

This mod takes the form of Halo weapon skins to replace the original weapons. While the weapons still function identically to their original forms, the weapons look and sound different. The end result is simple: I am now running with the automatics, pistols, shotguns and long-range rifles from Halo, rather than more familiar weapons. In addition to a new, highly-detailed skin, the Halo weapons also have new firing sounds. Altogether, these new weapons feel considerably more powerful and reliable than any of the classic weapons. Every shot fired feels powerful. The base pistols and Tier 1 weapons, which had felt diminished in power compared to the Tier 2 weapons in their original form, suddenly gave the impression of being viable, lethal tools that could hold their own against the hordes of Infected. The suppressed MAC-10 felt inadequate against special infected, but when replaced with the M7/C submachine gun, players suddenly appear to have a better fighting chance. The hunting rifle is replaced by the DMR, firing rounds with a slow but reliable outcome. The Tier 2 weapons themselves feel even more effective, and when the mods are properly applied, even the introductory pistol becomes a more entertaining weapon to use. I’d first heard about the Halo weapon mods from a friend who’d been interested in asking about why the modders had removed a particularly unique skin from the marketplace. I’d speculated it might’ve simply been because the mod needed more work and suggested said friend get in touch with the modders to inquire about it. After checking out the modders’ workshop, I became intrigued, and subsequently resolved to try the weapons out for myself. The end result was highly entertaining, and after ensuring that the new mods did not conflict with or modify the way my previous mods worked, I set about finishing off Left 4 Dead 2‘s remaining missions.

Screenshots and Commentary

  • I figure it would be appropriate to open with the dual M6H pistols: the original pistols felt quite weak despite being useful weapons in practise, but upgrading them to the pistols seen in Halo completely changes the impact they have. In this post, not only do I have Halo weapons, but I have Yui, Mio, Ritsu and Tsumugi wielding Halo weapons. I imagine that with this mod, once Google properly indexes my content, I’ll have the first result whenever one does a search for “K-On! Halo” or similar. All of the Halo weapon mods in this post are supplied by Adorabirb!, whose done a phenomenal job of rendering the weapons and ensuring they sound identical to their Halo counterparts.

  • The suppressed MAC-10 is replaced by the M7S suppressed submachine gun seen in Halo 3: ODST. While one cannot use the reflex sights, and the weapon handles otherwise identically to the MAC-10 in Left 4 Dead 2, there’s something incredibly reassuring about using the M7S against hordes of Infected. The Uzi is similarly replaced by the M7/C with the right mods, and with the Halo submachine guns, I suddenly feel a lot more optimistic about fighting Infected. There’s a psychological boost that results from using cool-looking and cool-sounding weapons.

  • Cold Stream was a particularly fun campaign mission – despite being non-canon, its setting makes it the next best thing to being out in the mountains for myself. It’s now been over a year since I’ve taken a hike in the mountains and had any poutine from the best poutine shop this side of the country, and I do miss it greatly. While games like Left 4 Dead 2 and Skyrim do allow me to visit the mountains and their beautiful forested trails, there is no substitution for a full day spent hiking the mountains for real, followed by a hearty Montreal Smoked Meat poutine and spruce soda afterwards.

  • My yearning to return to the mountains means that I have recently returned to Skyrim with the aim of finishing the main story off: a year ago, while writing about KonoSuba, I mentioned an interest in playing Skyrim again, and it is only now that I’ve managed to do so. Returning to Skyrim, I am impressed with how immersive and detailed the game is. I will be sharing a full post on my experiences once I am finished: at the time of writing, I am pursuing Alduin through Sovngarde, and expect that in a few weeks or so, I should be done with things.

  • Before then, however, I determined it would be best if I wrapped up my thoughts on Left 4 Dead 2 with K-On! and Halo mods first. Here, I’ve picked up the DMR: it replaces the Hunting Rifle, a weapon that I typically did not play with much on my old play-throughs on account of its poor firing rate and small magazine size. Again, the psychological changes brought on by a Halo skin were profound – the DMR’s firing rate feels faster than that of the Hunting Rifle even though the weapon stats remained unchanged, and I had a blast using it to pick off distant foes.

  • The fact a simple re-skin completely changed up the way Left 4 Dead 2 feels, despite having no actual impact on gameplay, speaks volumes to how something as simple as changing up a weapon’s appearance and sound could completely refresh an experience to the extent where Left 4 Dead 2 could feel like an entirely new game. Prior to switching out the Hunting Rifle for the DMR, I’d never used the weapon simply because its low rate of fire and limited situations where a long-range weapon made it less useful to have. However, in Halo: Reach and Halo 4, the DMR is intended more of a precision weapon filling the range between the sniper rifles and Battle rifle.

  • I ended up swapping out the FN SCAR-L for the Battle Rifle: the Combat Rifle in Left 4 Dead 2 fires in three round bursts, and while dealing less damage per shot than the other assault rifles, it compensates for this with a good accuracy. With this in mind, given how often engagements were close quarters, I generally preferred the AK-47 or M-16 where available. The Battle Rifle I ran with is the Halo 2 variant, which is my favourite iteration of the Battle Rifle in any Halo game. The mod lacks the original’s heavy-hitting sound: besides performance, the Halo 2 Battle Rifle feels solid and sounds lethal.

  • The one weapon I was most impressed with in the mod was the SRS99-AM sniper rifle, which is seen in Halo 3. This weapon excels at long range combat, and equips an advanced optic for sighting distant foes. I chose the weapon to replace the semi-automatic sniper rifle in Left 4 Dead 2, with the end result that what was originally an anti-materiel rifle with a four-round box magazine now could hold thirty rounds. The weapon sounds powerful and looks even better: the optics will depict the same view, just as the sniper rifle in Halo 3 did.

  • One of the things I needed to get used to was the fact that I’m technically still using the semi-automatic sniper rifle in Left 4 Dead 2, which behaves more similarly to the DMR than the Halo sniper rifle. If I were to go purely for accuracy, the Hunting Rifle would be better represented by the Halo sniper rifle, and the semi-automatic rifle would be replaced by the DMR skin. This would allow the mods to be more faithful to their original weapon’s roles.

  • While crossing the bridge, I ended up picking up a grenade launcher: the M319 grenade launcher is a single-shot break-action grenade launcher that functions identically to its real-world equivalent, the M79. In fact, aside from a superior construction and digital display, the weapon is more or less a M79: the M79 is the original weapon in Left 4 Dead 2, and this Vietnam-era grenade launcher was intended to give platoons additional firepower. The M79 proved effective and reliable, but being a single-shot weapon left operators at a disadvantage, limiting how much firepower they could put out downrange.

  • Moreover, carrying a dedicated launcher meant grenadiers were limited to their sidearms as a ranged weapon. In Left 4 Dead 2, this is definitely to one’s detriment, unless they were carrying dual pistols, as well. While fantastic for clearing out hordes of Infected and even making short work of the Special Infected, the grenade launcher’s utility is quite limited, and the weapon itself is also quite rare: I only encountered the grenade launcher a handful of times while playing through the original campaign.

  • Conversely, the M60 (replaced by Halo 4‘s M739 SAW) is an excellent special weapon, and when outfitted with a laser sight, becomes the ultimate weapon for taking on common and special Infected alike. Halo 4‘s SAW features a 72-round drum magazine and, while firing the same calibre rounds as the assault rifle, had a higher rate of fire and accuracy, on top of a larger ammunition capacity, making it a straight upgrade to the assault rifle. Spartan Ops missions went more smoothly the instant I picked one up. In Left 4 Dead 2, the M60 is similarly powerful, limited only by the fact that its belt cannot be replenished.

  • At the time of writing, the mod did not replace the weapon icons for the M16 or AK-47. The M16 is replaced by the MA5C assault rifle, which was featured in Halo 3 and for the first time, felt like a proper assault rifle. While the MA5C’s skin does not accurately reflect on the actual amount of ammunition remaining, the modders have taken the effort of ensuring that the digital display uses an emissive texture: in dark environments, the display will glow in the dark, which is a nice touch.

  • Towards the end of the final chapter, I picked up an M90 shotgun with a reflex sight, which replaces the SPAS-12. However, since the final part of the mission entailed pushing through a horde, the shotgun proved inadequate and I ended up dropping it for any faster-firing weapon. Shotguns have always had a limited utility in Left 4 Dead 2, and in Halo, I found them more useful against the Flood rather than the Covenant. With this being said, shotguns have always been fun to wield against the Elites, and my strategy in Halo games has always been to use the battle rifles, assault rifles and marksman rifles against weaker foes, saving shotguns or other powerful weapons for swiftly putting away groups of tougher enemies.

  • The last segments of Cold Stream requires that players reach a tall tower for extraction, and unfortunately, during my run, I ended up losing Tsumugi to the Infected. In spite of this, I still finished the mission in a reasonably efficient manner, earning myself a nifty achievement for my troubles. My best friend has indicated that there is an elegant and simple way to get the toughest achievements in Left 4 Dead 2 without breaking a sweat. I’m not sure if this is something I’ll seek to be doing in the foreseeable future just yet.

  • The last of the community missions, The Last Stand, returns perspective to Azusa, Ui, Jun and Nadoka’s perspective, as well as the grim and foreboding dark of a coastal forest. This mission starts players off with the Uzi, which the mod switches out for a M7/C Submachine gun. Insofar, I’ve referred to the Halo weapons mod in singular, but it’s actually a collection of mods one can download. Like the M7S, the M7/C feels distinctly better than the Uzi, even though the damage model remains completely unaffected.

  • It’s reassuring to know that the modder behind the K-On! mod made certain that the smaller details were properly rendered – I half expected the character models to clip or be hollow underneath, but thankfully, this is not the case. When I first played the K-On! mods, I’d heard that the modders even took into account the special attributes surrounding Mio, and while I’d never had the characters walk up onto a higher surface in campaigns with Yui and the others, I have played as Mio before. Being ensnared by a smoker demonstrated that those rumours surrounding Mio were true, and this level of attention to detail is commendable.

  • The darkness of The Last Stand meant that unlike Cold Stream, the weapons I pick up won’t be in sharp relief for everyone to check out. With this being said, having seen the M7S’ model, it shouldn’t be too difficult to convince readers that the M7/C is equally as well-designed as the M7S. Besides the same report when fired, the modder had also ensured that the submachine guns’ reloading sounds are identical to their Halo counterparts.

  • Somewhere along the way, I decided to swap out my dual pistols for the Tactical Magnum. In any real cooperative matches, such an action would be unthinkable: dual pistols offer firepower and accuracy nearly equivalent to that of an assault rifle, and so, players will hang onto dual pistols for the duration of a match if they can find them. However, since this isn’t a match with other players, I am able to switch things up for the sake of discussion.

  • I replaced the basic pump action shotgun with the M45D Tactical Shotgun. This weapon, I’ve never actually seen in a Halo game for myself before, but it’s supposed to be a straight upgrade to the shotguns seen in earlier Halo titles. I’ve heard that it is unlikely that Halo 5 will ever come to PC: of the Halo games, Halo 5 had suffered greatly from a series of decisions that dramatically altered the campaign, and this in turn led the game to receive poor reception. 343 Industries’ decision to leave Halo 5 without a PC port was likely a consequence of knowing that Halo 5 wouldn’t sell very well if brought to the PC, and instead, it appears 343 chose to focus their efforts into Halo: Infinite.

