The Infinite Zenith

Where insights on anime, games and life converge

Tag Archives: Yusuke Yoshino

Walking Towards the Future, Discovering the Past: Revisiting Youhei and Misae’s Arcs in CLANNAD ~After Story~ At The Ten Year Anniversary

“Do not lose to the obstacles that you will meet in the future.” –Tomoya Okazaki

When Mei decides to stick around after Youhei shows no sign of having a concrete course of action following high school, Youhei attempts to find someone to pose as his girlfriend so Mei will stop worrying about him. He is unsuccessful until Sanae decides to help out, presenting herself as Nagisa’s sister. Sanae’s gentle and reliable demeanour causes Mei to continue worrying, and she reveals to Tomoya that the Youhei she remembers was once dependable and caring of those around her. She attempts to go out with Tomoya to draw old Youhei’s old nature, although Youhei seemingly remains unmoved. Youhei begins to withdraw from the others, and Tomoya learns that Youhei was once a soccer player who quit after hazing from more senior players. Mei wishes for Youhei to rejoin and agrees to pick up stray soccer balls as a result, but finds herself bullied by the soccer team. Youhei and Tomoya begin fighting the soccer team, causing their members to disperse. Emotions boil over – Youhei and Tomoya slug it out, stopping when Mei and Nagisa intervene. In the aftermath, Tomoya and Youhei, upon seeing their respective battered visages, recall how they’d first met and share a good laugh. Youhei is terrified to learn that Sanae is actually Nagisa’s mother, and flees from a violent Akio. Mei returns home, while Tomoya and Nagisa continue to spend time with Youhei. Autumn sets in, and with it, the Autumn Festival: while speaking with Misae, Tomoya dozes off. He learns that Misae met an unusual boy, Katsuki Shima, in her final year of high school. Despite being annoyed by his presence initially, Misae comes to spend more time with him after her heart is broken upon learning her crush has a girlfriend already. With his earnest attitude, Misae begins falling in love with him and invites him to the autumn festival. However, Katsuki learnt earlier that his existence is owed to the original Katsuki’s wish to be with Misae. On the night of the festival, Misae admits that she’s in love with Katsuki, and he dissolves into tears, knowing he won’t be able to fulfil his promise to her. Tomoya awakens, and attends the autumn festival. They run into Misae here, and Tomoya recounts Katsuki’s story to Misae, who realises that Katsuki is still with her after all this time.

By pushing Tomoya into considering his friends’ future and the pasts of those senior to him, ~After Story~ provides audiences with greater insight into the directions that Tomoya must take as time passes. In having him resort to putting on a façade to drive Youhei forwards, and eventually physically fighting him, Tomoya shows that while he prefers indirect action to motivate people, he is not afraid to get his hands dirty and be direct. A real friend is someone who is open and honest, even when what they say is not pleasant to listen to. A real friend similarly can listen to this and come away stronger for it. Thus, when Tomoya encourages Youhei to find focus in his future, the resulting fight and resolution does eventually have an impact on Youhei. In the immediate future, Youhei remains the source of comic relief, but subtle changes can be seen, as well. Besides the future, the past is also explored: listening to Katsuki’s story and recounting things to Misae shows that Tomoya is perceptive. He sees commonalities between the lessons and experiences of his seniors, and those of his own experiences. In this case, Tomoya understands what falling in love is like and the strength of these feelings, as well as what can happen when these feelings go unacknowledged. Acting on what he feels is right, Tomoya is able to help Misae attain closure when he learns Misae’s cat is actually Katsuki; in doing so, Tomoya also shows that he is aware of Kyou and Tomoyo’s feelings for him to some extent, further illustrating that despite his appearances, Tomoya is a complex, multi-dimensional character whose experiences, especially with Nagisa, have begin bringing back the side of him that genuinely represents his personality and beliefs. While seemingly unrelated to the main events in ~After Story~, Youhei and Misae’s stories serve to give Tomoya a chance to interact in a context where romance is not a possible outcome. His experiences in both show that regardless of who it is at the receiving end, Tomoya is ready to listen or fight his way to a solution.