  • Because shotguns aren’t really my jam, I ended up switching it out for the MA5D with the reflex sight. Informally referred to as the recon assault rifle, this weapon differs only from the M16’s replacement in that it has a reflex sight. I’ve always wondered how Halo weapons would look with contemporary weapon attachments: in Halo, the presence of smart-link scopes means that soldiers don’t really need dedicated attachments to aim with, as a computerised system would do the work for them. Of course, with Halo 5, when the Battle Rifle was given a reflex sight, people took to complaining about it loudly online.

  • In Left 4 Dead 2, since there’s no aiming down sights for weapons without a magnifying optic, the presence of a reflex sight is purely cosmetic, and I chose this rifle purely to differentiate it from the MA5C replacing the M-16. Like the MA5C, the digital ammunition counter doesn’t actually reflect the amount of rounds one has left to them, but in the dark of The Last Stand, the glowing display is rather more visible: here, I make my way through a burning forest with Ui, Azu-nyan and Jun after fighting my way out of a junkyard to reach the safehouse.

  • The Last Stand was so-named because the original mode was about the survivors fending off wave after wave of Infected, at least until ammunition and supplies ran out entirely, leaving them to be overwhelmed. Conversely, in the campaign, players actually can escape successfully after reaching the lighthouse. Here, after exiting the safehouse, I came across a warden’s outpost.

  • Curiosity soon led me to ascend the watchtower, and I picked up another machine gun for my trouble. Whenever holding a special weapon, I’ve always found that having the dual pistols is most effective, giving me enough firepower to deal with the horde. This leaves me free to save the special weapon for the situations that demand it the most. Of the special weapons, the M60 (SAW in my case) is my favourite: possessing the same accuracy as the AK-47 and dealing the same damage as the magnum pistol per shot, the M60’s 150 round capacity eliminates the need to reload.

  • I wasn’t able to do so in The Last Stand, but locating a laser sight and equipping special ammunition dramatically increases the M60’s accuracy and damage further, to the point where it can destroy tanks and witches in the blink of an eye. On my play-through, I wound up saving the SAW for the final confrontation, anticipating that I would need its firepower.

  • This turned out to be a good decision, since a few tanks did crash my party, and with the damage the SAW deals, they were quickly eliminated. Looking around, I’ve noticed that there are also weapon mods for the melee weapons, but because I’d been interested in keeping Yui’s Les Paul Gibson, I chose not to install anything that could conflict with them. The challenge about running a large number of mods at once is that conflicts could be introduced, and it’s up to the players to choose which mod they’d prefer.

  • The mod prioritisation function in Left 4 Dead 2 is actually pretty well-written in this area: if a conflict is detected, the game will automatically load the one that’s higher up on the list, but if this doesn’t produce the desired result, one can always go into the mods menu and deactivate the ones that one isn’t interested in running. There is one more nuance about running the K-On! mod: by default, the game won’t always show the modded names correctly. Online, people suggest moving the mod .vpk files out of the workshop directory into the addons directory, which prevents Steam from automatically fetching newer versions, but also allowing all of the data to be read.

  • I’ve actually found that this doesn’t work: if one is subscribed to a mod, the game will automatically query the server for updates every time it loads. This means that every time I started up Left 4 Dead 2, a fresh copy of the mod .vpk would be downloaded into the workshop directory. Instead, to preserve my settings, one only needs to subscribe to the mod to download it, then move the .vpk out, and unsubscribe. This method is a bit cumbersome, but it does allow me to keep my settings as I like them.

  • Of course, having now completed every campaign and bonus set of levels in Left 4 Dead 2, I’m not too sure if I’ll be returning in the near future: while it could be fun to get those special achievements my friend mentioned and also re-run the game with Halo weapons, there’s quite a bit on my plate, and I’m just glad to have finally gotten the game done. Towards the end of my run, after depleting the SAW’s ammunition, I returned to the trusty BR-55 rifle to round things out.

  • Unlike my Cold Stream run, this time around, I managed to escape with everyone. Having brought back K-On! into my life in a big way, I am inclined to write one more K-On! related post before the month’s out. Once that post is done, I’ll enter May with a clean slate, ready to go through Call of Duty: Modern Warfare 2 Remastered and Call of Duty Black Ops: Cold War: while perhaps a bit pricier with respect to how much time I get out of them, I’ve always had a blast going through them.

While Left 4 Dead 2 is very much a squad-based game that is best played with friends, mods like K-On! and Halo weapons transform the way the game feels, while simultaneously leaving the central mechanics intact. This seemingly minor set of changes alters enough of the look and feel such that Left 4 Dead 2 appears as a completely different game. Admittedly, the base Left 4 Dead 2 never really appealed to me in terms of its aesthetic, and I’d only picked it up because the sale price was excellent: my friend is very big on Valve games for their ease-of-modding, and I imagined that we’d spend more time messing around as a two-person team once I’d picked the game up. While we did spend a few fun-filled hours blasting zombies, the base game never really excited me to the same extent as I imagined. However, with things like the K-On! mod, Left 4 Dead 2 became considerably more entertaining, to the point where I can say with confidence that it would be worth buying Left 4 Dead 2 solely for the K-On! mod alone. At that point, the variety of mods available in the Workshop means that, were one so inclined, they could completely transform the way Left 4 Dead 2 handles: particularly well-done and extensive mods allow players to replace the existing Infected with Halo‘s Flood, and similarly, the very same techniques for using K-On! characters as character models allow for one to run with Spartans. Such mods even provide a means of changing up the HUD to closely resemble the Mjolnir armour system, customised for Left 4 Dead 2‘s inventory system. There is no ceiling on what is possible with the mods in Left 4 Dead 2, and while Valve currently has no plans for a continuation, the ability to change the experience via mods has meant that Left 4 Dead 2 has proven unexpectedly fun: what had initially been little more than a curiosity became a full-fledged, meaningful experience that was well worth the price of admissions. Thanks to mods, I’ve now finally completed Left 4 Dead 2‘s single-player experience in full, and while my friend and I are unlikely to co-op in Left 4 Dead 2 with any frequency owing to our schedule, knowing that I’ll be able to retain a highly customised setup should we take this up means that I’d be happy to co-op if the opportunity presents itself in the future.

Azu-nyan startled the Witch: Revisiting the K-On! Mod for Left 4 Dead 2 and the Classic Campaign

“But, you can always count on her in the end.” –Azusa Nakano

Left 4 Dead 2‘s campaigns also holds a pleasant surprise for players, in the form of the original Left 4 Dead campaigns being available for players to check out. This campaign sees the original group of survivors fighting their way to a hospital, where they hope to catch a ride from a news helicopter. After the helicopter crashes, the survivors make their way to a turnpike and find an armoured vehicle, which they use to reach the town of Riverside. Here, they fight through the sewage system, through a church and the town itself, eventually reaching a boathouse. Later, the survivors make it to a city and decide to head for the airport, fighting past Infected-infested city streets, a construction site and eventually, the airport terminal itself. Upon successfully refuelling a C-130, they manage to escape. The survivors land in a heavily forested area and make their way past a train-yard, arriving at a farmhouse. Upon radioing the military, the survivors manage to escape when an armoured personnel carrier arrives to pick them up. It turns out the military had been interested in capturing them, as the survivors are asymptomatic carriers of the Green Flu, and seek to study them. However, when the military base is overrun, the survivors escape, making their way to Georgia and eventually, the Florida Keys, where it is hoped that they can find a new home. That Left 4 Dead 2 comes with the complete Left 4 Dead campaigns and its original survivors in a refreshed environment was most enjoyable indeed, and being able to play through the original game’s levels with the additional weapons, consumables and infected from the newer game demonstrated that the Left 4 Dead mechanics have worked very well. As with my last play-through of Left 4 Dead 2, I’m running with the K-On! mods that allow me to substitute the base survivors for Azusa, Jun and Ui: the model for Nodoka remains incomplete at the time of writing, but the mod has seen additional improvement to voices, resulting in a doubly entertaining experience. As with the Left 4 Dead 2 campaign, having K-On! characters means improved visibility and differentiation between allies and infected, making the missions a bit easier to go through.

Unlike Left 4 Dead 2, whose campaign was largely set in the Deep South, more levels of Left 4 Dead‘s campaign is set in environments by nightfall, creating a much more compelling and gripping environment where enemies’ appearances are more unpredictable and terrifying: everything is shrouded in darkness, necessitating slower, more methodical movement. Left 4 Dead may have a more generic set of locations in urban areas, but the familiar setting, in conjunction with a zombie outbreak, creates the sense of unease that the unfamiliar is lurking around every corner. More so than the humid, muggy conditions of the Deep South, Left 4 Dead‘s choice of location and lighting results in a more convincing atmosphere. With the updated graphical style and visuals of Left 4 Dead 2, classic environments are sharpened and made more detailed without compromising their original aesthetic. The end result is that the Left 4 Dead campaigns end up being rather more successful in conveying terror through its ambience far more than the Left 4 Dead 2 campaigns, which ended up being a little more corny and humour-driven by comparison. The sharp contrasts between the aesthetics of Left 4 Dead 2 and Left 4 Dead levels are noticeable, but the actual campaigns themselves still handle as one would expect from Left 4 Dead 2: for folks who became accustomed to playing the original, they’ve remarked the originals are more challenging and rewarding to beat. Conversely, as someone who’s still relatively new to Left 4 Dead, I found that Left 4 Dead 2‘s inclusion of the original campaigns greatly extended the sequel’s replay value, as well as giving new players a chance to play old and new maps alike depending on their inclinations. On top of smoother mechanics and more options in-game, Left 4 Dead 2 remains the game of choice to pick up owing to its support for mods, which was the primary reason why I ended up returning to check out the Left 4 Dead campaigns to begin with; it’s not every day one gets to slaughter zombies with Azu-nyan, Ui and Jun as squad mates, after all.

Screenshots and Commentary

  • Altogether, I found the atmospherics and aesthetics in the original Left 4 Dead campaigns to surpass those of the Left 4 Dead 2 campaigns: it is a badly-kept secret that I am no fan of the festering, dank swamps of the Deep South and their unparalleled ability to conjure up images of swamp monsters and the Slenderman. While Left 4 Dead‘s campaigns are set in a more generic urban area located near the mountains of the United States, the setting actually works better for a zombie outbreak. There’s a solid combination of rural and urban combat, and to kick this post off, I’m rocking the G3SG/1 semi-automatic rifle.

  • Over the past little while, I had a few conversations with my friends, and they wondered why the Hunting Rifle was classified as a Tier 2 weapon. It turns out that the Tier 1 and 2 weapons differ primarily in damage, with Tier 1 weapon requiring a few shots to take down common infected, and Tier 2 weapons can smash special infected in as few as five shots. The Hunting Rifle deals the most damage on a per-shot basis in Left 4 Dead 2, but is offset by a low rate of fire that leaves its damage-per-second as being the lowest of the weapons in the game. I’ve never run with the hunting rifle for this fact.

  • Back in the Left 4 Dead 2 campaign, there was a bonus mission called “The Passing” which saw the new survivors meeting the old ones. Playing through one of the other bonus missions allow players to see what things looked like for the survivors in Left 4 Dead: the mission is called “The Sacrifice” and ultimately requires that one of the survivors die to keep the others alive. Since I was playing as Bill (Nodoka), I ended up making the sacrifice to conclude the game. Throughout my entire run of the Left 4 Dead campaigns, I played as Bill simply because the model for Nodoka had not been completed in the K-ON! mod.