Screenshots and Commentary

  • While I deal with Flickr’s upcoming plan to eliminate half the life in the universe everything except my thousand newest images, I still have a few posts that I can continue using Flickr for, such as this post for ~After Story~. Readers looking through my older posts may find the images to be a bit fuzzier than they were before: this was because I used a tool to quickly resize images and publish them to Imgur for hosting. Once I’m done the migration, I’ll consider different avenues or methods to host new screenshots.

  • It’s been a while since I’ve written about ~After Story~, and last we left off, Tomoya had won a baseball game. Immediately, ~After Story~‘s first episode gaves off a melancholy vibe, and in doing so, sets the expectation that Youhei’s backstory has a similar weight as that of anyone else’s, even if he is the comic relief character. However, like CLANNAD has done previously, things open up with a humourous tone, allowing audiences to laugh as Youhei gets bested by his circumstances at every turn. Here, he runs afoul of Kyou after trying to get Ryou to pose as his girlfriend.

  • Ahead of Mei’s appearance, Youhei decides to find someone willing to pose as his girlfriend in a bid to convince Mei that all is well with the world. There are some that posit one has their game together if they are in a relationship; while it is true that a relationship can be indicative of maturity (it takes maturity to reach compromises, solve problems and work together), a hastily thrown-together relationship of the sort that Youhei is looking for here will lack the elements of a real relationship, and as such, audiences are left to wonder if Mei will see through Youhei’s ruse.

  • Making only brief appearances until now, Mei is the opposite of Youhei, being motivated, determined and attuned to the environment around her. Mei is voiced by Yukari Tamura, whom I know for her roles as Onegai Teacher‘s Ichigo Morino, Mai Kawasumi of Kanon, Remon Yamano from Ano Natsu de MatteruKiniro Mosaic‘s Isami Omiya and Rika Furude in Higurashi When They Cry (yes, I watched Higurashi some years ago). It’s stated that the Sunohara family resides in the inaka, so Mei’s travelling to visit Youhei is a big deal.

  • Sanae agrees to pose as Youhei’s “girlfriend”, and a part of the dramatic irony is wondering how long the ruse can be kept before Mei suspects something; after all, she’s very observant. However, for the most part, Mei seems unaware of anything out of the ordinary, attesting to Sanae’s ability to sell it and play the role of Nagisa’s “older sister”. I’m not sure how easy or hard it is to spot these things in real life, but in Tom Clancy’s Threat Vector, NOC Adam Yao is described as being able to play a second role convincingly to allay suspicion from those who would tail him.

  • When Mei sees Sanae, she worries that Sanae is the sort of person to dote on Youhei and inhibit his growth. One of the things that CLANNAD excels at over its predecessor, Kanon, is that even the comic relief character has a worthy backstory: Kanon‘s equivalent of Youhei, Jun Kitagawa, is relegated to a minor role and does not gain much development. In many ways, CLANNAD feels like the successor to Kanon, utilising very similar elements to tell a much more nuanced, compelling story by applying all of the learnings from Kanon.

  • While on their “date”, Mei calls Tomoya “onii-chan“, sending a chill up his spine. While used typically amongst siblings, women will occasionally use it to refer to older men in an endearing fashion, and given the application of honourifics in Japan, this is typically used only amongst people who are close, hence the embarrassment factor. Here, Mei manages to evoke an expression I don’t think we’ve seen from Tomoya up until this point in CLANNAD.

  • Kyou, Ryou and Kotomi run into Tomoya while he’s under the influence of Mei’s onii-chan, and the three run off in terror. The joy of the moment is quickly lost, but it is typical of CLANAND to create these one-off moments that lighten the mood up. Subsequently, Tomoya and Mei do the things that one might do on a date; Mei acts more akin to a younger sister than a date, and in retrospect, her mischievous mannerisms bring to mind those of GochiUsa‘s Maya. Such characters previously were not particularly noteworthy for me, but since GochiUsa, this feeling has dissipated, and I do find it fun to see what kind of dynamics that such characters bring to the table.