  • I appreciate that the modders are busy people, and for me, having three of the four survivors completed was all I needed to push forward: I can’t see my own character model, so playing as Bill/Nodoka meant being able to see everyone else as Jun, Ui and Azusa. Since I last wrote about Left 4 Dead 2, the K-On! mod has undergone a few more updates, adding voices to the characters. This is a minor but hilarious addition, since the characters now speak in squeaky anime voices, making them more distinct from Left 4 Dead 2‘s aesthetic. Here, I make use of a mounted 50-calibre MG to shoot the rock from a tank, earning me a rare achievement.

  • I begin the Left 4 Dead campaign proper here in the streets of Fairfield, a fictional city named after Pennsylvania’s Fairfield: unlike the Left 4 Dead 2 Fairfield, the real Fairfield has a population of around five hundred people, and Left 4 Dead‘s Fairfield looks like a city of at least a quarter million prior to the infection. The game starts on a moody, rainy night that feels perfect for a zombie apocalypse, and here, I equipped a suppressed MAC-10 to start things off. Where given a choice, I’ll almost always pick a submachine gun over a shotgun in the campaign, since it gives me a bit more RPM and reach over a shotgun.

  • The eternal question of equipping a pistol or melee weapons is the subject of no small debate amongst Left 4 Dead 2 players: my buddy believed that the best weapon in the game to fill one’s secondary slot was the combat knife, which had no delay between strikes and dealt solid damage. For me, I typically prefer holding onto the default P220 pistol and then pairing it with a Glock if one can be found: dual pistols offers solid all-around performance and allows one ranged capabilities should they ever run out of ammunition for their primary weapons.

  • I will switch out for a shotgun if it’s the only option available and I’m running low on ammunition for my primary weapons. While devastating at close range, the shotguns’ general lack of use at long ranges, and lengthy reload times mean that they’re only really useful in a limited set of situations. I have heard that with a shotgun, one can one-shot a Witch with a body-shot if their aim is true and all of one’s pellets connect. Witches were the one opponent I was absolutely terrified of fighting, and since they blocked access to critical areas at times, I often was forced to startle the Witch, become incapacitated and then dump magazine after magazine into it while hoping my AI teammates would help finish the job.

  • As I got increasingly familiar with Left 4 Dead 2‘s mechanics, I was able to detect Witches more easily and do around them, or else engage it from at range using a combination of Molotov cocktails and gunfire. Here, I’ve finally entered the hospital and cleared out an entire horde of infected. Early in my time with Left 4 Dead 2, special infected would always give me trouble, and I was always wondering how the AI teammates would always melt them so quickly. A part of the reason why this was so common was because I’d originally treated Left 4 Dead 2 as run-and-gun shooter, causing the Director to spawn more special infected.

  • By playing more cautiously and sticking with the team, I ended up setting off the Director less often. After fighting through the hospital, I reach the rooftops and signal to a news helicopter for evacuation, making use of an M134 on the rooftops to fend off the hordes. Left 4 Dead had the M134 Minigun in place of the M2 Browning 50-calibre heavy machine gun: both mounted weapons are powerful, but oftentimes are placed in strategically meaningless locations, so one can’t hop on and mow down infected en masse. However, they can still be useful.

  • Owing to how the campaign missions were, I ended up playing them in order, and here, I played through Crash Course, another DLC mission set between the No Mercy and Death Toll missions. Set in a rural small town just outside of Fairfield, the objective is to secure a vehicle and get on to Riverside. Like Fairfield, Crash Course is set during the night and has a similar aesthetic to Half-Life 2‘s Ravenholm: set purely in an industrial area, the eerie blue lighting creates a very cold feeling that brings to mind the narrow alleys and empty miner’s residences.

  • Of course, having K-On! characters around completely changes the aesthetic – I previously commented that there is a practical reason this mod is so enjoyable, and this was because the characters stick out so much, I have no trouble spotting them difference between them and the infected during a given firefight. Like Yui, Ritsu, Mio and Tsumugi, Azusa, Ui, Jun and Nodoka stand out from the hordes with their unique look, and in between combat sequences, small animations the characters have add to their authenticity.

  • Since I already wrote about a Jockey riding Mio previously, this time around, I’ve opted not to title the post after a Jockey riding Jun. Jun is Ui and Azusa’s friend in K-On!, having joined the jazz club after the light music club felt a little unusual to her. After hearing Azusa’s adventures with Yui and the others, Jun becomes jealous and in her final year, ends up joining the light music club. She didn’t really stand out too much in K-On!‘s first season, but took a greater role during the second, and becomes an integral member of the Wakaba Girls after Yui and the others graduate.

  • A common enough occurrence in Left 4 Dead 2 is that every time a powered door needs to be opened, or a radio call be made, the noise will draw the hordes of infected out. In general, I find the Molotov Cocktail to be a better throwable than the pipe bomb, since its large area of effect allows it to act as an area denial weapon, perfect for blocking off one direction of attack whenever holding an area. Pipe bombs are better used for pulling infected away from certain areas, making them a better distraction tool, and I’ve never really been too effective with the bile jar. Of course, players with more hours (and correspondingly, experience) will probably have different experiences and remarks.

  • The Riverside campaign, Dead Toll, has a distinct Alan Wake feel to it: a dark, foggy night in an eerie town. However, unlike Alan Wake, my arsenal is greater, and without a shield of Darkness surrounding the infected, it becomes a simple matter of blowing them away. I have heard that the K-On! mod for Left 4 Dead 2 is not without controversy – the exact original creator of this iconic mod is disputed, at least from what I read. If it was the case that there was a previous creator, it would’ve fallen on them to ensure they’d done a satisfactory job of maintaining and advancing things, otherwise, one can hardly fault new modders from taking up the mantle.

  • With this being said, this is not particularly relevant to me; the fact that the mod is actively being worked on and improved is what matters, and so, when I received word of the mod a few months back, I was more than happy to return to Left 4 Dead 2. Back in the sewers of Riverside (a small town quite unrelated to Riverdale, home of Archies’ Weird Mysteries), I managed to pick up a .44 Magnum, modelled after the Desert Eagle Mark VII chambered for the .44 rounds. The weapon’s large size and chrome-plated finish speaks volumes about its stopping power per shot, although most players have noted that the magnum is inferior to the P220 on the basis that it cannot be dual wielded, has a slower firing rate and a lower rounds per minute compared to the P220 or the dual-wielded P220 plus G17.

  • Making my way through Dead Toll, the grim atmosphere really creates a proper sense of horror. The dark night-time setting makes every encounter unpredictable, and conceal enemies that would otherwise be easily spotted during the day. Both Left 4 Dead and Left 4 Dead 2 make extensive use of forests in their settings to great effect – whether it is the swampy forests of the latter or the Appalachian forests in the former, there’s something unsettling about a forest by nightfall that evokes imagery of the Slenderman or similar. Left 4 Dead‘s choice to use the night creates a more compelling atmosphere; in Left 4 Dead 2, the daytime setting diminishes from the horror piece.

  • With the Dead Toll mission resembling the original Alan Wake, I recall that it’s been about eight years since I played through Alan Wake, having purchased it for five dollars during the Steam Summer sale. I’d been intrigued by TheRadBrad’s playthrough of it – one of my friends had sent me gameplay of Deadly Premonition, and at the time, the game was not available on Steam (curiously, it did release a few months later). While watching TheRadBrad’s Deadly Premonition videos on YouTube, one of the recommended videos was one of his play-throughs for Alan Wake. The concept in Alan Wake intrigued me and I ended up picking the game up along with the spin-off, American Nightmare.

  • At present, I can’t say I have too much interest in playing Deadly Premonition for myself; TheRadBrad’s play-through was very comprehensive and gave me a solid idea of what ends up happening. With respect to Alan Wake, I’ve yet to actually beat American Nightmare despite the game being in my library for over eight years; it typifies my tendencies to procrastinate when it comes to entertainment, and Left 4 Dead 2 is proof of this, as it took me eight years to finally sit down and complete the game. To be honest, my Steam library’s grown larger than I have time to game on account of the Steam sales, and in recent years, I’ve not bothered partaking in sales, knowing I’ve got enough titles to last a very long time.

  • Towards the end of the Dead Toll mission, after arriving in Riverside and reaching a boathouse, the goal will be to fend off the hordes again. I’ve switched off the G3SG/1 to the M16A2: while my favourite weapon in Left 4 Dead 2 is the AK-47, for being a slow-firing, hard-hitting weapon, the M16A2 is reasonably versatile and its large 50-round magazine and rate of fire makes it a great choice for both CQC combat and medium range firefights against common infected.

  • Here, I’ve equipped a laser sight for my M16A2: this weapon mod greatly improves a weapon’s accuracy, transforming the assault rifles into makeshift marksman rifles. They’re able to improve hip-fire accuracy on all weapons, but on the shotguns and grenade launcher, they’re not as effective. Offering tremendous advantages when equipped, laser sights also indicate where allied players are pointing their weapons. To offset their usefulness, laser sights are incredibly rare, and players usually go through entire campaigns without finding one. Having the laser sight made the final fight to keep the infected away while waiting for a boat at Dead Toll proved useful.

  • The Dead Air mission entails fighting through the city streets until reaching an airport, which is host to a range of aircraft the survivors could use to fly out of town to the next area. Of the Left 4 Dead missions, I enjoyed Dead Air the most owing to its setting: there is something unsettling about an orange-tinged night sky that implies the world is burning now, folding from the weight of the infection. The survivors start on a rooftop greenhouse and must make their way over to the airport, which appears to be located very close to the city if one could simply walk up to it.

  • Most airports are located away from urban areas so the noise from air traffic do not disrupt residents and businesses, but smaller airports are often located in the heart of a city to act as an auxiliary facility for domestic flights. En route to the airport itself, this is the moment that lent itself to the post’s title: because one of the AI teammates had startled the Witch, the Witch’s attention was focused on them: a swift finger on the screenshot button landed me this screenshot, and I subsequently dumped a few magazines into the Witch before it could take me out.

  • The Dead Air campaign marked the first time I’ve been in a video game airport since my previous unsuccessful attempt to explore the Washington National Airport in The Division 2. I fought through a concourse area before entering the parts of the airport with the gates: the saferoom is located just inside the gate before the sky bridge. The K-On! mod for Left 4 Dead 2 adds the riff, Kendama-kun, as the song for whenever a chapter ends, and I keep thinking in my head, in Yui’s voice, “Keion!” upon successful completion of each chapter.

  • The final step of the campaign is to wait for a C-130 to finish refuelling. There’s a mounted M134 available here, but as most of the infected will come from different directions, I didn’t find it to be particularly helpful. I’ve got the SPAS-12 equipped here: known as the Tactical Shotgun in-game, the SPAS-12 has the least spread. While dealing slightly less damage than the Benelli M4 Super 90 (Auto Shotgun in-game), the reduced spread means it reaches out slightly further with more reliability. Finale missions always provide an endless supply of weapons and ammunition, allowing one to freely switch between different weapons to get the job done.

  • The final campaign is set in a forested area by daybreak that brings to mind the areas seen in Half-Life 2: Episode Two, specifically the White Forest, even if the forest seen in Left 4 Dead has deciduous trees (and White Forest, being modelled on forests in the Pacific Northwest, are largely coniferous). The early morning light represents a departure from the night settings in the previous levels, but this is only an aesthetic – the sky may be illuminated, but the land is still somewhat dark, and one must remain vigilant. The site is modelled on Allegheny National Forest in eastern Pennsylvania, which is located just south of Lake Erie in the Appalachian Mountains. It becomes clear that any other time, the park would be a fantastic place to go for a day trip of sorts.

  • A glance at the calendar will find that we are two-thirds of the way through March, and that today is the Vernal Equinox. On this first day of spring, the days will only continue to lengthen as summer approaches. I am very glad that light and warmth are returning to this side of the world. The first day of spring also coincides with the city-wide youth science fair – a few weeks ago, I helped with the science fair for the most prestigious secondary school in the city: my old secondary biology instructor took up a post there and invited me to help out, and it’s always been fun to see what the brightest young minds in the area are up to.

  • Like last year, this science fair is virtual: this is for the safety of all involved, and while I very much prefer to see projects in person and ask questions after a presentation, I understand that the virtual science fair format is necessary. With this being said, the plus side about a virtual science fair is that I can review projects at my leisure while rocking my pyjamas before my first cup of Earl Grey. As soon as this post is done, it’ll be time to turn my attention wholly towards the judging.

  • Now that I’m coming close to finishing off the original Left 4 Dead campaigns, and having finished Left 4 Dead 2‘s base campaigns, the thought of a potential Left 4 Dead 3 did cross my mind. It turns out that Left 4 Dead 3 and Half-Life 3 were projects that were permanently suspended in 2017 as work continued on the Source 2 Engine: only a handful of games, including DotA 2 and Half-Life: Alyx, have been developed in the Source 2 Engine so far. With Valve still tight-lipped about their future projects, the only constant is that speculation is quite meaningless, since there’s next to nothing in the way of facts surrounding the future of the Half-LifePortal and Left 4 Dead franchises.

  • The last segment of the Left 4 Dead campaign has survivors holding out near a small farmhouse: once the radio is called, the military will deploy an APC to the site, and until it arrives, the survivors must survive wave after wave of infected. Unlimited ammunition and several first aid kits are available for use inside the farmhouse, and I ended up going with the M16A2, since this was a scenario where RPM and sustained damage was helpful. In the end, I succeeded in fending off the zombies, and as No Thank You! began playing, I watched the end-of-campaign stats roll, revelling in the fact that I finally finished both the major Left 4 Dead and Left 4 Dead 2 campaigns. At the time of writing, the only Left 4 Dead 2 campaigns I have left are the community-made ones.

  • Towards the end of the mission, I ended up picking up a tonfa and killed an infected to earn the “Club Dead” achievement, which requires players to get a melee kill on common infected with each of the game’s melee weapons (axe, chainsaw, cricket bat, crowbar, guitar, frying pan, golf club, katana, machete and tonfa, plus a pitchfork and shovel on PC). While most guides call this a nightstick because it is modelled after the Monadnock PR-24 police baton with side handle, the baton itself was based off the Okinawan tonfa. I’ve been training with a tonfa for some years, and they’re usually used in pairs. While I’m not as skilful with tonfa as I am with sai or nunchaku, I am sufficiently versed to know that in Left 4 Dead 2, the player is not holding the weapon as one would traditionally hold a tonfa.

With all of the major Left 4 Dead 2 campaigns now finished, this journey has been one that’s been a shade under eight years in the making: the presence of mods has been an instrumental piece of my inclination to pick Left 4 Dead 2 back up, with the end result that I managed to finish a game that I’d all but forgotten about. The presence of K-On! mods for Left 4 Dead 2 also had another side effect: it brought back numerous, pleasant memories I have of the K-On! franchise, leading me to check out the K-On! Come With Me concert and revitalise my interest in the franchise’s music, in turn helping me to relax and keep focused during a somewhat stressful February. Familiarity with Left 4 Dead 2 also means I’m now able to keep up with my friends where conversation turns towards this game: for the longest time, said friend had been hoping I’d complete the game to an extent where I’d be able to offer insights on the mechanics and provide thoughts on why Valve might’ve made certain decisions in the development process, which results in interesting discussions well beyond what gaming discussion today typically consists of (i.e. the best cosmetics and memes, or complaining about games endlessly for not catering to the individual). At this point in time, I’ve now completely experienced the K-On! mods for Left 4 Dead 2, which was an impressive and commendable effort into bringing one of my favourite franchises together with a survival shooter: the process to get the mod set up and running has been effortless, and really adds dimensionality and fun to a game that I otherwise would’ve just left in my backlog. Having now seen what the K-On! mod has done for Left 4 Dead 2, I do plan on taking things up a notch for the two remaining community missions, Cold Stream and Last Stand. Hopefully, getting those last two community missions done won’t take me another eight years to wrap up this time around!

K-On! Come With Me!!: A Review and Reflection of the 2011 Live Action Concert At the Ten Year Anniversary

Even if you fail, try to add it up
‘Cause a bigger answer will come to you
Whatever that happens to be
If we’re together, we’ve got nothing to fear!

–Come With Me

On a Sunday afternoon ten years earlier, Saitama Super Arena hosted the largest K-On! event the franchise had organised. Titled Come with Me!!, the event was a celebration of K-On!‘s successes, seeing live-action performances of the series’ most well-known works from members of Houkago Tea Time. Aki Toyosaki, Satomi Satō, Yōko Hisaka, Minako Kotobuki and Ayana Taketatsu stepped onto the stage to thunderous applause, welcoming the audience with GO! GO! Maniac before introducing themselves. Each of the cast then performed their lead character songs (Oh My Gitah!, Seishun Vibration, Drumming Shining My Life, Diary wa Fortessimo and Over the Starlight). After Taketatsu performed her song, director Naoko Yamada then made an appearance, announcing that K-On! The Movie would be premièring in theatres on December 3. Madoka Yonezawa (Ui), Chika Fujitō (Nodoka) and Yoriko Nagata (Jun) continued on with their performance before things transitioned over to a stage play, where Toyosaki, Satō, Hisaka and Kotobuki reprised their characters’ roles; because the clubroom at their school is undergoing maintenance work, the girls need a place to practise, and they find themselves in an unexplored area of school (Saitama Super Arena itself. After the initial shock wore off, Houkago Tea Time performed several new pieces (Ichigo Parfait ga Tomaranai, Tokimeki Sugar, Honey Sweet Tea Time), along with one of K-On!‘s most iconic songs (Gohan wa Okazu) on a central stage. As their performance draws to a close, members of Death Devil took to the stage and put on a different kind of show that mirrors the sort of music Sawako and her band would’ve played while they were in the light music club. When Houkago Tea Time return to the stage, they sat down to discuss differences in musicianship and how the different Japanese scripts can impact perceptions of whether or not something is cute: it turns out that the gentle curvature of Hiragana script gives the words a gentler feel, compared to the harsher, more angular appearance of Katanana script (for instance, “Keion” in Hiragana,けいおん, has a friendlier appearance than the Katakana ケイオン). The members of Death Devil suggested that Houkago Tea Time continue to work hard and do as they’ve always done – Houkago Tea Time returned to the stage and performed the centrepiece songs of K-On!‘s second season (Pure Pure Heart, U&I and Tenshi ni Furetta Yo!, along with an encore performance of Fuwa Fuwa Time). Come with Me!! entered its closing acts subsequently, with the cast reflecting on their incredible experiences as a part of the K-On! franchise. The audience is treated to a final performance of Come with Me!!, the song that lends itself to the concert’s name.

With a runtime of three hours and thirty-five minutes, Come with Me!! would hit the shelves on August 10, just shy of a half-year after the concert ended. Through this home release, the concert’s events would be immortalised. Even though there is no substitute for attending in-person, the home release edition captured the emotional tenour and vigour of the atmosphere at the concert. Throughout the concert, Toyosaki and her co-leads frequently allude to how much practise it took to prepare for the event: to ensure every song was memorable, the team would’ve rehearsed tirelessly to nail each and every song, step and line. The actresses even learned the fundamentals behind their respective characters’ chosen instruments so that they could put on a compelling performance (it is understandable that the actual instrumentation was done by professional guitarists, bassist, drummers and pianists). While Toyosaki, Hisaka et al. are no professional musicians, their efforts paid off: where they played with the instruments, it genuinely felt that Houkago Tea Time was on the stage. When they were purely singing, their songs absolutely conveyed the manner and style of their respective characters, bringing Yui, Ritsu, Mio, Mugi and Azusa to life. The energy and spunk everyone had was a major factor in keeping the viewer’s attention throughout the entire concert, and despite the runtime length, Come with Me!! never felt for a second that it was dragging on: there were surprises around every corner, and the combination of live music, a miniature stage play and a chance to listen to the voice actresses and staff share their experiences contributed to a very heartfelt and sincere presentation that unequivocally demonstrated the sort of impact that K-On! had during the height of its popularity. This love for K-On! was apparent: besides the cast’s powerhouse performance, the sell-out crowd also indicated what K-On! meant to many. Nowhere was this more apparent than towards the concert’s end – Satō was fighting back tears while singing Tenshi ni Furetta Yo!, and both she, and (Azusa) teared up during their final speech to the audience. Ironically, despite promising not to cry, Hisaka wound out breaking into full tears. The audience, in turn, cheered enthusiastically and could be heard shouting encouragement to everyone before, during and after performances. Through Come with Me!!, the mutual respect and love that everyone shares for the K-On! franchise, the staff working on it, was plainly visible.

Come with Me!!! was a tour de force performance that served to emphasise the process behind K-On!.This concert served to highlight the sort of effort that went into the production of K-On!: the series’ incredible success during 2009 and 2010 had been the result of Kyoto Animation, Naoko Yamada and each of the voice actress’ diligence, persistence and skills, all of which came together to a polished and meaningful final product. Overseas viewers, however, are limited to what they see in the final product: we don’t see the people behind the work, and consequently, without having seen any of this, it would’ve been easy to dismiss K-On!‘s success as undeserved, warranting nothing more than a vitriol-filled blog post telling people not to watch this series. Come with Me!!, on the other hand, made it apparent as to what went into the creation of K-On! – when immersed in a crowd who shares the staff’s love of K-On!, it becomes impossible not to be appreciative of the effort each of Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu put into making the series compelling. Everyone’s speeches really drove home the sort of passion that led everyone to put in their best for K-On!, whether it was voicing the different characters, singing or stepping out onto a stage in front of thirty-five thousand fans. That Come with Me!! was performed to a sold-out crowd at Saitama Super Arena speaks to the sheer scope of the impact K-On! had on its viewers: it is no easy feat to draw out thirty-five thousand people, including families, each of whom has found sufficient emotional impact in a series such that they would attend a concert and cheer on the staff that made a tangible impact in their lives. This is a thought that definitely crossed each of Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu’s minds: looking out from the stage to a sea of applause and glow-sticks really would’ve it tangible as to how far-reaching K-On! had been.

Screenshots and Commentary

  • Per the title card, Come With Me!! was held on February 20, 2011 at the Saitama Super Arena, a massive stadium and venue capable of housing 37 000 people. Doors to the event opened at 1400 JST, and the event formally began at 1600, running until 1900 on a Sunday. Tickets cost 7800 Yen (93.49 CAD in 2011) per person, and the event had been announced in October 2010, a month after K-On!‘s second season had finished airing. The BD released in August 2011, giving viewers a 1080i picture and Linear PCM 5.1 audio: while not possessing the same visual fidelity as progressive scanning (motion blur was a bit more noticeable), the final result is still more than watchable. Before K-On!‘s leads take to the stage, audiences would’ve seen a sakura tree adorning the projection screens.

  • I believe that this post marks the first time a full discussion of Come With Me!! has been had anywhere since the BD released: live action events aren’t usually in the realm of things that anime bloggers typically write about, and while Come With Me!! was probably one of the largest anime events of its time, it was not large enough to make waves amongst the English-speaking blogging community. As such, no posts about Come With Me!! exist. At the ten year anniversary, the time has come to rectify this, and here, Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu finally make an appearance to kick things off. The concert opened with a live performance of the opening song, Go! Go! Maniac, a high-intensity piece. The opening songs for K-On! have always been spirited pieces, energetic and at times, a little hard on the ears.