  • Exemplary use of lighting in CLANNAD continues into ~After Story~: when Mei reveals to Tomoya and Nagisa Youhei’s past as a soccer player, the lengthening shadows create a sense of hopelessness and distance. Application of colour in CLANNAD allows Kyoto Animation to convey emotions and feelings that dialogue and aural cues alone cannot, and with this in mind, Kyoto Animation does tend to rely more heavily on lighting in drama than in comedies: series like Violet Evergarden and Sound Euphonium similarly use time of day and weather patterns to accentuate a mood, while more comedic works like Amagi Brilliant Park and Miss Kobayashi’s Dragon Maid tend to go with facial expressions to convey comedy.

  • Eventually, the decision is reached, that Youhei might need to rejoin the Soccer Team. It’s admittedly a short-sighted solution to a much bigger problem, and while we are a society that holds quitting is for losers, there does come a point where one can only endure so much before it becomes a better choice to seek different avenues. I would tend to argue that Youhei’s solution would not be to rediscover his interest in soccer, but to find another path to walk with conviction.

  • ~After Story~ paints this in a very blunt manner: the Soccer Club evidently does not want Youhei back, and they make it clear by setting a Sisyphean task for Mei. Seeing enough, Tomoya confronts the club’s leader, and when they begin bullying Mei openly, he makes to fight them. In CLANNAD, hostile characters have deliberately small, narrow eyes that make them immediately detestable. One admires Tomoya’s restraint in not engaging them immediately on the basis of appearances alone.

  • Youhei appears at the last, last second and opens the fight after the Soccer Club members begin bullying Mei physically. While often at the receiving end of a beating, Youhei and Tomoya manages to fend off the entire soccer team, causing them members to flee. The mechanics in CLANNAD are very inconsistent; Tomoyo can defeat entire gangs on her own, and Kyou’s capable of throwing books that punch through concrete, while Youhei can survive encounters with both without lasting damage. However, against the likes of the soccer club, real damage is caused.

  • The sense of melancholy at day’s end gives way to a rain shower: the dark skies and heavy rain mirrors the grim mood that Tomoya and Youhei both feel. Exhausted from their fight with the Soccer Club earlier, Tomoya and Youhei’s own fight shows their exhaustion, with each punch and throw exposing just how physically tired both combatants are at this point in time. However, driven on by their feelings, and sense of what is right, they exchange blows until Mei and Nagisa implore them to stop.

  • While seemingly pointless, Tomoya and Youhei’s fight serve to show the other the conviction each has in their respective beliefs, as well as the absurdity of their choices. While no more words are to be had here, it is implicit that Tomoya and Youhei come to an understanding here on both what needs to happen as the move ahead. They leave the soccer field battered and bruised, in the company of those who care about them.

  • The next day, under beautiful skies, Tomoya and Youhei realise the comedy of their situation and burst out laughing. Summed with their tacit agreement from the day before, it’s clear they’ve made up. The weather reflects this in full, and as the two share a laugh, Nagisa, Kotomi, Kyou and Ryou show up, clearly puzzled as to what’s going on. Much as how friendships between women can be a bit of an enigma for men, the way men interact with one another can similarly be confusing for women, as well.

  • To make it absolutely clear that a new status quo is reached, the question on everyone’s mind, of whether or not Youhei ever learns that Sanae is actually Nagisa’s mother, is answered at the end of Youhei’s arc. It is absolutely hilarious, resulting in Akio chasing down Youhei for having messed with his wife. Nagisa and Sanae are shocked, while Tomoya is busy laughing at Youhei’s predicament. With this, Youhei’s arc comes to an end, affirming Tomoya and Youhei’s friendship to audiences.

  • While it is important to look ahead and plot one’s course for the future, there are lessons from the past that can also be relevant. The contrast between future and past foreshadow the role that both will have in Tomoya’s life later down the line, but at present, these stories primarily serve to illustrate the way Tomoya handles his challenges and also further the sense of depth and connection present in CLANNAD that makes this series particularly memorable and timeless.