  • Conversely, Hisaka is the lead singer for the ending songs, which have a more mature, rock-like feel to them. I’ve always been fond of Hisaka’s performance as Mio – there’s a certain sexiness about her delivery of Mio’s lyrics and lines. After Go! Go! Maniac, Listen!! is the next song viewers would’ve been treated to. Altogether, Come With Me!! features a total of twenty seven songs. The first two songs act as a bit of a precedence for the remainder of the concert, and it speaks to the voice actress’ stamina that they were able to sustain such an energetic manner for the whole of the 185-minute performance: even concerts with stars like Sam Hui and Alan Tam only ran for two-and-a-half hours.

  • With the two opening songs in the books, Toyosaki and the others introduce themselves to the audience, marvelling at the size of Saitama Super Arena’s audience. With over double the capacity of Yokohama Arena, which hosted Let’s Go! (the first K-On! concert), Saitama Super Arena would’ve been an impressive sight. Let’s Go! took place on December 30, 2009 to an audience of around 15000, and tickets to the two-and-a-half hour event went for around 6825 Yen (81.97 CAD). The BDs became available precisely six months later, on June 30, 2010. The big anime bloggers of the day did write about this one, praising the event as a fantastic opportunity for the voice actresses of K-On! to really show their viewers what they’ve got, and the event was also where the announcement for K-On!! was made.

  • With the introductions done, Aki Toyosaki wastes no time in switching over to a red outfit for her live performance of Oh My Gitah!, Yui’s character song that acts as a love letter for her cherished Les Paul guitar. Throughout the whole of K-On!!, Yui treats her guitar as though it is sentient, and in Toyosaki’s performance of Yui’s song, it is clear as to how deep this love of music and her partner-in-arms is. I’m not an expert in music theory, style or history, so I can’t speak to the style of this song, but Yui’s character song uses a very similar instrumentation to the incidental pieces seen in Man v. Food, whenever Adam Richman is exploring the local eateries prior to his challenge. This creates a very personalised feeling, and I imagine that this is what the composers were going for when writing Oh my Gitah!.

  • Since Mio’s instrument is a bass, it is fitting that her character song, Seishun Vibration, makes extensive use of the low notes of a bass guitar. Of everyone in Houkago Tea Time, it is a badly-kept secret that I’m most fond of Mio and her voice – Seishun Vibration is then, unsurprisingly, my favourite of the character songs. The lyrics are bold, reflective of the two sides to Mio: while Mio normally presents a very shy and reserved face for the world, she also has a more aggressive and forward personality that shows up when she’s in the presence of those she’s comfortable around. Seishun Vibration is purposeful, and the perfect song for driving along a highway through the mountains. During her performance, Hisaka brings back Mio’s infamous moe moe kyun move, a callback to the first season.

  • Admittedly, while Satomi Satō is a highly skilled voice actress (evidenced by her numerous roles in a range of anime), her character song for Ritsu came across as being very bombastic and noisy. I’ve never really been a fan of her character song, Drumming Shining My Life. With this being said, of everyone, Satō definitely spent the most effort replicating Ritsu’s voice for Come With Me!!: of the characters in K-On!, she and Yui have the most unique voices. On her image album, Ritsu also has a second song, À la carte, Evening Sky, that is slower-paced and more relaxing in nature, speaking to another side of Ritsu’s character.

  • Minako Kotobuki’s Diary wa Fortessimo is a fun-filled song, being my second favourite of the character songs. There’s always been an earnestness about the song I’ve enjoyed, and coupled with Kotobuki’s singing voice, I found this character song brings to life Tsumugi’s view of things around Houkago Tea Time. Bouncy, cheerful and whimsical, I really liked Kotobuki’s performance, and of everyone, she seems the most at ease with performing, dancing happily during the song’s instrumental interlude (her movement feels crisper and more purposeful than the others).

  • Ayana Taketatsu’s performance of Azusa’s character song has a spunk to it, mirroring Azusa’s traits. Character songs are written to give insight into an individual’s defining attributes, and beyond the lyrics, the way a song sounds can speak volumes about a character well beyond what was seen in the anime. In K-On!, character songs allow listeners to peer into the minds of the characters and ascertain how they really feel about certain things: Azusa has always attempted to present herself as a beacon of reason and focus in a band whose senior members are prone to distraction, but despite the lax attitude Houkago Tea Time takes towards music, Azusa has come to appreciate them all the same and promises to support them as best as she can.

  • With Houkago Tea Time done their character songs, Asami Sanada steps onto the stage to address the audience. Sanada’s been a longtime voice actress before beginning K-On!, starting her career in 1999, and has played a variety of roles. As Sawako, Sanada presents her with a sweet, gentle voice befitting of a teacher. Of course, when the chips are down, her voice takes on a much rougher tone, attesting to her skills. K-On!, both in its anime and manga incarnation, has Sawako change appearance depending on whether she’s the teacher everyone knows and loves, or the punk rocker with a fondness for metal: Sanada is able to present both sides of Sawako’s personality without skipping a beat.

  • This was probably one of the major highlights of Come With Me!!: Naoko Yamada stepping onto the stage herself to greet the audience and drop the biggest bit of news since K-On!‘s second season. That a film had been in the works had been known for quite some time, but with director Yamada on stage to personally announce that the film was releasing on December 3, 2011, the audience went wild, especially with the revelation that this film would feature all-new content. The K-On! manga was still ongoing at the time, but the film had an original story set during the second season’s timeframe. Looking back, I would’ve liked to have seen K-On!‘s remaining manga volumes (College and High School) receive anime adaptations, but I imagine that Yamada had intended the second season to act as the decisive close on Houkago Tea Time’s journey.

  • Once the big announcement was made, Madoka Yonezawa stepped onto the stage to perform Ui’s character song. Ui’s songs have always been a joy to listen to, and Yonezawa does a fantastic job as K-On!‘s Ui: the ever-dependable and reliable younger sister, Ui is only seen doting on Yui the way a loving grandparent might. Her character song suggests that, despite her own prodigious skills, the one thing she longs for most is to follow in Yui’s example and find something that she can totally immerse herself in. Ui does end up inheriting Yui’s role as a guitarist in the manga, joining the light music club and performing alongside Azusa, Jun and several new members.

  • Jun’s character song falls into the same category as Ritsu’s and Azusa’s: of the character songs available, I never really got into her song quite to the same extent that I did for Mio, Tsumugi and Ui’s songs. As one of the secondary characters, Jun’s in Azusa’s year and is classmates with Ui, as well. Yoriko Nagata’s performance of Junjou Bomber is, in person, much livelier than it was as pure audio, and speaks to the fact that Jun admires Mio greatly. While joining the Jazz Band owing to poor first impressions of the light music club, Jun comes around and joins in their final year, longing to do the things that Azusa does.

  • Rounding out the character song performances is Chika Fujitō’s Nodoka: Jump is an upbeat and optimistic-sounding song that mirrors Nodoka’s enjoyment of her time as a high school student, where, in the process of encouraging those around her to be their best (especially Ritsu and her propensity to forget important logistics, such as paperwork), she also found herself being pulled along by those around her into the future. Fujitō plays Nodoka with a calm sense of assuredness. Both mature and dependable, Nodoka handles most trouble by listening, although she can be stubborn in some cases, as well. Jump’s composition has a very warm, summer-like feel it it, with the instrumentation and tone conveying an image of a beautiful day of blue skies and sunshine.

  • Once the character songs are done, the lights go out, and a small skit is presented for the viewers’ benefit: when their clubroom undergoes maintenance work, akin to a similar situation in the second season, Houkago Tea Time go in search of a new place to practise, coming across a strange portal in their school’s basement that seemingly leads straight to Saitama Super Arena. Come With Me!! thus enters its next phase, and as Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu step onto a central stage in the arena, the lights come back on.

  • For the next performance, Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu pick up their instruments and, after spurring on their respective segments of the audience, step right into Houkago Tea Time’s new songs. Ichigo Parfait ga Tomaranai (Strawberry Parfaits are Unstoppable), Tokimeki Sugar (Heart-throbbing Sugar) and Honey Sweet time were released on a special album back in October 2010, having never been performed in K-On! proper. Each of these songs have a unique zeal to them, with Toyosaki, Hisaka and Kotobuki respectively leading the vocals.

  • While these three songs were never seen in K-On!, it becomes apparent that they still have the distinct Houkago Tea Time sound and correspondingly saccharine lyrics. Reading through the lyrics’ English translations, the lyrics would probably be quite tricky to get into a good-sounding song owing to the way syllables work, although I imagine that even if successful, the songs could sound quite unusual. Having said this, the songs sound fine in Japanese, and I’ve long held that compared to contemporary pop music, K-On!‘s miles ahead of anything we currently have.

  • Seeing the camera pulled back really gives a sense of scale at Saitama Super Arena: there is a sea of people surrounding the stage. Moments like these really accentuate the fact that K-On! was an incredibly popular series in Japan, and the fact is that the show was able to draw thirty thousand plus people to a live event. While K-On! also became popular amongst foreign viewers, who similarly appreciated the warm themes and atmosphere taken by K-On!, after its run in 2009, there was a great deal of discussion on whether or not the series was great for storytelling or other technical reasons.

  • K-On! excels not because of anything groundbreaking, but because of its sincerity about things like appreciation and friendship. The simple themes, coupled with Kyoto Animation’s technical excellence and amazing voice work from the cast meant that K-On! hit all of the right notes. Seeing something like Come With Me!! really makes tangible the amount of effort that went into making the series a success – behind every character is a human being, each with a story, and so, for viewers, a part of the enjoyment (both for K-On! and for Come With Me!!) comes from being able to see for myself the effort that goes into making something.

  • The final song that Houkago Tea Time plays on this centre stage is Gohan wa Okazu, an iconic K-On! song that, despite its hokey lyrics about how rice is a staple that is essential for all meals, is so well composed and catchy that it is immediately recognisable, the same way classics like Staying Alive, Go Your Own Way, The Hustle, Baker Street and countless other songs are immediately recognisable just by listening to their opening riffs. Gohan wa Okazu typifies the sort of music that Houkago Tea Time perform: between Mio’s flowery and soppy lyrics, or the simple, direct approach Yui takes in her songs, Houkago Tea Time’s music is by no means complicated, but expert composition renders each song immensely enjoyable.

  • Insofar, Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu have been miming the act of playing their instruments; singing and playing instruments simultaneously is remarkably challenging, and these Houkago Tea Time songs still have decently complex instrumentation. To allow the cast to focus on singing, a part of their concert uses pre-recorded instrumentals. This is completely understandable, and from an enjoyment perspective, it never diminishes from the experience – having the instrumental tracks pre-recorded also leaves the cast free to interact with the audience and drive up engagement, as each of Toyosaki et al. do when they ask their respective sections to cheer them on.

  • Once Houkago Tea Time wraps up their centre-stage presentation, Death Devil steps in to perform Maddy Candy and LOVE. Unlike Houkago Tea Time, Death Devil specialises in speed metal: Sawako is easily swayed by her heart, and took up an increasingly wild approach to music to impress a guy in her year. Their music is intense, sounding nothing like the kawaii style that Houkago Tea Time is known for. While I’ve never been quite as excited by their music as I am about Houkago Tea Time’s songs, Death Devil is technically more bold and creative: speed metal, after all, eventually gave rise to the power metal genre which I am fond of.