  • Before delving any further, Misae’s arc and story with Katsuki is entirely told in a dream, being detailed enough so that one could reasonably surmise that it is faithful to what Misae experienced. This story is recounted to Tomoya while he dozes off at Misae’s place, and because of how time perception in dreams work (as well as just how limited our understanding of dreams generally is), it is not implausible that Tomoya would have heard the entire story over the course of a 10-15 minute span.

  • Katsuki’s involvement is simple: he appears out of the blue to grant Misae one wish in exchange for having helped restore his spirits some years before, while he was recuperating in the hospital. Misae sees him as little more than a nuisance: when he learns that Misae holds feelings for one Igarashi, he tries to help her advance things along in fulfilment of his promise to her. However, Katsuki’s naïveté works against him.

  • Misae is this generation’s Kyou and Tomoyo rolled into one, having a bit of a temper and is quick to violence whenever annoyed. She also happens to be the student council president, and is best known for managing to encourage perfect attendance for a full week amongst her students. This similarity is likely deliberate, showing that while things change, there are also things that remain quite similar. I imagine that this is one of the things that teachers will appreciate – having taught cohort after cohort of students, similarities between different students will become apparent.

  • At Katsuki’s insistence, Misae attempts a kokuhaku to Igarashi, only to learn he already has a girlfriend. While she’s heartbroken, Katsuki is inconsolable, feeling that it is his fault for having brought pain to Misae. It takes a bit of convincing for Katsuki to lighten up, and it is also here that Misae opens up to Katsuki. While the day is ending, the colours of the scene are also richer, more saturated; audiences are left with the sense that even though something is ending, something new is beginning, as well.

  • Misae’s feelings for Katsuki emerge as the two spend more time together; while he might not be forward and confident, his gentle and kind mannerisms are his strong points. Fiction often has a second love be successful, and I know of a few stories in reality where folks became happy couples after one or both suffered recent heartbreak. I’m happy that people can find their promised people in this manner, but for me, romance and the prospect of finding someone special remains consigned to the realm of fiction. Since that event of four years previously, things simply have not been working.

  • One day, while waiting for Misae to finish her duties, Katsuki runs into Misae’s friends. They decide to pull off some fieldcraft with the aim of allowing Katsuki to see Misae while she’s on her student council work, and the result is quite amusing; he manages to pull off the disguise effectively and fools most everyone, save Misae.

  • ~After Story~ continues making use of blood reds and oranges in an environment filled with shadows to signify a particularly foreboding or difficult moment. One could guess what will happen even without dialogue owing to the colours. Here, Misae’s friends take him back home after he confesses to forgetting where he lived, and learn that Katsuki Shima had been deceased for quite some time. Katsuki learns here that the original was a young boy who’d died, and that the boy’s feelings had been strong enough to manifest in human form to pay back Katsuki’s gratitude to Misae.

  • Because the blacks and reds give way to a gentler palette of evening colours, viewers immediately feel a sense that the revelation, while shocking in the moment, is something that isn’t meant to be taken as a game-ender. Misae’s friends attempt to reassure Katsuki here, and audiences familiar with Kanon will be reminded of Makoto’s arc, where Yuuichi similarly remembers that he’d once befriended a fox whose gratitude was strong enough to manifest in a human form for a time. This is a recurring theme, and suggests that Maeda considers love to transcend species, being something that is quite wonderful.

  • On the night of the autumn festival, Misae and Katsuki share a moment together: by now, Misae is in love with Katsuki, but Katsuki regrets being unable to reciprocate her feelings. Despite her promise to be with him forever, the magic that allowed him to retain a human form expires, and Katsuki vanishes. In spite of him returning to his original form, Katsuki’s feelings remain, and he manages to find Misae once again. From Misae’s perspective, it would be fate that the stray cat she encountered happens to be Katsuki.

  • I’ve long heard that the things one experiences in life, and the reason why they happen, remain an enigma. Supposedly, this is why some people go through many occupations and prospective partners before finding the right ones for them, while others seem to make their first choices work out of the gates. Fate and free will has long been a subject of debate, and with my experiences, I find that reality will present individuals with both. Others have characterised the relationship between free will and fate as being one where neither can exist without the other: fate creates a decision, and free will is consciously choosing which decision to take.