  • Come With Me!! has the cast do a minor stage play of sorts, where they discuss the nature of musicianship and how image can be impacted by the type of script used. This was one of the topics that we covered in my introductory Japanese class – I took this course in my third year, after I’d finished watching K-On!, and my instructor remarked that the Hiragana script is the first script that children learn, being at the core of the Japanese language. Between this and the fact that Hiragana uses gentle curves, it creates a very cute looking script compared to the angular Katakana and intimidating kanji scripts. Recalling this brings back a great deal of memories: I had just come from a summer of building a renal flow model using the Bullet Physics engine in Objective-C, and this work was interspersed by me really getting back into anime, including Sora no WotoBreak BladeIka Musume! and The Melancholy of Haruhi Suzumiya.

  • Lucky☆Star had jump-started my interest in Kyoto Animation’s works, which led me to K-On!, and this was the anime that brought me back from the brink of destruction. When Come With Me!! was performing, my semester would’ve been really kicking into high gear: in organic chemistry, I would’ve been covering alkene and alkyne reactions (halogenation, epoxidation, dihydroxylation and others), while data structures II would’ve seen the introduction of Red-Black trees and AVL trees, which are self-balancing and mitigate the problem of where worse-case data insertion creates a linked list, which slows down searches. Better minds than mine might fare better in the unique combination that was data structures and organic chemistry: I came to a razor’s edge of failing both, and it was ultimately K-On! that helped me to regroup and survive.

  • It is for this reason that even a decade later, I still continue to watch anime of this sort: when times get difficult, losing myself in another world for 24 minutes helps me to regain perspective of things. Thus, when I watched Come With Me!!, I was immediately reminded of what K-On! meant to me personally. Towards the final act, Houkago Tea Time return to the main stage and pick up instruments, playing live in front of the audience. While perhaps without the same finesse as a professional musician, Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu nonetheless put on an admirable showing, and the songs they perform remain faithful to the originals.

  • Hisaka’s Pure Pure Heart first showed up in K-On!‘s second season in Tea Party. The band had no previous performance with this song, and a glance at the lyrics shows that it would’ve been Mio who wrote the lyrics. Mio’s lyrics are typically more wistful and poetic than Yui’s, more resembling those to a contemporary pop song, but there is a sincerity about them that most songs today lack. It is a little surprising that ten plus years have now elapsed since Houkago Tea Time’s songs were first written and performed – back then, I enjoyed them above the popular music of its time, and today, the music remains every bit as enjoyable as it was back then.

  • During the performance, the camera pulls back and gives a glimpse of the venue, along with the folks in attendance. The cameras show happy concert-goers of all walks of life, and their enthusiasm could be felt even from behind a monitor. Prior to the concert, local media interviewed some of the attendees, but an unscrupulous anime blog, which I will only identify by its orange triangle logo, took selected clips from this broadcast to make the assertion that the attendees were “creepy”. This site has long held a reputation for misrepresenting things and taking information out of context, and their “article” on Come With Me!! comes across as being a sour grapes response to the concert above all else.

  • Back in Come With Me!!, once Hisaka is done with Pure Pure Heart, the next song is U & I. This is probably one of my personal favourites in the series: Yui had written it after Ui had fallen ill while looking after her, and Yui quickly realised that appreciation became more pronounced when someone she’d taken for granted was (briefly) taken away. K-On! had, earlier that episode, also shown Houkago Tea Time realising how much their clubroom meant to them. When Yui sees the parallels, inspiration for her song comes almost immediately, and the result is a song that I found even more iconic than Fuwa Fuwa Time. U & I comes second only to Tenshi ni Fureta Yo!. This song was a graduation gift to Azusa, and of all the songs in K-On!, brims with three years’ worth of emotion.

  • It is no joke when I remark that Tenshi ni Fureta Yo! is the culmination of everything that K-On! represents. This one song contains all of the themes throughout the series, and it is therefore unsurprising that many regard it as the opus magnum for all of Houkago Tea Time’s songs. During Come With Me!!, Houkago Tea Time’s performance of the song evidently brought back a great many memories amongst the cast: Toyosaki and Hisaka are able to keep it together, but for Satō, emotion threatens to overwhelm her, and she very nearly breaks out crying when singing one of Ritsu’s lines during the song. Her voice audibly breaks for a moment, and this little detail alone made clear what Tenshi ni Fureta Yo! meant to not just Satō, but everyone on the cast, staff and the entire audience.

  • Tenshi ni Fureta Yo! is what ended up leading me to watch K-On!: the combination of Lucky☆Star driving my reignited interest in anime, and my happenstance coming across a K-On! parody of Gundam 00, and out of curiosity, I picked up all of the vocal songs. While I was unsuccessful in finding the song used in the parody, one song stood out far above the rest: Tenshi ni Fureta Yo!. After doing a search, I realised that it would be necessary to go through the whole of K-On! to see the proper context for this song, and so, in late March, after finishing Lucky☆Star, I began watching the series. I finished the series in early May, right as the summer research began, and during my days at the lab, I would build out my models while listening to K-On! music.

  • Towards the end of the concert, encore pieces are performed along with the second season’s opening and ending songs (Utauyo!! MIRACLE and No Thank You!): Fuwa Fuwa Time, Cagayake! GIRLS and Don’t Say Lazy make a return. Fuwa Fuwa Time is Houkago Tea Time’s first song, and for this, the cast play their instruments along with singing. For the remainder of the songs, it’s back to using a pre-recorded instrument track. The preparations that went into this would’ve been gruelling; while I’ve not touched an instrument for over a decade now, I still have memories of what it took to put on a performance as a member of the concert and jazz bands back in middle school. Come With Me!! is the culmination of Toyosaki, Hisaka, Satō, Kotobuki, Taketatsu, Sanada, Yonezawa, Nagata and Fujitō’s combined efforts, along with the musicians, choreographers and support staff.

  • For audiences, seeing iconic songs from their favourite show brought to life would’ve certainly been an incredible experience: for three hours and thirty-five minutes, it’s a full immersion into the world of K-On!, and while the home release is able to convey these feelings to viewers, there is no substitute for being there in person. For Japanese attendees, a drive, few train rides or perhaps accommodations at the hotels near Saitama Super Arena would’ve been all that was necessary to see this concert, but for overseas viewers, the only way to check this one out would’ve been to await the home release, which was six months later (in August 2011). I believe that by this time, I would’ve been well into my renal flow model and had begun investigating tricks for using collision masks to mimic semi-permeable membranes.

  • With all of the encore songs finished, everyone returns once more to sing the Sakura High School song – it does feel a bit like a graduation ceremony, even though the song was originally used to welcome new students during the opening of the second season. The way Come With Me!! is structured is logical and flows well, combining the different aspects of K-On! into a part concert, part stage play: it is a true-to-life K-On! experience, and fully brings the second season to a proper end. K-On! The Movie would not have gotten the same treatment, and despite overwhelmingly positive reception, would also mark the end of the animated series. The manga, on the other hand, continued running for an extra year as Yui and the others become university students, while Azusa inherits the light music club’s presidency and strives to make it as memorable for her juniors as Yui and the others had done for her.

  • Come With Me!! is the last song in the concert: everyone returns to the stage once more to sing together. While not exactly the strongest of the songs in K-On!, its lyrics do speak to the sort of carefree and inquisitive nature of everyone in K-On!. Once the final song comes to a close, everyone shares their final thoughts and thank yous with the thirty thousand plus viewers. It is an emotional close to the concert, and during the closing speeches, Taketatsu, Satō and Hisaka openly weep as they thank everyone for their continued support.

  • It is not lost on me that, three years after this concert took place, I would actually have the chance to participate in a similar event (albeit on a much smaller scale). This event was The Giant Walkthrough Brain, and my involvement here was leading the implementation of the Unity 3D visualisations that would accompany the project. In this way, my role in The Giant Walkthrough Brain would’ve been equivalent to the team that built the set and managed the audio-visual component of this performance. A part of The Giant Walkthrough Brain involved us developers walking out onto the stage as the credits rolled, and there was definitely a sense of pride to know that I helped to build something that hundreds of people would enjoy.

  • This is, at least for me, why I chose the path of iOS developer despite the fact that it’s fraught with difficulties and challenges (least of all, the fact that Swift itself changes every year, and things become deprecated all the time). To be able to work on products that hundreds to thousands of people use is a humbling thing, and in this sense, being able to gather all of my users into a one room and know that I helped make something easier for every single person I can see would be moving. Taketatsu begins crying during her speech: the cast had jokingly remarked that they’d do their best to keep it together, and while Toyosaki and Kotobuki are able to do keep smiling as they speak, Hisaka, Taketatsu and Satō’s emotions cause them to struggle in expressing how deep their gratitude is.

  • For me, seeing their tears was as effective of a thank you as any well-given speech, and I found myself feeling these same emotions. In a bit of irony, how each of Toyosaki, Hisaka, Satō, Kotobuki and Taketatsu ended up giving their thank yous mirrors their characters. Yui is someone who lives in the moment and is able to have fun without being distracted, while Tsumugi is ever composed and similarly lives in the moment, albeit with a sort of grace that Yui lacks. Ritsu would be more similar to Yui and Tsumugi in this regard, but she’s been known to have a more emotional side to her, as well. For Mio and Azusa, the most serious of the group, these two are always mindful of those around them.

  • How I came upon Come With Me!! is a bit of a simple story: shortly after finishing K-On!, I fell in love with the musical style and sincerity that the series’ music embodied, and took an interest to the character songs. Each album had the characters’ respective voice actress singing their songs, plus a version of Come With Me!!. While looking this up for Mio, I stumbled across the segment of Hisaka performing this song live in the Come With Me!! event, and ended up reading more about the concert. However, the three-hour-and-thirty-five-minute long runtime was admittedly daunting, and I never did get around to watching the concert in full until earlier this year. K-On! returned back into my life when I decided to revisit the K-On! mod for Left 4 Dead 2,, which led me to fall in love with Houkago Tea Time’s music anew. Realising that the ten-year anniversary to Come With Me!! was near, I decided to bite the bullet, buckle down and watch the concert in full.

  • The end result was a rediscovery of why K-On! had been so enjoyable for me, as well as what the series had done for getting me through a very difficult segment of my life as an undergraduate student. K-On! might have finished for the present, but its impact on slice-of-life anime cannot be overstated – 2014’s Gochuumon wa Usagi Desu Ka? carries a very similar aesthetic and style, a love of sweets and life lessons, and similarly found immense popularity after its run. The series has hosted several concerts with music from the series, in the form of Tea Party Events. During the second season, the character song albums all featured the song Welcome!, which, similarly to Come With Me!!, features the characters singing a common song. In this way, GochiUsa is today’s K-On!, but unlike K-On!, whose popularity divided the community, GochiUsa is nearly universally acclaimed: once people acclimatised to the fact that K-On!-like shows were not here to dominate the market, but instead, complement it, reception to the genre and aesthetic thawed considerably.

  • Overall, Come With Me!! represents the apex of what is possible with K-On!, being an essential experience for anyone who counts themselves to be a fan of K-On!. Ten years after the live event at Saitama Super Arena, the memories continue to live on in the hearts of fans, and it is saying something that even now, K-On! still positively impacts fans and writers alike: messages of appreciation and gratitude make K-On! a particularly warm series, and Come With Me!! makes it abundantly clear that a considerable amount of effort went into making K-On! a success. This concert is something that I hope fans of the series will have a chance to check out, as it provides a different view of what this effort entails, and what the rewards for this effort are.