  • While it’s subtle, I wonder if Nagisa and Tomoya being together at the autumn festival could qualify as foreshadowing of what is to come; after all, Katsuki and Misae were separated here, reuniting again later. Tomoya decides to tell Misae of what his dream showed him and helps Misae reach closure at the very same festival where she discovered her love for Katsuki.

  • ~After Story~‘s opening arcs take a very similar approach as CLANNAD, although the focus has shifted towards world-building. Supernatural elements and everyday elements are explored to further humanise the characters – Maeda’s use of the supernatural is intended to provide a tangible explanation for why things in life happen the way that they do, attesting to how complex and mysterious life is. With these two arcs over, the next stage in ~After Story~ will deal with the balls of light and the world outside of school.

Besides building out Tomoya’s character further, ~After Story~ capitalises on its earlier episodes to further develop the other characters and the universe to build a truly well-thought out, captivating world. From a narrative perspective, having Tomoya deal with Youhei and reigniting Youhei’s motivation shows the strength of their friendship. Audiences now understand why Youhei and Tomoya remain friends in spite of Youhei’s flippant attitude and Tomoya’s penchant for pranking Youhei: their friendship holds weight after what audiences have seen, and we thus come to appreciate that in spite of the comedic, even idiotic interactions between the two, the reality is that Tomoya and Youhei do support one another when the moment calls for it. Similarly, exploring Misae’s story and introducing an element reminiscent of Makoto’s arc in Kanon reinforce that there is a supernatural component in CLANNAD. While the supernatural had always been subtly present in CLANNAD (and in Fuuki’s arc, not-so-subtle), that it is making a more noticeable appearance now means that there are forces at work in CLANNAD that should not be so quickly dismissed. The sum of these two stories in ~After Story~ thus act to set the expectation that every story Tomoya experiences have weight, and that it is the sum of his actions, in conjunction with the supernatural aspects of his world, that will come to impact and shape his future.

The Goodbye at the End of Summer: Another Beginning For CLANNAD ~After Story~ at the Ten Year Anniversary

“Being unable to trust anything is the same as being unable to sense other people’s love.” —Yoshino Yuusuke

Summer draws swiftly to an end, and on a weekend prior to the continuing of term, Tomoya dreams about his past while watching a baseball game with Nagisa, Sanae and Akio. Akio later asks Tomoya to help him assemble a baseball team ahead of a match with a neighbouring shopping district, and while Tomoya does his best, speaking with a variety of people (including Yuusuke and Misae) with the aims of getting them to join, his mind also drifts towards the future and what it might entail. On the day of the game, Mei shows up as well to meet Yuusuke and watch the baseball game. The game is characterised by the unique brand of encouragement and antics unique to Tomoya and his friends. Despite this, Tomoya’s team takes the lead early into the game. After Nagisa is asked to step up to bat when Akio is injured by a stray bat, this lead is closed. Tomoya manages to score a game-winning run batted in (a play where a batter for making the play that allows a losing team to win) and in the aftermath, celebrates with the Furukawas. While perhaps not starting quite as profoundly as CLANNAD did in its opening, CLANNAD ~After Story~ (~After Story~ from here on out for brevity) opens to a strong start that gives viewers a chance to see the new status quo that has developed since Tomoya asked Nagisa to be his girlfriend. However, despite this change, things in ~After Story~ remain much as they have previously. Tomoya shares a warm friendship with those around him, and where the moment calls for it, can step up to the occasion for those around him. Through moments of hilarity, excitement and energy, ~After Story~ swiftly reintroduces viewers to CLANNAD and the world following the first season: characters are established, and baseball is again used as a metaphor for life events, foreshadowing that nothing is ever certain or final. Although Tomoya and his team may have given up a lead, things are never truly over until they are over. This message, so subtly touched on in the first episode, will return later, and for the present, ~After Story~ brings audiences back to those relaxing days Tomoya enjoys as a new term begins.