While Toyosaki and her K-On! co-stars were speaking about the impact K-On! had on each of their lives, I was sleeping and awaiting that day’s training at the karate club I’m a part of. At the time, I was deep into the winter term of my second undergraduate year: this term would prove to be the most difficult time I had faced in university, and I had been losing resolve. My peers fared little better, dropping out of data structures outright and resolving to take it again later. As organic chemistry and data structures became increasingly involved, I ended up dropping another course – because I had been intent on trying to maintain satisfactory performance in these programme requirements, I ended up neglecting one of my options entirely and wound up on the edge of failing. K-On! had been on my watch list for quite some time, and serendipitously, I had begun watching it right as April began, when it seemed that I would be suspended from my degree for unsatisfactory performance. The easygoing, heart-warming events of K-On! thus became something to look forwards to as each day drew to a close, and I ended up putting in my fullest efforts to stave off annihilation by day, watching K-On! every evening before turning in. Seeing the camaraderie in K-On! led me to accept a group-study invite from my friends in the health science programme, and I ended up helping to organise a study session for data structures so we could pass the exams together. By the time I finished K-On!, it was early May: thanks to the group study sessions, I ended up doing well enough on my exams to stay in satisfactory standing, and further learnt that I was offered an undergraduate scholarship to conduct summer research. I subsequently developed a keen enjoyment of the music in K-On!, and listened to the songs from all of their albums while implementing and testing my model of renal fluid flow in Objective-C. During Come with Me!!, the voice actresses spoke of people whose lives were transformed by their series. While Toyosaki and the others are highly unlikely to ever hear my own story of how K-On! changed my life, sharing this with readers is to demonstrate that K-On! did indeed have a tangible, positive impact on many people, including myself. The Come with Me!! concert served to reiterate this, and beyond being an indisputable success, also paved the way for K-On! The Movie, which acts as a sentimental, heart-warming and sincere finale to a series that would ultimately influence how slice-of-life shows of the present are adapted and presented to viewers.

A Jockey is Riding Mio: Revisiting the K-On! Mod for Left 4 Dead 2 and Returning Impressions

“Now that I think about, I’m always causing trouble for you, and it’s always at important times like this.” –Yui Hirasawa, K-On!

After a group of survivors are left behind in Savannah, Georgia amidst a zombie outbreak, they might their way to a mall and escape on a stock car, headed for New Orleans. However, the highway they travel along is blocked by vehicles, forcing them to continue on foot. The survivors reach a derelict amusement park and use a rock concert to signal for rescue. Despite being successfully extracted, the pilot becomes infected, causing the helicopter to crash. The survivors make their way through a swamp, fight through a plantation and make contact with a boat captain. However, the boat begins running out of fuel, forcing the survivors to stop in Ducatel, Mississippi. Securing the fuel needed in a sugarcane factory, the survivors return to the boat and reach New Orleans, fighting their way through the city and reaching a bridge. After crossing said bridge, the survivors come in contact with the army, who suspect them to be carriers, but evacuates them anyways: the military are leaving New Orleans, which is overrun, and head towards the Caribbean to escape the outbreak. This is Left 4 Dead 2‘s original campaign; Valve released this survival horror shooter in 2009 and over time, added further content to the game, including the entire original Left 4 Dead campaign. With its AI system, Left 4 Dead 2 procedurally generates levels based on the player’s style, creating a highly unique experience. While the original game received acclaim, my experience in Left 4 Dead 2 was greatly augmented by the installation of clever and creative mods which change the game’s aesthetic without altering the core experience: through the community, my Left 4 Dead 2 experience was shaped by going through the campaign, but with members of K-On!‘s Hōkago Tea Time standing in for Nick, Coach, Rochelle and Ellis.

Installation of this mod alters the player models, substituting Yui, Mio, Ritsu and Mugi in place of the usual survivors; these models are surprisingly well-crafted and fits extremely well into the game. While this does not change how Left 4 Dead 2 handles, there is one additional advantage about running this mod beyond being able to laugh at the idea that a Jockey is Riding Mio: Yui, Mio, Ritsu and Mugi stand out from the background, making it much easier to spot team mates. In settings where it is dark, and where a Witch’s presence precludes the use of a flashlight, having visually distinct character models make it much easier to know where allies are. The K-On! mod is ultimately a fun addition to the game, creating a ludicrous and amusing contrast with the situation at hand, and there is one additional feature that really sets the mod apart. During the concert chapter of Dark Carnival, modders have swapped out the Midnight Riders’ music for Hōkago Tea Time’s music, and similarly, their posters are exchanged for posters of Yui, Mio, Ritsu and Mugi. Fighting the infected while jamming out to U & I, Don’t Say Lazy, Gohan wa Okazu and No Thank You! was an experience quite unlike any other: I’ve long had a fondness for the songs of K-On!, and despite the dramatically different aesthetic of Hōkago Tea Time’s light and fluffy songs, they fit the moment unexpectedly well. The end result is a mod that proved remarkably fun to experience, bringing one of my favourite anime series with the thrill of blasting zombies. At the time of writing, the original Left 4 Dead 2 campaign is completely ready to play, and the modders are still working on getting Azusa, Ui, Jun and Nodoka working; Nodoka still needs a character model, but beyond this, the classic campaigns and bonus side levels are largely ready.

Screenshots and Commentary

  • Before I continue further into this post, I remark here that I was actually rocking a combination of K-On! mods for Left 4 Dead 2, and as it turns out, there is a single package that includes everything, from the character names to the modified concert posters and skin for Yui’s Heritage Cherry Sunburst Gibson Les Paul guitar. However, multiple conflicting mods meant that I had the shortened name for each of Yui, Mio, Mugi and Ritsu, although for this post, they work to my favour on account of the joke I’ve opted to use as the post title. Here, I begin on the rooftop of a hotel in Savannah, Georgia, a moderately-sized city of around four hundred thousand people.

  • Every mission has players start with the Sig Sauer P220, which is equipped with a tactical flashlight. Despite being intended as a backup weapon, the pistol does offer unlimited reserve ammunition and is a great secondary when one is using a slower firing long range weapon. This first mission at the hotel sets the tone of the remainder of Left 4 Dead 2 – players fight through hordes upon hordes of zombies to get to a safe room, and some missions entail fetching resources or waiting for a vehicle to arrive. Conventional FPS tricks are not as effective in Left 4 Dead 2, since the procedural generator will adjust itself to challenge the player’s style.

  • Over the course of a level, one will find weapons and equipment scattered about. After picking up a suppressed MAC-10, it becomes possible to shred zombies more easily, but the weapon’s high rate of fire means one can burn through their reserves quickly. Left 4 Dead 2 also has an unsuppressed Uzi: the differences between the two weapons are that the MAC-10 hits slightly harder, while the Uzi is more reliable at ranges. The MAC-10’s suppressor is purely cosmetic, doing nothing to lessen the zombies’ sensitivity to weapon fire.

  • After exiting the hotel, it’s onto the streets of Savannah; the musty brown-yellow light suggests it’s late afternoon, and combined with the hazy, smokey skies, really conveys the feeling of a Deep South summer. The aesthetics of Left 4 Dead 2 brings to mind memories of TV Tropes, a site I disparagingly refer to as “Tango Victor Tango”: oppressive, fetid weather creates an image in my mind’s eye of site’s users, sitting in a dimly-lit basement tapping away at their keyboards instead of capitalising on the summer weather. While perhaps understandable (hot, humid days make it very unpleasant to be outside), there is also a melancholy about this vision.

  • As I made my way though the level, I acquired a Heckler & Koch G3SG/1 semi-automatic marksman rifle, which is probably one of the best weapons for long-range combat: it is second only to the hunting rifle in accuracy, but with a decent rate of fire and magazine capacity, it allows one to maintain a distance from the zombies. As players move through missions, increasingly powerful and effective weapons become available. I typically prefer the M-16 or AK-47, as they are versatile weapons that allow me to hold my own at most ranges. On a team, I would have no qualms about equipping dedicated CQC or long-range weapons.

  • In one of the bonus missions, “The Passing”, I found an M60: this LMG is a unique weapon in that it has a non-reloadable 150-round belt, and hits particularly hard at close range (although its spread makes it less useful in long range engagements). However, once depleted, players will drop the weapon. In my original Left 4 Dead 2 post about the K-On! mod, I remarked that my experience would be complete once I got my hands on an M60, and having used it, I found it to be an amusing weapon to use, tearing through horde of zombies with ease. However, I ran out of ammunition for it before I could take down a Witch with it.

  • When I made my way through the campaign, I didn’t know that “The Passing” was a DLC mission, but was surprised to see Azu-nyan in the mission. The mod I originally had installed in 2013 was complete to the point of having Yui, Ritsu, Mio and Mugi’s models ready, as well as Azusa’s, so on this mission, Azusa felt a bit out of place with the others. With the K-On! mod currently missing only Nodoka’s model, it means that if I were to play the other campaign missions with the original Left 4 Dead survivors, assuming I picked Nodoka, I would have a sufficiently complete experience.

  • I do plan on venturing into the other campaign in the future, so for now, we return to the base Left 4 Dead 2 campaign, which sees the survivors reaching an abandoned amusement park. For all of my missions, I decided to play as Ritsu: there is a reason for doing this that I will show off later in this post. The amusement park mission was easily my favourite of the lot – it covers a bit of turf, taking players through an empty roadside motel into the amusement park itself.

  • Here, I’ve swapped out my P220 for a katana: melee weapons in Left 4 Dead 2 are more varied than its predecessor, and are a last ditch option for taking out zombies. Common zombies and some special zombies can be defeated in one stroke, while Witches take four strikes, and Tanks take twenty. For CQC, melee weapons can cut down multiple zombies at once, and are most useful when one is being rushed or wading into a fight. Conversely, pistols are preferred if one wishes to have a second ranged weapon. On a team, players should pick the weapons that fit their loadout, and I’d be comfortable carrying a melee weapon if my primary weapon is an automatic, otherwise, if it’s a shotgun or rifle, then carrying the pistols has served me better.

  • Of the weapons in Left 4 Dead 2, the M16 is the true jack-of-all-trades, being accurate enough to pick off enemies at range, while at the same time, having a decent fire rate and capacity for close quarters firefights: the weapon has a 50-round magazine. Like all other weapons, it is best used in short, controlled bursts, as firing on full-automatic will deplete a magazine very quickly. Left 4 Dead 2 features enemies of three different categories: the common enemies that rush the player are easily dispatched, and there are uncommon enemy types that deal special kinds of damage (but once recognised, can still be taken out). Finally, Witches and Tanks are the most powerful and durable enemy types in the game, usually demanding coordinated firepower to deal with.

  • The incredible contrast between running K-On! characters in Left 4 Dead 2 was an endless source of humour – for one, Yui, Mio, Ritsu and Mugi are ill-dressed for the terrain and climate of the deep south, and furthermore, their manner do not correspond with Left 4 Dead 2‘s original survivors: the members of Hōkago Tea Time are students, after all, preferring to spend their days practising with their instruments and unwinding with tea after a day’s worth of classes.

  • After I pushed onto the rollercoaster, a Jockey began attacking Yui, and the on-screen prompt indicates that a Jockey is riding Yui. Upon seeing this message for the first time, I realised that a lame joke could be made regarding the mod, and this is what lent itself to the post title: I’m fond of all the characters in K-On!, but Mio particularly stands out with her serious, no-nonsense personality (and humiliation when things don’t go the way she’d like). Mio thus became my favourite character in K-On! on very short order, and I further found that her songs were among the best to listen to (although in later years, I did come to appreciate everyone’s singing equally).

  • While a subtle, simple touch, the K-On! mod replaces the concert posters in Left 4 Dead 2 with K-On! characters, further immersing players into the idea that Left 4 Dead 2 was really made for K-On! characters with this mod. During this particular play-through of the concert chapter, I ended up picking the SPAS-12 (the stock is folded up, and it’s known as the combat shotgun in-game). Shotguns in Left 4 Dead 2 are situational weapons, and playing solo means not being able to have teammates cover off ranges that I’m ineffective at – the SPAS-12 is the second most powerful close range weapon available to players on a per-shot basis but is not useful at longer ranges.

  • Because I retain the classic concert mods on top of the updated mod, my version of Left 4 Dead 2 has the iconic U & I and Gohan wa Okazu as the main songs played during the concert. Upon removing the duplicate mods, No! Thank You and Don’t Say Lazy play instead. I actually prefer the first set of songs, as they have a happy, energetic feel that would be completely out of place while fighting zombies (whereas the ending songs have a more traditional rock sound about them). Here I’ve equipped the guitar as a weapon – the mod retains the original model, but is re-skinned to have the same finish as Yui’s Gitah/Giita.

  • Bashing zombies with Gitah and listening to the sounds made on every stroke, in conjunction with listening to classic lyrics from U & I while Yui, Mugi and Mio fight around me was the apex of the experience this mod confers. For the whole of this mission, it truly felt like K-On! was brought into Left 4 Dead 2 completely – everything fits seamlessly together to yield a load of fun and even more laughs. In 2013, I was completely satisfied with this experience. Back then, I had multiple mods active to recreate this experience, whereas now, thanks to a new modder taking on the project, a single install is all that’s needed.

  • After finishing the concert, I originally set Left 4 Dead 2 aside and was expecting to return later. However, “later” never came, and I ended up leaving much of the campaign unfinished. However, two things recently compelled me to resume this hitherto unfinished journey: the first was that the modder who’d picked up the project had invited me to give it a go, and the second is that I’ve been trying to make a more serious effort about finishing off my backlog before it becomes unfeasible to do so. Of course, with the trend in contemporary games towards battle royale and loot-box driven experiences, I’ve had very little incentive to play the more recent games.

  • Returning to older titles, like Left 4 Dead 2, was a breath of fresh air precisely because a decade earlier, games were made to be replayed in small groups. I’ve never really enjoyed the battle royale genre because it encourages techniques like camping and dance emotes. Similarly, I do not believe that micro-transactions create an enjoyable experience; previously, games rewarded players for investing time into them and improving, and cosmetics were a part of this progression system, an indicator of this dedication. Purchasable cosmetics and mandatory DLC, on the other hand, degrades progression.

  • Here in the swamps of Louisiana, I fight my way across festering, dank bayous: here, I half expect to come across Slenderman. It was in the far-flung woods of Alabama that Marble Hornets‘ operator appeared in, haunting a group of individuals in what has become one of the most well-known (and well-crafted) alternate-reality games. There is an eeriness about the Deep South that makes the area conducive for spooky-sounding stories, and long before the internet and Slenderman, the Deep South was home to numerous legends surrounding swamp monsters and the like.

  • I eventually reach an abandoned town made up of shacks, and for the briefest of moments, my thoughts strayed back to Tango-Victor-Tango – it is not tricky to imagine the likes of Fast Eddie, Fighteer or Madrugada occupying one of these rickety dwellings, dealing out moderator judgment to those who disagreed with them in the cool of their basements, away from the muggy, humid summers of the American Deep South. Curiously enough, none of these moderators actually live in the Deep South: Fast Eddie is from Rice Lake, Wisconsin, and Madrugada calls Davenport, Iowa, home. Fighteer, on the other hand, is in Bethlehem, Pennsylvania. Despite its age (Left 4 Dead 2 turned eleven back in November of last year), the game still looks and handles like a modern game would, save a few places where things can be a little uneven. Lighting and visual effects still look great.

  • For the most part, the piece of Left 4 Dead 2 that feels the most dated for me are the weapon mechanics: while the weapons still deal good damage against enemies, there isn’t much in the way of feedback to know when I’ve actually hit something. This could just be a consequence of modern games offering things like audio or visual feedback (such as hit markers) per shot landed, and overall, is a very minor gripe about an otherwise solid game that has aged very well. K-On! is likewise an anime that aged extremely well: a decade after its airing, the lessons and discoveries remain fresh, and the music of K-On! is still very much enjoyable to listen to.

  • The hapless Yui gets ridden by a second Jockey in this post here as I make to call the boat to bring the third set of missions to a close. There’s a 50-calibre mounted gun on the second floor, but the placement is such that the weapon isn’t too helpful: on paper, having access to a weapon that can fire continuously for fifteen seconds at a time to thin out hordes of zombies and even do damage to tanks is great, but in practise, being stuck in one spot with a weapon whose firing angles can’t reach all of the enemies is risky.

  • This is the moment readers have come for, and after seven plus years, I’ve finally gotten the screenshot that gives this post its name. During my play-through, Mio was the one character who seemed to be immune to Jockeys – the AI players are typically attuned to the uncommon zombies and killed them long before they got into range for this to happen. Hence, after spotting a Jockey, I would deliberately back-petal and try to bring it into where the AI players were fighting, but more often than not, Mio (or anyone else) would melt the Jockey in the blink of an eye. During the sugarcane plant mission, however, I finally managed to get a screenshot of a Jockey riding Mio, a phrase that remains hilarious even today.

  • As a rainstorm pushes in, navigating the sugarcane plant became a nightmare. The mission is infested with Witches, which I found to be the trickiest enemy to deal with. Armed with ferocious-looking claws, Witches can down players in an instant. I typically try to avoid confrontations with Witches where possible, since I’m not a sure enough shot with a shotgun to take out a Witch with a single headshot. In a team match, having four human players and strategy would allow a better weapons distribution, as well as map management.

  • Here I equip a pipe bomb for no apparent reason. Equipment items in Left 4 Dead 2 are used to restore lost health, provide temporary boosts or create a tactical advantage during a firefight. In general, I prefer Molotov Cocktails, since they act as powerful area-denial tools. For most situations, carrying a first-aid kit is preferred as my primary healing item, and while I usually save them for myself in single-player campaigns, I have used them to bring the AI back to life to ensure everyone makes it out of the mission in one piece.

  • In the streets of New Orleans, I gear up for my final mission in what appears to be the famous Bourbon Street of the French Quarter. It was in this area where I’d realised how much I’d missed out on over the years after getting sidetracked by other things: New Orleans looks fantastic, and the mission is set by day, so visibility is good. I did mention that the K-On! mod helps with visibility, allowing me to see teammates better than the original models, which were more realistic and blended in with things better. One touch I particularly liked was that the K-On! models still carry their gear properly.

  • Left 4 Dead 2 released in November 2009, five months after K-On!‘s first season finished airing. At the time, I imagine that something as ludicrous as mashing the two together was initially not on anyone’s mind, but the combination of K-On!‘s popularity and the extensive mod support for Valve games meant that sooner or later, something such as the K-On! Left 4 Dead 2 mod was bound to appear. K-On!‘s runaway popularity was a result of Kyoto Animation’s excellence in bringing the manga to life, and excellent voice acting (as well as singing) from Aki Toyosaki, Yokō Hisaka, Satomi Satō and Minato Kotobuki.

  • Back in those days, it seemed hardly possible to take a step without someone criticising K-On!. One wonders how those folks would’ve handled news that such a mod exists. By the time I got to checking the series out in 2011, a second season had finished airing, and criticisms of the series began fading from view. While negativity surrounding K-On! began dissipating, it was clear that there were more people who enjoyed this series than those who did not. At a special live concert in Saitama Super Arena, to a sold-out audience, it was announced that K-On!‘s movie would begin screening that December. Like Left 4 Dead 2, I never did get around to watching the concert, Come With Me!, until recently. Having now done so, I intend to write about it at the ten year anniversary to when the concert was held.

  • Going through Left 4 Dead 2 with K-On! mods inspired me to rewatch the anime and films alike, and also got me wondering as to whether or not other mods for series I’m fond of exist. As it turns out, there’s a music mod that plays Girls und Panzer music during the concert, but that’s about it – nothing exists for GochiUsa, which I consider to be the successor to K-On! for offering an incredibly cathartic atmosphere and adorable antics amongst its cast of characters. Like K-On!GochiUsa is immensely popular and has had live concert events of their own, although the music in GochiUsa is, if it were possible, even more saccharine than anything from K-On!: while pleasant to listen to, it would feel decidedly out of place in the rock concert mission.

  • Here, I equip the SIG SG-552 assault rifle for the final push across the bridge, the last of the chapters in the original Left 4 Dead 2‘s campaign. Until last September, German weapons were only available in versions of Left 4 Dead 2 sold in Germany, but an update brought the SG-552, MP5, Steyr Scout and Accuracy International AWSM rifles into the game. These weapons now randomly spawn in the game, and have been updated to have slightly unique attributes that make them viable (rather than being reskins of existing weapons). It speaks volumes to Valve’s dedication that they still provide support to games that are more than a decade old, and a part of this hope is that Valve might one day provide more information on developments to their most famous franchise, Half-Life.

  • With the original Left 4 Dead 2 campaign finally in the books, I will be looking to complete the other missions, which now feature Azusa, Ui, and Jun thanks to the mod. In between Left 4 Dead 2, there are a few other things I have on the gaming front – I will also need to create an opening to write about Black Mesa, which I picked up during the Winter Sale, and wrap up, then write about, the first season of Spartan Ops, which has proven to be surprisingly enjoyable. On top of this, The Division 2‘s fourth manhunt season is coming to a close, with Faye Lau becoming available come February. I hope that there’ll be bit of a break in the Manhunts: while fun, and allowing me to earn gear that I otherwise wouldn’t get, they are a bit time-consuming, and I am admittedly more interested in returning to my backlog, having gotten what I feel to be more than my money’s worth in The Division 2.

I’ve got a very strange relationship with the games I pick up, and Left 4 Dead 2 probably exemplifies this: I originally bought the game for five dollars on a sale back during March 2013, towards the final days of my undergraduate semester, and intended to co-op with my friends. A half-year later, I’d found the mod, and beat the campaign up to (and including Dark Carnival). However, thoughts of Left 4 Dead 2 soon faded, and I never did finish the original campaign in full. Moreover, it appeared that the mod had hit a sort of hiatus. A few months ago, it turns out that one of the developers working on the mod had personally reached out to me and alerted me to the fact that the mod had now resumed development, some eight years after I’d first heard of the project. This update was a bit of a reminder about the way I roll: I tend to procrastinate big time on my hobbies. While this isn’t necessarily detrimental (I make it a point to be on top of my other endeavours), it does mean that I occasionally miss out on the hype and energy surrounding the latest big thing. With this being said, I’m not terribly bothered by this, and prefer to enjoy things at my own pacing. This approach has its pluses and minuses; in general, I tend to avoid spoilers well enough so that my experiences are not diminished, so even years after something is released and discussed, I still can find surprise and excitement when I go through it for myself. With the original Left 4 Dead 2 campaign now in the books, it looks like I’m ready to continue on my journey in Left 4 Dead 2 to complete the remainder of the campaign missions: it is pleasant to know that there’s still an entire story to experience with a different set of characters, and I look forwards to checking out more settings beyond the Deep South that featured in Left 4 Dead 2‘s base campaign alongside who would become the Wakaba Girls in K-On!‘s manga continuation.