While relationships are commonly seen as major life events, ~After Story~ shows that for everything that’s happened, things largely remain as they did before. Tomoya might be a little closer to Nagisa than before, but the excitement and energy he feels from spending time with his friends endures, as do the moments of hilarity. Things feel very much as they did before Tomoya began realising his feelings for Nagisa, and whether it be through his exchanges with Kyou, or wisecracks whenever Tomoyo tramples Youhei, ~After Story~ makes it clear that Tomoya is still the same kind-hearted individual with a penchant for pranks as he was previously. The point that ~After Story~ makes with this portrayal is that on most days, being in a relationship is not so different than being single. There are some days where being in a relationship is count oneself as among the happiest in the world, and yet other days where a relationship feels like a shackle one is doomed to bear. This incredible range of contrast is something that ~After Story~ will explore, and consequently, it makes sense to begin in the realm of the ordinary, giving audiences a chance to gain a sense of what life is typically like for Tomoya. In contrast with the first season, however, this ordinary life is a world apart from the existence that Tomoya knew at the beginning of CLANNAD; living in the moment and looking out for those around him is the new norm, and reflecting this new Tomoya, ~After Story~‘s first episode is a vividly colourful one, filled with warm hues and inviting light. However, such things are also transient: a cooler colour fills the classroom when Tomoya wonders about his future, signalling to viewers that such moments do not last forever. The ending of youth, the ending of those summer days, comes to a close, setting the stage for what is to come in ~After Story~.

Screenshots and Commentary

  • The last time a CLANNAD post graced this blog, it was late March, a day before the Vernal Equinox. The Nagisa arc was my favourite act of CLANNAD, and Nagisa is my favourite character of the series, as well. I’m invariably drawn to the main characters of a given series, an indicator of my own personality in that when I set out to do something, I will focus on that something with my all. The end result of this is that I tend to present satisfactory results on the central task at the expense of missing anything that was not explicitly defined in my assignment.

  • The consequence of this in something like an anime review is that I will tend to connect with and, correspondingly, write more about the central characters than I will anyone else. It leaves my particular brand of reviewing inadequate in some areas. However, in series that are sufficiently well-explored, the opportunity to look at what each character brings to the table is present, and for this, it is fun to go back through an older series and see what things can be picked up by rewatching things. In this re-entry into CLANNAD ~After Story~, I will be keeping to my usual patterns: arc discussions will have thirty, single-episode reviews like today’s will have twenty, and if the need arises, I will have larger posts for particularly special episodes.

  • Time genuinely does make fools of us all: ten years previously, I was in my final year of secondary school. My decision to take an honours program in what was essentially a double major in biological and computer sciences stemmed from the fact that I was indecisive at the time, and today, I find that my technical knowledge is nowhere as strong as it can be had I focused on a single field. On the other hand, I am afforded with a unique perspective towards problem solving – a degree leading to a side-grade isn’t so bad, and in a world where being multi-disciplinary is of increasing value, I do not feel that my undergraduate degree was a waste of time.

  • After classes, Tomoya decides to speak with electrician Yuusuke Yoshino with the aim of trying to get him on board for baseball, a man whose background remains quite unexplored at this point in CLANNAD: the only hint of his past is that he knows Kouko and has a tendency to be dramatic, making various quotes and poses. Initially reluctant to join Tomoya and his crew, Yuusuke relents after Tomoya explains that Youhei looks up to him.

  • Tomoya is a skillful liar who can turn any situation in his favour with a few tall tales; this part of his personality adds to his ability to create humour even during high-tension moments. Further accentuating the humour are the others’ reactions to his lies: Youhei evidently regards Tomoya highly, and, befitting of his slower wit, buys Tomoya’s lies easily. On the other hand, Nagisa’s naïveté and innocence she genuinely believes Tomoya.

  • Misae Sagara runs the dormitory that Youhei stays at, and insofar, she is presented as the sometimes-kindly-sometimes-violent dormitory manager. While support characters normally serve secondary roles, helping protagonists along, CLANNAD‘s length allows all characters to be explored. Besides giving their experiences more weight, this exposition also provides further insight into the world that is CLANNAD – this series’ detractors assert an undue amount of deus ex machina in its progression, but I counter that the detractors have not been paying attention. Small, subtle details (and other, not-so-subtle elements) indicate that as normal as the world of CLANNAD is, there is a substantial supernatural component, as well.

  • If I had to guess, the reason that Jun Maeda utilises the supernatural in his visual novels and stories would be because the journey that is life is a winding one with no clear future, and that the way things sometimes play out can seemingly have little explanation beyond what might be considered magic. The supernatural also allows Maeda’s characters to explore themes and experience situations that are more melancholy than what is possible in the real world, although with the success of his works, Maeda’s stories, referred to as nakige (泣きゲー, literally “crying game”), also tend to follow a very formulaic approach, opening with comedy, building up the rising action through romance, reaching a climax with tragedy and then closing with a reunion.

  • It’s been a year and a half since I purchased CLANNAD‘s visual novel on Steam, and I’ve yet to actually even open the game. My challenge with visual novels are that because they are a cross between a picture book and a novel, I cannot read as quickly as I’d like or completely utilise my mind’s eye to imagine a scene. Further to this, I’m used to reading for long periods with physical books, and staring at a screen for the equivalent amount of time is very exhausting, so as far as going through a visual novel goes, I’m going to likely need a different approach.

  • Kyoto Animation’s craft in CLANNAD yields a world that is simultaneously detailed and clean. This art style is refined by the time of Sound Euphonium and Violet Evergarden, both of which have an incredibly detailed art style rivalling those of Makoto Shinkai’s. While Kyoto Animation is known for their animation quality and artwork, not every series in their repertoire has this level of detail: shows like Miss Kobayashi’s Dragon Maid, Lucky Star and Nichijou utilise a much simpler art style.

  • On the day of the baseball game, the skies are of a deep blue, giving the sense of a hot summer’s day. With Mizuho having an average high of 31ºC in August and 28ºC in September, the vivid colours of CLANNAD do much to capture the temperatures within the series. Anime typically use colour and sound to indicate heat: deep colours and the sound of cicadas indicate hot days almost universally. In western animation, heat is indicated through use of distortion effects, a faint “sizzling” sound and emphasis on the sun. Depending on the series, visual humour is also employed.

  • As it turns out, Mei is indeed a big fan of Yuusuke’s and is amazed that she is able to meet him in person; as Youhei says, such is her excitement that she immediately sets off for Mizhuho to see him in person for the baseball game. While the youth are engrossed in their own conversation, the adults share a moment together, as well: Yuusuke, Kyouko and Misae all know one another from an older age.

  • The precise stakes of this match are about the same as those of Futurama when the Globe Trotters challenge Earth to a basketball game: their leader, Bubblegum Tate, states that with no stakes or threat, the only thing on the table really is the shame of defeat. Akio believes the same: while ostensibly a friendly match between two teams, he threatens that if they should lose, Sanae’s bread will await them. While both CLANNAD and the MCU make reference to earlier instalments in their respective universes, ~After Story~ requires complete knowledge of the first season in order to be at its most effective.

  • I am not familiar with baseball in any capacity, save the fact that it is an American institution that was introduced to Japan in 1872 by professor Horace Wilson, and after a thrilling match, Japanese interest in baseball soared. Today, it is the most widely played sport in Japan, to the extent that Japanese people are surprised that baseball is just as big in the United States. While I can’t really watch baseball (the sport itself is unexciting for me), I am much more familiar with the realm of ice hockey. The 2018-2019 season starts today, and after an amusing pre-season that saw the Calgary Flames square off against the Boston Bruins in Shenzhen and Beijing, we’re going up against the Vancouver Canucks.

  • I understand that I’ve got a number of Canadian readers, and a larger number from the Lower Mainland of British Columbia, at that, but unfortunately, being a Calgary native means I’m a Flames fan through and through: I look forwards to seeing if the Flames can trample the Canucks in the season opener tonight. Back in ~After Story~, Youhei butchers a play and when Kyou calls him a blight, he retorts that he’s up against a pro: Youhei is referring to Koshien Stadium, where high school players compete at the national level. When Youhei challenges Kyou to do better, she does.

  • That this game is meant to be friendly is reinforced by the fact that after Akio is injured, the other team offers to provide a replacement. Akio refuses and sends Nagisa onto the field. Her low athleticism is offset by the fact that she’s playing alongside skilled teammates, who help her out. However, their lead begins shrinking as the match progresses: Tomoya’s shoulder prevents him from hitting effectively, and when it’s Kotomi’s turn, she spends more time trying to figure out what the best play is rather than reacting on instinct and skill. She marginally hits the ball and reaches first base.

  • Several more interesting plays occur after Nagisa strikes out: Tomoyo declares she wants to hit like a girl, and Tomoya decides to try something new, keeping in mind his shoulder. However, while Nagisa might not be an athlete, she does have her moments, and later in the game, will manage to hit the ball. The baseball game retains its momentum pushing ahead, and while a real baseball game would never see the antics of ~After Story~, their presence here does much to liven a sport up that I normally would not otherwise watch.

  • The most over-the-top events belong to Yuusuke: one of his monologues befuddles the other team and also costs him a run, when he is tapped out after walking dramatically between the bases.

  • Despite his limitations, Tomoya’s strength is his resolve. The game’s become such that Tomoya must score a run batted in to win, and despite his shoulder, he is spurred on by the others. The lengthening shadows signify the day’s end, and simultaneously mirror the closing of a window. The opposing players become faceless, little more than obstructions, and driven by those he cares about, Tomoya puts his all into his final play.

  • In the aftermath, everyone celebrates. This scene stood out to me for its use of incidental music: the track “Town, Flow of Time, People” plays. Normally used during more melancholy moments, it imparts a heavier atmosphere that does not line up with the jovial, energetic mood at the Furukawa residence following the game. While subtle, it again foreshadows what is upcoming in ~After Story~, suggesting that the proverb “Sing before breakfast, cry before night” very much holds true here. It ultimately boils down to not celebrating before something is over, and while things look normal, happy now, ~After Story~ does have one helluva ride for its audience.

  • There is an equivalent phrase in Chinese, 高興太早 (jyutping gou1 hing1 taai3 zou2), which literally translates to “happy too early”. As the first episode to ~After Story~ ends, a cut of the robot in the Imaginary World and the light orbs are seen. Little more than a curiosity in the first season that formed the basis for Nagisa’s play, the Imaginary World and its inhabitants play a much more substantial role in this second season, and I will spend a bit more time detailing their relevance to the main story as ~After Story~ continues. In addition, I will need to figure out what the best way to break up the ~After Story~ posts is, and with our entry into the fall season, two shows have appeared on my radar as being worth writing about: P.A. Works’ Iroduku Sekai no Ashita kara, which is of a genre and setup that catches my interest, and the slice-of-life Anima Yell!.

As I have done for the first season’s tenth anniversary, I will be revisiting CLANNAD ~After Story~ in a similar manner as I did for CLANNAD. There are a total of twenty-two episodes in ~After Story~, and as readers have doubtlessly discovered, having me come by, week after week, to do episodic reviews is a bit of a pain in the rear – things get stale quickly, and I find it difficult to write about things on a weekly basis. So, I will be writing about ~After Story~ in arcs. However, ~After Story~ is not quite as well delineated as its predecessor; some stories are shorter than others, others are longer, and others yet serve to set the stage for ~After Story~‘s final act. I am still determining what the best way to break down ~After Story~ is for the present, but I will note that writing for this will be an interesting exercise in introspection: even more so than CLANNAD, ~After Story~ led me to re-evaluate who I was and what I was doing with my life, as well as help me understand what it was I wanted from life. It’s been over six years since I went through CLANNAD and CLANNAD ~After Story~, but the messages and ideas this particular story imparted on me have endured, attesting to the timeless character of the writing in this series. Six years is a considerable amount of time, and so, while I’ve largely forgotten what specifics about ~After Story~ that made it such a life changing experience, the opportunity to write about this series in full at the ten year anniversary means that I’ll certainly rediscover the magic that is CLANNAD ~After Story~ anew, and this time, armed with six more years of life experience, I think I can offer thoughts on things that were not possible the first time I watched CLANNAD.